7
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~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | space | |||||||||||||||||||||
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | { | } | | | |||||||||||||||||||
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | : | " | [ | ] | \ | |||||||||||||||||||||
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | ? | ; | ' | Ctrl | ||||||||||||||||||||||
Zz | Xx | Cc | Vv | Bb | Nn | Mm | , | . | / | < | > | Alt |
In NetHack, the number seven (or 7) is not used to represent anything by default. However, it can still solve the following purposes:
- 7 and the other number keys can be used to specify a numeric prefix for a command or in a menu.
- If numpad movement is on, press 7 to move north-west.
- Some players also change the "monsters" option in the options file to utilize unused symbols like 7 for certain purposes, e.g. usually to represent golems in place of the apostrophe ('), or sea monsters in place of the semicolon (;), and make them easier to see.
Variants
dNetHack
In dNetHack, lawful angels and minions use the 7 glyph.
dNetHack moves many of the existing lawful angelic beings and minions to the 7 glyph, and adds several more monsters that use the glyph:
- 7 couatl
- 7 Aleax
- 7 Angel
- 7 ki-rin
- 7 Justice Archon
- 7 Sword Archon
- 7 Shield Archon
- 7 Trumpet Archon
- 7 Warden Archon
- 7 Throne Archon
- 7 Light Archon
- 7 Iasoian Archon
- 7 Panakeian Archon
- 7 Hygieian Archon
- 7 Poro Aulon
- 7 harrower of Zariel
- 7 Giant Eagle
- 7 Barachiel
- 7 Domiel
- 7 Erathaol
- 7 Astaphaios
- 7 Raziel
- 7 Sealtiel
- 7 Zaphkiel
- 7 God
- 7 arcadian avenger
- 7 damaged arcadian avenger
- 7 Apollyon
SpliceHack
In older versions of SpliceHack, the sin monster class was represented by the 7 glyph. Both the monster class and its members have been removed from the game in later versions, though their shared encyclopedia entry still remains in the game data.
SpliceHack had seven defunct sin monsters, with one for each of the Seven Deadly Sins:
- 7 Wrath
- 7 Sloth
- 7 Pride
- 7 Greed
- 7 Lust
- 7 Gluttony
- 7 Envy