Difference between revisions of "Comestible"

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(Yet Another Article Rewrite - holy hell was this the most inefficiently written article I've seen, been itching to deal with this for quite some time)
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{{items}}
 
{{items}}
In ''[[NetHack]]'', a '''comestible''' {{white|%}} refers to any '''food''' or other edible items that [[you]] can '''eat''' with the {{kbd|e}} command.
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In ''[[NetHack]]'', a '''comestible''' refers to any '''food''' or other edible items, {{white|%}}, that [[you]] can '''eat''' with the {{kbd|e}} command. Regular eating is required to keep up your [[nutrition]] levels and avoid [[starvation]], though it is possible to [[ascend]] [[foodless|without eating at all]]. [[Corpse]]s from dead [[monster]]s are among the most common type of comestible - most non-corpse comestibles do not rot away, and are generally called "permafood".
  
The [[corpse]]s of [[monster]]s that you kill are among tthe most common type of comestible - some of them can give you useful [[intrinsic]] properties or improve your [[attribute]]s, though others can be hazardous or even [[poison]]ous to eat. Corpses also [[Corpse#Aging|age and eventually rot]], and eating an old enough one can damage you or even cause lethal [[food poisoning]].
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While some monsters can also eat food, only [[pet]] monsters are required to eat at all, and they must do so regularly in the same manner as you; intelligent monsters may still pick up and carry around non-corpse food items. Certain monsters can also eat items besides comestibles (e.g., [[metallivore]]s eat metal items), and you can as well by [[polymorph]]ing into such monsters.
  
Regular eating is required to keep up your [[nutrition]] levels and avoid [[starvation]], though it is possible to [[ascend]] without eating: see the [[foodless]] [[conduct]] article for more information.
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==Generation==
 
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Most roles start with some amount of comestibles in their initial inventory, and the specific starting food for applicable roles also depends on the starting race of that particular character - [[Orc (starting race)|orcish]] non-Wizards also start with two random food items, each of which may come in a stack of two. Roles that do not start with food are [[Cavemen]], [[Human (starting race)|human]] [[Rogue]]s, [[Samurai]], and [[Wizard]]s.
While some monsters can also eat food, only [[pet]] monsters are required to eat at all and must do regularly in the same manner as you; intelligent monsters may still pick up and carry around non-corpse food items. Certain monsters can also eat items besides comestibles (e.g., [[metallivore]]s eat metal items), and you can as well by [[polymorph]]ing into such monsters. such a monster, you will also be able to eat such items.
 
  
==Generation==
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Comestibles comprise 20% of all randomly-generated items in the main dungeon, 15% in containers, 22% on the Rogue level, and 16% in Gehennom. [[Sokoban]] is a branch that always contains a large amount of food. Some monsters are also generated carrying food, such as [[soldier]]s, and many of them have a chance of leaving a corpse behind when killed - additionally, various [[special room]]s may either contain several food items (e.g., [[anthole]]s and [[beehive]]s), or else have several monsters that generate with food (e.g. [[barracks]]) and can themselves be eaten for food.
Comestibles comprise 20% of all randomly-generated items in the main dungeon, 15% in containers, 22% on the Rogue level, and 16% in Gehennom. [[Sokoban]] is a branch that always contains a large amount of food.
 
  
All comestibles except for [[tin]]s are normally generated [[uncursed]]. Non-corpse comestibles have a chance of being generated in stacks of two: the chance is {{frac|2}} for [[kelp frond]]sand {{frac|6}} for other food.{{refsrc|src/mkobj.c|871|nethack=3.6.2}}{{refsrc|src/mkobj.c|881|nethack=3.6.2}}
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All non-[[tin]] comestibles except are normally generated [[uncursed]], with the exception of those in a player's [[bones]]. Non-corpse comestibles have a chance of being generated in stacks of two: the chance is {{frac|2}} for [[kelp frond]]sand {{frac|6}} for other food.{{refsrc|src/mkobj.c|870|version=NetHack 3.6.6}}{{refsrc|src/mkobj.c|881|version=NetHack 3.6.6}}  
  
===Other sources of food===
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==Description==
Some [[monster]]s are generated carrying food, such as [[soldier]]s, and many of them have a chance of leaving a corpse behind when killed; various [[special room]]s may either contain several food items (e.g., [[anthole]]s and [[beehive]]s), or else have several monsters that generate with food (e.g. [[barracks]]) and/or can be eaten themselves (e.g. [[throne room]]s).
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Eating any comestible other than a [[Corpse#Aging|tainted corpse]] or a tin of rotten monster gives you its nutrition value; the nutrition is provided uniformly during eating, e. g. if an item takes 5 turns to eat, then after 2 turns of eating eat you receive 40% of its nutrition value. See [[Nutrition#hunger status|that article and its section on hunger]] for more information regarding nutrition - for the effects of eating a specific type of comestible, consult the articles linked in the list of comestibles below.
  
==List of comestibles==
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===List of comestibles===
 
{|class="prettytable striped sortable"
 
{|class="prettytable striped sortable"
 
!Item
 
!Item
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!<abbr title="Nutrition per turn spent eating">Nutr/Time</span>
 
!<abbr title="Nutrition per turn spent eating">Nutr/Time</span>
 
!Conduct
 
!Conduct
 +
!Other Effects
 
|-
 
|-
 
|[[food ration]] ||45 ||20 ||380 ||800 ||40 ||5 ||160 ||vegan
 
|[[food ration]] ||45 ||20 ||380 ||800 ||40 ||5 ||160 ||vegan
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:<nowiki>*</nowiki> ''For details on the probability of randomly generated tins, see the [[tin]] article.''
 
:<nowiki>*</nowiki> ''For details on the probability of randomly generated tins, see the [[tin]] article.''
  
==Eating comestibles==
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===Eating corpses===
 
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{{main|Corpse}}
<!-- this whole section is 3.6.0 compliant -->
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Corpses can give you useful [[intrinsic]] properties or improve your [[attribute]]s, though others can be hazardous or even [[poison]]ous to eat. Corpses also [[Corpse#Aging|age and eventually rot]], and eating an old enough one can damage you or even cause lethal [[food poisoning]].
 
 
When you eat any comestible other than a [[Corpse#Aging|tainted corpse]] or a rotten [[tin]], you receive its nutrition value.  The nutrition is provided uniformly during eating, e. g. if an item takes 5 turns to eat, then after 2 turns of eating eat you receive 40% of its nutrition value.  See [[nutrition]] for more information.
 
 
 
When you eat a corpse, many good or bad things may happen. See [[corpse]] for more information.
 
 
 
Most comestibles have a chance of being rotten. Cursed non-corpse comestibles are almost always rotten, most others have 1/7 chance of being rotten. If a comestible is rotten, eating it may cause ill effects, and will only grant half its usual nutrition value. See the [[#Rotten food]] section below for more information. You will not know that a comestible is rotten until you eat it.
 
 
 
Tin are either from a monster (called tin of ''foo'' meat, or just tin of ''foo'', if it is vegetable), or are tins of spinach. 
 
 
 
Before you eat a tin, you are notified what monster (or spinach) it is made of. ("It smells like (monsters). Eat it?", or "It constans spinach. Eat it?" or "It contains some decaying (green) substance. Eat it?", if it is a cursed tin of spinach.)  If you chose not to eat it, you "discard the open tin" and it is gone.
 
 
 
Tins of a monster (meat), when eaten, mostly cause the same effects as the monster corpse. For example, eating a tin of a domestic dog, unless you are an [[orc]] or a [[caveman]], will give you the [[aggravate monster]] intrinsic, as if you ate the corpse of a domestic dog.  There are, however, important differences:
 
* Depending on what are you wielding, and whether the tin is blessed, it may take a while to open the tin.  However, if you wield a blessed tin opener, the tin will open immediately.
 
* Eating a tin takes only 1 turn.
 
* Most of these tins are not very nutritious. For most tins, the nutrition value is 20-100.  Only pureed tins have a nutrition value of 500.  This can be advantageous: e.g., if you have 4 corpses of [[stone giant]]s, you will hardly be able to eat more than one; but if you tin them, you will likely be able to eat all four without choking.
 
** The nutrition value of a tin does not depend on the monster. It depends on the preparation method, which is determined randomly when you open the tin.
 
** Some tins are rotten. Their nutrition value is effectively 0, and they case vomiting, which, in turn, makes you more hungry.
 
** For tins made with a [[tinning kit]], the preparation method is either homemade (6/7 cases, nutrition value 50) or rotten (1/7 cases). However, blessed tinning kits produce blessed tins, which are never rotten.
 
* Even if a corpse is old, tins of its meat made with a tinning kit will be fresh (although they have the normal chance of being rotten).
 
* Tinning poisonous or acidic monsters neutralizes the poison/acid and makes them safe to eat.
 
* Some tins (fried, french fried) make your fingers [[Slippery fingers|slippery]] for a while. [[Weapon]]s you are wielding will fall to the ground, and [[rings]] will slip off your fingers.
 
See [[tin]] for more information.
 
  
1/6 of randomly generated tins contain [[spinach]]. A non-cursed tin of spinach increases intrinsic strength (unless it is already at maximum). Its nutritional value is as high as 600.
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===Eating tins===
 +
{{main|Tin}}
 +
Tins either contain meat or other parts from monsters (called "tin of ''foo'' meat", or "tin of ''foo''" if it is vegetable), or are tins of [[spinach]]. Eating a tin takes only 1 turn, but opening the tin may take more than 1 turn - this depends on if you are wielding a tin opener or other suitable sharp object, and whether or not the tin is blessed. You can use a [[tinning kit]] on an intact corpse to make a tin of it, regardless of that corpse's age. Before you eat a tin, you are notified of its contents; if you chose not to eat it, you "discard the open tin" and it is used up.
  
There are also empty tins. One way to get an empty tin is to [[wish]] for a tin of a genocided monster.  They provide no nutrition.
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Tins of a monster generally have the same effects as eating that monster's corpse, though without any adverse effects from poison or acid; their nutrition value depends on the preparation method, which is determined randomly when you open the tin; tins made from tinning kits are always either homemade or rotten, depending on the kit's beatitude. Tins of fried monster will give you [[slippery]] fingers; a tin of rotten monster has no nutritional value and will make you [[nauseous]], which causes you to vomit and lose nutrition unless it is cured. Cursed tins are always rotten, and {{frac|8}} of them are booby-trapped to explode upon opening.
  
Eggs become stale after 400 turns. A stale egg makes you nauseated for 10d4 (more) turns{{refsrc|eat.c|1775|version=NetHack 3.6.0}} ("Ugh.  Rotten egg."), thus being a good source of confusion. Wand of undead turning rejuvinates eggs. While 2/3 of newly generated eggs are just eggs, 1/3 are eggs of a random non-aquatic, egg laying monster (which therefore may eventually hatch if fresh).  If the monster happens to be [[cockatrice]] or [[chickatrice]], you get [[Stoning#Stiffening vs. instadeath|delayed petrification]] unless [[petrification resistance|resistant]].{{refsrc|eat.c|2112|version=NetHack 3.6.0}}{{refsrc|eat.c|1714|version=NetHack 3.6.0}} Unless you identified the egg, you will not know it is a footrice egg until you eat it.  There are no other effects from eating eggs (e.g., eggs never confer intrinsics).
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===Eating eggs===
 
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{{main|Egg}}
Eating some other foods also produces special effects{{refsrc|eat.c|2065|version=NetHack 3.6.0}}:
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Eggs provide 80 nutrition and do not rot away - rather, they become stale after 400 turns, and eating a stale egg makes you nauseated for 10d4 (more) turns, which eventually causes you to vomit unless cured.{{refsrc|eat.c|1775|version=NetHack 3.6.0}} {{frac|3}} of all generated eggs are of a random non-aquatic, [[oviparous]] monster and will eventually hatch if fresh; the rest are simply plain eggs; eating a [[cockatrice]] egg induces delayed [[stoning]] unless you have [[stoning resistance]].{{refsrc|eat.c|2112|version=NetHack 3.6.0}}{{refsrc|eat.c|1714|version=NetHack 3.6.0}} The primary method to learn the type of a given egg is usually to [[identify]] it.
* [[Tripe ration]]s sometimes give you 1 point of experience. More importantly, unless you are an orc, caveman, or polymorphed into a (non-human) [[carnivorous|carnivore]], they have a chance of making you [[vomiting|nauseous]].{{refsrc|eat.c|1713|version=NetHack 3.6.0}}
 
* [[Garlic]] makes you [[vomiting|nauseous]] if you are undead.{{refsrc|eat.c|1734|version=NetHack 3.6.0}}
 
* A [[sprig of wolfsbane]], even a cursed one, cures [[lycanthropy]].
 
* [[Carrot]]s, even cursed ones, cure [[blindness]], except blindness caused by throwing a [[cream pie]] into your face.
 
* A [[fortune cookie]] "has a scrap of paper inside." Unless blind, eating it will cause you to read a rumor, which is true/random/false for blessed/uncursed/cursed fortune cookies. (If blind, you instead get the message "What a pity that you cannot read it!")
 
* A non-cursed [[Lump of royal jelly]]:
 
** increases your [[strength]] by one
 
** delivers 1-20 [[hit points]]. If your hp is now higher than your current maximum, it has a 1/17 chance of increasing your maximum hit points by one, and then sets your hit points to to the new maximum
 
** cures wounded legs
 
* A cursed [[Lump of royal jelly]] increases your [[strength]] by one but decreases your hit points by 1-20, and does not cure wounded legs.
 
* A non-cursed [[eucalyptus leaf]] cures [[sickness]] and [[nausea]].
 
* Cursed [[apple]]s send you to sleep for 20-30 moves, unless you are [[sleep resistance|sleep resistant]]. ("You hear sinister laughter as you fall asleep...", or "You fall asleep" if deaf, or "Heigh-ho, ho-hum, I think I'll skip work today." for hallucinating dwarves.) This is a reference to ''Snow White''.
 
  
 
===Rotten food===
 
===Rotten food===
Most foodstuffs have a chance of being rotten. (Not to be confused with [[Sickness#Food_poisoning|tainted]] food, which is much more serious but only affects corpses.) For most comestibles, this chance is applied when the food is first eaten and cannot be determined in advance.
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Most comestibles have a chance to end up being rotten when first eaten; this is different from being tainted, which only affects corpses that are left to rot long enough. Comestibles that are uncursed and older than 30 turns, or blessed and older than 50 turns, have a {{frac|7}} chance to be rotten - lembas wafers, cram rations and fortune cookies are never rotten.{{refsrc|src/eat.c|57|version=NetHack 3.6.6|comment=Define nonrotting food items}}{{refsrc|src/eat.c|2674|version=NetHack 3.6.6|comment=Fortune cookies are handled elsewhere in the code}}
  
* The following comestibles are never rotten: lembas wafers, cram rations,{{refsrc|eat.c|53|version=NetHack 3.6.0}} fortune cookies,{{refsrc|eat.c|2531|version=NetHack 3.6.0}} [[lizard]] corpses, and [[lichen]] corpses.{{refsrc|eat.c|48|version=NetHack 3.6.0}}
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Corpses that are "old", tainted or poisonous are never rotten in this sense; acidic corpses cannot end up rotten unless you have [[acid resistance]].{{refsrc|src/eat.c|1644|version=NetHack 3.6.6}} [[Lizard]] and [[lichen]] corpses do not become tainted from age or rot away, and are always safe to eat;{{refsrc|src/eat.c|52|version=NetHack 3.6.6|comment=Define nonrotting corpses}} [[acid blob]] corpses cannot become tainted from age, though they eventually rot away like other corpses.{{refsrc|src/eat.c|1616|version=NetHack 3.6.6}} [[Wraith]] corpses that are eaten have a {{frac|7}} chance of immediately rotting away without giving you an [[experience level]], regardless of beatitude.
* Cursed non-corpse comestibles other than specified above are always rotten.{{refsrc|eat.c|2531|version=NetHack 3.6.0}}
 
* Non-cursed non-corpse comestibles are never rotten if their age is not more than 30 (if uncursed) or 50 (if blessed).{{refsrc|eat.c|2531|version=NetHack 3.6.0}}
 
* Tainted, "old", poisonous [[corpse]]s are never rotten in this sense. Acidic corpses are never rotten unless you have acid resistance.{{refsrc|eat.c|1552|version=NetHack 3.6.0}}
 
* All other comestibles have a {{frac|7}} chance of being rotten.{{refsrc|eat.c|1599|version=NetHack 3.6.0}}{{refsrc|eat.c|2531|version=NetHack 3.6.0}}
 
  
Upon beginning to eat rotten food, you get the "Blecch! Rotten <food>!" message, and one of the following occurs:{{reffunc|eat.c|rottenfood|version=NetHack 3.6.1|name=rotten}}
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Upon eating rotten food, you only receive {{frac|2}} of its nutrition value and are subjected to one of the negative effects listed below. The chances of each outcome and the message accompanying it vary depending on various factors, including whether you are [[blind]], [[hallucinating]] or otherwise:{{reffunc|eat.c|rottenfood|version=NetHack 3.6.1|name=rotten}}{{refsrc|src/eat.c|1550|version=NetHack 3.6.6}}
* You are confused for 2d4 (more) turns. "You feel rather light-headed" (or "You feel rather trippy" if hallucinating).
 
* You are blinded for 2d10 turns. "Everything suddenly goes dark." Never happens if you are already blind.
 
* You [[sleep|pass out]] for 1&ndash;10 turns. During that time, you are deaf. Sleep resistance doesn't help. "The world spins and goes dark" or "The world spins and you slap against the (ground/saddle/...)" or "The world spins and you lose control of yourself". Which of the messages you receive depends on your blindness, levitation, and what kind of level you are on.
 
* Nothing happens.
 
  
The chances of each outcome depend on whether you are blind or not.<ref name=rotten />
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<ref name=rotten />
{| class="prettytable"
+
{| class="wikitable unsortable"
! Outcome
+
! rowspan="2" | Outcome
 +
! colspan="2" | Odds
 +
! rowspan="2" | Message
 +
! rowspan="2" | Notes
 +
|-
 
! Not blind
 
! Not blind
 
! Blind
 
! Blind
 
|-
 
|-
| Confusion
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| Nothing
 +
| {{frac|3|8}}
 +
| {{frac|2}}
 +
| "Blecch! Rotten <food>!"
 +
|
 +
|-
 +
| Confusion for 2d4 (more) turns.
 
| {{frac|4}}
 
| {{frac|4}}
 
| {{frac|4}}
 
| {{frac|4}}
 +
| "You feel rather light-headed."<br>"You feel rather trippy." (if hallucinating)
 +
|
 
|-
 
|-
| Blindness
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| Blinded for 2d10 turns
 
| {{frac|3|16}}
 
| {{frac|3|16}}
 
| 0
 
| 0
 +
| "Everything suddenly goes dark."
 +
| Cannot occur if already blind
 
|-
 
|-
| Pass out
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| [[Sleep|Pass out]] for d10 turns
 
| {{frac|3|16}}
 
| {{frac|3|16}}
 
| {{frac|4}}
 
| {{frac|4}}
|-
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| "The world spins and goes dark."<br>"The world spins and you slap against the <ground/saddle/...>"<br>"The world spins and you lose control of yourself. "
| Nothing
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|  
| {{frac|3|8}}
 
| {{frac|2}}
 
 
|}
 
|}
  
If a comestible is rotten, you only receive half its nutrition value (e.g. 400 instead of 800 for a rotten [[food ration]]). Rotten [[wraith]] corpses will "rot away completely" without giving you an experience level.
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==Food strategy==
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One of the early goals for any player is to secure an adequate food supply; as discussed above, some roles enter the dungeon with a mostly non-perishable food supply. Most players starting their dungeon exploration will eat the corpses of slain hostiles, or else leave them for their pet (who may just as often get to the corpse first). As indicated by one of the many [[rumor]]s available, beginners to ''NetHack'' can use their pet as a very general guide on whether or not a given corpse is safe to eat or better avoided (e.g. [[kobold]] corpses and green and yellow [[mold]]); they will eventually learn what early corpses to prioritize for obtaining intrinsics as they obtain more game experience.
  
== Food strategy ==
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The first consideration in most food-related strategy is typically whether or not you are attempting a [[conduct]] - [[vegetarian]] players will know to avoid anything containing meat, while [[vegan]] players have an even stricter requirement to avoid ''anything'' made with animal products, including eggs or dairy. Fortunately, the standard food rations and nameable fruit are always vegan-friendly - the challenge lies in obtaining intrinsics and other properties from the lower variety of diet-compliant corpses available.
Some [[adventurer]]s don't carry enough food to the [[dungeon]] entrance. Recall from the [[Guidebook]]:
 
  
: ''"In the morning you awake, collect your belongings, and set off for the dungeon. After several days of uneventful travel, you see the ancient ruins that mark the entrance to the Mazes of Menace. It is late at night, so you make camp at the entrance and spend the night sleeping under the open skies. In the morning, you gather your gear, eat what may be your last meal outside, and enter the dungeon..."''
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The next consideration is finding a supply of food: [[Sokoban]] is a common target branch that has several guaranteed food items alongside other loot, and it is usually worth completing one or two floors in order to stockpile permafood. The [[Gnomish Mines]] is another common branch chosen for the abundance of [[gnome (monster)|gnomes]] and/or [[dwarf (monster)|dwarves]] that can be eaten, though this is very dependent on your race and alignment; the branch also contains [[Minetown]], which is likely to have a store or two that sells food (unless you happen upon Orctown).
  
While you packed enough food for "several days" of journey, by the time you actually get inside, you don't have much food with you. Some [[role]]s start the game with a small pile of 2 [[food ration]]s, but some roles didn't think ahead, and start with no food at all. In any case, one of the early goals of the game is to secure an adequate food supply.
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As you progress through the dungeon, it can be worth keep an eye out for [[anthole]]s and [[beehive]]s as well as [[barrack]]s - generally, you will encounter monsters with more nutritious corpses more frequently as you progress, and they will usually have higher odds to leave corpses as well. This makes food a less pressing issue, especially as [[giant]]s and eventually [[dragon]]s become more frequent; a [[tinning kit]] can be used to preserve these and other large corpses, both in order to avoid rapid satiation and to stockpile for other purposes like intrinsics and [[strength]] increases.
  
To stay alive, many players at the start of their dungeon exploration will eat the corpses of their slain enemies. It is common to find adventurers eating the remains of anything that their [[pet]] does not reach first. Care must be taken, of course, as some corpses are poisonous or may cause other problems (e.g., [[hallucination]]). Those concerned with keeping the [[vegan]] or [[vegetarian]] [[conduct]] will also be more discerning in eating the corpses of their vanquished foes.
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[[Fort Ludios]] and the [[Castle]] have several barracks containing food-carrying soldiers, and [[container]]s for stashing the spare food in - even with a [[bag of holding]] on hand, it is better not to carry more food than needed, and both locations also work as general-purpose stashes. Be aware that using the [[drawbridge]] to crush monsters at the Castle will destroy any food and other items those monsters were carrying.
  
Early on, easy to find sources for food include the corpses of [[gnome (monster)|gnomes]] and [[dwarf (monster)|dwarves]] in the [[Gnomish Mines]], and the guaranteed food in [[Sokoban]]. If you are a [[gnome (starting race)|gnome]] or [[dwarf]], then feasting in the Mines may be problematic, unless you are a [[cave(wo)man]]. Also, gnome corpses only give 100 nutrition - not very much. The stores in [[Minetown]] may also have food. Sokoban, with its food and wands, is a sensible early target, even if one doesn't finish the whole area.
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===Food priority===
 +
Since different foods pack differing amounts of nutrition into a given size, it makes the most sense to eat "non-efficient" foods first and minimize the amount of your carrying capacity used for food. In order of increasing nutrition per unit weight:
  
Lower in the main dungeon, one can sometimes find [[Special room#Beehive | beehives]] and [[Special room#Anthole|antholes]]. Beehives contain royal jelly, and antholes will contain one food item per square, which should yield a reasonable stack of food rations. [[Fort Ludios]], if it exists, is filled with many well-provisioned soldiers, and the [[Castle]] will also provide a large supply of C- and K-rations. Be aware that using the [[drawbridge]] to clear the Castle will destroy the food supply.
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# Lizard corpses
 +
# Non-homemade tins
 +
# Known homemade tins, and [[stone to flesh]] products (i.e. meatballs, meat rings, meat stick, and huge chunk of meat)
 +
# Cream pies and lichen corpses
 +
# Tripe rations
 +
# Fruits and vegetables
 +
# C-rations
 +
# Food rations, cram rations (slightly better for dwarves), K-rations, fortune cookies
 +
# Nameable fruit and candy bar
 +
# Pancakes and lumps of royal jelly
 +
# Lembas wafers
  
At lower depths, very nutritious monsters such as [[giant]]s are not uncommon, so food is rarely an issue. The [[tinning kit]] can be used to tin very large corpses such as [[dragon]] corpses if the player would be too satiated to eat them normally.
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If using this list as a guide, items closer to the bottom of the list should usually be saved for last; other factors beyond carrying capacity - such as intrinsics, healing and available inventory slots - will also affect which food you elect to consume first. When eating in combat situations (especially when confronting [[Famine]] in the [[Astral Plane]]), food that can be eaten quickly is generally best.
  
 +
===Situational food effects===
 +
Eating some other foods also produces special effects{{refsrc|eat.c|2065|version=NetHack 3.6.0}}:
 +
* [[Tripe ration]]s sometimes give you
 +
* [[Garlic]] makes you [[vomiting|nauseous]] if you are undead.{{refsrc|eat.c|1734|version=NetHack 3.6.0}}
 +
* A [[sprig of wolfsbane]], even a cursed one, cures [[lycanthropy]].
 +
* [[Carrot]]s, even cursed ones, cure [[blindness]], except blindness caused by throwing a [[cream pie]] into your face.
 +
* A [[fortune cookie]] "has a scrap of paper inside." Unless blind, eating it will cause you to read a rumor, which is true/random/false for blessed/uncursed/cursed fortune cookies. (If blind, you instead get the message "What a pity that you cannot read it!")
 +
* A non-cursed [[Lump of royal jelly]]:
 +
** increases your [[strength]] by one
 +
** delivers 1-20 [[hit points]]. If your hp is now higher than your current maximum, it has a 1/17 chance of increasing your maximum hit points by one, and then sets your hit points to to the new maximum
 +
** cures wounded legs
 +
* A cursed [[Lump of royal jelly]] increases your [[strength]] by one but decreases your hit points by 1-20, and does not cure wounded legs.
 +
* A non-cursed [[eucalyptus leaf]] cures [[sickness]] and [[nausea]].
 +
* Cursed [[apple]]s send you to sleep for 20-30 moves, unless you are [[sleep resistance|sleep resistant]]. ("You hear sinister laughter as you fall asleep...", or "You fall asleep" if deaf, or "Heigh-ho, ho-hum, I think I'll skip work today." for hallucinating dwarves.) This is a reference to ''Snow White''.
  
===Should I eat dessert first?===
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===Foodless conduct===
When an adventurer is able to obtain several different types of comestibles in their inventory, the next question is:
+
{{main|Foodless}}
 +
It is possible to ascend without eating food at all - this conduct may require the use of a [[ring of slow digestion]], though it is also possible to even ascend without ever gaining nutrition if you are fast (and lucky) enough. There are several alternate methods of procuring nutrition elsewhere, detailed in the article linked just above - below are some of the more common ones:
  
"''What should I eat first?''"
+
* [[Pray]]ing to your [[god]] when weak or fainting from hunger may make your stomach content, setting your nutrition to 900 - this level of hunger is considered a major [[trouble]]. This is not possible in [[Gehennom]], where your prayers are never answered positively.
 
+
* [[Polymorph]]ing resets your hunger if you polymorph into your own race. Polymorphing into a metallivore to eat metallic items violates the foodless conduct, but preserves the [[vegan]] conduct unless you eat a tin.
Since different foods pack differing amounts of nutrition into a given size, it makes the most sense to eat non-efficient foods first. This way, you minimize the amount of your carrying capacity used for food. Using the NUTR/WGT column in the table above, we see that [[lembas wafer]]s are the most weight-efficient forms of nutrition in NetHack (excepting [[prayer]], of course!), with [[royal jelly]], [[pancake]]s and [[candy bar]]s closely following the Elven treats. Therefore, the adventurer is generally advised to eat other foodstuffs first.
+
* An [[amulet of life saving]] revives you with at least 900 nutrition if you died.
 
+
* A liquid diet does not violate foodless conduct - [[Potion of fruit juice|Potions of fruit juice]], [[Potion of water|potions of water]], [[Potion of booze|potions of booze]] (preferably blessed) and sipping from [[fountains]] each give a small amount of nutrition. While it is possible to live off of this, the math works out so that only [[Tourists]] can generate enough potions to last the entire game (with the blessed [[Platinum Yendorian Express Card]], a [[horn of plenty]], and a ring of slow digestion).
[[Cream pie]]s and [[meatball]]s are particularly inefficient for travel, but they have other uses that may out-weigh their low NUTR/WGT factor.
 
 
 
[[Tin]]s weigh 10 and vary in nutrition, but only puréed monsters and [[spinach]] equal or exceed the NUTR/WGT of rations. So any unidentified tin should probably be eaten before any other food. (Plus you'd hope to get the benefits of [[spinach]] or [[floating eye]] corpses sooner than later.)
 
 
 
In order of increasing nutrition per unit weight:
 
# [[Lizard corpse]]s
 
# Homemade [[Tin]]s, [[meatball|stone]] [[meat ring|to]] [[meat stick|flesh]] [[huge chunk of meat|products]]
 
# [[Cream pie]]s, [[Lichen]] corpses
 
# [[Tripe]] (may make you sick!)
 
# [[Fruit]]s and Vegetables
 
# [[C-ration]]s
 
# [[Food ration]]s, [[cram ration]]s (slightly better for dwarves), [[K-ration]]s, [[fortune cookie]]s
 
# [[Slime mold]]s (or however the "fruit" option is set), [[Candy bar]]
 
# [[Pancake]]s and [[royal jelly]]
 
# [[Lembas wafer]]s
 
 
 
Of course, other factors in deciding the menu for today's meal can include the benefits conferred by eating each food (e.g. [[intrinsics]], [[healing]]), the dietary needs of [[pets]], and whether your inventory slots are constrained because you don't have a [[container]]. You may wish to leave lembas until the ascension run, so you can carry more loot for score.
 
 
 
When forced to eat in combat situations (especially when confronting [[Famine]] in the [[astral plane]]), eating the food that offers the most time-efficient nutrition (has the best NUTR/TIME factor) first could prove a better option. K-Rations are the usual choice here, as they contain a fair bit of nutrition, but are consumed in only 1 turn.
 
 
 
==Alternatives to eating==
 
{{main|foodless}}
 
It is possible to ascend without eating food. There are several techniques available for this, and most require the use of a ring of slow digestion, because in real games these techniques do not tend to yield much nutrition per time. These include:
 
 
 
* [[Pray]]ing - Your [[god]] may make your stomach content, setting your nutrition to 900. Being weak or fainting increases your chances of success because that is considered a major [[trouble]]. This is not possible in [[Gehennom]], where your prayers are never answered positively.
 
* [[Polymorph]]ing - your hunger is reset when you polymorph into a new you. If you polymorph into a [[xorn]] or other metallivore, you can eat metallic items to sate your hunger -- this violates the [[foodless]] conduct, but preserves the [[vegan]] conduct, except perhaps if you eat a [[tin]].
 
* [[Amulet of life saving|Life Saving]] - an amulet of life saving will revive you with at least 900 nutrition, regardless if starvation was what actually killed you. Thus, while you may die from starvation, you'll get better and may still ascend.
 
* Liquid diet - [[Potion of fruit juice|Potions of fruit juice]], [[Potion of water|potions of water]], [[Potion of booze|potions of booze]] (preferably blessed) and sipping from [[fountains]] each give a small amount of nutrition. It is possible to live off of this, but the math works out so that only tourists can generate enough potions (with the blessed [[Platinum Yendorian Express Card]], a [[horn of plenty]], and a [[ring of slow digestion]]).
 
* Initial nutrition - it is possible to ascend without ever gaining nutrition if you are fast (and lucky) enough.
 
 
 
==SLASH'EM==
 
  
 +
==Variants==
 +
===SLASH'EM===
 
Some new food stuff in [[SLASH'EM]].
 
Some new food stuff in [[SLASH'EM]].
  
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== References ==
 
== References ==
 
<references/>
 
<references/>
 
 
{{nethack-343}}
 
{{nethack-343}}
[[Category:Comestibles| ]]
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[[Category:Comestibles]]
 
[[Category:Commands|Eat]]
 
[[Category:Commands|Eat]]

Revision as of 19:15, 22 July 2022

In NetHack, a comestible refers to any food or other edible items, %, that you can eat with the e command. Regular eating is required to keep up your nutrition levels and avoid starvation, though it is possible to ascend without eating at all. Corpses from dead monsters are among the most common type of comestible - most non-corpse comestibles do not rot away, and are generally called "permafood".

While some monsters can also eat food, only pet monsters are required to eat at all, and they must do so regularly in the same manner as you; intelligent monsters may still pick up and carry around non-corpse food items. Certain monsters can also eat items besides comestibles (e.g., metallivores eat metal items), and you can as well by polymorphing into such monsters.

Generation

Most roles start with some amount of comestibles in their initial inventory, and the specific starting food for applicable roles also depends on the starting race of that particular character - orcish non-Wizards also start with two random food items, each of which may come in a stack of two. Roles that do not start with food are Cavemen, human Rogues, Samurai, and Wizards.

Comestibles comprise 20% of all randomly-generated items in the main dungeon, 15% in containers, 22% on the Rogue level, and 16% in Gehennom. Sokoban is a branch that always contains a large amount of food. Some monsters are also generated carrying food, such as soldiers, and many of them have a chance of leaving a corpse behind when killed - additionally, various special rooms may either contain several food items (e.g., antholes and beehives), or else have several monsters that generate with food (e.g. barracks) and can themselves be eaten for food.

All non-tin comestibles except are normally generated uncursed, with the exception of those in a player's bones. Non-corpse comestibles have a chance of being generated in stacks of two: the chance is 12 for kelp frondsand 16 for other food.[1][2]

Description

Eating any comestible other than a tainted corpse or a tin of rotten monster gives you its nutrition value; the nutrition is provided uniformly during eating, e. g. if an item takes 5 turns to eat, then after 2 turns of eating eat you receive 40% of its nutrition value. See that article and its section on hunger for more information regarding nutrition - for the effects of eating a specific type of comestible, consult the articles linked in the list of comestibles below.

List of comestibles

Item Cost Wgt Prob Nutr Nutr/Wgt Time Nutr/Time Conduct Other Effects
food ration 45 20 380 800 40 5 160 vegan
cram ration 35 15 20 600 40 3 200 vegan
C-ration 20 10 0 300 30 1 300 vegan
K-ration 25 10 0 400 40 1 400 vegan
tripe ration 15 10 140 200 20 2 100 none
lembas wafer 45 5 20 800 160 2 400 vegan
cream pie 10 10 25 100 10 1 100 vegetarian
pancake 15 2 25 200 100 2 100 vegetarian
candy bar 10 2 13 100 50 1 100 vegetarian
fortune cookie 7 1 55 40 40 1 40 vegetarian
tin (homemade) 5 10 —* 50 5 varies varies varies
tin of spinach (blessed) 5 10 0.625* 600 60 1–2 450 vegan
tin of spinach (uncursed) 5 10 11.25* 401–600 50.05 varies varies vegan
tin of spinach (cursed) 5 10 0.625* 201–600 40.05 varies varies vegan
tin (other) 5 10 62.5* varies varies varies varies varies
apple 7 2 15 50 25 1 50 vegan
orange 9 2 10 80 40 1 80 vegan
banana 9 2 10 80 40 1 80 vegan
sprig of wolfsbane 7 1 7 40 40 1 40 vegan
pear 7 2 10 50 25 1 50 vegan
slime mold 17 5 75 250 50 1 250 vegan
clove of garlic 7 1 7 40 40 1 40 vegan
melon 10 5 10 100 20 1 100 vegan
carrot 7 2 15 50 25 1 50 vegan
eucalyptus leaf 6 1 3 30 30 1 30 vegan
kelp frond 6 1 0 30 30 1 30 vegan
meatball 5 1 0 5 5 1 5 none
meat ring 5 1 0 5 5 1 5 none
meat stick 5 1 0 5 5 1 5 none
huge chunk of meat 105 400 0 2000 5 20 100 none
egg 9 1 85 80 80 1 80 vegetarian
lump of royal jelly 15 2 0 200 100 1 200 vegetarian
corpse (lichen) 5 20 0 200 10 3 66 vegan
corpse (lizard) 5 10 0 40 4 3 13 none
corpse (other) 5 varies 0 varies varies varies varies varies
* For details on the probability of randomly generated tins, see the tin article.

Eating corpses

Main article: Corpse

Corpses can give you useful intrinsic properties or improve your attributes, though others can be hazardous or even poisonous to eat. Corpses also age and eventually rot, and eating an old enough one can damage you or even cause lethal food poisoning.

Eating tins

Main article: Tin

Tins either contain meat or other parts from monsters (called "tin of foo meat", or "tin of foo" if it is vegetable), or are tins of spinach. Eating a tin takes only 1 turn, but opening the tin may take more than 1 turn - this depends on if you are wielding a tin opener or other suitable sharp object, and whether or not the tin is blessed. You can use a tinning kit on an intact corpse to make a tin of it, regardless of that corpse's age. Before you eat a tin, you are notified of its contents; if you chose not to eat it, you "discard the open tin" and it is used up.

Tins of a monster generally have the same effects as eating that monster's corpse, though without any adverse effects from poison or acid; their nutrition value depends on the preparation method, which is determined randomly when you open the tin; tins made from tinning kits are always either homemade or rotten, depending on the kit's beatitude. Tins of fried monster will give you slippery fingers; a tin of rotten monster has no nutritional value and will make you nauseous, which causes you to vomit and lose nutrition unless it is cured. Cursed tins are always rotten, and 18 of them are booby-trapped to explode upon opening.

Eating eggs

Main article: Egg

Eggs provide 80 nutrition and do not rot away - rather, they become stale after 400 turns, and eating a stale egg makes you nauseated for 10d4 (more) turns, which eventually causes you to vomit unless cured.[3] 13 of all generated eggs are of a random non-aquatic, oviparous monster and will eventually hatch if fresh; the rest are simply plain eggs; eating a cockatrice egg induces delayed stoning unless you have stoning resistance.[4][5] The primary method to learn the type of a given egg is usually to identify it.

Rotten food

Most comestibles have a chance to end up being rotten when first eaten; this is different from being tainted, which only affects corpses that are left to rot long enough. Comestibles that are uncursed and older than 30 turns, or blessed and older than 50 turns, have a 17 chance to be rotten - lembas wafers, cram rations and fortune cookies are never rotten.[6][7]

Corpses that are "old", tainted or poisonous are never rotten in this sense; acidic corpses cannot end up rotten unless you have acid resistance.[8] Lizard and lichen corpses do not become tainted from age or rot away, and are always safe to eat;[9] acid blob corpses cannot become tainted from age, though they eventually rot away like other corpses.[10] Wraith corpses that are eaten have a 17 chance of immediately rotting away without giving you an experience level, regardless of beatitude.

Upon eating rotten food, you only receive 12 of its nutrition value and are subjected to one of the negative effects listed below. The chances of each outcome and the message accompanying it vary depending on various factors, including whether you are blind, hallucinating or otherwise:[11][12]

[11]

Outcome Odds Message Notes
Not blind Blind
Nothing 38 12 "Blecch! Rotten <food>!"
Confusion for 2d4 (more) turns. 14 14 "You feel rather light-headed."
"You feel rather trippy." (if hallucinating)
Blinded for 2d10 turns 316 0 "Everything suddenly goes dark." Cannot occur if already blind
Pass out for d10 turns 316 14 "The world spins and goes dark."
"The world spins and you slap against the <ground/saddle/...>"
"The world spins and you lose control of yourself. "

Food strategy

One of the early goals for any player is to secure an adequate food supply; as discussed above, some roles enter the dungeon with a mostly non-perishable food supply. Most players starting their dungeon exploration will eat the corpses of slain hostiles, or else leave them for their pet (who may just as often get to the corpse first). As indicated by one of the many rumors available, beginners to NetHack can use their pet as a very general guide on whether or not a given corpse is safe to eat or better avoided (e.g. kobold corpses and green and yellow mold); they will eventually learn what early corpses to prioritize for obtaining intrinsics as they obtain more game experience.

The first consideration in most food-related strategy is typically whether or not you are attempting a conduct - vegetarian players will know to avoid anything containing meat, while vegan players have an even stricter requirement to avoid anything made with animal products, including eggs or dairy. Fortunately, the standard food rations and nameable fruit are always vegan-friendly - the challenge lies in obtaining intrinsics and other properties from the lower variety of diet-compliant corpses available.

The next consideration is finding a supply of food: Sokoban is a common target branch that has several guaranteed food items alongside other loot, and it is usually worth completing one or two floors in order to stockpile permafood. The Gnomish Mines is another common branch chosen for the abundance of gnomes and/or dwarves that can be eaten, though this is very dependent on your race and alignment; the branch also contains Minetown, which is likely to have a store or two that sells food (unless you happen upon Orctown).

As you progress through the dungeon, it can be worth keep an eye out for antholes and beehives as well as barracks - generally, you will encounter monsters with more nutritious corpses more frequently as you progress, and they will usually have higher odds to leave corpses as well. This makes food a less pressing issue, especially as giants and eventually dragons become more frequent; a tinning kit can be used to preserve these and other large corpses, both in order to avoid rapid satiation and to stockpile for other purposes like intrinsics and strength increases.

Fort Ludios and the Castle have several barracks containing food-carrying soldiers, and containers for stashing the spare food in - even with a bag of holding on hand, it is better not to carry more food than needed, and both locations also work as general-purpose stashes. Be aware that using the drawbridge to crush monsters at the Castle will destroy any food and other items those monsters were carrying.

Food priority

Since different foods pack differing amounts of nutrition into a given size, it makes the most sense to eat "non-efficient" foods first and minimize the amount of your carrying capacity used for food. In order of increasing nutrition per unit weight:

  1. Lizard corpses
  2. Non-homemade tins
  3. Known homemade tins, and stone to flesh products (i.e. meatballs, meat rings, meat stick, and huge chunk of meat)
  4. Cream pies and lichen corpses
  5. Tripe rations
  6. Fruits and vegetables
  7. C-rations
  8. Food rations, cram rations (slightly better for dwarves), K-rations, fortune cookies
  9. Nameable fruit and candy bar
  10. Pancakes and lumps of royal jelly
  11. Lembas wafers

If using this list as a guide, items closer to the bottom of the list should usually be saved for last; other factors beyond carrying capacity - such as intrinsics, healing and available inventory slots - will also affect which food you elect to consume first. When eating in combat situations (especially when confronting Famine in the Astral Plane), food that can be eaten quickly is generally best.

Situational food effects

Eating some other foods also produces special effects[13]:

  • Tripe rations sometimes give you
  • Garlic makes you nauseous if you are undead.[14]
  • A sprig of wolfsbane, even a cursed one, cures lycanthropy.
  • Carrots, even cursed ones, cure blindness, except blindness caused by throwing a cream pie into your face.
  • A fortune cookie "has a scrap of paper inside." Unless blind, eating it will cause you to read a rumor, which is true/random/false for blessed/uncursed/cursed fortune cookies. (If blind, you instead get the message "What a pity that you cannot read it!")
  • A non-cursed Lump of royal jelly:
    • increases your strength by one
    • delivers 1-20 hit points. If your hp is now higher than your current maximum, it has a 1/17 chance of increasing your maximum hit points by one, and then sets your hit points to to the new maximum
    • cures wounded legs
  • A cursed Lump of royal jelly increases your strength by one but decreases your hit points by 1-20, and does not cure wounded legs.
  • A non-cursed eucalyptus leaf cures sickness and nausea.
  • Cursed apples send you to sleep for 20-30 moves, unless you are sleep resistant. ("You hear sinister laughter as you fall asleep...", or "You fall asleep" if deaf, or "Heigh-ho, ho-hum, I think I'll skip work today." for hallucinating dwarves.) This is a reference to Snow White.

Foodless conduct

Main article: Foodless

It is possible to ascend without eating food at all - this conduct may require the use of a ring of slow digestion, though it is also possible to even ascend without ever gaining nutrition if you are fast (and lucky) enough. There are several alternate methods of procuring nutrition elsewhere, detailed in the article linked just above - below are some of the more common ones:

  • Praying to your god when weak or fainting from hunger may make your stomach content, setting your nutrition to 900 - this level of hunger is considered a major trouble. This is not possible in Gehennom, where your prayers are never answered positively.
  • Polymorphing resets your hunger if you polymorph into your own race. Polymorphing into a metallivore to eat metallic items violates the foodless conduct, but preserves the vegan conduct unless you eat a tin.
  • An amulet of life saving revives you with at least 900 nutrition if you died.
  • A liquid diet does not violate foodless conduct - Potions of fruit juice, potions of water, potions of booze (preferably blessed) and sipping from fountains each give a small amount of nutrition. While it is possible to live off of this, the math works out so that only Tourists can generate enough potions to last the entire game (with the blessed Platinum Yendorian Express Card, a horn of plenty, and a ring of slow digestion).

Variants

SLASH'EM

Some new food stuff in SLASH'EM.

The pill and the mushroom have random effects.


Symbol COST WGT PROB NUTR NUTR/WGT TIME NUTR/TIME Notes
tortilla % 9 2 ? 80 40 1? 80 Vegetarian.
holy wafer % 12 1 ? 150 150 1 150 Vegetarian. Cures sickness or lycanthropy (unless your starting race is lycanthrope, in which case it damages you and reduces your strength and constitution). Restores HP if you're lawful, and does non-fatal damage if you're chaotic
Asian pear % 8 2 ? 75 37.5 1 75 Vegan.
Sandwich % 10 10 ? 100 10 1 100
mushroom % 9 5 ? 90 18 1 90 Vegan. Can cause poisoning, stunning, hallucination, or increase strength by 1.
cheese % 17 2 ? 250 125 2 125 Vegetarian.
pill % ? Vegetarian. Can grant a wish, make you very fast, increase your nutrition, put you to sleep, poison you, stun you, or cause hallucination.
food ration 45 20 380 800 40 5 160 Normal food rations, For reference

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.