Difference between revisions of "Monsters with hits creatures as a +x weapon (SLASH'EM)"

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(Talk about burying the lede... reorganize, clarify, fix some monclass links too)
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In [[SLASH'EM]] and [[SlashTHEM]], various monsters [[Need +x weapon to hit|require a weapon of a certain enchantment level to be hit]], also known as "enchantment resistance"; accompanying this [[property]] is the ability to '''hit creatures as a +x weapon'''. Most monsters with this ability are either those that possess significant strength or are magical in some manner.
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In [[SLASH'EM]] and [[SlashTHEM]], various monsters [[Need +x weapon to hit|require a weapon of a certain enchantment level to be hit]], also known as "enchantment resistance" - accompanying this [[property]] is the ability to '''hit creatures as a +x weapon'''. Most monsters with this ability are either those that possess significant strength or are magical in some manner.
  
 
This property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed by a set of flags describing what enchantment their attacks hit as (<tt>MR_HITASONE</tt>, <tt>MR_HITASTWO</tt> and so on). The property is also intrinsic to monsters with enchantment resistance as described above: monsters that are not given a specific <tt>MR_HITASFOO</tt> flag 'implicitly' hit as the same enchantment of weapon that they resist<ref>[[SLASH'EM 0.0.7E7F2/mhitm.c#line1002|SLASH'EM 0.0.7E7F2 mhitm.c, line 1002]]</ref> - e.g., the [[Aleax]] has the <tt>MR_PLUSTWO</tt> flag but no <tt>MR_HITASFOO</tt>, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.
 
This property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed by a set of flags describing what enchantment their attacks hit as (<tt>MR_HITASONE</tt>, <tt>MR_HITASTWO</tt> and so on). The property is also intrinsic to monsters with enchantment resistance as described above: monsters that are not given a specific <tt>MR_HITASFOO</tt> flag 'implicitly' hit as the same enchantment of weapon that they resist<ref>[[SLASH'EM 0.0.7E7F2/mhitm.c#line1002|SLASH'EM 0.0.7E7F2 mhitm.c, line 1002]]</ref> - e.g., the [[Aleax]] has the <tt>MR_PLUSTWO</tt> flag but no <tt>MR_HITASFOO</tt>, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.

Revision as of 13:47, 29 July 2023

In SLASH'EM and SlashTHEM, various monsters require a weapon of a certain enchantment level to be hit, also known as "enchantment resistance" - accompanying this property is the ability to hit creatures as a +x weapon. Most monsters with this ability are either those that possess significant strength or are magical in some manner.

This property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed by a set of flags describing what enchantment their attacks hit as (MR_HITASONE, MR_HITASTWO and so on). The property is also intrinsic to monsters with enchantment resistance as described above: monsters that are not given a specific MR_HITASFOO flag 'implicitly' hit as the same enchantment of weapon that they resist[1] - e.g., the Aleax has the MR_PLUSTWO flag but no MR_HITASFOO, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.

You can gain this property by polymorphing into such monsters, but this does not confer equivalent enchantment resistance.

Below is a list of monsters that hit as a particular enchantment of weapon - monsters with i next to their names have this property implicitly due to their enchantment resistance.

Hits creatures as a +1 weapon

Hits creatures as a +2 weapon

Hits creatures as a +3 weapon

Hits creatures as a +4 weapon

References