Difference between revisions of "Monsters with hits creatures as a +x weapon (SLASH'EM)"
(Talk about burying the lede... reorganize, clarify, fix some monclass links too) |
m (lede) |
||
Line 1: | Line 1: | ||
− | In [[SLASH'EM]] and [[SlashTHEM]], various monsters [[Need +x weapon to hit|require a weapon of a certain enchantment level to be hit]], also known as "enchantment resistance" | + | In [[SLASH'EM]] and [[SlashTHEM]], various monsters [[Need +x weapon to hit|require a weapon of a certain enchantment level to be hit]], also known as "enchantment resistance" - accompanying this [[property]] is the ability to '''hit creatures as a +x weapon'''. Most monsters with this ability are either those that possess significant strength or are magical in some manner. |
This property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed by a set of flags describing what enchantment their attacks hit as (<tt>MR_HITASONE</tt>, <tt>MR_HITASTWO</tt> and so on). The property is also intrinsic to monsters with enchantment resistance as described above: monsters that are not given a specific <tt>MR_HITASFOO</tt> flag 'implicitly' hit as the same enchantment of weapon that they resist<ref>[[SLASH'EM 0.0.7E7F2/mhitm.c#line1002|SLASH'EM 0.0.7E7F2 mhitm.c, line 1002]]</ref> - e.g., the [[Aleax]] has the <tt>MR_PLUSTWO</tt> flag but no <tt>MR_HITASFOO</tt>, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves. | This property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed by a set of flags describing what enchantment their attacks hit as (<tt>MR_HITASONE</tt>, <tt>MR_HITASTWO</tt> and so on). The property is also intrinsic to monsters with enchantment resistance as described above: monsters that are not given a specific <tt>MR_HITASFOO</tt> flag 'implicitly' hit as the same enchantment of weapon that they resist<ref>[[SLASH'EM 0.0.7E7F2/mhitm.c#line1002|SLASH'EM 0.0.7E7F2 mhitm.c, line 1002]]</ref> - e.g., the [[Aleax]] has the <tt>MR_PLUSTWO</tt> flag but no <tt>MR_HITASFOO</tt>, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves. |
Revision as of 13:47, 29 July 2023
In SLASH'EM and SlashTHEM, various monsters require a weapon of a certain enchantment level to be hit, also known as "enchantment resistance" - accompanying this property is the ability to hit creatures as a +x weapon. Most monsters with this ability are either those that possess significant strength or are magical in some manner.
This property treats the monster's attacks as coming from a weapon of a certain enchantment, with the exact level of enchantment governed by a set of flags describing what enchantment their attacks hit as (MR_HITASONE, MR_HITASTWO and so on). The property is also intrinsic to monsters with enchantment resistance as described above: monsters that are not given a specific MR_HITASFOO flag 'implicitly' hit as the same enchantment of weapon that they resist[1] - e.g., the Aleax has the MR_PLUSTWO flag but no MR_HITASFOO, so Aleaxes require a +2 weapon or better to hit and hit as +2 weapons themselves.
You can gain this property by polymorphing into such monsters, but this does not confer equivalent enchantment resistance.
Below is a list of monsters that hit as a particular enchantment of weapon - monsters with i next to their names have this property implicitly due to their enchantment resistance.
Contents
Hits creatures as a +1 weapon
- @ / d werejackal
- g statue gargoylei
- h duergar
- i manes
- i homunculus
- i lemure
- i quasit
- i tengu
- l leprechaun
- l leprechaun wizard
- All n except Aphrodite
- o orc-captain
- v steam vortexi
- q wumpus
- w purple worm
- All x except xans
- A movanic devai
- A monadic devai
- A astral devai
- All baby dragons except shimmering, silver and deep
- G deep gnome
- G gnome warrior
- G Ruggo the Gnome King
- H giant
- J jabberwock
- N golden naga
- N guardian naga
- O ogre king
- O shadow ogrei
- P brown pudding
- P moldy pudding
- Q quantum mechanic
- R rust monster
- S python
- T troll
- T ice troll
- U umber hulk
- U water hulk
- Y owlbear
- Y yeti
- Y sasquatch
- Y zruty
- ' straw golem
- ' rope golem
- ' leather golem
- ' wood golem
- & spined devili
- @ igniter
- @ froster
- @ embalmer
- @ exterminator
Hits creatures as a +2 weapon
- c cockatrice
- @ / d werewolf
- d shadow wolf
- d mist wolf
- e freezing sphere
- h mind flayer
- q leocrotta
- q titanothere
- q catoblepas
- All unicorns
- A couatli
- A Aleaxi
- D wyvern
- D hydra
- H stone giant
- H frost giant
- H fire giant
- H ettin
- H minotaur
- L lichi
- P black pudding
- T rock troll
- T two-headed troll
- T water troll
- T Olog-hai
- V vampirei
- W wraith
- W Nazgul
- X xorn
- Z skeletoni
- ' flesh golem
- & bearded devil
- & bar-lgura
- & chasme
- & babau
- u Nightmare
Hits creatures as a +3 weapon
- q baluchitherium
- A Angeli
- A ki-rini
- All adult dragons except silver and shimmering
- H the Largest Giant
- J vorpal jabberwock
- L demilichi
- L master lichi
- L arch-lichi
- V vampire lordi
- V vampire magei
- V Vlad the Impaleri
- T black troll
- & nabassu
Hits creatures as a +4 weapon
- A Archoni
- A Planetari
- A Solari
- L Vecnai
- @ black marketeer
- @ High Flame Mage
- @ High Ice Mage
- @ Dark Lord
- @ Van Helsing
- @ Water Mage
- @ Earth Mage
- & Maugneshaagar
- V Count Dracula