One-handed

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A one-handed weapon is a type of weapon in NetHack that requires only one hand in order to wield it, leaving the other hand free for another purpose while in combat.

Description

A hero or monster that is wielding a one-handed weapon can wear a shield alongside that weapon. If both the hero's primary weapon and alternate weapon slots are occupied by a weapon that is one-handed, and they are not also wearing a shield, they can engage in two-weapon combat to attack with both weapons simultaneously. A hero wielding a one-handed weapon cannot swap weapons if their alternate weapon is two-handed and they are wearing a shield.

Monsters with hands that have weapon attacks, including pets, can wield one-handed weapons.

All non-weapon objects are treated as one-handed while wielded, but since they are not weapons they will not weld to the hero's hand if cursed, with the exception of the tin opener.

Cursed one-handed weapons

If a cursed one-handed weapon is wielded by a hero or monster, or else their wielded one-handed weapon becomes cursed, the hand holding that weapon will weld to it. In this state, they cannot perform the following actions:

Additionally, if they have a cursed shield in their other hand, they cannot perform the following actions:

List of one-handed weapons

The weapons listed below are one-handed. If the lance, marked (1), is used to attack while riding, it deals +2d10 on a successful joust, which also stuns the victim and throws them back a square. Weapons marked (2) are projectile weapons or ammo designed to be thrown or fired from a launcher, rather than wielded.

Weapon Skill Cost Hands Weight Prob (‰) Dam. (S) Dam. (L)
orcish dagger dagger 4 zm 1 10 12 2 2
dagger dagger 4 zm 1 10 30 2.5 2
silver dagger dagger 40 zm 1 12 3 2.5 2
athame dagger 4 zm 1 10 N/A 2.5 2
elven dagger dagger 4 zm 1 10 10 3 2
worm tooth knife 2 zm 1 20 N/A 1.5 1.5
knife (shito) knife 4 zm 1 5 20 2 1.5
stiletto knife 4 zm 1 5 5 2 1.5
scalpel knife 4 zm 1 5 N/A 2 2
crysknife knife 100 zm 1 20 N/A 5.5 5.5
axe axe 8 zm 1 60 40 3.5 2.5
pick-axe pick-axe 50 zm 1 100 tool 3.5 2
orcish short sword short sword 10 zm 1 30 3 3 4.5
short sword (wakizashi) short sword 10 zm 1 30 8 3.5 4.5
dwarvish short sword short sword 10 zm 1 30 2 4 4.5
elven short sword short sword 10 zm 1 30 2 4.5 4.5
broadsword (ninja-to) broadsword 10 zm 1 70 8 5
runesword broadsword 300 zm 1 40 N/A 5 4.5
elven broadsword broadsword 10 zm 1 70 4 6 4.5
long sword long sword 15 zm 1 40 50 4.5 6.5
katana long sword 80 zm 1 40 4 5.5 6.5
scimitar scimitar 15 zm 1 40 15 4.5 4.5
silver saber saber 75 zm 1 40 6 4.5 4.5
club club 3 zm 1 30 12 3.5 2
aklys club 4 zm 1 15 8 3.5 2
mace mace 5 zm 1 30 40 4.5 3.5
morning star morning star 10 zm 1 120 12 5 4.5
flail (nunchaku) flail 4 zm 1 15 40 4.5 5
grappling hook flail 50 zm 1 30 tool 1.5 3.5
war hammer hammer 5 zm 1 50 15 3.5 2.5
orcish spear spear 3 zm 1 30 13 3 4.5
spear spear 3 zm 1 30 50 3.5 4.5
silver spear spear 40 zm 1 36 2 3.5 4.5
elven spear spear 3 zm 1 30 10 4 4.5
dwarvish spear spear 3 zm 1 35 12 4.5 4.5
javelin spear 3 zm 1 20 10 3.5 3.5
trident trident 5 zm 1 25 8 4.5 7.5
lance1 lance 10 zm 1 180 4 3.5 4.5
orcish bow bow 60 zm 1 30 12 1.5 1.5
orcish arrow2 bow 2 zm 1 1 20 3 3.5
bow bow 60 zm 1 30 24 1.5 1.5
arrow2 bow 2 zm 1 1 55 3.5 3.5
elven bow bow 60 zm 1 30 12 1.5 1.5
elven arrow2 bow 2 zm 1 1 20 4 3.5
yumi bow 60 zm 1 30 0 1.5 1.5
ya2 bow 4 zm 1 1 15 4 4
silver arrow2 bow 5 zm 1 1 12 3.5 3.5
sling sling 20 zm 1 3 40 1.5 1.5
flint stone2 sling 1 zm 1 10 gem 3.5 3.5
crossbow crossbow 40 zm 1 50 45 1.5 1.5
crossbow bolt2 crossbow 2 zm 1 1 55 3.5 4.5
dart2 dart 2 zm 1 1 60 2 1.5
shuriken2 shuriken 5 zm 1 1 35 4.5 3.5
boomerang2 boomerang 20 zm 1 5 15 5 5
bullwhip whip 4 zm 1 20 2 1.5 1
rubber hose whip 3 zm 1 20 N/A 2.5 2

Strategy

One-handed weapons are largely preferred by a majority of NetHack players: while two-handed weapons are generally more damaging on average, one-handed weapons allow for two-weapon combat to output much more damage, especially when the primary weapon is an artifact. Even for roles that cannot perform two-weapon combat, the ability to wear a shield for extra AC is considered more of a benefit, especially if it is a shield of reflection. In both cases, there is also more leeway given when dealing with spellcasting monsters that cast curse items: a hero's weapon and their shield are not likely to be hit by the spell simultaneously, and having one weapon or a shield cursed still allows a free hand to retrieve uncursing items, as well as the ability to cast remove curse and other spells.

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that the information below is still accurate, then update the page to incorporate it.

Per commit 60c19568, the hero's damage bonus for strength is increased by 32 (+50%) when attacking with a two-handed weapon other than a polearm, and two-weapon combat's strength bonus is decreased to 34 on each hit—hitting with both weapons grants the same 32 bonus to strength, which keeps two-weapon combat superior to single attacks with one-handed weapons.

Variants

dNetHack

Main article: Item size (dNetHack)

In dNetHack, notdNetHack and notnotdNetHack, weapon size determines how many hands a hero of a particular physical size needs to wield it successfully.

The shield bashing style available to heroes that are either Knights or have the spirit Naberius bound enables wielding a weapon in one hand and wearing a shield in the other, which allows the hero to deal damage with both and lower a target's morale.