Difference between revisions of "Dart"

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{{languages}}
 
{{weapon
 
{{weapon
|name=dart
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  |name=dart
|tile=[[image:dart.png]]
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  |tile=[[image:dart.png]]
|smalldmg=1d3
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  |smalldmg=1d3
|largedmg=1d2
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  |largedmg=1d2
|cost=2
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  |cost=2
|weight=1
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  |weight=1
|material=iron
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  |material=iron
|color=cyan
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  |color=cyan
|skill=dart
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  |skill=dart
 
}}
 
}}
  
'''Darts''' are the most common [[ranged weapon]] in [[NetHack]]. Usual sources of darts include [[kobold]]s (generated with 3-15 darts) and [[dart trap]]s. [[Tourist]]s also start with darts in their initial inventory (the only role to do so).
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A '''dart''' is a type of [[weapon]] that appears in ''[[NetHack]]''. Darts are hand-[[thrown]] [[projectile]]s that are the most common type of [[ranged weapon]], and are made of [[iron]].
  
Along with other cursed missile weapons or [[launcher]]s, cursed darts occasionally "slip from your hand" when you throw or fire them, and end up on the ground.
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==Generation==
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[[Tourist]]s start with a stack of {{rn1|20|21}} +2 darts.{{refsrc|src/u_init.c|143|nethack=3.6.7}}{{refsrc|src/u_init.c|768|nethack=3.6.7}}
  
As with most other [[projectile]]s, when used in melee they are ineffective and do not train the dart skill.
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In addition to random generation, general [[shop]]s and antique weapon outlets can sell darts. Randomly generated darts can be generated as [[poison]]ed.{{refsrc|src/mkobj.c|803|nethack=3.6.7}}
  
Dipping darts in a [[potion of sickness]] will poison them, for an additional d6 damage and 10% chance of [[instadeath]] per dart against non-poison resistant foes.
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[[Kobold (monster class)|Kobolds]] have a {{frac|4}} chance of [[monster starting inventory|generating with]] a stack of {{rn1|12|3}} darts.{{refsrc|src/makemon.c|456|nethack=3.6.7}} [[Ninja]] have a {{frac|4}} chance of generating with {{rn1|6|6}} darts.{{refsrc|src/makemon.c|266|nethack=3.6.7}}
  
==Breakage==
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A [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a stack of 3-14 darts, unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2_LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|523|version=NetHack 3.6.7|comment=Case for darts in "default" monster weapon generation}}
Along with [[arrow]]s and [[crossbow bolt]]s, darts are liable to break when fired or thrown. This destroys the item, with no message. The item simply disappears. This chance to break is minimized by the item's [[enchantment]] and your [[Luck]]. Compare this with [[dagger]]s, which cannot break when thrown. Also consider that each dagger weighs as much as ten darts.
 
  
Projectiles have a probability of disappearing after use. For uncursed projectiles, this depends on the net enchantment/erosion of the item. +0 projectiles have 2/3 probability of disappearing, +1 have 1/3 probability, and +2 or greater reduces the chance of breaking to 1/4 probability.
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A [[dart trap]] will shoot a dart at any monster or character that steps on their square until they run out of darts, and [[untrap]]ping them produces 50−[[rnl]](50) darts.{{refsrc|src/trap.c|4252|nethack=3.6.7}}
  
For blessed projectiles, there's an additional possibility of being saved due to luck, as follows{{refsrc|dothrow.c|1317}}:
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==Dart skill==
Luck       prob of save
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{{dart skill table}}
0 - 2          .25
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Darts are the only weapons to use the '''dart''' skill, and there are no [[artifact]] darts. The skill can only be trained by throwing the darts.
3 - 5          .49
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6 - 8          .74
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The dart is the only projectile class that gives [[Tourist]]s a [[multishot]] bonus at Skilled level.{{refsrc|src/dothrow.c|118|version=NetHack 3.6.7}}
9 - 12        .98
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==Description==
 +
Darts are ineffective in melee, and must be used by throwing or [[firing]] them. Like some other missile weapons, they can misfire if cursed, gain bonuses from a character's [[strength]], and have a chance to [[mulch]] upon hitting a monster, based on [[enchantment]], [[beatitude]] and [[Luck]].{{refsrc|src/uhitm.c|1101|nethack=3.6.7|comment=damage bonus from strength}} [[Dipping]] darts in a [[potion of sickness]] will poison them, adding +d6 damage and a {{frac|10}} chance of [[instadeath]] per hit against monsters without [[poison resistance]].
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==Strategy==
 +
Because of their initial low damage and high chance of breakage, [[dagger]]s or an [[aklys]] are generally preferable over darts as the primary ranged weapon in the early game. However, darts are also incredibly common and light compared to daggers, and do not require a launcher unlike [[arrow]]s or [[crossbow bolt]]s; they can also be made more damaging through various methods, and most characters can make use of darts as secondary or disposable projectiles, particularly against [[sessile]] monsters. With high Luck and enchantment, a stack of darts can last through a significant portion of the game.
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 +
Tourists in particular should manage their starting darts carefully as they work their way to a viable weapon and set of armor, and can then use the darts as a supplement - Tourists are unrestricted in every skill ''except'' clubs, though they can still make some use of an early aklys. A stack of enchanted and poisoned darts thrown at Skilled or better is also enough to bring down their [[quest nemesis]], the [[Master of Thieves]], with relative ease.
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 +
==History==
 +
Darts first appear in Hack 1.21 and Hack for PDP-11, which are based on [[Jay Fenlason's Hack]], and are included in the initial weapon list for [[Hack 1.0]].
 +
 
 +
==Variants==
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===SLASH'EM===
 +
[[SLASH'EM]] adds the [[spoon]], a [[weapon-tool]] that uses the dart skill and is only generated as the [[base item]] for [[Houchou]] - obtaining Houchou as a sacrifice gift will unrestrict the dart skill.
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 +
===dNetHack===
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[[dNetHack]] and [[notdNetHack]] add the [[Spike (dNetHack)|spike]] as a weapon that uses the dart skill. Darts are added to [[Samurai#dNetHack|the expanded list]] of [[Samurai#Japanese names for items|Japanese item names]], and appear as '''bo-shuriken'''.
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[[Spirits (dNetHack)#Enki, God of the First City|Enki]] is a spirit that grants skill in darts while bound.
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[[Maid]]s have a {{frac|2}} chance of generating with a stack of darts.
  
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], the [[deathmatch]] opponent will always generate with a blessed and erodeproof stack of 20-29 +4 or +5 darts if they represent a character that is a [[Healer (player monster)|healer]], [[Priest (player monster)|priest]], [[Tourist (player monster)|tourist]], or [[Wizard (player monster)|wizard]].
  
== Dart skill ==
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===EvilHack===
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In [[EvilHack]], dart traps can produce darts with different [[Object materials (EvilHack)|materials]] and [[Object properties|properties]] each time they activate.
  
{{dart skill table}}
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[[Player monster (EvilHack)|Player monster]] tourists always generate with a stack of darts.
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Darts can be used to create some other items at a [[Forge (dungeon feature)|forge]]:
  
Darts are the only weapons to use dart skill, and there are no [[artifact weapon|artifact]] darts.
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* 2 darts can be combined with a dagger to create 3-4 [[shuriken]].
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* 2 darts can be combined with 2 arrows to create a [[knife]].
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* A dart can be combined with 3 [[rock]]s to create 3-4 [[sling bullet]]s.
  
== References ==
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===SlashTHEM===
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In [[SlashTHEM]], in addition to SLASH'EM details, [[Kobold (starting race)|kobold]] characters can always reach at least Basic in darts.
  
<references/>
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===Hack'EM===
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In [[Hack'EM]], darts can be used in the following forge recipes in addition to those from EvilHack:
  
== External links ==
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* 2 darts can be combined with 2 [[orcish arrow]]s or [[elven arrow]]s to create a knife.
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* 2 darts can be combined with an [[iron chain]] to create 10-15 [[bullet]]s.
  
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==External links==
 
* An [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/c8d7b9e06b5ac0d2/6851d872865d86ae?lnk=gst&rnum=2#6851d872865d86ae RGRN discussion on the usefulness of darts].
 
* An [http://groups.google.com/group/rec.games.roguelike.nethack/browse_thread/thread/c8d7b9e06b5ac0d2/6851d872865d86ae?lnk=gst&rnum=2#6851d872865d86ae RGRN discussion on the usefulness of darts].
  
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==References==
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<references/>
 +
{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
{{nethack-343}}
 

Latest revision as of 00:33, 26 April 2024

) Dart.png
Name dart
Appearance dart
Damage vs. small 1d3
Damage vs. large 1d2
To-hit bonus +0
Weapon skill dart
Size one-handed
Base price 2 zm
(+10/positive
enchant)
Weight 1
Material iron

A dart is a type of weapon that appears in NetHack. Darts are hand-thrown projectiles that are the most common type of ranged weapon, and are made of iron.

Generation

Tourists start with a stack of 21–40 +2 darts.[1][2]

In addition to random generation, general shops and antique weapon outlets can sell darts. Randomly generated darts can be generated as poisoned.[3]

Kobolds have a 14 chance of generating with a stack of 3–14 darts.[4] Ninja have a 14 chance of generating with 6–11 darts.[5]

A humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a stack of 3-14 darts, unless they are being generated on the Rogue level: the base odds are 114 for normal monsters, 112 for a monster that is a lord or nasty, 110 for a monster that is an overlord or both a lord and nasty, and 18 for a monster that is both nasty and an overlord.[6]

A dart trap will shoot a dart at any monster or character that steps on their square until they run out of darts, and untrapping them produces 50−rnl(50) darts.[7]

Dart skill

Dart
Max Role
Basic
Expert

Darts are the only weapons to use the dart skill, and there are no artifact darts. The skill can only be trained by throwing the darts.

The dart is the only projectile class that gives Tourists a multishot bonus at Skilled level.[8]

Description

Darts are ineffective in melee, and must be used by throwing or firing them. Like some other missile weapons, they can misfire if cursed, gain bonuses from a character's strength, and have a chance to mulch upon hitting a monster, based on enchantment, beatitude and Luck.[9] Dipping darts in a potion of sickness will poison them, adding +d6 damage and a 110 chance of instadeath per hit against monsters without poison resistance.

Strategy

Because of their initial low damage and high chance of breakage, daggers or an aklys are generally preferable over darts as the primary ranged weapon in the early game. However, darts are also incredibly common and light compared to daggers, and do not require a launcher unlike arrows or crossbow bolts; they can also be made more damaging through various methods, and most characters can make use of darts as secondary or disposable projectiles, particularly against sessile monsters. With high Luck and enchantment, a stack of darts can last through a significant portion of the game.

Tourists in particular should manage their starting darts carefully as they work their way to a viable weapon and set of armor, and can then use the darts as a supplement - Tourists are unrestricted in every skill except clubs, though they can still make some use of an early aklys. A stack of enchanted and poisoned darts thrown at Skilled or better is also enough to bring down their quest nemesis, the Master of Thieves, with relative ease.

History

Darts first appear in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and are included in the initial weapon list for Hack 1.0.

Variants

SLASH'EM

SLASH'EM adds the spoon, a weapon-tool that uses the dart skill and is only generated as the base item for Houchou - obtaining Houchou as a sacrifice gift will unrestrict the dart skill.

dNetHack

dNetHack and notdNetHack add the spike as a weapon that uses the dart skill. Darts are added to the expanded list of Japanese item names, and appear as bo-shuriken.

Enki is a spirit that grants skill in darts while bound.

Maids have a 12 chance of generating with a stack of darts.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a blessed and erodeproof stack of 20-29 +4 or +5 darts if they represent a character that is a healer, priest, tourist, or wizard.

EvilHack

In EvilHack, dart traps can produce darts with different materials and properties each time they activate.

Player monster tourists always generate with a stack of darts.

Darts can be used to create some other items at a forge:

  • 2 darts can be combined with a dagger to create 3-4 shuriken.
  • 2 darts can be combined with 2 arrows to create a knife.
  • A dart can be combined with 3 rocks to create 3-4 sling bullets.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, kobold characters can always reach at least Basic in darts.

Hack'EM

In Hack'EM, darts can be used in the following forge recipes in addition to those from EvilHack:

External links

References