Difference between revisions of "Dart"

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{{languages}}
 
{{weapon
 
{{weapon
|name=dart
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  |name=dart
|tile=[[image:dart.png]]
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  |tile=[[image:dart.png]]
|smalldmg=1d3
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  |smalldmg=1d3
|largedmg=1d2
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  |largedmg=1d2
|cost=2
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  |cost=2
|weight=1
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  |weight=1
|material=iron
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  |material=iron
|color=cyan
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  |color=cyan
|skill=dart
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  |skill=dart
 
}}
 
}}
  
'''Darts''' are a type of [[projectile]] that appear in ''[[NetHack]]''. They are the most common type of [[ranged weapon]].
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A '''dart''' is a type of [[weapon]] that appears in ''[[NetHack]]''. Darts are hand-[[thrown]] [[projectile]]s that are the most common type of [[ranged weapon]], and are made of [[iron]].
  
 
==Generation==
 
==Generation==
[[Tourist]]s start with {{rn1|20|21}} +2 darts.{{refsrc|src/u_init.c|768|nethack=3.6.6}}{{refsrc|src/u_init.c|143|nethack=3.6.6}}
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[[Tourist]]s start with a stack of {{rn1|20|21}} +2 darts.{{refsrc|src/u_init.c|143|nethack=3.6.7}}{{refsrc|src/u_init.c|768|nethack=3.6.7}}
  
{{frac|4}} of [[kobold]]s are [[monster starting inventory|generated with]] {{rn1|12|3}} darts.{{refsrc|src/makemon.c|456|nethack=3.6.6}} {{frac|4}} of [[ninja]] are generated with {{rn1|6|6}} darts.{{refsrc|src/makemon.c|266|nethack=3.6.6}}{{refsrc|src/mkobj.c|803|nethack=3.6.6}}
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In addition to random generation, general [[shop]]s and antique weapon outlets can sell darts. Randomly generated darts can be generated as [[poison]]ed.{{refsrc|src/mkobj.c|803|nethack=3.6.7}}
  
[[Dart trap]]s will shoot darts when activated, and untrapping them will produce 50−[[rnl]](50) darts.{{refsrc|src/trap.c|4241|nethack=3.6.6}}
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[[Kobold (monster class)|Kobolds]] have a {{frac|4}} chance of [[monster starting inventory|generating with]] a stack of {{rn1|12|3}} darts.{{refsrc|src/makemon.c|456|nethack=3.6.7}} [[Ninja]] have a {{frac|4}} chance of generating with {{rn1|6|6}} darts.{{refsrc|src/makemon.c|266|nethack=3.6.7}}
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A [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a stack of 3-14 darts, unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2_LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|523|version=NetHack 3.6.7|comment=Case for darts in "default" monster weapon generation}}
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A [[dart trap]] will shoot a dart at any monster or character that steps on their square until they run out of darts, and [[untrap]]ping them produces 50−[[rnl]](50) darts.{{refsrc|src/trap.c|4252|nethack=3.6.7}}
  
 
==Dart skill==
 
==Dart skill==
 
{{dart skill table}}
 
{{dart skill table}}
Darts are the only weapons to use the '''dart''' skill, and there are no [[artifact weapon|artifact]] darts. The skill can only be trained by throwing the darts.
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Darts are the only weapons to use the '''dart''' skill, and there are no [[artifact]] darts. The skill can only be trained by throwing the darts.
 +
 
 +
The dart is the only projectile class that gives [[Tourist]]s a [[multishot]] bonus at Skilled level.{{refsrc|src/dothrow.c|118|version=NetHack 3.6.7}}
  
 
==Description==
 
==Description==
As with most other projectiles, darts are used by [[throw]]ing or [[firing]] them, and are ineffective in melee. They may [[Projectile#Breakage|break]] after hitting a monster, which is based on their [[enchantment]], [[beatitude]] and [[Luck]]; depending on role and skill, they may also be [[multishot]]. Like other missile weapons, darts that are cursed occasionally slip from your hand and hit the ground or fly in a different direction.
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Darts are ineffective in melee, and must be used by throwing or [[firing]] them. Like some other missile weapons, they can misfire if cursed, gain bonuses from a character's [[strength]], and have a chance to [[mulch]] upon hitting a monster, based on [[enchantment]], [[beatitude]] and [[Luck]].{{refsrc|src/uhitm.c|1101|nethack=3.6.7|comment=damage bonus from strength}} [[Dipping]] darts in a [[potion of sickness]] will poison them, adding +d6 damage and a {{frac|10}} chance of [[instadeath]] per hit against monsters without [[poison resistance]].
  
Dipping darts in a [[potion of sickness]] will [[poison]] them, adding d6 damage and 10% chance of [[instadeath]] per dart against non-poison resistant foes.
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==Strategy==
 +
Because of their initial low damage and high chance of breakage, [[dagger]]s or an [[aklys]] are generally preferable over darts as the primary ranged weapon in the early game. However, darts are also incredibly common and light compared to daggers, and do not require a launcher unlike [[arrow]]s or [[crossbow bolt]]s; they can also be made more damaging through various methods, and most characters can make use of darts as secondary or disposable projectiles, particularly against [[sessile]] monsters. With high Luck and enchantment, a stack of darts can last through a significant portion of the game.
  
==Strategy==
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Tourists in particular should manage their starting darts carefully as they work their way to a viable weapon and set of armor, and can then use the darts as a supplement - Tourists are unrestricted in every skill ''except'' clubs, though they can still make some use of an early aklys. A stack of enchanted and poisoned darts thrown at Skilled or better is also enough to bring down their [[quest nemesis]], the [[Master of Thieves]], with relative ease.
Because of their initial low damage and high chance of breakage, [[dagger]]s or an [[aklys]] are generally preferable choices for your primary thrown weapon in the early game. However, darts can still be of use as disposable projectiles, particularly against otherwise [[sessile]] monsters; darts are also incredibly common and light, can be poisoned, and do not require a launcher. They also gain damage bonuses from [[strength]], and combined with high Luck and enchantment, they can last through a significant amount of the game.{{refsrc|src/uhitm.c|1101|nethack=3.6.6|comment=damage bonus from strength}}
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==History==
 +
Darts first appear in Hack 1.21 and Hack for PDP-11, which are based on [[Jay Fenlason's Hack]], and are included in the initial weapon list for [[Hack 1.0]].
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 +
==Variants==
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===SLASH'EM===
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[[SLASH'EM]] adds the [[spoon]], a [[weapon-tool]] that uses the dart skill and is only generated as the [[base item]] for [[Houchou]] - obtaining Houchou as a sacrifice gift will unrestrict the dart skill.
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===dNetHack===
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[[dNetHack]] and [[notdNetHack]] add the [[Spike (dNetHack)|spike]] as a weapon that uses the dart skill. Darts are added to [[Samurai#dNetHack|the expanded list]] of [[Samurai#Japanese names for items|Japanese item names]], and appear as '''bo-shuriken'''.
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[[Spirits (dNetHack)#Enki, God of the First City|Enki]] is a spirit that grants skill in darts while bound.
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[[Maid]]s have a {{frac|2}} chance of generating with a stack of darts.
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===The November NetHack Tournament===
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In [[The November NetHack Tournament]], the [[deathmatch]] opponent will always generate with a blessed and erodeproof stack of 20-29 +4 or +5 darts if they represent a character that is a [[Healer (player monster)|healer]], [[Priest (player monster)|priest]], [[Tourist (player monster)|tourist]], or [[Wizard (player monster)|wizard]].
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===EvilHack===
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In [[EvilHack]], dart traps can produce darts with different [[Object materials (EvilHack)|materials]] and [[Object properties|properties]] each time they activate.
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[[Player monster (EvilHack)|Player monster]] tourists always generate with a stack of darts.
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Darts can be used to create some other items at a [[Forge (dungeon feature)|forge]]:
 +
 
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* 2 darts can be combined with a dagger to create 3-4 [[shuriken]].
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* 2 darts can be combined with 2 arrows to create a [[knife]].
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* A dart can be combined with 3 [[rock]]s to create 3-4 [[sling bullet]]s.
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===SlashTHEM===
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In [[SlashTHEM]], in addition to SLASH'EM details, [[Kobold (starting race)|kobold]] characters can always reach at least Basic in darts.
 +
 
 +
===Hack'EM===
 +
In [[Hack'EM]], darts can be used in the following forge recipes in addition to those from EvilHack:
  
Tourists in particular should manage their starting darts carefully as they work their way to a viable weapon and armor - once suitably kitted out, you can supplement your weapon of choice with darts as a ranged option; Tourists are unrestricted in every skill ''except'' clubs like the aklys. A stack of enchanted and poisoned darts thrown at Skilled or better is also enough to bring down their [[quest nemesis]], the [[Master of Thieves]] with relative ease.
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* 2 darts can be combined with 2 [[orcish arrow]]s or [[elven arrow]]s to create a knife.
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* 2 darts can be combined with an [[iron chain]] to create 10-15 [[bullet]]s.
  
 
==External links==
 
==External links==
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==References==
 
==References==
 
<references/>
 
<references/>
{{nethack-366}}
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{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Latest revision as of 00:33, 26 April 2024

) Dart.png
Name dart
Appearance dart
Damage vs. small 1d3
Damage vs. large 1d2
To-hit bonus +0
Weapon skill dart
Size one-handed
Base price 2 zm
(+10/positive
enchant)
Weight 1
Material iron

A dart is a type of weapon that appears in NetHack. Darts are hand-thrown projectiles that are the most common type of ranged weapon, and are made of iron.

Generation

Tourists start with a stack of 21–40 +2 darts.[1][2]

In addition to random generation, general shops and antique weapon outlets can sell darts. Randomly generated darts can be generated as poisoned.[3]

Kobolds have a 14 chance of generating with a stack of 3–14 darts.[4] Ninja have a 14 chance of generating with 6–11 darts.[5]

A humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a stack of 3-14 darts, unless they are being generated on the Rogue level: the base odds are 114 for normal monsters, 112 for a monster that is a lord or nasty, 110 for a monster that is an overlord or both a lord and nasty, and 18 for a monster that is both nasty and an overlord.[6]

A dart trap will shoot a dart at any monster or character that steps on their square until they run out of darts, and untrapping them produces 50−rnl(50) darts.[7]

Dart skill

Dart
Max Role
Basic
Expert

Darts are the only weapons to use the dart skill, and there are no artifact darts. The skill can only be trained by throwing the darts.

The dart is the only projectile class that gives Tourists a multishot bonus at Skilled level.[8]

Description

Darts are ineffective in melee, and must be used by throwing or firing them. Like some other missile weapons, they can misfire if cursed, gain bonuses from a character's strength, and have a chance to mulch upon hitting a monster, based on enchantment, beatitude and Luck.[9] Dipping darts in a potion of sickness will poison them, adding +d6 damage and a 110 chance of instadeath per hit against monsters without poison resistance.

Strategy

Because of their initial low damage and high chance of breakage, daggers or an aklys are generally preferable over darts as the primary ranged weapon in the early game. However, darts are also incredibly common and light compared to daggers, and do not require a launcher unlike arrows or crossbow bolts; they can also be made more damaging through various methods, and most characters can make use of darts as secondary or disposable projectiles, particularly against sessile monsters. With high Luck and enchantment, a stack of darts can last through a significant portion of the game.

Tourists in particular should manage their starting darts carefully as they work their way to a viable weapon and set of armor, and can then use the darts as a supplement - Tourists are unrestricted in every skill except clubs, though they can still make some use of an early aklys. A stack of enchanted and poisoned darts thrown at Skilled or better is also enough to bring down their quest nemesis, the Master of Thieves, with relative ease.

History

Darts first appear in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and are included in the initial weapon list for Hack 1.0.

Variants

SLASH'EM

SLASH'EM adds the spoon, a weapon-tool that uses the dart skill and is only generated as the base item for Houchou - obtaining Houchou as a sacrifice gift will unrestrict the dart skill.

dNetHack

dNetHack and notdNetHack add the spike as a weapon that uses the dart skill. Darts are added to the expanded list of Japanese item names, and appear as bo-shuriken.

Enki is a spirit that grants skill in darts while bound.

Maids have a 12 chance of generating with a stack of darts.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a blessed and erodeproof stack of 20-29 +4 or +5 darts if they represent a character that is a healer, priest, tourist, or wizard.

EvilHack

In EvilHack, dart traps can produce darts with different materials and properties each time they activate.

Player monster tourists always generate with a stack of darts.

Darts can be used to create some other items at a forge:

  • 2 darts can be combined with a dagger to create 3-4 shuriken.
  • 2 darts can be combined with 2 arrows to create a knife.
  • A dart can be combined with 3 rocks to create 3-4 sling bullets.

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, kobold characters can always reach at least Basic in darts.

Hack'EM

In Hack'EM, darts can be used in the following forge recipes in addition to those from EvilHack:

External links

References