User:Joes/Variants

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to be summarised here:

not on hdf: SLEX. unmaintained anyway: dnhslex, brass, TNG, Nitro, Un Plus


Overview:

  • SLASHTHEM: lotta new roles and races
  • Splice: invweight, no mysterious force, early Quest, no poison instadeath, monster AI, all demon princes/lords spawn, services
  • Evil: oprops/mats, Gehennom, bosses prevent genocide, random Planes, no Elbereth, no myst force, Mines rivers, early Quest, roles/races, partial intrinsics, racial monsters, random demons, buff Vlad and Medusa, thievery/shield skill, worse gifts, dtsund DSM?, DSM props, Soko choice
  • dnethack: roles/races, wards/insight/sanity/cults/spirits, DR, obj mat/size, DSM props, new XP curve, services, props time out
  • notdnethack: races: salamander, treant, yuki-onna, etherealoid; role: illithanachronounbinder. speartips, armour service, adventure branch, lokoban
  • #nndnh: octopode, parasitized android illithanachronounbinder; clockwork materials
  • xnh: objmats, dtsund DSM, quest, myst force, wither, unihorn nerf, vapours, wish spreading, book weight, FIQ XP, polyinit!, epitaph, pokedex, invweight, #shout, orientation, Pw inflation, no secret corridors, patches: Grudge, Moldy Corpses, Brewing
  • Un: colour alchemy, autoexplore, Convict, vampire race, showweight, Lethe, soko choice, geno nerf, racial armour, random dragons
  • Dyna (Un on Nitro): oprops, Gehennom, intrinsics, colour alchemy, autoexplore, no poison instadeath, early quest, no amnesia, no myst. force, unihorns nerfed, Mines' End prize, random Planes, magic chests, relaxed stacking, crosstraining
  • Ace: no amnesia, invweight, heptagram, startscum, new scoring, autoexplore
  • NH4 (ace/nitro): autoexplore
  • #Fourk: DSM, XP, no myst force, random Planes, new sylph and scurrier races, role/race unlocks!, different alignment record, nerf to-hit, Gehennom, pokedex, role/race diversification, magic chests, wands balance patch, hand cramping, Pw regen and stealth changes
  • #FIQhack: wand skill, monster-player symmetry (spellcasting, props), new exp curve, DSM props, #find, early quest, monster lookup, partial resistances, spellbook weight, magic chests, new HP formula, xnh spell chances (costs Pw), oprops, zombies, watch mode, E nerfed
    • spell/scroll writing depends on XL instead of Luck, bonus for Priests
    • weapon skill will show enchantment
    • new piety stat for sacrificing, can sacrifice gold and food


Fourk:

  • unlocked: bar cav kni mon pri rog ran hop/shm wiz; (hum?) val elf dwa orc gno
  • to do: water prayer (hea)
  • locked roles: sam(start bar quest) tou(start mon/rog quest)
  • locked races: scu(start wiz quest) syl(quest/castle)
  • (Arc needs ascension.)

Junethack to do 2026:

  • play Gnollhack, Nerfhack?
    • read novel, consult Oracle; enter Bigroom
    • Sokoban, Mines (enter, MT (shop, temple), luckstone)
  • unlock Fourk (water prayer for hea)
  • get a trophy in FIQhack: defeat Medusa, start Quest
  • Grunt soko/mines
  • Nerfhack: oracle novel entermines

low prio:

  • Spork Soko, Crecelle Mines (Oracle, novel)
  • nndnh garnet, smith (ice/forest/swamp/mines2?)
  • HackEM soko/mines ?
  • notd forest/archi (swamp/mines)?
  • Slash'em soko

done:

  • 2026: 4k soko/mines, Slash'em luckstone
  • 2025 mines: them, spork. soko: them, crecelle. 4k mines' end, notd icecave
  • 2024: nndnh soko/mines
  • done 2023: dnh, evil.


THEM races: nymph, ghoul. roles: gladiator, jedi, ninja, officer, paladin, pirate

least played: spork, 1.3d, THEM, Fourk. Most played: Splice


CrecelleHack

  • floor coatings (bottles)
  • day-night cycle
  • harmony?
  • traitors
  • all races possible (except Tou)
  • Dex affects AC, not to-hit
  • invweight
  • weather

THEM

  • all roles have a guaranteed first gift
  • racial weapon bonus
  • skills are role-restricted (?)
  • Slash'em RRAG restrictions
  • racial skills (except Cav)
  • randomised alchemy
  • pulls chiefly from NH-- (defunct roles), Plus and TNG

SpliceHack

EvilHack

GruntHack and SporkHack. optional branch quests. EvilHack features new races and roles, new items (including object materials and properties), an improved monster AI, a revamped Gehennom, several new monsters, monsters are tougher and have more hit points, they can fight more intelligently, and they will use a variety of items and spells. Players that lean heavily on using Elbereth will need to re-think their strategy,

  • Gehennom consists of mines-style levels with lava. Cerberus guards the entrance. If the player does not have 100% fire resistance, they will take a small amount of fire damage each turn.
  • Vlad's tower has undergone a complete revamp. Vampires cannot be genocided until Vlad the Impaler is destroyed.
  • optional branches:
    • The Ice Queen's Realm features new terrain and monsters. If the player does not have 100% cold resistance, they will take a small amount of cold damage each turn.
    • Vecna's Domain: all types of liches (including alhoons) cannot be genocided until Vecna is destroyed.
    • The Goblin King rules over Goblin Town and controls access to Mine Town
    • Saint Michael presides over Purgatory, and must be defeated in order to access the Castle.
    • The Hidden Dungeon lies below the castle and is accessible via the Valley. Tal'Gath must be killed in order to be able to genocide other beholders.
    • Lucifer is the final demon prince in the Sanctum after obtaining the Amulet of Yendor, and you will have to defeat him to gain access to Purgatory
  • random Planes
  • new Wizard's branch
  • Additional variants of the Castle, Fort Ludios, Sokoban, Mine Town and Mines' End have been added.
  • You cannot use Elbereth until you've learned it in-game
  • Object materials have been added; New: adamantine and spider silk
  • Object properties
  • The mysterious force has been removed.
  • The Rogue level has been removed.
  • monster riding
  • Mines rivers/sewers
  • The minimum experience level needed to start the quest has been changed from level 14 to level 10. However, there are consequences …
  • The Quest can be unlocked by killing the quest leader if you've made them angry.
  • Abusing your alignment can cause your quest leader to ask you to return the quest artifact.
  • Vlad the Impaler and Medusa have been enhanced.
  • new races: Centaur, Giant, Hobbit, Illithid, Tortle, Drow, and Draugr
  • New roles: Convict, Infidel, and Druid.
  • Several role/race combos have been added or unlocked.
  • Intrinsic resistances (including reflection) are no longer binary, but are percentages instead.
  • The "shower of missiles" monster attack is not completely negated by magic resistance anymore.
  • New artifact weapons
  • Players can twoweapon with an artifact in each hand — if those artifacts happen to get along with each other.
  • new skills: thievery (usable by Rogues and Convicts only), and shields, usable by various roles that can increase AC and allow a secondary shield bash
  • your deity may gift you an enchanted weapon or piece of gear instead of an artifact.
  • The last room of Sokoban has more prize variety
  • Shopkeepers can be a variety of different races; your race versus theirs directly affects pricing.
  • racial monsters
  • new objects
  • Intelligent monsters can use a whole new range of weapons and objects
  • Unicorn horns no longer cure attribute loss; they can now be wielded in one hand.
  • DSM has been removed, leaving dragon scales only. Players can now merge dragon scales onto regular body armor to create dragon-scaled armor.
  • All dragon scales have secondary abilities when merged with regular armor.
  • A few new spells have been introduced.
  • Wearing body armor while spellcasting will negatively affect your spell success rate.
  • Spell levels have been adjusted
  • Several new monsters have been added, and several existing monsters have been adjusted: some that used to be considered harmless may now be deadly.
  • The demon lords/princes encountered in Gehennom, along with which lair they may appear in, has been completely randomized.
  • Player monsters can be encountered throughout the game. Hostile ones covet the Amulet of Yendor and will try to steal it.
  • Any monster, should it get a hold of the Amulet of Yendor, can sacrifice it on an endgame altar.

dnethack

notdnethack

  • races: salamander, treant, yuki-onna, etherealoid
  • new role: illithanachronounbinder
  • monk #style, Caveperson speartips
  • armoursmith service
  • adventure branch: gnomish mines, dismal swamp, black forest, ice cave, archipelago
  • Lokoban

nndnh

xnethack

  • object materials
  • wishes are spread around
  • dtsund DSM
  • early Quest (XL10)
  • no mysterious force
  • no loadstones
  • altar-testing containers identifies contents!
  • no flipped soko :-(
  • can #loot pets
  • spells use more power instead of failing
  • new Arc, Val, Monk quests
  • more themerooms
  • new special level versions
  • Orctown is now better
  • items at Vlad's aren't guaranteed
  • no secret corridors
  • new monsters: black mold (don't touch), phoenix, giant fly
  • more monsters spawn at level generation instead of later
  • ghosts will scare you instead of touching, and can only hit by bone/silver/blessed
  • conflict negates scaring
  • monsters can displace smaller peacefuls
  • buff quasits
  • make wood nymphs slower and mountain nymphs faster
  • mummies make you wither
  • zombies can't be scared, but can't open doors
  • new objects: thiefstone, ring of carrying, scroll of water
  • removed some polearms and stilettos
  • unicorn horns don't restore abilities
  • potions have identifying vapours
  • scrolls of identify only depend on BUC
  • extrinsic resistances protect your inventory
  • no random wands of wishing
  • spellbook weight depends on level
  • uniques can't be scared by the scroll
  • buff crystal balls heavily
  • cursed wands can backfire
  • the Amulet disrupts teleport control
  • some tools can be enchanted to their magical version
  • oily corpses
  • artifact changes...
  • new door traps
  • iron doors
  • Healers can see monster wounds
  • Wizards start with four spellbooks instead of all the other magic items
  • most Gehennom levels lead to demon lairs
  • the unique demons don't warp, may have wands of wishing and have dungeon-wide effects
  • monsters spawn at the upstairs during the ascension run
  • Asmodeus and Demogorgon cast Dark Speech
  • can't levelport in Gehennom
  • new conducts: artiless, scareless, permahallu, survivor, celibate, conflictless
  • you can sometimes arise from the dead
  • FIQhack XP curve
  • fake artifacts: enchanted weapons may generate with a name
  • polyinit mode!
  • patches: Grudge, Moldy Corpses, Brewing
  • orientation option
  • dtsund DSM
  • all items can be made indestructible
  • more things wake up monsters
  • new RRAG combos: dwa-bar, bar-hum-law, tou-gno, rog-elf
  • can't pray for food if carrying some
  • can write epitaph!
  • can't get extrinsic (see) invis permanently
  • can't magic map special levels if the boss is still alive
  • object and monster lookup (pokedex)
  • invweight option
  • #shout
  • monster letter shuffles


Unnethack

DynaHack (Un on Nitro)

  • object properties (Grunt)
  • Gehennom caverns (plus Heck^2)
  • crosstraining
  • weapon familiarity
  • armour/shield skills
  • magic chests
  • partial intrinsics (half damage)
  • dragonbreath isn't reflected
  • choice of Sokoban prize at Mines' End, Soko has all rings and wands at the top, only 3 floors, conduct instead of Luck hit
  • color alchemy
  • new branches (Town, Black Market, Dragon Caves) and shops
  • chromatic/gold dragons
  • new items
  • new monsters
  • Elbereth scares minotaurs! But not Vlad, the nemeses or unique demons
  • nerf gold detection and genocide
  • BoH scattering
  • replace mysterious force with no-tele (when carrying Amulet)
  • autoexplore (v)
  • skills need more training
  • 20% of bones items vanish
  • lose max HP instead of poison instadeath
  • allow Quest at XL10 or after killing the leader (even before turn 2000)
  • mind flayers don't cause amnesia, replace with scroll of flood
  • Orctown, Nymph level, random Planes
  • level flipping except Sokoban
  • unicorn horns don't restore abilities
  • scrolls of ID don't care about their BUC
  • relaxed item stacking
  • show rotten corpses
  • new monsters...
  • Riders are disguised and have more HP
  • Rodney doesn't steal QA
  • monster generation doesn't depend on XL

Acehack

  • interface?
  • amnesia removes spells, skills and formal identification
  • container BUC and relaxed merging
  • cancel wands are drained when put into BoH
  • invweight!
  • better AI, especially pets
  • Elbereth -> heptagram (autoengraved when waiting, also a conduct)
  • allow startscumming, but track it in no-bones solo mode
  • new scoring system
  • paranoid checks
  • autoexplore
  • tutorial

NH4 (ace/nitro)

Fourk

  • gain alignment record by role/race/alignment instead of mostly killing monsters
  • races: scurrier, sylph, valkyrie
  • roles: shieldmaiden/hoplite
  • roles, races and conducts have to be unlocked.
  • Wands Balance Patch
  • your hand cramps when engraving too much
  • scroll of water
  • DSM is different
  • flatter XP curve
  • no teleport control instead of mysterious force
  • random Planes
  • race affects skills, role affects attributes
  • only 2 demon lairs
  • buff slings
  • backstab damage scales with skill
  • Rodney gets better items
  • role adjustments
  • rebalance Minetown and Mines' End
  • floating eyes reflect your damage
  • to-hit formula nerfed
  • Gehennom caverns, more maze variety
  • racial skills
  • appropriate Sokoban gift
  • temporary slowness instead of choking
  • all roles cast using Intelligence
  • magic chests
  • Sokoban gives XP
  • shield skill
  • monster/object lookup
  • noncursed food is never rotten
  • Castle variations
  • DYWYPISI patch
  • tighter speed range
  • stealth isn't binary
  • you can only get 3 artifact gifts
  • rebalance Pw regeneration
  • shocking drains ring/wand charges
  • maximum 10 protection
  • special shops
  • (reverted: death drops and corpses scale harder)

FIQhack

  • Wands Balance Patch
  • floating eyes slow you
  • boosted energy regeneration in early game
  • four new level 7 spells: phasing, summon nasties, astral eyesight, charging
  • spell maintenance
  • monster AI: cast player spells, use almost all items (incl. containers)
  • you can be slowed (temporary half speed) and cancelled (major trouble, no casting)
  • monster intrinsics. slow instadeaths
  • bones ghosts have the intrinsics, or may even be alive
  • poison does uncurable attribute damage (no instadeath)
  • zombies revive corpses and infect you (can wear off)
  • object properties
  • scrolls of ID BUC determines detail (not number of items)
  • changed some spell levels
  • magic missile is weaker early, stronger later
  • Wizards start with 4 spellbooks (instead of consumables)
  • new experience curve
  • spellcasters stay at range
  • much faster dragons
  • worn armour is lighter
  • extrinsics protect your inventory
  • nerfed wand of create monster
  • DSM properties
  • find objects with ^F
  • spell/scroll writing depends on XL instead of Luck, bonus for Priests
  • ranged/melee weapon autoswap
  • invweight
  • spells can be quivered
  • changed HP regeneration
  • early Quest
  • potion of wonder
  • relaxed object stacking
  • weapon skill will show enchantment
  • you learn spells for 60k turns immediately, destroying the book (indefinite polypiling)
  • monsters cast with Power instead of a cooldown
  • buffed some artifacts
  • monster lookup
  • new role/race combos: kni-dwa, mon-elf, pri-orc, tou-gno
  • peaceful displacement!
  • female monsters
  • autounlock
  • gremlins also steal intrinsics at daytime
  • quadratic candle light radius
  • shop contents are identified for Tourists (always start with an empty marker)
  • spellbook weight depends on level
  • partial resistances
  • MC doesn't protect from elemental attacks
  • no more Strength 18/xx
  • Dragonbane comes with a saddle and unrestricts riding
  • monsters can jump
  • watch mode
  • alignment penalties are applied after setting it to zero
  • can throw equipment at pets
  • can kill quest leader for access
  • Ludios is guaranteed
  • aprons have MC3
  • boomerangs work like Mjöllnir (which always returns)
  • Skilled wand of death without MR halves your HP and then deals 6d6 damage
  • can't levitate on Plane of Water, but bubbles are visible
  • protection spell only works if not wearing body armour
  • restore ability doesn't
  • unicorn horns don't affect attributes, cure a random effect
  • spell fail rate increases Pw cost
  • no more hungerless casting
  • ring of carrying: +50 units per enchantment
  • revised HP growth, buffing the Riders
  • Elbereth doesn't work with an object on it, attacking scuffs it, conflict negates
  • pit fiends can cast spells
  • demon lords demand 50d500zm
  • water elementals try to engulf and drown you
  • new piety stat for sacrificing, can sacrifice gold and food
  • create monster is a temporary summon
  • magic chests in Minetown, Sokoban, Castle, Orcus, Quest Home
  • Fake Towers can be a special room, but not guaranteed
  • drowning is on a timer instead of instant
  • altar conversion is easier, no Luck reduction but guaranteed minions
  • buffed some Quest artifacts
  • holes/trapdoors can drop you through branches
  • scroll of recall draws monsters (pets) towards you
  • gremlins acquire stolen properties
  • you start without spellbooks but with the spell learnt
  • greater HP growth in the early game
  • the helm of opposite alignment works gradually
  • zombiefication prevents HP regeneration
  • container properties: greed, discovery, refrigeration
  • xnethack spell success formula
  • every role gets a spellbook difficulty warning
  • conflict adds a free resistible attack to monsters in radius 8, doesn't anger peacefuls or break pacifist, but doesn't give alignment/experience/death drops

Grunthack

  • Sokoban prize choice and new levels
  • kobold/ogre/giant races (different sizes)
  • object materials and properties
  • racial monsters
  • ~monster AI
  • color alchemy
  • Mines rivers, lava Gehennom
  • racist shopkeepers
  • zombies cause illness and eat brains
  • slow stoning
  • monsters cast player spells
  • invisible objects
  • BoH explosions levelports items and you

Sporkhack

Hack'EM

NerfHack

  • nerf almost everything.
  • showdamage, invweight
  • partial intrinsics
  • wish spreading
  • no pet stealing
  • no price ID
  • new experience curve
  • everything can erode away
  • bracers
  • dtsund DSM
  • gem alchemy
  • no random markers
  • races: dhampir, grung (passive poison but need hydration)
  • EvilHack zombies
  • monsters: jewelry, flank, berserk, rabid, jump, wither
  • Cav start with scales, Hea can see wounds, Tou has shops identified
  • no mysterious force!