User:Joes/Variants
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to be summarised here:
not on hdf: SLEX. unmaintained anyway: dnhslex, brass, TNG, Nitro, Un Plus
Overview:
- CrecelleHack: coatings, day/night, weather, Kobold/Grappler, object materials, gem alchemy, monster lookup, invweight
- all races possible (except Tou)
- #shout
- weapon sizes
- SLASHTHEM: lotta new roles and races
- Splice: invweight, no mysterious force, early Quest, no poison instadeath, monster AI, all demon princes/lords spawn, services
- Evil: oprops/mats, Gehennom, bosses prevent genocide, random Planes, no Elbereth, no myst force, Mines rivers, early Quest, roles/races, partial intrinsics, racial monsters, random demons, buff Vlad and Medusa, thievery/shield skill, worse gifts, dtsund DSM?, DSM props, Soko choice
- dnethack: roles/races, wards/insight/sanity/cults/spirits, DR, obj mat/size, DSM props, new XP curve, services, props time out
- notdnethack: races: salamander, treant, yuki-onna, etherealoid; role: illithanachronounbinder. speartips, armour service, adventure branch, lokoban
- #nndnh: octopode, parasitized android illithanachronounbinder; clockwork materials
- xnh: objmats, dtsund DSM, quest, myst force, wither, unihorn nerf, vapours, wish spreading, book weight, FIQ XP, polyinit!, epitaph, pokedex, invweight, #shout, orientation, Pw inflation, no secret corridors, patches: Grudge, Moldy Corpses, Brewing
- Un: colour alchemy, autoexplore, Convict, vampire race, showweight, Lethe, soko choice, geno nerf, racial armour, random dragons
- Dyna (Un on Nitro): oprops, Gehennom, intrinsics, colour alchemy, autoexplore, no poison instadeath, early quest, no amnesia, no myst. force, unihorns nerfed, Mines' End prize, random Planes, magic chests, relaxed stacking, crosstraining
- Ace: no amnesia, invweight, heptagram, startscum, new scoring, autoexplore
- NH4 (ace/nitro): autoexplore
- #Fourk: DSM, XP, no myst force, random Planes, new sylph and scurrier races, role/race unlocks!, different alignment record, nerf to-hit, Gehennom, pokedex, role/race diversification, magic chests, wands balance patch, hand cramping, Pw regen and stealth changes
- #FIQhack: wand skill, monster-player symmetry (spellcasting, props), new exp curve, DSM props, #find, early quest, monster lookup, partial resistances, spellbook weight, magic chests, new HP formula, xnh spell chances (costs Pw), oprops, zombies, watch mode, E nerfed
- spell/scroll writing depends on XL instead of Luck, bonus for Priests
- weapon skill will show enchantment
- new piety stat for sacrificing, can sacrifice gold and food
- Grunt: oprops/mats, zombies, monster casting, soko choice, kobold/ogre/giant, colour alchemy, racial monsters (shk), Gehennom
- Spork: Gehennom, DSM, intrinsics
- Hack'EM: alchemy, intrinsics, oprops/mats, DSM, services, #technique, E-nerf
- Nerf: showdamage, invweight, intrinsics, new exp curve, dtsund DSM, zombies, no mysterious force, Cartomancer/Undead Slayer, dhampir/grung, erosion, gem alchemy, no stealing/price-ID
Fourk:
- unlocked: bar cav kni mon pri rog ran hop/shm wiz; (hum?) val elf dwa orc gno
- to do: water prayer (hea)
- locked roles: sam(start bar quest) tou(start mon/rog quest)
- locked races: scu(start wiz quest) syl(quest/castle)
- (Arc needs ascension.)
Junethack to do 2026:
- play Gnollhack, Nerfhack?
- read novel, consult Oracle; enter Bigroom
- Sokoban, Mines (enter, MT (shop, temple), luckstone)
- unlock Fourk (water prayer for hea)
- get a trophy in FIQhack: defeat Medusa, start Quest
- Grunt soko/mines
- Nerfhack: oracle novel entermines
low prio:
- Spork Soko, Crecelle Mines (Oracle, novel)
- nndnh garnet, smith (ice/forest/swamp/mines2?)
- HackEM soko/mines ?
- notd forest/archi (swamp/mines)?
- Slash'em soko
done:
- 2026: 4k soko/mines, Slash'em luckstone
- 2025 mines: them, spork. soko: them, crecelle. 4k mines' end, notd icecave
- 2024: nndnh soko/mines
- done 2023: dnh, evil.
THEM races: nymph, ghoul. roles: gladiator, jedi, ninja, officer, paladin, pirate
least played: spork, 1.3d, THEM, Fourk. Most played: Splice
Contents
CrecelleHack
- floor coatings (bottles)
- day-night cycle
- harmony?
- traitors
- all races possible (except Tou)
- Dex affects AC, not to-hit
- invweight
- weather
- #shout
- monster lookup
- Grappler role
- weapon sizes
- Kobold race
- object materials
- weapon skills:
- gem alchemy
THEM
- all roles have a guaranteed first gift
- racial weapon bonus
- skills are role-restricted (?)
- Slash'em RRAG restrictions
- racial skills (except Cav)
- randomised alchemy
- pulls chiefly from NH-- (defunct roles), Plus and TNG
SpliceHack
- invweight
- skill progress
- no mysterious force
- early Quest. can kill leader to access
- no poison instadeath
- #give
- buffed warhammers
- can poison more items
- furnaces
- zouthern animals
- giants and ogre kings have knockback
- mummy withering
- monster AI: riding, shouting, intrinsics, more item usage
- no corpses in Gehennom
- all remaining demon princes/lords spawn somewhere upon invocation
- shopkeeper services
EvilHack
GruntHack and SporkHack. optional branch quests. EvilHack features new races and roles, new items (including object materials and properties), an improved monster AI, a revamped Gehennom, several new monsters, monsters are tougher and have more hit points, they can fight more intelligently, and they will use a variety of items and spells. Players that lean heavily on using Elbereth will need to re-think their strategy,
- Gehennom consists of mines-style levels with lava. Cerberus guards the entrance. If the player does not have 100% fire resistance, they will take a small amount of fire damage each turn.
- Vlad's tower has undergone a complete revamp. Vampires cannot be genocided until Vlad the Impaler is destroyed.
- optional branches:
- The Ice Queen's Realm features new terrain and monsters. If the player does not have 100% cold resistance, they will take a small amount of cold damage each turn.
- Vecna's Domain: all types of liches (including alhoons) cannot be genocided until Vecna is destroyed.
- The Goblin King rules over Goblin Town and controls access to Mine Town
- Saint Michael presides over Purgatory, and must be defeated in order to access the Castle.
- The Hidden Dungeon lies below the castle and is accessible via the Valley. Tal'Gath must be killed in order to be able to genocide other beholders.
- Lucifer is the final demon prince in the Sanctum after obtaining the Amulet of Yendor, and you will have to defeat him to gain access to Purgatory
- random Planes
- new Wizard's branch
- Additional variants of the Castle, Fort Ludios, Sokoban, Mine Town and Mines' End have been added.
- You cannot use Elbereth until you've learned it in-game
- Object materials have been added; New: adamantine and spider silk
- Object properties
- The mysterious force has been removed.
- The Rogue level has been removed.
- monster riding
- Mines rivers/sewers
- The minimum experience level needed to start the quest has been changed from level 14 to level 10. However, there are consequences …
- The Quest can be unlocked by killing the quest leader if you've made them angry.
- Abusing your alignment can cause your quest leader to ask you to return the quest artifact.
- Vlad the Impaler and Medusa have been enhanced.
- new races: Centaur, Giant, Hobbit, Illithid, Tortle, Drow, and Draugr
- New roles: Convict, Infidel, and Druid.
- Several role/race combos have been added or unlocked.
- Intrinsic resistances (including reflection) are no longer binary, but are percentages instead.
- The "shower of missiles" monster attack is not completely negated by magic resistance anymore.
- New artifact weapons
- Players can twoweapon with an artifact in each hand — if those artifacts happen to get along with each other.
- new skills: thievery (usable by Rogues and Convicts only), and shields, usable by various roles that can increase AC and allow a secondary shield bash
- your deity may gift you an enchanted weapon or piece of gear instead of an artifact.
- The last room of Sokoban has more prize variety
- Shopkeepers can be a variety of different races; your race versus theirs directly affects pricing.
- racial monsters
- new objects
- Intelligent monsters can use a whole new range of weapons and objects
- Unicorn horns no longer cure attribute loss; they can now be wielded in one hand.
- DSM has been removed, leaving dragon scales only. Players can now merge dragon scales onto regular body armor to create dragon-scaled armor.
- All dragon scales have secondary abilities when merged with regular armor.
- A few new spells have been introduced.
- Wearing body armor while spellcasting will negatively affect your spell success rate.
- Spell levels have been adjusted
- Several new monsters have been added, and several existing monsters have been adjusted: some that used to be considered harmless may now be deadly.
- The demon lords/princes encountered in Gehennom, along with which lair they may appear in, has been completely randomized.
- Player monsters can be encountered throughout the game. Hostile ones covet the Amulet of Yendor and will try to steal it.
- Any monster, should it get a hold of the Amulet of Yendor, can sacrifice it on an endgame altar.
dnethack
- New roles: Anachrononaut, Binder, Convict, Madman, Noble, Pirate, Troubadour
- New races: Chiropteran, Clockwork Automaton, Drow, Half-dragon, Incantifier, Yuki-onna, Vampire
- wards
- Itlachiayaque, Clarent
- alignment violations reduce the maximum
- role-dependent to-hit bonus (BAB)
- unicorn horns don't restore abuse
- Dex to AC
- resistances time out
- damage reduction
- alignment quests
- shopkeeper services
- QAs and crowning gifts are unwishable for all
- object materials and armour sizes
- luckstones only slow down
- new experience curve
- track more conducts
- insight, sanity, cults, spirits
- branches
- many new items: firearms, vibroweapons
- dragon scale mail and shields grant additional properties
- dragonbreath isn't reflected
- monsters cast at range and from different lists
notdnethack
- races: salamander, treant, yuki-onna, etherealoid
- new role: illithanachronounbinder
- monk #style, Caveperson speartips
- armoursmith service
- adventure branch: gnomish mines, dismal swamp, black forest, ice cave, archipelago
- Lokoban
nndnh
- races: octopode, parasitized android illithanachronounbinder
- clockwork materials
xnethack
- object materials
- wishes are spread around
- dtsund DSM
- early Quest (XL10)
- no mysterious force
- no loadstones
- altar-testing containers identifies contents!
- no flipped soko :-(
- can #loot pets
- spells use more power instead of failing
- new Arc, Val, Monk quests
- more themerooms
- new special level versions
- Orctown is now better
- items at Vlad's aren't guaranteed
- no secret corridors
- new monsters: black mold (don't touch), phoenix, giant fly
- more monsters spawn at level generation instead of later
- ghosts will scare you instead of touching, and can only hit by bone/silver/blessed
- conflict negates scaring
- monsters can displace smaller peacefuls
- buff quasits
- make wood nymphs slower and mountain nymphs faster
- mummies make you wither
- zombies can't be scared, but can't open doors
- new objects: thiefstone, ring of carrying, scroll of water
- removed some polearms and stilettos
- unicorn horns don't restore abilities
- potions have identifying vapours
- scrolls of identify only depend on BUC
- extrinsic resistances protect your inventory
- no random wands of wishing
- spellbook weight depends on level
- uniques can't be scared by the scroll
- buff crystal balls heavily
- cursed wands can backfire
- the Amulet disrupts teleport control
- some tools can be enchanted to their magical version
- oily corpses
- artifact changes...
- new door traps
- iron doors
- Healers can see monster wounds
- Wizards start with four spellbooks instead of all the other magic items
- most Gehennom levels lead to demon lairs
- the unique demons don't warp, may have wands of wishing and have dungeon-wide effects
- monsters spawn at the upstairs during the ascension run
- Asmodeus and Demogorgon cast Dark Speech
- can't levelport in Gehennom
- new conducts: artiless, scareless, permahallu, survivor, celibate, conflictless
- you can sometimes arise from the dead
- FIQhack XP curve
- fake artifacts: enchanted weapons may generate with a name
- polyinit mode!
- patches: Grudge, Moldy Corpses, Brewing
- orientation option
- dtsund DSM
- all items can be made indestructible
- more things wake up monsters
- new RRAG combos: dwa-bar, bar-hum-law, tou-gno, rog-elf
- can't pray for food if carrying some
- can write epitaph!
- can't get extrinsic (see) invis permanently
- can't magic map special levels if the boss is still alive
- object and monster lookup (pokedex)
- invweight option
- #shout
- monster letter shuffles
Unnethack
- colour alchemy
- autoexplore
- Convict
- vampire (starting race)
- branches (...)
- showweight
- Lethe
- soko choice
- early quest
- Cthulhu in Sanctum
- genocide nerfed
- racial armour
- random dragons
DynaHack (Un on Nitro)
- object properties (Grunt)
- Gehennom caverns (plus Heck^2)
- crosstraining
- weapon familiarity
- armour/shield skills
- magic chests
- partial intrinsics (half damage)
- dragonbreath isn't reflected
- choice of Sokoban prize at Mines' End, Soko has all rings and wands at the top, only 3 floors, conduct instead of Luck hit
- color alchemy
- new branches (Town, Black Market, Dragon Caves) and shops
- chromatic/gold dragons
- new items
- new monsters
- Elbereth scares minotaurs! But not Vlad, the nemeses or unique demons
- nerf gold detection and genocide
- BoH scattering
- replace mysterious force with no-tele (when carrying Amulet)
- autoexplore (v)
- skills need more training
- 20% of bones items vanish
- lose max HP instead of poison instadeath
- allow Quest at XL10 or after killing the leader (even before turn 2000)
- mind flayers don't cause amnesia, replace with scroll of flood
- Orctown, Nymph level, random Planes
- level flipping except Sokoban
- unicorn horns don't restore abilities
- scrolls of ID don't care about their BUC
- relaxed item stacking
- show rotten corpses
- new monsters...
- Riders are disguised and have more HP
- Rodney doesn't steal QA
- monster generation doesn't depend on XL
Acehack
- interface?
- amnesia removes spells, skills and formal identification
- container BUC and relaxed merging
- cancel wands are drained when put into BoH
- invweight!
- better AI, especially pets
- Elbereth -> heptagram (autoengraved when waiting, also a conduct)
- allow startscumming, but track it in no-bones solo mode
- new scoring system
- paranoid checks
- autoexplore
- tutorial
NH4 (ace/nitro)
- better monster AI, especially pets
- autoexplore! (v)
Fourk
- gain alignment record by role/race/alignment instead of mostly killing monsters
- races: scurrier, sylph, valkyrie
- roles: shieldmaiden/hoplite
- roles, races and conducts have to be unlocked.
- Wands Balance Patch
- your hand cramps when engraving too much
- scroll of water
- DSM is different
- flatter XP curve
- no teleport control instead of mysterious force
- random Planes
- race affects skills, role affects attributes
- only 2 demon lairs
- buff slings
- backstab damage scales with skill
- Rodney gets better items
- role adjustments
- rebalance Minetown and Mines' End
- floating eyes reflect your damage
- to-hit formula nerfed
- Gehennom caverns, more maze variety
- racial skills
- appropriate Sokoban gift
- temporary slowness instead of choking
- all roles cast using Intelligence
- magic chests
- Sokoban gives XP
- shield skill
- monster/object lookup
- noncursed food is never rotten
- Castle variations
- DYWYPISI patch
- tighter speed range
- stealth isn't binary
- you can only get 3 artifact gifts
- rebalance Pw regeneration
- shocking drains ring/wand charges
- maximum 10 protection
- special shops
- (reverted: death drops and corpses scale harder)
FIQhack
- Wands Balance Patch
- floating eyes slow you
- boosted energy regeneration in early game
- four new level 7 spells: phasing, summon nasties, astral eyesight, charging
- spell maintenance
- monster AI: cast player spells, use almost all items (incl. containers)
- you can be slowed (temporary half speed) and cancelled (major trouble, no casting)
- monster intrinsics. slow instadeaths
- bones ghosts have the intrinsics, or may even be alive
- poison does uncurable attribute damage (no instadeath)
- zombies revive corpses and infect you (can wear off)
- object properties
- scrolls of ID BUC determines detail (not number of items)
- changed some spell levels
- magic missile is weaker early, stronger later
- Wizards start with 4 spellbooks (instead of consumables)
- new experience curve
- spellcasters stay at range
- much faster dragons
- worn armour is lighter
- extrinsics protect your inventory
- nerfed wand of create monster
- DSM properties
- find objects with ^F
- spell/scroll writing depends on XL instead of Luck, bonus for Priests
- ranged/melee weapon autoswap
- invweight
- spells can be quivered
- changed HP regeneration
- early Quest
- potion of wonder
- relaxed object stacking
- weapon skill will show enchantment
- you learn spells for 60k turns immediately, destroying the book (indefinite polypiling)
- monsters cast with Power instead of a cooldown
- buffed some artifacts
- monster lookup
- new role/race combos: kni-dwa, mon-elf, pri-orc, tou-gno
- peaceful displacement!
- female monsters
- autounlock
- gremlins also steal intrinsics at daytime
- quadratic candle light radius
- shop contents are identified for Tourists (always start with an empty marker)
- spellbook weight depends on level
- partial resistances
- MC doesn't protect from elemental attacks
- no more Strength 18/xx
- Dragonbane comes with a saddle and unrestricts riding
- monsters can jump
- watch mode
- alignment penalties are applied after setting it to zero
- can throw equipment at pets
- can kill quest leader for access
- Ludios is guaranteed
- aprons have MC3
- boomerangs work like Mjöllnir (which always returns)
- Skilled wand of death without MR halves your HP and then deals 6d6 damage
- can't levitate on Plane of Water, but bubbles are visible
- protection spell only works if not wearing body armour
- restore ability doesn't
- unicorn horns don't affect attributes, cure a random effect
- spell fail rate increases Pw cost
- no more hungerless casting
- ring of carrying: +50 units per enchantment
- revised HP growth, buffing the Riders
- Elbereth doesn't work with an object on it, attacking scuffs it, conflict negates
- pit fiends can cast spells
- demon lords demand 50d500zm
- water elementals try to engulf and drown you
- new piety stat for sacrificing, can sacrifice gold and food
- create monster is a temporary summon
- magic chests in Minetown, Sokoban, Castle, Orcus, Quest Home
- Fake Towers can be a special room, but not guaranteed
- drowning is on a timer instead of instant
- altar conversion is easier, no Luck reduction but guaranteed minions
- buffed some Quest artifacts
- holes/trapdoors can drop you through branches
- scroll of recall draws monsters (pets) towards you
- gremlins acquire stolen properties
- you start without spellbooks but with the spell learnt
- greater HP growth in the early game
- the helm of opposite alignment works gradually
- zombiefication prevents HP regeneration
- container properties: greed, discovery, refrigeration
- xnethack spell success formula
- every role gets a spellbook difficulty warning
- conflict adds a free resistible attack to monsters in radius 8, doesn't anger peacefuls or break pacifist, but doesn't give alignment/experience/death drops
Grunthack
- Sokoban prize choice and new levels
- kobold/ogre/giant races (different sizes)
- object materials and properties
- racial monsters
- ~monster AI
- color alchemy
- Mines rivers, lava Gehennom
- racist shopkeepers
- zombies cause illness and eat brains
- slow stoning
- monsters cast player spells
- invisible objects
- BoH explosions levelports items and you
Sporkhack
- more interesting Caveperson and Knight patches
- Gehennom is lava mines
- locusts and grey funguses cause disease
- partial intrinsics
- DSM abilities
Hack'EM
- Elbereth nerf
- skill crosstraining
- dungeon Growths
- partial intrinsics
- object materials and properties
- potion brewing
- gem alchemy
- techniques
- shopkeeper services
- dtsund DSM
NerfHack
- nerf almost everything.
- showdamage, invweight
- partial intrinsics
- wish spreading
- no pet stealing
- no price ID
- new experience curve
- everything can erode away
- bracers
- dtsund DSM
- gem alchemy
- no random markers
- races: dhampir, grung (passive poison but need hydration)
- roles: cartomancer, undead slayer
- EvilHack zombies
- monsters: jewelry, flank, berserk, rabid, jump, wither
- Cav start with scales, Hea can see wounds, Tou has shops identified
- no mysterious force!