Difference between revisions of "Two-handed sword"

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A '''two-handed sword''' is a kind of [[two-handed]] [[melee]] [[weapon]]. It is one of the most damaging non-artifact weapons in the game.
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A '''two-handed sword''' is a kind of [[melee]] [[weapon]] that appears in ''[[NetHack]]''. It is one of the most damaging non-[[artifact weapon]]s in the game, and one of the most damaging among [[two-handed]] weapons.
  
== Two-handed sword skill ==
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==Generation==
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[[Barbarian]]s have a {{frac|2}} chance of starting the game with a [[Enchantment|+0]] two-handed sword as their starting sword.{{refsrc|src/u_init.c|44|version=NetHack 3.6.7|comment=Barbarian initial inventory}}{{refsrc|src/u_init.c|680|version=NetHack 3.6.7|comment=Barbarian inventory substitution; <code>rn2(100)</code> is used rather that <code>rn2(2)</code>}}
  
{{two-handed sword skill table}}
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Two-handed swords make up about 2.2% of randomly generated weapons (on the ground, as [[death drop]]s, and in [[shop]]s).
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One of the weapons guarded by the [[ghost]] on the [[Rogue level]] has a {{frac|2}} chance of being a two-handed sword, with an enchantment ranging from -1 to +3 and a {{frac|3|4}} chance of being [[cursed]].{{refsrc|src/extralev.c|328|version=NetHack 3.6.7}}
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Several monsters can be [[Monster starting inventory|generated with]] two-handed swords:
  
The two-handed sword skill covers the use of two-handed swords and [[tsurugi]]s. The only [[artifact weapon|artifact]] using the two-handed sword skill is the [[The Tsurugi of Muramasa]].
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* A [[strong]] [[humanoid]] monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a two-handed sword, unless they are being generated on the [[Rogue level]]: the base odds are {{frac|14}} for normal monsters, {{frac|12}} for a monster that is a [[M2_LORD|lord]] or [[nasty]], {{frac|10}} for a monster that is an [[M2_PRINCE|overlord]] or both a lord and nasty, and {{frac|8}} for a monster that is both nasty and an overlord.{{refsrc|src/makemon.c|527|version=NetHack 3.6.7|comment=Case for two-handed sword in "default" monster weapon generation}}
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* [[Croesus]] is always generated with a two-handed sword.{{refsrc|src/makemon.c|1308|version=NetHack 3.6.7}}
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* [[Player monster]]s, including those on the [[Astral Plane]], have an approximate 1.9% chance of generating with a two-handed sword before role replacements - [[Barbarian (player monster)|barbarians]] have a {{frac|4}} chance of receiving a two-handed sword in place of their initial primary weapon, bringing their odds to roughly 27%.{{refsrc|src/mplayer.c|171|version=NetHack 3.6.7}}
  
== Generation ==
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==Two-handed sword skill==
Two-handed swords make up about 2.2% of randomly generated weapons (on the ground, as [[death drop]]s, and in [[shop]]s). 
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{{two-handed sword skill table}}
  
In addition, [[strong]] humanoid monsters may be generated with a two-handed sword if they do not have a default weapon, especially if they are lords or overlords.{{refsrc|src/makemon.c|439|version=NetHack 3.6.0}}  [[Croesus]] is always generated with a two-handed sword.{{refsrc|src/makemon.c|1027|version=NetHack 3.6.0}}
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The two-handed sword skill covers the use of two-handed swords and [[tsurugi]]. [[The Tsurugi of Muramasa]] is an [[artifact]] tsurugi that uses the skill.
  
A [[Enchantment|+0]] two-handed sword is part of one of two starting weapon combinations for [[Barbarian]]s.{{refsrc|src/u_init.c|43|version=NetHack 3.6.0}}
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==Strategy==
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{{main|Two-handed}}
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Two-handed swords are solid early game weapons for their high damage rolls, particularly for weaker roles like [[Tourist]]s, but [[Two-handed#Wielding cursed two-handers|they can become a nuisance when cursed]] and are an unpopular choice to use past the [[Game stages#The mid game|mid-game]]. The #[[tip]] command can be used to get [[curse removal]] items out of a carried [[bag]], but most players will still prefer a one-handed and/or curse-resistant weapon to avoid this issue entirely.
  
== Strategy ==
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==History==
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The two-handed sword first appears in Hack 1.21 and Hack for PDP-11, which are based on [[Jay Fenlason's Hack]], and is included in the initial weapon list for [[Hack 1.0]].
  
Two-handed swords can become a nuisance when cursed, because [[Two-handed#Wielding cursed two-handers|they prevent you from doing a number of actions]], including actions that may be necessary to [[Curse removal|lift the curse]], such as casting [[spellbook of remove curse|remove curse]] or accessing [[holy water]] or a [[scroll of remove curse]] stashed in a [[container]].  Thus, in spite of their high damage potential, two-handed swords are unpopular after the [[Game stages#The mid game|mid game]].
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From Hack 1.0 to [[NetHack 3.0.10]], including some variants based on these versions, a two-handed sword can be [[name]]d [[Orcrist]], giving it a bonus d10 damage against [[Orc (monster)|orcs]] - prior to [[Hack 1.0.2]], naming Orcrist is not restricted to this weapon alone. In versions prior to [[NetHack 3.0.0]], which makes artifacts unique and once-per game, it is also possible to have multiple "Orcrists" by naming two-handed swords this way.
  
As of [[NetHack 3.6.0]], the #[[tip]] command allows players wielding cursed two-handed weapons to get items out of a container, by emptying it on the floor.  This makes curses on two-handed weapons slightly more manageable, but the other penalties of cursed two-handers still apply, so two-handed swords remain unpopular weapon choices.
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From NetHack 3.0.0 to NetHack 3.0.10, Orcrist uses the two-handed sword as its [[base item]] - [[NetHack 3.1.0]] changes it to an [[elven broadsword]].
  
 
==Variants==
 
==Variants==
 
===SLASH'EM===
 
===SLASH'EM===
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[[SLASH'EM]] adds [[Deathsword]], an artifact two-handed sword that is the second [[sacrifice gift]] for Barbarians.
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===SporkHack===
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In [[SporkHack]], successfully untrapping a [[land mine]] [[trap]] may generate a two-handed sword instead of a land mine item - this is a dual [[pun]] on [[Wikipedia:Claymore|claymore swords]] and [[Wikipedia:Claymore|claymore mines]].
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SporkHack introduces [[Lifestealer]], an artifact two-handed sword that functions similarly to [[Stormbringer]] and is generated in the hands of [[Vlad the Impaler]] - a comment in the code indicates that the choice of [[base item]] was deliberate to try and deter players from using the artifact themselves, as two-handed weapons were still considered unpopular at the time (and still are to an extent).
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===UnNetHack===
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In [[UnNetHack]], [[Thiefbane]] is an artifact two-handed sword carried by [[Black market (UnNetHack)#One-eyed Sam|One-eyed Sam]], the black market proprietor.
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===dNetHack===
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[[dNetHack]] adds the [[droven greatsword]], [[white vibrozanbato]] and [[gold-bladed vibrozanbato]] as weapons that use the two-handed sword skill.
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Carrying [[The Black Crystal]] increases a character's skill cap in two-handed swords by one. [[Dantalion]] is a [[Spirits (dNetHack)|spirit]] that grants skill in two-handed swords while bound.
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[[Aurumach Rilmani]] always generate with a [[Gold (material)|gold]] two-handed sword enchanted to at least +4, and [[Wandering pirate#Githyanki pirate|wandering githyanki pirates]] are generated with a two-handed sword.
  
SLASH'EM introduces the [[Deathsword]], an additional artifact two-handed sword, which is the second guaranteed sacrifice gift for Barbarians and has +14 damage and +5 to-hit against humans.  It is chaotic for wishing purposes, but would be a waste of a wish with all of the excellent chaotic SLASH'EM artifacts.
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There are a few artifact two-handed swords:
  
=== UnNetHack ===
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* The [[Atlantean Royal Sword]] is a neutral artifact that favors Barbarians, and is the first guaranteed sacrifice gift for Barbarians that start with a two-handed sword. It has +1d3 [[to-hit]] and deals double damage, and automatically [[shatter]]s the wielded weapons of targets it hits - Barbarians can also wield it in the offhand.
In [[UnNetHack]], [[Thiefbane]]'s base item class has been changed to two-handed sword.
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* [[Sol Valtiva (dNetHack)|Sol Valtiva]] is a chaotic artifact that favors [[fire giant]]s, and is the signature weapon of [[Lord Surtur]].
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* [[dNetHack artifacts#Genocide|Genocide]] is a lawful large [[intelligent artifact]] that is wielded by [[Bael]]. It has +1d10 to-hit and deals +1d20 [[fire]] damage against targets without [[fire resistance]], while dealing +6d6 fire damage to all monsters of the same race (or monster type if race does not apply) on the current level - if a monster is killed by that fire damage, a fiery explosion that deals 6d6 damage occurs centered on the monster. While the fire damage from this secondary attack does not affect the victim's inventory, the subsequent explosion can burn items in its range.
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* [[dNetHack artifacts#Doomscreamer|Doomscreamer]] is a chaotic and intelligent artifact wielded by [[Graz'zt (dNetHack)|Graz'zt]]. It has +1 to-hit and deals double damage against targets without [[acid resistance]], and grants acid resistance when wielded.
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* [[dNetHack artifacts#Sword of Onoel|The Sword of Onoel]] is a lawful and large intelligent artifact that is made of [[silver]] and grants +1d7 to-hit and +1d10 damage versus all monsters. While wielded, the Sword of Onoel grants [[automatic searching]] and [[blindness resistance]], and acts as a [[light source]]; targets that it strikes may be [[blind]]ed, [[gremlin]]s are reduced to dust, and [[Troll (monster class)|trolls]] are [[petrified]].
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===xNetHack===
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In [[xNetHack]], the [[Valkyrie]] [[quest artifact]] is changed to [[Sol Valtiva (xNetHack)|Sol Valtiva]], a chaotic artifact two-handed sword made of [[mithril]] that is the signature weapon of Lord Surtur.
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===notdNetHack===
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In [[notdNetHack]], in addition to dNetHack details, Dantalion is generated with an artifact two-handed sword called [[The Dread of Dantalion]] when summoned by an [[Illithanachronounbinder]].
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===EvilHack===
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In [[EvilHack]], [[The Sword of Kas]] is an artifact two-handed sword that appears in the hands of [[Kas]]. EvilHack also adds Lifestealer from SporkHack.
  
 
==References==
 
==References==
 
<references/>
 
<references/>
 
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{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
{{nethack-360}}
 

Latest revision as of 13:56, 22 April 2024

) Two-handed sword.png
Name two-handed sword
Appearance two-handed sword
Damage vs. small 1d12 (1-12)
Damage vs. large 3d6 (3-18)
To-hit bonus +0
Weapon skill two-handed sword
Size two-handed
Base price 50 zm
(+10/positive
enchant)
Weight 150
Material iron

A two-handed sword is a kind of melee weapon that appears in NetHack. It is one of the most damaging non-artifact weapons in the game, and one of the most damaging among two-handed weapons.

Generation

Barbarians have a 12 chance of starting the game with a +0 two-handed sword as their starting sword.[1][2]

Two-handed swords make up about 2.2% of randomly generated weapons (on the ground, as death drops, and in shops).

One of the weapons guarded by the ghost on the Rogue level has a 12 chance of being a two-handed sword, with an enchantment ranging from -1 to +3 and a 34 chance of being cursed.[3]

Several monsters can be generated with two-handed swords:

  • A strong humanoid monster with a weapon attack, the ability to wield weapons and no other ruleset governing its monster starting inventory has a chance of generating with a two-handed sword, unless they are being generated on the Rogue level: the base odds are 114 for normal monsters, 112 for a monster that is a lord or nasty, 110 for a monster that is an overlord or both a lord and nasty, and 18 for a monster that is both nasty and an overlord.[4]
  • Croesus is always generated with a two-handed sword.[5]
  • Player monsters, including those on the Astral Plane, have an approximate 1.9% chance of generating with a two-handed sword before role replacements - barbarians have a 14 chance of receiving a two-handed sword in place of their initial primary weapon, bringing their odds to roughly 27%.[6]

Two-handed sword skill

Two-handed sword
Max Role
Basic
Skilled
Expert

The two-handed sword skill covers the use of two-handed swords and tsurugi. The Tsurugi of Muramasa is an artifact tsurugi that uses the skill.

Strategy

Main article: Two-handed

Two-handed swords are solid early game weapons for their high damage rolls, particularly for weaker roles like Tourists, but they can become a nuisance when cursed and are an unpopular choice to use past the mid-game. The #tip command can be used to get curse removal items out of a carried bag, but most players will still prefer a one-handed and/or curse-resistant weapon to avoid this issue entirely.

History

The two-handed sword first appears in Hack 1.21 and Hack for PDP-11, which are based on Jay Fenlason's Hack, and is included in the initial weapon list for Hack 1.0.

From Hack 1.0 to NetHack 3.0.10, including some variants based on these versions, a two-handed sword can be named Orcrist, giving it a bonus d10 damage against orcs - prior to Hack 1.0.2, naming Orcrist is not restricted to this weapon alone. In versions prior to NetHack 3.0.0, which makes artifacts unique and once-per game, it is also possible to have multiple "Orcrists" by naming two-handed swords this way.

From NetHack 3.0.0 to NetHack 3.0.10, Orcrist uses the two-handed sword as its base item - NetHack 3.1.0 changes it to an elven broadsword.

Variants

SLASH'EM

SLASH'EM adds Deathsword, an artifact two-handed sword that is the second sacrifice gift for Barbarians.

SporkHack

In SporkHack, successfully untrapping a land mine trap may generate a two-handed sword instead of a land mine item - this is a dual pun on claymore swords and claymore mines.

SporkHack introduces Lifestealer, an artifact two-handed sword that functions similarly to Stormbringer and is generated in the hands of Vlad the Impaler - a comment in the code indicates that the choice of base item was deliberate to try and deter players from using the artifact themselves, as two-handed weapons were still considered unpopular at the time (and still are to an extent).

UnNetHack

In UnNetHack, Thiefbane is an artifact two-handed sword carried by One-eyed Sam, the black market proprietor.

dNetHack

dNetHack adds the droven greatsword, white vibrozanbato and gold-bladed vibrozanbato as weapons that use the two-handed sword skill.

Carrying The Black Crystal increases a character's skill cap in two-handed swords by one. Dantalion is a spirit that grants skill in two-handed swords while bound.

Aurumach Rilmani always generate with a gold two-handed sword enchanted to at least +4, and wandering githyanki pirates are generated with a two-handed sword.

There are a few artifact two-handed swords:

  • The Atlantean Royal Sword is a neutral artifact that favors Barbarians, and is the first guaranteed sacrifice gift for Barbarians that start with a two-handed sword. It has +1d3 to-hit and deals double damage, and automatically shatters the wielded weapons of targets it hits - Barbarians can also wield it in the offhand.
  • Sol Valtiva is a chaotic artifact that favors fire giants, and is the signature weapon of Lord Surtur.
  • Genocide is a lawful large intelligent artifact that is wielded by Bael. It has +1d10 to-hit and deals +1d20 fire damage against targets without fire resistance, while dealing +6d6 fire damage to all monsters of the same race (or monster type if race does not apply) on the current level - if a monster is killed by that fire damage, a fiery explosion that deals 6d6 damage occurs centered on the monster. While the fire damage from this secondary attack does not affect the victim's inventory, the subsequent explosion can burn items in its range.
  • Doomscreamer is a chaotic and intelligent artifact wielded by Graz'zt. It has +1 to-hit and deals double damage against targets without acid resistance, and grants acid resistance when wielded.
  • The Sword of Onoel is a lawful and large intelligent artifact that is made of silver and grants +1d7 to-hit and +1d10 damage versus all monsters. While wielded, the Sword of Onoel grants automatic searching and blindness resistance, and acts as a light source; targets that it strikes may be blinded, gremlins are reduced to dust, and trolls are petrified.

xNetHack

In xNetHack, the Valkyrie quest artifact is changed to Sol Valtiva, a chaotic artifact two-handed sword made of mithril that is the signature weapon of Lord Surtur.

notdNetHack

In notdNetHack, in addition to dNetHack details, Dantalion is generated with an artifact two-handed sword called The Dread of Dantalion when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, The Sword of Kas is an artifact two-handed sword that appears in the hands of Kas. EvilHack also adds Lifestealer from SporkHack.

References

  1. src/u_init.c in NetHack 3.6.7, line 44: Barbarian initial inventory
  2. src/u_init.c in NetHack 3.6.7, line 680: Barbarian inventory substitution; rn2(100) is used rather that rn2(2)
  3. src/extralev.c in NetHack 3.6.7, line 328
  4. src/makemon.c in NetHack 3.6.7, line 527: Case for two-handed sword in "default" monster weapon generation
  5. src/makemon.c in NetHack 3.6.7, line 1308
  6. src/mplayer.c in NetHack 3.6.7, line 171