Difference between revisions of "Strong"

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(Missed apelikes; adding to monster attribute category)
(Updating source references)
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A strong monster has twice the [[monster carrying capacity|carrying capacity]] of a non-strong monster of the same weight.
 
A strong monster has twice the [[monster carrying capacity|carrying capacity]] of a non-strong monster of the same weight.
  
Only strong monsters may wield [[two-handed]] weapons.{{refsrc|weapon.c|389}} A strong monster that is able to wield weapons may be generated with a [[battle-axe]], [[two-handed sword]], [[long sword]] or a [[lucern hammer]].{{refsrc|makemon.c|432}}  
+
Only strong monsters may wield [[two-handed]] weapons.{{refsrc|src/weapon.c|430|version=NetHack 3.6.0}} A strong monster that is able to wield weapons may be generated with a [[battle-axe]], [[two-handed sword]], [[long sword]] or a [[lucern hammer]].{{refsrc|src/makemon.c|470|version=NetHack 3.6.0}}  
  
Strong monsters cannot be pulled around with a [[grappling hook]].{{refsrc|apply.c|2568}}
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Strong monsters cannot be pulled around with a [[grappling hook]].{{refsrc|src/apply.c|3036|version=NetHack 3.6.0}}
  
 
==Effects for the player==
 
==Effects for the player==
Polymorphing into a strong monster sets your [[strength]] to 18/**, regardless of your base [[race]].{{refsrc|polyself.c|403}}  
+
Polymorphing into a strong monster sets your [[strength]] to 18/**, regardless of your base [[race]].{{refsrc|src/polyself.c|662|version=NetHack 3.6.0}}  
  
If your [[steed]] is strong and gets entangled in a [[spider web]], it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free.  This means that the probability is [[rnd]](2), or 50%.{{refsrc|trap.c|1029}}
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If your [[steed]] is strong and gets entangled in a [[spider web]], it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free.  This means that the probability is [[rnd]](2), or 50%.{{refsrc|src/trap.c|1269|version=NetHack 3.6.0}}
  
 
==List of strong monsters==
 
==List of strong monsters==
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* {{brown|w}} [[long worm]]
 
* {{brown|w}} [[long worm]]
 
* {{magenta|w}} [[purple worm]]
 
* {{magenta|w}} [[purple worm]]
* most {{white|A}} [[angelic being]]s with the exception of the [[Aleax]]
+
* most {{white|A}} [[angelic being]]s, with the exception of the [[Aleax]]
 
** {{green|A}} [[couatl]]
 
** {{green|A}} [[couatl]]
 
** {{white|A}} [[Angel]]
 
** {{white|A}} [[Angel]]
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**{{brown|E}} [[earth elemental]]
 
**{{brown|E}} [[earth elemental]]
 
**{{blue|E}} [[water elemental]]
 
**{{blue|E}} [[water elemental]]
* {{orange|J}} [[jabberwock]]
 
 
* all {{white|H}} [[giant|giant humanoid]]s
 
* all {{white|H}} [[giant|giant humanoid]]s
 
** {{red|H}} [[giant]]
 
** {{red|H}} [[giant]]
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** {{magenta|H}} [[titan]]
 
** {{magenta|H}} [[titan]]
 
** {{brown|H}} [[minotaur]]
 
** {{brown|H}} [[minotaur]]
 +
* {{orange|J}} [[jabberwock]]
 
* {{blue|M}} [[ettin mummy]]
 
* {{blue|M}} [[ettin mummy]]
 
* {{cyan|M}} [[giant mummy]]
 
* {{cyan|M}} [[giant mummy]]

Revision as of 23:36, 15 March 2016

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.

For the player stat, see Attribute#Strength.
Some monsters are strong. Unlike player strength, this is a Boolean property; either the monster is "strong" or it isn't.

Being strong has a number of effects for monsters and for players polymorphed into such monsters.

Effects for monsters

A strong monster has twice the carrying capacity of a non-strong monster of the same weight.

Only strong monsters may wield two-handed weapons.[1] A strong monster that is able to wield weapons may be generated with a battle-axe, two-handed sword, long sword or a lucern hammer.[2]

Strong monsters cannot be pulled around with a grappling hook.[3]

Effects for the player

Polymorphing into a strong monster sets your strength to 18/**, regardless of your base race.[4]

If your steed is strong and gets entangled in a spider web, it is treated as having a strength of 17 for the purpose of calculating its chance of breaking free. This means that the probability is rnd(2), or 50%.[5]

List of strong monsters

The following monsters are strong:

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.