Noble/dNetHack/Dwarf Noble
| Roles in dNetHack |
|---|
| Roles in notdNetHack |
- Not to be confused with the dwarf noble monster in some NetHack variants.
In dNetHack, notdNetHack and notnotdNetHack, the dwarven Noble (or dwarf Noble) is a combination of race and role that is available to the hero, and it is one of the many Noble combinations to have a distinct skill set, Quest branch and set of artifact gifts—dwarven Nobles share many of their traits with dwarf Knights as well.
As dwarves, they will always start the game as lawful.
Starting equipment
Each dwarven Noble starts with the following equipment:
- a +2 battle-axe (wielded)
- a +0 club
- a +0 knife
- +1 chain mail
- a +1 pair of gloves
- a +1 dwarvish cloak
- a +1 pair of high boots
- a random ring
- 3-6 uncursed tripe rations
- 3-6 uncursed food rations
- 3-6 uncursed torches
Any ring that is generated with an enchantment of +0 or lower is given a random enchantment from +1 to +3. All applicable starting equipment bears the seal of the hero's house.
Dwarven Nobles start with knowledge of all magical staves and all dwarven racial equipment.
Intrinsics
Dwarven Nobles gain the following intrinsic properties upon reaching the given experience levels:
- XL 7: speed
Attributes
Dwarven Nobles have 75 points to distribute among their starting attributes, while descendant dwarven Nobles have -10 points for a total of 65 to distribute.
The dwarven Noble's starting attributes are distributed as follows:
| Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
|---|---|---|---|---|---|---|---|
| Minimum attributes | 10 | 10 | 7 | 10 | 7 | 7 | 24 |
| Distribution percentages | 20% | 20% | 15% | 18% | 10% | 17% |
Skills
Dwarven Knights have the following skills available to them, which are the same as those of the dwarven Noble:
| Dwarf Knight skills | |
|---|---|
| Max | Skills |
| Basic |
|
| Skilled |
|
| Expert | |
| Master |
|
Dwarven Nobles start with Basic skill in axes and bare-handed combat. They use the intelligence stat to cast spells, and their role's special spell is protection, while their race's special spell is dig.
Special rules
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Rank titles
Dwarven Nobles are given their own rank titles on the status line for the corresponding experience levels, which are shared with dwarf Knights:
- XL 1-5: Khuzd
- XL 6-9: Felakgundu
- XL 10-13: Azaghal
- XL 14-17: Khuzdu-barak
- XL 18-21: Khuzdu-ganad
- XL 22-25: Khuzdu-kibil
- XL 26-29: Khuzdu-gathal
- XL 30: Zubd
Gods
The dwarven Noble's pantheon is much different from that of the usual Noble, and is shared with the dwarf Knight. Their first sacrifice gift is The Armor of Khazad-dum.
Abbathor acts as the vampiric unholy god for the pantheon, though this is not applicable outside of wizard mode.
The dwarven Noble's crowning title is always "the Lord of Moria", and their crowning gift will be Durin's Axe, an artifact axe.
Quest
The dwarf Noble has a much different quest from other Nobles: the hero faces Durin's Bane for The War-mask of Durin, an artifact mask of a dwarf. While worn, The War-mask of Durin grants fire resistance, acid resistance, poison resistance, and half spell damage, and grants flat +5 to-hit and damage bonuses for axe weapons if the wearer is a dwarf.
Strategy
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