Artifact

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An artifact is a rare and unique object. Most players sacrifice to their god because gods sometimes provide artifacts as gifts. Some NetHack players like to wish for artifacts, although it has been argued that a Barbarian pretending to know the correct spelling of the Eye of the Aethiopica is somewhat out-of-style.

The, the English definite article, is placed before the name of any artifact. For example, the blessed +2 Magicbane or the Orb of Fate. True to grammar, there can only be one of each artifact; if one that has already been generated (or your own quest artifact) is loaded in a bones level, it is converted into its base item type.

List of artifacts

See Source:artilist.h or the article for each artifact for more details.
Artifact name Base item type Alignment[1] Special properties Obtaining
Bell of Opening bell (silver bell) unaligned Invocation ritual. Detect secret doors & traps. Opening. Obtained by killing quest nemesis.
Book of the Dead spellbook (papyrus spellbook) unaligned Invocation ritual. Tame undead. Raise the dead. Obtained by killing the Wizard of Yendor.
Candelabrum of Invocation candelabrum unaligned Invocation ritual. Obtained by killing Vlad the Impaler.
Cleaver battle-axe (two-headed axe) neutral +d3 to-hit & +d6 damage. First sacrifice gift for Barbarians.
Demonbane long sword lawful +d5 to-hit & x2 damage to major demons. May be given to a new angelic being.
Dragonbane broadsword unaligned +d5 to-hit & x2 damage to dragons.
Excalibur long sword lawful +d5 to-hit & +d10 damage. Drain resistance. Searching. Hostile demon princes. Monster tracking. Intelligent. May be produced for lawful adventurers at fountains. Lawful crowning gift.
The Eye of the Aethiopica amulet of ESP (random amulet) neutral Magic resistance. Energy regeneration. Half spell damage. Branchport. Intelligent. Quest artifact of Wizards.
The Eyes of the Overworld pair of lenses neutral Astral vision. Protection against blindness & gazes. Enlightenment. Intelligent. Quest artifact of Monks.
Fire Brand long sword unaligned +d5 to-hit & x2 damage to non-fire-resistant monsters. Fire resistance.
Frost Brand long sword unaligned +d5 to-hit & x2 damage to non-cold-resistant monsters. cold resistance.
Giantslayer long sword neutral +d5 to-hit & x2 damage to giants.
Grayswandir silver saber lawful +d5 to-hit & x2 damage. Protection against hallucination.
Grimtooth orcish dagger (crude dagger) chaotic +d2 to-hit & +d6 damage.
The Heart of Ahriman luckstone neutral Stealth. Levitation. +d5 to-hit & x2 damage. Intelligent. Quest artifact of Cavepeople.
The Longbow of Diana bow chaotic +d5 to-hit. Telepathy. Reflection. Create arrows. Intelligent. Quest artifact of Rangers.
The Magic Mirror of Merlin mirror (looking glass) lawful Magic resistance. Telepathy. x2 to some spell damage. Rumors. Intelligent. Quest artifact of Knights.
Magicbane athame neutral +d3 to-hit. Special damage. Magic resistance. Protects against cursing. First sacrifice gift for Wizards.
The Master Key of Thievery skeleton key (key) chaotic Warning. Half physical damage. Teleport control. Rumors. Untraps. Intelligent. Quest artifact of Rogues.
The Mitre of Holiness helm of brilliance (random helmet) lawful Fire resistance. Half damage from undead & demons. Energy boost. Intelligent. Quest artifact of Priests.
Mjollnir war hammer neutral +d5 to-hit & +d24 damage to non-shock-resistant monsters. Can return when thrown. First sacrifice gift for Valkyries.
Ogresmasher war hammer unaligned +d5 to-hit & x2 damage to ogres.
The Orb of Detection crystal ball (glass orb) lawful Magic resistance. Half spell damage. Telepathy. Invisibility. Intelligent. Quest artifact of Archeologists.
The Orb of Fate crystal ball (glass orb) neutral Half physical damage. Half spell damage. Warning. Luck. Level teleport. Intelligent. Quest artifact of Valkeries.
Orcrist elven broadsword (runed broadsword) chaotic +d5 to-hit & x2 damage to orcs. May be produced by naming an ordinary elven broadsword Orcrist.
The Platinum Yendorian Express Card credit card neutral Magic resistance. Half spell damage. Telepathy. Charging. Intelligent. Quest artifact of Tourists.
The Sceptre of Might mace lawful +d5 to-hit & x2 damage to cross-aligned monsters. Magic resistance. Conflict. Intelligent. Quest artifact of Cavepeople.
Snickersnee katana (samurai sword) lawful +d8 damage. First sacrifice gift for Samurai.
The Staff of Aesculapius quarterstaff (staff) neutral x2 damage & level drain to non-drain-resistant monsters. Hungerless regeneration. Drain resistance. Healing, curses sickness, blindness, & sliming. Intelligent. Quest artifact of Healers.
Sting elven dagger (runed dagger) chaotic +d5 to-hit & x2 damage to orcs. Warning of orcs. Cuts through webs. May be produced by naming an ordinary elven dagger Sting.
Stormbringer runesword chaotic +d5 to-hit, +d2 damage & level drain to non-drain-resistant monsters. Drain resistance. Bloodthirsty. Intelligent. Chaotic crowning gift.
Sunsword long sword lawful +d5 to-hit & x2 damage to undead. Light. Protection from light-based blinding. May be given to a new angelic being.
Trollsbane morning star unaligned +d5 to-hit & x2 damage to trolls.
The Tsurugi of Muramasa tsurugi (long samurai sword) lawful +d8 damage. 5% chance of extra damage, including possible beheading. Luck. Intelligent. Quest artifact for Samurai.
Vorpal Blade long sword neutral +d5 to-hit & +1 damage. 5% chance of beheading. Instantly kills jabberwocks. Neutral crowning gift.
Werebane silver saber unaligned +d5 to-hit & x2 damage to werecreatures.

References

  1. The hero's quest artifact and any guaranteed sacrifice gifts are adjusted to the hero's starting alignment. For example, for a wizard who starts chaotic, Magicbane and The Eye of the Aethiopica are generated chaotic. See Source:artifact.c#line54.

See also

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