Difference between revisions of "Pick up"

From NetHackWiki
Jump to navigation Jump to search
(mention autopickup)
(Clarifying exceptions)
Line 5: Line 5:
  
 
== Exceptions ==
 
== Exceptions ==
The [[options#pickup_burden|pickup burden]] option sets an encumbrance limit. If an item you attempt to pick up would take you to that limit, you will be prompted to confirm.
+
The [[options#pickup_burden|pickup burden]] option sets an encumbrance limit. If an item you attempt to pick up would take you to that limit, you will be prompted to confirm. If the item would take you past your maximum [[Encumbrance|carrying capacity]], you can't pick it up, unless the item is a [[loadstone]].
  
If you are [[polymorph]]ed into a creature without hands, you can't pick up.
+
If you have already filled all of your knapsack slots, you can't pick up any further items unless they stack with your current inventory or the item is a loadstone.
  
If you are [[levitating]] you can't pick up.
+
If you are [[polymorph]]ed into a creature without hands, you can't pick anything up unless your form has another means of doing so (e.g. [[canine]]s and their mouth).
  
If you have already filled your knapsack slots, you can't pick up, unless the item is a [[loadstone]].
+
[[Levitating]] prevents you picking up items off the ground unless you have a [[bullwhip]] on hand.
  
If the item would take you past your maximum [[Encumbrance|carrying capacity]], you can't pick it up, unless the item is a [[loadstone]].
+
A cross-aligned [[quest artifact]] is likely to evade your grasp and prevent you picking it up.
  
A cross aligned [[quest artifact]] is likely to evade your grasp.
+
== Monsters==
 
+
[Monsters]] can pick up items from the floor as well. Whether a monster is willing to pick up a specific class of item is defined by the monster's [[Monster attribute|attributes]]:{{refsrc|src/monmove.c|1020|version=NetHack 3.6.6}}
== Monsters ==
 
 
 
[[Monsters]] can pick up items from the floor as well. Whether a monster is willing to pick up a specific class of item is defined by the monster's [[Monster attribute|attributes]]:{{refsrc|src/monmove.c|1020|version=NetHack 3.6.6}}
 
  
 
{|class="wikitable"
 
{|class="wikitable"

Revision as of 07:36, 13 January 2021

Keyboard commands
~ ! @ # $ % ^ & * ( ) _ = +
Q W E R T Y U I O P { } |
q w e r t y u i o p [ ] \
A S D F G H J K L : "
a s d f g h j k l ; '
Z X C V B N M < > ?
z x c v b n m , . /
q w e r t u i o p Alt
a s d f j l Alt
c v n m ? Alt
A C R T O Alt
a c d o p r t [ Ctrl

You can pick up items from the dungeon floor using the , key. If there is only one item or stack in your square, you will usually pick it up without further prompting; otherwise you will be asked which items you want to pick up, where you can use menu controls to refine your selection. You can press m, to pick up items off the floor using a menu, even if you're using menustyle:traditional.

Picking items up normally uses an action. You can also configure autopickup, which will allow you automatically to pick up items on the square you move onto; autopickup does not take any time.

Exceptions

The pickup burden option sets an encumbrance limit. If an item you attempt to pick up would take you to that limit, you will be prompted to confirm. If the item would take you past your maximum carrying capacity, you can't pick it up, unless the item is a loadstone.

If you have already filled all of your knapsack slots, you can't pick up any further items unless they stack with your current inventory or the item is a loadstone.

If you are polymorphed into a creature without hands, you can't pick anything up unless your form has another means of doing so (e.g. canines and their mouth).

Levitating prevents you picking up items off the ground unless you have a bullwhip on hand.

A cross-aligned quest artifact is likely to evade your grasp and prevent you picking it up.

Monsters

[Monsters]] can pick up items from the floor as well. Whether a monster is willing to pick up a specific class of item is defined by the monster's attributes:[1]

Item class Monster attribute required to pick up
Gold monsters which like gold
Weapons, armor, gems, food (except corpses) monsters which can pick up weapons and food
Amulets, potions, scrolls, wands, rings, spellbooks monsters which can pick up magical items
Boulders monsters which can throw boulders (when not in Sokoban)
Gems (excluding rocks and gray stones) monsters which like gems
Pick-axes monsters which need a pick-axe to tunnel through walls

In addition to the above, intelligent monsters will pick up items that are useful to their specific situation:[2]

A different set of rules govern if/when monsters will use the items they pick up, depending on whether it's considered a defensive item, offensive item or miscellaneous item.

References