Difference between revisions of "Pick up"

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{{Keyboard Commands}}
 
{{Keyboard Commands}}
{{todo|Information on what monsters can/will pick up would be nice.}}
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You can '''pick up''' items from the dungeon floor using the {{kbd|,}} key. If there is only one item or stack in your square, you will usually pick it up without further prompting; otherwise you will be asked which items you want to pick up, where you can use [[menu controls]] to refine your selection. You can press {{kbd|m}}{{kbd|,}} to pick up items off the floor using a menu, even if you're using [[option#menustyle|menustyle:traditional]].
You can '''pick up''' items from the dungeon floor using the {{kbd|,}} key. If there is only one item or stack in your square, you will usually pick it up without further prompting; otherwise you will be asked which items you want to pick up. Pressing {{kbd|,}} again will select every item.
 
  
== Exceptions ==
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The [[options#pickup_burden|pickup burden]] option sets an [[encumbrance]] limit. If an item you attempt to pick up would take you past that limit, you will be prompted to confirm, unless the item is a [[loadstone]].
The [[options#pickup_burden|pickup burden]] option sets an encumbrance limit. If an item you attempt to pick up would take you to that limit, you will be prompted to confirm.
 
  
If you are polymorphed into a creature without hands, you can't pick up.
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Picking items up normally uses an action. You can also configure [[autopickup]], which will allow you automatically to pick up items on the square you move onto; autopickup does not take any time.
  
If you are levitating you can't pick up.
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==Exceptions==
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If the item would take you past your maximum [[Encumbrance|carrying capacity]], you can't pick it up, unless the item is a loadstone.
  
If you have already filled your knapsack slots, you can't pick up, unless the item is a [[loadstone]].
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If you have already filled all of your 52 knapsack slots (<tt>a-zA-Z</tt>), you can't pick up any further items unless they stack with your current inventory, or the item is [[gold]] (which gets the letter <tt>$</tt>) or a loadstone (which gets <tt>#</tt>).
  
If the item would take you past your maximum carrying capacity, you can't pick it up, unless the item is a [[loadstone]].
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If you are [[polymorph]]ed into a creature without hands, you can't pick anything up unless your form has another means of doing so (e.g. [[canine]]s and their mouths, or [[whirly]] monsters).
  
A cross aligned [[quest artifact]] is likely to evade your grasp.
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[[Levitating]] prevents you picking up items off the ground unless you have a [[bullwhip]] on hand.
  
{{stub}}
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A cross-aligned [[quest artifact]] is likely to evade your grasp and prevent you picking it up.
{{nethack-343}}
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== Monsters==
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[[Monsters]] can pick up items from the floor as well. Whether a monster is willing to pick up a specific class of item is defined by the monster's [[Monster attribute|attributes]]:{{refsrc|src/monmove.c|1020|version=NetHack 3.6.6}}
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{|class="wikitable"
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! Item class !! Monster attribute required to pick up
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|-
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| [[Zorkmid|Gold]] || monsters which like gold
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|-
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| [[Weapon]]s, [[armor]], [[gem]]s, [[food]] (except [[corpse]]s) || monsters which can pick up weapons and food
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|-
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| [[Amulet]]s, [[potion]]s, [[scroll]]s, [[wand]]s, [[ring]]s, [[spellbook]]s || monsters which can pick up magical items
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|-
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| [[Boulder]]s (when not in [[Sokoban]]) || monsters which can throw boulders
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|-
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| [[Gem]]s (excluding [[rock]]s and [[gray stone]]s) || monsters which like gems
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|-
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| [[Pick-axe]]s || monsters which need a pick-axe to tunnel through walls
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|}
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In addition to the above, [[intelligent monster]]s will pick up items that are useful to their specific situation:{{refsrc|src/muse.c|2047|version=NetHack 3.6.6}}
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* if the monster is not already [[invisible]], and the monster has no [[gaze attack]], they will pick up charged [[Wand of make invisible|wands of make invisible]] and [[Potion of invisibility|potions of invisibility]];
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* if the monster is not already [[Speed#Monsters|fast]], they will pick up charged [[Wand of speed monster|wands of speed monster]] and [[Potion of speed|potions of speed]];
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* if the monster is not [[floating]], they will pick up charged [[Wand of digging|wands of digging]];
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* if the monster has difficulty less than 6, they will pick up charged [[Wand of polymorph|wands of polymorph]];
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* they will always pick up charged [[Wand of striking|wands of striking]], [[Wand of teleportation|teleportation]], and [[Wand of create monster|create monster]];
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* they will always pick up charged [[ray]] wands (e.g. [[Wand of death|wands of death]]);
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* they will always pick up the following potions:
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** [[Potion of healing|potions of healing]], [[Potion of extra healing|extra healing]], and [[Potion of full healing|full healing]];
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** [[Potion of polymorph|potions of polymorph]];
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** [[Potion of gain level|potions of gain level]];
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** [[Potion of paralysis|potions of paralysis]];
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** [[Potion of sleeping|potions of sleeping]];
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** [[Potion of acid|potions of acid]];
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** [[Potion of confusion|potions of confusion]];
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** [[Potion of blindness|potions of blindness]] (if the monster has no [[gaze attack]]);
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* they will always pick up the following scrolls:
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** [[Scroll of teleportation|scroll of teleportation]];
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** [[Scroll of create monster|scroll of create monster]];
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** [[Scroll of earth|scroll of earth]];
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** [[Scroll of fire|scroll of fire]];
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* if the monster is not [[nonliving]], they will pick up [[Amulet of life saving|amulets of life saving]];
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* they will always pick up [[Amulet of reflection|amulets of reflection]];
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* non-[[unicorn]]s will pick up non-cursed [[unicorn horn]]s;
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* if the monster can blow (roughly, has a head and breathes), they will pick up charged [[Frost horn|frost]] and [[fire horn]]s;
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* if the monster is wearing [[gloves]], they will pick up [[chickatrice]] and [[cockatrice]] corpses;
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* they will always pick up [[chickatrice]] and [[cockatrice]] eggs;
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* if the monster is not themselves [[Stoning resistance|resistant to stoning]], they will pick up corpses that cure stoning (e.g. [[lizard]]s), as well as [[tin]]s of the same (if they can eat tins).
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A different set of rules govern if/when monsters will use the items they pick up, depending on whether it's considered a [[defensive item]], [[offensive item]] or [[miscellaneous item]].
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== References ==
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<references/>
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{{nethack-366}}
 
[[Category:Commands]]
 
[[Category:Commands]]

Latest revision as of 18:39, 3 June 2021

Keyboard commands
~ ! @ # $ % ^ & * ( ) _ = +
Q W E R T Y U I O P { } |
q w e r t y u i o p [ ] \
A S D F G H J K L : "
a s d f g h j k l ; '
Z X C V B N M < > ?
z x c v b n m , . /
q w e r t u i o p Alt
a s d f j l Alt
c v n m ? Alt
A C R T O Alt
a c d o p r t [ Ctrl

You can pick up items from the dungeon floor using the , key. If there is only one item or stack in your square, you will usually pick it up without further prompting; otherwise you will be asked which items you want to pick up, where you can use menu controls to refine your selection. You can press m, to pick up items off the floor using a menu, even if you're using menustyle:traditional.

The pickup burden option sets an encumbrance limit. If an item you attempt to pick up would take you past that limit, you will be prompted to confirm, unless the item is a loadstone.

Picking items up normally uses an action. You can also configure autopickup, which will allow you automatically to pick up items on the square you move onto; autopickup does not take any time.

Exceptions

If the item would take you past your maximum carrying capacity, you can't pick it up, unless the item is a loadstone.

If you have already filled all of your 52 knapsack slots (a-zA-Z), you can't pick up any further items unless they stack with your current inventory, or the item is gold (which gets the letter $) or a loadstone (which gets #).

If you are polymorphed into a creature without hands, you can't pick anything up unless your form has another means of doing so (e.g. canines and their mouths, or whirly monsters).

Levitating prevents you picking up items off the ground unless you have a bullwhip on hand.

A cross-aligned quest artifact is likely to evade your grasp and prevent you picking it up.

Monsters

Monsters can pick up items from the floor as well. Whether a monster is willing to pick up a specific class of item is defined by the monster's attributes:[1]

Item class Monster attribute required to pick up
Gold monsters which like gold
Weapons, armor, gems, food (except corpses) monsters which can pick up weapons and food
Amulets, potions, scrolls, wands, rings, spellbooks monsters which can pick up magical items
Boulders (when not in Sokoban) monsters which can throw boulders
Gems (excluding rocks and gray stones) monsters which like gems
Pick-axes monsters which need a pick-axe to tunnel through walls

In addition to the above, intelligent monsters will pick up items that are useful to their specific situation:[2]

A different set of rules govern if/when monsters will use the items they pick up, depending on whether it's considered a defensive item, offensive item or miscellaneous item.

References