Difference between revisions of "You feel"

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{{message|You feel in touch with the cosmos.|As above while hallucinating.}}
 
{{message|You feel in touch with the cosmos.|As above while hallucinating.}}
  
==Character attributes==
+
==Character properties==
 
The following are associated with [[attribute]]s and player traits.
 
The following are associated with [[attribute]]s and player traits.
  
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====Prayer====
 
====Prayer====
 
{{message|You feel in good health again.|You [[pray]]ed successfully and restored one or more [[attribute]]s that had been lowered.}}
 
{{message|You feel in good health again.|You [[pray]]ed successfully and restored one or more [[attribute]]s that had been lowered.}}
 +
 +
===Other properties===
 +
{{message|You feel self-knowledgeable.|You were [[enlightenment|enlightened]], e.g. by using a [[wand of enlightenment|wand]] or [[potion of enlightenment]].
  
 
==Dungeon features==
 
==Dungeon features==
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*''You feel a lack of something.'' ([[Potion of object detection]], no objects on level)
 
*''You feel a lack of something.'' ([[Potion of object detection]], no objects on level)
 
*''You feel rather tired.'' ([[Potion of sleeping]])
 
*''You feel rather tired.'' ([[Potion of sleeping]])
 +
 +
*''You feel full of awe.'' (Drank [[holy water]] while not a [[demon]] or [[undead]])
 +
*''You feel quite proud of yourself.'' (Drank [[unholy water]] while [[Chaotic]], a [[demon]], or [[undead]])
 +
*''You feel full of dread.'' (Drank [[unholy water]] while [[Lawful]] or [[Neutral]])
  
 
===Scrolls===
 
===Scrolls===
 +
{{message|You feel charged up!|You read a non-cursed [[scroll of charging]] while confused.}}
 +
{{message|You feel discharged|As above, but the scroll was cursed.}}
 +
{{message|You have a feeling of loss.|You attempted to charge an non-chargeable item.}}
 
{{message|You feel very greedy.|You read a cursed [[scroll of gold detection]], and there are traps on the level.}}
 
{{message|You feel very greedy.|You read a cursed [[scroll of gold detection]], and there are traps on the level.}}
 +
 +
===Wands===
 +
{{message|You feel vibrations.|A beam-type wand was zapped, but it was blocked by a door while out of your sight.}}
  
 
==Other magical effects==
 
==Other magical effects==
 +
 
===Genocide===
 
===Genocide===
 
{{message|You feel dead inside.|You [[genocide]]d your original race or role while polymorphed into another form.}}
 
{{message|You feel dead inside.|You [[genocide]]d your original race or role while polymorphed into another form.}}
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{{message|You feel like a new <race>!|You [[polymorph#polymorphing into your own race|polymorphed into your own race]].}}
 
{{message|You feel like a new <race>!|You [[polymorph#polymorphing into your own race|polymorphed into your own race]].}}
 
{{message|You feel like a new <monster>!|You polymorphed into a monster while already being that monster; this is treated as returning to your normal form, then immediately resuming your previous form.}}
 
{{message|You feel like a new <monster>!|You polymorphed into a monster while already being that monster; this is treated as returning to your normal form, then immediately resuming your previous form.}}
 +
 +
{{message|[[You feel shuddering vibrations]].|You polymorphed a pile of items (armor, corpses, gold and/or scrolls) with a [[wand of polymorph|wand]] or spell of {{spell of|polymorph}}.}}
 +
  
 
===Teleporting===
 
===Teleporting===
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{{message|You feel guilty losing your pet like this.|You displaced your pet into a trap, killing it; this incurs a -15 alignment penalty and [[anger]]s your god.}}
 
{{message|You feel guilty losing your pet like this.|You displaced your pet into a trap, killing it; this incurs a -15 alignment penalty and [[anger]]s your god.}}
  
===Monster spells===
+
===General monster actions===
 
{{message|You feel that monsters are aware of your presence.|A nearby monster has cast the [[aggravate monster]] [[monster spell|spell]], waking up all sleeping monsters on the level; there is a one-fifth chance that paralyzed monsters are unparalyzed.}}
 
{{message|You feel that monsters are aware of your presence.|A nearby monster has cast the [[aggravate monster]] [[monster spell|spell]], waking up all sleeping monsters on the level; there is a one-fifth chance that paralyzed monsters are unparalyzed.}}
 +
{{message|You feel aggravated at the invisible <monster>.|A monster drank a cursed potion of invisibility, revealing its location to you.}}
  
 
===[[Foocubus#Messages|Foocubus]] encounters===
 
===[[Foocubus#Messages|Foocubus]] encounters===
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*''You feel threatened'' (Uncursed [[potion of monster detection]], but there was nothing to detect)
 
*''You feel threatened'' (Uncursed [[potion of monster detection]], but there was nothing to detect)
 
*''You feel lonely'' ([[Blessed]] [[potion of monster detection]], but there was nothing to detect)
 
*''You feel lonely'' ([[Blessed]] [[potion of monster detection]], but there was nothing to detect)
*''You feel charged up'' ([[Confused]] [[charging]])
 
 
*''[[You feel guilty]]'' (Reading [[blessed]] [[scroll of punishment]], or eating non-vegetarian food as a [[monk]], or killing a [[co-aligned]] [[unicorn]])
 
*''[[You feel guilty]]'' (Reading [[blessed]] [[scroll of punishment]], or eating non-vegetarian food as a [[monk]], or killing a [[co-aligned]] [[unicorn]])
 
*''[[You feel like someone is helping you]]'' (Curse removed from inventory items, even if none of them were cursed)
 
*''[[You feel like someone is helping you]]'' (Curse removed from inventory items, even if none of them were cursed)
*''[[You feel shuddering vibrations]]'' ([[Polymorph]] pile of armor, corpses, gold or scrolls)
 
*''You feel self-knowledgeable'' (Being enlightened)
 
 
*''You feel giddy/like sitting in a corner'' (Trying on a [[dunce cap]] when your previous [[Attribute#Intelligence|Intelligence]] was less than/greater or equal to 6.)
 
*''You feel giddy/like sitting in a corner'' (Trying on a [[dunce cap]] when your previous [[Attribute#Intelligence|Intelligence]] was less than/greater or equal to 6.)
 
*''You feel as if you need some help'' - (Something in your inventory was [[curse items|cursed]])
 
*''You feel as if you need some help'' - (Something in your inventory was [[curse items|cursed]])
 
*''You feel besieged.'' (Overcrowding in the endgame)
 
*''You feel besieged.'' (Overcrowding in the endgame)
*''You feel vibrations'' (A beam type wand was zapped, but it was blocked by a door out of sight).
 
*''You feel full of awe.'' (Drank [[holy water]] while not a [[demon]] or [[undead]])
 
*''You feel quite proud of yourself.'' (Drank [[unholy water]] while [[Chaotic]], a [[demon]], or [[undead]])
 
*''You feel full of dread.'' (Drank [[unholy water]] while [[Lawful]] or [[Neutral]])
 
 
*''You feel vaguely nervous.'' (Message generated randomly after killing the [[Wizard of Yendor]]. No effect.)
 
*''You feel vaguely nervous.'' (Message generated randomly after killing the [[Wizard of Yendor]]. No effect.)
 
*''You have a feeling of loss. ''(You attempted to [[charge]] something that can't be charged)
 
 
*''You feel a strange sense of loss. ''(Hit by wand of cancellation and got an item cancelled, possible in SLASH'EM only)
 
*''You feel a strange sense of loss. ''(Hit by wand of cancellation and got an item cancelled, possible in SLASH'EM only)
 
*''You feel a malignant aura surround you.'' (Random inventory items were [[cursed]])
 
*''You feel a malignant aura surround you.'' (Random inventory items were [[cursed]])
 
*''You feel rushing air tickle your nose.'' (You [[apply|applied]] a [[Tin whistle]] while deaf.)
 
*''You feel rushing air tickle your nose.'' (You [[apply|applied]] a [[Tin whistle]] while deaf.)
*''You feel aggravated at the invisible [monster].'' (The monster drank a cursed [[potion of invisibility]], revealing its location to you.)
 
  
 
==References==
 
==References==

Revision as of 10:00, 13 January 2020

There are several messages starting with "You feel" that are associated with various features and attributes of NetHack. These messages are generated by means of the text output function You_feel in pline.c.

Intrinsic and extrinsic feelings

The following are associated with intrinsics and extrinsics.

Aggravate monster

You feel that eating <creature> was a bad idea.
You gained the intrinsic permanently by eating a cat or dog, unless you are an orc or Caveman.
You feel less attractive.
You lost the intrinsic due to a gremlin attacking you at night.

Disintegration resistance

You feel very firm.
You gained disintegration resistance from eating an appropriate corpse, e.g. that of a black dragon.
You feel totally together, man.
As above, while hallucinating.

Warning

You feel sensitive!
You gained the warning intrinsic after reaching the appropriate experience level (i.e. XL 7 as a Monk, or XL 15 as a Caveman, Healer, Priest, or Wizard).
You feel less sensitive!
You lost the intrinsic due to level drain.

Poison resistance

You feel healthy.
You acquired poison resistance from reaching XL 3 as a Monk, or from eating an appropriate corpse (e.g. quasit, killer bee); the former will add an exclamation point.
You feel especially healthy.
As above, but you had extrinsic poison resistance from another worn object.
You feel hardy!
You reached XL 20 as a Tourist.
You feel a little sick!
You lost the intrinsic due to level drain or a gremlin attack.

Fire resistance

You feel a momentary chill.
You gained the fire resistance intrinsic from eating an appropriate corpse (e.g. fire giant).
You be chillin'.
As above, while hallucinating.
You feel cool!
You gained the intrinsic by reaching XL 11 as a Monk, or XL 20 as a Priest.)
You feel warmer.
You lost the intrinsic due a to a gremlin attack or level drain (which adds an exclamation point).
You don't feel hot!
You were hit by a ray of fire (e.g. hell hound, wand of fire) with fire resistance.
The fire doesn't feel hot!
You were hit by a monster's fire-element melee fire attack (e.g. fire ant) with fire resistance.
You feel rather warm.
You zapped yourself with a ray from a wand of fire or fire horn with fire resistance.
You feel mildly warm.
You were hit with a passive fire attack (e.g. red mold) with fire resistance.
You feel mildly hot.
A monster engulfing you tried to do fire damage (e.g. steam vortex), but you have fire resistance.
You're enveloped in flames. But you resist the effects.
You were hit by a monster's fire spell (i.e. fire vampire in SLASH'EM) with fire resistance.
It seems quite tasty.
You quaffed scalding hot water from a sink with fire resistance.
You are hit by molten lava.
A nearby boulder falling into lava splashes it on you, but you have fire resistance. Without resistance this message has an exclamation mark instead.
Oh look, what a pretty fire in your <hands>.
You read a scroll of fire while confused, and you have fire resistance.
You feel a pleasant warmth in your <hands>.
As above while blind.
You aren't hurt!
Something in your inventory being destroyed (e.g. wand destroyed by lightning) does fire damage, but you have fire resistance.

Cold resistance

You feel full of hot air.
You gained the cold resistance intrinsic from eating an appropriate corpse (e.g. winter wolf, yeti).
You feel warm!
You gainted the intrinsic by reaching XL 13 as a Monk.
You feel cooler.
You lost the intrinsic to a gremlin attack or level drain; the latter will add an exclamation point.
You don't feel cold.
You were hit by a ray of cold (e.g. winter wolf, wand of cold) with cold resistance.
The frost doesn't seem cold!
You were hit by a monster's cold-element melee attack (e.g. the touch attack of liches) with cold resistance.
You feel a little chill.
You zapped yourself with a ray of cold with cold resistance.
You feel a mild chill.
You were hit by a passive cold attack (e.g. blue jelly) with cold resistance.
You feel mildly chilly.
A monster engulfing you dealt cold damage (i.e. ice vortex), but you have cold resistance.
You're covered in frost. But you resist the effects.
You were hit by a monster's cold spell (i.e. Asmodeus) with cold resistance.

Sleep resistance

You feel wide awake.
You gained the sleep resistance intrinsic from eating the appropriate corpse (e.g. any kind of elf).
You feel awake!
You gained the intrinsic by reaching XL 4 as an elf.
You feel tired!
You lost the intrinsic due to level drain or a gremlin attack; this is not to be confused with the same message from a magic trap.

Shock resistance

Your health currently feels amplified!
You gained the shock resistance intrinsic from eating an appropriate corpse (e.g. electric eel, storm giant).
You feel grounded in reality.
As above while hallucinating.
You feel insulated!
You gained the intrinsic by reaching XL 15 as a Monk.
You feel conductive!
You lost the intrinsic due to a gremlin attack or level drain.
You feel a mild tingle.
You were hit shock damage from a passive attack or engulfing monster (e.g. energy vortex) with shock resistance.

Invisible

You feel hidden!
You permanently gained the invisibility intrinsic by eating a stalker corpse while already (temporarily) invisible.
You feel rather itchy under your mummy wrapping.
You attempted to become invisible while wearing a mummy wrapping.

See invisible

You see an image of someone stalking you.
You gained the see invisible intrinsic by quaffing from a fountain.
You feel transparent.
As above while blind.
You feel very self-conscious.
As above while blind and also invisible.


Your vision becomes clear!
You gained the intrinsic from sitting on a throne.


You thought you saw something!
You lost the intrinsic to a gremlin attack.
You tawt you taw a puttie tat!
As above while hallucinating.

Protection

You feel vulnerable.
You lost intrinsic protection to a gremlin attack.

Searching

You feel perceptive!
You gained automatic searching from reaching XL 9 as a Monk, or XL 10 as an Archaeologist, Rogue, or Tourist.

Speed

You feel quick!
You gained intrinsic speed by reaching XL 7 as a Barbarian, Caveman, Knight, or Valkyrie.
Your quickness feels more natural.
You gained intrinsic speed from a wand of speed monster while wearing speed boots.
You feel slow!
You lost intrinsic speed as a result of level drain.

Teleportitis

You feel very jumpy.
You gained the teleportitis intrinsic from eating an appropriate corpse (e.g. any nymph).
You feel diffuse.
As above while halluncinating.
You feel less jumpy.
You lost the intrinsic due to a gremlin attack.

Teleport control

You feel controlled!
You gained intrinsic teleport control by reaching XL 17 as a Wizard or Monk.
You feel uncontrolled!
You lost the intrinsic through level drain]].
You feel in control of yourself.
You gained the teleport control intrinsic from eating an appropriate corpse (e.g. tengu).
You feel centered in your personal space.
As above while hallucinating.

Telepathy

You feel a strange mental acuity.
You gained intrinsic telepathy from eating an appropriate corpse (e.g. floating eye).
You feel in touch with the cosmos.
As above while hallucinating.

Character properties

The following are associated with attributes and player traits.

Character stats

Strength

You feel <very> strong!
You gained one or more points of strength, e.g. from exercise, a potion of gain ability or eating a fresh giant or ettin corpse.
You feel <very> weak!
You lost one or more points of strength, e.g. as a result of abuse or sitting on a throne.
You suddenly feel weaker!
You were hit by the drain strength monster spell and lost strength. This is still displayed even if the stat loss is blocked through a ring of sustain ability.
You feel momentarily weakened.
As above, but you have magic resistance and are completely unaffected.
You feel weaker.
You lost one or more points of strength from quaffing a non-blessed potion of sickness.

Dexterity

You feel <very> agile!
You gained one or more points of dexterity, e.g. through exercise or a potion of gain ability.
You feel <very> clumsy!
You lost one or more points of dexterity, e.g. as a result of abuse or sitting on a throne.

Constitution

You feel <very> tough!
You gained one or more points of constitution, e.g. through exercise or a potion of gain ability.
You feel <very> fragile!
You lost one or more points of constitution, e.g. as a result of abuse or sitting on a throne.
You feel very sick.
You lost one or more points of constitution from quaffing a non-blessed potion of sickness.

Intelligence

You feel <very> smart!
You gained one or more points of intelligence, e.g. through exercise or a potion of gain ability.
You feel <very> stupid!
You lost one or more points of intelligence, e.g. as a result of abuse or sitting on a throne.
You feel like a scarecrow.
You were hit by a brain-eating attack in explore or wizard mode, and chose not to die. This sets your intelligence to 5 minus up to 2 points from the successful brain-eating attack that would have killed you.

Wisdom

You feel <very> wise!
You gained one or more points of wisdom, e.g. through exercise or a potion of gain ability.
You feel <very> foolish!
You lost one or more points of wisdom, e.g. as a result of abuse or sitting on a throne.

Charisma

You feel <very> charismatic!
You gained one or more points of charisma, e.g. through exercise or a potion of gain ability.
You feel <very> repulsive!
You lost one or more points of charisma, e.g. as a result of abuse or sitting on a throne.

Skill

You feel more confident in your weapon skills.
You practiced a weapon skill enough, and can now enhance it.
You feel more confident in your spell casting skills.
You practiced a spell-casting skill enough, and can now enhance it.
You feel more confident in your fighting skills
You practiced a combat skill enough, and can now enhance it.
You feel more confident in your skills.
You gained a skill slot by gaining a level, and can now enhance a sufficiently practiced skill.
You feel you could be more dangerous!
After enhancing a skill, you can enhance it or skills further.

Statuses

Amnesia

You feel like you've been here before.
You entered a part of the dungeon that you have forgotten due to a scroll of amnesia or a successful brain-eating attack.

Confusion

You feel somewhat dizzy.
You were hit and confused by a thrown potion of confusion or potion of booze.
You feel confused.
You were confused from reading a cursed scroll of confuse monster, or read any such scroll while polymorphed into any non-​@, confusing your monster form).
You feel rather light headed.
You were confused as a result of rotten food.
You feel rather trippy.
As above while hallucinating.
You feel less confused now.
You are no longer confused.
You feel less trippy now.
As above while hallucinating.

Lycanthropy

You feel feverish.
You have contracted lycanthropy from a werecreature.
You feel purified.
You have been cured of lycanthropy.

Sickness

You feel deathly sick.
You have contracted sickness from food poisoning or a source of illness.
You feel sick.
You narrowly avoided sickness from food poisoning, and lost 1d8 hit points.
You feel even worse.
You feel much worse.
You were hit by a disease attack or contracted illness by other means when already sick, reducing your 'time to live' counter to half of its old value.
You feel somewhat better.
You cured food poisoning by vomiting, but are still suffering from illness. Your 'time to live' counter is doubled.
You are feeling mildly nauseated.
You developed nausea from eating a cursed tin, a rotten egg, a tripe ration (unless you are an orc or Caveman), or a clove of garlic while polymorphed into an undead form. This message prints when you have 14 turns of nausea timeout left.
You feel slightly confused.
As above, but with 11 turns left; you only actually become confused for 2d4 (more) turns when the timeout reaches 8, then 6.
You feel much less nauseated now.
You are no longer nauseated, e.g. after curing yourself with a unicorn horn.

Stoning

You feel limber!
You were cured of stoning, e.g. by eating a lizard corpse.

Stunned

You feel a bit steadier now.
You recovered from being stunned.
You feel less wobbly now.
As above while hallucinating.

Conducts and alignment

You feel like a hypocrite.
You attacked while over an Elbereth engraving. This only occurs as of NetHack 3.6.0; it carries a -5 alignment penalty and makes the engraving disappear.
You feel like an evil coward for using a poisoned weapon.
You hit with a poisoned weapon as a lawful character, which carries an -1 alignment penalty.
You feel like a despicable grave-robber!
As a lawful Archaeologist, you dug up a grave.
You feel guilty about damaging such a historic statue.
As an Archaeologist, you broke a historic statue.
You feel like a glutton!
As a Knight, you ate while satiated, incurring a -1 alignment penalty for violating the code of conduct.
You feel like a common thief.
As a Knight, you dug down while in a shop, and the shopkeeper was still alive.

Altars and sacrifice

You feel partially absolved.
You sacrificed a corpse at a co-aligned altar while your alignment was negative, increasing it up to a maximum of zero depending on the corpse.
You feel appropriately <alignment>.
You sacrificed a cross-aligned unicorn at a co-aligned altar.
You feel you are thoroughly on the right path.
As above, but your alignment was at maximum.


{{message|You feel an urge to return to the surface.|You offered the Amulet of Yendor or its cheap plastic imitation on a co-aligned non-high altar.

You feel ashamed.
As above, but the altar was cross-aligned.
You feel homesick.
You were hallucinating in either of the above cases.


Unluckily, you feel the power of <your god> decrease.
You sacrificed a corpse at a cross-aligned non-high altar, but the altar was not converted; this abuses your wisdom and you lose a point of Luck.
You feel the power of <your god> increase.
As above, but you successfully converted the altar to your alignment.

Prayer

You feel in good health again.
You prayed successfully and restored one or more attributes that had been lowered.

Other properties

{{message|You feel self-knowledgeable.|You were enlightened, e.g. by using a wand or potion of enlightenment.

Dungeon features

The following are associated with dungeon featuress.

Traps

Anti-magic traps

You feel your magical energy drain away.
You stepped on an anti-magic trap and your power was drained.
You feel momentarily lethargic.
As above, but your maximum power was already 0.
You feel sluggish.
You stepped on an anti-magic trap, but had magic resistance and took damage instead of losing power. The resulting damage was less than 1/4 of your HP.
You feel very lethargic.
As above, but the resulting damage was at least 1/4 of your HP.
You feel unbearably torpid!
As above, but you were killed by the implosion from HP loss.

=Magic traps

You feel rankled.
You triggered a magic trap and it created monsters around you after blinding and deafening you, but you were already deaf beforehand, the deafness is extended for 1d5 + 15 turns.
You feel tired.
This is one of six "odd feeling" results from stepping on a magic trap, all of which produce different messages with no effect. It is distinct from the message given for losing sleep resistance (see "Intrinsic and extrinsic feelings" above).
You feel [oddly] like the prodigal son.
"Yearning for your homeland" is another "odd feeling", and you got it while already on the home level of your quest. Female characters feel "oddly".
You feel charismatic!
You stepped on a magic trap and gained a point of charisma. All adjacent tameable monsters are tamed, and non-tameable monsters are made peaceful; this ignores monster magic resistance.
You feel like someone is helping you.
You stepped on a magic trap and got the remove curse effect, which is the same as an uncursed scroll of remove curse.

Polymorph traps

You feel momentarily different.
You stepped on a polymorph trap, but had magic resistance or were wearing an amulet of unchanging.

Teleport trap

You feel a wrenching sensation.
You stepped on a teleport trap while magic resistant. This message also displays if you fail to properly read a spellbook, or sit on a throne and are teleported.

Doors, walls and corridors

You feel a draft.
A monster has tunneled through a secret corridor, or a secret door was detected on the Rogue level.[1]
You feel like <enlisting/marching/protesting/fleeing>.
As above while hallucinating.
You feel an unexpected draft.
A monster has broken through a door.
You feel like you are 1-A/4-F.
As above while hallucinating.
You feel more claustrophobic than before!
You were in a shop while the shopkeeper magically repaired the wall, but you were blind.

Fountains

You feel a sudden chill.
You quaffed from or dipped into a fountain, but no special effect triggered.

Sitting on thrones

In addition to the attribute loss messages and other previously mentioned throne messages, the following may also occur:

You feel a strange sensation.
Your wallet had no gold to make disappear.
You feel much, much better!
Your HP is fully restored, which may also increase your maximum HP; this cures blinding, sickness and wounded legs.
You feel your luck is changing.
You gain a point of Luck; if your natural Luck is high enough, this effect is replaced with a wish.

{{message|You feel threatened.|The throne produced the aggravate monster effect.)

You feel somehow out of place...
No effect.
You feel very comfortable here.
As above, but you are polymorphed into a queen bee, gnome king, dwarf king or ogre king.

Items

The following are associated with item usage.

Potions

Scrolls

You feel charged up!
You read a non-cursed scroll of charging while confused.
You feel discharged
As above, but the scroll was cursed.
You have a feeling of loss.
You attempted to charge an non-chargeable item.
You feel very greedy.
You read a cursed scroll of gold detection, and there are traps on the level.

Wands

You feel vibrations.
A beam-type wand was zapped, but it was blocked by a door while out of your sight.

Other magical effects

Genocide

You feel dead inside.
You genocided your original race or role while polymorphed into another form.

Polymorphing

You feel a change coming over you.
You are polymorphing as a result of eating a chameleon or doppelganger corpse, or stepping on a polymorph trap.
You feel rather <monster>-ish.
You tried to polymorph into a monster form that has been genocided.
You feel like a new <race>!
You polymorphed into your own race.
You feel like a new <monster>!
You polymorphed into a monster while already being that monster; this is treated as returning to your normal form, then immediately resuming your previous form.
You feel shuddering vibrations.
You polymorphed a pile of items (armor, corpses, gold and/or scrolls) with a wand or spell of polymorph.


Teleporting

You feel disoriented for a moment.
An attempt to teleport or branchport failed for some reason, e.g. interference from the Amulet of Yendor.

Monsters

The following messages are associated with various types of monsters.

Pets

You feel worried about <your <pet>>.
Your pet's nutrition is low enough that it is starving, and the pet is out of your sight; a starving pet becomes confused from hunger, its maximum HP is temporarily reduced to 1/4 of its current value, and it will die in 250 turns unless fed, which restores its maximum HP (but not its current HP) to normal.[2]
You feel sad for a moment.
Your pet starved to death while out of your sight.
You feel guilty losing your pet like this.
You displaced your pet into a trap, killing it; this incurs a -15 alignment penalty and angers your god.

General monster actions

You feel that monsters are aware of your presence.
A nearby monster has cast the aggravate monster spell, waking up all sleeping monsters on the level; there is a one-fifth chance that paralyzed monsters are unparalyzed.
You feel aggravated at the invisible <monster>.
A monster drank a cursed potion of invisibility, revealing its location to you.

Foocubus encounters

  • You feel good enough to do it again.
  • You feel restored to health.
  • You feel raised to your full potential.
  • You feel down in the dumps.
  • You feel exhausted.
  • You feel drained of energy.
  • You feel out of shape.

Werecreatures

You feel hemmed in!
A werecreature called for help while you were blind or already surrounded by monsters, and one or more of them spawned out of your sight.

Corpses

You feel a mild buzz.
You gained power or increased your maximum power by eating a newt corpse.
You feel squirming in your backpack.
A troll revived from its corpse while it was in your inventory.

Miscellaneous and unsorted

References


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.