Iron golem
' iron golem | |
---|---|
Difficulty | 22 |
Attacks | |
Base level | 18 |
Base experience | 545 |
Speed | 6 |
Base AC | 3 |
Base MR | 60 |
Alignment | 0 (neutral) |
Frequency (by normal means) | 1 (Very rare) |
Genocidable | No |
Weight | 2000 |
Nutritional value | 0 |
Size | Large |
Resistances | fire, cold, sleep, electricity, poison |
Resistances conveyed | None |
An iron golem:
| |
Reference | monst.c#line2103 |
An iron golem, ', is a type of monster that appears in NetHack. The iron golem is the strongest of the golem monster class, and is the only one that can wield and use weapons - it will seek out and pick up weapons and other items such as food.
An iron golem has a strong weapon attack and a breath weapon that can spew a trail of lingering poison clouds. Iron golems possess fire resistance, cold resistance, sleep resistance, poison resistance, and shock resistance damage - shock damage slows down an iron golem, while fire heals it.[1] An iron golem that is subjected to stoning will become a stone golem.[2]
A hero polymorphed into an iron golem can use the #monster extended command to breathe a stream of poison clouds for 15 energy.
An iron golem hit by water from a rust trap takes damage equal to their maximum HP (which is affected by half physical damage)[3] - this also applies to a hero polymorphed into an iron golem, and dying in this manner returns them to normal form, unless they are wearing an amulet of unchanging.[4][5] The iron golem is the only monster that can be damaged by a rust monster's touch attack, which instakills them[6] - this has similar effects on a hero in the form of an iron golem, returning them to normal even if they have unchanging.[7] Iron golems that are submerged in pools or moats will rust and lose 2d6 of their current and maximum HP, and this also applies to a hero in the form of an iron golem.[8]
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Per commit 182abe6b, iron golems take extra wetness damage from being hit with a wielded wet towel.Contents
Generation
Randomly generated iron golems are always created hostile. Iron golems are always generated with 80 hit points, which is the most among golems.[9]
Iron golems can generate as a result of polypiling if there are enough iron, metal or mithril objects in a pile of items.[10] Hostile iron golems can be created by the summon nasties monster spell.[11]
A randomly generated iron golem has a 5⁄14 chance of being generated with any one of the default weapon sets for strong weapon-using monsters: a battle axe, a two-handed sword, a bow and 3-14 arrows, a long sword, or a lucern hammer.[12] They are not eligible for a random offensive item.
Iron golems drop several iron chains upon death.[13] They are not a valid target for genocide.
The following information pertains to an upcoming version (3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
Per commit a1b76593, iron golems generate with 120 HP.Strategy
A hero should be more than prepared to deal with their poison breath by the time they encounter iron golems, barring an early polypiling accident - non-poison resistant pets (if any) may not be, and will likely perish if allowed to remain in or near the poison clouds for too long. Iron golems themselves can hit quite hard and have the second best AC among golems, but are also just as slow as any of them at 6 speed; heroes that reach the point of encountering iron golems via normal generation should have little trouble making short work of them. In certain cases, turning an iron golem into a stone one can also work to significantly weaken them.
History
The iron golem first appears in NetHack 3.0.0.
From NetHack 3.0.0 to NetHack 3.4.3, including some variants based on those versions, casting stone to flesh at a statue or figurine of a golem produces a single meatball, since any golem other than the flesh golem or leather golem is considered "vegetarian" due to not being composed of normally-edible material - this is fixed in NetHack 3.6.0 via commit d8a0f734 so that doing so produces a live flesh golem.
Additionally, a hero in the form of an iron golem that is hit by a rust trap is returned to normal form, even if they have unchanging. This is fixed in NetHack 3.6.0 via commit 15bd245d so that they take HP damage equal to their maximum HP (and subject to half physical damage) as other iron golems do.
In NetHack 3.6.0 and previous versions, including variants based on those versions, the iron golem's breath weapon is simply a ray of poison - the breath weapon's ability to create trails of poison gas is introduced in NetHack 3.6.1.
Origin
The gōlem is an animate, anthropomorphic being that originates from Jewish folklore, and is created entirely from inanimate matter, usually clay or mud. The most famous golem narrative is "The Golem of Prague", which tells of the late 16th century rabbi Judah Loew ben Bezalel and his creation of a golem using clay from the Vltava River, which he brought to life to defend the Prague ghetto from anti-Semitic attacks and pogroms. In modern popular culture, the word became generalized to refer to any crude anthropomorphic construct that is made of inanimate material and brought to life by some means, with the method of animation and the resulting creation's sapience and/or sentience varying wildly.
The iron golem is a being that appears in Dungeons & Dragons, debuting in the first Monster Manual. Iron golems are generally made to resemble some form of humanoid armor, and the average iron golem is about 12 ft (3.7 m) tall and weighs 5,000 lb (2,300,000 g). The use of the spell "cloudkill" is a ocomponent of their construction, and enables them to breathe out clouds of poisonous gas. Much like a stone golem, these constructs rely heavily on their brute strength when fighting, but are known to wield weapons used in their construction, with the typical weapon being an enchanted sword.
Messages
- The iron golem falls to pieces!
- An iron golem was hit by a rust monster or rust trap.
- May <pet> rust in peace.
- As above, but the golem was your pet.
Variants
In variants that incorporate the Convict role, two iron golems appear on the Convict quest: one is found in the southwestern "supplies" room on the locate level, and another guards the entrance to Warden Arianna's lair on the goal level.
In variants with object materials systems, iron golems may drop additional wooden items upon death alongside or instead of a pile of iron chains.
SLASH'EM
In SLASH'EM, iron golems alwys generate with 240 HP.[14]
UnNetHack
In UnNetHack, a peaceful iron golem is generated in the forest within the Ruins of Moria. It is always generated with an axe and has independent chances of generating with any of the following items: a tin opener (1⁄2 chance), a can of grease (1⁄5 chance) and/or a tinning kit (3⁄20 chance).
dNetHack
In dNetHack, notdNetHack and notnotdNetHack, iron golems generate with one of three iron weapon sets (with an equal probability of each): a glaive and a battle-axe; a spetum and a dwarvish mattock; or a bec de corbin and a war hammer. Iron golems may drop iron bars upon death in addition to iron chains.
Argentum golems and Center of All are healed by fire and slowed by shock damage, similar to iron golems.
xNetHack
In xNetHack, iron golems always generate with 120 HP.
Iron golems can drop various items with an object material of iron upon death - any invalid objects generated this way are each replaced with an iron chain.
EvilHack
In EvilHack, iron golems can drop various items with an object material of iron upon death - any invalid objects generated this way are each replaced with an iron chain.
Hack'EM
In Hack'EM, iron golems can drop various items with an object material of iron upon death - any invalid objects generated this way are each replaced with an iron chain.
References
- ↑ src/mon.c in NetHack 3.6.7, line 4043
- ↑ src/mon.c in NetHack 3.6.7, line 2525
- ↑ src/trap.c in NetHack 3.6.7, line 2370: Rust trap on monsters
- ↑ src/trap.c in NetHack 3.6.7, line 1162: Rust trap on player
- ↑ src/trap.c in NetHack 3.6.7, line 3773: Stepping into water while polymorphed into iron golem
- ↑ src/mhitm.c in NetHack 3.6.7, line 1094: Monster hit by rusting attack
- ↑ src/mhitu.c in NetHack 3.6.7, line 1440: Hit by rusting attack while poly'd
- ↑ src/trap.c in NetHack 3.6.7, line 3773
- ↑ src/makemon.c in NetHack 3.6.7, line 1991
- ↑ src/zap.c in NetHack 3.6.7, line 1298
- ↑ src/wizard.c in NetHack 3.6.7, line 44
- ↑ src/makemon.c in NetHack 3.6.7, line 535: Default set of cases for generating weapons on "normal" monsters
- ↑ src/mon.c in NetHack 3.6.7, line 380
- ↑ makemon.c in SLASH'EM 0.0.7E7F2, line 2255