Difference between revisions of "Magic marker"

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m (Clarifying)
(Seems my last edit got overwritten by mistake from simultaneous editing – sortable tables, improved layout & formatting. Also, novels are writeable as level-1 spellbooks.)
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{{template:tool|tile=[[image:magic marker.png]]|cost=50|weight=2|color=red|name=magic marker|material=plastic}}
 
{{template:tool|tile=[[image:magic marker.png]]|cost=50|weight=2|color=red|name=magic marker|material=plastic}}
  
A '''magic marker''' is a [[magical tool]] in ''[[NetHack]]'' that can be used to write magic [[scroll]]s and [[spellbook]]s. It is a highly sought-after item for this reason alone, especially for [[Wizard]]s; with [[Luck]], you have a good chance of writing scrolls and spellbooks that they have not identified yet - see [[#Writing success chance|the appropriate section]] below.
+
A '''magic marker''' is a [[magical tool]] in ''[[NetHack]]'' that can be used to write magic [[scroll]]s and [[spellbook]]s. It is a highly sought-after item for this reason alone, especially for [[Wizard]]s; with [[Luck]], you have a good chance of writing scrolls and spellbooks that they have not identified yet.
  
 
== Generation ==
 
== Generation ==
Line 15: Line 15:
 
[[Apply]]ing a magic marker will prompt you what to write on, which lets you choose a single scroll or spellbook of blank paper in your inventory. Then, you must specify what scroll or spellbook you are writing.   
 
[[Apply]]ing a magic marker will prompt you what to write on, which lets you choose a single scroll or spellbook of blank paper in your inventory. Then, you must specify what scroll or spellbook you are writing.   
  
You may enter the full name of a scroll ("scroll of light"), or just a short form ("light"). You may also write the [[randomized appearance|label]] of a scroll ("ZELGO MER"), but only if you have already seen that scroll in your game. This means that if you want to write a scroll of remove curse, and you have informally identified ZELGO MER as remove curse, you should write, in all capitals, "ZELGO MER". If you have only informally identified "remove curse", your attempt will be subject to the normal failure chance from trying to write an unidentified scroll.
+
You may enter the full name of a scroll ("scroll of light"), or just a short form ("light"). You may also write the [[randomized appearance|label]] of a scroll ("ZELGO MER"), but only if scrolls with that label exist in your game. This means that if you want to write a scroll of remove curse, and you have informally identified ZELGO MER as remove curse, you should write, in all capitals, "ZELGO MER". If you have only informally identified "remove curse", your attempt will be subject to the normal failure chance from trying to write an unidentified scroll.
  
Similarly, you may write any spellbook by entering the full name ("spellbook of detect food"), the short form ("detect food"), or the appearance ("indigo spellbook"). Unlike with scrolls, you may not copy a spellbook by appearance unless you have formally identified the spellbook. In no event can you write the [[Book of the Dead]].
+
Similarly, you may write any spellbook by entering the full name ("spellbook of detect food"), the short form ("detect food"), or the appearance ("indigo spellbook"). Unlike with scrolls, you may not copy a spellbook by appearance unless you have formally identified the spellbook. [[Novel]]s can be written too, but you cannot choose which novel you write. It is impossible to write the [[Book of the Dead]].
  
You can also [[engrave]] with a magic marker, which creates a fast semipermanent engraving at a cost of 1 charge per two letters
+
You can also [[engrave]] with a magic marker, which creates a fast semipermanent engraving at a cost of 1 charge per two letters.
  
 
=== BUC ===
 
=== BUC ===
Line 45: Line 45:
 
Writing with a magic marker uses up charges. Initially, a magic marker will be generated with 30–99 charges.{{refsrc|mkobj.c|496}}
 
Writing with a magic marker uses up charges. Initially, a magic marker will be generated with 30–99 charges.{{refsrc|mkobj.c|496}}
  
A magic marker can be recharged with a [[scroll of charging]] (or [[The Platinum Yendorian Express Card|PYEC]]), but only once.{{refsrc|read.c|312}}{{refsrc|read.c|318}}. A blessed charge will add 15–30 charges, then round up to 50 or 75 if able. An uncursed charge will add 10–20 charges, then round up to 50 if able. Charges are capped at 127, but attempting to exceed this will not cause the marker to explode.{{refsrc|read.c|344}}
+
A magic marker can be recharged with a [[scroll of charging]] (or [[The Platinum Yendorian Express Card|PYEC]]), but only once.{{refsrc|read.c|312}}{{refsrc|read.c|318}} A blessed charge will add 15–30 charges, then round up to 50 or 75 if able. An uncursed charge will add 10–20 charges, then round up to 50 if able. Charges are capped at 127, but attempting to exceed this will not cause the marker to explode.{{refsrc|read.c|344}}
  
Be aware that any magic markers created by polypiling come "pre-recharged", and cannot be charged again.
+
Any magic markers created by polypiling come "pre-recharged" and cannot be charged again.
  
Each scroll or spellbook has an associated "base ink cost". For scrolls, this is an arbitrary number specified in [[write.c#cost|write.c]]; for spellbooks it is ''(spell level * 10)''.{{refsrc|write.c|17}}
+
Each scroll or spellbook has an associated "base ink cost". For scrolls, this is an arbitrary number specified in [[write.c#cost|write.c]]; for spellbooks it is (''spell level'' × 10).{{refsrc|write.c|17}} (Novels are treated as level 1 spellbooks.)
  
If the ink cost of a scroll or spellbook is X, then writing it will cost a random number of charges between X/2 and X-1 inclusive. If the marker has fewer than X/2 charges remaining, you will not even attempt to write the specified item (''"Your marker is too dry to write that!"'').{{refsrc|write.c|169}} If it has between X/2 and X-1, however, you ''will'' attempt to write. If it turns out that this is not enough, the written item will be useless, and the marker will lose all its remaining charges (''"Your marker dries out!"''){{refsrc|write.c|181}}. Useless scrolls will disappear, while books will clear themselves.
+
If the ink cost of a scroll or spellbook is <var>x</var>, then writing it will cost a random number of charges between {{sfrac|<var>x</var>|2}} and <var>x</var>&nbsp;&minus;&nbsp;1 inclusive. If the marker has fewer than {{sfrac|<var>x</var>|2}} charges remaining, you will not even attempt to write the specified item ("Your marker is too dry to write that!").{{refsrc|write.c|169}} If it has between {{sfrac|<var>x</var>|2}} and <var>x</var>&nbsp;&minus;&nbsp;1, however, you <em>will</em> attempt to write. If it turns out that this is not enough, the written item will be useless, and the marker will lose all its remaining charges ("Your marker dries out!").{{refsrc|write.c|181}} Useless scrolls disappear, while books clear themselves.
  
<div style="float:left;width:50%;min-width:300px;">
+
{|class="prettytable sortable" style="float:left"
 
+
|+|'''Spellbooks'''
==== Scrolls ====
+
!Spellbook !! Ink !! data-sort-type="number"|Charges
 
 
{|class="prettytable"
 
!Scroll
 
!Ink
 
!Charges
 
 
|-
 
|-
|[[scroll of mail|mail]]
+
|[[novel]] || 10 || 5–9
|2
 
|1
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|detect monsters}} || 10 || 5–9
 
|-
 
|-
|[[scroll of amnesia|amnesia]]
+
|{{spell of|force bolt}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of earth|earth]]
+
|{{spell of|healing}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of fire|fire]]
+
|{{spell of|jumping}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of gold detection|gold detection]]
+
|{{spell of|knock}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of food detection|food detection]]
+
|{{spell of|light}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of light|light]]
+
|{{spell of|protection}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of magic mapping|magic mapping]]
+
|{{spell of|sleep}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|confuse monster}} || 20 || 10–19
 
|-
 
|-
|[[scroll of create monster|create monster]]
+
|{{spell of|create monster}} || 20 || 10–19
|10
 
|5-9
 
 
|-
 
|-
|[[scroll of destroy armor|destroy armor]]
+
|{{spell of|cure blindness}} || 20 || 10–19
|10
 
|5-9
 
 
|-
 
|-
|[[scroll of punishment|punishment]]
+
|{{spell of|detect food}} || 20 || 10–19
|10
 
|5-9
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|drain life}} || 20 || 10–19
 
|-
 
|-
|[[scroll of confuse monster|confuse monster]]
+
|{{spell of|magic missile}} || 20 || 10–19
|12
 
|6-11
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|slow monster}} || 20 || 10–19
 
|-
 
|-
|[[scroll of identify|identify]]
+
|{{spell of|wizard lock}} || 20 || 10–19
|14
 
|7-13
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|cause fear}} || 30 || 15–29
 
|-
 
|-
|[[scroll of charging|charging]]
+
|{{spell of|charm monster}} || 30 || 15–29
|16
 
|8-15
 
 
|-
 
|-
|[[scroll of enchant armor|enchant armor]]
+
|{{spell of|clairvoyance}} || 30 || 15–29
|16
 
|8-15
 
 
|-
 
|-
|[[scroll of enchant weapon|enchant weapon]]
+
|{{spell of|cure sickness}} || 30 || 15–29
|16
 
|8-15
 
 
|-
 
|-
|[[scroll of remove curse|remove curse]]
+
|{{spell of|detect unseen}} || 30 || 15–29
|16
 
|8-15
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|extra healing}} || 30 || 15–29
 
|-
 
|-
|[[scroll of scare monster|scare monster]]
+
|{{spell of|haste self}} || 30 || 15–29
|20
 
|10-19
 
 
|-
 
|-
|[[scroll of stinking cloud|stinking cloud]]
+
|{{spell of|identify}} || 30 || 15–29
|20
 
|10-19
 
 
|-
 
|-
|[[scroll of taming|taming]]
+
|{{spell of|remove curse}} || 30 || 15–29
|20
 
|10-19
 
 
|-
 
|-
|[[scroll of teleportation|teleportation]]
+
|{{spell of|stone to flesh}} || 30 || 15–29
|20
 
|10-19
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|cone of cold}} || 40 || 20–39
 
|-
 
|-
|[[scroll of genocide|genocide]]
+
|{{spell of|detect treasure}} || 40 || 20–39
|30
 
|15-29
 
|} </div>
 
 
 
==== Spellbooks ====
 
 
 
{|class="prettytable"
 
!Spellbook
 
!Ink
 
!Charges
 
 
|-
 
|-
|{{spell of|detect monsters}}
+
|{{spell of|fireball}} || 40 || 20–39
|10
 
|5-9
 
 
|-
 
|-
|{{spell of|force bolt}}
+
|{{spell of|invisibility}} || 40 || 20–39
|10
 
|5-9
 
 
|-
 
|-
|{{spell of|healing}}
+
|{{spell of|levitation}} || 40 || 20–39
|10
 
|5-9
 
 
|-
 
|-
|{{spell of|jumping}}
+
|{{spell of|restore ability}} || 40 || 20–39
|10
 
|5-9
 
 
|-
 
|-
|{{spell of|knock}}
+
|{{spell of|dig}} || 50 || 25–49
|10
 
|5-9
 
 
|-
 
|-
|{{spell of|light}}
+
|{{spell of|magic mapping}} || 50 || 25–49
|10
 
|5-9
 
 
|-
 
|-
|{{spell of|protection}}
+
|{{spell of|create familiar}} || 60 || 30–59
|10
 
|5-9
 
 
|-
 
|-
|{{spell of|sleep}}
+
|{{spell of|polymorph}} || 60 || 30–59
|10
 
|5-9
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|teleport away}} || 60 || 30–59
 
|-
 
|-
|{{spell of|confuse monster}}
+
|{{spell of|turn undead}} || 60 || 30–59
|20
 
|10-19
 
 
|-
 
|-
|{{spell of|create monster}}
+
|{{spell of|cancellation}} || 70 || 35–69
|20
 
|10-19
 
 
|-
 
|-
|{{spell of|cure blindness}}
+
|{{spell of|finger of death}} || 70 || 35–69
|20
+
|}
|10-19
+
 
|-
+
{|class="prettytable sortable" style="float:left"
|{{spell of|detect food}}
+
|+|'''Scrolls'''
|20
+
!Scroll !! Ink !! data-sort-type="number"|Charges
|10-19
 
|-
 
|{{spell of|drain life}}
 
|20
 
|10-19
 
 
|-
 
|-
|{{spell of|magic missile}}
+
|{{of|scroll|mail}} || 2 || 1
|20
 
|10-19
 
 
|-
 
|-
|{{spell of|slow monster}}
+
|{{of|scroll|amnesia}} || 8 || 4–7
|20
 
|10-19
 
 
|-
 
|-
|{{spell of|wizard lock}}
+
|{{of|scroll|earth}} || 8 || 4–7
|20
 
|10-19
 
 
|-
 
|-
|colspan="3"|
+
|{{of|scroll|fire}} || 8 || 4–7
 
|-
 
|-
|{{spell of|cause fear}}
+
|{{of|scroll|gold detection}} || 8 || 4–7
|30
 
|15-29
 
 
|-
 
|-
|{{spell of|charm monster}}
+
|{{of|scroll|food detection}} || 8 || 4–7
|30
 
|15-29
 
 
|-
 
|-
|{{spell of|clairvoyance}}
+
|{{of|scroll|light}} || 8 || 4–7
|30
 
|15-29
 
 
|-
 
|-
|{{spell of|cure sickness}}
+
|{{of|scroll|magic mapping}} || 8 || 4–7
|30
 
|15-29
 
 
|-
 
|-
|{{spell of|detect unseen}}
+
|{{of|scroll|create monster}} || 10 || 5–9
|30
 
|15-29
 
 
|-
 
|-
|{{spell of|extra healing}}
+
|{{of|scroll|destroy armor}} || 10 || 5–9
|30
 
|15-29
 
 
|-
 
|-
|{{spell of|haste self}}
+
|{{of|scroll|punishment}} || 10 || 5–9
|30
 
|15-29
 
 
|-
 
|-
|{{spell of|identify}}
+
|{{of|scroll|confuse monster}} || 12 || 6–11
|30
 
|15-29
 
 
|-
 
|-
|{{spell of|remove curse}}
+
|{{of|scroll|identify}} || 14 || 7–13
|30
 
|15-29
 
 
|-
 
|-
|{{spell of|stone to flesh}}
+
|{{of|scroll|charging}} || 16 || 8–15
|30
 
|15-29
 
 
|-
 
|-
|colspan="3"|
+
|{{of|scroll|enchant armor}} || 16 || 8–15
 
|-
 
|-
|{{spell of|cone of cold}}
+
|{{of|scroll|enchant weapon}} || 16 || 8–15
|40
 
|20-39
 
 
|-
 
|-
|{{spell of|detect treasure}}
+
|{{of|scroll|remove curse}} || 16 || 8–15
|40
 
|20-39
 
 
|-
 
|-
|{{spell of|fireball}}
+
|{{of|scroll|scare monster}} || 20 || 10–19
|40
 
|20-39
 
 
|-
 
|-
|{{spell of|invisibility}}
+
|{{of|scroll|stinking cloud}} || 20 || 10–19
|40
 
|20-39
 
 
|-
 
|-
|{{spell of|levitation}}
+
|{{of|scroll|taming}} || 20 || 10–19
|40
 
|20-39
 
 
|-
 
|-
|{{spell of|restore ability}}
+
|{{of|scroll|teleportation}} || 20 || 10–19
|40
 
|20-39
 
 
|-
 
|-
|colspan="3"|
+
|{{of|scroll|genocide}} || 30 || 15–29
|-
 
|{{spell of|dig}}
 
|50
 
|25-49
 
|-
 
|{{spell of|magic mapping}}
 
|50
 
|25-49
 
|-
 
|colspan="3"|
 
|-
 
|{{spell of|create familiar}}
 
|60
 
|30-59
 
|-
 
|{{spell of|polymorph}}
 
|60
 
|30-59
 
|-
 
|{{spell of|teleport away}}
 
|60
 
|30-59
 
|-
 
|{{spell of|turn undead}}
 
|60
 
|30-59
 
|-
 
|colspan="3"|
 
|-
 
|{{spell of|cancellation}}
 
|70
 
|35-69
 
|-
 
|{{spell of|finger of death}}
 
|70
 
|35-69
 
 
|}
 
|}
 +
{{clear}}
  
 
=== Writing success chance ===
 
=== Writing success chance ===
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!Non-Wizard
 
!Non-Wizard
 
|-
 
|-
|<-1
+
|&le; &minus;2
 
|<1%
 
|<1%
 
|<1%
 
|<1%
 
|-
 
|-
| -1 to 1
+
|&minus;1 to 1
 
|20%
 
|20%
 
|6.7%
 
|6.7%
Line 383: Line 228:
 
If you successfully write an unknown scroll or spellbook type, you must read it or identify it to place it in your discoveries list. This will enable you to write it again later with 100% success.
 
If you successfully write an unknown scroll or spellbook type, you must read it or identify it to place it in your discoveries list. This will enable you to write it again later with 100% success.
  
If you try to write something without enough ink, or fail at an unknown scroll/book, a scroll will disappear, but a spellbook will just blank.{{refsrc|write.c|203}}
+
If you try to write something without enough ink, or fail at an unknown scroll or book, a scroll will disappear, but a spellbook will just blank.{{refsrc|write.c|203}}
  
 
=== Writing while blind ===
 
=== Writing while blind ===
Line 406: Line 251:
 
{|class="prettytable"
 
{|class="prettytable"
 
!# of charges
 
!# of charges
!Any 8 ink [[scroll]]
+
!Any 8-ink [[scroll]]
 
!Any level 1 [[spellbook]]
 
!Any level 1 [[spellbook]]
 
![[Scroll of charging]]
 
![[Scroll of charging]]
Line 464: Line 309:
  
 
=== SLASH'EM ===
 
=== SLASH'EM ===
SLASH'EM incorporates a balance patch to ink costs. Scrolls of enchant armor, enchant weapon, stinking cloud, remove curse, and charging require 24 ink (12-23 charges) to write,{{refsrc|write.c|51|version=SLASH'EM 0.0.7E7F2|comment="more useful scrolls cost more"}} while scrolls of scare monster cost less, requiring 14 ink.
+
SLASH'EM incorporates a balance patch to ink costs. Scrolls of enchant armor, enchant weapon, stinking cloud, remove curse, and charging require 24 ink (12–23 charges) to write,{{refsrc|write.c|51|version=SLASH'EM 0.0.7E7F2|comment="more useful scrolls cost more"}} while scrolls of scare monster cost less, requiring 14 ink.
 
 
<div style="float:left;width:50%;min-width:300px;">
 
 
 
==== Scrolls ====
 
  
{|class="prettytable"
+
{|class="prettytable sortable mw-collapsible mw-collapsed" style="float:left"
!Scroll
+
|+|'''Spellbooks'''
!Ink
+
!Spellbook !! Ink !! data-sort-type="number"|Charges
!Charges
 
 
|-
 
|-
|[[scroll of mail|mail]]
+
|{{spell of|blank paper}} || 0 || 0
|2
 
|1
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|detect monsters}} || 10 || 5–9
 
|-
 
|-
|[[scroll of amnesia|amnesia]]
+
|{{spell of|flame sphere}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of earth|earth]]
+
|{{spell of|force bolt}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of fire|fire]]
+
|{{spell of|freeze sphere}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of gold detection|gold detection]]
+
|{{spell of|healing}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of food detection|food detection]]
+
|{{spell of|jumping}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of light|light]]
+
|{{spell of|knock}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|[[scroll of magic mapping|magic mapping]]
+
|{{spell of|light}} || 10 || 5–9
|8
 
|4-7
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|protection}} || 10 || 5–9
 
|-
 
|-
|[[scroll of create monster|create monster]]
+
|{{spell of|resist poison}} || 10 || 5–9
|10
 
|5-9
 
 
|-
 
|-
|[[scroll of destroy armor|destroy armor]]
+
|{{spell of|resist sleep}} || 10 || 5–9
|10
 
|5-9
 
 
|-
 
|-
|[[scroll of punishment|punishment]]
+
|{{spell of|sleep}} || 10 || 5–9
|10
 
|5-9
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|confuse monster}} || 20 || 10–19
 
|-
 
|-
|[[scroll of confuse monster|confuse monster]]
+
|{{spell of|create monster}} || 20 || 10–19
|12
 
|6-11
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|cure blindness}} || 20 || 10–19
 
|-
 
|-
|[[scroll of identify|identify]]
+
|{{spell of|detect food}} || 20 || 10–19
|14
 
|7-13
 
 
|-
 
|-
|[[scroll of scare monster|scare monster]]
+
|{{spell of|endure cold}} || 20 || 10–19
|14
 
|7-13
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|endure heat}} || 20 || 10–19
 
|-
 
|-
|[[scroll of taming|taming]]
+
|{{spell of|insulate}} || 20 || 10–19
|20
 
|10-19
 
 
|-
 
|-
|[[scroll of teleportation|teleportation]]
+
|{{spell of|magic missile}} || 20 || 10–19
|20
 
|10-19
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|slow monster}} || 20 || 10–19
 
|-
 
|-
|[[scroll of charging|charging]]
+
|{{spell of|wizard lock}} || 20 || 10–19
|24
 
|12-23
 
 
|-
 
|-
|[[scroll of enchant armor|enchant armor]]
+
|{{spell of|cause fear}} || 30 || 15–29
|24
 
|12-23
 
 
|-
 
|-
|[[scroll of enchant weapon|enchant weapon]]
+
|{{spell of|charm monster}} || 30 || 15–29
|24
 
|12-23
 
 
|-
 
|-
|[[scroll of remove curse|remove curse]]
+
|{{spell of|clairvoyance}} || 30 || 15–29
|24
 
|12-23
 
 
|-
 
|-
|[[scroll of stinking cloud|stinking cloud]]
+
|{{spell of|cure sickness}} || 30 || 15–29
|24
 
|12-23
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|detect unseen}} || 30 || 15–29
 
|-
 
|-
|[[scroll of genocide|genocide]]
+
|{{spell of|drain life}} || 30 || 15–29
|30
 
|15-29
 
|} </div>
 
 
 
==== Spellbooks ====
 
 
 
{|class="prettytable"
 
!Spellbook ||Ink || Charges
 
 
|-
 
|-
|colspan="3"|
+
|{{spell of|extra healing}} || 30 || 15–29
 
|-
 
|-
|{{spell of|blank paper}} || 0 || 0
+
|{{spell of|haste self}} || 30 || 15–29
 
|-
 
|-
|colspan="3"|
+
|{{spell of|stone to flesh}} || 30 || 15–29
 
|-
 
|-
|{{spell of|detect monsters}} || 10 || 5-9
+
|{{spell of|acid stream}} || 40 || 20–39
 
|-
 
|-
|{{spell of|flame sphere}} || 10 || 5-9
+
|{{spell of|detect treasure}} || 40 || 20–39
 
|-
 
|-
|{{spell of|force bolt}} || 10 || 5-9
+
|{{spell of|enlighten}} || 40 || 20–39
 
|-
 
|-
|{{spell of|freeze sphere}} || 10 || 5-9
+
|{{spell of|fireball}} || 40 || 20–39
 
|-
 
|-
|{{spell of|healing}} || 10 || 5-9
+
|{{spell of|invisibility}} || 40 || 20–39
 
|-
 
|-
|{{spell of|jumping}} || 10 || 5-9
+
|{{spell of|levitation}} || 40 || 20–39
 
|-
 
|-
|{{spell of|knock}} || 10 || 5-9
+
|{{spell of|lightning}} || 40 || 20–39
 
|-
 
|-
|{{spell of|light}} || 10 || 5-9
+
|{{spell of|poison blast}} || 40 || 20–39
 
|-
 
|-
|{{spell of|protection}} || 10 || 5-9
+
|{{spell of|restore ability}} || 40 || 20–39
 
|-
 
|-
|[[spellbook of resist poison|resist poison]] || 10 || 5-9
+
|{{spell of|command undead}} || 50 || 25–49
 
|-
 
|-
|[[spellbook of resist sleep|resist sleep]] || 10 || 5-9
+
|{{spell of|cone of cold}} || 50 || 25–49
 
|-
 
|-
|{{spell of|sleep}} || 10 || 5-9
+
|{{spell of|dig}} || 50 || 25–49
 
|-
 
|-
|colspan="3"|
+
|{{spell of|identify}} || 50 || 25–49
 
|-
 
|-
|{{spell of|confuse monster}} || 20 || 10-19
+
|{{spell of|magic mapping}} || 50 || 25–49
 
|-
 
|-
|{{spell of|create monster}} || 20 || 10-19
+
|{{spell of|remove curse}} || 50 || 25–49
 
|-
 
|-
|{{spell of|cure blindness}} || 20 || 10-19
+
|{{spell of|summon undead}} || 50 || 25–49
 
|-
 
|-
|{{spell of|detect food}} || 20 || 10-19
+
|{{spell of|create familiar}} || 60 || 30–59
 
|-
 
|-
|[[spellbook of endure cold|endure cold]] || 20 || 10-19
+
|{{spell of|passwall}} || 60 || 30–59
 
|-
 
|-
|[[spellbook of endure heat|endure heat]] || 20 || 10-19
+
|{{spell of|polymorph}} || 60 || 30–59
 
|-
 
|-
|[[spellbook of insulate|insulate]] || 20 || 10-19
+
|{{spell of|teleport away}} || 60 || 30–59
 
|-
 
|-
|{{spell of|magic missile}} || 20 || 10-19
+
|{{spell of|turn undead}} || 60 || 30–59
 
|-
 
|-
|{{spell of|slow monster}} || 20 || 10-19
+
|{{spell of|cancellation}} || 70 || 35-69
 
|-
 
|-
|{{spell of|wizard lock}} || 20 || 10-19
+
|{{spell of|enchant armor}} || 70 || 35–69
 
|-
 
|-
|colspan="3"|
+
|{{spell of|enchant weapon}} || 70 || 35–69
 
|-
 
|-
|{{spell of|cause fear}} || 30 || 15-29
+
|{{spell of|finger of death}} || 70 || 35–69
|-
+
|}
|{{spell of|charm monster}} || 30 || 15-29
+
 
|-
+
{|class="prettytable sortable mw-collapsible mw-collapsed" style="float:left"
|{{spell of|clairvoyance}} || 30 || 15-29
+
|+|'''Scrolls'''
|-
+
!Scroll !! Ink !! data-sort-type="number"|Charges
|{{spell of|cure sickness}} || 30 || 15-29
 
|-
 
|{{spell of|detect unseen}} || 30 || 15-29
 
|-
 
|{{spell of|drain life}} || 30 || 15-29
 
|-
 
|{{spell of|extra healing}} || 30 || 15-29
 
|-
 
|{{spell of|haste self}} || 30 || 15-29
 
|-
 
|{{spell of|stone to flesh}} || 30 || 15-29
 
 
|-
 
|-
|colspan="3"|
+
|{{of|scroll|mail}} || 2 || 1
 
|-
 
|-
|[[spellbook of acid stream|acid stream]] || 40 || 20-39
+
|{{of|scroll|amnesia}} || 8 || 4–7
 
|-
 
|-
|{{spell of|detect treasure}} || 40 || 20-39
+
|{{of|scroll|earth}} || 8 || 4–7
 
|-
 
|-
|[[spellbook of enlighten|enlighten]] || 40 || 20-39
+
|{{of|scroll|fire}} || 8 || 4–7
 
|-
 
|-
|{{spell of|fireball}} || 40 || 20-39
+
|{{of|scroll|gold detection}} || 8 || 4–7
 
|-
 
|-
|{{spell of|invisibility}} || 40 || 20-39
+
|{{of|scroll|food detection}} || 8 || 4–7
 
|-
 
|-
|{{spell of|levitation}} || 40 || 20-39
+
|{{of|scroll|light}} || 8 || 4–7
 
|-
 
|-
|[[spellbook of lightning|lightning]] || 40 || 20-39
+
|{{of|scroll|magic mapping}} || 8 || 4–7
 
|-
 
|-
|[[spellbook of poison blast|poison blast]] || 40 || 20-39
+
|{{of|scroll|create monster}} || 10 || 5–9
 
|-
 
|-
|{{spell of|restore ability}} || 40 || 20-39
+
|{{of|scroll|destroy armor}} || 10 || 5–9
 
|-
 
|-
|colspan="3"|
+
|{{of|scroll|punishment}} || 10 || 5–9
 
|-
 
|-
|[[spellbook of command undead|command undead]] || 50 || 25-49
+
|{{of|scroll|confuse monster}} || 12 || 6–11
 
|-
 
|-
|{{spell of|cone of cold}} || 50 || 25-49
+
|{{of|scroll|identify}} || 14 || 7–13
 
|-
 
|-
|{{spell of|dig}} || 50 || 25-49
+
|{{of|scroll|scare monster}} || 14 || 7–13
 
|-
 
|-
|{{spell of|identify}} || 50 || 25-49
+
|{{of|scroll|taming}} || 20 || 10–19
 
|-
 
|-
|{{spell of|magic mapping}} || 50 || 25-49
+
|{{of|scroll|teleportation}} || 20 || 10–19
 
|-
 
|-
|{{spell of|remove curse}} || 50 || 25-49
+
|{{of|scroll|charging}} || 24 || 12–23
 
|-
 
|-
|[[spellbook of summon undead|summon undead]] || 50 || 25-49
+
|{{of|scroll|enchant armor}} || 24 || 12–23
 
|-
 
|-
|colspan="3"|
+
|{{of|scroll|enchant weapon}} || 24 || 12–23
|-
 
|{{spell of|create familiar}} || 60 || 30-59
 
|-
 
|[[spellbook of passwall|passwall]] || 60 || 30-59
 
|-
 
|{{spell of|polymorph}} || 60 || 30-59
 
|-
 
|{{spell of|teleport away}} || 60 || 30-59
 
|-
 
|{{spell of|turn undead}} || 60 || 30-59
 
|-
 
|colspan="3"|
 
|-
 
|{{spell of|cancellation}} || 70 || 35-69
 
 
|-
 
|-
|[[spellbook of enchant armor|enchant armor]] || 70 || 35-69
+
|{{of|scroll|remove curse}} || 24 || 12–23
 
|-
 
|-
|[[spellbook of enchant weapon|enchant weapon]] || 70 || 35-69
+
|{{of|scroll|stinking cloud}} || 24 || 12–23
 
|-
 
|-
|{{spell of|finger of death}} || 70 || 35-69
+
|{{of|scroll|genocide}} || 30 || 15–29
 
|}
 
|}
 +
{{clear}}
  
 
=== AceHack ===
 
=== AceHack ===

Revision as of 01:23, 12 March 2020

( Magic marker.png
Name magic marker
Appearance magic marker
Base price 50 zm
Weight 2
Material plastic
Monster use Will not be used by monsters.

A magic marker is a magical tool in NetHack that can be used to write magic scrolls and spellbooks. It is a highly sought-after item for this reason alone, especially for Wizards; with Luck, you have a good chance of writing scrolls and spellbooks that they have not identified yet.

Generation

Archeologists, Monks, Priests, Tourists, and Wizards all have a chance of starting with a magic marker.

It is possible, although with low probability of success, to create magic markers by polypiling magical tools. It is technically possible to create them from non-magical tools, but the probability of this occuring is vanishingly small.

Effects

Some details borrowed from Sascha Wostmann's "Yet Another NetHack FAQ".

Applying a magic marker will prompt you what to write on, which lets you choose a single scroll or spellbook of blank paper in your inventory. Then, you must specify what scroll or spellbook you are writing.

You may enter the full name of a scroll ("scroll of light"), or just a short form ("light"). You may also write the label of a scroll ("ZELGO MER"), but only if scrolls with that label exist in your game. This means that if you want to write a scroll of remove curse, and you have informally identified ZELGO MER as remove curse, you should write, in all capitals, "ZELGO MER". If you have only informally identified "remove curse", your attempt will be subject to the normal failure chance from trying to write an unidentified scroll.

Similarly, you may write any spellbook by entering the full name ("spellbook of detect food"), the short form ("detect food"), or the appearance ("indigo spellbook"). Unlike with scrolls, you may not copy a spellbook by appearance unless you have formally identified the spellbook. Novels can be written too, but you cannot choose which novel you write. It is impossible to write the Book of the Dead.

You can also engrave with a magic marker, which creates a fast semipermanent engraving at a cost of 1 charge per two letters.

BUC

When you write a scroll or spellbook, the BUC of the resulting item is the sum of the BUCs of the marker and the blank scroll or spellbook, as seen below. In short, blessed markers produce blessed scrolls, unless the material is cursed, and the reverse is true for cursed markers. Uncursed markers produce scrolls with the same status as the material and thus are the most versatile.

Final document BUC
Marker
Blessed Uncursed Cursed
Blank
document
Blessed Blessed Blessed Uncursed
Uncursed Blessed Uncursed Cursed
Cursed Uncursed Cursed Cursed

Ink and charges

Writing with a magic marker uses up charges. Initially, a magic marker will be generated with 30–99 charges.[1]

A magic marker can be recharged with a scroll of charging (or PYEC), but only once.[2][3] A blessed charge will add 15–30 charges, then round up to 50 or 75 if able. An uncursed charge will add 10–20 charges, then round up to 50 if able. Charges are capped at 127, but attempting to exceed this will not cause the marker to explode.[4]

Any magic markers created by polypiling come "pre-recharged" and cannot be charged again.

Each scroll or spellbook has an associated "base ink cost". For scrolls, this is an arbitrary number specified in write.c; for spellbooks it is (spell level × 10).[5] (Novels are treated as level 1 spellbooks.)

If the ink cost of a scroll or spellbook is x, then writing it will cost a random number of charges between x2 and x − 1 inclusive. If the marker has fewer than x2 charges remaining, you will not even attempt to write the specified item ("Your marker is too dry to write that!").[6] If it has between x2 and x − 1, however, you will attempt to write. If it turns out that this is not enough, the written item will be useless, and the marker will lose all its remaining charges ("Your marker dries out!").[7] Useless scrolls disappear, while books clear themselves.

Spellbooks
Spellbook Ink Charges
novel 10 5–9
detect monsters 10 5–9
force bolt 10 5–9
healing 10 5–9
jumping 10 5–9
knock 10 5–9
light 10 5–9
protection 10 5–9
sleep 10 5–9
confuse monster 20 10–19
create monster 20 10–19
cure blindness 20 10–19
detect food 20 10–19
drain life 20 10–19
magic missile 20 10–19
slow monster 20 10–19
wizard lock 20 10–19
cause fear 30 15–29
charm monster 30 15–29
clairvoyance 30 15–29
cure sickness 30 15–29
detect unseen 30 15–29
extra healing 30 15–29
haste self 30 15–29
identify 30 15–29
remove curse 30 15–29
stone to flesh 30 15–29
cone of cold 40 20–39
detect treasure 40 20–39
fireball 40 20–39
invisibility 40 20–39
levitation 40 20–39
restore ability 40 20–39
dig 50 25–49
magic mapping 50 25–49
create familiar 60 30–59
polymorph 60 30–59
teleport away 60 30–59
turn undead 60 30–59
cancellation 70 35–69
finger of death 70 35–69
Scrolls
Scroll Ink Charges
mail 2 1
amnesia 8 4–7
earth 8 4–7
fire 8 4–7
gold detection 8 4–7
food detection 8 4–7
light 8 4–7
magic mapping 8 4–7
create monster 10 5–9
destroy armor 10 5–9
punishment 10 5–9
confuse monster 12 6–11
identify 14 7–13
charging 16 8–15
enchant armor 16 8–15
enchant weapon 16 8–15
remove curse 16 8–15
scare monster 20 10–19
stinking cloud 20 10–19
taming 20 10–19
teleportation 20 10–19
genocide 30 15–29

Writing success chance

You will always successfully write a scroll or spellbook if your marker has enough ink and the scroll or spellbook type is formally known to you. You can check whether it is known if the actual type (in addition to the scroll label or spellbook color) is shown in your discoveries list. Merely having it type-named does not count, even if you have called it the correct name. However, you can use the discoveries list to see the label or color, then enter that at the prompt instead, which also guarantees success.

If the scroll or spellbook type is currently unknown to you, your chance of success depends on your Luck and whether you are a wizard.[8] Regardless of whether or not you succeed or fail, you will still use an appropriate amount of ink for that scroll or spellbook.[9][10]

Luck Wizard Non-Wizard
≤ −2 <1% <1%
−1 to 1 20% 6.7%
2 to 4 39% 13%
5 to 7 59% 20%
8 to 10 78% 26%
11+ 98% 33%

If you successfully write an unknown scroll or spellbook type, you must read it or identify it to place it in your discoveries list. This will enable you to write it again later with 100% success.

If you try to write something without enough ink, or fail at an unknown scroll or book, a scroll will disappear, but a spellbook will just blank.[11]

Writing while blind

Spellbooks cannot be written while blind ("Your magic marker can't create braille text").

You may attempt to write a scroll while blind, but this is subject to fail depending on your luck, with the message "You fail to write the scroll correctly and it disappears." You have the same chance of successfully writing the scroll as a non-blind Wizard does to write an unknown scroll, so maximizing your Luck will give you a high chance of success. The game tests this after checking whether you failed to write an unknown scroll, so it is doubly hard to write an unknown scroll while blind.

Strategy

As a suitably rare item, magic markers have several applicable strategies regarding their use.

Engraving

Engraving Elbereth with a magic marker is generally viewed as a waste of charges, since the same effect can be achieved using an athame or a wand of digging. However, if these or other similar methods are unavailable, it is more than worth it to use the marker, since you will prefer being alive with four less charges to dying with an unused marker.

Charging

Because of the total gain of 50 charges, it is best to recharge your magic marker when it is totally empty. Blessed charging in this case gives no advantage over uncursed. An exception would be if you want to write a very high-level spellbook; in that case, blessed charging to get to 75 could be desirable.

Writing

Provided your Luck is maximized, it may be worthwhile to attempt to write unknown scrolls or spellbooks even if you are a non-Wizard, depending on the number of charges on your magic marker. For example, if you have a magic marker with a high number of charges, you are very likely to be able to write a scroll of charging and save a wish on the Castle wand. It is also useful and easy to write a low-level unknown spellbook, such as the spellbook of sleep or spellbook of jumping; the spellbook of magic missile is also a less easy possibility.

Assuming maximized Luck, the following table gives approximate probabilities of successfully writing at least one of the specified scrolls or spellbooks, attempting repeatedly until the item is written or the marker goes dry, as a non-Wizard, given an initial number of magic marker charges:

# of charges Any 8-ink scroll Any level 1 spellbook Scroll of charging Any level 2 spellbook Scroll of genocide or any level 3 spellbook
40 94% 88% 70% 60% 40%
50 97% 93% 79% 70% 52%
60 98%+ 96% 85% 77% 59%
70 99%+ 98% 90% 83% 66%
80 99%+ 99%+ 92% 87% 72%
90 99%+ 99%+ 95% 90% 77%

Obviously, the lower the number of charges on the marker or the greater the ink cost of the item, the less likely you are to write it successfully.

The ink 8 scrolls include gold detection and magic mapping, and can almost certainly be written unless your marker is nearly dry.

If you have a source of charging and your marker has not been recharged, you have 50 more charges to attempt to write; therefore (for example) a Knight gunning for a spellbook of magic missile starting with a (0:40) magic marker, and willing to spend the entire marker if necessary, has about an 88% chance of obtaining it in total with maxed Luck. (Specifically, it is about a 60% chance to get it without recharging, plus 70% times 40% that they get it after recharging. This is not quite the same probability as a marker with 90 charges, since typically a few leftover charges are "wasted" after the last attempt before recharging.)

Variants

SLASH'EM

SLASH'EM incorporates a balance patch to ink costs. Scrolls of enchant armor, enchant weapon, stinking cloud, remove curse, and charging require 24 ink (12–23 charges) to write,[12] while scrolls of scare monster cost less, requiring 14 ink.

Spellbooks
Spellbook Ink Charges
blank paper 0 0
detect monsters 10 5–9
flame sphere 10 5–9
force bolt 10 5–9
freeze sphere 10 5–9
healing 10 5–9
jumping 10 5–9
knock 10 5–9
light 10 5–9
protection 10 5–9
resist poison 10 5–9
resist sleep 10 5–9
sleep 10 5–9
confuse monster 20 10–19
create monster 20 10–19
cure blindness 20 10–19
detect food 20 10–19
endure cold 20 10–19
endure heat 20 10–19
insulate 20 10–19
magic missile 20 10–19
slow monster 20 10–19
wizard lock 20 10–19
cause fear 30 15–29
charm monster 30 15–29
clairvoyance 30 15–29
cure sickness 30 15–29
detect unseen 30 15–29
drain life 30 15–29
extra healing 30 15–29
haste self 30 15–29
stone to flesh 30 15–29
acid stream 40 20–39
detect treasure 40 20–39
enlighten 40 20–39
fireball 40 20–39
invisibility 40 20–39
levitation 40 20–39
lightning 40 20–39
poison blast 40 20–39
restore ability 40 20–39
command undead 50 25–49
cone of cold 50 25–49
dig 50 25–49
identify 50 25–49
magic mapping 50 25–49
remove curse 50 25–49
summon undead 50 25–49
create familiar 60 30–59
passwall 60 30–59
polymorph 60 30–59
teleport away 60 30–59
turn undead 60 30–59
cancellation 70 35-69
enchant armor 70 35–69
enchant weapon 70 35–69
finger of death 70 35–69
Scrolls
Scroll Ink Charges
mail 2 1
amnesia 8 4–7
earth 8 4–7
fire 8 4–7
gold detection 8 4–7
food detection 8 4–7
light 8 4–7
magic mapping 8 4–7
create monster 10 5–9
destroy armor 10 5–9
punishment 10 5–9
confuse monster 12 6–11
identify 14 7–13
scare monster 14 7–13
taming 20 10–19
teleportation 20 10–19
charging 24 12–23
enchant armor 24 12–23
enchant weapon 24 12–23
remove curse 24 12–23
stinking cloud 24 12–23
genocide 30 15–29

AceHack

You are no longer guaranteed to write scrolls and books you have only named, not formally identified. This is the price to pay for the ability to name things you don't have.

Encyclopedia entry

The pen is mightier than the sword.

[ Richelieu, by Edward Bulwer-Lytton ]

References

This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.4. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-364}} tag to the current version's tag or {{noversion}} as appropriate.