Difference between revisions of "Dagger"

From NetHackWiki
Jump to navigation Jump to search
(Elven dagger)
(Variants: copyedit and updates)
 
(27 intermediate revisions by 4 users not shown)
Line 1: Line 1:
The '''dagger''' is a versatile [[weapon]] that can be used either in [[melee]] or as a [[throw]]n [[projectile]]. As a ranged weapon, daggers are notable in that they are cheap, plentiful, and more durable than [[arrow]]s, [[crossbow bolt]]s, and [[dart]]s.
+
{{languages}}
 +
{{weapon
 +
|name=dagger
 +
|tile=[[image:dagger.png]]
 +
|smalldmg=1d4
 +
|largedmg=1d3
 +
|tohit=<nowiki>+2</nowiki>
 +
|cost=4
 +
|weight=10
 +
  |material=iron
 +
}}
  
Daggers seem to be popular weapons in the Dungeons of Doom, for they are available in several kinds, made of various [[material]]s (including [[silver]]) and dealing various amounts of damage.
+
A '''dagger''' is a type of [[weapon]] that appears in ''[[NetHack]]''. It is a [[stackable]] weapon that can both be used in [[melee]] and [[thrown]] as a [[projectile]], and is made of [[iron]].
  
__TOC__
+
==Generation==
{{clear}}
+
Various [[role]]s start the game with one or more daggers:
 
 
==Types of dagger==
 
 
 
===Dagger===
 
{{weapon|name=dagger|tile=[[image:dagger.png]]|smalldmg=1d4|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=iron}}
 
 
 
The ordinary dagger (appearance: "dagger") is the most common type (3.0% of randomly generated weapons), but there are others.  Daggers of this kind are made of [[iron]] and susceptible to [[erosion|corrosion]] from [[acid]]ic monsters and [[erosion|rusting]] from [[rust monster]]s and [[water]].
 
 
 
{{clear}}
 
 
 
===Orcish dagger===
 
  
{{weapon|name=orcish dagger|tile=[[image:orcish dagger.png]]|appearance=crude dagger|smalldmg=1d3|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=iron|color=black|skill=dagger}}
+
* [[Human (starting race)|Human]] and [[Gnome (starting race)|gnomish]] [[Ranger]]s start each game with a +1 dagger as their secondary weapon.{{refsrc|src/u_init.c|114|version=NetHack 3.6.7}}
This dagger can be found on [[orc]]s (and in your starting inventory, if you're an orc). Its appearance as "crude dagger" is accurate (only d3 damage against small monsters instead of d4).
+
* Human [[Rogue]]s start each game with a stack of +0 daggers as their secondary weapon.{{refsrc|src/u_init.c|125|version=NetHack 3.6.7}}
 +
* [[Valkyrie]]s start each game with a +0 dagger as their secondary weapon.{{refsrc|src/u_init.c|154|version=NetHack 3.6.7}}
  
Being made of iron, it is susceptible to [[erosion|corrosion]] from acidic monsters and [[erosion|rusting]] from rust monsters and water like an ordinary dagger.
+
The dagger makes up about 3.0% of randomly generated weapons. In addition to random generation, weapon [[shop]]s and general stores can stock daggers.
  
Orcish daggers constitute 1.2% of random weapon generation in the dungeon.
+
Various monsters [[Monster starting inventory|are also generated with]] daggers:
{{clear}}
 
  
===Elven dagger===
+
* [[Hobbit]]s have a {{frac|3}} chance of generating with a dagger.{{refsrc|src/makemon.c|354|nethack=3.6.7}}
 +
* Live [[Dwarf (monster attribute)|dwarves]] have an effective {{frac|2}} chance of generating with a dagger.{{refsrc|src/makemon.c|385|nethack=3.6.7}}
 +
* [[Watchmen]] and [[soldier]]s may generate with daggers.{{refsrc|src/makemon.c|195|nethack=3.6.7}}{{refsrc|src/makemon.c|211|nethack=3.6.7}}
 +
* Monsters with weapon attacks that are not [[strong]] and do not have a default initial weapon may generate with a stack of daggers.{{refsrc|src/makemon.c|542|nethack=3.6.7}}
 +
* [[Student]]s, [[attendant]]s, [[abbot]]s, [[acolyte]]s, [[guide]]s, and [[apprentice]]s have an effective {{frac|3}} chance of generating with a dagger.{{refsrc|src/makemon.c|279|nethack=3.6.7}}
 +
* [[Hunter]]s also have a {{frac|3}} chance of generating with a dagger.{{refsrc|src/makemon.c|304|nethack=3.6.7}}
 +
* [[Thug]]s have a {{frac|2|3}} chance of generating with a dagger.{{refsrc|src/makemon.c|313|nethack=3.6.7}}
 +
* [[Player monster]]s, including those on the [[Astral Plane]], have a ~2.6% chance of generating with a dagger as their initial weapon before role-based replacements.{{refsrc|src/mplayer.c|155|version=NetHack 3.6.7|comment={{frac|2}} to get a random weapon - the designated range of objects covers weapons from the spear to the bullwhip inclusively in objects.c, and uses normal generation odds}}
  
{{weapon|name=elven dagger|tile=[[image:elven dagger.png]]|appearance=runed dagger|smalldmg=1d5|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=wood|color=brown|skill=dagger}}
+
{{upcoming|NetHack 3.7.0|As part of {{commit|20cbadcf85544cf9d0c3f4e4200b2800bab49c8e|commit 20cbadc}} - which strengthens quest leaders and makes it so that killing them no longer makes the game [[unwinnable]] - [[The Master of Thieves]] generates with 2d4 non-cursed +2 daggers when serving as the Rogue [[quest leader]].}}
This dagger can be found on [[elves]] (and in your starting inventory, if you're an elf). It is superior to an ordinary dagger (d5 damage vs d4 against Small). It is also made of [[wood]], and therefore immune to corrosion and rusting. It can, however, become [[Erosion|burnt or rotted]], but this rarely happens in practice, since most sources of fire or rot damage don't affect weapons. [[Passive_attack#Fire|Passive fire attacks]] would be the most likely source.
 
 
 
Naming an elven dagger "Sting" turns it into the artifact [[Sting]], if Sting does not yet exist.
 
 
 
Elven daggers constitute 1.0% of randomly-generated weapons in the dungeon.
 
{{clear}}
 
 
 
===Silver dagger===
 
 
 
{{weapon|name=silver dagger|tile=[[image:silver dagger.png]]|smalldmg=1d4+(1d20)|largedmg=1d3+(1d20)|tohit=<nowiki>+2</nowiki>|cost=40|weight=12|material=silver|color=gray|skill=dagger}}
 
The silver dagger is a very rare item. It is normally equivalent to an ordinary dagger, but does an extra d20 damage against [[silver-hating]] creatures (e.g. [[werewolves]] and [[demons]]). As a result, a stack of highly enchanted silver daggers is among the deadliest weapons in [[Gehennom]]. Another benefit of the silver dagger compared to other daggers is that it is immune to all forms of [[erosion]].
 
 
 
Silver daggers constitute 0.3% of randomly-generated weapons in the dungeon.
 
 
 
====Average damage calculation of thrown silver daggers====
 
The following average damage calculation shows the average amount of damage dealt ''per turn'' by throwing as many silver daggers as possible. We assume the player has [[expert skill]] in dagger, which gives a +2 damage bonus, and a [[multishot]] rate of 1d3 daggers. A blessed weapon deals 1d4 extra damage against [[demon]]s and [[undead]]. The worst case scenario is against a non-silver-hating, non-undead, non-demon large monster. The best case scenario is against a silver-hating undead/demon small monster.
 
 
 
{|class="wikitable"
 
!rowspan="2"|
 
!colspan="2"|Weapon
 
|-
 
!Uncursed silver dagger + 0
 
!Blessed silver dagger +7
 
|-
 
!Against regular small monsters
 
|<math>\left(\frac{1+4}{2}+2\right)\times{\frac{1+3}{2}}=\bold{9}</math>
 
|<math>\left(\frac{1+4}{2}+7+2\right)\times{\frac{1+3}{2}}=\bold{23}</math>
 
|-
 
!Against regular large monsters
 
|<math>\left(\frac{1+3}{2}+2\right)\times{\frac{1+3}{2}}=\bold{8}</math>
 
|<math>\left(\frac{1+3}{2}+7+2\right)\times{\frac{1+3}{2}}=\bold{22}</math>
 
|-
 
!Worst case scenario
 
|<math>\left(\frac{1+3}{2}+2\right)\times{\frac{1+3}{2}}=\bold{8}</math>
 
|<math>\left(\frac{1+3}{2}+7+2\right)\times{\frac{1+3}{2}}=\bold{22}</math>
 
|-
 
!Best case scenario
 
|<math>\left(\frac{1+4}{2}+\frac{1+20}{2}+2\right)\times{\frac{1+3}{2}}=\bold{30}</math>
 
|<math>\left(\frac{1+4}{2}+\frac{1+20}{2}+7+2+\frac{1+4}{2}\right)\times{\frac{1+3}{2}}=\bold{49}</math>
 
|}
 
  
 
==Dagger skill==
 
==Dagger skill==
 
 
{{dagger skill table}}
 
{{dagger skill table}}
  
Line 76: Line 41:
  
 
* dagger
 
* dagger
* elven dagger
+
* [[elven dagger]]
* orcish dagger
+
* [[orcish dagger]]
* silver dagger
+
* [[silver dagger]]
 
* [[athame]]
 
* [[athame]]
  
Line 87: Line 52:
 
* [[Sting]] (elven dagger)
 
* [[Sting]] (elven dagger)
  
==Generation==
+
Rogues throwing dagger-type weapons gain a +1 [[multishot]] bonus, while Rangers throwing any projectile ''except'' for dagger-type weapons gain a +1 multishot bonus. Wielding a dagger-type weapon while eating a non-[[blessed]] [[tin]] will open the tin in 3 turns.
 +
 
 +
==Strategy==
 +
Despite their weight and low base damage, daggers can be very useful in the early game: a ranged volley at sufficient skill can kill monsters before they even breach melee range, and can at least soften them up before they can engage you. They are typically cheap, plentiful, and more durable than [[arrow]]s, [[crossbow bolt]]s and [[dart]]s, but cannot be poisoned by [[dipping]] into a [[potion of sickness]]. A spare, non-cursed dagger can also serve as a makeshift "pick" for [[forcing]] open [[box]]es.
 +
 
 +
All roles except [[Monk]]s and [[Priest]]s can attain proficiency in dagger [[skill]], and may wish to do so early on if the circumstances warrant it. [[Rogue]]s and [[Wizard]]s in particular can reach Expert and gain multishot bonuses, which gives them high damage potential from a "[[storm]]" of daggers. If using daggers as a primary choice of projectile, be sure to [[erodeproof]] them when possible, and avoid leaving any near [[metallivore]]s such as rock moles and rust monsters - additionally, avoid throwing any enchanted daggers at [[disenchanter]]s.
 +
 
 +
==History==
 +
The dagger first appears in Hack 1.21 and Hack for PDP-11, variants of [[Jay Fenlason's Hack]]. It is included in the initial item list for [[Hack 1.0]].
 +
 
 +
==Variants==
 +
===SLASH'EM===
 +
[[SLASH'EM]] adds the [[dark elven dagger]], the [[great dagger]] and the [[wooden stake]] as weapons that use the dagger skill. There are also new artifact weapons that use the dagger skill:
 +
 
 +
* [[The Great Dagger of Glaurgnaa]] is an artifact great dagger that acts as the [[Necromancer]] [[quest artifact]].
 +
* [[Serpent's Tongue]] is a chaotic artifact dagger that is the guaranteed first [[sacrifice gift]] for Necromancers.
 +
* [[Deep Freeze]] is an artifact athame that is the guaranteed first sacrifice gift for [[Ice Mage]]s.
 +
* [[Firewall]] is an artifact athame that is the guaranteed first sacrifice gift for [[Flame Mage]]s.
 +
* [[The Stake of Van Helsing]] is an artifact wooden stake that acts as the [[Undead Slayer]] quest artifact.
 +
 
 +
The dagger skill has also been adjusted:
 +
 
 +
{{Dagger skill table (SLASH'EM)}}
 +
 
 +
All new roles can reach Expert in dagger except the [[Yeoman]], who can reach Skilled.
  
Daggers of all kinds make up 5.5% of randomly generated weapons in the dungeon.  As noted above, [[Racial equipment|racial]] daggers are commonly found on their respective racial monsters (elven daggers on [[elf (monster attribute)|elves]], orcish daggers on [[orc (monster class)|orcs]], including [[goblin]]s and [[hobgoblin]]s).
+
===dNetHack===
 +
[[dNetHack]] adds a few weapons that use the dagger skill: the [[droven dagger]], the [[set of crow talons]], the [[tecpatl]], and the [[rakuyo-dagger]]. Any weapon that uses the dagger skill can be used to carve [[staves]] into [[wood]]en weapons.
  
In addition, the following monsters may get some kind of dagger:
+
[[Vampire (starting race in dNetHack)|Vampire]] characters in roles that would start with athames will instead start with daggers replacing each of them - currently, this only applies to the Wizard.
* [[Hobbit]]s may start with an ordinary dagger (33%) or an elven dagger (33%).{{refsrc|src/makemon.c|302|version=NetHack 3.6.0}}
 
* If a [[Dwarf#List of Dwarf monsters|dwarf]] does not start with a dwarvish short sword, mattock, axe, or dwarvish spear, there is a 33% chance that it will have a dagger.{{refsrc|src/makemon.c|336|version=NetHack 3.6.0}}
 
* [[Soldier]]s in the [[Yendorian army]] have a 50% chance of getting a dagger if their primary weapon is a [[polearm]].{{refsrc|src/makemon.c|197|version=NetHack 3.6.0}}
 
* In [[NetHack 3.6.0]], an orcish dagger may (with 25% chance) be the starting weapon for a [[Rogue (player monster)|rogue]] on the [[Astral Plane]].
 
  
Several [[role]]s start the game with one or more daggers:
+
[[The Air Crystal]] increases a character's skill cap for daggers by 1 while carried.
* [[Valkyrie]]s get a +0 dagger.{{refsrc|src/u_init.c|153|version=NetHack 3.6.0}}
 
* [[Ranger]]s get a +1 dagger (elven for [[Elf (starting race)|elves]], orcish for [[Orc (starting race)|orcs]]).{{refsrc|src/u_init.c|113|version=NetHack 3.6.0}}
 
* [[Rogue]]s get a stack of +0 daggers (orcish for [[Orc (starting race)|orcs]]).{{refsrc|src/u_init.c|124|version=NetHack 3.6.0}}
 
  
==Strategy==
+
[[Andromalius]] is a [[Spirits (dNetHack)|spirit]] that grants skill in daggers when bound - his seal must contain two items from a set of several eligible objects, including a standard dagger; successfully binding him will exchange the two items for a third object, which also has a chance of being a dagger.
  
Daggers can be very useful in the early game, despite their weight and low base damage. A ranged volley denies monsters even the chance to swing at you, or at least softens them up before they can engage you. All classes except [[Monk]]s and [[Priest]]s can attain proficiency in dagger [[skill]] and may wish to do so, under the right circumstances.
+
===The November NetHack Tournament===
 +
In [[The November NetHack Tournament]], the [[deathmatch]] opponent will always generate with a blessed and erodeproof stack of 10-15 +4 or +5 daggers if they represent a character that is a [[Rogue (player monster)|rogue]] or [[Valkyrie (player monster)|valkyrie]].
  
==[[SLASH'EM]]==
+
===SpliceHack===
 +
[[SpliceHack]] adds the [[parazonium]] as a weapon that uses the dagger skill, and imports the dark elven dagger from SLASH'EM.
  
SLASH'EM features two new types of dagger, as well as new dagger artifacts.
+
A dagger can be combined with an [[iron chain]] at a [[furnace]] to create a [[spiked chain]].
  
===Dark elven dagger===
+
===notdNetHack===
 +
In [[notdNetHack]], in addition to dNetHack details, two spirits generate with daggers when summoned by an [[Illithanachronounbinder]]:
  
{{weapon|name=dark elven dagger|tile=[[image:dark elven dagger.png]]|appearance=black runed dagger|smalldmg=1d5|largedmg=1d3|tohit=<nowiki>+2</nowiki>|cost=4|weight=10|material=wood|color=brown|skill=dagger}}
+
* [[Andromalius]] generates with a stack of 5-15 daggers.
This dagger is identical to an elven dagger, except in appearance.
+
* [[Balam]] generates with two separate sets of large daggers.
It may be generated in the inventory of [[drow]].
 
{{clear}}
 
  
===Great dagger===
+
===EvilHack===
 +
[[EvilHack]] adds the [[dark elven dagger]] as a weapon that uses the dagger skill, and adds [[Shadowblade]] as an artifact that uses the dagger skill. As of version 0.8.3, EvilHack also merges the [[knife]] skill into the dagger skill.
  
{{weapon|name=great dagger|tile=[[image:great dagger.png]]|appearance=great dagger|smalldmg=1d6|largedmg=1d7|tohit=<nowiki>+2</nowiki>|cost=500|weight=10|material=metal|color=black|skill=dagger}}
+
A dagger can be created at a [[Forge (dungeon feature)|forge]] by combining two [[arrow]]s and a [[knife]]. Daggers can be used to create many other items:
This is the best non-artifact dagger in SLASH'EM. It deals 1d6 damage versus small enemies, and 1d7 versus large.
 
It is never randomly generated.
 
The only ways to obtain one are:
 
* [[upgrading|upgrade]] a dark or normal elven dagger,
 
* acquire the Necromancer quest artifact, [[The Great Dagger of Glaurgnaa]],
 
* wish for one (although this is probably not worth it).
 
WARNING: Great Daggers DO NOT STACK. '''This is by design.''' If you upgrade to a stack of Great Daggers, it will be stacked ONLY until they are thrown or dropped individually. After that, they will never stack again.
 
{{clear}}
 
  
===Artifact daggers in SLASH'EM===
+
* A dagger can be combined with two [[dart]]s to create 3-4 [[shuriken]].
*[[The Great Dagger of Glaurgnaa]], the [[Necromancer]]'s quest artifact
+
* A dagger can be combined with two arrows to create a [[spear]].
*[[Serpent's Tongue]], a chaotic artifact dagger that is the guaranteed first sacrifice gift for [[Necromancer]]s
+
* A dagger can be combined with a [[stiletto]] to create an athame.
*SLASH'EM also introduces three non-dagger artifacts which use dagger skill: [[Deep Freeze]] and [[Firewall]], two new [[athame]]s, and [[The Stake of Van Helsing]], an artifact [[wooden stake]]
+
* A dagger can be combined with a spear to create an [[axe]].
 +
* A dagger can be combined with two [[crossbow bolt]]s to create a [[short sword]].
 +
* A dagger can be combined with a [[broadsword]] to create a [[runesword]].
 +
* A dagger can be combined with a [[club]] to create a [[mace]].
 +
* A dagger can be combined with a mace to create a [[morning star]].
 +
* A dagger can be combined with a [[dented pot]] to create a [[helmet]].
 +
* A dagger can be combined with a helmet to create a [[small shield]].
  
===Dagger skill in SLASH'EM===
+
===SlashTHEM===
All new roles in SLASH'EM can reach expert in dagger except the [[Yeoman]], who can reach skilled.
+
In addition to SLASH'EM details, [[SlashTHEM]] adds the [[sharpened pencil]] as a weapon that uses the dagger skill.
{{Dagger skill table (SLASH'EM)}}
 
  
==See also==
+
Player [[Vampire (starting race in SLASH'EM)|vampires]], [[Kobold (starting race)|kobolds]] and [[Doppelganger (starting race)|doppelgangers]] can always reach a minimum of Basic skill in daggers.
  
* [[Athame]], a non-dagger which uses the dagger skill.
+
===Hack'EM===
* [[Grimtooth]], an artifact orcish dagger.
+
[[Hack'EM]] adds the great dagger and stake from SLASH'EM and the parazonium from SpliceHack.
* [[Sting]], an artifact elven dagger.
 
* In SLASH'EM the [[Wooden stake]] uses the dagger skill and does 1d6 damage to both small and large targets.
 
  
 
==Encyclopedia entry==
 
==Encyclopedia entry==
 
 
{{encyclopedia|
 
{{encyclopedia|
 
Is this a dagger which I see before me,
 
Is this a dagger which I see before me,
Line 162: Line 141:
 
==References==
 
==References==
 
<references/>
 
<references/>
 +
{{nethack-367}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Elven items|Dagger]]
 
[[Category:Orcish items|Dagger]]
 
{{nethack-360}}
 

Latest revision as of 16:48, 25 April 2024

) Dagger.png
Name dagger
Appearance dagger
Damage vs. small 1d4
Damage vs. large 1d3
To-hit bonus +2
Weapon skill dagger
Size one-handed
Base price 4 zm
(+10/positive
enchant)
Weight 10
Material iron

A dagger is a type of weapon that appears in NetHack. It is a stackable weapon that can both be used in melee and thrown as a projectile, and is made of iron.

Generation

Various roles start the game with one or more daggers:

  • Human and gnomish Rangers start each game with a +1 dagger as their secondary weapon.[1]
  • Human Rogues start each game with a stack of +0 daggers as their secondary weapon.[2]
  • Valkyries start each game with a +0 dagger as their secondary weapon.[3]

The dagger makes up about 3.0% of randomly generated weapons. In addition to random generation, weapon shops and general stores can stock daggers.

Various monsters are also generated with daggers:

The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.

As part of commit 20cbadc - which strengthens quest leaders and makes it so that killing them no longer makes the game unwinnable - The Master of Thieves generates with 2d4 non-cursed +2 daggers when serving as the Rogue quest leader.

Dagger skill

Dagger
Max Role
Basic
Skilled
Expert

The following weapons use the dagger skill:

The following artifact weapons use the dagger skill:

Rogues throwing dagger-type weapons gain a +1 multishot bonus, while Rangers throwing any projectile except for dagger-type weapons gain a +1 multishot bonus. Wielding a dagger-type weapon while eating a non-blessed tin will open the tin in 3 turns.

Strategy

Despite their weight and low base damage, daggers can be very useful in the early game: a ranged volley at sufficient skill can kill monsters before they even breach melee range, and can at least soften them up before they can engage you. They are typically cheap, plentiful, and more durable than arrows, crossbow bolts and darts, but cannot be poisoned by dipping into a potion of sickness. A spare, non-cursed dagger can also serve as a makeshift "pick" for forcing open boxes.

All roles except Monks and Priests can attain proficiency in dagger skill, and may wish to do so early on if the circumstances warrant it. Rogues and Wizards in particular can reach Expert and gain multishot bonuses, which gives them high damage potential from a "storm" of daggers. If using daggers as a primary choice of projectile, be sure to erodeproof them when possible, and avoid leaving any near metallivores such as rock moles and rust monsters - additionally, avoid throwing any enchanted daggers at disenchanters.

History

The dagger first appears in Hack 1.21 and Hack for PDP-11, variants of Jay Fenlason's Hack. It is included in the initial item list for Hack 1.0.

Variants

SLASH'EM

SLASH'EM adds the dark elven dagger, the great dagger and the wooden stake as weapons that use the dagger skill. There are also new artifact weapons that use the dagger skill:

The dagger skill has also been adjusted:

Dagger
Max Role
Basic
Skilled
Expert

All new roles can reach Expert in dagger except the Yeoman, who can reach Skilled.

dNetHack

dNetHack adds a few weapons that use the dagger skill: the droven dagger, the set of crow talons, the tecpatl, and the rakuyo-dagger. Any weapon that uses the dagger skill can be used to carve staves into wooden weapons.

Vampire characters in roles that would start with athames will instead start with daggers replacing each of them - currently, this only applies to the Wizard.

The Air Crystal increases a character's skill cap for daggers by 1 while carried.

Andromalius is a spirit that grants skill in daggers when bound - his seal must contain two items from a set of several eligible objects, including a standard dagger; successfully binding him will exchange the two items for a third object, which also has a chance of being a dagger.

The November NetHack Tournament

In The November NetHack Tournament, the deathmatch opponent will always generate with a blessed and erodeproof stack of 10-15 +4 or +5 daggers if they represent a character that is a rogue or valkyrie.

SpliceHack

SpliceHack adds the parazonium as a weapon that uses the dagger skill, and imports the dark elven dagger from SLASH'EM.

A dagger can be combined with an iron chain at a furnace to create a spiked chain.

notdNetHack

In notdNetHack, in addition to dNetHack details, two spirits generate with daggers when summoned by an Illithanachronounbinder:

  • Andromalius generates with a stack of 5-15 daggers.
  • Balam generates with two separate sets of large daggers.

EvilHack

EvilHack adds the dark elven dagger as a weapon that uses the dagger skill, and adds Shadowblade as an artifact that uses the dagger skill. As of version 0.8.3, EvilHack also merges the knife skill into the dagger skill.

A dagger can be created at a forge by combining two arrows and a knife. Daggers can be used to create many other items:

  • A dagger can be combined with two darts to create 3-4 shuriken.
  • A dagger can be combined with two arrows to create a spear.
  • A dagger can be combined with a stiletto to create an athame.
  • A dagger can be combined with a spear to create an axe.
  • A dagger can be combined with two crossbow bolts to create a short sword.
  • A dagger can be combined with a broadsword to create a runesword.
  • A dagger can be combined with a club to create a mace.
  • A dagger can be combined with a mace to create a morning star.
  • A dagger can be combined with a dented pot to create a helmet.
  • A dagger can be combined with a helmet to create a small shield.

SlashTHEM

In addition to SLASH'EM details, SlashTHEM adds the sharpened pencil as a weapon that uses the dagger skill.

Player vampires, kobolds and doppelgangers can always reach a minimum of Basic skill in daggers.

Hack'EM

Hack'EM adds the great dagger and stake from SLASH'EM and the parazonium from SpliceHack.

Encyclopedia entry

Is this a dagger which I see before me,
The handle toward my hand? Come, let me clutch thee.
I have thee not, and yet I see thee still.
Art thou not, fatal vision, sensible
To feeling as to sight? or art thou but
A dagger of the mind, a false creation,
Proceeding from the heat-oppressed brain?
I see thee yet, in form as palpable
As this which now I draw.

[ Macbeth, by William Shakespeare ]

References