Difference between revisions of "Throne room"

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'''Throne rooms''' contain an assortment of monsters, a [[throne]], and a [[chest]]. The monsters are always generated hostile{{refsrc|src/mkroom.c|348|version=NetHack 3.6.6}}, but are also often asleep.
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A '''throne room''' is a type of [[special room]] that appears in ''[[NetHack]]'', and contains an assortment of [[monster]]s, a [[throne]], and a [[chest]].
  
 
==Generation==
 
==Generation==
A throne room is generated with a 1/6 chance in ordinary rooms-and-corridors levels from level 5 onwards, provided the level does not already have a [[shop]]{{refsrc|src/mklev.c|763|version=NetHack 3.6.6}}.
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A throne room is generated with a {{frac|6}} chance in ordinary rooms-and-corridors levels from level 5 onwards, provided the level does not already have a [[shop]].{{refsrc|src/mklev.c|763|version=NetHack 3.6.6}} The monsters are always generated hostile and [[asleep]].{{refsrc|src/mkroom.c|348|version=NetHack 3.6.6}}
  
[[Throne room monster]]s are{{refsrc|src/mkroom.c|740|version=NetHack 3.6.6}}:
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[[Throne room monster]]s are:{{refsrc|src/mkroom.c|740|version=NetHack 3.6.6}}
 
* [[dragon]]s (on level 15+)
 
* [[dragon]]s (on level 15+)
 
* [[giant]]s (13+)
 
* [[giant]]s (13+)
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* [[kobold]]s
 
* [[kobold]]s
  
Deeper levels are skewed to harder monsters. The limits for ordinary random monsters (based on the average of your and the dungeon floor's level) do not apply. Extinct or genocided monsters will be replaced with ordinary random monsters.
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Deeper levels are skewed to harder monsters. The limits for ordinary random monsters (based on the average of your and the dungeon floor's level) do not apply. Extinct or genocided monsters will be replaced with ordinary random monsters.  
  
Additionally, the throne may have one of the following monsters sitting on it. The monster will have a [[mace]] in its inventory. Deeper levels will have higher level monsters sitting on the throne.{{refsrc|src/mkroom.c|248|version=NetHack 3.6.6}}
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Additionally, the throne may have one of the following monsters sitting on it:
  
 
* [[Ogre king]]
 
* [[Ogre king]]
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* [[Gnome king]]
 
* [[Gnome king]]
  
==Special levels with throne rooms==
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The monster will have a [[mace]] in its inventory. Deeper levels will have higher level monsters sitting on the throne.{{refsrc|src/mkroom.c|247|version=NetHack 3.6.6}}
There is a guaranteed throne room in [[Fort Ludios]] (if the Fort is generated at all).
 
  
There are also guaranteed thrones in the [[Castle]] and in [[Vlad's Tower|Vlad's tower]]; however, the rooms they are located in are not considered throne rooms.
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===Special levels with throne rooms===
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There is a guaranteed throne room in [[Fort Ludios]] (if the Fort is generated at all), with [[Croesus]] situated on the throne.
  
==Messages==
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While there are also guaranteed thrones in the [[Castle]] and in [[Vlad's Tower]], the rooms they are located in are not considered throne rooms.
{{message|You hear the tones of courtly conversation.}}
 
{{message|You hear a sceptre pounded in judgment.}}
 
{{message|Someone shouts "Off with <his/her> head!"|A throne room is present on the level.}}
 
{{message|You hear Queen Beruthiel's cats!|A throne room is present on the level, and you are [[hallucinating]].}}
 
{{message|You enter an opulent throne room!|You entered a throne room.}}
 
  
 
==Strategy==
 
==Strategy==
If all the monsters are still asleep and you have [[stealth]], you can pick them off one by one. Fighting all the monsters when they are awake can be dangerous for low-level characters: most of the monsters can [[Gnome With the Wand of Death|use wands against you]].
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Fighting all the monsters when they are awake can be dangerous for low-level characters, as most of the monsters can generate with [[wand]]s to use against you. Additionally, it is possible for early throne rooms with an otherwise-out of depth monster on the throne to generate - beware the Elvenking who rules over the sixth level!
  
Most throne room monsters are slower than an unhasted player, making them vulnerable to hit-and-run or ranged attacks. However centaurs are fast, and may hit you several times per turn.  
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If you have [[stealth]], you can carefully pick off a throne room's denizens one by one&mdash;most throne room monsters are slower than an unhasted player, making them vulnerable to hit-and-run, ranged attacks and/or funneling them into outside hallways. Centaurs are the fastest throne room monsters that can generate, and pose the biggest obstace to the above strategies&mdash;they often generate with ranged weapons of their own, and may hit you several times per turn in [[melee]].
  
If you're trying to fight throne room monsters in a hallway, beware of monsters zapping a [[wand of digging]] down and leaving a hole between you and the throne room. Also, throne rooms can have multiple doors. If you are guarding one door, some monsters may leave the throne room through a second door and surround you.
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If luring throne room monsters into a hallway to fight, beware of monsters zapping a [[wand of digging]] down and leaving a hole between you and the throne room.
  
 
==History==
 
==History==
 +
Throne rooms first appear in [[NetHack 1.3d]]; from this version to [[NetHack 3.6.0]], "royal" monsters could generate randomly in throne rooms, but were not specifically placed on the throne or given a mace until [[NetHack 3.6.1]].<ref>NetHack {{commit|4d7d63814a99b14acf0bcc96ddf567e966064b78|Throne room's throne is occupied by a king}}; stated to be based on a patch by Leon Arnott</ref>
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==Messages==
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{{message|You hear the tones of courtly conversation.<br>You hear a sceptre pounded in judgment.<br>Someone shouts "Off with <his/her> head!"|An occupied throne room is present on the level.}}
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{{message|You hear Queen Beruthiel's cats!|As above while [[hallucinating]].}}
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{{message|You enter an opulent throne room!|You entered an occupied throne room.}}
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==Variants==
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Many 3.4.3-derived variants place a "royal" monster on the throne, and some of them additionally provide them with an enchanted mace or similar weapon.
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===dNetHack===
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In dNetHack, throne room monsters are often (75%) themed after a specific ruler. Rulers are chosen according to their [[difficulty]]: a chosen ruler will not have a difficulty greater than the average of your level and the dungeon level difficulty + 5, and will not be lower than {{frac|2|3}} of the dungeon level difficulty. If no prospective ruler fits these criteria, dNetHack will fall back on the standard set of throne room monsters.
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The ruler types and corresponding monsters for each room are as follows, roughly sorted in order of difficulty:
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* [[Kobold lord]] (difficulty 3): [[Kobold shaman]], [[large kobold]], [[kobold]], [[lemure]], [[imp]].
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* [[Gnome king]] or gnome queen (difficulty 6): [[Gnome lord]], [[gnome lord|gnome lady]], [[gnome]], [[gnomish wizard]], [[tinker gnome]], [[dwarf]], [[dwarf lord]], [[dwarf cleric]], [[hobbit]], [[leprechaun]], [[homunculus]].
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* [[Orc captain]] (difficulty 7): [[Orc shaman]], [[mordor orc]], [[hill orc]], [[hobgoblin]], [[goblin]], [[manes]], [[quasit]].
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* [[Dwarf king]] or [[dwarf queen]] (difficulty 8): [[Dwarf lord]], [[dwarf cleric]], [[dwarf]], [[gnome]], [[gnome lord]], [[gnome lord|gnome lady]], [[gnomish wizard]], [[hobbit]], [[leprechaun]].
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* [[Ogre king]] (difficulty 11): [[Ogre mage]], [[ogre lord]], [[ogre]], [[orc captain]], [[mordor orc]], [[tengu]], [[troll]], random [[H]].
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* [[Elvenking]] or Elvenqueen (difficulty 14): [[Elf lord]], elf lady, [[Grey-elf]], [[Green-elf]], [[Woodland-elf]], [[quickling]], [[dryad]], [[naiad]], [[Eladrin#Coure Eladrin|Coure Eladrin]], [[Eladrin#Noviere Eladrin|Noviere Eladrin]], [[Eladrin#Bralani Eladrin|Bralani Eladrin]], [[Eladrin#Firre Eladrin|Firre Eladrin]], [[Eladrin#Shiere Eladrin|Shiere Eladrin]], [[doppelganger]], [[wood troll]].
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* [[Vampire lord]] (difficulty 14): [[Vampire]], random [[Z]], random [[M]], [[flesh golem]], [[werewolf]], [[floating eye]], [[gargoyle]], [[winged gargoyle]], [[quasit]], [[black pudding]], [[wraith]], [[phantasm]], [[ghost]], [[maid]], [[weeping willow]], [[swamp nymph]].
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* [[Drow matron]] (difficulty 15): [[Unearthly drow]], [[hedrow wizard]], [[hedrow warrior]], [[drow]], [[sprow]], [[swamp nymph]], [[giant spider]], [[cave lizard]], [[large cave lizard]], [[quasit]].
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* [[Titan]] (difficulty 20): [[Storm giant]], [[fire giant]], [[frost giant]], [[hill giant]], [[stone giant]], [[giant]], [[son of Typhon]], [[dryad]], [[naiad]], [[oread]], [[deminymph]].
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* [[Embraced drowess]] (difficulty 27): [[Drow alienist]], [[hedrow blademaster]], [[edderkop]], [[hedrow wizard]], [[hedrow warrior]], [[drow mummy]].
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* [[Deepest one]] (difficulty 33): [[Deeper one]], [[deep one]], [[human]], [[mind flayer]], [[dark young]], [[umber hulk]], [[stumbling horror|stumbling]], [[wandering horror|wandering]], and [[shambling horror (dNetHack)|shambling horror]]s.
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* [[Orc of the ages of stars]] (difficulty 37): [[Deep wyrm]], [[red dragon]], [[white dragon]], [[black dragon]], [[blue dragon]], [[angband orc]], [[hedrow blademaster]], [[succubus]], [[incubus]], [[olog-hai]], [[siege ogre]], [[hell hound]].
  
The "royal" monsters generated on the throne with a mace did not exist in [[NetHack 3.4.3]] or prior versions.
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===GruntHack===
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Since its first version, [[GruntHack]] places a [[racial monster|monster royal]] on the throne of a throne room.
  
 
==References==
 
==References==
 
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<references/>
 
{{nethack-366}}
 
{{nethack-366}}
 
[[Category:Special rooms]]
 
[[Category:Special rooms]]

Revision as of 03:13, 29 June 2022

A throne room is a type of special room that appears in NetHack, and contains an assortment of monsters, a throne, and a chest.

Generation

A throne room is generated with a 16 chance in ordinary rooms-and-corridors levels from level 5 onwards, provided the level does not already have a shop.[1] The monsters are always generated hostile and asleep.[2]

Throne room monsters are:[3]

Deeper levels are skewed to harder monsters. The limits for ordinary random monsters (based on the average of your and the dungeon floor's level) do not apply. Extinct or genocided monsters will be replaced with ordinary random monsters.

Additionally, the throne may have one of the following monsters sitting on it:

The monster will have a mace in its inventory. Deeper levels will have higher level monsters sitting on the throne.[4]

Special levels with throne rooms

There is a guaranteed throne room in Fort Ludios (if the Fort is generated at all), with Croesus situated on the throne.

While there are also guaranteed thrones in the Castle and in Vlad's Tower, the rooms they are located in are not considered throne rooms.

Strategy

Fighting all the monsters when they are awake can be dangerous for low-level characters, as most of the monsters can generate with wands to use against you. Additionally, it is possible for early throne rooms with an otherwise-out of depth monster on the throne to generate - beware the Elvenking who rules over the sixth level!

If you have stealth, you can carefully pick off a throne room's denizens one by one—most throne room monsters are slower than an unhasted player, making them vulnerable to hit-and-run, ranged attacks and/or funneling them into outside hallways. Centaurs are the fastest throne room monsters that can generate, and pose the biggest obstace to the above strategies—they often generate with ranged weapons of their own, and may hit you several times per turn in melee.

If luring throne room monsters into a hallway to fight, beware of monsters zapping a wand of digging down and leaving a hole between you and the throne room.

History

Throne rooms first appear in NetHack 1.3d; from this version to NetHack 3.6.0, "royal" monsters could generate randomly in throne rooms, but were not specifically placed on the throne or given a mace until NetHack 3.6.1.[5]

Messages

You hear the tones of courtly conversation.
You hear a sceptre pounded in judgment.
Someone shouts "Off with <his/her> head!"
An occupied throne room is present on the level.
You hear Queen Beruthiel's cats!
As above while hallucinating.
You enter an opulent throne room!
You entered an occupied throne room.

Variants

Many 3.4.3-derived variants place a "royal" monster on the throne, and some of them additionally provide them with an enchanted mace or similar weapon.

dNetHack

In dNetHack, throne room monsters are often (75%) themed after a specific ruler. Rulers are chosen according to their difficulty: a chosen ruler will not have a difficulty greater than the average of your level and the dungeon level difficulty + 5, and will not be lower than 23 of the dungeon level difficulty. If no prospective ruler fits these criteria, dNetHack will fall back on the standard set of throne room monsters.

The ruler types and corresponding monsters for each room are as follows, roughly sorted in order of difficulty:

GruntHack

Since its first version, GruntHack places a monster royal on the throne of a throne room.

References