User talk:Thomag

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Revision as of 19:54, 15 December 2008 by Thomag (talk | contribs) (New page: {|class="prettytable" ! Name ! Cost ! Weight ! AC ! Material ! Effect ! MC ! Appearance |- | colspan="8" | '''Shirts''' |- |[[Hawaiian shi...)
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Name Cost Weight AC Material Effect MC Appearance
Shirts
Hawaiian shirt 3 5 0 cloth Shop --
T-shirt 2 5 0 cloth Shop --
Suits
leather jacket 10 30 1 leather --
leather armor 5 150 2 leather --
orcish ring mail 80 250 2 iron 1 crude ring mail
studded leather armor 15 200 3 leather 1 --
ring mail 100 250 3 iron --
scale mail 45 250 4 iron --
orcish chain mail 75 300 4 iron 1 crude chain mail
chain mail 75 300 5 iron 1 --
elven mithril coat 240 150 5 mithril 3 --
splint mail 80 400 6 iron 1 --
banded mail 90 350 6 iron --
dwarvish mithril coat 240 150 6 mithril 3 --
bronze plate mail 400 450 6 bronze --
plate mail (tanko) 600 450 7 iron 2 --
crystal plate mail 820 450 7 glass 2 --
Dragon Suits
dragon scales 500 40 3 dragon Resist% --
dragon scale mail 900 40 9 dragon Resist% --
Cloaks
mummy wrapping 2 3 0 cloth Vis 1 --
orcish cloak 40 10 0 cloth 2 coarse mantelet
dwarvish cloak 50 10 0 cloth 2 hooded cloak
leather cloak 40 15 1 leather 1 --
cloak of displacement 50 10 1 cloth Displ 2 *piece of cloth
oilskin cloak 50 10 1 cloth Water 3 slippery cloak
alchemy smock 50 10 1 cloth Poi+Acd 1 apron
cloak of invisibility 60 10 1 cloth Invis 2 *opera cloak
cloak of magic resistance 60 10 1 cloth Magic 3 *ornamental cope
elven cloak 60 10 1 cloth Stlth 3 faded pall
robe 50 15 2 cloth Spell 3 --
cloak of protection 50 10 3 cloth Prot 3 *tattered cape
Helmets
fedora 1 3 0 cloth --
dunce cap 1 4 0 cloth Stupid conical hat
cornuthaum 80 4 0 cloth Clair 2 conical hat
dented pot 8 10 1 iron --
elven leather helm 8 3 1 leather leather hat
helmet (kabuto) 10 30 1 iron *plumed helmet
orcish helm 10 30 1 iron iron skull cap
helm of brilliance 50 50 1 iron Int+Wis *etched helmet
helm of opposite alignment 50 50 1 iron Align *crested helmet
helm of telepathy 50 50 1 iron ESP *visored helmet
dwarvish iron helm 20 40 2 iron hard hat
Gloves
leather gloves (yugake) 8 10 1 leather *old gloves
gauntlets of dexterity 50 10 1 leather Dex *padded gloves
gauntlets of fumbling 50 10 1 leather Fumble *riding gloves
gauntlets of power 50 30 1 iron Str *fencing gloves
Shields
small shield 3 30 1 wood --
orcish shield 7 50 1 iron red-eyed
Uruk-hai shield 7 50 1 iron white-handed
elven shield 7 40 2 wood blue and green
dwarvish roundshield 10 100 2 iron large round
large shield 10 100 2 iron --
shield of reflection 50 50 2 silver Reflect polished silver
Boots
low boots 8 10 1 leather walking shoes
elven boots 8 15 1 leather Stlth *mud boots
kicking boots 8 15 1 iron Kick *buckled boots
fumble boots 30 20 1 leather Fumble *riding boots
levitation boots 30 15 1 leather Lev *snow boots
jumping boots 50 20 1 leather Jump *hiking boots
speed boots 50 20 1 leather Speed *combat boots
water walking boots 50 20 1 leather WWalk *jungle boots
high boots 12 20 2 leather jackboots
iron shoes 16 50 2 iron hard shoes

Appearance

Those listed with an asterisk (*) are randomized within their armor category.
Boots with the appearance "snow boots" make ice act like normal terrain (but the Fumble armor property still happens at its normal rate).
Gloves and boots with the appearance "riding gloves" and "riding boots" give a (non-cumulative) bonus to the chance of successfully saddling a steed.
Helmets with the appearance "visored helmet" provide defence against the blinding attack of ravens and the spitting attack of cobras.

Materials

Material Erosion Hinders spellcasting?
bronze corroded yes
cloth burnt, rotten no
dragon hide - no
glass - no
iron rusty, corroded yes
leather burnt, rotten no
mithril - yes
silver - yes
wood burnt, rotten no

Effects

Acd Gives acid resistance.
Align Changes your alignment, removes protection, and auto-curses.
Clair A Wizard gets clairvoyance and +1 charisma, others block clairvoyance and get -1 charisma.
Dex Adds armor's enchantment to your dexterity.
Displ Gives displacement.
ESP Gives telepathy.
Fumble You will occasionally fumble.
Int+Wis Adds armor's enchantment to your intelligence and wisdom.
Invis Gives invisibility.
Jump Gives jumping at will. The special restrictions for Knights do not

apply while this item is worn.

Kick Kicking does additional damage, and grants martial arts bonuses.
Lev Causes levitation. Does NOT prevent you being drowned by monsters.
Magic Gives magic resistance. Does NOT affect magic cancellation.
Poison Gives poison resistance.
Prot An armor with good AC adjustment and magic cancellation. The protection intrinsic it confers doesn't have any effect beyond this.
Reflect Gives reflection.
Resist% Provides resistance according to the color of the dragon:
Shop If not covered by body armor or cloak, shopkeepers buy and sell at the same rate as inexperienced (level < 15) tourists (buy at 1/3 of and sell at 4/3 of the normal price).
Sleep Gives sleep resistance.
Speed Gives you the speed extrinsic, the same as a potion of speed or spell of haste self.
Spell Spellcasting is more likely to succeed, and reduces the penalty for metallic armour.
Stlth Gives stealth.
Str Increases your strength to 25.
Stupid Your intelligence and wisdom are fixed at 6; auto-curses; shopkeepers buy and sell at the inexperienced Tourist rate.
Vis Overrides invisibility so you are again visible.
Water Protects metal body armor from rusting/corroding (1/3 chance of protection if cursed) and prevents grabbing attacks.
WWalk Allows you to walk on water. Does NOT prevent you being drowned by monsters.