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钢盔
外观 随机
装备槽位 头盔
AC 1
特殊效果

(无)

基础价 10 zm
重量 30
材料
本条目是关于一件特定的头部防具的。欲查看关于头部防具的一般信息,请参阅头盔

钢盔(helmet)是NetHack中的一种头盔防具。它由制成,未鉴定时外观是随机[1][2]

武士称呼该物品为(kabuto)[3]

生成

钢盔在随机生成防具中占比1100(1%)。

骑士在游戏开始时会获得一顶+0钢盔[4]。各种以近战为主的职业,包括野蛮人僧侣武士女武神,在游戏开始时即鉴定钢盔[5][6][7][8][9]

雇佣兵在生成时有23的概率携带钢盔[10]

玩家怪物生成时有35264(约13.26%)的概率携带一顶钢盔。部分职业的玩家怪物的起始头盔存在特殊替换机制[11][12]

  • 医生牧师职业的玩家怪物的起始头盔有34的概率被替换为卓越头盔心灵感应头盔,因此他们的起始头盔是钢盔的最终概率是351056(约3.31%)[13][14]
  • 巫师职业的玩家怪物的起始头盔有34的概率被替换为卓越头盔,因此其起始头盔是钢盔的最终概率是351056(约3.31%)[15]

描述

钢盔的基础AC加成为1,且可能会根据其随机外观赋予穿戴者特殊效果。钢盔的材料属于金属类,因此穿戴时会阻碍施法,但能够抵御落石的伤害。

策略

钢盔是随机外观头盔中最平庸的一种。虽然确实有一些实用性,但由于有更容易找到的兽人头盔,以及重量更轻的瘪锅的存在,钢盔基本没有使用机会。

钢盔一般会随着游戏流程推进而被精灵皮帽或是其他使用的随机头盔取代,即使是矮人铁头盔也比钢盔更实用。

鉴定

钢盔可以通过价格或重量来和其他随机外观头盔区分:钢盔的基础价是10 zm,其他随机头盔都是50 zm;钢盔的重量是30 aum,其他随机头盔均重50 aum。

历史

钢盔最初于Hack 1.0加入游戏。

NetHack 3.0.0起,钢盔的外观改为随机外观。

Variants

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In NetHack variants where item weight is shown, the standard helmet is somewhat easier to identify (assuming that helm weights are unchanged).

SLASH'EM

In SLASH'EM, Undead Slayers have a 34 chance of starting the game with an equipment set that includes a +0 helmet, which will otherwise be replaced by a +1 pair of low boots[16][17]—elven and orcish Undead Slayers will have their helmet replaced with the appropriate racial helm using the existing substitution code.[18][19] Both Undead Slayers and Yeomen are also included in the group of martial roles that start the game with knowledge of armor, including the helmet's randomized appearance.[20][21][22][23][24][25][26]

Player monster knights are always generated with helmets.[27]

SporkHack

In SporkHack, gnomish heroes in roles that start with helmets have them replaced with gnomish helms.[28]

dNetHack

In dNetHack, a helmet grants 1 base AC and 3 base DR while worn. If it is randomized to a band, it will appear as a "circlet".

Half-Dragon Anachrononauts start each game with an uncursed +0 copper helmet. Non-silverfish Knights start each game with a non-cursed +0 helmet, as do Samurai. Barbarians, Kensei, Knights, and Samurai start with knowledge of the helmet's randomized appearance.

Many monsters can be generated with helmets—the full list can be seen via the "Details" tab.
  • Frost giants and storm giants are always generated with helmets.
  • Tengu have a 120 chance of generating with helmets, and will always be given helmets if they generate in the Samurai quest.
  • Shattered ziggurat knights are always generated with helmets.
  • Doom knights are always generated with gray helmets.
  • Sir Aljanor, one of the quest leaders for the Drow Healer quest, is always generated with a blessed helmet that will have an enchantment selected from the highest between the helm's initial enchantment and +3.
  • Alliance vanguards, the Drow Healer quest guardians, always generate with helmets.
  • Ashikaga Takauji, the Samurai quest nemesis, is always generated with an uncursed and erodeproofed +4 iron helmet.
  • The Rebel Ringleader that serves as one of the default Noble quest nemeses for the Noble role is always generated with a helmet, as well as the militant cleric that accompanies them.
  • As in NetHack, mercenaries have a 23 chance of being generated with helmets that count for 1 point of their total AC.
  • Werewolves generated in The Lost Cities will always have an iron helmet fitted to their initial form.
  • Aurumach Rilmani have a 13 chance of generating with a set of large and golden concordant equipment that includes an uncursed helmet with a minimum enchantment of +4.
  • Justice Archons generated outside of the Drow Healer quest are always created with helmets.
  • Shield Archons are always generated with helmets.
  • Bralani Eladrin are always generated with helmets.
  • Lillends slated for endgame equipment have a 16 chance of being given a set of silver equipment that includes a helmet. The first two lillends that are placed in the lair of Lamashtu during level creation will always have silver helmets with the life-saving and holy object properties.
  • Deminymphs are given helmets in a couple of circumstances:
    • Deminymphs that are given standard "knight" kits will always receive helmets that have an enchantment ranging from +0 to +3 and a 140 chance of being made into an artifact.
    • Deminymphs that are given "samurai" undead hunter kit have a roughly 12 chance of being given an equipment set that includes a blessed and erosion-proofed helmet with an enchantment ranging from +2 to +4 and a 140 chance of being made into an artifact.
  • Blibpooldoop's mindgraven champion is always generated with a helmet.
  • Mountain centaurs have a 25 chance of generating with an equipment set that includes a helmet.
  • Vlad the Impaler is always generated with a helmet.
  • Zarielite zealots are always generated with blessed +7 copper helmets.
  • Zarielite heretics are always generated with cursed +7 copper helmets.
  • Warriors of sunlight and knights of the princess's guard are always generated with uncursed +3 iron helmets.
  • Pardoners are always generated with uncursed +3 golden helmets.
  • Erinyes that are generated in Gehennom or slated for good equipment have a 12 chance of generating with an equipment set that includes a helmet.
  • Barbed devils that are generated in Gehennom or slated for good equipment are always given an equipment set that includes a helmet.
  • Bone devils that are generated in Gehennom or slated for good equipment are always given an equipment set that includes a bone helmet.
  • Ice devils that are generated in Gehennom or slated for good equipment are always given an equipment set that includes a metal helmet.
  • Mariliths that are generated in Gehennom or slated for good equipment have a 12 chance of generating with an equipment set that includes a helmet. Mariliths that are grown from the strange larvae of a shalosh tannah will always generate with +3 chitin helmets.
  • Soldier ants that are generated on the Law Quest have a 35 chance of being generated with a helmet to accompany their body armor.
  • Queen bees that are generated on the Law Quest have a 310 chance of being generated with a helmet to accompany their body armor.
  • Large dogs have a 120 chance of being generated with a helmet.
  • The Watchdog of the Boreal Valley is always generated with a uncursed and huge-sized +0 metal helmet that has the coldproof object property.
  • Warhorses have a 35 chance of being generated with a helmet to accompany their body armor.
  • Gray fungal towers that are generated on the Kensei quest for lawful incantifier Kensei have a roughly 12 chance of an equipment set that includes an erosion-proofed helmet being placed on their square.
  • Second sun warriors, second sun spearthrowers and second sun priests are always generated with uncursed +0 wooden helmets.
  • Warden Archons are always generated with uncursed +0 rustproof iron helmets.
  • Uiscerre Eladrin are always generated with copper helmets.
  • Alraunes has a 12 chance of generating with an equipment set that includes a helmet.
  • Player monsters can generate with helmets under various circumstances:

SpliceHack

In SpliceHack, a helm of telepathy can be created at a furnace by combining a plain helmet and an amulet of ESP.

notdNetHack

In notdNetHack and notdNetHack, in addition to dNetHack details, Berith generates with a golden artifact helmet known as The Crown of Berith when summoned by an Illithanachronounbinder.

EvilHack

In EvilHack, giant Barbarians and Cavepeople receive a helmet in place of the role's standard initial armor.

Flinds have a 14 chance of generating with a helmet, and shopkeepers have a 14 chance of generating with a helmet; Croesus has a 12 chance of generating with a golden helmet, and Kas is always generated with a helmet. Mercenaries will often generate with helmets unless they are drow, elves or orcs, and the helmet also appears in the kits of various player monsters, particularly lower-level ones.

A helmet can be created at a forge by combining a dented pot and a dagger. Helmets can be used to forge several items:

SlashTHEM

In SlashTHEM, in addition to SLASH'EM details, Paladins start the game with a helmet unless they are elves or dwarves, who will start with the appropriate racial helm in those cases.

Hack'EM

In Hack'EM, tortle Undead Slayers receive a toque in place of the standard helmet.

Padawans and Jedi trainers have a 14 chance of generating with a helmet. All details from SLASH'EM and EvilHack are applicable.

百科文本

The kabuto is the helmet worn by the samurai. It was characterized by a prominent beaked front which jutted out over the brow to protect the wearer's face; a feature that gives rise to their modern Japanese name of 'shokaku tsuki kabuto' (battering-ram helmet). Their main constructional element was an oval plate, the shokaku bo, slightly domed for the head with a narrow prolongation in front that curved forwards and downwards where it developed a pronounced central fold. Two horizontal strips encircling the head were riveted to this frontal strip: the lower one, the koshimaki (hip wrap), formed the lower edge of the helmet bowl; the other, the do maki (body wrap), was set at about the level of the temples. Filling the gaps between these strips and the shokaku bo were small plates, sometimes triangular but more commonly rectangular in shape. Because the front projected so far from the head, the triangular gap beneath was filled by a small plate, the shoshaku tei ita, whose rear edge bent downwards into a flange that rested against the forehead.

[ Arms & Armor of the Samurai, by Bottomley & Hopson ]

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