NetHack 4.0.0 was momentarily available from a number of unofficial NetHack websites before being withdrawn.
NetHack 4.0.0 was a major release. All the pent up desire of the previous 6 years without a major release was... released.
Notable changes in NetHack 4.0.0 include:
- Daggers were toned down to make them only as useful as kitchen cutlery
- Extedned command #tip implemented, with additional functionality to allow helmets, caps and cornuthaums to be tipped as greeting to pacify shopkeepers
- New levels for the Dungeons of Doom, Gnomish Mines, and the Plane of Ultra Hard-Core in the Endgame.
- Sokoban randomly electrifies the floor causing 6d6 shock damage (3d6 if shock resistant)
- New T-shirt messages are included, including "I noticed the date and restrained myself from throttling Kalon".
- Two thousand and fourty eight bug fixes, in an attempt to justify six years of "development"
The player may choose from these roles and races:
|Archeologist||human, dwarf, gnome||Lawful, Neutral|
|Barbarian||human, orc||Neutral, Chaotic|
|Cave(wo)man||human, dwarf, gnome||Lawful, Neutral|
|Ranger||human, elf, gnome, orc||Neutral, Chaotic|
|Valkyrie||human, dwarf||Lawful, Neutral|
|Wizard||human, elf, gnome, orc||Neutral, Chaotic|
All classes permit male and female adventurers, except the Valkyrie which must be female and the Bureaucrat which must be male.
The adventurer has experience, hit points, magical energy, armor class, alignment, and the six major attributes. For the first time in years, there is an increase in maximum level - a male may advance to experience level 50, whereas female characters, reflecting greater real world knowledge, may advance to experience level 70.
The initial pet is a little dog for Cavemen, Rangers, and Samurai, a kitten for Wizards, a saddled pony for Knights, and a random choice of a kitten or little dog for all others (or the user's choice in his options). Bureaucrats must start with a slimy newt.
The main trunk of the dungeon is redesigned and surprisingly begins at level 2, and proceeds down stairs to Medusa's Lair and the Castle. From there, it is necessary to enter a trap door to the Valley of the Dead. Further stairs down eventually lead to the invocation level. Performing the invocation ritual at the vibrating square opens the stairs to the Sanctum.
With the Amulet of Yendor in hand, the adventurer may ascend from level 1 into the Plane of Earth; thence s/he may proceed through magic portals to the planes of Air, Fire, and Water, and then the new Plane of Ultra Hard-Core and thence to the Astral Plane. Offering the Amulet of Yendor on the correct high altar wins the game.
Along the way, one will encounter these branches and special levels:
- A second stair to the Gnomish Mines. Therein, one will find Mine Town and, at the end, the bottom level with a luckstone.
- The Oracle level.
- A possible Big Room.
- The Rogue level.
- The Castle.
- The Wizard's Tower; it is visible but not accessible from here.
To win the game, it is necessary to complete these tasks:
- Escape from the dungeon.
- Pass through the Elemental Planes.
Special rooms are:
- throne room
- treasure zoo
- law courts where the player is required to answer a series of mind numbing questions about trivial matters in NetHack.
Special dungeon features are:
- arrow trap
- dart trap
- falling rock trap
- squeaky board
- bear trap
- land mine
- rolling boulder trap
- sleeping gas trap
- rust trap
- fire trap
- spiked pit
- teleportation trap
- level teleporter
- magic portal
- monsters disguised as statues
- magic trap
- anti-magic field
- polymorph trap
- believing major releases on certain dates
New monsters are indicated in boldface.
The (trimmed) following monsters may be encountered:
|winter wolf cub||d|
|hell hound pup||d|
New objects are indicated in boldface.
Artifacts in NetHack 4.0.0 are:
|Frost Brand||long sword||Unaligned|
|Fire Brand||long sword||Unaligned|
|Vorpal Blade||long sword||Neutral|
The following are Quest artifacts:
|The Orb of Detection||crystal ball||Lawful||Archeologist|
|The Heart of Ahriman||luckstone||Neutral||Barbarian|
|The Sceptre of Might||mace||Lawful||Caveman|
|The Staff of Aesculapius||quarterstaff||Neutral||Healer|
|The Magic Mirror of Merlin||mirror||Lawful||Knight|
|The Eyes of the Overworld||pair of lenses||Neutral||Monk|
|The Mitre of Holiness||helm of brilliance||Lawful||Priest|
|The Longbow of Diana||bow||Chaotic||Ranger|
|The Master Key of Thievery||skeleton key||Chaotic||Rogue|
|The Tsurugi of Muramasa||tsurugi||Lawful||Samurai|
|The Platinum Yendorian Express Card||credit card||Neutral||Tourist||If TOURIST defined at compile time|
|The Orb of Fate||crystal ball||Neutral||Valkyrie|
|The Eye of the Aethiopica||amulet of ESP||Neutral||Wizard|
|The Gavel of Injustice||hammer||Chaotic||Bureaucrat|
All amulets in NetHack 4.0.0 are the same as in 3.4.3.
Food items in NetHack 4.0.0 are the same as in 3.4.3.
Weapons in NetHack 4.0.0 are the same as in 3.4.3.
Tools in NetHack 4.0.0 are the same as in 3.4.3.
Armor items in NetHack 4.0.0 are the same as in 3.4.3.
Potions in NetHack 4.0.0 are the same as in 3.4.3.
Wands in NetHack 4.0.0 are the same as in 3.4.3.
Spellbooks in NetHack 4.0.0 are the same as in 3.4.3.
Rings in NetHack 4.0.0 are the same as in 3.4.3 and have randomized appearances.
Stones in NetHack 4.0.0 are the same as in 3.4.3.
Other items not appearing in the above categories are:
|heavy iron ball||0|