Item (SpliceHack)
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SpliceHack contains many new items in comparison to vanilla NetHack; the probabilities of vanilla items have been adjusted to make room for them, but efforts have been made to maintain proper balance, particularly in regards to item identification.[1]
Contents
Weapons
Item | Symbol | Appearance | Notes |
---|---|---|---|
dark elven arrow | ) | black runed arrow | Originally from SLASH'EM. |
light arrow | ) | Found only in archery shops or the inventory of an avenger archon. | |
chakram | circular blade | ||
dark elven dagger | ) | black runed dagger | Originally from SLASH'EM. |
sacrificial knife | ) | Sacrificing on an altar while wielding a sacrificial knife increases the potency of the sacrifice; if it is cursed, the sacrifice will count as same-race. | |
parazonium | triangular dagger | ||
throwing axe | ) | Does 1 less damage than a regular axe, but counts as a throwing weapon. | |
dark elven short sword | ) | black runed short sword | Originally from SLASH'EM. |
gladius | |||
falchion | heavy sword | ||
nasty pike | vulgar polearm | Similar to the partisan in vanilla NetHack, which has been removed. | |
scythe | ) | curved polearm | Polearm. Death is generated with one. |
executioner's mace | |||
ornate mace | ) | Base item type for Sharur. Normally made of gold. | |
baseball bat | ) | Originally from SLASH'EM. Only found in junk shops. | |
triple flail | ) | Wielded by Yeenoghu. | |
spiked chain | ) | Can be used in melee and applied like a polearm with equal effectiveness. Arguably the most useful non-artifact weapon in SpliceHack. | |
flaming lash | ) | Similar to a bullwhip, but with greater damage and to-hit. | |
dark elven bow | ) | black runed bow | Originally from SLASH'EM. |
footbow | warped bow | ||
pistol | Originally from SLASH'EM. | ||
submachine gun | Originally from SLASH'EM. | ||
rifle | Originally from SLASH'EM. | ||
sniper rifle | Originally from SLASH'EM. | ||
shotgun | Originally from SLASH'EM. Generated on shopkeepers. | ||
auto shotgun | Originally from SLASH'EM. | ||
bullet | Originally from SLASH'EM. | ||
shotgun shell | Originally from SLASH'EM. Generated on shopkeepers. | ||
frag grenade | ) | Originally from SLASH'EM. Generated on certain monsters, including soldiers. | |
gas grenade | ) | Originally from SLASH'EM. Generated on certain monsters, including soldiers. |
Armor
Item | Symbol | Appearance | Notes |
---|---|---|---|
tinfoil hat | [ | randomized (fearsome helmet) | Provides psychic resistance. |
shimmering dragon scale mail | [ | Provides displacement. | |
violet dragon scale mail | [ | Provides sonic resistance. | |
gold dragon scale mail | [ | Sheds light. | |
ooze dragon scale mail | [ | Provides acid resistance. | |
razor dragon scale mail | [ | Provides speed. | |
filth dragon scale mail | [ | Provides sickness resistance. | |
hex dragon scale mail | [ | Provides magic resistance. | |
void dragon scale mail | [ | Provides disintegration resistance. | |
shimmering dragon scales | [ | Provides displacement. | |
violet dragon scales | [ | Provides sonic resistance. | |
gold dragon scales | [ | Sheds light. | |
ooze dragon scales | [ | Provides acid resistance. | |
razor dragon scales | [ | Provides speed. | |
filth dragon scales | [ | Provides sickness resistance. | |
hex dragon scales | [ | Provides magic resistance. | |
void dragon scales | [ | Provides disintegration resistance. | |
dwarvish ring mail | Replaces the dwarvish mithril-coat as part of the object materials system. | ||
elven ring mail | Replaces the elven mithril-coat as part of the object materials system. | ||
studded armor | Replaces the studded leather armor as part of the object materials system | ||
dark elven ring mail | [ | ||
light armor | Replaces the leather armor as part of the object materials system | ||
striped shirt | [ | The starting "armor" for Convicts. | |
dress | [ | Fits in the shirt slot. | |
gown | [ | Fits in the shirt slot. | |
tuxedo | [ | Fits in the shirt slot. | |
plain cloak | [ | Replaces the leather cloak as part of the object materials system. | |
cloak of flight | [ | randomized (feathery cloak) | Provides flight. |
cloak of reflection | randomized (ostentatious cape) | Provides reflection. | |
tower shield | [ | Provides 3 AC. Heavy. | |
hide shield | [ | ||
resonant shield | [ | humming shield | Provides sonic resistance. |
rogues gloves | [ | randomized (fingerless gloves) | Provides automatic searching. |
boxing gloves | [ | randomized (boiled gloves) | Increase the chance of stunning a creature with a bare-handed attack. |
dwarvish boots | hard shoes | Replaces iron shoes as part of the object materials system. | |
stomping boots | randomized (steel-toed boots) |
Amulets
Item | Appearance | Notes |
---|---|---|
amulet of drain resistance | randomized (convex) | Provides drain resistance. |
amulet of nausea | randomized (pentagonal) | Causes the wearer to become sick and vomit occasionally. Usually cursed. |
amulet of danger | randomized (skull-shaped) | Provides infravision, greatly increases dungeon difficulty. Usually cursed. |
amulet of reincarnation | randomized (bejeweled) | Functions similar to an amulet of life saving, but the wearer returns to life permanently polymorphed into a random form. |
Tools
Item | Symbol | Appearance | Notes |
---|---|---|---|
coffin | Unlocking a coffin may spawn an undead creature. Many chests in graveyards and Vlad's Tower have been replaced with coffins. | ||
bag of rats | ( | bag | Similar to a bag of tricks, but produces large amounts of rats instead. |
playing card deck | ( | pack of cards | When applied, the hand you draw is indicative of your luck (or non-indicative, if it is cursed). If one is in your inventory when you talk to a demon lord, they may offer to play against you. |
deck of fate | ( | pack of cards | Drawing from a deck of fate can grant one of 22 different effects, which range from a potential wish to something deadly... Use in a serious run is not recommended. |
scabbard | |||
keg | ( | Contains a very large number of potions of booze. Quaffing from the keg will consume a single potion; applying the keg will consume all the potions, potentially killing the player via alcohol poisoning. | |
mask | ( | Can be worn on the face like a blindfold. When worn, you turn into the type of creature the mask is of. A mask's BUC status degrades when taken off. Cursed masks will break and damage you when used. | |
pea whistle | Replaces the tin whistle as part of the object materials system. | ||
horn of blasting | horn | Deals sonic damage when applied, similar to the Fire and frost horn. | |
lute | When played, has a small chance of ending confusion effects. | ||
bagpipe | ( | When played, will aggravate monsters unless you have high dexterity and experience level. |
Comestibles
Item | Symbol | Notes |
---|---|---|
pinch of catnip | % | Using this on a feline will tame it, but also confuse it. |
fruitcake | % | Provides high nutrition. |
cheese | % | Originally from SLASH'EM. |
slice of cake | % | Very filling. Cursed cake abuses dexterity; non-cursed cake functions as a blessed potion of restore ability. |
pineapple | % | Gains bonuses when used as a thrown weapon. |
pumpkin | % | Can be worn as a helmet, and enchanted. |
apple pie | % | |
pumpkin pie | % |
Potions
Item | Appearance | Base price | Notes |
---|---|---|---|
potion of reflection | randomized (metallic) | 300 | Grants temporary reflection. Monsters are occasionally generated with these and will drink them. |
potion of regeneration | randomized (soupy) | 150 | Grants temporary regeneration. If cursed, it inflicts withering. |
potion of filth | randomized (glowing) | 50 | Causes sickness when quaffed. |
potion of blood | blood-red | 50 | Originally from SLASH'EM. Vampires occasionally consume them to heal themselves. |
potion of vampire essence | blood-red | 350 | Originally from SLASH'EM, where it was called "vampire blood". Vampires occasionally consume them to heal themselves. |
Rings
Item | Appearance | Base price | Notes |
---|---|---|---|
ring of psychic resistance | randomized (crystal) | 150 | Provides psychic resistance. |
ring of sonic resistance | randomized (glass) | 150 | Provides sonic resistance. |
Scrolls
Item | Appearance | Base price | Notes |
---|---|---|---|
scroll of annihilation | randomized (ELBIB YLOH) | 300 | Renamed scroll of genocide. |
scroll of elementalism | randomized (4OFAE OF9 SCC9) | 300 | Creates elementals when read. If read while confused, it creates spheres instead. |
scroll of time | randomized (TEMP USF UGIT) | 100 | Grants you a large number of movement points. Cursed scrolls paralyze you for a few turns. |
scroll of knowledge | randomized (POTESTAS) | 20 | Allows for identification of any named item. |
scroll of air | randomized (TRATS ARL) | 200 | Creates a blast of wind to blow monsters and items away. |
scroll of change material | randomized (TLON UQBAR) | 200 | Changes the material of your wielded weapon or worn armor. See object materials. |
scroll of cloning | randomized (TOYL ENT RUBLE) | 300 | Clones an item in your inventory. |
The following randomized scroll labels have been added: ABAJ, CONGLATURATION, DESUM TETRAL, ELPHE MONATER, ISAY INAY, NHINRL, NYEHEHE, REDEM SHIN.
Spellbooks
Item | Appearance | School | Level | Notes |
---|---|---|---|---|
spellbook of lightning | randomized (rainbow) | matter | 4 | Ported from SLASH'EM. |
spellbook of poison blast | randomized (tattered) | attack | 4 | Ported from SLASH'EM. |
spellbook of acid stream | randomized (colorful) | matter | 4 | Ported from SLASH'EM. |
spellbook of sonicboom | randomized (ghostly) | matter | 4 | Similar to a cone of cold, but inflicts sonic damage. |
spellbook of psystrike | randomized (worn out) | attack | 4 | Similar to a cone of cold, but inflicts psychic damage. |
spellbook of flame sphere | randomized (canvas) | matter | 1 | Ported from SLASH'EM. This spell creates a number of tame flaming spheres dependent on the skill of the caster. |
spellbook of freeze sphere | randomized (hardcover) | matter | 1 | Ported from SLASH'EM. This spell creates a number of tame freezing spheres dependent on the skill of the caster. |
encyclopedia | hardback spellbook | Identifies one or more random items from the game's item list when read. Appears as a hardback book with some sort of humorous title. |
Wands
Item | Appearance | Base price | Notes |
---|---|---|---|
wand of create horde | randomized (black) | 300 | This wand has been significantly nerfed from its appearance in SLASH'EM. It spawns fewer monsters and is much rarer. |
wand of wonder | randomized (plastic) | 100 | Chooses a random effect from the list of all wands every time it is used. |
wand of windstorm | randomized (green) | 300 | Can blow monsters away, or blow a hole in a whirly monster engulfing you. |
wand of water | randomized (driftwood) | 175 | Creates a geyser that deals damage to most monsters. Heals water elementals, and turns earth elementals into mud elementals. |
wand of healing | randomized (willow) | 175 | Heals monsters in the path of the wand's beam. |
wand of poison gas | randomized (octagonal) | 175 | Creates a cloud of poison gas when engraving. |
wand of acid | randomized (twisted) | 175 | Fires a ray of acid. Can burn text into the floor when engraving. |
wand of sonics | randomized (titanium) | 175 | Fires a sonic ray. |
wand of psionics | randomized (mithril) | 175 | Fires a psionic blast that cannot be reflected. |
The following randomized appearances have been added for wands: black, dragon-bone, golden, holly, pliable, thin.
Miscellaneous
Item | Notes |
---|---|
sconce | |
spike | Shot by manticores and other spiky monsters, similar to how cobras and nagas spit venom. |