Difference between revisions of "User:Chris/dNethack/dNethack Items"

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(Listing out all the items in dnethack, in the same style that items are listed for old versions of nethack)
 
(Advance through to the beginning of the armors section)
Line 96: Line 96:
 
*[[dwarvish mattock]]
 
*[[dwarvish mattock]]
 
== Ranged Weapons ==
 
== Ranged Weapons ==
 +
=== Bows ===
 +
*[[bow]]
 +
*[[elven bow]]
 +
*[[orcish bow]]
 +
*[[yumi]]
 +
=== Sling ===
 +
*[[sling]]
 +
=== Crossbows ===
 +
*[[crossbow]]
 +
*'''droven crossbow''': These spider-themed crossbows bear the silver holy symbol of Lolth, and will deal silver damage if used in melee.
 
=== Firearms ===
 
=== Firearms ===
 
*'''flintlock''': An inaccurate firearm, flintlocks sometimes [[misfire]] as though cursed.
 
*'''flintlock''': An inaccurate firearm, flintlocks sometimes [[misfire]] as though cursed.
Line 138: Line 148:
 
=== Javelin ===
 
=== Javelin ===
 
*[[javelin]]
 
*[[javelin]]
 +
=== Bullets ===
 +
*[[bullet]]
 +
*[[silver bullet]]
 +
*[[shotgun shell]]
 +
=== Explosives ===
 +
*[[rocket]]: Are silver in dnethack
 +
*[[frag grenade]]
 +
*[[gas grenade]]
 +
*[[stick of dynamite]]
 +
 +
== Headwear ==
 +
*'''sedge hat''': Wide conical straw hat, protects vs the "acid rain" monster spell.
 +
*'''leather helm''': Poor quality helmet worn by some soldiers.
 +
*[[orcish helm]]
 +
*[[dwarvish iron helm]]: Has an attached lantern, turn on and off via (a)pply.
 +
*[[gnomish pointy hat]]: Has an attached candle, snuff and light via (a)pply.
 +
*[[fedora]]
 +
*[[cornuthaum]]
 +
*[[dunce cap]]
 +
*'''war hat''': Wide conical metal helm, protects vs the "acid rain" monster spell.
 +
*'''flack helmet''': Plastic helm
 +
*'''elven helm''': Wood helm, can be enchanted to +7
 +
*'''high-elven helm''': Mithril helm, can be enchanted to +7
 +
*'''droven helm''': Prone to evaporating in light.  [[Fixed]] helms recover from partial evaporation in the dark.
 +
*'''plasteel helm''': Plastic helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
 +
*'''crystal helm''': Heavy, high AC helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
 +
*[[helmet]]: May be called a 'circlet' in some games, in which case it is made out of gold and raises [[charisma]] by its enchantment when worn.
 +
*[[helm of brilliance]]: May be called a 'crown of cognizance' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn.
 +
*[[helm of opposite alignment]]: May be called a 'tiara of treachery' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn.
 +
*[[helm of telepathy]]: May be called a 'tiara of telepathy' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn.
 +
*[[helm of drain resistance]]: May be called a 'diadem of drain resistance' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn.
 +
 +
== Clothing/Body Armor ==
 +
=== Dragon Scales ===
 +
*[[gray dragon scale mail]]
 +
*[[silver dragon scale mail]]: Can reflect dragon breath, which most reflecting items can't.
 +
*'''mercurial dragon scale mail''': Grants very fast speed
 +
*'''shimmering dragon scale mail''': Grants displacement
 +
*'''deep dragon scale mail''': Grants drain resistance
 +
*[[red dragon scale mail]]: Grants fire resistance and adds 1d20 fire damage to all attacks
 +
*[[white dragon scale mail]]: Grants cold resistance and adds 1d20 cold damage to all attacks
 +
*'''orange dragon scale mail''': Grants free action
 +
*[[black dragon scale mail]]: Grants disintegration resistance and adds a 5% chance to disintegrate targets to all attacks
 +
*[[blue dragon scale mail]]: Grants shock resistance and adds 1d20 electrical damage to all attacks
 +
*[[green dragon scale mail]]: Grants poison resistance and adds poison to all attacks
 +
*[[yellow dragon scale mail]]: Grants acid and stone resistance and adds acid to all attacks
 +
 +
=== Armor ===
 +
*[[plate mail]]
 +
*'''droven plate mail''': Prone to evaporating in light.  If [[fixed]] it will recover from partial evaporation in the dark.
 +
*'''noble's dress''': Prone to evaporating in light.  If [[fixed]] it will recover from partial evaporation in the dark.  If the dress's armored components evaporate, a black dress will be left
 +
*'''crystal plate mail''': Very heavy, very high AC armor.  Can be enchanted to +14
 +
 +
=== Clothing ===
 +
*'''elven toga''': Boosts charisma but is otherwise unremarkable
 +
*'''consort's suit''': Boosts charisma but is terrible armor, replace asap.
 +
*'''gentleman's suit''': Boosts charisma but is unremarkable armor.
 +
*'''gentlewoman's dress''': Boosts charisma but is unremarkable armor.
 +
 +
=== Underclothes ===
 +
*'''black dress''': Boosts charisma.  Deliberately exposing your noble's dress to light is a good way to recycle it once you've found more permanent armor.

Revision as of 23:42, 17 February 2016

Melee Weapons

Spears

Trident

Daggers

Knives

Farm Implements

  • sickle: One handed farm implement, does 1d4 damage to small targets, 1 damage to large targets, and is -2 to-hit. Becomes +6 to-hit vs plants, and does double damage.
  • elven sickle: Improved sickle that does 1d6 vs small targets, 1d3 to large ones, and is +0 to hit.
  • scythe: Two handed farm implement, does 2d4 damage to large and small targets, and is -2 to-hit. Becomes +6 to-hit vs plants, and deals double damage.

Axes

weight and damage based on the phase of the moon when found. Can be wished for in any phase.

    • Eclipse: 2d12 small, 2d4 large, 40 weight
    • Crescent: 2d6 both, 40 weight
    • Half: 2d8 both, 80 weight
    • Gibbous: 2d10 both, 120 weight
    • Full: 2d12 both, 160 weight

Short Swords

  • short sword
  • vibroblade: Powered weapon from the future. When charged deals 2d6+3 damage to small targets and 2d8+4 damage to large targets. When uncharged does 1d6 damage vs small and 1d8 vs large.
  • elven short sword
  • droven short sword: These obsidian swords are high damage (1d9) but almost always shatter if thrown.
  • orcish short sword
  • dwarvish short sword

Scimitars

  • scimitar
  • high-elven warsword: Mithril scimtar, does 1d10 damage vs large and small and has +2 to-hit. Weighs 4 units.

Broadswords

Long Swords

  • long sword
  • crystal sword: Deals 2d8 damage vs small targets and 2d12 vs large targets. Can be safely enchanted at +8 (ie, can be enchanted to +9). Breaks if thrown. Heavy (120 units). Does not dull if used to engrave, but engraves slow like other weapons, not fast like an athame.
  • katana

Two-Handed Swords

  • two-handed sword
  • droven greatsword: These obsidian swords are high damage (1d18 vs small, 1d30 vs large) but almost always shatter if thrown.
  • tsurugi

Maces

  • mace
  • elven mace: Does 1d7 vs large and small and is +2 to-hit.

Morning Star

Hammers

Clubs

Flail

Whip

Quarterstaves

  • quarterstaff
  • silver khakkhara: Silver quarterstaff which deals 1d6 damage vs small targets and 1d4 damage vs large targets. Against silver-haters, it deals an additional 1-3 d20s damage, rather than the flat 1d20 extra damage provided by most silver objects. While wielded, it boosts spellcasting as a robe, but prevents stealth.
  • iron bar: Unwieldy metal quarterstaves, iron bars deal 1d8 damage vs small targets and 1d6 vs large targets, but are -10 to-hit.

Polearms

Lances

  • lance
  • force pike: Powered weapon from the future. When charged deals 2d6+6 damage vs small targets and 2d8+8 damage vs large targets. When uncharged deals 1d6 vs small and 1d8 vs large. Has +2 to-hit. Can be used in melee, unlike other polearms. Can be used to joust, but has the same chance of breaking as a base lance.
  • elven lance: Lance which deals 1d8 damage to large and small targets and has +2 to-hit.
  • droven lance: Lance which deals 1d10 damage to large and small targets and has +2 to-hit. Quite likely to break if used to joust.

Digging Implements

Ranged Weapons

Bows

Sling

Crossbows

  • crossbow
  • droven crossbow: These spider-themed crossbows bear the silver holy symbol of Lolth, and will deal silver damage if used in melee.

Firearms

Blasters

Lasers

Ammunition

Arrows

Bolts

  • crossbow bolt
  • droven bolt: High damage (1d9 vs small, 1d6 vs large) glass crossbow bolt. Guaranteed to break when used. Often generated coated in drugged (coated in sleep poison).

Throwing Weapons

Darts

  • dart
  • spike: Bone dart associated with manticores, typically found coated in paralysis venom.

Shuriken

Boomerangs

  • boomerang
  • silver chakram: silver circular boomerang, deals 1d9 damage to large and small targets.

Javelin

Bullets

Explosives

Headwear

  • sedge hat: Wide conical straw hat, protects vs the "acid rain" monster spell.
  • leather helm: Poor quality helmet worn by some soldiers.
  • orcish helm
  • dwarvish iron helm: Has an attached lantern, turn on and off via (a)pply.
  • gnomish pointy hat: Has an attached candle, snuff and light via (a)pply.
  • fedora
  • cornuthaum
  • dunce cap
  • war hat: Wide conical metal helm, protects vs the "acid rain" monster spell.
  • flack helmet: Plastic helm
  • elven helm: Wood helm, can be enchanted to +7
  • high-elven helm: Mithril helm, can be enchanted to +7
  • droven helm: Prone to evaporating in light. Fixed helms recover from partial evaporation in the dark.
  • plasteel helm: Plastic helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
  • crystal helm: Heavy, high AC helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
  • helmet: May be called a 'circlet' in some games, in which case it is made out of gold and raises charisma by its enchantment when worn.
  • helm of brilliance: May be called a 'crown of cognizance' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
  • helm of opposite alignment: May be called a 'tiara of treachery' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
  • helm of telepathy: May be called a 'tiara of telepathy' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
  • helm of drain resistance: May be called a 'diadem of drain resistance' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.

Clothing/Body Armor

Dragon Scales

Armor

  • plate mail
  • droven plate mail: Prone to evaporating in light. If fixed it will recover from partial evaporation in the dark.
  • noble's dress: Prone to evaporating in light. If fixed it will recover from partial evaporation in the dark. If the dress's armored components evaporate, a black dress will be left
  • crystal plate mail: Very heavy, very high AC armor. Can be enchanted to +14

Clothing

  • elven toga: Boosts charisma but is otherwise unremarkable
  • consort's suit: Boosts charisma but is terrible armor, replace asap.
  • gentleman's suit: Boosts charisma but is unremarkable armor.
  • gentlewoman's dress: Boosts charisma but is unremarkable armor.

Underclothes

  • black dress: Boosts charisma. Deliberately exposing your noble's dress to light is a good way to recycle it once you've found more permanent armor.