Difference between revisions of "User:Chris/dNethack/dNethack Items"
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(Listing out all the items in dnethack, in the same style that items are listed for old versions of nethack) |
(Advance through to the beginning of the armors section) |
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*[[dwarvish mattock]] | *[[dwarvish mattock]] | ||
== Ranged Weapons == | == Ranged Weapons == | ||
+ | === Bows === | ||
+ | *[[bow]] | ||
+ | *[[elven bow]] | ||
+ | *[[orcish bow]] | ||
+ | *[[yumi]] | ||
+ | === Sling === | ||
+ | *[[sling]] | ||
+ | === Crossbows === | ||
+ | *[[crossbow]] | ||
+ | *'''droven crossbow''': These spider-themed crossbows bear the silver holy symbol of Lolth, and will deal silver damage if used in melee. | ||
=== Firearms === | === Firearms === | ||
*'''flintlock''': An inaccurate firearm, flintlocks sometimes [[misfire]] as though cursed. | *'''flintlock''': An inaccurate firearm, flintlocks sometimes [[misfire]] as though cursed. | ||
Line 138: | Line 148: | ||
=== Javelin === | === Javelin === | ||
*[[javelin]] | *[[javelin]] | ||
+ | === Bullets === | ||
+ | *[[bullet]] | ||
+ | *[[silver bullet]] | ||
+ | *[[shotgun shell]] | ||
+ | === Explosives === | ||
+ | *[[rocket]]: Are silver in dnethack | ||
+ | *[[frag grenade]] | ||
+ | *[[gas grenade]] | ||
+ | *[[stick of dynamite]] | ||
+ | |||
+ | == Headwear == | ||
+ | *'''sedge hat''': Wide conical straw hat, protects vs the "acid rain" monster spell. | ||
+ | *'''leather helm''': Poor quality helmet worn by some soldiers. | ||
+ | *[[orcish helm]] | ||
+ | *[[dwarvish iron helm]]: Has an attached lantern, turn on and off via (a)pply. | ||
+ | *[[gnomish pointy hat]]: Has an attached candle, snuff and light via (a)pply. | ||
+ | *[[fedora]] | ||
+ | *[[cornuthaum]] | ||
+ | *[[dunce cap]] | ||
+ | *'''war hat''': Wide conical metal helm, protects vs the "acid rain" monster spell. | ||
+ | *'''flack helmet''': Plastic helm | ||
+ | *'''elven helm''': Wood helm, can be enchanted to +7 | ||
+ | *'''high-elven helm''': Mithril helm, can be enchanted to +7 | ||
+ | *'''droven helm''': Prone to evaporating in light. [[Fixed]] helms recover from partial evaporation in the dark. | ||
+ | *'''plasteel helm''': Plastic helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn. | ||
+ | *'''crystal helm''': Heavy, high AC helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn. | ||
+ | *[[helmet]]: May be called a 'circlet' in some games, in which case it is made out of gold and raises [[charisma]] by its enchantment when worn. | ||
+ | *[[helm of brilliance]]: May be called a 'crown of cognizance' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn. | ||
+ | *[[helm of opposite alignment]]: May be called a 'tiara of treachery' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn. | ||
+ | *[[helm of telepathy]]: May be called a 'tiara of telepathy' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn. | ||
+ | *[[helm of drain resistance]]: May be called a 'diadem of drain resistance' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn. | ||
+ | |||
+ | == Clothing/Body Armor == | ||
+ | === Dragon Scales === | ||
+ | *[[gray dragon scale mail]] | ||
+ | *[[silver dragon scale mail]]: Can reflect dragon breath, which most reflecting items can't. | ||
+ | *'''mercurial dragon scale mail''': Grants very fast speed | ||
+ | *'''shimmering dragon scale mail''': Grants displacement | ||
+ | *'''deep dragon scale mail''': Grants drain resistance | ||
+ | *[[red dragon scale mail]]: Grants fire resistance and adds 1d20 fire damage to all attacks | ||
+ | *[[white dragon scale mail]]: Grants cold resistance and adds 1d20 cold damage to all attacks | ||
+ | *'''orange dragon scale mail''': Grants free action | ||
+ | *[[black dragon scale mail]]: Grants disintegration resistance and adds a 5% chance to disintegrate targets to all attacks | ||
+ | *[[blue dragon scale mail]]: Grants shock resistance and adds 1d20 electrical damage to all attacks | ||
+ | *[[green dragon scale mail]]: Grants poison resistance and adds poison to all attacks | ||
+ | *[[yellow dragon scale mail]]: Grants acid and stone resistance and adds acid to all attacks | ||
+ | |||
+ | === Armor === | ||
+ | *[[plate mail]] | ||
+ | *'''droven plate mail''': Prone to evaporating in light. If [[fixed]] it will recover from partial evaporation in the dark. | ||
+ | *'''noble's dress''': Prone to evaporating in light. If [[fixed]] it will recover from partial evaporation in the dark. If the dress's armored components evaporate, a black dress will be left | ||
+ | *'''crystal plate mail''': Very heavy, very high AC armor. Can be enchanted to +14 | ||
+ | |||
+ | === Clothing === | ||
+ | *'''elven toga''': Boosts charisma but is otherwise unremarkable | ||
+ | *'''consort's suit''': Boosts charisma but is terrible armor, replace asap. | ||
+ | *'''gentleman's suit''': Boosts charisma but is unremarkable armor. | ||
+ | *'''gentlewoman's dress''': Boosts charisma but is unremarkable armor. | ||
+ | |||
+ | === Underclothes === | ||
+ | *'''black dress''': Boosts charisma. Deliberately exposing your noble's dress to light is a good way to recycle it once you've found more permanent armor. |
Revision as of 23:42, 17 February 2016
Contents
Melee Weapons
Spears
Trident
Daggers
- dagger
- elven dagger
- droven dagger: These obsidian daggers deal high damage (1d8 vs small, 1d6 vs large) but almost always shatter when thrown.
- orcish dagger
- silver dagger
- athame
Knives
Farm Implements
- sickle: One handed farm implement, does 1d4 damage to small targets, 1 damage to large targets, and is -2 to-hit. Becomes +6 to-hit vs plants, and does double damage.
- elven sickle: Improved sickle that does 1d6 vs small targets, 1d3 to large ones, and is +0 to hit.
- scythe: Two handed farm implement, does 2d4 damage to large and small targets, and is -2 to-hit. Becomes +6 to-hit vs plants, and deals double damage.
Axes
- axe
- battle-axe
- moon axe: Two handed silver axe,
weight and damage based on the phase of the moon when found. Can be wished for in any phase.
- Eclipse: 2d12 small, 2d4 large, 40 weight
- Crescent: 2d6 both, 40 weight
- Half: 2d8 both, 80 weight
- Gibbous: 2d10 both, 120 weight
- Full: 2d12 both, 160 weight
Short Swords
- short sword
- vibroblade: Powered weapon from the future. When charged deals 2d6+3 damage to small targets and 2d8+4 damage to large targets. When uncharged does 1d6 damage vs small and 1d8 vs large.
- elven short sword
- droven short sword: These obsidian swords are high damage (1d9) but almost always shatter if thrown.
- orcish short sword
- dwarvish short sword
Scimitars
- scimitar
- high-elven warsword: Mithril scimtar, does 1d10 damage vs large and small and has +2 to-hit. Weighs 4 units.
Broadswords
Long Swords
- long sword
- crystal sword: Deals 2d8 damage vs small targets and 2d12 vs large targets. Can be safely enchanted at +8 (ie, can be enchanted to +9). Breaks if thrown. Heavy (120 units). Does not dull if used to engrave, but engraves slow like other weapons, not fast like an athame.
- katana
Two-Handed Swords
- two-handed sword
- droven greatsword: These obsidian swords are high damage (1d18 vs small, 1d30 vs large) but almost always shatter if thrown.
- tsurugi
Maces
- mace
- elven mace: Does 1d7 vs large and small and is +2 to-hit.
Morning Star
Hammers
Clubs
Flail
Whip
Quarterstaves
- quarterstaff
- silver khakkhara: Silver quarterstaff which deals 1d6 damage vs small targets and 1d4 damage vs large targets. Against silver-haters, it deals an additional 1-3 d20s damage, rather than the flat 1d20 extra damage provided by most silver objects. While wielded, it boosts spellcasting as a robe, but prevents stealth.
- iron bar: Unwieldy metal quarterstaves, iron bars deal 1d8 damage vs small targets and 1d6 vs large targets, but are -10 to-hit.
Polearms
- partisan
- ranseur
- spetum
- glaive
- halberd
- bardiche
- voulge
- fauchard
- guisarme
- bill-guisarme
- lucern hammer
- bec de corbin
Lances
- lance
- force pike: Powered weapon from the future. When charged deals 2d6+6 damage vs small targets and 2d8+8 damage vs large targets. When uncharged deals 1d6 vs small and 1d8 vs large. Has +2 to-hit. Can be used in melee, unlike other polearms. Can be used to joust, but has the same chance of breaking as a base lance.
- elven lance: Lance which deals 1d8 damage to large and small targets and has +2 to-hit.
- droven lance: Lance which deals 1d10 damage to large and small targets and has +2 to-hit. Quite likely to break if used to joust.
Digging Implements
Ranged Weapons
Bows
Sling
Crossbows
- crossbow
- droven crossbow: These spider-themed crossbows bear the silver holy symbol of Lolth, and will deal silver damage if used in melee.
Firearms
- flintlock: An inaccurate firearm, flintlocks sometimes misfire as though cursed.
- pistol
- submachine gun
- heavy machine gun
- rifle
- assault rifle
- sniper rifle: Sniper rifles are more accurate at long range.
- shotgun
- auto shotgun
- rocket launcher: Rockets and rocket launchers are both reduced in weight in dnethack relative to other variants.
- grenade launcher
- BFG: BFGs are not generated normally. The Annulus has a BFG form, however. BFGs can fire any type of firearm ammunition.
Blasters
Lasers
Ammunition
Arrows
- arrow
- elven arrow
- orcish arrow
- silver arrow
- golden arrow: High damage (1d13 vs large and small) rare arrow variant.
- ancient arrow: High damage (1d10 vs large and small) arrow variant, is not randomly generated, base item for the Black Arrow
- ya
Bolts
- crossbow bolt
- droven bolt: High damage (1d9 vs small, 1d6 vs large) glass crossbow bolt. Guaranteed to break when used. Often generated coated in drugged (coated in sleep poison).
Throwing Weapons
Darts
- dart
- spike: Bone dart associated with manticores, typically found coated in paralysis venom.
Shuriken
Boomerangs
- boomerang
- silver chakram: silver circular boomerang, deals 1d9 damage to large and small targets.
Javelin
Bullets
Explosives
- rocket: Are silver in dnethack
- frag grenade
- gas grenade
- stick of dynamite
Headwear
- sedge hat: Wide conical straw hat, protects vs the "acid rain" monster spell.
- leather helm: Poor quality helmet worn by some soldiers.
- orcish helm
- dwarvish iron helm: Has an attached lantern, turn on and off via (a)pply.
- gnomish pointy hat: Has an attached candle, snuff and light via (a)pply.
- fedora
- cornuthaum
- dunce cap
- war hat: Wide conical metal helm, protects vs the "acid rain" monster spell.
- flack helmet: Plastic helm
- elven helm: Wood helm, can be enchanted to +7
- high-elven helm: Mithril helm, can be enchanted to +7
- droven helm: Prone to evaporating in light. Fixed helms recover from partial evaporation in the dark.
- plasteel helm: Plastic helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
- crystal helm: Heavy, high AC helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
- helmet: May be called a 'circlet' in some games, in which case it is made out of gold and raises charisma by its enchantment when worn.
- helm of brilliance: May be called a 'crown of cognizance' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
- helm of opposite alignment: May be called a 'tiara of treachery' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
- helm of telepathy: May be called a 'tiara of telepathy' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
- helm of drain resistance: May be called a 'diadem of drain resistance' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
Clothing/Body Armor
Dragon Scales
- gray dragon scale mail
- silver dragon scale mail: Can reflect dragon breath, which most reflecting items can't.
- mercurial dragon scale mail: Grants very fast speed
- shimmering dragon scale mail: Grants displacement
- deep dragon scale mail: Grants drain resistance
- red dragon scale mail: Grants fire resistance and adds 1d20 fire damage to all attacks
- white dragon scale mail: Grants cold resistance and adds 1d20 cold damage to all attacks
- orange dragon scale mail: Grants free action
- black dragon scale mail: Grants disintegration resistance and adds a 5% chance to disintegrate targets to all attacks
- blue dragon scale mail: Grants shock resistance and adds 1d20 electrical damage to all attacks
- green dragon scale mail: Grants poison resistance and adds poison to all attacks
- yellow dragon scale mail: Grants acid and stone resistance and adds acid to all attacks
Armor
- plate mail
- droven plate mail: Prone to evaporating in light. If fixed it will recover from partial evaporation in the dark.
- noble's dress: Prone to evaporating in light. If fixed it will recover from partial evaporation in the dark. If the dress's armored components evaporate, a black dress will be left
- crystal plate mail: Very heavy, very high AC armor. Can be enchanted to +14
Clothing
- elven toga: Boosts charisma but is otherwise unremarkable
- consort's suit: Boosts charisma but is terrible armor, replace asap.
- gentleman's suit: Boosts charisma but is unremarkable armor.
- gentlewoman's dress: Boosts charisma but is unremarkable armor.
Underclothes
- black dress: Boosts charisma. Deliberately exposing your noble's dress to light is a good way to recycle it once you've found more permanent armor.