Name |
Status |
Description
|
C341-1 |
Fixed |
Monsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud..
|
C341-4 |
Fixed |
opthelp does not list use_inverse
|
C341-5 |
Fixed |
When you see your pet move, the pet may be referred to as "it".
|
C341-7 |
Fixed |
Skilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP.
|
C341-10 |
Fixed |
Fruit names ending in "us" are incorrectly considered plural.
|
C341-18 |
Fixed |
ki-rins and couatls can wear (and may have) armor.
|
C342-12 |
Fixed |
There are a number of places that misuse "your".
|
C342-13 |
Fixed |
Hangup can cause loss of objects being moved internally.
|
C342-16 |
Fixed |
If you self-genocide while polymorphed, the death message makes no sense.
|
C342-19 |
Fixed |
Things that can kill you in the future (like stoning) can cause messages to show up out of order.
|
C342-22 |
Fixed |
Monsters can hide under cockatrice corpses without getting stoned.
|
C342-31 |
Open |
You can get a message telling you a monster wields a weapon it already was wielding.
|
C342-36 |
Fixed |
If unable to see yourself while invisible and you are bestowed a spellbook, it doesn't show up on the display.
|
C342-46 |
fixed |
Cleric cast lightning doesn't blind as other lightning does.
|
C342-50 |
Fixed |
If you're hiding on the ceiling and try to #sit, you automatically unhide.
|
C342-51 |
Fixed |
The game thinks trappers hide on the ceiling.
|
C342-54 |
Fixed |
Statues of unique monsters in bones files are not handled correctly.
|
C343-1 |
fixed |
At a pit the game can give messages with poor grammar.
|
C343-2 |
fixed |
Wielded silver arrows don't cause silver damage on some silver-haters.
|
C343-3 |
fixed |
In the ranger quest, monsters can end up off the map to the left.
|
C343-4 |
fixed |
On the Rogue level, tunnelling through rock doesn't leave a passage.
|
C343-5 |
fixed |
In wizard mode, level teleport in the endgame can cause a crash if confused.
|
C343-6 |
fixed |
You can #sit on an object at the bottom of a pit that you are not in.
|
C343-7 |
fixed |
When a steed pushes a boulder into a pool, the message misuses "you".
|
C343-8 |
fixed |
Plural of Nazgul is Nazgul - not Nazguls.
|
C343-9 |
fixed |
Trap messages referring to a named steed when hallucinating are poorly worded.
|
C343-10 |
fixed |
If there is a corpse in a pit, you have to enter the pit to pick it up but not to eat it.
|
C343-11 |
fixed |
If you ask for help ('?') at a "what direction" prompt, you don't get to enter a direction afterward if the cmdassist option is set.
|
C343-12 |
fixed |
You can't use '>' to enter a pit.
|
C343-13 |
fixed |
On polymorph, you can get the message "It turns into it".
|
C343-14 |
fixed |
The initial and any tombstone message resulting from eating an identified artifact is gramatically incorrect.
|
C343-15 |
fixed |
You can get a message that an invisible monster looks much better.
|
C343-16 |
fixed |
Player polymorphed as a xorn can't pick up items in pits.
|
C343-17 |
fixed |
After polymorphing into a xorn and returning to human form, player can be stuck in a pit that isn't there.
|
C343-18 |
fixed |
Scaring a mimicing mimic gives an incorrect "turns to flee" message.
|
C343-19 |
fixed |
Dipping acid in a fountain may not destroy the acid.
|
C343-20 |
Open |
When dying immediately on entering a level, the map may show you dying on the previous level.
|
C343-21 |
Open |
Pets can be pulled through closed doors with a leash.
|
C343-22 |
Open |
You can untrap a monster in a pit while levitating.
|
C343-23 |
Help |
Dungeon collapses after vault guard fails to lead you out.
|
C343-24 |
Fixed |
Documented default for option "null" is "off"; default is actually "on".
|
C343-25 |
Fixed |
You can trip over a cockatrice corpse safely.
|
C343-26 |
Fixed |
A frozen swamp may be called a moat.
|
C343-27 |
Fixed |
Kicked objects do not slide properly on air or water levels.
|
C343-28 |
fixed |
There are several places that can't tell the diffence between a "hat" and a "helmet."
|
C343-29 |
fixed |
When taking things out of a bag of holding, messages may say "lifting" instead of "removing."
|
C343-30 |
fixed |
Cursed scroll of destroy armor on cursed armor doesn't always interact correctly.
|
C343-31 |
fixed |
If you hit a cockatrice with a weapon that breaks, you can be stoned.
|
C343-32 |
Fixed |
When blind and levitating, the hero can still discover stairs.
|
C343-33 |
Fixed |
Sometimes a monster may remain hidden under a corpse that has rotted away.
|
C343-34 |
Fixed |
Mimics on the rogue level may try to mimic a closed door.
|
C343-35 |
fixed |
Polymorphed or shapechanged monsters may get the wrong number of hit points.
|
C343-36 |
fixed |
Weight of corpses on special levels may not be calculated correctly.
|
C343-37 |
Fixed |
Mimics may mimic a boulder over a pit or hole.
|
C343-38 |
Open |
Dismounting and kicking a monster that jumps may result in landing on the wrong side of a wall.
|
C343-39 |
fixed |
Restoring a game where the character is wielding Sting may result in temporary display errors during the restore process.
|
C343-40 |
fixed |
Monster thrusting one of multiple wielded daggers gives misleading message.
|
C343-41 |
fixed |
A rolling boulder falling into a pit you can't see only makes a sound if the hero is blind.
|
C343-42 |
fixed |
If a fire trap melts ice, it may trigger twice in the same turn.
|
C343-43 |
Fixed |
An invisible troll that revives may be shown until it moves.
|
C343-44 |
fixed |
Shopkeepers, doors, and traps interact oddly.
|
C343-45 |
fixed |
Dropping the corpse of a unique monster without a personal name down the stairs gives a badly formed response.
|
C343-46 |
fixed |
Breaking up a boulder or statue can result in pieces that are described incorrectly.
|
C343-47 |
fixed |
Monster and hero have different odds to err when throwing a greased weapon.
|
C343-48 |
fixed |
Killing your pet doesn't get you any experience when it should.
|
C343-49 |
fixed |
The boulder does not show up in a bones file caused by death by rolling boulder.
|
C343-50 |
fixed |
A sleeping steed may answer a #chat.
|
C343-51 |
fixed |
Luck's effect on random events isn't always as intended.
|
C343-52 |
fixed |
Worn or wielded objects destroyed by dipping into lit potions of oil are not handled properly; this can result in odd game behavior.
|
C343-53 |
fixed |
If a shopkeeper is trapped adjacent to the door, the game may get confused and issue impossible or panic messages.
|
C343-54 |
fixed |
"Ulch" cannibalism message grammar is poor.
|
C343-55 |
fixed |
"Ulch" messages have inconsistent capitalization.
|
C343-56 |
fixed |
Gas spores can't attack while hero is praying.
|
C343-57 |
fixed |
#enhance command descriptions in Guidebook and game do not match.
|
C343-58 |
fixed |
#conduct command description grammar is poor
|
C343-59 |
fixed |
Engulfer stoned swallowing hero polymorphed to cockatrice causes incorrect screen display. If hero has ball & chain, game can panic.
|
C343-60 |
fixed |
Several messages delivered when hero's fingers are slippery have poor grammar.
|
C343-61 |
fixed |
Using a WIZKIT including the quest artifact will crash the game at startup.
|
C343-62 |
fixed |
Riding into a magic portal gives an extra, useless message.
|
C343-63 |
fixed |
You can drink from a sink, fountain, or while underwater while swallowed.
|
C343-64 |
fixed |
A black light leaves an hallucinated corpse while exploding.
|
C343-65 |
fixed |
A monster that "shrieks in pain" may not awaken others nearby.
|
C343-66 |
fixed |
Co-aligned unicorns in a bones file may be hostile.
|
C343-67 |
fixed |
Finding a statue when searching while blind doesn't update map.
|
C343-68 |
fixed |
Incorrect message may be given when a spellcasting monster summons other monsters.
|
C343-69 |
fixed |
Attempting to add more candles than needed to a candelabrum with at least one candle gives an incorrect message.
|
C343-70 |
fixed |
Experience may not be correctly gained for monsters causing nonphysical damage.
|
C343-71 |
Fixed |
When swapping places with a pet pushes it into a trap, the messages are out of order.
|
C343-72 |
Fixed |
You get confusing messages when you stop levitating while on a flying steed.
|
C343-73 |
fixed |
Trying to kick a monster on a level forbidding teleport may give a bogus "teleports" message.
|
C343-74 |
fixed |
Entering a long running, uninterruptible command after stoning starts will kill you.
|
C343-75 |
fixed |
Eating Medusa's corpse may not work properly.
|
C343-76 |
fixed |
A tin of Medusa meat isn't warned about properly.
|
C343-77 |
fixed |
Some messages referring to monsters that look like horses refer to claws.
|
C343-78 |
fixed |
Digging in an existing hole charges you for the time it takes to dig the whole hole.
|
C343-79 |
fixed |
"Mr." or "Ms." may show up in front of names when it should not.
|
C343-80 |
fixed |
Tame monsters with multiple attacks may allow themselves to be killed through passive attacks.
|
C343-81 |
fixed |
Ghosts can be slimed.
|
C343-82 |
fixed |
Land mine explosion on a drawbridge doesn't work right.
|
C343-83 |
fixed |
An eating pet will miss out on ascension.
|
C343-84 |
fixed |
"finally finished" may be displayed when not eating.
|
C343-85 |
fixed |
Sometimes the hero can't move when conscious.
|
C343-86 |
fixed |
Hero can appear to be in the wall after destroying a drawbridge.
|
C343-87 |
fixed |
Sometimes shop items the hero is forced to buy can be sold twice.
|
C343-88 |
fixed |
Polymorphing a statue into a boulder can leave an incorrect display.
|
C343-89 |
Fixed |
Unpaid objects damaged or improved in shops are not accounted for properly.
|
C343-90 |
fixed |
"I u" with only one item unpaid lists the price twice.
|
C343-91 |
fixed |
Auto-cursing armor does not do so when worn by monster.
|
C343-92 |
fixed |
A blind player may find a trap which then fails to show up on the map.
|
C343-93 |
fixed |
Astral vision can confuse the ; command.
|
C343-94 |
fixed |
Probing a re-animated statue may cause a panic.
|
C343-95 |
fixed |
If killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state.
|
C343-96 |
fixed |
If player aborts "In what direction?" question, prompt may remain displayed.
|
C343-97 |
fixed |
^R and ^L don't work in numberpad mode
|
C343-98 |
fixed |
Chatting with quest leader brought back from the dead doesn't work.
|
C343-99 |
fixed |
Hero can still see for brief period after being blinded by potion vapors.
|
C343-100 |
fixed |
Game may crash if thrown potion hits bars before a monster.
|
C343-101 |
fixed |
The hero can see some things while asleep.
|
C343-102 |
Open |
Messages delivered when the ceiling collapses on a swallowed hero need revision.
|
C343-103 |
fixed |
The hero is not protected from a mind flayer during successful prayer.
|
C343-104 |
fixed |
Message from angry shopkeeper giving a price when hero picks up an object has poor spacing and construction.
|
C343-105 |
Not a bug |
Message given when restoring a game refers to original gender and form, not current.
|
C343-106 |
fixed |
Sunsword continues to glow after its wielder dies.
|
C343-107 |
fixed |
Killing your own steed never leaves a corpse.
|
C343-108 |
Open |
Entering "e-" does not remove the prompt.
|
C343-109 |
fixed |
There is a grammar error in the Tourist leader's greeting.
|
C343-110 |
fixed |
Game can crash if shopkeeper dies while character is praying.
|
C343-111 |
fixed |
Grammar of some graveyard sounds messages is wrong in some cases.
|
C343-112 |
fixed |
Hero and monster afflicted with lycanthropy are treated differently.
|
C343-113 |
fixed |
When flying down a hole or a ladder, the messages are inaccurate.
|
C343-114 |
fixed |
Removing some but not all the boulders from a location confuses the vision system.
|
C343-115 |
fixed |
Sleeping or paralyzed unicorns can catch gems.
|
C343-116 |
fixed |
Grammar error in messages related to choking on gold.
|
C343-117 |
Fixed |
Gaining and losing levels in normal and monster form do not balance.
|
C343-118 |
fixed |
Some messages use "mirror" where they should use "looking glass."
|
C343-119 |
fixed |
Options IBMgraphics, DECgraphics, and MACgraphics interact oddly in the config file, resulting in odd listings from the O command.
|
C343-120 |
Not a bug |
There is no warning when hitting floating eyes.
|
C343-121 |
Fixed |
Eating various brains which should have special handling, don't.
|
C343-122 |
fixed |
Alignment of Angels is not handled consistently.
|
C343-123 |
Fixed |
Plural of "mother-in-law" is incorrect.
|
C343-124 |
fixed |
You can't rub a touchstone on gold.
|
C343-125 |
fixed |
Killing a vault guard outside a vault gives incorrect feedback.
|
C343-126 |
fixed |
When wielding Grayswandir, feedback from a trapped chest may be wrong.
|
C343-127 |
fixed |
If a vault guard leads the hero to gold in the rock, inappropriate feedback is given.
|
C343-128 |
Fixed |
Feedback for gas spore explosion when hallucinating could be improved.
|
C343-129 |
Fixed |
Cancelling objects in or near a shop doorway may make the shopkeeper think you are a thief.
|
C343-130 |
fixed |
Sometimes you can't rub an arbitrary object on a touchstone.
|
C343-131 |
fixed |
Message has poor grammar if hero killed when stealing cockatrice corpse from a monster.
|
C343-132 |
fixed |
Message when death caused by kicking an object can be too verbose.
|
C343-133 |
Fixed |
Effects of varying consuming Medusa are inconsistent.
|
C343-134 |
Fixed |
Being petrified by swallowing a cockatrice violates foodless conduct.
|
C343-135 |
fixed |
Several quest messages are inappropriate if the hero is blind.
|
C343-136 |
fixed |
A samurai quest guardian message uses "ninja" where "ronin" is intended.
|
C343-137 |
fixed |
Demons may demand money from (and get paid by) a fainted hero.
|
C343-138 |
fixed |
Some spheres pick up objects and some don't.
|
C343-139 |
fixed |
There's no feedback when an unseen drawbridge opens or closes.
|
C343-140 |
Fixed |
Pets may continue eating after being paralyzed or falling asleep.
|
C343-141 |
fixed |
Running, searching, and resting should stop wnen levitation ends.
|
C343-142 |
Fixed |
Shopkeepers can be identified while hallucinating.
|
C343-143 |
Fixed |
Leprechauns stealing gold from a mounted hero cause oddly worded messages.
|
C343-144 |
fixed |
Creatures that can fit under doors can't fit through diagonal gaps.
|
C343-145 |
fixed |
Mattock is mishandled when forcing locks.
|
C343-146 |
fixed |
Unseen wand of striking becomes known if zapped by unseen monster and it hits a door.
|
C343-147 |
Fixed |
The game panics if a magic trap tames a monster that just expelled the hero.
|
C343-148 |
Fixed |
Changing locations while asleep lets you see objects or read engravings.
|
C343-149 |
Fixed |
Polymorphed spellbooks don't behave as intended.
|
C343-150 |
fixed |
Gender and/or size of some quest quest leaders and nemeses are wrong.
|
C343-151 |
fixed |
Monsters can teleport to or be created outside of legal area in special levels.
|
C343-152 |
Fixed |
Using a cursed lamp while blind may give inappropriate messages.
|
C343-153 |
Fixed |
Player polymorphed into guardian naga spits the wrong kind of venom.
|
C343-154 |
fixed |
Candles are fireproof.
|
C343-155 |
Fixed |
Proper names may be incorrectly preceeded by "the" when hallucinating.
|
C343-156 |
Fixed |
Reading scrolls may give redundant feedback messages.
|
C343-157 |
fixed |
Worms don't have scales.
|
C343-158 |
fixed |
Krakens have tentacles.
|
C343-159 |
fixed |
Stalkers have a head.
|
C343-160 |
fixed |
Name "leather spellbook" is misleading.
|
C343-161 |
Fixed |
A scroll of charging that has disappeared may still show in the list of things to charge.
|
C343-162 |
fixed |
Using Magicbane may cause an ungrammatical message.
|
C343-163 |
fixed |
Antholes are mispopulated under some conditions.
|
C343-164 |
fixed |
Cancelled nurses may give inappropriate messages.
|
C343-165 |
Fixed |
Scroll of mail can be abused slightly.
|
C343-166 |
fixed |
Pits dug in vault guard's corridor don't get removed.
|
C343-167 |
Fixed |
Length of time swallowed is sometimes calculated incorrectly.
|
C343-168 |
fixed |
Shattering a monster's weapon doesn't work right if the weapon is part of a stack of more than one.
|
C343-169 |
Fixed |
Autopickup fails during a failed untrap attempt.
|
C343-170 |
Fixed |
Damage by silver weapons is sometimes higher than intended when hero is polymorphed.
|
C343-171 |
Fixed |
Silver weapon damage message is sometimes missing when hero is polymorphed.
|
C343-172 |
fixed |
Crash could occur when monster uses potion or food to cure stoning or confusion.
|
C343-173 |
fixed |
Monster eating lizard corpse is not handled correctly.
|
C343-174 |
fixed |
Drum of earthquake gives inappropriate message if hero or monster is in a pit.
|
C343-175 |
fixed |
Chatting to hostile prisoners may give an inappropriate message.
|
C343-176 |
fixed |
Disintegration breath hitting equipment carried by monsters is not handled properly; if the monster life-saves the situation is worse; saddles are especially troublesome.
|
C343-177 |
fixed |
First false rumor is displayed as gibberish on some platforms.
|
C343-178 |
fixed |
Wisdom is mishandled when rumors are used for random graffiti.
|
C343-179 |
fixed |
If a monster is killed by a drawbridge while carrying a potion of acid, the game may panic.
|
C343-180 |
fixed |
In an obscure case on special levels, troll corpses may fail to revive and lizard corpses may revive.
|
C343-181 |
Fixed |
The hero is welcomed to Delphi even if the Oracle was previously angered.
|
C343-182 |
fixed |
Putting on the Eyes of the Overworld while blind gives an ungrammatical message.
|
C343-183 |
fixed |
Jumping over an already seen trap may give an ungrammatical message.
|
C343-184 |
Open |
Levitation via worn equipment is not implemented for monsters.
|
C343-185 |
fixed |
No message is generated when attempting to name a monster that cannot be named by the player.
|
C343-186 |
fixed |
Some messages referring to "priestess" say "priest."
|
C343-187 |
Fixed |
Meditating monsters continue meditating when affected by something which wakes sleeping monsters.
|
C343-188 |
fixed |
Specifying role and/or race and an invalid alignment in NETHACKOPTIONS or config file causes a misleading message.
|
C343-189 |
fixed |
Temple donations and protection lost to gremlin attack interact incorrectly.
|
C343-190 |
Fixed |
Monsters can hide while trapped or holding the hero.
|
C343-191 |
fixed |
When an unseen monster forces a polymorphed hero out of hiding, feedback is insufficient.
|
C343-192 |
fixed |
If invocation is performed while hero is trapped, hero remains trapped.
|
C343-193 |
Fixed |
Polymorphed hero can fall into water once and crawl out twice.
|
C343-194 |
Fixed |
Saving and restoring a game while punished and swallowed sometimes loses the ball and chain.
|
C343-195 |
Fixed |
Glass wand thrown and broken in a shop is not charged for.
|
C343-196 |
Fixed |
Wielded light source may get missed by rust trap.
|
C343-197 |
fixed |
Attacking a hidden monster sensed via ongoing monster detection is interrupted inapropropriately.
|
C343-198 |
fixed |
Playing in a 20 or 21 line window can cause the game to crash.
|
C343-199 |
fixed |
The database entry for "monk" has a typo.
|
C343-200 |
fixed |
In the quest, it's possible to accidently skip the locate level.
|
C343-201 |
fixed |
Phrasing of message when one monster attacks another with stacked weapons is odd.
|
C343-202 |
Fixed |
Pushing a boulder onto a level teleporter trap could cause repeated messages.
|
C343-203 |
fixed |
Hero arriving on a very crowded level may land on a monster causing game state corruption and possibly a crash.
|
C343-204 |
Fixed |
Hero grabbed or engulfed due to conflict should be released when conflict ends.
|
C343-205 |
Fixed |
Changes in hallucination state are not reflected properly when also mimicing.
|
C343-206 |
fixed |
Divine gifts resulting from #offer are identified when blind.
|
C343-207 |
fixed |
Certain items that should never be created in Gehennom can be created there.
|
C343-208 |
fixed |
Hero can be blinded while fainted.
|
C343-209 |
Open |
Engulfed throwing loses weapons from the final turn.
|
C343-210 |
fixed |
Hero can "feel a bit steadier" while unconscious.
|
C343-211 |
fixed |
Engraving under water gives a poorly worded message.
|
C343-212 |
fixed |
If the hero is killed by a thrown potion of burning oil, the game will panic.
|
C343-213 |
fixed |
Display of stinking cloud may be incorrect when wearing Eyes of the Overworld.
|
C343-214 |
fixed |
Monster escaping by changing levels in the wizard tower may end up outside the tower too easily.
|
C343-215 |
fixed |
Elbereth is sometimes ignored by monsters.
|
C343-216 |
fixed |
Fireproof containers catch fire in lava.
|
C343-217 |
Fixed |
Missile which kills engulfer is temporarily lost when hero is expelled.
|
C343-218 |
fixed |
Applying a wielded cream pie can crash the game.
|
C343-219 |
fixed |
Hero can die due to "burned by burning" or "drowned by drowning."
|
C343-220 |
Fixed |
Eating a Rider corpse doesn't work quite right.
|
C343-221 |
Fixed |
Jabberwoks do not always wake up when they should.
|
C343-222 |
Fixed |
It's possible to end up wielding a cockatrice corpse when no longer polymorphed.
|
C343-223 |
fixed |
Hidden pet can follow hero down stairs, remain hiding and show up as hidden monster. Also can happen with a magic whistle.
|
C343-224 |
fixed |
Carrying too many items creates uselessly long prompts.
|
C343-225 |
fixed |
Hero can sometimes carry too many boulders.
|
C343-226 |
Fixed |
Inventory display doesn't mention unpaid items in a container the hero owns.
|
C343-227 |
fixed |
Container dropped in a shop then moved to an untended shop behaves oddly.
|
C343-228 |
fixed |
Cloak of magic resistance is active when it shouldn't be.
|
C343-229 |
Fixed |
Hero can dip or apply grease to a worn item that is covered by another worn item.
|
C343-230 |
fixed |
Drawbridges act differently depending on which direction they are pointing.
|
C343-231 |
fixed |
Time is distorted while sinking into lava.
|
C343-232 |
fixed |
Hero can be slimed while in lava.
|
C343-233 |
fixed |
Hero polymorphed into Quantum Mechanic may get erroneous messages about disappearing monsters.
|
C343-234 |
Fixed |
Sacrifice on an altar can have unintended consequences.
|
C343-235 |
fixed |
Casting spell of protection gives incorrect message if hero is swallowed or in rock.
|
C343-236 |
fixed |
Engraving works in places it shouldn't.
|
C343-237 |
Fixed |
The relationship between crossbow use and strength is wrong.
|
C343-238 |
fixed |
(Unix and VMS only) The "Who are you?" prompt does not accept digits in the response.
|
C343-239 |
fixed |
Engravings can transfer between a moat and a drawbridge.
|
C343-240 |
fixed |
Hero can create a pit in air.
|
C343-241 |
Fixed |
Hero is not charged for breaking the lock on a container owned by a shop.
|
C343-242 |
fixed |
Shopkeepers and priests avoid graves when they should not.
|
C343-243 |
fixed |
Hero can throw without hands.
|