Bugs in NetHack 3.4.3

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This article is about software bugs. For the monster, see grid bug.

A bug is a problem in NetHack's source code. There are two lists of bugs for vanilla 3.4.3 provided by the DevTeam: one for nonspoiler bugs and one for spoiler bugs.

The variants keep track of their bugs at Bugs_in_NetHack_4, User:Bulwersator/UnNetHackPlus_bug_tracking and apparently User:SGrunt/GruntHack_vanilla_bug_tracking.

Reporting bugs[edit]

Report bugs in vanilla NetHack directly to the DevTeam, either by emailing them, or using their contact form. Please also add them to the section Bugs not mentioned on the DevTeam's website below and consider adding your bug report to the list of bug reports, since the DevTeam's bug descriptions often are too vague to be helpful.

Status table[edit]

Status Description
Open The bug is unresolved, but the DevTeam knows what they need to do about it.
Not a bug Sometimes people think this is a bug, but they're wrong.
fixed The bug will be fixed in the next bug-fix release.
Fixed The bug will be fixed in a future release.
Help The DevTeam does not know what is causing this and would appreciate related bug reports.
Superseded See another entry for information on this bug.

Core bugs[edit]

Last updated: 2011-08-23

Name Status Patch Description Additional info
C341-1 Fixed Monsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud. The bug is actually mostly fixed in NetHack 3.4.3, with one minor exception; the bug will still occur if loading a bones file from an older game in the 3.4 series.
C341-4 Fixed opthelp does not list use_inverse
C341-5 Fixed When you see your pet move, the pet may be referred to as "it". See Bugs_in_NetHack_3.4.3/Reports#C341-5
C341-7 Fixed Skilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP.
C341-10 Fixed Fruit names ending in "us" are incorrectly considered plural.
C341-18 Fixed ki-rins and couatls can wear (and may have) armor. Shields, boots, gloves, and (non-metallic for ki-rin) helmets.
C342-12 Fixed There are a number of places that misuse "your".
C342-13 Fixed Hangup can cause loss of objects being moved internally.
C342-16 Fixed If you self-genocide while polymorphed, the death message makes no sense.
C342-19 Fixed Things that can kill you in the future (like stoning) can cause messages to show up out of order.
C342-22 Fixed Monsters can hide under cockatrice corpses without getting stoned. Also: "You sit on the cockatrice corpse. It is not very comfortable."
C342-31 Open You can get a message telling you a monster wields a weapon it already was wielding.
C342-36 Fixed If unable to see yourself while invisible and you are bestowed a spellbook, it doesn't show up on the display.
C342-46 fixed Cleric cast lightning doesn't blind as other lightning does.
C342-50 Fixed If you're hiding on the ceiling and try to #sit, you automatically unhide.
C342-51 Fixed The game thinks trappers hide on the ceiling.
C342-54 Fixed Statues of unique monsters in bones files are not handled correctly. Multiple unique monster problem also may be caused by corpses.
C343-1 fixed NitroHack At a pit the game can give messages with poor grammar. Levitate over a pit and drop something while blind: "You hear The amulet of reflection tumbles downwards."
C343-2 fixed Wielded silver arrows don't cause silver damage on some silver-haters.
C343-3 fixed In the ranger quest, monsters can end up off the map to the left.
C343-4 fixed On the Rogue level, tunnelling through rock doesn't leave a passage.
C343-5 fixed In wizard mode, level teleport in the endgame can cause a crash if confused.
C343-6 fixed You can #sit on an object at the bottom of a pit that you are not in. But you can't pick it up or enter the pit with >, which is arguably the real bug.
C343-7 fixed When a steed pushes a boulder into a pool, the message misuses "you".
C343-8 fixed Plural of Nazgul is Nazgul - not Nazguls.
C343-9 fixed Trap messages referring to a named steed when hallucinating are poorly worded.
C343-10 fixed If there is a corpse in a pit, you have to enter the pit to pick it up but not to eat it.
C343-11 fixed If you ask for help ('?') at a "what direction" prompt, you don't get to enter a direction afterward if the cmdassist option is set.
C343-12 fixed You can't use '>' to enter a pit.
C343-13 fixed On polymorph, you can get the message "It turns into it".
C343-14 fixed The initial and any tombstone message resulting from eating an identified artifact is gramatically incorrect.
C343-15 fixed You can get a message that an invisible monster looks much better.
C343-16 fixed Player polymorphed as a xorn can't pick up items in pits. You have to fall into a pit, which xorns can't. Workaround: levitate and apply a bullwhip down.
C343-17 fixed UnNetHackPlus+[1] After polymorphing into a xorn and returning to human form, player can be stuck in a pit that isn't there. After polymorphing into any non-phasing monster, you are reliably stuck in a nonexistant pit.
C343-18 fixed Scaring a mimicing mimic gives an incorrect "turns to flee" message. Immobile monsters can have the "flee" status, but will not move away from you.
C343-19 fixed Bilious #340 Dipping acid in a fountain may not destroy the acid.
C343-20 Open When dying immediately on entering a level, the map may show you dying on the previous level. This doesn't matter - mostly.
C343-21 Open Pets can be pulled through closed doors with a leash.
C343-22 Fixed You can untrap a monster in a pit while levitating.
C343-23 Help Dungeon collapses after vault guard fails to lead you out. Instructions to reproduce bug
C343-24 Fixed UnNetHackPlus Documented default for option "null" is "off"; default is actually "on".
C343-25 Fixed You can trip over a cockatrice corpse safely.
C343-26 Fixed A frozen swamp may be called a moat.
C343-27 Fixed Kicked objects do not slide properly on air or water levels.
C343-28 fixed There are several places that can't tell the diffence between a "hat" and a "helmet."
C343-29 fixed When taking things out of a bag of holding, messages may say "lifting" instead of "removing."
C343-30 fixed GruntHack Cursed scroll of destroy armor on cursed armor doesn't always interact correctly. You can make the stats gain from putting on an enchanted helm of brilliance or gloves of dexterity permanent by cursing the armor and reading cursed destroy armor.
C343-31 fixed If you hit a cockatrice with a weapon that breaks, you can be stoned.
C343-32 Fixed When blind and levitating, the hero can still discover stairs.
C343-33 Fixed Sometimes a monster may remain hidden under a corpse that has rotted away.
C343-34 Fixed Mimics on the rogue level may try to mimic a closed door.
C343-35 fixed Polymorphed or shapechanged monsters may get the wrong number of hit points. On polymorph, the ratio HP / max HP is preserved, perhaps this bug refers to rounding errors. Another guess is: let a pet gremlin split over water until you have many high-level but maxhp-1 pets. Then polymorph those pets. You can get tame adult dragons with 1 point of maxhp, etc. (Exmaple: pacifistrobin's ttyrec at 2014-05-03 15:02:07 +0200.)
C343-36 fixed Weight of corpses on special levels may not be calculated correctly. This also goes for statues, e.g. the Oracle centaur statues.
C343-37 Fixed Mimics may mimic a boulder over a pit or hole.
C343-38 Open Dismounting and kicking a monster that jumps may result in landing on the wrong side of a wall. Kicking a monster makes them mnexto() you, then tries to flavour the resulting movement. In very confined spaces, mnexto() may not be able to find a space next to you after all. This applies to many monsters with speed >= 12 with a chance of 1/3 or 1/4 depending on how well you kicked, and the bug occurs whether it’s flavoured as “jumps” or “slides” or “floats” or whatever. (A subsidiary bug here: it can also be flavoured as “teleports”, yet trigger on a no-tele level.)
C343-39 fixed Restoring a game where the character is wielding Sting may result in temporary display errors during the restore process.
C343-40 fixed Monster thrusting one of multiple wielded daggers gives misleading message. The interface isn’t clear that wielding 6 daggers, or whatever, nevertheless means that you only attack with one.
C343-41 fixed A rolling boulder falling into a pit you can't see only makes a sound if the hero is blind.
C343-42 fixed If a fire trap melts ice, it may trigger twice in the same turn.
C343-43 Fixed An invisible troll that revives may be shown until it moves.
C343-44 fixed Shopkeepers, doors, and traps interact oddly. For example, if you break a wand of digging on the entrance square, the shopkeeper will usually remove only some of the pits.
C343-45 fixed Dropping the corpse of a unique monster without a personal name down the stairs gives a badly formed response.
C343-46 fixed Breaking up a boulder or statue can result in pieces that are described incorrectly.
C343-47 fixed Monster and hero have different odds to err when throwing a greased weapon.
C343-48 fixed Killing your pet doesn't get you any experience when it should.
C343-49 fixed The boulder does not show up in a bones file caused by death by rolling boulder.
C343-50 fixed A sleeping steed may answer a #chat.
C343-51 fixed Luck's effect on random events isn't always as intended. Several beneficial events are most likely with Luck=7, not maximum Luck. See rnl for details.
C343-52 fixed unnethack Worn or wielded objects destroyed by dipping into lit potions of oil are not handled properly; this can result in odd game behavior.
C343-53 fixed If a shopkeeper is trapped adjacent to the door, the game may get confused and issue impossible or panic messages.
C343-54 fixed "Ulch" cannibalism message grammar is poor. Eating a zombie of your race: "Ulch - that meat was tainted cannibal! You feel deathly sick."
C343-55 fixed "Ulch" messages have inconsistent capitalization.
C343-56 fixed Gas spores can't attack while hero is praying.
C343-57 fixed UnNetHackPlus #enhance command descriptions in Guidebook and game do not match.
C343-58 fixed UnNetHackPlus #conduct command description grammar is poor
C343-59 fixed Engulfer stoned swallowing hero polymorphed to cockatrice causes incorrect screen display. If hero has ball & chain, game can panic.
C343-60 fixed Several messages delivered when hero's fingers are slippery have poor grammar.
C343-61 fixed Using a WIZKIT including the quest artifact will crash the game at startup.
C343-62 fixed Riding into a magic portal gives an extra, useless message.
C343-63 fixed You can drink from a sink, fountain, or while underwater while swallowed. In a similar vein, #praying on a cross-aligned altar also works.
C343-64 fixed A black light leaves an hallucinated corpse while exploding.
C343-65 fixed A monster that "shrieks in pain" may not awaken others nearby. This is missing a wake_nearby call in the two relevant locations in potion.c.
C343-66 fixed Co-aligned unicorns in a bones file may be hostile.
C343-67 fixed Finding a statue when searching while blind doesn't update map.
C343-68 fixed Incorrect message may be given when a spellcasting monster summons other monsters.
C343-69 fixed Attempting to add more candles than needed to a candelabrum with at least one candle gives an incorrect message.
C343-70 fixed Experience may not be correctly gained for monsters causing nonphysical damage. "Difficult" attacks it possesses make a monster worth more experience, but the way these bonus points are calculated underrates physical damage.
C343-71 Fixed When swapping places with a pet pushes it into a trap, the messages are out of order.
C343-72 Fixed UnNetHack You get confusing messages when you stop levitating while on a flying steed. "You float gently to the lava." is probably the silliest variant. The messages don't consider the fact that you're flying.
C343-73 fixed Trying to kick a monster on a level forbidding teleport may give a bogus "teleports" message.
C343-74 fixed Entering a long running, uninterruptible command (e. g. engraving) after stoning starts will kill you.
C343-75 fixed Eating Medusa's corpse may not work properly.
C343-76 fixed A tin of Medusa meat isn't warned about properly.
C343-77 fixed GruntHack Some messages referring to monsters that look like horses refer to claws. polyself.c lists claws as a horse’s manipulatory appendages.
C343-78 fixed Digging in an existing hole charges you for the time it takes to dig the whole hole. polymorph into vampire, wish for a pick-axe, apply said pick-axe down repeatedly. Alternatively, trigger a hangup-save after you finish digging and before you fall though.
C343-79 fixed "Mr." or "Ms." may show up in front of names when it should not. In death messages, all shopkeepers will have an honorific, even if the shopkeeper's name is clearly a given name, not a surname (e.g. Dirk, Lucrezia, Izchak).
C343-80 fixed Tame monsters with multiple attacks may allow themselves to be killed through passive attacks.
C343-81 fixed Ghosts can be slimed.
C343-82 fixed Land mine explosion on a drawbridge doesn't work right.
C343-83 fixed An eating pet will miss out on ascension.
C343-84 fixed "finally finished" may be displayed when not eating.
C343-85 fixed Sometimes the hero can't move when conscious.
C343-86 fixed Hero can appear to be in the wall after destroying a drawbridge.
C343-87 fixed Sometimes shop items the hero is forced to buy can be sold twice.
C343-88 fixed Polymorphing a statue into a boulder can leave an incorrect display.
C343-89 Fixed Unpaid objects damaged or improved in shops are not accounted for properly.
C343-90 fixed "I u" with only one item unpaid lists the price twice.
C343-91 fixed Auto-cursing armor does not do so when worn by monster.
C343-92 fixed A blind player may find a trap which then fails to show up on the map.
C343-93 fixed Astral vision can confuse the ; command.
C343-94 fixed Probing a re-animated statue may cause a panic.
C343-95 fixed GruntHack If killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state.
C343-96 fixed If player aborts "In what direction?" question, prompt may remain displayed.
C343-97 fixed ctrl + r and ctrl + l don't work in numberpad mode
C343-98 fixed Chatting with quest leader brought back from the dead doesn't work.
C343-99 fixed Hero can still see for brief period after being blinded by potion vapors.
C343-100 fixed Bilious #341 Game may crash if thrown potion hits bars before a monster.
C343-101 fixed The hero can see some things while asleep.
C343-102 Open Messages delivered when the ceiling collapses on a swallowed hero need revision.
C343-103 fixed The hero is not protected from a mind flayer during successful prayer. Refers to the psychic blast.
C343-104 fixed Message from angry shopkeeper giving a price when hero picks up an object has poor spacing and construction. "For you, scum ; only 534 for this emerald ring." (note the extra space)
C343-105 Not a bug Message given when restoring a game refers to original gender and form, not current.
C343-106 fixed Sunsword continues to glow after its wielder dies. It continues to glow if you petrify a monster wielding it (and then recover it from the statue) or if you snag it out of a monster's hands with a bullwhip.
C343-107 fixed Killing your own steed never leaves a corpse.
C343-108 fixed Entering "e-" does not remove the prompt.
C343-109 fixed GruntHack There is a grammar error in the Tourist leader's greeting. Could be changed to "Is it really you, %p?" or "It is really you, %p!"
C343-110 fixed Game can crash if shopkeeper dies while character is praying.
C343-111 fixed Grammar of some graveyard sounds messages is wrong in some cases.
C343-112 fixed Hero and monster afflicted with lycanthropy are treated differently.
C343-113 fixed When flying down a hole or a ladder, the messages are inaccurate. Doing this with a ladder while polymorphed actually produces no message at all. The message is most likely related to flying steeds, though; while riding a ki-rin, you climb up ladders, fly down ladders, and jump down holes, which is a clear inconsistency. (It's not clear which of the messages is correct.)
C343-114 fixed Removing some but not all the boulders from a location confuses the vision system.
C343-115 fixed GruntHack Sleeping or paralyzed unicorns can catch gems.
C343-116 fixed Grammar error in messages related to choking on gold.
C343-117 Fixed Gaining and losing levels in normal and monster form do not balance.
C343-118 fixed [2]+[3] Some messages use "mirror" where they should use "looking glass."
C343-119 fixed Options IBMgraphics, DECgraphics, and MACgraphics interact oddly in the config file, resulting in odd listings from the O command. Workaround: only specify one option in the config file.
C343-120 Not a bug There is no warning when hitting floating eyes.
C343-121 Fixed Eating various brains which should have special handling, don't. You may eat brain of ghost and safely eat brains of Medusa and Riders as mind flayer.
C343-122 fixed Alignment of Angels is not handled consistently.
C343-123 Fixed Plural of "mother-in-law" is incorrect.
C343-124 fixed You can't rub a touchstone on gold.
C343-125 fixed Killing a vault guard outside a vault gives incorrect feedback.
C343-126 fixed When wielding Grayswandir, feedback from a trapped chest may be wrong.
C343-127 fixed If a vault guard leads the hero to gold in the rock, inappropriate feedback is given.
C343-128 Fixed Feedback for gas spore explosion when hallucinating could be improved.
C343-129 Fixed Cancelling objects in or near a shop doorway may make the shopkeeper think you are a thief. The error’s in zap.c, around line 794; it checks to see if you’re in the shop, rather than whether the object is.
C343-130 fixed Sometimes you can't rub an arbitrary object on a touchstone. Perhaps this refers to the fact you cannot check for kicking boots and gauntlets of power once the touchstone has been formally identified.
C343-131 fixed Message has poor grammar if hero killed when stealing cockatrice corpse from a monster.
C343-132 fixed Message when death caused by kicking an object can be too verbose.
C343-133 Fixed Effects of varying consuming Medusa are inconsistent. Description does not adequately differentiate this bug from C343-75, C343-76 and C343-121. As of 2013-05 devteam have no idea what is referred by this bug description.
C343-134 Fixed GruntHack Being petrified by swallowing a cockatrice violates foodless conduct. Actually you don't violate foodless (or vegetarian) by swallowing a cockatrice if you are petrified. That is the bug.
C343-135 fixed Several quest messages are inappropriate if the hero is blind.
C343-136 fixed A samurai quest guardian message uses "ninja" where "ronin" is intended.
C343-137 fixed Demons may demand money from (and get paid by) a fainted hero.
C343-138 fixed Some spheres pick up objects and some don't.
C343-139 fixed There's no feedback when an unseen drawbridge opens or closes.
C343-140 Fixed Pets may continue eating after being paralyzed or falling asleep.
C343-141 fixed Running, searching, and resting should stop wnen levitation ends.
C343-142 Fixed Shopkeepers can be identified while hallucinating.
C343-143 Fixed Leprechauns stealing gold from a mounted hero cause oddly worded messages. See steal.c, line 51
C343-144 fixed Creatures that can fit under doors can't fit through diagonal gaps.
C343-145 fixed Mattock is mishandled when forcing locks.
C343-146 fixed Unseen wand of striking becomes known if zapped by unseen monster and it hits a door.
C343-147 Fixed The game panics if a magic trap tames a monster that just expelled the hero.
C343-148 Fixed Changing locations while asleep lets you see objects or read engravings.
C343-149 Fixed Polymorphed spellbooks don't behave as intended. If the spell wasn't present in the spellcasting Z menu when you read the book, it is never blanked, regardless how many times it was already polymorphed. This bug also affects spells forgotten due to a non-blessed scroll of amnesia.
C343-150 fixed Gender and/or size of some quest quest leaders and nemeses are wrong. By Jonadab: The following do not have a gender specified (in monst.c): The Grand Master, The Arch Priest, The Minion of Huhetotl, Ixoth, Master Kaen, Nalzok, Scorpius, The Master Assassin, and the Dark One. I'm guessing some of those should have a fixed gender. As for the size, the encyclopedia entries for Orion and for the Norn seem to imply they should be larger (currently they are MZ_HUMAN, i.e., medium size).
C343-151 fixed Monsters can teleport to or be created outside of legal area in special levels. Examples are xorns off the map in Sokoban or ghosts on the edge of the map of the Astral Plane.
C343-152 Fixed Using a cursed lamp while blind may give inappropriate messages. If it fails to light, even a blind character will observe that it "flickers for a moment".[1]
C343-153 Fixed Player polymorphed into guardian naga spits the wrong kind of venom.
C343-154 fixed Candles are fireproof.
C343-155 Fixed Proper names may be incorrectly preceeded by "the" when hallucinating.
C343-156 Fixed Reading scrolls may give redundant feedback messages. Read cursed remove curse while confused: "As you read the scroll, it disappears." ... "The scroll disintegrates."
C343-157 fixed Worms don't have scales.
C343-158 fixed Krakens have tentacles.
C343-159 fixed Stalkers have a head.
C343-160 fixed Name "leather spellbook" is misleading. Perhaps refers to "leather" spellbooks still being considered to be made of paper, i.e. you don't break vegan conduct if you eat one as a gelatinous cube.
C343-161 Fixed A scroll of charging that has disappeared may still show in the list of things to charge.
C343-162 fixed Bilious #445 Using Magicbane may cause an ungrammatical message. Possibly refers to monster names incorrectly being considered as plural forms, e.g. "Chops are confused." with a monster named "Chops" (source analysis)
C343-163 fixed Antholes are mispopulated under some conditions.
C343-164 fixed Cancelled nurses may give inappropriate messages.
C343-165 Fixed Scroll of mail can be abused slightly. Perhaps this refers to the fact shopkeepers will eventually start charging for mail if you pick up enough of them.
C343-166 fixed Pits dug in vault guard's corridor don't get removed.
C343-167 Fixed Length of time swallowed is sometimes calculated incorrectly.
C343-168 fixed Shattering a monster's weapon doesn't work right if the weapon is part of a stack of more than one.
C343-169 Fixed Autopickup fails during a failed untrap attempt.
C343-170 Fixed Damage by silver weapons is sometimes higher than intended when hero is polymorphed. Perhaps this refers to the fact players hit multiple times with the same weapon if polymorphed into a form with several weapon attacks, e. g. Aleax or marilith.
C343-171 Fixed UnNetHack Silver weapon damage message is sometimes missing when hero is polymorphed.
C343-172 fixed Bugfix repository Crash could occur when monster uses potion or food to cure stoning or confusion.
C343-173 fixed Monster eating lizard corpse is not handled correctly. They always lose speed, even if they ate it to cure confusion rather than stoning.
C343-174 fixed UnNetHack Drum of earthquake gives inappropriate message if hero or monster is in a pit.
C343-175 fixed UnNetHackPlus Chatting to hostile prisoners may give an inappropriate message. There is a bug in description of the bug - it applies to tame prisoners (MS_DJINNI is mostly OK, but tame one - "Sorry, I'm all out of wishes." is weird).
C343-176 fixed Disintegration breath hitting equipment carried by monsters is not handled properly; if the monster life-saves the situation is worse; saddles are especially troublesome. Archive of report on rgrn
C343-177 fixed First false rumor is displayed as gibberish on some platforms.
C343-178 fixed Wisdom is mishandled when rumors are used for random graffiti.
C343-179 fixed Bilious #340 If a monster is killed by a drawbridge while carrying a potion of acid, the game may panic.
C343-180 fixed In an obscure case on special levels, troll corpses may fail to revive and lizard corpses may revive.
C343-181 Fixed The hero is welcomed to Delphi even if the Oracle was previously angered.
C343-182 fixed Putting on the Eyes of the Overworld while blind gives an ungrammatical message.
C343-183 fixed Jumping over an already seen trap may give an ungrammatical message.
C343-184 Open Levitation via worn equipment is not implemented for monsters.
C343-185 fixed No message is generated when attempting to name a monster that cannot be named by the player.
C343-186 fixed Some messages referring to "priestess" say "priest."
C343-187 Fixed Meditating monsters continue meditating when affected by something which wakes sleeping monsters.
C343-188 fixed Specifying role and/or race and an invalid alignment in NETHACKOPTIONS or config file causes a misleading message.
C343-189 fixed Temple donations and protection lost to gremlin attack interact incorrectly. Specifically, a gremlin steals only the effectiveness of divine protection, not the amount.
C343-190 Fixed Monsters can hide while trapped or holding the hero.
C343-191 fixed When an unseen monster forces a polymorphed hero out of hiding, feedback is insufficient.
C343-192 fixed If invocation is performed while hero is trapped, hero remains trapped.
C343-193 Fixed Polymorphed hero can fall into water once and crawl out twice.
C343-194 Fixed Saving and restoring a game while punished and swallowed sometimes loses the ball and chain.
C343-195 Fixed Glass wand thrown and broken in a shop is not charged for.
C343-196 Fixed Wielded light source may get missed by rust trap.
C343-197 fixed Attacking a hidden monster sensed via ongoing monster detection is interrupted inapropropriately.
C343-198 fixed Playing in a 20 or 21 line window can cause the game to crash.
C343-199 fixed The database entry for "monk" has a typo. There should be a comma after the quotation. Traditional typesetting would do this: "No," replied the monk. Modern style (developed within the last thirty years) might put the comma outside the quote.
C343-200 fixed In the quest, it's possible to accidently skip the locate level e. g. by falling down a hole several levels.
C343-201 fixed Phrasing of message when one monster attacks another with stacked weapons is odd.
C343-202 Fixed Pushing a boulder onto a level teleporter trap could cause repeated messages.
C343-203 fixed Hero arriving on a very crowded level may land on a monster causing game state corruption and possibly a crash.
C343-204 Fixed Hero grabbed or engulfed due to conflict should be released when conflict ends.
C343-205 Fixed Changes in hallucination state are not reflected properly when also mimicing.
C343-206 fixed Divine gifts resulting from #offer are identified when blind. If Stormbringer is gifted to a blind character, it will still be described as a "black sword"[2].
C343-207 fixed Certain items that should never be created in Gehennom can be created there.
C343-208 fixed Hero can be blinded while fainted.
C343-210 fixed Hero can "feel a bit steadier" while unconscious.
C343-211 fixed Engraving under water gives a poorly worded message.
C343-212 fixed If the hero is killed by a thrown potion of burning oil, the game will panic.
C343-213 fixed Display of stinking cloud may be incorrect when wearing Eyes of the Overworld.
C343-214 fixed Monster escaping by changing levels in the wizard tower may end up outside the tower too easily.
C343-215 fixed Elbereth is sometimes ignored by monsters.
C343-216 fixed Fireproof containers catch fire in lava.
C343-217 Fixed Missile which kills engulfer is temporarily lost when hero is expelled.
C343-218 fixed Bilious #342 Applying a wielded cream pie can crash the game. This generalizes to wielded objects being destroyed.
C343-219 fixed Hero can die due to "burned by burning" or "drowned by drowning." A lot of similar combinations are possible by messing around with delayed_killer by stacking many delayed instadeaths on top of each other.
C343-220 Fixed Eating a Rider corpse doesn't work quite right. If you start eating it, die as a result, and lifesave, you can finish it safely. (The same thing happens to some other sort of corpses, like rotten ones, but not nearly as obviously.)
C343-221 Fixed Jabberwocks do not always wake up when they should.
C343-222 Fixed It's possible to end up wielding a cockatrice corpse when no longer polymorphed.
C343-223 fixed Hidden pet can follow hero down stairs, remain hiding and show up as hidden monster. Also can happen with a magic whistle.
C343-224 fixed Carrying too many items creates uselessly long prompts. Using a WIZKIT allows player to have too large amount of items, what results in prompts with repeated # sign (for example on dropping items)
C343-225 fixed Hero can sometimes carry too many boulders.
C343-226 Fixed Inventory display doesn't mention unpaid items in a container the hero owns.
C343-227 fixed Container dropped in a shop then moved to an untended shop behaves oddly.
C343-228 fixed Cloak of magic resistance is active when it shouldn't be.
C343-229 Fixed Hero can dip or apply grease to a worn item that is covered by another worn item.
C343-230 fixed Drawbridges act differently depending on which direction they are pointing.
C343-231 fixed Time is distorted while sinking into lava. Because lava sinking is checked once per player input (inexplicably), as opposed to once per player turn or once per time-consuming action.
C343-232 fixed Hero can be slimed while in lava.
C343-233 fixed Hero polymorphed into Quantum Mechanic may get erroneous messages about disappearing monsters. Moster teleported together with engulfed player: "%s suddenly disappears!". Monster teleported away, without player inside (happens in endgame) - no message.
C343-234 Fixed Sacrifice on an altar can have unintended consequences. Perhaps this refers to the fact the corpse of a former pet does not vanish.
C343-235 fixed Casting spell of protection gives incorrect message if hero is swallowed or in rock.
C343-236 fixed Engraving works in places it shouldn't.
C343-237 Fixed The relationship between crossbow use and strength is wrong.
C343-238 fixed (Unix and VMS only) The "Who are you?" prompt does not accept digits in the response.
C343-239 fixed Engravings can transfer between a moat and a drawbridge.
C343-240 fixed Hero can create a pit in air.
C343-241 Fixed Hero is not charged for breaking the lock on a container owned by a shop.
C343-242 fixed Shopkeepers and priests avoid graves when they should not.
C343-243 fixed GruntHack Hero can throw without hands.
C343-244 fixed Sometimes you can eat artifacts you can't touch with your hands.
C343-245 fixed Hero trying to kick beyond map edge is handled improperly.
C343-246 fixed Engraving with an empty wand handles time wrong. If you cancel the engraving text prompt or are levitating, no time is spent.
C343-247 fixed A magic portal may be deactivated if the game is saved due to hangup while changing levels. The official buglist mentions "Leave the level some other way then return to it." as a workaround.
C343-248 fixed Bilious #257 You can't put candles in a candelabrum while underwater.
C343-249 fixed There are a number of errors handling vomit; and real rats can't vomit.
C343-250 Open Rust-causing targets can reveal other information about a weapon.
C343-251 fixed Monsters sleeping due to being hit may wake up at the wrong time.
C343-252 fixed There is a typo in the quote from "The Count of Monte Cristo."
C343-253 fixed Choking on certain food items doesn't work properly.
C343-254 fixed Shapechanger's don't take advantage of being mimics or hiders.
C343-255 fixed Tinning on a full level fails improperly.
C343-256 fixed Very very very long messages can cause a crash.
C343-257 fixed Cursed corpses wielded by monsters are not handled properly. Perhaps this refers to the fact wielded items are always dropped when a monster polymorphs.
C343-258 fixed Grammar error in samurai quest: "wakarimasu?" instead of "wakarimasu ka?"
C343-259 fixed "Dr. Dolittle" is spelled incorrectly.
C343-260 fixed Ridden steeds are sometimes immune to gas traps.
C343-261 Fixed Sleeping steeds can jump.
C343-262 fixed Polyporph mis-handles a used and wielded leash. Polyself into something that cannot wield (e.g. a hell hound). "You find you must drop your weapon!" This leaves an in-use leash on the ground. Your pet can even pick it up, carry it around, drop it, and it's still listed as "(in use)".
C343-263 Fixed Probing may miss Schroedinger's cat. The cat is created only when the container is opened, but should be when it is observed.
C343-264 fixed "You must drop your weapon" may appear when it should not. Maybe

duplicate of C343-262? As of 2013-05 devteam have no idea what is referred by this bug description.

C343-265 fixed Force may work when hero can't reach lock being forced.
C343-266 fixed Hero on drawbridge when it's destroyed is not handled properly. Destroy a drawbridge by zapping a wand of striking or of digging downward while standing on the bridge. "The drawbridge collapses into the moat" without harming you, leaving you standing on the moat even if you are not properly equipped to stand there. Information has been posted to rgrn about the dev team's fix for this; to find the thread, search for phlebocratic postreticular apodiosis. ("It now calls spoteffects() for the hero or minliquid() for monsters. If the exposed terrain is water or lava, then the former bridge occupant will fall in (and hero might crawl out of the water); other under-bridge terrain is safe.")
C343-267 fixed Game says monster speed changes even if monster can't move at all.
C343-268 fixed Bilious #340 Used up potion of acid may end up in bones file.
C343-269 fixed Bones file created after hero dies outside shop may mis-handle items.
C343-270 fixed Dying in a shop while wielding two weapons may cause a warning message.
C343-271 fixed Pet messages at the very end of the game may appear in the wrong place.
C343-272 fixed Corrupted score file can crash the game.
C343-273 Fixed Changing alignment and held artifacts interact incorrectly. E. g. you still enjoy the when-carried benefits of artifacts you could not pick up due to your current alignment.
C343-274 fixed Odd message when attempting to apply a wielded towel.
C343-275 fixed Bilious #342 If a lit, wielded, candle or potion of oil burns out, the game may crash.
C343-276 fixed Bilious #342 If a figuring auto-transforms while wielded or worn, the game may crash.
C343-277 Fixed Wooden weapons don't always burn when they should.
C343-278 fixed Quest leaders are too likely to be affected by traps.
C343-279 Fixed Kicked arrows may get wrong bonuses.
C343-280 Fixed Ranged polearm attack doesn't always work properly.
C343-281 Fixed Kicking shop-owned food is not always accounted for correctly.
C343-282 Fixed Damage calculation may be wrong when hero is polymorphed into a pudding.
C343-283 fixed Long walks take a non-optimial path.
C343-284 Fixed Activating a shop-owned figurine sometimes don't entail shop charges. If you pick up and drop a cursed figurine, the timer will stay live. Will this eventually incur charges?
C343-285 Fixed Water elementals can be trapped in a bear trap.
C343-286 Fixed Polymorph and lycanthropy do not interact properly.
C343-287 fixed Hero polymorphed into monster with kick attack doesn't get bonus from ring of increase damage when kicking.
C343-288 Fixed The message "a monster appears" can show up when multiple monsters appear.
C343-289 fixed If magical removal of a steed's saddle is fatal to the hero, the saddle may still be on the steed in a bones file.
C343-290 fixed Rings do not show up in the "what do you want to charge?" prompt when they should. Applies to oil lamps, too.
C343-291 Fixed Backstab bonus interacts incorrectly with thrown weapons and two-weapon mode. Two-weapon does not get backstab at all while each fired weapon does individually.
C343-292 Fixed Touching a pile of objects while blind does not always work correctly.
C343-293 Fixed There are a number of errors changing words between singular and plural forms.
C343-294 fixed Orcs and gnomes do not respond to #chat when they should.
C343-295 fixed Casting stone-to-flesh on self while wielding a figurine can cause the game to panic.
C343-296 Fixed Sunsword doesn't work as expected against shades.
C343-297 fixed Lit potion may survive hero dying from splattered oil burning on the floor.
C343-298 fixed Kicking at "empty space" uses no time.
C343-299 fixed UnNetHackPlus Killing tame engulfer from inside gives a warning message.
C343-300 Fixed Amulet of strangulation may kill forms that can't be strangled.
C343-301 fixed Nymphs can steal things they can't pick up. They can steal Rider corpses from gelatinous cubes. The bug might instead refer to nymphs stealing things that they don't naturally pick up, like potions.
C343-302 fixed Amnesia of object discoveries may forget to forget one thing. Thanks to read.c#line501 player doesn't forget anything when the "count * percent" is smaller than 50. In other words player that knows identify of single object will never loose memory of it via mind flayer attack.
C343-303 Fixed Gem probabilities are not reset properly on level revisit. The setgemprobs function is only called when a level is generated; thus, the probabilities appropriate for the most recently generated level will be remembered when revisiting an already generated level.
C343-304 Fixed Message given when damaging a closed drawbridge may refer to a wall.
C343-305 Fixed GruntHack Attacking with an applied polearm ignores the "confirm" option.
C343-306 Fixed Engulfer under influence of conflict or confusion can swallow a monster and not be affected by water/lava/trap under monster until next turn.
C343-307 Fixed Unicorn horn interacts incorrectly with ring of sustain ability. Non-cursed restores, but cursed does not decrement attributes.
C343-308 Fixed A hidden, dead monster can revive hidden under its own corpse.
C343-309 Fixed Dropping Heart of Ahriman may give odd message sequence.
C343-310 Fixed Applying an unpaid stack of potions of oil forces hero to buy all of them.
C343-311 Fixed Price of unpack shop items may change when hero is forced to buy. For example, hunger status has an effect on food prices.
C343-312 Fixed Monster can attack with a polearm it was unable to wield.
C343-313 Fixed "You trip over it" may appear even after you know what "it" is.
C343-314 Fixed Drowning on the Plane of Water lists cause of death as "drowned in a moat."
C343-315 fixed Small monsters dropping items due to weight use the wrong weights.
C343-316 fixed Monsters who shouldn't will attack the Wizard to get the Amulet. See also SC343-19.
C343-317 Fixed Bones data can contain odd characters from player's dogname, catname, or fruit options; this can cause odd terminal-dependent behavior. NetHack fails to sanitise characters taken from options.
C343-318 fixed Opening or closing the castle drawbridge using music takes no time.
C343-319 Fixed Grid bugs can be forced to move diagonally, e. g. by displacing a tame one.
C343-320 Fixed Reading scroll of mail break illiterate conduct.
C343-321 Fixed Hero and monsters can walk through a long worm's tail diagonally.
C343-322 Fixed Forced attack on a boulder says "you attack thin air."
C343-323 Fixed Objects dropped as a monster dies don't interact properly with the environment. See also #362.
C343-324 fixed Bilious #332 Cutting a long worm in two will crash the game if the cut takes the worm to 1 HP or if long worms had become extinct.
C343-325 Fixed Hole in ice may be described as a "moat."
C343-326 Fixed Open and close commands may give inappropriate feedback near a drawbridge.
C343-327 fixed Message "suddenly you cannot see the" monster can be displayed when the monster remains visible for some reason.
C343-328 Fixed Messages when opening a tin may imply implausible timing.
C343-329 fixed A just-dead monster may still claim to be fleeing.
C343-330 Fixed Wrong message may be delivered when seeing a pet eating.
C343-331 Open Sleeping monster reacts to a mirror.
C343-332 Fixed The message given when multiple potions of acid explode refers to a single potion. Refers to stacks of acid exploding when you go for a swim.
C343-333 fixed Vault guard asks hero's name while hero is engulfed.
C343-334 Fixed Defining GOLDOBJ drops a slot from the inventory.
C343-335 fixed Cloak of invisibility and blindness do not interact reasonably.
C343-336 Fixed A shapechanger starting out in changed form gets incorrect inventory items. They get items appropriate for their polymorphed form.
C343-337 Fixed It's possible to create an object of 0 gold pieces. You have to drop 4294967296 (MAXUINT+1) gold. Doing that twice crashes the game. Fixed on NAO.
C343-338 Fixed Wizard-mode command sanity_check misses nested containers and migrating monsters.
C343-339 Fixed Screen and time are not always updated properly when opening or closing doors while blind.
C343-340 Fixed Secret door detection does not interact properly with features of the Planes of Water and Air. The next version promises to make wands of secret door detection find portals even behind clouds (but not update the screen).
C343-341 Open In minetown, it's possible to teleport into a room that requires digging to escape from.
C343-342 Fixed Potion thrown by monster which hits long worm's tail says it hit its tail.
C343-343 Fixed GruntHack Helm of Opposite alignment gives incorrect piety level. Currently, you retain your alignment record, e. g. it is possible to gain alignment for robbing a shop while chaotic and calming the shopkeeper while lawful.
C343-344 fixed NetHack thinks jellyfish have heads.
C343-345 fixed GruntHack Attempting to remove cursed lenses gives a message with poor grammar.
C343-346 Fixed Attempting to put on some items when the item is already wielded or quivered and failing for a variety of reasons gives a message with poor grammar.
C343-347 Fixed Picking up and wearing an unknown ring while blind sometimes gives out too much information. RGRN discussion
C343-348 Fixed Exercise before polymorph may affect polymorphed character.
C343-349 Fixed An identify scroll is wasted if space is typed and steps off the end of the inventory list.
C343-350 Fixed Eels don't hide when they are supposed to.
C343-351 fixed GruntHack Alchemy-caused explosions don't wake nearby monsters.
C343-352 fixed Secret doors in lit walls don't always display properly.
C343-353 Fixed Aborting key or lock pick with escape uses a turn.
C343-354 Fixed Probing while engulfed ignores the fact that the hero is in the monster.
C343-355 fixed GruntHack Archeologists start out at basic skill level in sling. This is a side effect of their touchstone, which is considered sling ammunition.
C343-356 Fixed Wearing an amulet of restful sleep confuses internal sleep state bookkeeping. Perhaps related is the fact you can cure instrinsic restful sleep (from eating the amulet) by putting on and removing an amulet of restful sleep.
C343-357 fixed Rust monsters may chew non-ferrous items.
C343-358 Fixed If no co-aligned artifacts are available for gifting when required, gifting fails repeatedly. For example, this can mean trouble for elven priests who have named Sting and Orcrist in hopes of getting Stormbringer as their first sacrifice gift.
C343-359 fixed Setting the fruit name fails if the new name is already known but happens to be not at the end of an internal list.
C343-360 fixed A monster wearing a suit can still put on a shirt. But they (correctly) have to take off cloaks first.
C343-361 Fixed The message "you feel shuddering vibrations" does not always get displayed when it should.
C343-362 Fixed Objects dropped during polymorph may be incorrectly polymorphed.
C343-363 Fixed The case of monsters eating green slime corpses is not handled correctly.
C343-364 Fixed If player's hand slips while naming an object, 'z' is never picked as the new letter. Naming_artifacts?
C343-365 Fixed Hero may remove armor for nymph or succubus while asleep.
C343-366 Fixed Concealed mimic not always revealed when it should be. A stethoscope will appraise but not uncloak a mimic. See also #SC343-17.
C343-367 Fixed Fainting with a wielded cockatrice corpse doesn't behave as expected.
C343-368 Fixed Blinded hero knows too much about a monster summoning insects.
C343-369 fixed Mounted hero on life-saved steed gets repeated warning messages until hero dismounts.
C343-370 Open Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain. Possibly related bug
C343-371 Fixed Stethoscopes can sometimes be used more often than intended. If you save and resume, you can use it again for free. On an aside, saving and restoring loses the movement points you gain from speed, and makes your exercise prior to the save worth less.
C343-372 Fixed A fatal explosion can give the player messages in the wrong order if carried items are destroyed.
C343-373 Fixed Shopkeepers can polymorph into forms that don't let them do their jobs. A blue jelly shopkeeper will buy and sell, but it won't move to block or unblock the door.
C343-374 Fixed When polymorphed into a grid bug, attempting to move in an illegal direction is handled ungracefully.
C343-375 Fixed A mimic posing as a statue is not handled properly.
C343-376 fixed When trying to move down, Hero can be levitating and stuck in the floor at the same time.
C343-377 Fixed Hero hidden from monster is still treated as a normal target for range attack.
C343-378 Fixed Hero hiding as a small mimic can end up stuck to a monster after returning to human form.
C343-379 Fixed Spelling errors "sprit" and "truely" in quest text.
C343-380 fixed Mimics pretending to be doors show up on the Rogue level.
C343-381 Fixed Attacking by applying a polearm doesn't scuff engraving under hero.
C343-382 Fixed Auto-wielding a polearm may take no time. Does this also apply to pick-axes when you start digging?
C343-383 Fixed GruntHack Applying a bullwhip while hero is at edge of map may cause a panic or crash.
C343-384 fixed Cutting a level 0 long worm in half may lead to a worm with 0 HP, which may cause a crash. Fixed on NAO.
C343-385 Fixed D command doesn't handle u choice correctly if only unpaid items are inside containers.
C343-386 Fixed Pearl rings can rust.
C343-387 Fixed T-shirts can be read when covered.
C343-388 Fixed Spell damage and low intelligence interact incorrectly.
C343-389 Fixed Dragon breath and certain other effects hitting a hidden secret door does not damage it.
C343-390 Fixed Breaking a wand which may zap but not damage a door gives an odd message.
C343-391 fixed Hero polymorphed into a mimic with #monster and hiding as an object does not unhide when polymorphing into a non-mimic. The same applies to pet mimics whistled over a polytrap.
C343-392 Fixed A stunned monster may both walk away from the hero and keep holding him.
C343-393 Fixed The messages produced when throwing a poisoned weapon which loses its poison are in a confusing order.
C343-394 fixed Bilious #340 Throwing a potion of acid into water may panic the game. "may" == "will". Related to C343-19, -179 and -268.
C343-395 Not a bug Spelling errors at the genocide prompt may have unintended consequences. Specifically, genociding "master mindflayer" as a monk is fatal.
C343-396 Fixed Shopkeeper does not charge hero for an unsold boulder that is destroyed with a pick-axe.
C343-397 fixed A badly formed message may be produced if a pick-axe is applied to a boulder and the boulder is removed by a monster.
C343-398 fixed The game may crash if a wielded potion of polymorph is drunk.
C343-399 fixed Messages referring to a named vault guard have grammatical errors.
C343-400 Fixed Wearing a cloak of displacement identifies it even if hero can't see.
C343-401 Fixed Wearing an elven cloak identifies it even if hero is already stealthy.
C343-402 Fixed Putting on a ring of stealth never identifies it. A workaround is to check if putting on elven boots gives a message.
C343-403 Fixed Hero can write a scroll not sufficiently identified. You can write any scroll you have named, even if you don't know the "scroll called FOOBIE NO IDEA" is the scroll you are trying to write. (original report)
C343-404 Fixed Writing a scroll can give a badly phrased message if the scroll is known by its appearance.
C343-405 Fixed Some quest artifacts are too easily affected by stone-to-flesh. The Heart of Ahriman
C343-406 Fixed UnNetHackPlus One of the coyote names is spelled wrong. Nemesis ridiculii (from Soup or Sonic) is misspelled as Nemesis riduclii.
C343-407 Fixed If reading an unknown scroll of teleport puts the hero on another scroll of teleport, the second one is still treated as unknown.
C343-408 Fixed Being killed by a monster with a long name can send the game into an infinite loop.
C343-409 Fixed GruntHack Unlocking a mimic pretending to be a door is not handled properly. (original report)
C343-410 Fixed Using an unlocking tool on a boulder that's really a mimic and located in a doorway is not handled properly.
C343-411 Fixed A purple worm can end up in wall or rock when swallowing a ghost or xorn.
C343-412 Fixed Unpaid shop items stolen from hero remain on hero's bill.
C343-413 Fixed While blind, some actions resulting in "Wait! That's a monster!" for a mimic posing as a door do not update the display correctly.
C343-414 Fixed #untrap of a known trap location with a concealed mimic gives correct message but does not update the display.
C343-415 Fixed Mail daemons can be created when populating special levels with demons. Vlad's Tower is such a place.
C343-416 Fixed Being disintegrated by divine wrath gives an inappropriate message.
C343-417 Fixed Polymorphing into a human form may give a message with the wrong gender.
C343-418 fixed Weight of non-cursed bag of holding is sometimes off by one. Possibly, this refers to multiple stacks of gold in any bag: two stacks of $49 weigh 0, but one stack of $98 weighs 1. This might relate to shop-owned versus hero-owned gold.
C343-419 fixed With option number_pad set to 2, M + 5 (or Alt + 5 or Shift + Keypad5) does not work as the G movement prefix.
C343-420 Fixed Kops may not be dismissed if the shopkeeper changes levels. You might want to pacify the shopkeeper on his home level. If necessary, steal a gold piece and pay him off again.
C343-421 fixed Object teleport in and around the Wizard's Tower doesn't work as intended. (original report)
C343-422 Fixed There are inconsistencies in damage applied to objects when encountering lava in different ways.
C343-423 Fixed Under some circumstances player can tell if bones file is created. "Your body rises from the dead as <monster>..." if killed by a slime/W/V/M.
C343-424 fixed Unlit candelabrum becomes unlightable if candles have exactly one turn of fuel left and it was applied in the wrong location.
C343-425 fixed If a steed's legs are wounded while being ridden and the hero dismounts before the legs heal, the hero's dexterity will stay reduced. (original report)
C343-426 Fixed A polymorphed hero hiding on the ceiling may be forced to drop to an inappropriate position. (original report)
C343-427 Fixed Inappropriate message claiming a paralyzed monster "turns to flee" may appear.
C343-428 Fixed Statues in a cockatrice nest are wrong type if the score file is empty. (original report)
C343-429 fixed When using a display that scrolls the map, teleporting hero may display off the map momentarily.
C343-430 Fixed It's too easy to open tins.
C343-431 Fixed Killing a vault guard results in a message about "dropping minvent."
C343-432 Fixed In a vault corridor: some traps could be left lying around.
C343-433 Fixed In a vault corridor: you can end up with lighted rock.
C343-434 Fixed In a vault corridor: when blind, you can be stuck and not be told why.
C343-435 Fixed In a vault corridor: various kinds of problems may result from having an iron ball.
C343-436 Fixed Hero can levitate and fly where it makes no sense.
C343-437 Fixed Gremlins sometimes don't respond properly to light.
C343-438 fixed Typo "gold piecess" may occur when selling items in a container.
C343-439 fixed Running NetHack in a terminal window with more than 255 rows or columns produces display errors.
C343-440 Fixed If the game panics with the hero underwater, the hero may be restored on top of the water.
C343-441 Fixed Autosearching while blind doesn't update the map when it should.
C343-442 Fixed Drain life shouldn't override drain resistance of objects.

Spoiler core bugs[edit]

Name Status Patch Description Additional info
SC342-3 Fixed Hangup can be used to cheat. If you are slowly turning to stone and trigger a hangup after you are already immobile, you will be granted one action on restoring.
SC343-1 Fixed Monsters that can't blow can still use a whistle. You can also use whistle with active amulet of strangulation
SC343-2 fixed If you are poison resistant, potions of sickness can only kill you if they are blessed.
SC343-3 fixed Water walking boots are not handled properly on lava.
SC343-4 Fixed Reviving corpses or reanimating statues in a shop does not get charged correctly.
SC343-5 fixed Breaking container contents in a shop doesn't always charge for them.
SC343-6 fixed Stealing a stack of items from a shop sometimes results in only being charged for one.
SC343-7 fixed Zapping an unknown wand while blind sometimes gives out too much information.
SC343-8 fixed Re-animating a statue containing gold produces too much gold. Works on former pets, shopkeepers, and other "special" statues. See the TAS writeup.
SC343-9 Fixed Medusa corpse from a level file behaves incorrectly.
SC343-10 Fixed Player can raise HP and Pw by dancing with vampires. This is the infamous polyself bug.
SC343-11 fixed Bilious #337 It's possible to easily find the identity of a high priest on the Astral plane. This is the infamous Astral call bug.
SC343-12 fixed Bilious #337 Hero using telepathy can abuse Call on the Astral Plane.
SC343-13 Open While blind and levitating, too much information may be presented. Does this refer to messages about monsters scared by an Elbereth engraving? Or typing > to identify the stairs? Or to the ability to identify ground types (ice, floor, altar, grave, etc.) when hovering over them?
SC343-14 Fixed Shopkeepers and priests may be teleported out of their shop or temple too easily.
SC343-15 Fixed Nurses are not stoned by hero polymorphed into cockatrice.
SC343-16 fixed Gelatinous cubes can engulf Rider corpses.
SC343-17 Fixed Stethoscope may unhide hidden mimic.
SC343-18 fixed Escaping from lava can leave hero outside of time. Refers to some general timing issues with when lava checks are run (e.g. removing fire resistance sources in lava does not instakill the player).
SC343-19 fixed Monsters seeking the Amulet attack temple priests to get it.
SC343-20 fixed Hangup save while picking up gold in a shop may duplicate the gold.
SC343-21 fixed Accounting is incorrect for containers dropped in a shop that does not sell them.
SC343-22 Fixed The travel command allows grid bugs to move one step diagonally.

Windows-only bugs[edit]

Name Status Patch Description Additional info
W341-13 Fixed "Lock Windows" menu item has wrong checkmark at startup
W341-14 Fixed Message window does not update properly if resized.
W342-6 Not a bug Checkboxes are drawn wrong.
W343-1 fixed Redirecting score output through a pipe doesn't work.
W343-2 Not a bug Windows 98 is unable to load tiles that are too large. This is an OS issue.
W343-3 fixed Bilious #313 Under the Polish version of Windows 2000 SP4, screen output with a raster font shows wrong characters for many dungeon features.
W343-4 fixed Bilious #313 Keyboard may stop responding after locking or unlocking a door when using altkeyhandler=nhraykey.dll
W343-5 Fixed Error messages early in the game startup sequence may flash by unreadably.
W343-6 Fixed Attempting to start NetHack from within a zip utility doesn't work (this is not a bug) and gives a misleading error message panic Cannot open dungeon description - "dungeon" (this is the bug). Go back to the installation instructions and finish the install.
W343-7 Open Using both nethack.exe and nethackW.exe can cause nethackW.exe to display the top scores list in a series of windows.

X11-only bugs[edit]

Name Status Description
X343-1 fixed The scrollbar for a text window may be missing when needed.
X343-2 fixed use_inverse is broken in tty mode.
X343-3 fixed Sanity check for mouse position after window resize is wrong.

Linux-only bugs[edit]

Name Status Description
L343-1 fixed Window resize is not supported by default.

Macintosh-only bugs[edit]

Name Status Patch Description Additional info
M343-1 fixed DevTeam Release code does not build under Carbon. This patch does not apply cleanly.
M343-2 Open nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on clean installs of 10.3.x (not upgraded systems). (See M343-3 for 10.4.)
M343-3 Open nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on 10.4 (See M343-2 for 10.3.)
M343-4 Open In the Qt port, Command + Z crashes the game and prevents it from restarting.

Qt-only bugs[edit]

Name Status Description
Q341-1 Fixed Randomly generating characters doesn't always follow user requests.
Q341-3 Open [Mac only] q and / keys send additional characters when pressed.
Q343-1 Open Explore or debug mode only: ctrl + x doesn't show the intrinsics screen.
Q343-2 fixed Saved games are not found if the game is built with the prefix option.

Windows-CE-only bugs[edit]

Name Status Description
CE343-1 Not a bug Attempting to load an alternative tile set fails.
CE343-2 fixed Help text windows close immediately.
CE343-3 fixed Action button points to wrong screen location.
CE343-4 fixed pocketpc: menu window closes if scrolled off top or bottom
CE343-5 fixed Input is translated when command helper is hidden.
CE343-6 fixed Text window does not scroll left on left arrow.

Build-from-source bugs[edit]

Name Status Description
S343-1 Open gnome port refers to file t32-1024.xpm for large tiles that doesn't exist
S343-2 fixed 1x1 room in special level can trigger panic due to off by one error (does not affect official room set)
S343-3 fixed makedefs may fail to compile if sizeof(time_t) != sizeof(long)
S343-4 fixed NetHack does not compile under Microsoft VC2005.
S343-5 fixed The prototype and definition for finish_map don't match properly.
S343-6 fixed Game does not compile under FreeBSD 6.1.
S343-7 fixed DLB doesn't work under VMS if a file used by NetHack and without a dot in its name matches a VMS logical name.
S343-8 fixed NetHack does not compile under Microsoft VS2008 Express Edition.
S343-9 fixed If time_t changes from 32- to 64-bits due to (e.g.) compiler upgrades, save files will not be compatible between old and new builds.
S343-10 fixed Windows 64-bit mode compile produces warnings in random.c.
S343-11 fixed Smartphone keyboard does not work. (Possible reference to: The XDA Cosmo aka HTC S620 is a Windows Mobile smartphone with a keyboard, yet Nethack insists on mapping every command to the twelve keys 0-9*#.)
S343-12 Fixed Game may fail to compile or give warnings if sizeof(char *) != sizeof(int).

Bugs not mentioned on the DevTeam's website[edit]

Name Patch Description
C343-204 The hero can teleport on a non-teleport level: Get engulfed by a tame engulfer using conflict, end conflict, apply a magic whistle.
The boulder from a rolling boulder trap can be generated on top of a lava pool. [3]
It is impossible to paste (e. g. "ElberethElbereth") into the windows tiles build. This works on OS X, however.
The game sometimes behaves as if a series of spurious non-attacking movement commands were typed after #looting a container.
Confused #looting a throne does not destroy it.
The "hilite_pet" option does not work on monsters only seen due to the monster detection spell.
C343-391 ? Polymorphing a cloaked pet mimic (by whistling it onto a polytrap) does not unhide it, even if it turns into a non-mimic.
You can reliably trigger clairvoyance (donation, cornuthaum, Amulet) by far-looking ; or wall-walking on turns divisible by 15 until your surroundings are mapped.
Killing a monster with a rolling boulder trap breaks pacifist conduct if and only if the trap was not known.
"L" (Leon Arnott) You can't bribe the watch. It's debatable if this qualifies as a bug.
Jabberwocks can wield things and hit monsters with them, but monsters will not get petrified, take silver damage, etc. (Report)
Declining to attack a peaceful monster still burns nutrition without using up the turn.
Declining to kick a peaceful monster still uses up a turn and wakes nearby monsters.
Turns do not alternate correctly if the player has 24 movement energy exactly, and a monster has at least 24 movement energy. (Report)
Having multi-turn armor stolen by a nymph or monkey while you're putting on a helm of brilliance or gauntlets of dexterity can leave your current and maximum stats permanently affected.
Lifesaving during slow engraving causes the engraving to appear on the ground before it should be completed, but (even if an Elbereth) not be effective at scaring monsters until it would have been completed. (rgrn post) Teleportitis while engraving has a similar effect: at the new location, you still work on the engraving on the old spot.
GruntHack Prayer does not protect from stinking cloud. (rgrn post by Grunt)
While using #twoweapon, if slippery fingers cause both weapons to slip from your hands, on the same turn, the messages can seem rather odd. (rgrn post)
Praying[4] or fainting[5] resets the "sound" option to true.
Freshly slain corpses stack inconsistently: Say there is a stale stack of corpses on your altar. A way of making the fresh corpses created not get 'oldified' by the existing stale stack is to blind yourself when killing the new puddings; somehow this causes the newly generated corpses to be in a different stack.
Moving with the m or HJ... commands into a warning symbol attacks (and stones you if applicable) if and only if it does not cover up an I known from previous searching or movement. (see also: m, todo: document at cockatrice, warning, stethoscope.) Things are even more complicated if you are blind, or if there are invisible monsters you can't see.

Testing a blind player with a peaceful shopkeeper: If you apply a stethoscope and it says Akalapi is there, and then "you move into it", without "Pardon me, Alikapi.", and he doesn't get angry.

If you rename the statue or corpse of a unique monster, then reanimate/revive it, the unique monster will keep its new name permanently (and also gain a "the" prefix if its actual name has one).
Wielding or alternate-wielding or quivering a potion of blindness will make you resist blindness from yellow lights and archons. (report)
If the player dies and is lifesaved, then the game will leave them helpless until the next turn, except if they were repeating a command using a numerical prefix and at least one more repeat is left, in which case they are not left helpless and (if they died while performing the action, rather than on a monster turn) the movement energy used to perform the action is refunded.
Picking up gold doesn't honor the setting of pickup_burden if the game is compiled without GOLD_OBJ (no prompt when the encumbrance level is exceeded).
Demon gating produces somewhat more incubi than succubi, especially on lower dungeon levels. Cause: Makemon.c#line1352. (User:Ilmari Karonen computed exact number some time ago.)
A SUBROOM with random size and location is always generated at the top or left edge of the parent ROOM.
Fix from Pat Rankin impossible() can mangle the parameter values.
Jumping into portals with an item immediately before the portal prints messages out of order, and also autopickups the item (despite jumping over items not normally picking them up). (report)
The travel command gets interrupted by engravings, even by dust engravings while blind. In every other respect, the game behaves as if you cannot feel the dust engraving while blind. (first observed by JoveHack)
UnNetHackPlus (note preceding refactoring Statues/figurines of golems hit with stone-to-flesh spell are supposed to turn into flesh golems, not meatballs.
A player vampire lord who is wearing water walking boots and polymorphs into a non-flying form, will wet his stuff despite wearing water walking boots. A potion of levitation prevents this. (original report, source pointer, see also C343-193)
UnNetHackPlus Stethoscope reports unaligned monsters as chaotic
UnNetHackPlus Missing foo_on/foo_off calls for objects with strange delay values (this bug was not detectable by players, but after adding special effects for wearing affected armor [for example: fedora] code was not working properly)
UnNetHackPlus Color of mithril objects is wrong
UnNetHackPlus Four shopkeeper names disappeared in NetHack 2.2a (report).
UnNetHackPlus Player polymorphed into gremlin may multiply on fountain during levitation.
formerly C343-209 some testing: I threw 13 daggers at a fog cloud from inside; on the 13th dagger, "You destroy the fog cloud! You see here 12 blessed +0 daggers." but after that there were 13 daggers (as confirmed by the : command, too). So at least the message is wrong, even if the dagger isn't really lost.
Wands of teleportation do not auto-identify when you zap yourself.
Corpse stacking ignores age. Easy to test with sacrificing - produce lizard corpse, drop on altar, wait till it is too old for sacrificing, produce new lizard corpse, drop it on altar. Corpses will stack and both will be too old for sacrifice. Now produce next lizard corpse and sacrifice it to confirm that "Nothing happens" is caused by old age of offered corpse.
Pick up unpaid oil potion in shop, lit it, pay Fuel Tax, drop and sell it for more than you lost on Fuel Tax
Attacking with polearm and dealing no damage will not violate conduct - see Apply.c#line2421 in use_pole function.
NitroHack by tung fleeing monsters getting stuck in corridors
Bilious #165 Two bugs relating to items vanishing from cursed bags of holding. 1) It doesn't use up a turn. 2) If it causes you to become unencumbered, the message saying so doesn't come until the following turn.
When a tileset other than the official tileset is used (which can be accomplished even in apparently secure setups), it's possible to distinguish between items with the same unidentified appearance (such as gems, bags, or musical instruments), or to tell the real Amulet of Yendor apart from imitations). (Report)
C343-231 SC343-18 Removing red dragon scale mail in lava has no negative effects, even if the player is not otherwise fire resistant. (Report)
Teleporting onto a sink while equipping levitation boots (e.g. due to a quantum mechanic attack) crashes the game. (Report)
Patch (Although this is the dnethack github repository, this is a general patch) If you dig downwards on a grave, you may dig up a corpse or a zombie, and may be punished with an alignment penalty. If you zap a wand of digging downwards on a hard-floored level, the same thing happens. But if you BREAK the wand of digging instead, it just creates pits.
Reading a non-blessed scroll of amnesia is meant to forget at least one spell, and possibly all; instead it forgets exactly one spell.(Report)


  1. apply.c, line 1089
  2. pray.c, line 743
  3. trap.c, line 1584
  4. pray.c, line 1566
  5. eat.c, line 1194