Difference between revisions of "Attribute"

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==Dexterity==
 
==Dexterity==
 +
{{main|Dexterity}}
 
'''Dexterity''' has a multitude of effects, of which the most significant is probably that it affects your chance of hitting monsters, whether in melee combat or with a missile or spell.
 
'''Dexterity''' has a multitude of effects, of which the most significant is probably that it affects your chance of hitting monsters, whether in melee combat or with a missile or spell.
 
There is no direct way to increase your intrinsic dexterity apart from drinking a blessed [[potion of gain ability]] (or the corresponding [[fountain]] effect) which increases all stats by one. However, there are ways to [[exercise]] it, for example repeatedly picking locks. It is also exercised by fighting monsters, disarming traps, and reading a non-cursed [[Scroll of enchant weapon]] while not wielding a weapon.
 
 
Be aware that dexterity is easy to [[abuse]]. If you are trying to train it up, avoid being satiated and do not allow yourself to become strained or overtaxed. Being stunned, paralyzed, or having wounded legs is also bad for dexterity.
 
 
A pair of [[gauntlets of dexterity]] magically increases (or decreases) [[you]]r dexterity by the amount of its enchantment, to a maximum of 25.
 
 
{| class="prettytable striped"
 
!| dexterity
 
!| to-hit
 
|-
 
|| 3 || −3
 
|-
 
|| 4–5 || −2
 
|-
 
|| 6–7 || −1
 
|-
 
|| 8–14 || 0
 
|-
 
|| 15 || +1
 
|-
 
|| 16 || +2
 
|-
 
|| 17 || +3
 
|-
 
|| 18 || +4
 
|-
 
|| 19 || +5
 
|-
 
|| 20 || +6
 
|-
 
|| 21 || +7
 
|-
 
|| 22 || +8
 
|-
 
|| 23 || +9
 
|-
 
|| 24 || +10
 
|-
 
|| 25 || +11
 
|}
 
Reference: {{sourcecode|dothrow.c|1200}}; {{sourcecode|weapon.c|705}}.
 
 
===Messages===
 
When your dexterity changes through [[exercise]] or abuse you will receive the message:
 
You feel agile! You must have been working on your reflexes.
 
If it goes up, and:
 
You feel clumsy! You haven't been working on reflexes lately.
 
if it goes down.
 
 
===Exercising and abusing dexterity===
 
Dexterity is exercised by the following:
 
* Successfully [[kick]]ing a monster{{refsrc|dokick.c|84}}
 
* Uncovering or opening a [[secret door]] by kicking{{refsrc|dokick.c|798}}
 
* Uncovering a secret corridor by kicking{{refsrc|dokick.c|818}}
 
* Destroying a throne by kicking it{{refsrc|dokick.c|841}}
 
* Kicking an altar (which is a [[bad idea]]){{refsrc|dokick.c|872}}
 
* Kicking a fountain{{refsrc|dokick.c|885}}
 
* Kicking a sink without hurting your leg{{refsrc|dokick.c|953}}{{refsrc|dokick.c|964}}{{refsrc|dokick.c|976}}{{refsrc|dokick.c|987}}
 
* [[Kick]]ing [[fruit]] out of a [[tree]]{{refsrc|dokick.c|917}}
 
* Kicking a closed or locked [[door]]{{refsrc|dokick.c|1044}}
 
* Successfully catching a returning [[boomerang]]{{refsrc|dothrow.c|932}}
 
* Hitting a monster by throwing a weapon, weapon-tool, gem{{refsrc|dothrow.c|1316}}, [[heavy iron ball]]{{refsrc|dothrow.c|1352}} or [[boulder]]{{refsrc|dothrow.c|1364}}
 
* Trying to move without levitation or flying on the [[Plane of Air]], failing, and getting the "It's hard to walk in thin air" message{{refsrc|hack.c|914}}
 
* Using an unlocking tool to try to lock or unlock a closed door, box or chest, whether or not you succeed{{refsrc|lock.c|102}}{{refsrc|lock.c|125}}
 
* Trying to [[force]] a [[lock]] using a bladed weapon, whether or not you succeed, even if the weapon breaks (using a blunt weapon exercises strength){{refsrc|lock.c|142}}{{refsrc|lock.c|157}}{{refsrc|lock.c|207}}
 
* Playing a [[flute]] or [[harp]] (magic or wooden){{refsrc|music.c|391}}{{refsrc|lock.c|398}}{{refsrc|music.c|437}}{{refsrc|lock.c|445}}
 
* Spinning a [[web]], when polymorphed into a spider{{refsrc|polyself.c|841}}
 
* Casting the [[haste self]] spell or quaffing a potion of speed{{refsrc|polyself.c|746}}, or breathing the potion's vapors{{refsrc|potion.c|1275}}
 
* Gaining intrinsic [[speed]] from a [[wand of speed monster]]{{refsrc|zap.c|2020}}
 
* Attempting to disarm a container{{refsrc|trap.c|3512}} or door{{refsrc|trap.c|3574}} trap (whether or not you succeed)
 
* Hitting a monster in melee, unless you are engulfed and would have missed if you had not been engulfed{{refsrc|uhitm.c|480}}
 
* Stealing gold from a monster, when polymorphed into a leprechaun{{refsrc|uhitm.c|1425}}
 
* Reading a non-cursed [[scroll of enchant weapon]], while not wielding a weapon or weapon-tool{{refsrc|wield.c|701}}
 
 
Dexterity is abused by the following:
 
* Being [[satiated]] on a turn whose number is a multiple of 10{{refsrc|attrib.c|320}}
 
* Being [[strained]]{{refsrc|attrib.c|340}} or [[overtaxed]]{{refsrc|attrib.c|341}} (once every ten turns)
 
* Having [[wounded legs]] (unless you are riding), [[fumbling]], or being [[stun]]ned (once every five turns){{refsrc|attrib.c|362}}
 
* Missing wildly when kicking a tiny, non-flying monster while levitating{{refsrc|dokick.c|173}}
 
* Hurting your leg by kicking{{refsrc|dokick.c|1002}}
 
* Kicking at empty space (whether or not you strain a muscle){{refsrc|dokick.c|1025}}
 
* [[Levitation|Levitating]] over a sink and falling{{refsrc|hack.c|468}}
 
* Bumping into a closed door{{refsrc|hack.c|608}}
 
* Trying to move without levitation or flying on the [[Plane of Air]], failing, and getting the "You tumble in place" message{{refsrc|hack.c|908}}
 
* Losing intrinsic speed through a monster attack or a [[wand of slow monster]]{{refsrc|mhitu.c|144}}
 
* Being hit by a [[paralyzing]] attack, without free action{{refsrc|mhitu.c|1126}} (including a [[gelatinous cube]]'s passive attack, but not a [[floating eye]]'s){{refsrc|uhitm.c|2283}}
 
* Having your leg pricked by a [[xan]]{{refsrc|mhitu.c|1176}}
 
* Quaffing a [[potion of paralysis]]{{refsrc|potion.c|608}}, or breathing the potion's vapors{{refsrc|potion.c|1260}}, without [[free action]]
 
* Breathing the vapors of a [[potion of sleeping]], without free action or [[sleep resistance]]{{refsrc|potion.c|1269}}
 
* [[Stoning|Turning to stone]] (once every turn){{refsrc|timeout.c|39}}
 
* [[Sliming|Turning to slime]] (once every turn){{refsrc|timeout.c|142}}
 
* Being caught in one of the following traps: [[bear trap]]{{refsrc|trap.c|779}}, [[pit]] (spiked or not){{refsrc|trap.c|939}}, paralysis container trap (without free action){{refsrc|trap.c|3745}} or triggering a [[land mine]]{{refsrc|trap.c|1151}}
 
* Reading a cursed [[scroll of enchant weapon]], while not wielding a weapon or weapon-tool{{refsrc|wield.c|701}}
 
  
 
==Constitution==
 
==Constitution==

Revision as of 19:05, 26 June 2021

An attribute shows some capability of the player. Alternatively, "attribute" may refer to properties divined through enlightenment or death.

There are six basic attributes, as in Dungeons & Dragons. A player's attributes can be increased by exercising them.

Strength

Main article: Strength

Strength corresponds to the ability to have more weight in your inventory. Also, the stronger you are, the more damage you do in melee combat, and the farther you can throw objects.

Dexterity

Main article: Dexterity

Dexterity has a multitude of effects, of which the most significant is probably that it affects your chance of hitting monsters, whether in melee combat or with a missile or spell.

Constitution

Having a high constitution increases your healing rate and the number of HP you gain when levelling up and allows you to carry more weight in your inventory.

Constitution is exercised by keeping from being hungry and is increased when you sleep with a foocubus and "feel good enough to do it again."

constitution HP/level bonus
3 −2
4–6 −1
7–14 0
15–16 +1
17 +2
18 +3
>18 +4

Reference: attrib.c, line 649.

Above level 9, higher constitution can also help you regenerate more HP every 3 turns. Specifically, having 13 or more constitution regenerates a random amount of HP from 1 to your current constitution which is then capped by level − 9, so to gain more than 1 HP on these turns you must be at least level 11.[1]

Constitution is one of the easier stats to exercise; the easiest way is simply to have a hunger status of "Not Hungry". In 3.6.1 wielding the Ogresmasher sets constitution to 25.

Messages

When you gain a point in constitution by exercising, it will say:

You feel tough! You must be leading a healthy life-style.[2]

When you lose a point in constitution through abuse, it will say:

You feel fragile! You haven't been watching your health.[3]

Exercising and abusing constitution

Constitution is exercised by the following:

Constitution is abused by the following:

  • Having a nutrition status of "Fainting" or "Fainted" on a turn whose number is a multiple of 10[17]
  • Being overtaxed (once every ten turns)[18]
  • Being sick, including both fatal illness and food poisoning, and non-fatal vomiting (once every five turns)[19]
  • Vomiting (every turn, in addition to the abuse from the previous item)[20]
  • Being unable to move while encumbered and with low hit points[21]
  • Passing out from exertion when heavily encumbered[22][23]
  • Having an object "drop from your grasp" when attempting to throw it while encumbered and with low hit points[24]
  • Choking from overnutrition (even if you have magical breathing)[25]
  • Drinking from a fountain and getting one of the following effects: contaminated water (without poison resistance),[26] curse items ("this water's no good!")[27]
  • Falling onto a sink, if there is a weapon or weapon-tool on the sink[28]
  • Being hit by a monster attack that causes lycanthropy,[29] or by Famine's hunger-inducing attack[30]
  • Consorting with a foocubus and getting the "You feel drained of energy"[31] or "You are down in the dumps"[32] message
  • Being hit by a silver object thrown at you by a monster, while polymorphed into a silver hater[33]
  • Suffering a system shock when attempting to polymorph[34]
  • Polymorphing[35]
  • Becoming deathly sick, or making your sickness worse, or only partly curing your sickness[36]
  • Drinking holy water, as a chaotic hero, or polymorphed into an undead or demon[37]
  • Drinking unholy water, as a non-chaotic hero, unless polymorphed into an undead or demon[38]
  • Drinking a non-blessed potion of sickness, as a non-Healer[39]
  • Drinking a potion of acid (unless acid resistant)[40]
  • Breathing the vapors of a potion of sickness (as a non-Healer),[41] or a potion of polymorph[42]
  • Being turned back to your natural form, by praying to a non-chaotic god while polymorphed into an undead[43]
  • Reading a cursed scroll of enchant armor while not wearing armor[44]
  • Reading a scroll of destroy armor while not wearing armor, if you are confused[45], or the scroll is non-cursed[46]
  • Sitting on a throne and getting the electric shock effect[47]
  • Being caught in a poison gas[48] or poison needle[49] container trap, or by a booby trapped door or tin[50]
  • Being zapped by a wand of lightning, either by yourself[51] or by a monster[52], while not shock resistant

Intelligence

Intelligence is useful for reading spellbooks, for spellcasting (unless you are a Healer, Knight, Monk, Priest or Valkyrie, in which case it is wisdom that affects your chances of successfully casting a spell) and for encounters with foocubi. Mind flayers have a brain-eating attack that can drain your intelligence; if you are hit by a successful brain-eating attack when your base intelligence is already 3, you die of brainlessness.

Intelligence cannot be exercised but can be increased by drinking a blessed potion of enlightenment or a potion of gain ability. It can also be increased by wearing a helm of brilliance. If you eat a mind flayer corpse, there is a 50% chance your intelligence will be increased by one point (you will get the message "For some reason, that tasted bland." if your intelligence is already at maximum.)

UnNetHack adds the ability to exercise intelligence by fighting a weeping angel's mental reflection (requires that the player does not have reflection)[53].

Wisdom

A Healer, Knight, Monk, Priest or Valkyrie requires wisdom to cast spells. Wisdom is not particularly important to other classes, though it affects how fast your power regenerates (hence is fairly important for wizards) and how much power you gain when levelling up.

Wisdom is one of the easiest stats to maximize. Many activities exercise it, including engraving Elbereth and successful searching. It can also be increased by sleeping with a foocubus and getting the "You will always remember the foocubus" message.

Messages

When your wisdom changes through exercise or abuse you will receive the message:

You feel wise! You must have been very observant.

If it goes up, and:

You feel foolish! You haven't been paying attention.

if it goes down.

Exercising and abusing wisdom

Wisdom is exercised by the following:

Wisdom is abused by the following:

Charisma

Charisma is mostly useful for obtaining better prices at shops. It also helps with foocubus encounters, both by increasing the chance of a positive result and by giving more control over whether they remove your armor.

Charisma is a difficult stat to increase, as it cannot be exercised. It can be extrinsically increased by wearing a charged ring of adornment or intrinsically boosted by successfully eating one in a valid polymorphed form. You can also gain charisma by triggering a magic trap, so some players deliberately trigger magic traps until they explode. However, this can be dangerous—many monsters will be summoned, and the towers of flame will reduce your maximum HP unless you have fire resistance. Making sure your potion of gain ability is blessed before quaffing it is probably the easiest and safest way to increase this stat to maximum.

Charisma Price
3–5 ×2
6–7 ×1.5
8–10 ×1.33
11–15 ×1
16–17 ×0.75
18 ×0.67
19–25 ×0.5

Reference: shk.c, line 1910.

Starting attributes

The player's starting attributes depend on the class as follows:[154]

Class Strength Intelligence Wisdom Dexterity Constitution Charisma Remaining
Archeologist 7\20% 10\20% 10\20% 7\10% 7\20% 7\10% 27
Barbarian 16\30% 7\6% 7\7% 15\20% 16\30% 6\7% 8
Caveman 10\30% 7\6% 7\7% 7\20% 8\30% 6\7% 30
Healer 7\15% 7\20% 13\20% 7\15% 11\25% 16\5% 14
Knight 13\30% 7\15% 14\15% 8\10% 10\20% 17\10% 6
Monk 10\25% 7\10% 8\20% 8\20% 7\15% 7\10% 28
Priest 7\15% 7\10% 10\30% 7\15% 7\20% 7\10% 30
Ranger 13\30% 13\10% 13\10% 9\20% 13\20% 7\10% 7
Rogue 7\20% 7\10% 7\10% 10\30% 7\20% 6\10% 31
Samurai 10\30% 8\10% 7\8% 10\30% 17\14% 6\8% 17
Tourist 7\15% 10\10% 6\10% 7\15% 7\30% 10\20% 28
Valkyrie 10\30% 7\6% 7\7% 7\20% 10\30% 7\7% 27
Wizard 7\10% 10\30% 7\10% 7\20% 7\20% 7\10% 30

First, points are distributed so that the player receives, as a minimum, the number indicated before the backslash. This is always out of a pool of 75 points, and the Remaining column contains the amount of leftover points from this step.

Next, the remaining points are distributed randomly according to the percentage after the backslash. If an attribute is chosen that would raise it above the player's racial maximum, it will try 99 more times to choose a different attribute to raise. If it fails to pick an attribute on all 100 attempts, it will abort this step and any remaining points will be lost.[155]

Third, each attribute has a 5% probability of having a random number from −2 to +4 added to it [156]. These respect racial maximums.

Finally, strength will, if necessary, be increased until the player is unencumbered by their starting inventory. If this is not enough, constitution will be increased similarly.

Maximum attributes

You can increase strength, dexterity, constitution and wisdom through exercise, and adjust all six stats through other means such as potions of gain ability. Some magic items, like the helm of brilliance, gauntlets of power and gauntlets of dexterity, allow you to exceed these maximums. In fact, such items are common in ascension kits.

The maximum stats for each race are:[157]

Race Strength Dexterity Constitution Intelligence Wisdom Charisma
Human 18/** 18 18 18 18 18
Elf 18 18 16 20 20 18
Dwarf 18/** 20 20 16 16 16
Gnome 18/50 18 18 19 18 18
Orc 18/50 18 18 16 16 16

Variants

NetHack brass

NetHack brass implements different maximum attributes per role. Find your maximum attributes by looking for your role in the next table, then applying the racial modifiers.For example, humans have +2 to strength. All heroes have a minimum of 3 for each attribute. The entries with the exclamation marks are the spellcasting stats for each role.

Role Strength Dexterity Constitution Intelligence Wisdom Charisma
Archeologist 16 10 17 19! 18 19
Barbarian 18/** 18 20 12! 16 10
Caveman 18/** 18 20 14! 16 15
Healer 12 19 19 19 19! 18
Knight 18/50 13 18 17 19! 19
Monk 10 20 20 18 20! 18
Priest 18 15 18 17 20! 18
Ranger 17 21 13 19! 16 19
Rogue 18 20 17 17! 17 16
Samurai 18/50 20 19 15! 15 15
Tourist 17 15 18 19! 19 19
Valkyrie 18/** 16 20 12 17! 16
Wizard 10 19 16 20! 20 18

Reference: src/role.c in NetHack brass 040923.

Racial modifiers

To find your maximum attributes in NetHack brass, after finding your role in the above table, you must apply the racial modifiers of the below table. These racial modifiers apply only to the maximum attributes of each player, not the initial attributes.

An elven Ranger of NetHack brass, for example, can reach 19+1 = 20 in charisma by increasing charisma one more time after a human Ranger would have maxed at 19.

For strength modifiers only, a +1 raises 18 to 18/50, while a +2 raises 18 to 18/** or 17 to 18/50.

Race Strength Dexterity Constitution Intelligence Wisdom Charisma
Human +2 0 0 0 0 0
Elf 0 0 −2 +2 +2 +1
Dwarf +2 +2 +2 −2 −2 −2
Gnome +1 0 0 +1 0 0
Orc +2 0 0 −2 −2 −3

Wizard mode

The wizard mode of NetHack brass supplies the #rrllududab extended command, a code that gives your maximum attributes to you, a reference to the Konami code.

SLASH'EM

Strength

SLASH'EM, mainly due to the changed behaviour of the gauntlets of power, handles strength between 18/** and 25 differently than vanilla NetHack.

strength to-hit damage
3–5 −2 −1
6–7 −1 0
8–15 0 0
16 0 +1
17 +1 +1
18 +1 +2
18/01–18/99 +1 +3
18/** +2 +4
19 +2 +5
20 +3 +6
21 +3 +7
22 +4 +8
23 +4 +9
24 +5 +10
25 +5 +11

Reference: weapon.c in SLASH'EM 0.0.7E7F2, line 900.

Dexterity

Dexterity now has an impact on AC, and higher Dexterity provides bonuses to AC.

dexterity AC
3< +3
4–5 +2
6–7 +1
8–14 0
15 −1
16 −2
17 −3
18 −4
19 −5
20–21 −6
22–23 −7
>23 −8

FIQHack

In FIQHack, strength over 18 is no longer considered a special attribute, and "exceptional strength" of 18/XX does not exist - their numeric equivalents are used instead, as follows:

See also

References

  1. allmain.c in NetHack 3.4.3, line 171
  2. attrib.c in NetHack 3.4.3, line 435
  3. attrib.c in NetHack 3.4.3, line 436
  4. attrib.c in NetHack 3.4.3, line 324
  5. mhitu.c in NetHack 3.4.3, line 1406
  6. mhitu.c in NetHack 3.4.3, line 2327
  7. mhitu.c in NetHack 3.4.3, line 2332
  8. potion.c in NetHack 3.4.3, line 481
  9. potion.c in NetHack 3.4.3, line 474
  10. potion.c in NetHack 3.4.3, line 1224
  11. potion.c in NetHack 3.4.3, line 791
  12. potion.c in NetHack 3.4.3, line 799
  13. potion.c in NetHack 3.4.3, line 814
  14. read.c in NetHack 3.4.3, line 679
  15. uhitm.c in NetHack 3.4.3, line 1827
  16. attrib.c in NetHack 3.4.3, line 1640
  17. attrib.c in NetHack 3.4.3, line 330
  18. attrib.c in NetHack 3.4.3, line 342
  19. attrib.c in NetHack 3.4.3, line 356
  20. timeout.c in NetHack 3.4.3, line 72
  21. hack.c in NetHack 3.4.3, line 891
  22. attrib.c in NetHack 3.4.3, line 356
  23. hack.c in NetHack 3.4.3, line 1086
  24. dothrow.c in NetHack 3.4.3, line 896
  25. eat.c in NetHack 3.4.3, line 238
  26. fountain.c in NetHack 3.4.3, line 267
  27. fountain.c in NetHack 3.4.3, line 284
  28. hack.c in NetHack 3.4.3, line 474
  29. mhitu.c in NetHack 3.4.3, line 1262
  30. mhitu.c in NetHack 3.4.3, line 1520
  31. mhitu.c in NetHack 3.4.3, line 2290
  32. mhitu.c in NetHack 3.4.3, line 2295
  33. mthrowu.c in NetHack 3.4.3, line 76
  34. polyself.c in NetHack 3.4.3, line 239
  35. polyself.c in NetHack 3.4.3, line 564
  36. potion.c in NetHack 3.4.3, line 136
  37. potion.c in NetHack 3.4.3, line 461
  38. potion.c in NetHack 3.4.3, line 493
  39. potion.c in NetHack 3.4.3, line 688
  40. potion.c in NetHack 3.4.3, line 890
  41. potion.c in NetHack 3.4.3, line 1234
  42. potion.c in NetHack 3.4.3, line 1299
  43. potion.c in NetHack 3.4.3, line 1611
  44. read.c in NetHack 3.4.3, line 679
  45. read.c in NetHack 3.4.3, line 790
  46. read.c in NetHack 3.4.3, line 801
  47. sit.c in NetHack 3.4.3, line 177
  48. trap.c in NetHack 3.4.3, line 3706
  49. trap.c in NetHack 3.4.3, line 3714
  50. trap.c in NetHack 3.4.3, line 3856
  51. trap.c in NetHack 3.4.3, line 1904
  52. trap.c in NetHack 3.4.3, line 3161
  53. https://sourceforge.net/p/unnethack/git/ci/master/tree/src/mhitu.c#l2206
  54. spell.c in NetHack 3.4.3, line 336
  55. spell.c in NetHack 3.4.3, line 355
  56. spell.c in NetHack 3.4.3, line 808
  57. priest.c in NetHack 3.4.3, line 472
  58. priest.c in NetHack 3.4.3, line 493
  59. attrib.c in NetHack 3.4.3, line 327
  60. attrib.c in NetHack 3.4.3, line 353
  61. zap.c in NetHack 3.4.3, line 1862
  62. spell.c in NetHack 3.4.3, line 859
  63. spell.c in NetHack 3.4.3, line 869
  64. zap.c in NetHack 3.4.3, line 2454
  65. zap.c in NetHack 3.4.3, line 1802
  66. polyself.c in NetHack 3.4.3, line 340
  67. polyself.c in NetHack 3.4.3, line 565
  68. polyself.c in NetHack 3.4.3, line 918
  69. quest.c in NetHack 3.4.3, line 90
  70. quest.c in NetHack 3.4.3, line 249
  71. quest.c in NetHack 3.4.3, line 261
  72. quest.c in NetHack 3.4.3, line 266
  73. trap.c in NetHack 3.4.3, line 3504
  74. trap.c in NetHack 3.4.3, line 3570
  75. potion.c in NetHack 3.4.3, line 480
  76. potion.c in NetHack 3.4.3, line 529
  77. fountain.c in NetHack 3.4.3, line 243
  78. potion.c in NetHack 3.4.3, line 647
  79. potion.c in NetHack 3.4.3, line 653
  80. detect.c in NetHack 3.4.3, line 282
  81. detect.c in NetHack 3.4.3, line 384
  82. detect.c in NetHack 3.4.3, line 951
  83. potion.c in NetHack 3.4.3, line 858
  84. potion.c in NetHack 3.4.3, line 878
  85. potion.c in NetHack 3.4.3, line 1824
  86. potion.c in NetHack 3.4.3, line 1855
  87. rumors.c in NetHack 3.4.3, line 129
  88. rumors.c in NetHack 3.4.3, line 170
  89. rumors.c in NetHack 3.4.3, line 373
  90. dokick.c in NetHack 3.4.3, line 918
  91. dokick.c in NetHack 3.4.3, line 988
  92. fountain.c in NetHack 3.4.3, line 561
  93. write.c in NetHack 3.4.3, line 179
  94. o_init.c in NetHack 3.4.3, line 319
  95. shk.c in NetHack 3.4.3, line 3919
  96. read.c in NetHack 3.4.3, line 655
  97. mhitu.c in NetHack 3.4.3, line 2342
  98. pray.c in NetHack 3.4.3, line 1116
  99. pray.c in NetHack 3.4.3, line 1170
  100. pray.c in NetHack 3.4.3, line 1383
  101. pray.c in NetHack 3.4.3, line 1481
  102. fountain.c in NetHack 3.4.3, line 384
  103. pray.c in NetHack 3.4.3, line 1690
  104. uhitm.c in NetHack 3.4.3, line 1180
  105. uhitm.c in NetHack 3.4.3, line 1560
  106. fountain.c in NetHack 3.4.3, line 145
  107. fountain.c in NetHack 3.4.3, line 487
  108. fountain.c in NetHack 3.4.3, line 225
  109. fountain.c in NetHack 3.4.3, line 305
  110. fountain.c in NetHack 3.4.3, line 311
  111. teleport.c in NetHack 3.4.3, line 536
  112. engrave.c in NetHack 3.4.3, line 373
  113. music.c in NetHack 3.4.3, line 541
  114. detect.c in NetHack 3.4.3, line 1136
  115. detect.c in NetHack 3.4.3, line 1232
  116. detect.c in NetHack 3.4.3, line 1193
  117. detect.c in NetHack 3.4.3, line 1203
  118. detect.c in NetHack 3.4.3, line 1211
  119. eat.c in NetHack 3.4.3, line 1635
  120. end.c in NetHack 3.4.3, line 373
  121. spell.c in NetHack 3.4.3, line 989
  122. spell.c in NetHack 3.4.3, line 1017
  123. priest.c in NetHack 3.4.3, line 661
  124. attrib.c in NetHack 3.4.3, line 322
  125. attrib.c in NetHack 3.4.3, line 357
  126. steed.c in NetHack 3.4.3, line 93
  127. sit.c in NetHack 3.4.3, line 75
  128. trap.c in NetHack 3.4.3, line 3066
  129. potion.c in NetHack 3.4.3, line 508
  130. potion.c in NetHack 3.4.3, line 519
  131. potion.c in NetHack 3.4.3, line 878
  132. potion.c in NetHack 3.4.3, line 1824
  133. potion.c in NetHack 3.4.3, line 1838
  134. rumors.c in NetHack 3.4.3, line 373
  135. write.c in NetHack 3.4.3, line 105
  136. read.c in NetHack 3.4.3, line 1119
  137. mhitu.c in NetHack 3.4.3, line 1114
  138. mhitu.c in NetHack 3.4.3, line 2300
  139. artifact.c in NetHack 3.4.3, line 545
  140. pray.c in NetHack 3.4.3, line 1173
  141. pray.c in NetHack 3.4.3, line 1407
  142. pray.c in NetHack 3.4.3, line 1680
  143. uhitm.c in NetHack 3.4.3, line 799
  144. fountain.c in NetHack 3.4.3, line 373
  145. fountain.c in NetHack 3.4.3, line 450
  146. fountain.c in NetHack 3.4.3, line 469
  147. dig.c in NetHack 3.4.3, line 770
  148. engrave.c in NetHack 3.4.3, line 541
  149. pickup.c in NetHack 3.4.3, line 1324
  150. music.c in NetHack 3.4.3, line 424
  151. music.c in NetHack 3.4.3, line 429
  152. music.c in NetHack 3.4.3, line 462
  153. rumors.c in NetHack 3.4.3, line 129
  154. http://www.steelypips.org/nethack/343/stat-343.html
  155. attrib.c in NetHack 3.6.0, line 565
  156. u_init.c in NetHack 3.6.0, line 884
  157. role.c in NetHack 3.4.3, line 405

See also

  • Drain for gain, which involves manipulating your attributes, and discusses how to do so.


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It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.