Rogue/dNetHack
| Roles in dNetHack |
|---|
| Roles in notdNetHack |
In dNetHack, notdNetHack and notnotdNetHack, the Rogue is one of the roles from NetHack that is available to the hero.
Rogues are always chaotic, and can be played as humans, orcs, incantifiers, vampires, elves, drow, chiropterans, or half-dragons. In notdNetHack, they can also be played as leprechauns and salamanders in addition to the listed races, while in notnotdNetHack they can additionally be octopodes.
Starting equipment
Each Rogue starts with the following equipment:
- a +0 short sword
- 6-16 uncursed +0 daggers
- a +1 leather armor
- a +0 pair of low boots
- an uncursed potion of sickness
- an uncursed lock pick
- an uncursed sack
- an uncursed blindfold
- 2-4 torches
- 2-4 shadowlander's torches
The following substitutions and racial conditions also apply:
- Orcish Rogues receive an orcish short sword in place of a short sword and a set of orcish daggers in place of regular daggers, and are given two additional stacks of 1-2 random comestibles.
- Elven Rogues receive an elven short sword in place of a short sword, and a set of elven daggers in place of regular daggers.
- Drow Rogues receive a droven short sword in place of a short sword, a set of droven daggers in place of regular daggers, shadowlander's torches in place of regular torches, and a drug-coated black signet ring filled with 30 doses of sleep poison.
- Leprechaun Rogues will be given at least 2000 gold.
- Salamander Rogues receive spears in place of a short sword and each of their regular daggers, and are given 1-2 cram rations in place of low boots.
- Octopode Rogues will not receive leather armor or low boots.
Rogues have a 1⁄100 chance each of their primary weapon and projectiles being generated as poisoned weapons.
Rogues start with knowledge of the sack and any applicable racial equipment.
The Rogue's default starting pet is a little dog or kitten with equal probability.
Intrinsics
Rogues gain the following intrinsic properties upon reaching the given experience levels:
Attributes
Rogues have 75 points to distribute among their starting attributes like most other roles, while descendant Rogues have a total of 65 to distribute. Orcish Rogues have -20 points for a total of 55 to distribute, and descendant orcish Rogues have -25 points for a total of 50. Elven Rogues have +5 points for a total of 80 to distribute, and descendant elven Rogues have -5 points for a total of 70.
The Rogue's starting attributes are distributed as follows:
| Attributes | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Remaining |
|---|---|---|---|---|---|---|---|
| Minimum attributes | 7 | 10 | 7 | 7 | 7 | 6 | 31 |
| Distribution percentages | 20% | 30% | 20% | 10% | 10% | 10% | |
| Mean w/ standard deviation (human) | 14.10±2.29 | 17.52±1.00 | 13.72±2.18 | 10.41±1.77 | 10.41±1.77 | 9.07±1.70 |
The means and standard deviations were calculated for NetHack via simulation, whose source code can be found on the role article's talk page, and assumes that all given roles are played as humans—non-human races will have different attribute means as a result of different attribute maximums. Due to the distribution of attributes having a wider variance among roles and races, these calculations may not be wholly accurate to this set of variants.
Skills
Rogues have the following skills available to them:
| Rogue skills | |
|---|---|
| Max | Skills |
| Basic |
|
| Skilled |
|
| Expert |
|
Rogues start with Basic skill in short swords and daggers. They use the intelligence stat to cast spells, and their special spell is detect treasure.
Special rules
Rogues get a +1 bonus to multishot when throwing daggers.
Rogues have a +0.75 base attack bonus per experience level, which is increased to +1 for thrown daggers.
Rogues can perform sneak attacks: a Rogue in their base form that is not performing two weapon combat will gain an additional die of bonus damage that stacks with any existing dice for sneak attacks, with +1d(XL) bonus damage per die. Sneak attacks occur when attacking a monster with a weapon, and a monster is vulnerable to sneak attacks if they are helpless, blinded, suicidal, trapped, fleeing, or unaware of the hero's position.
Rogues have an XL⁄60 chance of gaining a bonus to untrap floor traps, and gain a separate bonus if carrying their quest artifact. They also have double the normal chance of disarming container traps, and gain 3 times the level multiplier when calculating their chance of disarming door traps.
Rogues have a higher chance of unlocking doors and containers with lock picks and credit cards.
Rogues are the only role that do not take an alignment penalty for stealing from a shop or gain an alignment bonus for pacifying an angry shopkeeper, though any theft they commit will still draw the attention of the Hod Sephirah.
Rank titles
The status line displays one of the following ranks for the corresponding experience levels:
- XL 1-2: Footpad
- XL 3-5: Cutpurse
- XL 6-9: Rogue
- XL 10-13: Pilferer
- XL 14-17: Robber
- XL 18-21: Burglar
- XL 22-25: Filcher
- XL 26-29: Magsman/Magswoman
- XL 30: Thief
Gods
The Rogue pantheon is based on the Newhon pantheon of Fritz Leiber's Fafhrd and the Gray Mouser.
The Earth God serves as the chaotic unholy deity for vampire heroes that worship within the pantheon.
All three deities grant the default crowning gifts for their alignment to heroes that worship them.
Quest
The Rogue's quest sees them fighting the Master Assassin for The Master Key of Thievery, an artifact skeleton key. The quest is notorious for a high amount of shapeshifter monsters, item-stealing monsters, and traps, as well as the quest nemesis being quite difficult to reach.
While carried, The Master Key of Thievery grants warning, teleport control and half physical damage, and applying the Master Key of Thievery to unlock doors will always succeed. Rogues carrying The Master Key of Thievery also gain a bonus to disarming traps on the floor. Invoking The Master Key of Thievery and selecting an adjacent door or container removes all traps from that object.
Strategy
A user has suggested improving this page or section as follows:
"Detail to match the layout of other NetHack and dNetHack role strategy sections if possible."