Difference between revisions of "@"

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m (Variants: Added xNetHack section to note the class split)
(Dummy edit: accidentally marked previous major edit as minor)
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{{ASCII}}
 
{{ASCII}}
*[[You]] are an {{white|@}}, unless using the [[showrace]] option and playing a [[dwarf]], [[Gnome (starting race)|gnome]] or [[Orc (starting race)|orc]], or [[polymorph]]ed into something else.
+
* [[You]] are an {{white|@}}, unless using the [[showrace]] option and playing a [[dwarf]], [[Gnome (starting race)|gnome]] or [[Orc (starting race)|orc]], or [[polymorph]]ed into something else.
 
* {{white|@}} represents a human or elf:
 
* {{white|@}} represents a human or elf:
 
** {{monsymlink|aligned priest}}
 
** {{monsymlink|aligned priest}}

Revision as of 23:17, 21 March 2020

Printable ASCII characters
~ ! @ # $ % ^ & * ( ) _ + space
` 1 2 3 4 5 6 7 8 9 0 - = { } |
Qq Ww Ee Rr Tt Yy Uu Ii Oo Pp : " [ ] \
Aa Ss Dd Ff Gg Hh Jj Kk Ll ? ; ' Ctrl
Zz Xx Cc Vv Bb Nn Mm , . / < > Alt

Variants

UnNetHack

UnNetHack introduces new creatures that use the @ glyph:

SLASH'EM

SLASH'EM introduces new creatures that use the @ glyph:

xNetHack

In xNetHack, the "human or elf" monster class is split into two classes: @ human, and Q elf.


This page may need to be updated for the current version of NetHack.

It may contain text specific to NetHack 3.6.0. Information on this page may be out of date.

Editors: After reviewing this page and making necessary edits, please change the {{nethack-360}} tag to the current version's tag or {{noversion}} as appropriate.