Artifact
|
Base item
|
Alignment
|
Notes
|
Origin
|
Angelslayer
|
trident
|
Non-aligned
|
- +d5 to-hit, +d10 fire damage
- An artifact trident that warns of Angels
- Confers automatic searching and half-spell damage
- There is a 5% chance that a Balrog may spawn with this artifact.
|
EvilHack
|
Balmung
|
golden broadsword
|
Lawful
|
- +d4 to-hit, +d10 damage
- Destruction proof
- Destroys random armor on defenders
- Grants fire resistance
- Made of gold
|
EvilHack
|
Bat from Hell
|
baseball bat
|
Chaotic
|
- +d3 to-hit, +d20 damage
- Rogues receive this as their first guaranteed sacrifice gift.
|
SLASH'EM
|
Bradamante's Fury
|
lance
|
Lawful
|
- +d5 to-hit, +d12 damage
- Occasionally stuns opponents
- Changed Bradamante's Fury to Lawful (matches Bradamante in the anime)
- Indestructible; no risk of breaking from jousting or any other source (aside from overenchantment)
|
SpliceHack
|
Butcher
|
triple-headed flail
|
Chaotic
|
- +d5 to-hit, +d8 damage
- two-handed weapon
- Inflicts stunning
- Belongs to the demon lord Yeenoghu, who spawns with this artifact
- Cannot be wished for.
|
EvilHack
|
Carnwennan
|
knife
|
Lawful
|
- Confers searching and stealth
- +d3 to-hit, +d8 damage
- Invoke for invisibility
|
SpliceHack
|
Chains of Malcanthet
|
spiked chain
|
Unaligned
|
- +d6 to-hit, +d10 damage
- Bonus damage and warning vs angels
- Grants 25 charisma while wielded
- Special paralysis hit
|
SpliceHack
|
Circe's Witchstaff
|
staff of matter
|
Neutral
|
- +d8 to-hit, +d4 damage
- Was a quarterstaff in SpliceHack
- 10% chance each attack can transform enemies into pigs or feral hogs.
- When both species of pigs are genocided or extinct, Circe's Witchstaff instead starts instakilling vs non-magic resistant monsters.
- Invoke for a scroll of taming effect
|
SpliceHack
|
David's Sling
|
sling
|
Neutral
|
- +d5 to-hit, flat +6 damage to projectiles
- double damage vs giants
- Warns against giants
- half physical damage when wielded
|
SlashTHEM
|
Deathsword
|
two-handed sword
|
Chaotic
|
- +d5 to-hit, +d14 damage
- Capable of inflicting a paralyzing hit 1 in 4 attacks.
- Barbarians no longer receive this as a guaranteed sacrifice gift.
- Changed from targeting vs humans to vs cross-aligned.
|
SLASH'EM
|
Deep Freeze
|
staff of matter
|
Chaotic
|
- +d5 to-hit, +d4 cold damage
- Provides cold resistance when wielded
- Invoke for a Scroll of Ice effect that also summons freeze spheres (only Ice Mages can invoke.)
|
SLASH'EM
|
Deluder
|
cloak of displacement
|
Neutral
|
- Confers stealth and luck
- Wizards no longer receive this as a guaranteed sacrifice gift, Jedi get it instead.
|
SLASH'EM
|
Dirge
|
mithril long sword
|
Chaotic
|
- +d5 to-hit, +d12 acid damage
- The "Dark Knight"'s sword, can only be obtained by chaotic Knights by sacrificing a same race monster on a co-aligned altar while wielding a long sword, elven long sword, or orcish long sword (the exact type makes no difference, Dirge will become a 'long sword' regardless).
- Confers acid resistance when wielded.
|
EvilHack
|
Disrupter
|
mace
|
Neutral
|
- +d5 to-hit and +d30 vs undead
- Grants warning vs undead.
- The priest's first guaranteed sacrifice gift (SLASH'EM).
|
SLASH'EM
|
Doomblade
|
orcish short sword
|
Chaotic
|
- +d10 damage
- On each hit there is a 25% chance Doomblade deals an extra (1d4 * 5) damage.
|
SLASH'EM
|
Dramborleg
|
mithril dwarvish bearded axe
|
Lawful
|
- Intelligent
- +d8 to-hit, +d8 damage
- From LotR. Provides magic resistance and one level of MC when wielded.
- Can destroy any balrog in one hit.
- Warns of any demons nearby.
|
EvilHack
|
Drowsing Rod
|
copper staff of healing
|
Unaligned
|
- +d5 to-hit, +d5 damage
- Simulates the original drow attack from SLASH'EM;
- 19 in 20 times the sleep attack triggers and puts the defender to sleep for 2d4 turns. The gas vapor doesn't affect breathless monsters.
- Grants sleep resistance when wielded
- First sacrifice gift for the healer.
|
Hack'EM
|
Elfrist
|
orcish spear
|
Chaotic
|
- Any orcish spear can be #named Elfrist
- +d5 and double damage vs elves
- Warns against elves and can instakill elves
|
SLASH'EM
|
Firewall
|
staff of divination
|
Lawful
|
- Was an athame in SLASH'EM.
- +d4 to-hit, +d4 fire damage
- Confers fire resistance when wielded
- Invoke to summon flame spheres (only Flame Mages can invoke)
|
SLASH'EM
|
Gauntlets of Defense
|
gauntlets of dexterity
|
Neutral
|
- Provides half physical damage when worn
- Invoke for invisibility
- First sacrifice gift for Monks
|
SLASH'EM
|
Gleipnir
|
grappling hook
|
Unaligned
|
- +d5 to-hit, +d8 damage
- Based on the bindings used to trap Fenrir.
- This hook can grapple things regardless of size, and has a massive range.
|
SpliceHack
|
Gungnir
|
atgeir
|
Neutral
|
- +d20 to-hit, +d12 damage
- When a player creates Gungnir, it converts the spear held to an atgeir (type of spear)
- Invoke for a lightning bolt.
- This acts as the replacement Excalibur for Valkyries.
- To acquire: Successfully pray as a lawful or neutral pious Valkyrie while wielding a non-artifact spear-like weapon that is at least +5. Beatitude and erosion do not matter. The spear will be turned into Gungnir with no other changes made.
|
dnh
|
Hand Grenade of Antioch
|
fire bomb
|
Lawful
|
- When armed, this bomb will go off after exactly 3 turns - not 4 nor 5, but 3.
- When thrown this bomb explodes on impact, dealing 6d50 magical damage.
- Unlike other bombs, this will *not* be lit accidentally by sources of fire!
|
SpliceHack
|
Hellfire
|
crossbow
|
Chaotic
|
- Provides fire resistance while wielded.
- Adds +d5 to-hit bonus and +d7 damage to bolts.
- Crossbow bolts fired from it cause fiery explosions in a 3x3 square centered on any target they hit, doing an additional 2d6 damage.
|
SLASH'EM
|
Spear of Light
|
silver spear
|
Lawful
|
- +d5 to-hit and +d10 damage vs undead
- Grants warning vs undead.
- Invoke to create a blast of light that severely damages undead.
- The Spear of Light causes hostility from undead
- Invoking the Spear of Light lights the entire level.
- Renamed from "The Holy ..." because of naming and wish conflicts.
|
SLASH'EM
|
Houchou
|
spoon
|
Chaotic
|
- Insta-kills any target when thrown and it successfully hits.
- One-time use only.
- Worth $50000
|
SLASH'EM
|
Imhullu
|
glaive
|
Neutral
|
- +d4 to-hit, +d5 wind damage
- Mesopatamian in origin.
- Grants stability against clobber/hurtle attacks.
- Invoke for a scroll of air effect
- Hitting a monster with a tornado does 3d4 bonus damage, takes place 1/3 of the time. Does not affect big monsters.
|
SpliceHack
|
Keolewa
|
club
|
Neutral
|
- +d5 to-hit, +d8 shock damage
- Grants shock resistance while wielded.
|
EvilHack
|
Kiku-ichimonji
|
katana
|
Lawful
|
- +d4 to-hit, +d12 damage
- Replaces Snickersnee as the new sacrifice gift for Samurai.
|
SlashTHEM
|
Lifestealer
|
two-handed sword
|
Chaotic
|
- +d5 to-hit, +d2 damage
- Found wielded by Vlad the Impaler, drains levels and also grants drain resistance when wielded.
- Cannot be wished for.
|
EvilHack
|
Luck Blade
|
short sword
|
Chaotic
|
- +d5 to-hit, +d5 damage
- First sacrifice gift for Convicts
- Acts like a luckstone.
|
Convict Patch
|
Luckless Folly
|
short sword
|
Chaotic
|
- +d5 to-hit, +d5 damage
- This bizarre weapon acts as a cursed luckstone regardless of its BUC status.
- It gets bonuses to hit and damage based on the opposite of your luck value.
- Allows for a very unconventional play-style, since getting luck of -13 will give this weapon an automatic +13 to damage and hit, but playing with -13 luck might prove difficult.
|
SpliceHack
|
The Marauder's Map
|
scroll of magic mapping
|
Chaotic
|
- When read: clairvoyance. If blessed, the Marauder's Map gets a Luck-dependent chance of mapping the entire level.
- When invoked: artifact detection and magic detection
- The first sacrifice gift for Pirates.
- It is also the only artifact that Pirates can receive as a sacrifice gift.
|
SLASH'EM
|
The Master Sword
|
gemstone long sword
|
Unaligned
|
- +d3 to-hit and +d3 damage
- Was a "named" silver long sword in the village level from SlashTHEM.
- If at full health, each hit has a 75% chance of shooting a magic missile for 2d6 damage. Will not fire rays if peacefuls or pets are in the way.
- 10% of bonus d2*6 magic attack on each successful hit.
- Has a 5% chance of appearing in the Village in the Town branch, guarded by the ruffians.
|
SlashTHEM
|
Mirrorbright
|
shield of reflection
|
Neutral
|
- Provides reflection and resistance to hallucination
- Mirrorbright no longer hinders spell-casting.
- Healers no longer receive Mirrorbright as a sacrifice gift, they get the Drowsing Rod instead.
|
SLASH'EM
|
Mortality Dial
|
iron executioner's mace
|
Lawful
|
- +d5 to-hit +d5 damage
- Provides regeneration while wielded
- Prevents monsters from regenerating.
- Prevents trolls and zombies from reviving.
|
SpliceHack
|
Mouser's Scalpel
|
rapier
|
Neutral
|
- +d5 to-hit, +1 damage.
- Can deliver a flurry of extra hits, potentially with no limit.
|
slashem-up
|
Mystic Eyes
|
pair of gemstone lenses
|
Unaligned
|
- (Previously known as Lenses of Death Perception in SpliceHack)
- Grants DeathVision, death resistance, and automatic searching
- Autocurses on wear.
- As long as the wearer is not blind, they deal double damage, but constantly hallucinate.
- Deathvision's double damage is applied everywhere.
|
SpliceHack
|
Origin
|
staff of escape
|
Unaligned
|
- +d2 to-hit, +d6 damage
- While wielded, confers teleport control and spellcasting bonuses.
- Increases spellcasting ability as a robe would, and its base item ability reduces the cost of escape spells.
- Grants a discount of 5 energy for spells that cost 10 or more.
- Occasionally inflicts a teleporting effect on monsters hit by it.
|
SpliceHack
|
Plague
|
orcish bow
|
Chaotic
|
- Grants +d5 to-hit and +d7 to damage to fired arrows.
- Arrows fired from Plague are auto-poisoned.
- Confers sickness resistance while wielded
|
SLASH'EM
|
Poseidon's Trident
|
golden trident
|
Chaotic
|
- +d3 to-hit, +d7 damage
- Grants water-breathing.
- Invoke for water-walking and an earthquake.
|
SpliceHack
|
Pridwen
|
large shield
|
Lawful
|
- Confers half physical damage and extreme stability while worn.
|
SpliceHack
|
Quick Blade
|
elven short sword
|
Lawful
|
|
SLASH'EM
|
Reaper
|
copper halberd
|
Lawful
|
- +d5 to-hit, +d20 damage
- First sacrifice gift for Yeoman
|
SLASH'EM
|
Reaver
|
scimitar
|
Chaotic
|
- The crowning gift for Pirates; it's the only artifact weapon they are able to receive from their deity (or guaranteed artifact weapon of any kind in the game).
- +d4 to-hit, +d8 damage.
- Steals one item from an opponent with each successful hit.
- Reaver will not steal an item if it causes you to become burdened.
|
SLASH'EM
|
Secespita
|
copper knife
|
Non-aligned (Chaotic)
|
- +d5 to-hit, +d6 damage
- The first sacrifice gift for Infidels.
- It can restore a small amount of magical energy to the one that wields it if used to kill anything living.
- Secespita also acts as an utility artifact: wielding it while sacrificing a corpse improves its sacrifice value by 50% (rounded down). This is especially useful for Infidels, as they are required to make sacrifices to Moloch on a regular basis to avert his wrath.
- Secespita is unaligned for Infidels, chaotic for all other roles (bones/wishing purposes).
|
EvilHack
|
Serpent's Tongue
|
dagger
|
Chaotic
|
- +d5 to-hit
- Deals double damage to all monsters, and even more to non-poison-resistant enemies:
- 40% chance of 2 + d6 damage
- 30% chance of 4 + 2d6 damage
- 20% chance of 6 + 3d6 damage
- 10% chance of poison insta-death
- First sacrifice gift for Necromancers
|
SLASH'EM
|
Skullcrusher
|
club
|
Lawful
|
- +d3 to-hit, +d10 damage
- Made of mineral
|
SLASH'EM
|
Sunspot
|
mace
|
Unaligned
|
- +d5 to-hit, +d5 damage
- 1/3 chance of blinding on attack.
- Provides protection against being blinded.
|
SpliceHack
|
Sword of Balance
|
short sword
|
Neutral
|
- +d2 to-hit, +d5 damage
- Conveys "extreme stability" (hurtling resistance)
|
SLASH'EM
|
Sword of Justice
|
broadsword
|
Lawful
|
- +d5 to-hit, +d12 damage versus cross-aligned monsters
- Yeoman receive this as a second guaranteed sacrifice gift.
- Used to be a long sword in SLASH'EM
- Made of steel
|
SLASH'EM
|
The End
|
scythe
|
Chaotic
|
- +d3 to-hit, +d20 cold damage
- Provides drain resistance while wielded.
|
SpliceHack
|
Thiefbane
|
platinum long sword
|
Unaligned
|
- Thiefbane no longer targets humans, it can be wielded by any race.
- +d5 to-hit, +1 damage
- 10% chance of beheading defenders
- Confers warning when wielded
- Cancels thieves and covetous monsters
- Protects from thievery and seduction
- Cannot be wished for
|
SLASH'EM
|
Thunderstruck
|
metal morning star
|
Unaligned
|
- +d5 to-hit, double sonic damage
- Provides sonic resistance.
- On each successful hit, there is a 25% chance of a lightning bolt shooting out.
- Will not shoot rays if peacefuls or pets are in the way.
- (previously known as Sonicboom in SpliceHack)
|
SpliceHack
|
Wallet of Perseus
|
bag of holding
|
Unaligned
|
- Effectively reduces the weight of all items inside it by 1⁄3 if uncursed, compared to 1⁄2 with its base item.
- When blessed, the weight of its contents is reduced to 1⁄6 compared to 1⁄4 from a blessed bag of holding.
- Can hold roughly 50% more than a regular bag of holding when non-cursed
- A cursed Wallet will quadruple the weight of its contents
|
SLASH'EM
|
Whisperfeet
|
speed boots
|
Neutral
|
- Confers stealth and luck
- First sacrifice gift for Tourists
|
SLASH'EM
|
Windrider
|
boomerang
|
Unaligned
|
- +d5 to-hit, and double damage vs all
- Thrown chakrams slice through monsters and always return to you.
- Windrider can be multishot (depending on your boomerang skill)
- Does not shatter if wielded in melee
|
dNetHack
|
The Candle of Eternal Flame
|
magic candle
|
Lawful
|
- Quest artifact for the Flame Mage
- Always remains lit, no matter what
- #invoke to summon a tame Fire elemental
- Confers cold resistance, teleport control, and warning
- Grants a passive 2d10 fire attack to attackers while carrying.
|
SLASH'EM
|
The Storm Whistle
|
magic whistle
|
Neutral
|
- Quest artifact for the Ice Mage
- No longer grants fire resistance, instead grants shock resistance
- Also grants warning, teleport control, and searching when carried
- Can now #invoke to summon random "storm" related pets
- When carried, the tech timeout for the ice armor tech is halved
|
SLASH'EM
|
Great Dagger of Glaurgnaa
|
great dagger
|
Chaotic
|
- +d8 to-hit, +d4 drain life vs cross aligned
- Confers magic resistance when wielded.
- Quest artifact for the Necromancer
- For necromancers: grants double spirit bonuses and triples the radius of spirit auto-collection when carried.
- The energy boost #invoke has been removed in lieu of it's spirit power bonuses.
|
SLASH'EM
|
Crown of Saint Edward
|
helm of telepathy
|
Lawful
|
- Quest artifact for the Yeoman
- Confers MR and half spell damage when worn.
- Made of steel
|
SLASH'EM
|
Stake of Van Helsing
|
wooden stake
|
Lawful
|
- +d5 to-hit, +d12 vs all monsters
- Bonus chance of instakilling vampires.
- Quest artifact for the Undead Slayer
- Confers MR when wielded.
- Warns of vampires.
|
SLASH'EM
|
Iron Spoon of Liberation
|
spoon
|
Chaotic
|
- Convict's quest artifact.
- Adapted from dnh, this replaces the Iron Ball of Liberation
- +d5 to-hit, double damage vs all
- Carrying the spoon confers luck
- Wielding the spoon confers free action, stealth, and searching.
- Invoke for temporary phasing.
- Apply to dig (similar to a pick-axe)
|
Convict Patch
|
The Idol of Moloch
|
figurine
|
Chaotic
|
- The Infidel's quest artifact
- a figurine of a horned devil that can be used to easily convert altars to Moloch
- provides magic resistance when carried.
- It can also be used to summon demons to aid the Infidel.
- An Infidel cannot win the game without having the Idol in their possession.
|
EvilHack
|
The Ring of P'hul
|
ring of free action
|
Chaotic
|
- The Ring of P'hul replaces The Heart of Ahriman as the Barbarian quest artifact.
- Confers magic resistance when worn and disease resistance when carried.
|
EvilHack
|
Gjallar
|
tooled horn
|
Neutral
|
- Gjallar replaces The Orb of Fate as the Valkyrie quest artifact.
- It has the same artifact properties, but it is now a tooled horn instead of a crystal ball and doesn't have half spell damage.
- Blowing the horn will wake up any sleeping monsters on that level, and its scare radius is larger than that a regular tooled horn.
- Any monsters directly adjacent to the player when they use Gjallar have a 20% chance of being briefly stunned, and any non-Valkyrie players using it may become temporarily deaf.
|
EvilHack
|
Crossbow of Carl
|
crossbow
|
Chaotic
|
- +d5 to-hit, +d6 damage
- If playing as a gnomish Ranger, the Crossbow of Carl replaces The Longbow of Diana as the Ranger quest artifact.
- It shares all of the same abilities and properties of the former, except it is now a crossbow instead of a bow.
- Invoking the crossbow produces crossbow bolts instead of arrows.
- In the hands of a gnomish ranger, its weight is the same as a bow (24 aum), for all others it has the same weight as a regular crossbow.
- If blessed, has a chance of producing ammo with an object property.
|
EvilHack
|
Itlachiayaque
|
shield of reflection
|
Lawful
|
- Itlachiayaque replaces the Orb of Detection as the Archeologist quest artifact.
- When worn: reflection, ESP, half spell damage
- When carried: fire resistance and warning
- Invoke for a stinking cloud
|
Un/xnh
|
Treasury of Proteus
|
chest
|
Chaotic
|
- Pirate quest artifact
- Weighs just 50 units
- When carried: magic resistance and acts as a luck item
- For Pirates only: You are considered "King of the Hill" which attracts a lot of pirate opposition
- For Pirates only: Periodically polymorphs its contents when carried
- For Pirates only: Blocks curses
|
SpliceHack
|
The Lightsaber Prototype
|
red lightsaber
|
Lawful
|
- +d5 to hit bonus and +d10 damage bonus
- When wielded: reflection
- When invoked: energy boost
- Unlike a regular lightsaber, it never runs out of power or needs charging, so it can be wielded indefinitely.
- Intelligent
|
SlashTHEM
|
Staff of Rot
|
bone staff of necromancy
|
Chaotic
|
- Has a special wither attack: +0 to-hit, +d12 wither
- While wielded, inflicts a passive wither attack (and occasional fear on defenders)
|
Hack'EM
|
The Eye of the Beholder
|
eyeball
|
Neutral
|
- The Eye of the Beholder is an actual body part that comes from the Beholder itself.
- Grants warning when wielded.
- When invoked, it causes the Eye to death gaze at all monsters within visual range, either greatly reducing their hit points or killing them outright if they don't have magic resistance. The invoke has been copied from EvilHack's Eye of Vecna.
- Invoking the Eye can be detrimental, as each use drops the players luck and alignment by three points, and abuses wisdom. Invoking the Eye too often can cause it to turn on the player instead, killing them.
- It can be eaten, but doing so is strongly discouraged. It can also be sacrificed on an altar for maximum value.
- Intelligent. Cannot be wished for.
|
SLASH'EM/EvilHack
|
The Hand of Vecna
|
severed hand
|
Chaotic
|
- The Hand of Vecna is also an extremely powerful artifact that is an actual body part that comes from Vecna himself. Vecna must be destroyed without disintegrating or digesting him in order to obtain the Hand.
- Its powers include: hungerless regeneration, half physical damage, and cold resistance. When wielded it grants drain resistance.
- It can be invoked to summon undead. Invoking its magic has consequences.
- Cannot be wished for.
|
SLASH'EM
|
Nighthorn
|
unicorn horn
|
Chaotic
|
- Added +1 to-hit and +d3 damage bonus
- Nighthorn can be applied to cure fear if non-cursed
- If applied while cursed, it will always make you afraid.
- Confers stun resistance while wielded.
- Carrying a cursed Nighthorn will periodically scare the player.
- Cannot be wished for.
|
SLASH'EM
|
Key of Law
|
skeleton key
|
Lawful
|
|
SLASH'EM
|
Key of Chaos
|
skeleton key
|
Chaotic
|
|
SLASH'EM
|
Key of Neutrality
|
skeleton key
|
Neutral
|
|
SLASH'EM
|
Key of Access
|
skeleton key
|
Unaligned
|
- Cannot be wished for.
- Two alignment keys can be forged together to create this key.
- Invoke for branchport.
|
SLASH'EM
|