Difference between revisions of "@"

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==Variants==
 
==Variants==
 +
Variants that add new roles will also add corresponding [[player monster]]s, as well as [[quest guardian]]s, leaders and nemeses, that often use the {{white|@}} glyph. Variants with [[racial monster]]s will have those monsters use a glyph that matches their race - humans, elves and other applicable races will appear as {{white|@}}.
 +
 
===SLASH'EM===
 
===SLASH'EM===
 
[[SLASH'EM]] introduces several new monsters that use the {{white|@}} glyph:
 
[[SLASH'EM]] introduces several new monsters that use the {{white|@}} glyph:
  
*{{white|@}} human or elf:
+
* {{monsymlink|werepanther}}
** {{monsymlink|werepanther}}
+
* {{monsymlink|weretiger}}
** {{monsymlink|weretiger}}
+
* {{monsymlink|weresnake}}
** {{monsymlink|weresnake}}
+
* {{monsymlink|werespider}}
** {{monsymlink|werespider}}
+
* {{monsymlink|gibberling}}
** {{monsymlink|gibberling}}
+
* {{monsymlink|grimlock}}
** {{monsymlink|grimlock}}
+
* {{monsymlink|High-elf}}
** {{monsymlink|High-elf}}
+
* {{monsym|drow}} [[Drow (monster)|drow]]
** {{monsym|drow}} [[Drow (monster)|drow]]
+
* {{monsymlink|mugger}}
** {{monsymlink|mugger}}
+
* {{monsymlink|gypsy}}
** {{monsymlink|gypsy}}
+
* {{monsymlink|black marketeer|variant=SLASH'EM}}
** {{monsymlink|black marketeer|variant=SLASH'EM}}
+
* {{monsymlink|flame mage|variant=player monster}}
** {{monsymlink|flame mage}}
+
* {{monsymlink|ice mage|variant=player monster}}
** {{monsymlink|ice mage}}
+
* {{monsymlink|necromancer|variant=player monster}}
** {{monsymlink|necromancer|variant=player monster}}
+
* {{monsymlink|undead slayer|variant=player monster}}
** {{monsymlink|undead slayer}}
+
* {{monsymlink|yeoman|variant=player monster}}
** {{monsymlink|yeoman}}
+
* {{monsymlink|High Flame Mage}}
** {{monsymlink|High Flame Mage}}
+
* {{monsymlink|High Ice Mage}}
** {{monsymlink|High Ice Mage}}
+
* {{monsymlink|Dark Lord}}
** {{monsymlink|Dark Lord}}
+
* {{monsymlink|Van Helsing}}
** {{monsymlink|Van Helsing}}
+
* {{monsymlink|Chief Yeoman Warder}}
** {{monsymlink|Chief Yeoman Warder}}
+
* {{monsymlink|Water Mage}}
** {{monsymlink|Water Mage}}
+
* {{monsymlink|Earth Mage}}
** {{monsymlink|Earth Mage}}
+
* {{monsymlink|Colonel Blood}}
** {{monsymlink|Colonel Blood}}
+
* {{monsymlink|igniter}}
** {{monsymlink|igniter}}
+
* {{monsymlink|froster}}
** {{monsymlink|froster}}
+
* {{monsymlink|embalmer}}
** {{monsymlink|embalmer}}
+
* {{monsymlink|exterminator}}
** {{monsymlink|exterminator}}
+
* {{monsymlink|Yeoman Warder}}
** {{monsymlink|Yeoman Warder}}
+
 
 +
===GruntHack===
 +
In [[GruntHack]], human and elven racial monsters appear as {{white|@}}.
 +
 
 +
===UnNetHack===
 +
[[UnNetHack]] introduces several new monsters that use the {{white|@}} glyph:
  
=== UnNetHack ===
 
[[UnNetHack]] introduces new creatures that use the {{white|@}} glyph:
 
 
* {{monsymlink|mugger}}
 
* {{monsymlink|mugger}}
 
* {{monsymlink|black marketeer|variant=UnNetHack}}
 
* {{monsymlink|black marketeer|variant=UnNetHack}}
 +
* {{monsymlink|Executioner}}
 +
* {{monsymlink|Robert the Lifer}}
 +
* {{monsymlink|Warden Arianna}}
 +
* {{monsymlink|inmate}}
 +
* {{monsymlink|prison guard}}
 +
* {{monsymlink|miner}}
 +
* {{monsymlink|convict|variant=player monster}}
  
 
===xNetHack===
 
===xNetHack===
In [[xNetHack]], the "human or elf" [[monster class]] is split into two classes: {{white|@}} human, and {{white|Q}} elf.
+
In [[xNetHack]], [[Elf (monster attribute)|elves]] are split off into the [[Quendi]] monster class, {{white|Q}}.
 
{{nethack-367}}
 
{{nethack-367}}
 
[[Category:ASCII]]
 
[[Category:ASCII]]

Revision as of 20:39, 9 September 2023

Printable ASCII characters
~ ! @ # $ % ^ & * ( ) _ + space
` 1 2 3 4 5 6 7 8 9 0 - = { } |
Qq Ww Ee Rr Tt Yy Uu Ii Oo Pp : " [ ] \
Aa Ss Dd Ff Gg Hh Jj Kk Ll ? ; ' Ctrl
Zz Xx Cc Vv Bb Nn Mm , . / < > Alt

In NetHack, the at sign (@) serves the following purposes:

Historical uses

In Hack for PDP-11, a variant of Jay Fenlason's Hack, with the exception of the player, shopkeepers and treasurers used the @ glyph. In Hack 1.0, shopkeepers and guards use the @ glyph.

Variants

Variants that add new roles will also add corresponding player monsters, as well as quest guardians, leaders and nemeses, that often use the @ glyph. Variants with racial monsters will have those monsters use a glyph that matches their race - humans, elves and other applicable races will appear as @.

SLASH'EM

SLASH'EM introduces several new monsters that use the @ glyph:

GruntHack

In GruntHack, human and elven racial monsters appear as @.

UnNetHack

UnNetHack introduces several new monsters that use the @ glyph:

xNetHack

In xNetHack, elves are split off into the Quendi monster class, Q.