Difference between revisions of "@"
Jump to navigation
Jump to search
(Dummy edit: accidentally marked previous major edit as minor) |
(formatting + copyedit) |
||
Line 1: | Line 1: | ||
{{ASCII}} | {{ASCII}} | ||
− | + | In ''[[NetHack]]'', the '''at sign''' ('''@''') serves the following purposes: | |
− | * {{white|@}} represents a human or elf: | + | |
+ | * {{white|@}} represents a [[human or elf]]: | ||
** {{monsymlink|aligned priest}} | ** {{monsymlink|aligned priest}} | ||
** {{monsymlink|archeologist}} | ** {{monsymlink|archeologist}} | ||
Line 61: | Line 62: | ||
** {{monsymlink|Wizard of Yendor}} | ** {{monsymlink|Wizard of Yendor}} | ||
** {{monsymlink|Woodland-elf}} | ** {{monsymlink|Woodland-elf}} | ||
+ | ** [[You]] appear as {{white|@}} if the [[showrace]] option is toggled off. If the option is toggled on, you appear as {{white|@}} while playing as a [[Human (starting race)|human]] or [[Elf (starting race)|elf]], or you are [[polymorph]]ed into one of the above monsters. | ||
+ | * Press {{kbd|@}} to toggle [[autopickup]] on or off. | ||
+ | * [[Menu controls|In a menu]], press {{kbd|@}} to invert the current selection globally; this is supported by [[tty]] and [[curses interface]]s. | ||
− | + | ==Historical uses== | |
− | + | In Hack for PDP-11, a variant of [[Jay Fenlason's Hack]], with the exception of the player, shopkeepers and treasurers used the {{white|@}} glyph. In [[Hack 1.0]], shopkeepers and guards use the {{white|@}} glyph. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | === SLASH'EM === | + | ==Variants== |
− | [[SLASH'EM]] introduces new | + | ===SLASH'EM=== |
+ | [[SLASH'EM]] introduces several new monsters that use the {{white|@}} glyph: | ||
*{{white|@}} human or elf: | *{{white|@}} human or elf: | ||
Line 105: | Line 104: | ||
** {{monsymlink|Yeoman Warder}} | ** {{monsymlink|Yeoman Warder}} | ||
− | === xNetHack === | + | === UnNetHack === |
+ | [[UnNetHack]] introduces new creatures that use the {{white|@}} glyph: | ||
+ | * {{monsymlink|mugger}} | ||
+ | * {{monsymlink|black marketeer|variant=UnNetHack}} | ||
+ | |||
+ | ===xNetHack=== | ||
In [[xNetHack]], the "human or elf" [[monster class]] is split into two classes: {{white|@}} human, and {{white|Q}} elf. | In [[xNetHack]], the "human or elf" [[monster class]] is split into two classes: {{white|@}} human, and {{white|Q}} elf. | ||
− | + | {{nethack-367}} | |
− | {{nethack- | ||
[[Category:ASCII]] | [[Category:ASCII]] |
Revision as of 20:13, 9 September 2023
Printable ASCII characters | ||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | space | |||||||||||||||||||||
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | { | } | | | |||||||||||||||||||
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | : | " | [ | ] | \ | |||||||||||||||||||||
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | ? | ; | ' | Ctrl | ||||||||||||||||||||||
Zz | Xx | Cc | Vv | Bb | Nn | Mm | , | . | / | < | > | Alt |
In NetHack, the at sign (@) serves the following purposes:
- @ represents a human or elf:
- @ aligned priest
- @ archeologist
- @ Arch Priest
- @ barbarian
- @ captain
- @ caveman
- @ Croesus
- @ Dark One
- @ doppelganger
- @ elf-lord
- @ elf
- @ Elvenking
- @ Grand Master
- @ Green-elf
- @ Grey-elf
- @ guard
- @ healer
- @ high priest
- @ Hippocrates
- @ human
- @ King Arthur
- @ knight
- @ lieutenant
- @ Lord Carnarvon
- @ Lord Sato
- @ Master Assassin
- @ Master Kaen
- @ Master of Thieves
- @ Medusa
- @ monk
- @ neanderthal
- @ Neferet the Green
- @ ninja
- @ Norn
- @ nurse
- @ Orion
- @ Pelias
- @ priest
- @ prisoner
- @ ranger
- @ rogue
- @ samurai
- @ sergeant
- @ Shaman Karnov
- @ shopkeeper
- @ soldier
- @ The Oracle
- @ Thoth Amon
- @ tourist
- @ Twoflower
- @ valkyrie
- @ watch captain
- @ watchman
- @ werejackal in human form
- @ wererat in human form
- @ werewolf in human form
- @ wizard
- @ Wizard of Yendor
- @ Woodland-elf
- You appear as @ if the showrace option is toggled off. If the option is toggled on, you appear as @ while playing as a human or elf, or you are polymorphed into one of the above monsters.
- Press @ to toggle autopickup on or off.
- In a menu, press @ to invert the current selection globally; this is supported by tty and curses interfaces.
Historical uses
In Hack for PDP-11, a variant of Jay Fenlason's Hack, with the exception of the player, shopkeepers and treasurers used the @ glyph. In Hack 1.0, shopkeepers and guards use the @ glyph.
Variants
SLASH'EM
SLASH'EM introduces several new monsters that use the @ glyph:
- @ human or elf:
- @ / f werepanther
- @ / f weretiger
- @ / S weresnake
- @ / s werespider
- @ gibberling
- @ grimlock
- @ High-elf
- @ drow
- @ mugger
- @ gypsy
- @ black marketeer
- @ flame mage
- @ ice mage
- @ necromancer
- @ undead slayer
- @ yeoman
- @ High Flame Mage
- @ High Ice Mage
- @ Dark Lord
- @ Van Helsing
- @ Chief Yeoman Warder
- @ Water Mage
- @ Earth Mage
- @ Colonel Blood
- @ igniter
- @ froster
- @ embalmer
- @ exterminator
- @ Yeoman Warder
UnNetHack
UnNetHack introduces new creatures that use the @ glyph:
xNetHack
In xNetHack, the "human or elf" monster class is split into two classes: @ human, and Q elf.