Difference between revisions of "@"

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{{ASCII}}
 
{{ASCII}}
* [[You]] are an {{white|@}}, unless using the [[showrace]] option and playing a [[dwarf]], [[Gnome (starting race)|gnome]] or [[Orc (starting race)|orc]], or [[polymorph]]ed into something else.
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In ''[[NetHack]]'', the '''at sign''' ('''@''') serves the following purposes:
* {{white|@}} represents a human or elf:
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* {{white|@}} represents a [[human or elf]]:
 
** {{monsymlink|aligned priest}}
 
** {{monsymlink|aligned priest}}
 
** {{monsymlink|archeologist}}
 
** {{monsymlink|archeologist}}
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** {{monsymlink|Wizard of Yendor}}
 
** {{monsymlink|Wizard of Yendor}}
 
** {{monsymlink|Woodland-elf}}
 
** {{monsymlink|Woodland-elf}}
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** [[You]] appear as {{white|@}} if the [[showrace]] option is toggled off. If the option is toggled on, you appear as {{white|@}} while playing as a [[Human (starting race)|human]] or [[Elf (starting race)|elf]], or you are [[polymorph]]ed into one of the above monsters.
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* Press {{kbd|@}} to toggle [[autopickup]] on or off.
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* [[Menu controls|In a menu]], press {{kbd|@}} to invert the current selection globally; this is supported by [[tty]] and [[curses interface]]s.
  
*Press {{kbd|@}} to toggle [[autopickup]] on or off.
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==Historical uses==
*Press {{kbd|@}} at a [[Menu_controls|menu to invert the selection]] globally. Supported by [[tty]] and [[curses interface]]s, see [[menu controls]].
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In Hack for PDP-11, a variant of [[Jay Fenlason's Hack]], with the exception of the player, shopkeepers and treasurers used the {{white|@}} glyph. In [[Hack 1.0]], shopkeepers and guards use the {{white|@}} glyph.
 
 
== Variants ==
 
=== UnNetHack ===
 
[[UnNetHack]] introduces new creatures that use the {{white|@}} glyph:
 
* {{monsymlink|mugger}}
 
* {{monsymlink|black marketeer|variant=UnNetHack}}
 
  
=== SLASH'EM ===
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==Variants==
[[SLASH'EM]] introduces new creatures that use the {{white|@}} glyph:
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===SLASH'EM===
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[[SLASH'EM]] introduces several new monsters that use the {{white|@}} glyph:
  
 
*{{white|@}} human or elf:
 
*{{white|@}} human or elf:
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** {{monsymlink|Yeoman Warder}}
 
** {{monsymlink|Yeoman Warder}}
  
=== xNetHack ===
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=== UnNetHack ===
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[[UnNetHack]] introduces new creatures that use the {{white|@}} glyph:
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* {{monsymlink|mugger}}
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* {{monsymlink|black marketeer|variant=UnNetHack}}
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===xNetHack===
 
In [[xNetHack]], the "human or elf" [[monster class]] is split into two classes: {{white|@}} human, and {{white|Q}} elf.
 
In [[xNetHack]], the "human or elf" [[monster class]] is split into two classes: {{white|@}} human, and {{white|Q}} elf.
 
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{{nethack-367}}
{{nethack-360}}
 
 
[[Category:ASCII]]
 
[[Category:ASCII]]

Revision as of 20:13, 9 September 2023

Printable ASCII characters
~ ! @ # $ % ^ & * ( ) _ + space
` 1 2 3 4 5 6 7 8 9 0 - = { } |
Qq Ww Ee Rr Tt Yy Uu Ii Oo Pp : " [ ] \
Aa Ss Dd Ff Gg Hh Jj Kk Ll ? ; ' Ctrl
Zz Xx Cc Vv Bb Nn Mm , . / < > Alt

In NetHack, the at sign (@) serves the following purposes:

Historical uses

In Hack for PDP-11, a variant of Jay Fenlason's Hack, with the exception of the player, shopkeepers and treasurers used the @ glyph. In Hack 1.0, shopkeepers and guards use the @ glyph.

Variants

SLASH'EM

SLASH'EM introduces several new monsters that use the @ glyph:

UnNetHack

UnNetHack introduces new creatures that use the @ glyph:

xNetHack

In xNetHack, the "human or elf" monster class is split into two classes: @ human, and Q elf.