Attribute
An attribute shows some capability of the player. Alternatively, "attribute" may refer to properties divined through enlightenment or death.
There are six basic attributes, as in Dungeons & Dragons.
Strength
Strength corresponds to the ability to have more weight in your inventory. Also, the stronger you are the more damage you do in melee combat and the farther you can throw objects.
Like all attributes, strength ranges between 3 and 25. However, as in early editions of Dungeons and Dragons, strength has the unique property that values between 18 and 19 are given in percentage terms rather than jumping straight from 18 to 19 as with other attributes. For example, a strength of 18/35 means roughly that one is 35% of the way between 18 strength and 19 strength. Depending on race, characters can attain a maximum strength of 18, 18/50 or 18/** (which stands for 18/100) in their natural form, and need gauntlets of power or a ring of gain strength to increase strength to 19 or more. However, for gameplay purposes, there are not very many differences between a strength of 18/** and a strength of 25. Specifically, increasing your strength from 18/** to 25 will increase your carrying capacity (but only if your Constitution is less than 17), make objects thrown or kicked by you travel further, and allow you to throw Mjollnir if you have it.
Uses of strength
Strength is required for the following activities:
- To cast spells, you need strength of at least 4.[1]
- To jump (except with the spell) or do self-teleportation, you need strength of at least 6.[2][3]
- To break a wand, you need strength of at least 10.[4]
- To throw Mjollnir, you need strength of 25.[5]
Strength affects the following activities:
- Greater strength usually allows you to carry more inventory without being encumbered.[6]
- Greater strength speeds setting a bear trap.[7]
- Greater strength speeds escape from a web.[8]
- Greater strength increases digging speeds.[9][10]
- Greater strength makes it more likely to kick open a door or secret corridor.[11][12][13][14]
- Greater strength increases damage done to monsters when kicking them.[15]
- Greater strength makes it more likely to successfully open or close a door.[16][17]
- Greater strength makes a shopkeeper charge you more for destroying a shop wall.[18][19]
- Greater strength increases the range for throwing objects.[20][21]
- Greater strength speeds opening tins.[22]
- Strength greater than 18 makes it possible to shatter a door when kicking it instead of just breaking it open.[23]
- Greater strength allows better accuracy when fighting and increases damage per hit, as shown by the following table:[10][24]
strength | to-hit | damage |
---|---|---|
3–5 | -2 | -1 |
6–7 | -1 | 0 |
8–15 | 0 | 0 |
16 | 0 | +1 |
17 | +1 | +1 |
18 | +1 | +2 |
18/01–18/50 | +1 | +3 |
18/51–18/75 | +2 | +3 |
18/76–18/90 | +2 | +4 |
18/91–18/99 | +2 | +5 |
18/**–25 | +3 | +6 |
The to-hit adjustment applies to all melee attacks.[25][26] The damage adjustment affects melee and thrown weapons unless attacking with mirrors that break,[27] eggs,[28] cream pies,[29] blinding venom,[29] or acid venom.[30] It does not affect items fired from a launcher.[31]
Strength in game formulas
Some of the game formulas require Strength to be an integer between 3 and 25 (without percentages). When that is needed, NetHack will map strengths between 18/01 and 21 as follows:[32]
A Strength of... | maps to... |
---|---|
18/01–18/31 | 19 |
18/32–18/81 | 20 |
18/82–18/** | 21 |
This mapping is used for:
- Calculating carrying capacity[33]
- Calculating the damage done by kicking[34]
- Calculating the maximum distance traveled by thrown or kicked objects[35][36]
- Calculating the chance to kick down a door[37]
- Calculating the time it takes to open a non-blessed tin by hand[38]
- Calculating the chance to successfully open or close an unlocked door[39][40]
For example, the maximum range of a thrown dagger is Str/2 squares. Thus, if your strength is 18/31, you can throw a dagger 9 squares (19/2 rounded down), but if your strength is 18/32, you can throw it 10 squares (20/2 rounded down).
Events that alter strength
Strength may increase when:
- you eat a giant corpse[41]
- you eat non-cursed royal jelly[42] or spinach[43] ("you feel like Popeye!")
- you are at least weak, and eat or pray, and are no longer weak[44]
Strength may decrease when:
- you become hungry to the point of being weak[45]
- you are affected by the drain strength monster spell[46]
- you are poisoned[47][48][49][50]
- you eat cursed royal jelly[42] or spinach[43]
There are many ways to exercise your strength. One popular way is to push boulders around. (One possibility: whenever you need to heal, spend your time pushing a boulder back and forth at one of the higher dungeon levels.)
Messages
- You feel strong!
- You gained a point of strength.
- You must have been exercising diligently.
- In addition to the above, if the gain was due to exercise.
- You feel weak!
- You lost a point of strength.
- You haven't been exercising properly.
- In addition to the above, if the loss was due to abuse.
Exercising and abusing strength
Strength is exercised by the following:
- Being stressed[51] or strained[52] (once every ten turns)
- Having intrinsic regeneration from eating a ring of regeneration (once every five turns)[53] (wearing a ring or wielding the Staff of Aesculapius does not exercise strength)
- Kicking a door, whether or not you succeed in opening it, unless you cause a booby trapped door to explode[54][55][56]
- Throwing a heavy iron ball[57] or a boulder[58]
- Pushing a boulder[59]
- Trying to force a lock using a blunt weapon, whether or not you succeed (using a bladed weapon exercises dexterity)[60][61]
- Attempting to open[62] or close[63] a door, which resists
- Being healed by a nurse (one in three chance)[64]
- Consorting with a foocubus and getting the "You feel restored to health!" message[65]
- Being healed by fire as an iron golem, or by lightning as a flesh golem[66]
- Drinking a potion of extra healing or full healing[67]
- Reading a non-cursed scroll of enchant armor while not wearing armor[68]
- Attacking a monster in melee[69]
Strength is abused by the following:
- Being weak from hunger on a turn whose number is a multiple of 10[70]
- Being hit[71] or dragged[72] by an iron ball while descending stairs
- Hurting your leg by kicking[73]
- Straining a muscle when kicking at empty space[74]
- Kicking a booby trapped door, causing it to explode[75]
- Being hurt in any kind of explosion[76][77][78][79][80][81]
- Being choked or crushed by a monster's attack[82]
- While polymorphed into a black or brown pudding, being divided by a monster's attack[83]
- Having your leg pricked by a xan[84]
- Being burned by an acid attack[85], including an engulfing attack[86] and a breath attack[87], without acid resistance
- Being subjected to a monster's acid passive attack[88]
- Being digested (without slow digestion)[89]
- Being pummeled by debris (by an air elemental)[90]
- Consorting with a foocubus, and getting the "You feel exhausted" message[91]
- Breaking out of your armor when polymorphing[92]
- Reading a cursed scroll of enchant armor while not wearing armor[93]
- Reading a scroll of destroy armor while not wearing armor, if you are confused[94], or the scroll is non-cursed[95]
- Sitting while trapped in a spiked pit[96]
- Being choked by an amulet of strangulation (once every turn)[97]
- Being hit by a falling rock[98]
- Falling into a pit, spiked or not[99]
- Zapping yourself with a wand of striking or a force bolt spell[100]
- Being hit by a magic missile (but not if you zapped yourself or the attack is passive)[101]
Dexterity
Dexterity has a multitude of effects, of which the most significant is probably that it affects your chance of hitting monsters, whether in melee combat or with a missile or spell.
There is no direct way to increase your intrinsic dexterity apart from drinking a blessed potion of gain ability (or the corresponding fountain effect) which increases all stats by one. However, there are ways to exercise it, for example repeatedly picking locks. It is also exercised by fighting monsters, disarming traps, and reading a non-cursed Scroll of enchant weapon while not wielding a weapon.
Be aware that dexterity is easy to abuse. If you are trying to train it up, avoid being satiated and do not allow yourself to become strained or overtaxed. Being stunned, paralyzed, or having wounded legs is also bad for dexterity.
A pair of gauntlets of dexterity magically increases (or decreases) your dexterity by the amount of its enchantment, to a maximum of 25.
dexterity | to-hit |
---|---|
3 | -3 |
4-5 | -2 |
6-7 | -1 |
8-14 | 0 |
15 | +1 |
16 | +2 |
17 | +3 |
18 | +4 |
19 | +5 |
20 | +6 |
21 | +7 |
22 | +8 |
23 | +9 |
24 | +10 |
25 | +11 |
Reference: dothrow.c, line 1200; weapon.c, line 705.
Messages
When your dexterity changes through exercise or abuse you will receive the message:
You feel agile! You must have been working on your reflexes.
If it goes up, and:
You feel clumsy! You haven't been working on reflexes lately.
if it goes down.
Exercising and abusing dexterity
Dexterity is exercised by the following:
- Successfully kicking a monster[102]
- Uncovering or opening a secret door by kicking[103]
- Uncovering a secret corridor by kicking[104]
- Destroying a throne by kicking it[105]
- Kicking an altar (which is a bad idea)[106]
- Kicking a fountain[107]
- Kicking a sink without hurting your leg[108][109][110][111]
- Kicking fruit out of a tree[112]
- Kicking a closed or locked door[113]
- Successfully catching a returning boomerang[114]
- Hitting a monster by throwing a weapon, weapon-tool, gem[115], heavy iron ball[116] or boulder[117]
- Trying to move without levitation or flying on the Plane of Air, failing, and getting the "It's hard to walk in thin air" message[118]
- Using an unlocking tool to try to lock or unlock a closed door, box or chest, whether or not you succeed[119][120]
- Trying to force a lock using a bladed weapon, whether or not you succeed, even if the weapon breaks (using a blunt weapon exercises strength)[121][122][123]
- Playing a flute or harp (magic or wooden)[124][125][126][127]
- Spinning a web, when polymorphed into a spider[128]
- Casting the haste self spell or quaffing a potion of speed[129], or breathing the potion's vapors[130]
- Gaining intrinsic speed from a wand of speed monster[131]
- Attempting to disarm a container[132] or door[133] trap (whether or not you succeed)
- Hitting a monster in melee, unless you are engulfed and would have missed if you had not been engulfed[134]
- Stealing gold from a monster, when polymorphed into a leprechaun[135]
- Reading a non-cursed scroll of enchant weapon, while not wielding a weapon or weapon-tool[136]
Dexterity is abused by the following:
- Being satiated on a turn whose number is a multiple of 10[137]
- Being strained[138] or overtaxed[139] (once every ten turns)
- Having wounded legs (unless you are riding), fumbling, or being stunned (once every five turns)[140]
- Missing wildly when kicking a tiny, non-flying monster while levitating[141]
- Hurting your leg by kicking[142]
- Kicking at empty space (whether or not you strain a muscle)[143]
- Levitating over a sink and falling[144]
- Bumping into a closed door[145]
- Trying to move without levitation or flying on the Plane of Air, failing, and getting the "You tumble in place" message[146]
- Losing intrinsic speed through a monster attack or a wand of slow monster[147]
- Being hit by a paralyzing attack, without free action[148] (including a gelatinous cube's passive attack, but not a floating eye's)[149]
- Having your leg pricked by a xan[150]
- Quaffing a potion of paralysis[151], or breathing the potion's vapors[152], without free action
- Breathing the vapors of a potion of sleeping, without free action or sleep resistance[153]
- Turning to stone (once every turn)[154]
- Turning to slime (once every turn)[155]
- Being caught in one of the following traps: bear trap[156], pit (spiked or not)[157], paralysis container trap (without free action)[158] or triggering a land mine[159]
- Reading a cursed scroll of enchant weapon, while not wielding a weapon or weapon-tool[160]
Constitution
Having a high constitution increases your healing rate and the number of HP you gain when levelling up and allows you to carry more weight in your inventory.
Constitution is exercised by keeping from being hungry and is increased when you sleep with a foocubus and "feel good enough to do it again."
Constitution | hp/level bonus |
---|---|
3 | -2 |
4-6 | -1 |
7-14 | 0 |
15-16 | +1 |
17 | +2 |
18 | +3 |
>18 | +4 |
Reference: attrib.c, line 649.
Above level 9, higher constitution can also help you regenerate more HP every 3 turns. Specifically, having 13 or more constitution regenerates a random amount of HP from 1 to your current constitution which is then capped by level - 9, so to gain more than 1 HP on these turns you must be at least level 11.[161]
Constitution is one of the easier stats to exercise; the easiest way is simply to have a hunger status of "Not Hungry".
Messages
When you gain a point in constitution by exercising, it will say:
You feel tough! You must be leading a healthy life-style.[162]
When you lose a point in constitution by exercising, it will say:
You feel fragile! You haven't been watching your health.[163]
Exercising and abusing constitution
Constitution is exercised by the following:
- Having a hunger status of "Not hungry" on a turn whose number is a multiple of 10[164]
- Being healed by a nurse (one in three chance)[165]
- Consorting with a foocubus and getting the "You feel raised to your full potential"[166] or "You feel good enough to do it again"[167] message
- Drinking holy water, as a non-chaotic hero, unless polymorphed into an undead or demon[168]
- Drinking unholy water, as a chaotic hero, or polymorphed into an undead or demon[169]
- Drinking or breathing the vapors[170] of a potion of healing,[171] extra healing[172] or full healing[173]
- Reading a non-cursed scroll of enchant armor while not wearing armor[174]
- Digesting a monster (other than a green slime)[175]
- Eating a non-cursed flint stone (but this is impossible in Vanilla NetHack)[176]
Constitution is abused by the following:
- Having a nutrition status of "Fainting" or "Fainted" on a turn whose number is a multiple of 10[177]
- Being overtaxed (once every ten turns)[178]
- Being sick, including both fatal illness and food poisoning, and non-fatal vomiting (once every five turns)[179]
- Vomiting (every turn, in addition to the abuse from the previous item)[180]
- Being unable to move while encumbered and with low hit points[181]
- Passing out from exertion when heavily encumbered[182][183]
- Having an object "drop from your grasp" when attempting to throw it while encumbered and with low hit points[184]
- Choking from overnutrition (even if you have magical breathing)[185]
- Drinking from a fountain and getting one of the following effects: contaminated water (without poison resistance)[186], curse items ("this water's no good!")[187]
- Falling onto a sink, if there is a weapon or weapon-tool on the sink[188]
- Being hit by a monster attack that causes lycanthropy,[189], or by Famine's hunger-inducing attack[190]
- Consorting with a foocubus and getting the "You feel drained of energy"[191] or "You are down in the dumps"[192] message
- Being hit by a silver object thrown at you by a monster, while polymorphed into a silver hater[193]
- Suffering a system shock when attempting to polymorph[194]
- Polymorphing[195]
- Becoming deathly sick, or making your sickness worse, or only partly curing your sickness[196]
- Drinking holy water, as a chaotic hero, or polymorphed into an undead or demon[197]
- Drinking unholy water, as a non-chaotic hero, unless polymorphed into an undead or demon[198]
- Drinking a non-blessed potion of sickness, as a non-Healer[199]
- Drinking a potion of acid (unless acid resistant)[200]
- Breathing the vapors of a potion of sickness (as a non-Healer),[201] or a potion of polymorph[202]
- Being turned back to your natural form, by praying to a non-chaotic god while polymorphed into an undead[203]
- Reading a cursed scroll of enchant armor while not wearing armor[204]
- Reading a scroll of destroy armor while not wearing armor, if you are confused[205], or the scroll is non-cursed[206]
- Sitting on a throne and getting the electric shock effect[207]
- Being caught in a poison gas[208] or poison needle[209] container trap, or by a booby trapped door or tin[210]
- Being zapped by a wand of lightning, either by yourself[211] or by a monster[212], while not shock resistant
Intelligence
Intelligence is useful for reading spellbooks, for spellcasting (unless you are a Healer, Knight, Monk, Priest or Valkyrie, in which case it is wisdom that affects your chances of successfully casting a spell) and for encounters with foocubi. Mind flayers have a brain-eating attack that can drain your intelligence; if you are hit by a successful brain-eating attack when your base intelligence is already 3, you die of brainlessness.
Intelligence cannot be exercised but can be increased by drinking a blessed potion of enlightenment or a potion of gain ability. It can also be increased by wearing a helm of brilliance. If you eat a mind flayer corpse, there is a 50% chance your intelligence will be increased by one point (you will get the message "For some reason, that tasted bland." if your intelligence is already at maximum.)
Wisdom
A Healer, Knight, Monk, Priest or Valkyrie requires wisdom to cast spells. Wisdom is not particularly important to other classes, though it affects how fast your power regenerates (hence is fairly important for wizards) and how much power you gain when levelling up.
Wisdom is one of the easiest stats to maximize. Many activities exercise it, including engraving Elbereth and successful searching. It can also be increased by sleeping with a foocubus and getting the "You will always remember the foocubus" message.
Messages
When your wisdom changes through exercise or abuse you will receive the message:
You feel wise! You must have been very observant.
If it goes up, and:
You feel foolish! You haven't been paying attention.
if it goes down.
Exercising and abusing Wisdom
Wisdom is exercised by the following:
- Completing the study of a spellbook[213] (and more so[214] if it refreshes memory of an already known spell)
- Successfully casting a spell[215]
- Chatting to a coaligned priest with a good alignment record but no money[216]
- Donating more than half your gold to a priest, but less than 200 times your level[217]
- Being weak with hunger as a monk on a turn whose number is a multiple of 10[218]
- Being clairvoyant (once every five turns)[219]
- Zapping a wand (except at yourself)[220] or casting one of the following spells that duplicates a wand effect (except at yourself): force bolt, sleep, magic missile, knock, slow monster, wizard lock, dig, turn undead, polymorph, teleport away, cancellation, finger of death, light, detect unseen, healing, extra healing, drain life, and also stone to flesh (which the relevant source claims is a duplicate of a wand effect,[221] even though it isn't).[222][223]
- Zapping or engraving with a wand of enlightenment[224] (if it is zapped, this is in addition to the exercise from the previous item)
- Attempting to polymorph into a genocided species[225]
- Succeeding in polymorphing into a monster[226]
- In a lycanthropic form, calling upon your brethren for help[227]
- Touching your quest artifact for the first time[228]
- Failing to enter the quest due to being too low a level[229] or (except if you are locked out of the quest as a result) too low an alignment[230]
- Unlocking the quest[231]
- Discovering a trap on an object[232] or door[233]
- Quaffing holy water while not chaotic, nor in an undead or demonic form[234]
- Quaffing a noncursed potion of enlightenment,[235] or getting the effect from a fountain[236]
- Sensing at least one monster[237] or object[238] with the appropriate detection potions, or the equivalent spells
- Detecting gold,[239] food,[240] or the map layout[241] via any means
- Quaffing a potion of gain energy, even if cursed[242]
- Quaffing burning oil, when polymorphed into a monster that likes fire[243]
- Removing erosion from an object using a potion of oil[244]
- Successfully refilling an oil lamp[245]
- Being told a true rumor[246] (more so if it came from the Oracle[247])
- Getting a non-cheapskate major consultation[248]
- Kicking fruit out of a tree[249]
- Finding a ring in a sink, by kicking[250] or quaffing[251]
- Succeeding in writing a scroll or spellbook, or failing merely because the marker dried out in the process[252]
- Giving a name to all objects of a given type, via #name or when you see the object break (only one exercise for each type of item. [253]
- Being told the amount you will have to pay for using an unpaid item in a shop[254]
- Reading a non-blank scroll[255]
- Getting the "You will always remember the foocubus…" (in addition to the Wisdom gain) or "That was a very educational experience!" result from sex[256]
- Sacrificing a corpse[257]
- As a demon, sacrificing a corpse of your own race[258]
- Successfully converting an altar[259]
- Gaining an artifact from your god[260] or from a fountain[261]
- Attempting to turn undead with a receptive god (regardless of whether the attempt succeeds or fails for other reasons)[262]
- Calling demons as a side-effect of melee attack when polymorphed[263]
- Eating a brain, when polymorphed into a (regular or master) mind flayer[264]
- Finding a gem[265] or coins[266] in a fountain
- Gaining abilities from a magical fountain[267]
- Gaining the see invisible intrinsic from a fountain[268]
- Detecting monsters using a fountain[269]
- Casting the teleport away spell using ctrl + t[270]
- Engraving Elbereth with the correct capitalisation[271]
- Trying to open the Castle drawbridge using music (even if the wrong tune is played)[272]
- Finding a trap[273] (except a statue trap that fails to activate),[274] secret door,[275] secret corridor,[276] or unseen monster[277] via searching
- Eating a non-cursed trident[278]
- Dying and having your possessions identified [279] (a bit late, isn't it?).
Wisdom is abused by the following:
- Casting a spell at a location (such as skilled fireball or cone of cold) while engulfed[280]
- Forgetting a spell due to amnesia[281]
- Being hit by divine lightning when attacking an aligned priest[282]
- Being satiated as a monk on a turn whose number is a multiple of 10[283]
- Being confused or hallucinating (once every five turns)[284]
- Trying to saddle a foocubus[285]
- While trapped, sitting in the trap to extend the length of time you are trapped[286]
- Accidentally triggering a trap while trying to untrap it[287]
- Quaffing a potion of booze[288]
- Quaffing a cursed potion of enlightenment[289]
- Quaffing a potion of oil, except when it's burning and you are polymorphed into a monster that likes fire[290]
- Dipping an object into oil, unless it removes erosion from that object[291]
- Trying to refill an oil lamp while either it or the oil is burning[292]
- Trying to buy a major consultation from the Oracle without enough money[293]
- Trying to write on paper which already has something written on it[294]
- Reading a scroll of amnesia[295]
- Being hit by a mind flayer's intelligence-draining attack[296]
- Receiving the "your senses are dulled" message from an attempt to have sex, in addition to the Wisdom drain[297]
- Being blasted by an artifact[298]
- When not chaotic, sacrificing a corpse of your own race[299]
- Failing in an attempt to convert an altar (in addition to the luck penalty)[300]
- In a demonic or undead form, calling upon a non-chaotic god to turn undead (or any sufficiently angry god in any form)[301]
- Throwing an egg at a monster (except if it's a cockatrice egg or it turns to stone upon impact)[302]
- Dipping for Excalibur when not lawful, if you would have got the artifact if you were lawful[303]
- Losing money bathing in a fountain[304][305]
- Robbing a grave[306]
- Creating undead by engraving on a gravestone[307]
- Attempting to pick up or otherwise acquire a Rider corpse[308]
- Using (non-tonally) a tooled horn,[309] bugle,[310] or leather drum[311]
- Being told a false rumor[312]
Charisma
Charisma is mostly useful for obtaining better prices at shops. It also helps with foocubus encounters, both by increasing the chance of a positive result and by giving more control over whether they remove your armor.
Charisma is a difficult stat to increase, as it cannot be exercised. It can be extrinsically increased by wearing a charged ring of adornment or intrinsically boosted by successfully eating one in a valid polymorphed form. You can also gain charisma by triggering a magic trap, so some players deliberately trigger magic traps until they explode, a strategy known as the "magic trap boogie". However, this can be dangerous - many monsters will be summoned, and the towers of flame will reduce your maximum HP unless you have fire resistance. Making sure your potion of gain ability is blessed before quaffing it is probably the easiest and safest way to increase this stat to maximum.
Charisma | Price |
---|---|
3-5 | ×2 |
6-7 | ×1.5 |
8-10 | ×1.33 |
11-15 | ×1 |
16-17 | ×0.75 |
18 | ×0.67 |
19-25 | ×0.5 |
Reference: shk.c, line 1910.
Starting attributes
A user has suggested improving this page or section as follows:
"What happens to points that would violate racial maximum? Simply lost? Recompensed?"
The player's starting attributes depend on the class as follows:[313]
Class | Strength | Intelligence | Wisdom | Dexterity | Constitution | Charisma | Remaining |
---|---|---|---|---|---|---|---|
Archeologist | 7\20% | 10\20% | 10\20% | 7\10% | 7\20% | 7\10% | 27 |
Barbarian | 16\30% | 7\6% | 7\7% | 15\20% | 16\30% | 6\7% | 8 |
Caveman | 10\30% | 7\6% | 7\7% | 7\20% | 8\30% | 6\7% | 30 |
Healer | 7\15% | 7\20% | 13\20% | 7\15% | 11\25 | 16\5% | 14 |
Knight | 13\30% | 7\15% | 14\15% | 8\10% | 10\20% | 17\10% | 6 |
Monk | 10\25% | 7\10% | 8\20% | 8\20% | 7\15% | 7\10% | 28 |
Priest | 7\15% | 7\10% | 10\30% | 7\15% | 7\20% | 7\10% | 30 |
Ranger | 13\30% | 13\10% | 13\10% | 9\20% | 13\20% | 7\10% | 7 |
Rogue | 7\20% | 7\10% | 7\10% | 10\30% | 7\20% | 6\10% | 31 |
Samurai | 10\30% | 8\10% | 7\8% | 10\30% | 17\14% | 6\8% | 17 |
Tourist | 7\15% | 10\10% | 6\10% | 7\15% | 7\30% | 10\20% | 28 |
Valkyrie | 10\30% | 7\6% | 7\7% | 7\20% | 10\30% | 7\7% | 27 |
Wizard | 7\10% | 10\30% | 7\10% | 7\20% | 7\20% | 7\10% | 30 |
Firstly, 75 points are distributed so that the player receives, as a minimum, the number indicated before the backslash. The remaining points are distributed randomly according to the percentage after the backslash.
Secondly, each attribute has a 5% probability of being increased by 4 or reduced by 2.
Thirdly, strength will, if necessary, be increased until the player is unencumbered by their starting inventory. If this is not enough, constitution will be increased similarly.
No stat will ever exceed the maximum.
Maximum attributes
You can increase strength, dexterity, constitution and wisdom through exercise, and adjust all six stats through other means such as potions of gain ability. Some magic items, like the helm of brilliance, gauntlets of power and gauntlets of dexterity, allow you to exceed these maximums. In fact, such items are common in ascension kits.
The maximum stats for each race are:[314]
Race | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
Human | 18/** | 18 | 18 | 18 | 18 | 18 |
Elf | 18 | 18 | 16 | 20 | 20 | 18 |
Dwarf | 18/** | 20 | 20 | 16 | 16 | 16 |
Gnome | 18/50 | 18 | 18 | 19 | 18 | 18 |
Orc | 18/50 | 18 | 18 | 16 | 16 | 16 |
NetHack brass
NetHack brass implements different maximum attributes per role. Find your maximum attributes by looking for your role in the next table, then applying the racial modifiers.For example, humans have +2 to strength. All heroes have a minimum of 3 for each attribute. The entries with the exclamation marks are the spellcasting stats for each role.
Role | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
Archeologist | 16 | 10 | 17 | 19! | 18 | 19 |
Barbarian | 18/** | 18 | 20 | 12! | 16 | 10 |
Caveman | 18/** | 18 | 20 | 14! | 16 | 15 |
Healer | 12 | 19 | 19 | 19 | 19! | 18 |
Knight | 18/50 | 13 | 18 | 17 | 19! | 19 |
Monk | 10 | 20 | 20 | 18 | 20! | 18 |
Priest | 18 | 15 | 18 | 17 | 20! | 18 |
Ranger | 17 | 21 | 13 | 19! | 16 | 19 |
Rogue | 18 | 20 | 17 | 17! | 17 | 16 |
Samurai | 18/50 | 20 | 19 | 15! | 15 | 15 |
Tourist | 17 | 15 | 18 | 19! | 19 | 19 |
Valkyrie | 18/** | 16 | 20 | 12 | 17! | 16 |
Wizard | 10 | 19 | 16 | 20! | 20 | 18 |
Reference: src/role.c in NetHack brass 040923.
Racial modifiers
To find your maximum attributes in NetHack brass, after finding your role in the above table, you must apply the racial modifiers of the below table. These racial modifiers apply only to the maximum attributes of each player, not the initial attributes.
An elven Ranger of NetHack brass, for example, can reach 19+1 = 20 in charisma by increasing charisma one more time after a human Ranger would have maxed at 19.
For strength modifiers only, a +1 raises 18 to 18/50, while a +2 raises 18 to 18/** or 17 to 18/50.
Race | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma |
---|---|---|---|---|---|---|
Human | +2 | 0 | 0 | 0 | 0 | 0 |
Elf | 0 | 0 | -2 | +2 | +2 | +1 |
Dwarf | +2 | +2 | +2 | -2 | -2 | -2 |
Gnome | +1 | 0 | 0 | +1 | 0 | 0 |
Orc | +2 | 0 | 0 | -2 | -2 | -3 |
Wizard mode
The wizard mode of NetHack brass supplies the #rrllududab extended command, a code that gives your maximum attributes to you, a reference to the Konami code.
SLASH'EM
- You can ignore this section unless you play SLASH'EM.
Strength
SLASH'EM, mainly due to the changed behaviour of the Gauntlets of power, handles strength between 18/** and 25 differently than vanilla NetHack.
strength | to-hit | damage |
---|---|---|
3-5 | -2 | -1 |
6-7 | -1 | 0 |
8-15 | 0 | 0 |
16 | 0 | +1 |
17 | +1 | +1 |
18 | +1 | +2 |
18/01-18/99 | +1 | +3 |
18/** | +2 | +4 |
19 | +2 | +5 |
20 | +3 | +6 |
21 | +3 | +7 |
22 | +4 | +8 |
23 | +4 | +9 |
24 | +5 | +10 |
25 | +5 | +11 |
Reference: weapon.c in SLASH'EM 0.0.7E7F2, line 900.
Dexterity
Dexterity has an impact on AC.
Dexterity | AC |
---|---|
3< | +3 |
4-5 | +2 |
6-7 | +1 |
8-14 | 0 |
15 | -1 |
16 | -2 |
17 | -3 |
18 | -4 |
19 | -5 |
20-21 | -6 |
22-23 | -7 |
24> | -8 |
Other traits of the player
These are important, though you might choose to avoid calling them attributes.
Source code references
- ↑ spell.c in NetHack 3.4.3, line 742
- ↑ apply.c in NetHack 3.4.3, line 1261
- ↑ spell.c in NetHack 3.4.3, line 505
- ↑ apply.c in NetHack 3.4.3, line 2621
- ↑ dothrow.c in NetHack 3.4.3, line 85
- ↑ weight_cap in hack.c
- ↑ apply.c in NetHack 3.4.3, line 2027
- ↑ trap.c in NetHack 3.4.3, line 1007
- ↑ dig.c in NetHack 3.4.3, line 272
- ↑ 10.0 10.1 abon in weapon.c
- ↑ dokick.c in NetHack 3.4.3, line 697
- ↑ dokick.c in NetHack 3.4.3, line 791
- ↑ dokick.c in NetHack 3.4.3, line 816
- ↑ dokick.c in NetHack 3.4.3, line 1046
- ↑ dokick.c in NetHack 3.4.3, line 34
- ↑ lock.c in NetHack 3.4.3, line 562
- ↑ lock.c in NetHack 3.4.3, line 682
- ↑ dig.c in NetHack 3.4.3, line 348
- ↑ hack.c in NetHack 3.4.3, line 381
- ↑ dothrow.c in NetHack 3.4.3, line 943
- ↑ dothrow.c in NetHack 3.4.3, line 1739
- ↑ eat.c in NetHack 3.4.3, line 1182
- ↑ dokick.c in NetHack 3.4.3, line 1054
- ↑ dbon in weapon.c
- ↑ uhitm.c in NetHack 3.4.3, line 390
- ↑ uhitm.c in NetHack 3.4.3, line 236
- ↑ uhitm.c in NetHack 3.4.3, line 708
- ↑ uhitm.c in NetHack 3.4.3, line 752
- ↑ 29.0 29.1 uhitm.c in NetHack 3.4.3, line 849
- ↑ uhitm.c in NetHack 3.4.3, line 864
- ↑ uhitm.c in NetHack 3.4.3, line 895
- ↑ acurrstr in attrib.c
- ↑ hack.c in NetHack 3.4.3, line 2162
- ↑ dokick.c in NetHack 3.4.3, line 34
- ↑ dokick.c in NetHack 3.4.3, line 452
- ↑ dothrow.c in NetHack 3.4.3, line 943
- ↑ dokick.c in NetHack 3.4.3, line 697
- ↑ eat.c in NetHack 3.4.3, line
- ↑ lock.c in NetHack 3.4.3, line
- ↑ lock.c in NetHack 3.4.3, line
- ↑ eat.c in NetHack 3.4.3, line 926
- ↑ 42.0 42.1 eat.c in NetHack 3.4.3, line 1692
- ↑ 43.0 43.1 eat.c in NetHack 3.4.3, line 1122
- ↑ eat.c in NetHack 3.4.3, line 2346
- ↑ eat.c in NetHack 3.4.3, line 2344
- ↑ mcastu.c in NetHack 3.4.3, line 409
- ↑ spell.c in NetHack 3.4.3, line 155
- ↑ eat.c in NetHack 3.4.3, line 1293
- ↑ eat.c in NetHack 3.4.3, line 1973
- ↑ fountain.c in NetHack 3.4.3, line 265
- ↑ attrib.c in NetHack 3.4.3, line 338
- ↑ attrib.c in NetHack 3.4.3, line 339
- ↑ attrib.c in NetHack 3.4.3, line 354
- ↑ dokick.c in NetHack 3.4.3, line 1056
- ↑ dokick.c in NetHack 3.4.3, line 1060
- ↑ dokick.c in NetHack 3.4.3, line 1090
- ↑ dothrow.c in NetHack 3.4.3, line 1348
- ↑ dothrow.c in NetHack 3.4.3, line 1362
- ↑ hack.c in NetHack 3.4.3, line 237
- ↑ lock.c in NetHack 3.4.3, line 142
- ↑ lock.c in NetHack 3.4.3, line 207
- ↑ lock.c in NetHack 3.4.3, line 576
- ↑ lock.c in NetHack 3.4.3, line 692
- ↑ mhitu.c in NetHack 3.4.3, line 1405
- ↑ mhitu.c in NetHack 3.4.3, line 2347
- ↑ polyself.c in NetHack 3.4.3, line 1291
- ↑ potion.c in NetHack 3.4.3, line 813
- ↑ read.c in NetHack 3.4.3, line 680
- ↑ uhitm.c in NetHack 3.4.3, line 379
- ↑ attrib.c in NetHack 3.4.3, line 325
- ↑ ball.c in NetHack 3.4.3, line 777
- ↑ ball.c in NetHack 3.4.3, line 784
- ↑ dokick.c in NetHack 3.4.3, line 1003
- ↑ dokick.c in NetHack 3.4.3, line 1031
- ↑ dokick.c in NetHack 3.4.3, line 1051
- ↑ explode.c in NetHack 3.4.3, line 364
- ↑ trap.c in NetHack 3.4.3, line 3686
- ↑ trap.c in NetHack 3.4.3, line 3855
- ↑ potion.c in NetHack 3.4.3, line 1671
- ↑ zap.c in NetHack 3.4.3, line 1841
- ↑ zap.c in NetHack 3.4.3, line 3940
- ↑ mhitu.c in NetHack 3.4.3, line 930
- ↑ mhitu.c in NetHack 3.4.3, line 960
- ↑ mhitu.c in NetHack 3.4.3, line 1175
- ↑ mhitu.c in NetHack 3.4.3, line 1458
- ↑ mhitu.c in NetHack 3.4.3, line 1175
- ↑ zap.c in NetHack 3.4.3, line 3175
- ↑ uhitm.c in NetHack 3.4.3, line 2176
- ↑ mhitu.c in NetHack 3.4.3, line 1713
- ↑ mhitu.c in NetHack 3.4.3, line 1727
- ↑ mhitu.c in NetHack 3.4.3, line 2314
- ↑ polyself.c in NetHack 3.4.3, line 579
- ↑ read.c in NetHack 3.4.3, line 680
- ↑ read.c in NetHack 3.4.3, line 789
- ↑ read.c in NetHack 3.4.3, line 800
- ↑ sit.c in NetHack 3.4.3, line 83
- ↑ timeout.c in NetHack 3.4.3, line 108
- ↑ trap.c in NetHack 3.4.3, line 726
- ↑ trap.c in NetHack 3.4.3, line 938
- ↑ zap.c in NetHack 3.4.3, line 1895
- ↑ zap.c in NetHack 3.4.3, line 3082
- ↑ dokick.c in NetHack 3.4.3, line 84
- ↑ dokick.c in NetHack 3.4.3, line 798
- ↑ dokick.c in NetHack 3.4.3, line 818
- ↑ dokick.c in NetHack 3.4.3, line 841
- ↑ dokick.c in NetHack 3.4.3, line 872
- ↑ dokick.c in NetHack 3.4.3, line 885
- ↑ dokick.c in NetHack 3.4.3, line 953
- ↑ dokick.c in NetHack 3.4.3, line 964
- ↑ dokick.c in NetHack 3.4.3, line 976
- ↑ dokick.c in NetHack 3.4.3, line 987
- ↑ dokick.c in NetHack 3.4.3, line 917
- ↑ dokick.c in NetHack 3.4.3, line 1044
- ↑ dothrow.c in NetHack 3.4.3, line 932
- ↑ dothrow.c in NetHack 3.4.3, line 1316
- ↑ dothrow.c in NetHack 3.4.3, line 1352
- ↑ dothrow.c in NetHack 3.4.3, line 1364
- ↑ hack.c in NetHack 3.4.3, line 914
- ↑ lock.c in NetHack 3.4.3, line 102
- ↑ lock.c in NetHack 3.4.3, line 125
- ↑ lock.c in NetHack 3.4.3, line 142
- ↑ lock.c in NetHack 3.4.3, line 157
- ↑ lock.c in NetHack 3.4.3, line 207
- ↑ music.c in NetHack 3.4.3, line 391
- ↑ lock.c in NetHack 3.4.3, line 398
- ↑ music.c in NetHack 3.4.3, line 437
- ↑ lock.c in NetHack 3.4.3, line 445
- ↑ polyself.c in NetHack 3.4.3, line 841
- ↑ polyself.c in NetHack 3.4.3, line 746
- ↑ potion.c in NetHack 3.4.3, line 1275
- ↑ zap.c in NetHack 3.4.3, line 2020
- ↑ trap.c in NetHack 3.4.3, line 3512
- ↑ trap.c in NetHack 3.4.3, line 3574
- ↑ uhitm.c in NetHack 3.4.3, line 480
- ↑ uhitm.c in NetHack 3.4.3, line 1425
- ↑ wield.c in NetHack 3.4.3, line 701
- ↑ attrib.c in NetHack 3.4.3, line 320
- ↑ attrib.c in NetHack 3.4.3, line 340
- ↑ attrib.c in NetHack 3.4.3, line 341
- ↑ attrib.c in NetHack 3.4.3, line 362
- ↑ dokick.c in NetHack 3.4.3, line 173
- ↑ dokick.c in NetHack 3.4.3, line 1002
- ↑ dokick.c in NetHack 3.4.3, line 1025
- ↑ hack.c in NetHack 3.4.3, line 468
- ↑ hack.c in NetHack 3.4.3, line 608
- ↑ hack.c in NetHack 3.4.3, line 908
- ↑ mhitu.c in NetHack 3.4.3, line 144
- ↑ mhitu.c in NetHack 3.4.3, line 1126
- ↑ uhitm.c in NetHack 3.4.3, line 2283
- ↑ mhitu.c in NetHack 3.4.3, line 1176
- ↑ potion.c in NetHack 3.4.3, line 608
- ↑ potion.c in NetHack 3.4.3, line 1260
- ↑ potion.c in NetHack 3.4.3, line 1269
- ↑ timeout.c in NetHack 3.4.3, line 39
- ↑ timeout.c in NetHack 3.4.3, line 142
- ↑ trap.c in NetHack 3.4.3, line 779
- ↑ trap.c in NetHack 3.4.3, line 939
- ↑ trap.c in NetHack 3.4.3, line 3745
- ↑ trap.c in NetHack 3.4.3, line 1151
- ↑ wield.c in NetHack 3.4.3, line 701
- ↑ allmain.c in NetHack 3.4.3, line 171
- ↑ attrib.c in NetHack 3.4.3, line 435
- ↑ attrib.c in NetHack 3.4.3, line 436
- ↑ attrib.c in NetHack 3.4.3, line 324
- ↑ mhitu.c in NetHack 3.4.3, line 1406
- ↑ mhitu.c in NetHack 3.4.3, line 2327
- ↑ mhitu.c in NetHack 3.4.3, line 2332
- ↑ potion.c in NetHack 3.4.3, line 481
- ↑ potion.c in NetHack 3.4.3, line 474
- ↑ potion.c in NetHack 3.4.3, line 1224
- ↑ potion.c in NetHack 3.4.3, line 791
- ↑ potion.c in NetHack 3.4.3, line 799
- ↑ potion.c in NetHack 3.4.3, line 814
- ↑ read.c in NetHack 3.4.3, line 679
- ↑ uhitm.c in NetHack 3.4.3, line 1827
- ↑ attrib.c in NetHack 3.4.3, line 1640
- ↑ attrib.c in NetHack 3.4.3, line 330
- ↑ attrib.c in NetHack 3.4.3, line 342
- ↑ attrib.c in NetHack 3.4.3, line 356
- ↑ timeout.c in NetHack 3.4.3, line 72
- ↑ hack.c in NetHack 3.4.3, line 891
- ↑ attrib.c in NetHack 3.4.3, line 356
- ↑ hack.c in NetHack 3.4.3, line 1086
- ↑ dothrow.c in NetHack 3.4.3, line 896
- ↑ eat.c in NetHack 3.4.3, line 238
- ↑ fountain.c in NetHack 3.4.3, line 267
- ↑ fountain.c in NetHack 3.4.3, line 284
- ↑ hack.c in NetHack 3.4.3, line 474
- ↑ mhitu.c in NetHack 3.4.3, line 1262
- ↑ mhitu.c in NetHack 3.4.3, line 1520
- ↑ mhitu.c in NetHack 3.4.3, line 2290
- ↑ mhitu.c in NetHack 3.4.3, line 2295
- ↑ mthrowu.c in NetHack 3.4.3, line 76
- ↑ polyself.c in NetHack 3.4.3, line 239
- ↑ polyself.c in NetHack 3.4.3, line 564
- ↑ potion.c in NetHack 3.4.3, line 136
- ↑ potion.c in NetHack 3.4.3, line 461
- ↑ potion.c in NetHack 3.4.3, line 493
- ↑ potion.c in NetHack 3.4.3, line 688
- ↑ potion.c in NetHack 3.4.3, line 890
- ↑ potion.c in NetHack 3.4.3, line 1234
- ↑ potion.c in NetHack 3.4.3, line 1299
- ↑ potion.c in NetHack 3.4.3, line 1611
- ↑ read.c in NetHack 3.4.3, line 679
- ↑ read.c in NetHack 3.4.3, line 790
- ↑ read.c in NetHack 3.4.3, line 801
- ↑ sit.c in NetHack 3.4.3, line 177
- ↑ trap.c in NetHack 3.4.3, line 3706
- ↑ trap.c in NetHack 3.4.3, line 3714
- ↑ trap.c in NetHack 3.4.3, line 3856
- ↑ trap.c in NetHack 3.4.3, line 1904
- ↑ trap.c in NetHack 3.4.3, line 3161
- ↑ spell.c in NetHack 3.4.3, line 336
- ↑ spell.c in NetHack 3.4.3, line 355
- ↑ spell.c in NetHack 3.4.3, line 808
- ↑ priest.c in NetHack 3.4.3, line 472
- ↑ priest.c in NetHack 3.4.3, line 493
- ↑ attrib.c in NetHack 3.4.3, line 327
- ↑ attrib.c in NetHack 3.4.3, line 353
- ↑ zap.c in NetHack 3.4.3, line 1862
- ↑ spell.c in NetHack 3.4.3, line 859
- ↑ spell.c in NetHack 3.4.3, line 869
- ↑ zap.c in NetHack 3.4.3, line 2454
- ↑ zap.c in NetHack 3.4.3, line 1802
- ↑ polyself.c in NetHack 3.4.3, line 340
- ↑ polyself.c in NetHack 3.4.3, line 565
- ↑ polyself.c in NetHack 3.4.3, line 918
- ↑ quest.c in NetHack 3.4.3, line 90
- ↑ quest.c in NetHack 3.4.3, line 249
- ↑ quest.c in NetHack 3.4.3, line 261
- ↑ quest.c in NetHack 3.4.3, line 266
- ↑ trap.c in NetHack 3.4.3, line 3504
- ↑ trap.c in NetHack 3.4.3, line 3570
- ↑ potion.c in NetHack 3.4.3, line 480
- ↑ potion.c in NetHack 3.4.3, line 529
- ↑ fountain.c in NetHack 3.4.3, line 243
- ↑ potion.c in NetHack 3.4.3, line 647
- ↑ potion.c in NetHack 3.4.3, line 653
- ↑ detect.c in NetHack 3.4.3, line 282
- ↑ detect.c in NetHack 3.4.3, line 384
- ↑ detect.c in NetHack 3.4.3, line 951
- ↑ potion.c in NetHack 3.4.3, line 858
- ↑ potion.c in NetHack 3.4.3, line 878
- ↑ potion.c in NetHack 3.4.3, line 1824
- ↑ potion.c in NetHack 3.4.3, line 1855
- ↑ rumors.c in NetHack 3.4.3, line 129
- ↑ rumors.c in NetHack 3.4.3, line 170
- ↑ rumors.c in NetHack 3.4.3, line 373
- ↑ dokick.c in NetHack 3.4.3, line 918
- ↑ dokick.c in NetHack 3.4.3, line 988
- ↑ fountain.c in NetHack 3.4.3, line 561
- ↑ write.c in NetHack 3.4.3, line 179
- ↑ o_init.c in NetHack 3.4.3, line 319
- ↑ shk.c in NetHack 3.4.3, line 3919
- ↑ read.c in NetHack 3.4.3, line 655
- ↑ mhitu.c in NetHack 3.4.3, line 2342
- ↑ pray.c in NetHack 3.4.3, line 1116
- ↑ pray.c in NetHack 3.4.3, line 1170
- ↑ pray.c in NetHack 3.4.3, line 1383
- ↑ pray.c in NetHack 3.4.3, line 1481
- ↑ fountain.c in NetHack 3.4.3, line 384
- ↑ pray.c in NetHack 3.4.3, line 1690
- ↑ uhitm.c in NetHack 3.4.3, line 1180
- ↑ uhitm.c in NetHack 3.4.3, line 1560
- ↑ fountain.c in NetHack 3.4.3, line 145
- ↑ fountain.c in NetHack 3.4.3, line 487
- ↑ fountain.c in NetHack 3.4.3, line 225
- ↑ fountain.c in NetHack 3.4.3, line 305
- ↑ fountain.c in NetHack 3.4.3, line 311
- ↑ teleport.c in NetHack 3.4.3, line 536
- ↑ engrave.c in NetHack 3.4.3, line 373
- ↑ music.c in NetHack 3.4.3, line 541
- ↑ detect.c in NetHack 3.4.3, line 1136
- ↑ detect.c in NetHack 3.4.3, line 1232
- ↑ detect.c in NetHack 3.4.3, line 1193
- ↑ detect.c in NetHack 3.4.3, line 1203
- ↑ detect.c in NetHack 3.4.3, line 1211
- ↑ eat.c in NetHack 3.4.3, line 1635
- ↑ end.c in NetHack 3.4.3, line 373
- ↑ spell.c in NetHack 3.4.3, line 989
- ↑ spell.c in NetHack 3.4.3, line 1017
- ↑ priest.c in NetHack 3.4.3, line 661
- ↑ attrib.c in NetHack 3.4.3, line 322
- ↑ attrib.c in NetHack 3.4.3, line 357
- ↑ steed.c in NetHack 3.4.3, line 93
- ↑ sit.c in NetHack 3.4.3, line 75
- ↑ trap.c in NetHack 3.4.3, line 3066
- ↑ potion.c in NetHack 3.4.3, line 508
- ↑ potion.c in NetHack 3.4.3, line 519
- ↑ potion.c in NetHack 3.4.3, line 878
- ↑ potion.c in NetHack 3.4.3, line 1824
- ↑ potion.c in NetHack 3.4.3, line 1838
- ↑ rumors.c in NetHack 3.4.3, line 373
- ↑ write.c in NetHack 3.4.3, line 105
- ↑ read.c in NetHack 3.4.3, line 1119
- ↑ mhitu.c in NetHack 3.4.3, line 1114
- ↑ mhitu.c in NetHack 3.4.3, line 2300
- ↑ artifact.c in NetHack 3.4.3, line 545
- ↑ pray.c in NetHack 3.4.3, line 1173
- ↑ pray.c in NetHack 3.4.3, line 1407
- ↑ pray.c in NetHack 3.4.3, line 1680
- ↑ uhitm.c in NetHack 3.4.3, line 799
- ↑ fountain.c in NetHack 3.4.3, line 373
- ↑ fountain.c in NetHack 3.4.3, line 450
- ↑ fountain.c in NetHack 3.4.3, line 469
- ↑ dig.c in NetHack 3.4.3, line 770
- ↑ engrave.c in NetHack 3.4.3, line 541
- ↑ pickup.c in NetHack 3.4.3, line 1324
- ↑ music.c in NetHack 3.4.3, line 424
- ↑ music.c in NetHack 3.4.3, line 429
- ↑ music.c in NetHack 3.4.3, line 462
- ↑ rumors.c in NetHack 3.4.3, line 129
- ↑ http://www.steelypips.org/nethack/343/stat-343.html
- ↑ role.c in NetHack 3.4.3, line 405
See Also
- Drain for gain involves manipulating your attributes, and the article discusses how to do so.
This page may need to be updated for the current version of NetHack.
It may contain text specific to NetHack 3.4.3. Information on this page may be out of date.
Editors: After reviewing this page and making necessary edits, please change the {{nethack-343}} tag to the current version's tag or {{noversion}} as appropriate.