Difference between revisions of "User:Red kangaroo/YANIs/Items"

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(weapons and facewear)
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==Weapons==
 
==Weapons==
  
[[scalpel]]
+
As a property of weapons, silver is very powerful. However, onyl a very limited number of weapons is silver, making many choices obsolete by the virtue of losing the +1d20 damage that does make a difference. I'd suggest adding more silver weapons for the skills that have none, as [[SLASH'EM]] and [[dNetHack]] already done is some way.
* apply to perform a surgery
 
** takes between 5 and 50 turns, decreased by [[dexterity]], halved if wearing a surgical mask (see below), halved again if a [[healer]], with a minimum of 1 turn
 
** removes one of the following afflictions (in order of removal): stoning, sliming, wounded legs
 
** deals 2d8 damage (as you cut into yourself)
 
  
 
As a property of weapons, silver is very powerful. However, onyl a very limited number of weapons is silver, making many choices obsolete by the virtue of losing the +1d20 damage that does make a difference. I'd suggest adding more silver weapons for the skills that have none, as [[SLASH'EM]] and [[dNetHack]] already done is some way.
 
  
 
The following weapons exist in variants:
 
The following weapons exist in variants:
Line 47: Line 41:
 
* Stakes skill weapon, same as [[unicorn horn]] (see below)
 
* Stakes skill weapon, same as [[unicorn horn]] (see below)
  
 +
 +
===Knives===
 +
 +
* [[scissors]] should also use this skill
 +
 +
 +
[[scalpel]]
 +
* apply to perform a surgery
 +
** takes between 5 and 50 turns, decreased by [[dexterity]], halved if wearing a surgical mask (see below), halved again if a [[healer]], with a minimum of 1 turn
 +
** removes one of the following afflictions (in order of removal): stoning, sliming, wounded legs
 +
** deals 2d8 damage (as you cut into yourself)
 +
 +
'''hunting knife'''
 +
* uncursed doubles, blessed triples the chance to get a [[corpse]] drop
 +
 +
'''knife of accuracy'''
 +
* thrown always hits
 +
 +
===Broadswords===
 +
 +
'''macuahuitl'''
 +
* deals 2d4 damage vs small, 1d8 vs large monsters
 +
* made of stone
 +
* often found in the [[caveman quest]]
 +
 +
===Two-handed swords===
 +
 +
'''gun sword'''
 +
* as a [[two-handed sword]], but made of [[metal]]
 +
* {{kbd|f}}ire while wielding it to shoot [[bullet]]s
 +
 +
'''ogrish greatsword'''
 +
* deals 2d8 damage vs small, 3d8 vs large monsters
 +
* made of [[copper]], [[weight]]s 200 units
 +
* [[ogre lord]]s and [[ogre king]]s may be generated with one
 +
 +
'''triple sword'''
 +
* deals 3d8 damage vs small, 3d12 vs large monsters
 +
* made of [[iron]] and [[weight]]s 250 units
 +
 +
===Polearms===
 +
 +
[[User:Chris/dNetHack/Items#Scythe|scythe]]
 +
* instead of the reaching attack of normal [[polearms]], scythes can be applied to reap; reaping attacks all squares adjacent to the player simultaneously
 +
 +
===Tridents===
 +
 +
'''pitchfork'''
 +
 +
===Staves===
 +
 +
===Axes===
 +
 +
'''hatchet'''
 +
* deals 1d4 damage vs both small and large
 +
* cuts down [[tree]]s much faster
 +
* only [[weight]]s 20 units
 +
 +
'''tomahawk'''
 +
* deals 1d5 damage vs small, 1d4 vs large monsters
 +
* made of [[mineral]]
 +
* stacks like daggers and can be multishot
 +
 +
'''orcish battle-axe'''
 +
* deals 1d6+1d4 damage vs small, 1d6+2d4 vs large monsters
 +
* [[one-handed]] weapon
 +
* [[orc]]s get +1 to hit and damage
 +
 +
'''dwarven war-axe'''
 +
* deals 3d4 damage vs small, 3d6 vs large monsters
 +
* [[two-handed]] weapon
 +
* [[Dwarf|dwarves]] get +1 to hit and damage
 +
 +
===Picks===
 +
 +
* [[crystal pick]] can dig through [[User:Red kangaroo/YANIs/Dungeon|iron wall]]s and [[iron bar]]s, whereas otherwise these can only be removed with a [[wand of acid]] or a [[potion of acid]]
 +
 +
 +
'''gnomish shovel'''
 +
* deals 1d3 damage vs both small and large
 +
* made of [[wood]], [[weight]]s 40 units
 +
* [[gnome]]s use it as a +2 weapon and may be generated with one
 +
 +
'''army spade'''
 +
* deals 1d6 damage vs both small and large
 +
* made of [[iron]]
 +
* [[army]] members may carry one
 +
 +
'''mattock of earthquakes'''
 +
* same stats and appearance as a [[dwarvish mattock]]
 +
* has 10% chance to instakill rock-based monsters ([[earth elemental]]s, [[xorn]]s, maybe even [[rock troll]]s and [[stone giant]]s)
 +
* has 5% chance per strike to cause earthquake as a [[drum of earthquake]]
 +
 +
===Clubs===
 +
 +
'''giant spiked club'''
 +
* deals 1d16 damage vs small, 1d20 vs large monsters
 +
* [[two-handed]] weapon
 +
* made of [[wood]], [[weight]]s 180 units
 +
* [[ogre lord]]s and [[ogre king]]s may be generated with one
 +
 +
===Hammers===
 +
 +
'''large hammer'''
 +
 +
'''trollish maul'''
 +
 +
===Whips===
 +
 +
'''whip of slaughtering'''
 +
* deals 1d30 damage vs small, 1 vs large monsters
 +
* works even against [[thick-skinned]] monsters
 +
* can be applied to reach, as with a [[polearm]]
 +
 +
'''silver chain-sickle'''
 +
 +
[[iron chain]]
 +
 +
[[wet]] [[towel]]
  
 
===Stakes===
 
===Stakes===
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[[wooden stake]]
 
[[wooden stake]]
 
* from [[SLASH'EM]], but now under stake skill
 
* from [[SLASH'EM]], but now under stake skill
* deals 1d6 damage against both small and large
+
* deals 1d6 damage vs both small and large
 
* has 10% chance to instakill any [[vampire]]
 
* has 10% chance to instakill any [[vampire]]
  
Line 61: Line 174:
 
* never randomly generated
 
* never randomly generated
 
* from destroyed [[spiked pit]]s; pushing a boulder into a spiked pit creates several buried iron spikes, with a chance of being [[poisoned]]
 
* from destroyed [[spiked pit]]s; pushing a boulder into a spiked pit creates several buried iron spikes, with a chance of being [[poisoned]]
* deals 1d4 damage against both small and large
+
* deals 1d4 damage vs both small and large
 
* stacks like daggers and can be multishot
 
* stacks like daggers and can be multishot
  
 
'''silver spike'''
 
'''silver spike'''
 
* silver weapon (see above)
 
* silver weapon (see above)
* deals 1d4 damage against both small and large, plus silver damage
+
* deals 1d4 damage vs both small and large, plus silver damage
 
* stacks like daggers and can be multishot
 
* stacks like daggers and can be multishot
  
 
any [[wand]]
 
any [[wand]]
 
* uses this skill if wielded in melee
 
* uses this skill if wielded in melee
* deals 1d3 damage against both small and large
+
* deals 1d2 damage vs both small and large
 
* if an [[attack wand]], it has a skill-in-10 chance to deal additional damage equal to 1d(current charges), ''without'' using up a charge
 
* if an [[attack wand]], it has a skill-in-10 chance to deal additional damage equal to 1d(current charges), ''without'' using up a charge
 
** damage type depends on the wand type
 
** damage type depends on the wand type
Line 79: Line 192:
  
 
See [[User:Red kangaroo/YANIs/Items/Dragon_armor|dragon armor]].
 
See [[User:Red kangaroo/YANIs/Items/Dragon_armor|dragon armor]].
 +
 +
===Headgear===
 +
 +
'''helm of teleportation'''
 +
* grants [[teleportitis]]
  
 
===Shirts===
 
===Shirts===
  
'''chain shirt'''
+
'''dwarven chain shirt'''
 +
* offers base 2 AC
 +
* made of [[iron]], [[weight]]s 200 units
 
* sometimes generated on [[Dwarf (monster)|dwarves]] and considered their [[Racial equipment|racial armor]]
 
* sometimes generated on [[Dwarf (monster)|dwarves]] and considered their [[Racial equipment|racial armor]]
* made of iron, weights 250 units
+
 
* offers base 2 AC
+
'''elven chain shirt'''
 +
* offers base 1 AC
 +
* made of [[metal]], [[weight]]s 100 units
 +
** even though it's not [[iron]], it inhibits [[spellcasting]]
 +
* can be safely enchanted up to +7
 +
 
 +
'''swimsuit'''
 +
* grants [[swimming]]
 +
* made of [[plastic]]
  
 
===Suits===
 
===Suits===
  
 
'''black leather armor'''
 
'''black leather armor'''
* as leather armor, but can be safely enchanted up to +7 and offers full [[Dex]] bonus to [[AC]]
+
* as [[leather armor]], but can be safely enchanted up to +7 and offers full [[Dex]] [[User:Chris/dNetHack/Rule_Changes#Ability scores|bonus]] to [[AC]]
* often worn by [[Drow (monster)|drows]]
+
* may be generated on the [[Drow (monster)|drow]]
  
 
'''troll leather armor'''
 
'''troll leather armor'''
* as studded leather armor, but grants [[regeneration]]
+
* as [[studded leather armor]], but grants [[regeneration]]
 +
* may be created from troll hide (see below)
  
 
===Cloaks===
 
===Cloaks===
Line 102: Line 231:
  
 
'''troll hide'''
 
'''troll hide'''
* rarely drops from slayed trolls
+
* rarely drops from slayed [[troll]]s
* offers base 1 AC and regeneration
+
* offers base 1 AC and [[regeneration]]
 
* may be enchanted into troll leather armor
 
* may be enchanted into troll leather armor
  
Line 111: Line 240:
 
** fingerless gloves don't protect from wielded items (demons should be seared by silver, [[Elf (starting race)#UnNetHack|elves]] should not heal wielding iron), or from touching [[cockatrice|certain corpses]]
 
** fingerless gloves don't protect from wielded items (demons should be seared by silver, [[Elf (starting race)#UnNetHack|elves]] should not heal wielding iron), or from touching [[cockatrice|certain corpses]]
 
** they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves)
 
** they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves)
 +
 +
 +
'''gloves of free action'''
 +
 +
'''gloves of good fortune'''
 +
* worn act as a [[luckstone]]
 +
 +
'''gloves of thievery'''
 +
* protection from theft
  
 
===Belts===
 
===Belts===
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===Boots===
 
===Boots===
 +
 
===Shields===
 
===Shields===
  
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==Books==
 
==Books==
 +
 
==Potions==
 
==Potions==
  
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* always generated uncursed, but curses itself upon donning
 
* always generated uncursed, but curses itself upon donning
 
* sets luck to -13 until removed
 
* sets luck to -13 until removed
 
  
 
'''ring of djinni summoning'''
 
'''ring of djinni summoning'''
Line 242: Line 381:
 
** uncursed creates a peaceful djinni
 
** uncursed creates a peaceful djinni
 
** cursed always results in a hostile djinni
 
** cursed always results in a hostile djinni
 
  
 
'''ring of elements'''
 
'''ring of elements'''
Line 250: Line 388:
  
 
I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in [[dNetHack]] to make your rings even more important.
 
I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in [[dNetHack]] to make your rings even more important.
 
  
 
rings of gain attribute
 
rings of gain attribute
 
* all [[sustain ability|sustain]] their given attribute if blessed, but only from going down, not up
 
* all [[sustain ability|sustain]] their given attribute if blessed, but only from going down, not up
 
  
 
'''ring of hallucination'''
 
'''ring of hallucination'''
 
* extrinsic [[hallucination]]
 
* extrinsic [[hallucination]]
 
* may have a use around [[touch of death]] users, as it is easily removable
 
* may have a use around [[touch of death]] users, as it is easily removable
 
  
 
'''ring of light'''
 
'''ring of light'''
 
* worn grants light radius of 2 uncursed or 3 blessed
 
* worn grants light radius of 2 uncursed or 3 blessed
 
* cursed has no effect
 
* cursed has no effect
 
  
 
'''ring of magic resistance'''
 
'''ring of magic resistance'''
 
  
 
'''ring of material stability'''
 
'''ring of material stability'''
 
* grants disintegration resistance
 
* grants disintegration resistance
 
  
 
'''ring of mental stability'''
 
'''ring of mental stability'''
 
* grants confusion resistance
 
* grants confusion resistance
  
 +
'''ring of mind shielding'''
 +
* grants psi resistance (resist [[psi bolt]] and [[mind blast]])
  
 
'''[[User:Red kangaroo/YANIs/Items/Ring of protection from foo|rings of protection from foo]]'''
 
'''[[User:Red kangaroo/YANIs/Items/Ring of protection from foo|rings of protection from foo]]'''
 
  
 
[[ring of teleportation]]
 
[[ring of teleportation]]
 
* blessed prompts for confirmation before each teleport, as a blessed [[scroll of teleport]]
 
* blessed prompts for confirmation before each teleport, as a blessed [[scroll of teleport]]
 
* cursed always teleports uncontrollably
 
* cursed always teleports uncontrollably
 
  
 
[[The Computer Level|ring of timely backup]]
 
[[The Computer Level|ring of timely backup]]
Line 300: Line 432:
 
* confused non-cursed invokes earthquake
 
* confused non-cursed invokes earthquake
 
* confused cursed summons several hostile [[earth elemental]]s
 
* confused cursed summons several hostile [[earth elemental]]s
 
  
 
'''scroll of destroy jewelry''' and '''scroll of destroy weapon'''
 
'''scroll of destroy jewelry''' and '''scroll of destroy weapon'''
 
* both offer the same benefits and dangers as [[scroll of destroy armor]]
 
* both offer the same benefits and dangers as [[scroll of destroy armor]]
 
* great against cursed two-hander or amulet of strangulation
 
* great against cursed two-hander or amulet of strangulation
 
  
 
[[The Computer Level|scroll of root password detection]]
 
[[The Computer Level|scroll of root password detection]]
Line 312: Line 442:
 
* confused non-cursed only prints [[YAFM]] ''"The root password is ’xyzzy‘."'' with no further effect
 
* confused non-cursed only prints [[YAFM]] ''"The root password is ’xyzzy‘."'' with no further effect
 
* confused cursed prints ''"Data corruption warning, activating safety protocols."'' and [[levelport]]s
 
* confused cursed prints ''"Data corruption warning, activating safety protocols."'' and [[levelport]]s
 
  
 
'''scroll of wishing'''
 
'''scroll of wishing'''
Line 325: Line 454:
 
===Weapon-tools===
 
===Weapon-tools===
  
 +
===Facewear===
 +
 +
Several items to be worn on the face, just as a [[pair of lenses]], a [[blindfold]] or a [[Ascension_kit_(dNethack)#Tools & miscellaneous items|r'lyehian faceplate]].
 +
 +
{|class="prettytable"
 +
!Name
 +
!Effect
 +
![[Material]]
 +
![[Randomized appearance|Appearance]]
 +
|-
 +
| goggles of seeing||[[see invisible]]||glass||
 +
|-
 +
| goggles of searching||automatic [[searching]]||glass||
 +
|-
 +
| goggles of infravision||Grant [[infravision]].||glass||
 +
|-
 +
| goggles of clairvoyance||[[clairvoyance]]||glass||
 +
|-
 +
| goggles of blurring||
 +
* reading [[spellbook]]s always fails, as if they were cursed
 +
* reading [[scroll]]s either fails (75%) without consuming the scroll, or acts as if [[confused]] (25%)
 +
* often generated cursed
 +
||glass||||
 +
|-
 +
| goggles of ugliness||[[aggravate monster]]s||glass||||
 +
|-
 +
| goggles of dazzling||
 +
* restrict vision range to 1 square
 +
* often generated cursed
 +
||glass||
 +
|-
 +
| pair of shades || Prevent [[blindness]] from [[yellow light]]s and [[lightning]].||glass||glasses
 +
|-
 +
| eyepatch||Grants +1 to [[Cha]].||leather||leather strip
 +
|-
 +
| surgical mask||[[sickness resistance]]||cloth||mask
 +
|-
 +
| gas mask||Grants immunity to clouds.||plastic||mask
 +
|-
 +
| carnival mask||Angered shopkeepers and priests will not recognize the player.||paper||mask
 +
|-
 +
| illithid mask||
 +
* grants water breathing (lesser form of [[unbreathing]])
 +
* grants psi resistance (resist [[psi bolt]] and [[mind blast]])
 +
* if blessed grants additional tentacle suck 2d1 attack
 +
||bone||mask
 +
|-
 +
| ballgag||
 +
* grants mutness (cannot cast [[spells]], read [[scroll]]s and #chat)
 +
* prevents eating and drinking
 +
* often generated cursed
 +
||leather||leather strip
 +
|-
 +
| earrings of hearing||Any [[You hear|sound]] heard by the player will reveal the source for one round (eg. "chugging sound" will show the monster drinking).||gold||
 +
|-
 +
| earrings of beauty||Set [[Cha]] to 25.||gold||
 +
|-
 +
| earrings of deafness||Grant [[deafness]].||gold||
 +
|}
  
 
===Light sources===
 
===Light sources===
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* can only be lit underwater
 
* can only be lit underwater
 
* increases underwater vision range to 2 squares
 
* increases underwater vision range to 2 squares
 +
 +
'''lantern of revealing'''
 +
* as [[brass lantern]], but grants slotless [[see invisible]]
  
 
===Utilities===
 
===Utilities===
Line 375: Line 566:
 
'''magic mirror'''
 
'''magic mirror'''
 
* made of [[silver]]
 
* made of [[silver]]
* chargeable, applying always drains one charge
+
* grants slotless [[displacement]]
* apply to uncontrollably teleport (''„The reflection does not match your surroundings!“'')
 
** blessed levelports instead (still uncontrollably)
 
** cursed will teleport at most 10 tiles away
 
* aplly towards any intelligent monster to paralyse them (''„Foo is fascinated by the swirls of octarine.“'')
 
  
 
'''holy symbol'''
 
'''holy symbol'''
 
* apply to [[turn undead]]
 
* apply to [[turn undead]]
** rather than alignment of the player, the turning works in regards to BUC of the item
+
** rather than alignment of the player, the turning works in regards to [[BUC]] of the item
 
* can be used in Gehennom
 
* can be used in Gehennom
  

Revision as of 13:57, 19 March 2016

This is a list of ideas I had for new items, or a way to rework and hopefully improve items existing either in vanilla or one of the variants. I'd also like for a new effects to be added to cursed items, to make preventing your equipment from getting cursed more than an annoyance and swap prevention.


Weapons

As a property of weapons, silver is very powerful. However, onyl a very limited number of weapons is silver, making many choices obsolete by the virtue of losing the +1d20 damage that does make a difference. I'd suggest adding more silver weapons for the skills that have none, as SLASH'EM and dNetHack already done is some way.


The following weapons exist in variants:

Other silver weapons that would be nice to have:

silver claymore: two-handed sword

silver sickle: scimitar

silver mallet: hammer

silver flindbar: flail

silver chain-sickle: whip

trishula

silver bolt

silver dart

silver star

  • shuriken
  • throwing star when unidentified, same as shurikens

silver chakram: boomerang

silver spike


Knives


scalpel

  • apply to perform a surgery
    • takes between 5 and 50 turns, decreased by dexterity, halved if wearing a surgical mask (see below), halved again if a healer, with a minimum of 1 turn
    • removes one of the following afflictions (in order of removal): stoning, sliming, wounded legs
    • deals 2d8 damage (as you cut into yourself)

hunting knife

  • uncursed doubles, blessed triples the chance to get a corpse drop

knife of accuracy

  • thrown always hits

Broadswords

macuahuitl

  • deals 2d4 damage vs small, 1d8 vs large monsters
  • made of stone
  • often found in the caveman quest

Two-handed swords

gun sword

ogrish greatsword

triple sword

  • deals 3d8 damage vs small, 3d12 vs large monsters
  • made of iron and weights 250 units

Polearms

scythe

  • instead of the reaching attack of normal polearms, scythes can be applied to reap; reaping attacks all squares adjacent to the player simultaneously

Tridents

pitchfork

Staves

Axes

hatchet

  • deals 1d4 damage vs both small and large
  • cuts down trees much faster
  • only weights 20 units

tomahawk

  • deals 1d5 damage vs small, 1d4 vs large monsters
  • made of mineral
  • stacks like daggers and can be multishot

orcish battle-axe

  • deals 1d6+1d4 damage vs small, 1d6+2d4 vs large monsters
  • one-handed weapon
  • orcs get +1 to hit and damage

dwarven war-axe

  • deals 3d4 damage vs small, 3d6 vs large monsters
  • two-handed weapon
  • dwarves get +1 to hit and damage

Picks


gnomish shovel

  • deals 1d3 damage vs both small and large
  • made of wood, weights 40 units
  • gnomes use it as a +2 weapon and may be generated with one

army spade

  • deals 1d6 damage vs both small and large
  • made of iron
  • army members may carry one

mattock of earthquakes

Clubs

giant spiked club

Hammers

large hammer

trollish maul

Whips

whip of slaughtering

  • deals 1d30 damage vs small, 1 vs large monsters
  • works even against thick-skinned monsters
  • can be applied to reach, as with a polearm

silver chain-sickle

iron chain

wet towel

Stakes

The unicorn horn needs more weapons in its weapon class, just as other weapon skills with a single weapon. They are overly specific and mostly not interesting enough options to justify spending skill slots. Thus, I suggest moving unihorn into the Stakes skill, plus adding several weapons to increase the viability of the class.


wooden stake

  • from SLASH'EM, but now under stake skill
  • deals 1d6 damage vs both small and large
  • has 10% chance to instakill any vampire

iron spike

  • never randomly generated
  • from destroyed spiked pits; pushing a boulder into a spiked pit creates several buried iron spikes, with a chance of being poisoned
  • deals 1d4 damage vs both small and large
  • stacks like daggers and can be multishot

silver spike

  • silver weapon (see above)
  • deals 1d4 damage vs both small and large, plus silver damage
  • stacks like daggers and can be multishot

any wand

  • uses this skill if wielded in melee
  • deals 1d2 damage vs both small and large
  • if an attack wand, it has a skill-in-10 chance to deal additional damage equal to 1d(current charges), without using up a charge
    • damage type depends on the wand type
    • not the same as zapping the wand for free, it only affects the monster hit

Armor

See dragon armor.

Headgear

helm of teleportation

Shirts

dwarven chain shirt

elven chain shirt

swimsuit

Suits

black leather armor

troll leather armor

Cloaks

cloak of protection

  • grants double its enchantment to AC

troll hide

  • rarely drops from slayed trolls
  • offers base 1 AC and regeneration
  • may be enchanted into troll leather armor

Gloves

  • any pair of gloves can be generated with a 'fingerless' prefix
    • fingerless gloves don't protect from wielded items (demons should be seared by silver, elves should not heal wielding iron), or from touching certain corpses
    • they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves)


gloves of free action

gloves of good fortune

gloves of thievery

  • protection from theft

Belts

I always liked the idea of adding belts as a new type of armor to NetHack. Slight balancing might be necessary, however, as this would allow the player to achieve lower AC.

Name AC Wt Effect Material Appearance
leather belt 0 leather belt
belt of striking 0 Enchantment increases all damage done. leather belt
belt of flying 0 flight leather belt
belt of carrying 0 Increases carrying capacity based on enchantment. leather belt
belt of teleportation 0 teleportitis leather belt
belt of gender bender 1
  • equipping curses the belt and permanently switches the player's gender
  • can be used repeatedly
leather belt
chastity belt 2
  • prevents foocubi encounters
  • cannot be blessed or cursed, cursing instead locks it
  • can be unlocked with any key
iron belt
mithril girdle 2 Can be safely enchanted up to +7. mithril girdle
girdle of greed 1
  • negates the weight of any gold carried in open inventory
  • non-cursed protects from gold stealing
  • blessed protects from all theft
  • cursed prevents getting rid of any items (the player cannot drop, throw or shoot items, pay or donate gold etc.), but does not protect from theft
gold girdle
girdle of speed 1 Grants intrinsic speed. silver girdle
girdle of protection 2 Increases MC by 1. iron girdle
girdle of giant strength 1 Sets strength to 25. iron girdle
girdle of great weight 3
  • grants MC 1
  • blessed has no further effects
  • uncursed halves the player's carrying capacity, cursed decreases it to 1/4
iron girdle
girdle of weakness 1 Sets strength to 3. iron girdle
panties 0 cloth piece of cloth
loincloth 0 cloth piece of cloth
codpiece 2 Protects males from bonus damage from critical kick attacks. iron

Boots

Shields

  • dwarvish roundshield should offer 3 AC, in accordance with other dwarven equipment having better than average stats

Amulets

amulet of data storage

  • found on the Computer Level
  • non-cursed grants amnesia resistance
  • blessed greatly slows the loss of spell knowledge
  • cursed increases the loss of spell knowledge ten times


amulet of weaponmastery

  • cursed makes all your attacks unskilled
  • uncursed adds one to the skill of your attacks
  • blessed sets all your attacks to expert skill

gorget

  • type of a neck armor
  • worn in amulet slot, but has no magical powers
  • offers base 1 AC
  • made of iron, so hinders spellcasting
  • can be enchanted with scrolls as any armor


Useless items are no fun, thus I suggest replacing amulets of change and restful sleep.

amulet of change

  • we already have ring of polymorph, so this amulet needs something unique
  • merge with amulet of unchanging
    • now acts as before if non-cursed, but grants unchanging while cursed (because curses twist and reverse the normal effects of any item)

amulet of insomnia

  • replaces amulet of restful sleep
  • grants sleep resistance
  • acts as before if cursed (because curses twist and reverse the normal effects of any item), also suppresing any sleep resistance (including intrinsic one)

Books

Potions

  • all eligible items could be enchanted by dipping into potions of gain level, with BUC of the potion having the same effect as BUC of enchanting scrolls

Rings

I propose several new rings, some of which have special effects when #rubbed. This is both because I feel the #rub command is greatly underused and because it creates an interesting opportunity for new ring effects.

  • dropping rings into a sink may only bury them under the sink rather than destroy them, based on luck


ring of doom

  • always generated uncursed, but curses itself upon donning
  • sets luck to -13 until removed

ring of djinni summoning

  • can be #rubbed for a variety of effects, destroying the ring
    • blessed results in a prompt to select either non-magical wish or a pet djinni
    • uncursed creates a peaceful djinni
    • cursed always results in a hostile djinni

ring of elements

  • replaces rings or cold, fire and shock resistance
  • grants cold, fire and shock resistance
  • cursed could suppress any form of cold, fire and shock resistance

I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in dNetHack to make your rings even more important.

rings of gain attribute

  • all sustain their given attribute if blessed, but only from going down, not up

ring of hallucination

ring of light

  • worn grants light radius of 2 uncursed or 3 blessed
  • cursed has no effect

ring of magic resistance

ring of material stability

  • grants disintegration resistance

ring of mental stability

  • grants confusion resistance

ring of mind shielding

rings of protection from foo

ring of teleportation

  • blessed prompts for confirmation before each teleport, as a blessed scroll of teleport
  • cursed always teleports uncontrollably

ring of timely backup

  • found on the Computer Level
  • chargeable
  • can be #rubbed to summon a monster to back the player up, decreasing its enchantment by 1
  • blessed summons mostly tame or peaceful monsters, uncursed generally peaceful and cursed always hostile
  • higher enchantment (either positive or negative) results in more powerful monsters, plus positive enchantment increases the chances of tame monster while negative increases the chances of hostile one
    • enchantment around +0 mostly results in weak monsters
    • blessed but negatively enchanted ring may create both tame and hostile creatures

Scrolls

scroll of earth

  • confused non-cursed invokes earthquake
  • confused cursed summons several hostile earth elementals

scroll of destroy jewelry and scroll of destroy weapon

  • both offer the same benefits and dangers as scroll of destroy armor
  • great against cursed two-hander or amulet of strangulation

scroll of root password detection

  • found on the Computer Level
  • creates 1d5/1d3/1 scroll labeled XYZZY according to BUC
  • confused non-cursed only prints YAFM "The root password is ’xyzzy‘." with no further effect
  • confused cursed prints "Data corruption warning, activating safety protocols." and levelports

scroll of wishing

  • blessed grants single magical wish
  • uncursed grants single non-magical wish
  • cursed creates a cursed wand of wishing (1:-1)
  • confused non-cursed summons several peaceful djinn
  • confused cursed summons several hostile djinn

Tools

Weapon-tools

Facewear

Several items to be worn on the face, just as a pair of lenses, a blindfold or a r'lyehian faceplate.

Name Effect Material Appearance
goggles of seeing see invisible glass
goggles of searching automatic searching glass
goggles of infravision Grant infravision. glass
goggles of clairvoyance clairvoyance glass
goggles of blurring
  • reading spellbooks always fails, as if they were cursed
  • reading scrolls either fails (75%) without consuming the scroll, or acts as if confused (25%)
  • often generated cursed
glass
goggles of ugliness aggravate monsters glass
goggles of dazzling
  • restrict vision range to 1 square
  • often generated cursed
glass
pair of shades Prevent blindness from yellow lights and lightning. glass glasses
eyepatch Grants +1 to Cha. leather leather strip
surgical mask sickness resistance cloth mask
gas mask Grants immunity to clouds. plastic mask
carnival mask Angered shopkeepers and priests will not recognize the player. paper mask
illithid mask
  • grants water breathing (lesser form of unbreathing)
  • grants psi resistance (resist psi bolt and mind blast)
  • if blessed grants additional tentacle suck 2d1 attack
bone mask
ballgag
  • grants mutness (cannot cast spells, read scrolls and #chat)
  • prevents eating and drinking
  • often generated cursed
leather leather strip
earrings of hearing Any sound heard by the player will reveal the source for one round (eg. "chugging sound" will show the monster drinking). gold
earrings of beauty Set Cha to 25. gold
earrings of deafness Grant deafness. gold

Light sources

candelabra

  • can hold candles just as the Candelabrum
  • made of gold with appearence candelabrum
  • lit has light radius equal to the number of candles it holds

wooden torch

  • can be applied to light up, with same light radius as a candle
    • cannot be lit if fireproof, then works as an ordinary club
  • used in melee works as a club, plus lit adds 1d3 fire damage
  • when it burns out, it transforms into a very burnt club
  • can be created with a club and a bandage

everburning torch

  • as a torch, but never burns out and can be lit while fireproof

torch of brightness

  • as a torch, but has light radius as a lamp

torch of twilight

  • as a torch, but creates a darkness radius instead of light
  • drow can start with one

water candle

  • can only be lit underwater
  • increases underwater vision range to 2 squares

lantern of revealing

Utilities

abacus

  • chargeable
  • apply to display the exact number of turns remaining for individual intrinsics to time out
  • cursed only results in YAFM

mascara

  • consumed upon use
  • apply to increase charisma by 4 if blessed, 2 if uncursed, or decrease by 2 if cursed
  • any water damage (or being creamed) causes the makeup to smudge, resulting in a -2 penalty to charisma instead of the above bonus
  • smudged or not, can be removed with #wipe

mirror

  • could train Cha if applied with over 10 Cha (more training if blessed) and abuse it if under 10 Cha and/or cursed
  • could display „You seem to notice something <strange/suspicious> in the reflection.“ if anything invisible (strange) or hidden (suspicious) is present nearby
    • cursed only displays „You seem to notice something weird in the reflection.“

magic mirror

holy symbol

  • apply to turn undead
    • rather than alignment of the player, the turning works in regards to BUC of the item
  • can be used in Gehennom

Wands

Wands could use a bit of special treatment in regards to their BUC - cursed wands do not work correctly as the curse is interfering with their magic, causing unpredictable results of a zap. Every zap of any cursed wand is 20% of time replaced by one of the following effects:

  • common effects (60%), equal chance of:
    • bolt of random damage (acid, fire, cold or shock), non-directional wands shoot in random direction
    • if in light, creates darkness, if in dark, creates light
    • teleports itself out of the player's inventory
    • stinking cloud at the player's location
  • uncommon effects (30%), equal chance of:
    • equips into main hand (it is cursed, remember)
    • drains life
    • summons monsters
    • deals shock damage to the player, if not resisted, regains 1d3 charges
  • rare effects (9%), equal chance of:
    • transforms into snake (and back once killed)
    • earthquake
    • uncontrollably levelports the player
    • summons nasties
  • very rare effect (1%), equal chance of:
    • curses items
    • destroys random piece of equipment
    • explodes (as if broken)
    • polymorphs itself into different wand

This makes curses on wands much more interesting (and probably dangerous).


Several wands could use a new engrave message:

wand of probing

  • "You probe the bugs on the <floor>. You feel more confident in your entomology skill."

wand of undead turning

  • "The bugs on the <floor> try to flee!"

wand of secret door detection

  • "You find many hidden bugs on the <floor>."

wand of create monster

  • "Several bugs appear on the <floor>."
  • no longer summons if engraved with

wand of wishing

  • "You wish an engraving into existence!"
  • no longer provides a wish if engraved with, but non-cursed wand creates a permanent engraving and does not use a turn


wand of debugging

  • found on the Computer Level
  • non-directional, cannot be recharged or wished for
  • engraving prints "Several bugs appear on the floor." but has no other effect, the same message could be added to the wand of create monster
  • when zapped prints "The world around you suddenly seem to freeze and shudder." and the whole current floor is generated anew
    • the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted
    • on special floors only paralyses the player through free action


Other wands I really like: wand of acid, wand of draining, wand of wind, wand of wonder.

Comestibles

Gems