User:Cherokee Jack/Changes in UnNetHack from NetHack 3.4.3
- 1 Highlights
- 2 Player
- 3 Dungeon
- 4 Items
- 5 Monsters
- 6 Interface
- 7 Miscellaneous
- 8 Patches
- New role (Convict) and race (Vampire)
- New branches
- New monsters
- Changes to wishing
- Many new encyclopedia entries for features that did not have them in NetHack 3.4.3.
- More training is required to be able to advance to a new skill level.
- Instead of being fatal, poison has a chance of being "very toxic", reducing your max HP and abusing strength.
- New role: Convict (from Convict patch)
- Archeologists' fedoras grant a +1 bonus to luck. The Orb of Detection is replaced with Itlachiayaque.
- The list of eligible races for the Knight role now includes dwarves. Knights get a weight reduction for body armor heavier than studded leather armor.
- Monks get +1 to AC while confused—a reference to "drunk boxing".
- Tourists get a baby crocodile as a pet.
- New race: Vampire (similar to SLASH'EM)
- The game now tracks racial armor. Elves, dwarves, and orcs get an additional +1 to AC for every piece of armor they wear that is associated with their respective race.
- Elves do not regenerate health while touching iron with bare skin. Wielded iron weapons will have this effect unless gloves are worn, as will iron amulets (that is, all amulets except the Amulet of Yendor and its plastic imitations) worn without a shirt or body armor.
- Gnomes get an extra shot when firing bolts from a crossbow.
- The Town
- Ruins of Moria
- Dragon Caves
- Black Market - one of two maps has multiple black marketeers, in addition to One-Eyed Sam.
- Predesigned level maps (including levels in Sokoban) may be flipped horizontally or vertically.
- A new deserted map for Minetown, with empty shops, a desecrated temple, and an orc infestation.
- The Big Room is likely to contain candles.
- The first vault below level 10, if one exists, will contain a portal to Fort Ludios.
- Some level designs for Fort Ludios feature drawbridges. These do not respond to the passtune.
- Sokoban is just three levels, and has more maps. The final level always contains three prizes (a bag of holding, a cloak, and an amulet), but the player can only choose one. After one is picked up, the other two are destroyed.
- Cheating in Sokoban does not incur a luck penalty, but is tracked as a conduct. Perhaps to compensate, the scrolls of earth on the first floor have been removed.
- Gehennom mazes are more likely to feature certain design elements (Heck² patch). Caverns surrounded by lava are common level designs.
- Several unique demons have alternate maps for their lairs, including some from the Lethe patch.
- Demogorgon has his own lair in Gehennom, featuring a small maze surrounded by ice, but it is not guaranteed to appear in every game.
- Baalzebub's Lair and Moloch's Sanctum now contain drawbridges. These do not respond to the passtune.
- The player now gets messages when within two tiles of the vibrating square.
- The order of the Elemental Planes is randomized.
- The portal out of the Plane of Air may be located on the same side that the player arrives on.
- New special rooms
- New "vault"-type room designs
- Iron bars may be destroyed by thrown potions of acid. They can also be eaten by metallivores.
- Trees may spread over time (Dungeon Growths patch).
- Cutting down trees can produce quarterstaves or clubs.
- Drawbridges will not close if there is a huge monster in the way. There is also a 20% chance of the mechanism getting "stuck" and failing to close when the player tries to close it.
- If you have an unlocking tool in your inventory and attempt to move into a locked door, the game will ask you if you want to unlock it. The same goes for locked containers.
- The random uncursed potion that sometimes comes out of a sink has a 1 in 13 chance of being a potion of vampire blood, with a chance dependent on the player's luck of being cursed or blessed.
- Dropping a ring of polymorph or a ring of teleportation into a sink affects it permanently, by turning it into another type of furniture or by teleporting it to another part of the level, respectively.
- Kicking a headstone has a chance of destroying it.
New terrain types
- Ice wall and crystal ice wall, which can be melted by fire or cleared with a crystal pick
- Swamps you can get stuck in
- Dead trees, created when trees are zapped with a wand of death
- Sheol contains cold traps, which can freeze potions in your inventory.
- Rolling boulder traps have a 10% chance of having a dead archeologist nearby.
Changes to existing objects
- The number of shots you can fire from a crossbow at once is reduced if your strength is less than 18, or 16 for a gnome. Gnomes also get an extra shot when firing bolts with a crossbow.
- A cursed amulet of life saving has only a 75% chance of saving your life when you get killed.
- Amulets of unchanging cannot be polymorphed.
- Tins of szechuan food have a 50% chance of including a bonus fortune cookie (Free Fortune Cookie Patch).
- Vegetables (carrots, wolfsbane, garlic, and kelp) can multiply if left on the floor long enough (Dungeon Growths patch).
- Potions can be combined (via dipping) to make new ones, based on color.
- A potion of acid can be identified by dipping a lichen corpse into it. This is a reference to the litmus test, which uses a pH-sensitive dye which is found in lichens.
- The scroll of amnesia has been replaced by a scroll of flood.
- Class genocide has been disabled. Blessed scrolls of genocide now exterminate a single species from the game (as with an uncursed scroll); uncursed scrolls kill every monster of that species on the level.
- Reading an uncursed scroll of magic mapping will also reveal secret doors. A blessed scroll will reveal objects on the level, like an uncursed potion of object detection.
- Reading a scroll of light while confused will spawn yellow lights (if blessed or uncursed) or black lights (if cursed) throughout the level.
- Reading a non-blessed scroll of punishment while confused will produce a hostile Punisher.
- Reading a scroll of stinking cloud while confused will produce gas spores (if uncursed) or fern spores (if blessed).
- Wands of digging are no longer limited to digging a single square on maze levels.
- Breaking certain wands may create traps at the player's location, or give YAFM.
- New randomized appearances for wands, made of glass: ceramic, porcelain, and quartz (in addition to glass and crystal).
- Using a bag of tricks may have random (mostly harmful) effects, instead of creating a monster.
- A horn of plenty can (rarely) produce potions of (vampire) blood.
- Magic lamps cannot be used to wish for magical items. Only wands of wishing can be used to make "magical" wishes.
- Unicorn horns do not restore lost attribute points. The spell of restore ability is much more valuable in this variant.
- Tin foil hat, also in SporkHack
- Iron safe, a container that cannot be opened with a key
- Crystal pick, a very useful digging tool
- Glowing dragon scales, a worn light source
- Chromatic dragon scales, a rare and valuable armor that grants all dragon resistances, plus petrification resistance
- New artifact: Luck Blade, first sacrifice gift for Convicts
- New Archeologist quest artifact: Itlachiayaque, replacing The Orb of Detection
- Thiefbane appears as a two-handed sword. It can decapitate the player, even if the player is not in a form represented by [[@]].
The Amulet of Yendor
- The mysterious force no longer impedes your progress upward while the Amulet of Yendor is in your possession. However, if the Amulet is ever dropped, it has a chance of teleporting to another part of the same level. The probability of this happening is highest if the Amulet is cursed, and lowest if it is blessed.
- The potential effects of carrying the Amulet of Yendor now include earthquakes which create pits around the player, as when a drum of earthquake is used.
- The Heart of Ahriman grants displacement and energy regeneration instead of stealth.
- The Orb of Detection has been replaced by Itlachiayaque, a shield of reflection.
- The Longbow of Diana gives a multishot bonus.
Many of The Banes have been modified. All of them except Sunsword grant warning of their target monsters, and Dragonbane, Giantslayer, Werebane, Ogresmasher, and Trollsbane all have a 20% chance of killing their target monsters instantly.
- Giantslayer is now a neutral sling which sets the wielder's strength to 18/**.
- Trollsbane grants hungerless regeneration while wielded, and prevents trolls from leaving corpses.
- Grimtooth is permanently poisoned, dealing an additional 1d6 damage against monsters that do not resist poison, which it has a 10% chance of killing instantly. It is now the first sacrifice gift for Rogues.
- If you have not been given Cleaver as a sacrifice gift, you are guaranteed to find it in Sheol, wielded by the Executioner.
- Vorpal Blade warns of J (which now includes vorpal jabberwocks).
- Certain monsters and monster classes will automatically attack each other on sight (Grudge patch).
- Some monsters can use keys to open doors.
- Metallivores may eat through iron bars.
- Dragons have randomized names and breath types.
- Poison gas breath attacks leave a trail of stinking clouds that linger for a few turns.
- When a Keystone Kop dies, there is a 40% chance that another will be generated somewhere else on the level (20% near the stairs, 20% in a random location).
- Minotaurs now respect Elbereth. Vlad the Impaler, quest nemeses, unique demons, and Cthulhu do not respect Elbereth.
- Split puddings have halved maximum hit points, not just current hit points, to discourage pudding farming. They never get death drops.
- Eating a disenchanter corpse has a 50% chance of removing a random intrinsic.
- Vampires may be generated with opera cloaks.
- Nazgul have a scream attack which stuns targets within a certain range.
- Players killed by Nazgul will appear as barrow wights in bones levels.
- Aleax carry fixed +0 copies of the player's equipment and weapons. (Artifacts are replaced by their base items.)
- Mind flayer attacks no longer cause amnesia. Now they only drain intelligence and deal physical damage. However, Cthulhu, the new guardian of the Amulet of Yendor, has a powerful amnesia attack.
- Hallucination protects you from Medusa's gaze.
- Zapping a wand of digging while engulfed by Juiblex only halves his current HP, instead of reducing it to one.
- Mail daemons may give one helpful hint scroll per game (if this feature is enabled).
- The curse items monster spell can curse a random item inside a container in your inventory, if the container was targeted and had already been cursed.
- Many cold-themed inhabitants of Sheol
- Giant rats can grow up into rodents of unusual size
- Dungeon ferns
- Vorpal jabberwock (UnNetHack)
- Glowing dragons
- Generic chromatic dragons
- Anti-matter vortex (only in version 4.0.0)
- Weeping angels
- Shambling horrors
- The game keeps notes on what the player has found on each level (e.g. fountains, thrones). Players can add their own annotations.
- Showweight patch included.
- Monstercolor is applied by default.
- Wizard mode gives you the option (showdmg) to display the amount of damage inflicted by an attack.
- The name of the creator deity in the opening text (formerly Marduk) is now randomly selected from a list drawn from various mythologies.
- There are several new sources of candles to ensure that the player finds enough for the invocation. Wax golems drop wax candles when killed, and gnomes often have candles in their starting inventory. Maps for the Big Room contain guaranteed candles.
- Woodchucks are now part of random monster generation on the Oracle's level, in addition to the one specimen guaranteed to appear there. They will attack the Oracle on sight (one of many programmed hostilities), but get picked off gradually by her magic missile passive attack.
- Long worm corpses taste "spicy"—an homage to Dune.
- Monks use "Punardarsanaya" instead of "Goodbye" (e.g. when losing an experience level). This is the Sanskrit equivalent of the phrase.
- All characters created on May 25 are guaranteed to receive a towel. This is a reference to Towel Day.
- Players have the option of playing an enforced Zen conduct, which equips them at the beginning with a cursed blindfold and summons monsters to punish them if they violate the conduct. It is possible to #invoke the Book of the Dead without being able to see it, in order to complete the invocation.