Difference between revisions of "@"
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===SLASH'EM=== | ===SLASH'EM=== | ||
− | [[SLASH'EM]] | + | In [[SLASH'EM]], the [[Drow (starting race)|drow]] is a playable race, and several new monsters are introduced that use the {{white|@}} glyph: |
+ | <div class="div-col columns column-width" style="-moz-column-width: 12em; -webkit-column-width: 12em; column-width: 12em;"> | ||
* {{monsymlink|werepanther}} | * {{monsymlink|werepanther}} | ||
* {{monsymlink|weretiger}} | * {{monsymlink|weretiger}} | ||
Line 106: | Line 107: | ||
* {{monsymlink|exterminator}} | * {{monsymlink|exterminator}} | ||
* {{monsymlink|Yeoman Warder}} | * {{monsymlink|Yeoman Warder}} | ||
+ | </div> | ||
===GruntHack=== | ===GruntHack=== | ||
Line 127: | Line 129: | ||
===EvilHack=== | ===EvilHack=== | ||
− | In [[EvilHack]], the | + | In [[EvilHack]], the drow is a playable race, and human, elven and drow racial monsters use the {{white|@}} glyph. |
EvilHack introduces several new monsters that use the {{white|@}} glyph: | EvilHack introduces several new monsters that use the {{white|@}} glyph: | ||
+ | <div class="div-col columns column-width" style="-moz-column-width: 15em; -webkit-column-width: 15em; column-width: 15em;"> | ||
* {{brightblue|@}} [[elven wizard]] | * {{brightblue|@}} [[elven wizard]] | ||
* {{black|@}} [[The Rat King]] | * {{black|@}} [[The Rat King]] | ||
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* {{black|@}} [[Drow (monster)|drow]] | * {{black|@}} [[Drow (monster)|drow]] | ||
* {{black|@}} [[drow raider]] | * {{black|@}} [[drow raider]] | ||
− | * {{black|@}} [[drow | + | * {{black|@}} [[drow warrior]] |
* {{black|@}} [[drow mage]] | * {{black|@}} [[drow mage]] | ||
* {{black|@}} [[drow cleric]] | * {{black|@}} [[drow cleric]] | ||
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* {{lightgray|@}} [[Champion (monster)|champion]] | * {{lightgray|@}} [[Champion (monster)|champion]] | ||
* {{blue|@}} [[templar]] | * {{blue|@}} [[templar]] | ||
+ | </div> | ||
{{nethack-367}} | {{nethack-367}} | ||
[[Category:ASCII]] | [[Category:ASCII]] |
Revision as of 22:08, 9 September 2023
Printable ASCII characters | ||||||||||||||||||||||||||||||||||
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~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | space | |||||||||||||||||||||
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | { | } | | | |||||||||||||||||||
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | : | " | [ | ] | \ | |||||||||||||||||||||
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | ? | ; | ' | Ctrl | ||||||||||||||||||||||
Zz | Xx | Cc | Vv | Bb | Nn | Mm | , | . | / | < | > | Alt |
In NetHack, the at sign (@) serves the following purposes:
- @ represents a human or elf:
- @ aligned priest
- @ archeologist
- @ Arch Priest
- @ barbarian
- @ captain
- @ caveman
- @ Croesus
- @ Dark One
- @ doppelganger
- @ elf-lord
- @ elf
- @ Elvenking
- @ Grand Master
- @ Green-elf
- @ Grey-elf
- @ guard
- @ healer
- @ high priest
- @ Hippocrates
- @ human
- @ King Arthur
- @ knight
- @ lieutenant
- @ Lord Carnarvon
- @ Lord Sato
- @ Master Assassin
- @ Master Kaen
- @ Master of Thieves
- @ Medusa
- @ monk
- @ neanderthal
- @ Neferet the Green
- @ ninja
- @ Norn
- @ nurse
- @ Orion
- @ Pelias
- @ priest
- @ prisoner
- @ ranger
- @ rogue
- @ samurai
- @ sergeant
- @ Shaman Karnov
- @ shopkeeper
- @ soldier
- @ The Oracle
- @ Thoth Amon
- @ tourist
- @ Twoflower
- @ valkyrie
- @ watch captain
- @ watchman
- @ werejackal in human form
- @ wererat in human form
- @ werewolf in human form
- @ wizard
- @ Wizard of Yendor
- @ Woodland-elf
- @ Charon
- You appear as @ if the showrace option is toggled off. If the option is toggled on, you appear as @ while playing as a human or elf, or you are polymorphed into one of the above monsters.
- Press @ to toggle autopickup on or off.
- In a menu, press @ to invert the current selection globally; this is supported by tty and curses interfaces.
Contents
Historical uses
In Hack for PDP-11, a variant of Jay Fenlason's Hack, with the exception of the player, shopkeepers and treasurers used the @ glyph. In Hack 1.0, shopkeepers and guards use the @ glyph.
Variants
Variants that add new roles will also add corresponding player monsters, as well as quest guardians, leaders and nemeses, that often use the @ glyph. Variants with racial monsters will have those monsters use a glyph that matches their race - humans, elves and other applicable races will appear as @.
SLASH'EM
In SLASH'EM, the drow is a playable race, and several new monsters are introduced that use the @ glyph:
- @ / f werepanther
- @ / f weretiger
- @ / S weresnake
- @ / s werespider
- @ gibberling
- @ grimlock
- @ High-elf
- @ drow
- @ mugger
- @ gypsy
- @ black marketeer
- @ flame mage
- @ ice mage
- @ necromancer
- @ undead slayer
- @ yeoman
- @ High Flame Mage
- @ High Ice Mage
- @ Dark Lord
- @ Van Helsing
- @ Chief Yeoman Warder
- @ Water Mage
- @ Earth Mage
- @ Colonel Blood
- @ igniter
- @ froster
- @ embalmer
- @ exterminator
- @ Yeoman Warder
GruntHack
In GruntHack, human and elven racial monsters use the @ glyph.
UnNetHack
UnNetHack introduces several new monsters that use the @ glyph:
- @ mugger
- @ black marketeer
- @ Executioner
- @ Robert the Lifer
- @ Warden Arianna
- @ inmate
- @ prison guard
- @ miner
- @ convict
xNetHack
In xNetHack, elves are split off into the Quendi monster class, Q.
EvilHack
In EvilHack, the drow is a playable race, and human, elven and drow racial monsters use the @ glyph.
EvilHack introduces several new monsters that use the @ glyph:
- @ elven wizard
- @ The Rat King
- @ Kathryn the Ice Queen
- @ Kathryn the Enchantress
- @ drow
- @ drow raider
- @ drow warrior
- @ drow mage
- @ drow cleric
- @ Charon
- @ Robert the Lifer
- @ Warden Arianna
- @ inmate
- @ prison guard
- @ miner
- @ convict
- @ Archbishop of Moloch
- @ Paladin
- @ cultist
- @ agent
- @ champion
- @ templar