Difference between revisions of "@"
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{{ASCII}} | {{ASCII}} | ||
− | + | In ''[[NetHack]]'', the '''at sign''' ('''@''') serves the following purposes: | |
+ | |||
* {{white|@}} represents a [[human or elf]]: | * {{white|@}} represents a [[human or elf]]: | ||
− | ** {{monsymlink| | + | ** {{monsymlink|aligned priest}} |
− | ** {{ | + | ** {{monsymlink|archeologist}} |
− | ** {{ | + | ** {{monsymlink|Arch Priest}} |
− | ** {{ | + | ** {{monsymlink|barbarian}} |
+ | ** {{monsymlink|captain}} | ||
+ | ** {{monsymlink|caveman}} | ||
+ | ** {{monsymlink|Croesus}} | ||
+ | ** {{monsymlink|Dark One}} | ||
+ | ** {{monsymlink|doppelganger}} | ||
+ | ** {{monsymlink|elf-lord}} | ||
** {{monsymlink|elf}} | ** {{monsymlink|elf}} | ||
− | ** {{monsymlink| | + | ** {{monsymlink|Elvenking}} |
+ | ** {{monsymlink|Grand Master}} | ||
** {{monsymlink|Green-elf}} | ** {{monsymlink|Green-elf}} | ||
** {{monsymlink|Grey-elf}} | ** {{monsymlink|Grey-elf}} | ||
− | ** {{monsymlink| | + | ** {{monsymlink|guard}} |
− | ** {{monsymlink| | + | ** {{monsymlink|healer}} |
− | ** {{monsymlink| | + | ** {{monsymlink|high priest}} |
+ | ** {{monsymlink|Hippocrates}} | ||
+ | ** {{monsymlink|human}} | ||
+ | ** {{monsymlink|King Arthur}} | ||
+ | ** {{monsymlink|knight}} | ||
+ | ** {{monsymlink|lieutenant}} | ||
+ | ** {{monsymlink|Lord Carnarvon}} | ||
+ | ** {{monsymlink|Lord Sato}} | ||
+ | ** {{monsymlink|Master Assassin}} | ||
+ | ** {{monsymlink|Master Kaen}} | ||
+ | ** {{monsymlink|Master of Thieves}} | ||
+ | ** {{monsymlink|Medusa}} | ||
+ | ** {{monsymlink|monk}} | ||
+ | ** {{monsymlink|neanderthal}} | ||
+ | ** {{monsymlink|Neferet the Green}} | ||
+ | ** {{monsymlink|ninja}} | ||
+ | ** {{monsymlink|Norn}} | ||
** {{monsymlink|nurse}} | ** {{monsymlink|nurse}} | ||
+ | ** {{monsymlink|Orion}} | ||
+ | ** {{monsymlink|Pelias}} | ||
+ | ** {{monsymlink|priest}} | ||
+ | ** {{monsymlink|prisoner}} | ||
+ | ** {{monsymlink|ranger}} | ||
+ | ** {{monsymlink|rogue}} | ||
+ | ** {{monsymlink|samurai}} | ||
+ | ** {{monsymlink|sergeant}} | ||
+ | ** {{monsymlink|Shaman Karnov}} | ||
** {{monsymlink|shopkeeper}} | ** {{monsymlink|shopkeeper}} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
** {{monsymlink|soldier}} | ** {{monsymlink|soldier}} | ||
− | ** {{monsymlink| | + | ** {{monsymlink|The Oracle}} |
− | ** {{monsymlink| | + | ** {{monsymlink|Thoth Amon}} |
− | ** {{monsymlink|captain}} | + | ** {{monsymlink|tourist}} |
+ | ** {{monsymlink|Twoflower}} | ||
+ | ** {{monsymlink|valkyrie}} | ||
+ | ** {{monsymlink|watch captain}} | ||
** {{monsymlink|watchman}} | ** {{monsymlink|watchman}} | ||
− | ** {{ | + | ** {{monsym|werejackal_(human)}} [[werejackal]] in human form |
− | ** {{monsymlink| | + | ** {{monsym|wererat_(human)}} [[wererat]] in human form |
+ | ** {{monsym|werewolf_(human)}} [[werewolf]] in human form | ||
+ | ** {{monsymlink|wizard}} | ||
** {{monsymlink|Wizard of Yendor}} | ** {{monsymlink|Wizard of Yendor}} | ||
− | ** {{monsymlink| | + | ** {{monsymlink|Woodland-elf}} |
− | ** also | + | *** [[Defunct features|Defunct]] and [[deferred]] monsters: |
+ | ** {{monsymlink|Charon}} | ||
+ | ** [[You]] appear as {{white|@}} if the [[showrace]] option is toggled off. If the option is toggled on, you appear as {{white|@}} while playing as a [[Human (starting race)|human]] or [[Elf (starting race)|elf]], or you are [[polymorph]]ed into one of the above monsters. | ||
+ | * Press {{kbd|@}} to toggle [[autopickup]] on or off. | ||
+ | * [[Menu controls|In a menu]], press {{kbd|@}} to invert the current selection globally; this is supported by [[tty]] and [[curses interface]]s. | ||
+ | |||
+ | ==Historical uses== | ||
+ | In Hack for PDP-11, a variant of [[Jay Fenlason's Hack]], with the exception of the player, shopkeepers and treasurers used the {{white|@}} glyph. In [[Hack 1.0]], shopkeepers and guards use the {{white|@}} glyph. | ||
+ | |||
+ | ==Variants== | ||
+ | Variants that add new roles will also add corresponding [[player monster]]s, as well as [[quest guardian]]s, leaders and nemeses, that often use the {{white|@}} glyph. Variants with [[racial monster]]s will have those monsters use a glyph that matches their race - humans, elves and other applicable races will appear as {{white|@}}. | ||
+ | |||
+ | ===SLASH'EM=== | ||
+ | In [[SLASH'EM]], the [[Drow (starting race)|drow]] is a playable race, and several new monsters are introduced that use the {{white|@}} glyph: | ||
+ | |||
+ | <div class="div-col columns column-width" style="-moz-column-width: 12em; -webkit-column-width: 12em; column-width: 12em;"> | ||
+ | * {{monsymlink|werepanther}} | ||
+ | * {{monsymlink|weretiger}} | ||
+ | * {{monsymlink|weresnake}} | ||
+ | * {{monsymlink|werespider}} | ||
+ | * {{monsymlink|gibberling}} | ||
+ | * {{monsymlink|grimlock}} | ||
+ | * {{monsymlink|High-elf}} | ||
+ | * {{monsym|drow}} [[Drow (monster)|drow]] | ||
+ | * {{monsymlink|mugger}} | ||
+ | * {{monsymlink|gypsy}} | ||
+ | * {{monsymlink|black marketeer|variant=SLASH'EM}} | ||
+ | * {{monsymlink|flame mage|variant=player monster}} | ||
+ | * {{monsymlink|ice mage|variant=player monster}} | ||
+ | * {{monsymlink|necromancer|variant=player monster}} | ||
+ | * {{monsymlink|undead slayer|variant=player monster}} | ||
+ | * {{monsymlink|yeoman|variant=player monster}} | ||
+ | * {{monsymlink|High Flame Mage}} | ||
+ | * {{monsymlink|High Ice Mage}} | ||
+ | * {{monsymlink|Dark Lord}} | ||
+ | * {{monsymlink|Van Helsing}} | ||
+ | * {{monsymlink|Chief Yeoman Warder}} | ||
+ | * {{monsymlink|Water Mage}} | ||
+ | * {{monsymlink|Earth Mage}} | ||
+ | * {{monsymlink|Colonel Blood}} | ||
+ | * {{monsymlink|igniter}} | ||
+ | * {{monsymlink|froster}} | ||
+ | * {{monsymlink|embalmer}} | ||
+ | * {{monsymlink|exterminator}} | ||
+ | * {{monsymlink|Yeoman Warder}} | ||
+ | </div> | ||
+ | |||
+ | ===GruntHack=== | ||
+ | In [[GruntHack]], human and elven racial monsters use the {{white|@}} glyph. | ||
+ | |||
+ | ===UnNetHack=== | ||
+ | [[UnNetHack]] introduces several new monsters that use the {{white|@}} glyph: | ||
+ | |||
+ | * {{monsymlink|mugger}} | ||
+ | * {{monsymlink|black marketeer|variant=UnNetHack}} | ||
+ | * {{monsymlink|Executioner}} | ||
+ | * {{monsymlink|Robert the Lifer}} | ||
+ | * {{monsymlink|Warden Arianna}} | ||
+ | * {{monsymlink|inmate}} | ||
+ | * {{monsymlink|prison guard}} | ||
+ | * {{monsymlink|miner}} | ||
+ | * {{monsymlink|convict|variant=player monster}} | ||
+ | |||
+ | ===xNetHack=== | ||
+ | In [[xNetHack]], [[Elf (monster attribute)|elves]] are split off into the [[Quendi]] [[monster class]], {{white|Q}}. | ||
+ | |||
+ | ===EvilHack=== | ||
+ | In [[EvilHack]], the drow is a playable race, and human, elven and drow racial monsters use the {{white|@}} glyph. | ||
− | + | EvilHack introduces several new monsters that use the {{white|@}} glyph: | |
+ | <div class="div-col columns column-width" style="-moz-column-width: 15em; -webkit-column-width: 15em; column-width: 15em;"> | ||
+ | * {{brightblue|@}} [[elven wizard]] | ||
+ | * {{black|@}} [[The Rat King]] | ||
+ | * {{brightcyan|@}} [[Kathryn the Ice Queen]] | ||
+ | * {{yellow|@}} [[Kathryn the Enchantress]] | ||
+ | * {{black|@}} [[Drow (monster)|drow]] | ||
+ | * {{black|@}} [[drow raider]] | ||
+ | * {{black|@}} [[drow warrior]] | ||
+ | * {{black|@}} [[drow mage]] | ||
+ | * {{black|@}} [[drow cleric]] | ||
+ | * {{monsymlink|Charon}} | ||
+ | * {{monsymlink|Robert the Lifer}} | ||
+ | * {{monsymlink|Warden Arianna}} | ||
+ | * {{monsymlink|inmate}} | ||
+ | * {{monsymlink|prison guard}} | ||
+ | * {{monsymlink|miner}} | ||
+ | * {{monsymlink|convict|variant=player monster}} | ||
+ | * {{monsymlink|Archbishop of Moloch}} | ||
+ | * {{yellow|@}} [[Paladin (monster)|Paladin]] | ||
+ | * {{white|@}} [[cultist]] | ||
+ | * {{black|@}} [[agent]] | ||
+ | * {{lightgray|@}} [[Champion (monster)|champion]] | ||
+ | * {{blue|@}} [[templar]] | ||
+ | </div> | ||
+ | {{nethack-367}} | ||
[[Category:ASCII]] | [[Category:ASCII]] | ||
− |
Revision as of 22:08, 9 September 2023
Printable ASCII characters | ||||||||||||||||||||||||||||||||||
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~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | space | |||||||||||||||||||||
` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | { | } | | | |||||||||||||||||||
Ww | Ee | Rr | Tt | Yy | Uu | Ii | Oo | Pp | : | " | [ | ] | \ | |||||||||||||||||||||
Aa | Ss | Dd | Ff | Gg | Hh | Jj | Kk | Ll | ? | ; | ' | Ctrl | ||||||||||||||||||||||
Zz | Xx | Cc | Vv | Bb | Nn | Mm | , | . | / | < | > | Alt |
In NetHack, the at sign (@) serves the following purposes:
- @ represents a human or elf:
- @ aligned priest
- @ archeologist
- @ Arch Priest
- @ barbarian
- @ captain
- @ caveman
- @ Croesus
- @ Dark One
- @ doppelganger
- @ elf-lord
- @ elf
- @ Elvenking
- @ Grand Master
- @ Green-elf
- @ Grey-elf
- @ guard
- @ healer
- @ high priest
- @ Hippocrates
- @ human
- @ King Arthur
- @ knight
- @ lieutenant
- @ Lord Carnarvon
- @ Lord Sato
- @ Master Assassin
- @ Master Kaen
- @ Master of Thieves
- @ Medusa
- @ monk
- @ neanderthal
- @ Neferet the Green
- @ ninja
- @ Norn
- @ nurse
- @ Orion
- @ Pelias
- @ priest
- @ prisoner
- @ ranger
- @ rogue
- @ samurai
- @ sergeant
- @ Shaman Karnov
- @ shopkeeper
- @ soldier
- @ The Oracle
- @ Thoth Amon
- @ tourist
- @ Twoflower
- @ valkyrie
- @ watch captain
- @ watchman
- @ werejackal in human form
- @ wererat in human form
- @ werewolf in human form
- @ wizard
- @ Wizard of Yendor
- @ Woodland-elf
- @ Charon
- You appear as @ if the showrace option is toggled off. If the option is toggled on, you appear as @ while playing as a human or elf, or you are polymorphed into one of the above monsters.
- Press @ to toggle autopickup on or off.
- In a menu, press @ to invert the current selection globally; this is supported by tty and curses interfaces.
Contents
Historical uses
In Hack for PDP-11, a variant of Jay Fenlason's Hack, with the exception of the player, shopkeepers and treasurers used the @ glyph. In Hack 1.0, shopkeepers and guards use the @ glyph.
Variants
Variants that add new roles will also add corresponding player monsters, as well as quest guardians, leaders and nemeses, that often use the @ glyph. Variants with racial monsters will have those monsters use a glyph that matches their race - humans, elves and other applicable races will appear as @.
SLASH'EM
In SLASH'EM, the drow is a playable race, and several new monsters are introduced that use the @ glyph:
- @ / f werepanther
- @ / f weretiger
- @ / S weresnake
- @ / s werespider
- @ gibberling
- @ grimlock
- @ High-elf
- @ drow
- @ mugger
- @ gypsy
- @ black marketeer
- @ flame mage
- @ ice mage
- @ necromancer
- @ undead slayer
- @ yeoman
- @ High Flame Mage
- @ High Ice Mage
- @ Dark Lord
- @ Van Helsing
- @ Chief Yeoman Warder
- @ Water Mage
- @ Earth Mage
- @ Colonel Blood
- @ igniter
- @ froster
- @ embalmer
- @ exterminator
- @ Yeoman Warder
GruntHack
In GruntHack, human and elven racial monsters use the @ glyph.
UnNetHack
UnNetHack introduces several new monsters that use the @ glyph:
- @ mugger
- @ black marketeer
- @ Executioner
- @ Robert the Lifer
- @ Warden Arianna
- @ inmate
- @ prison guard
- @ miner
- @ convict
xNetHack
In xNetHack, elves are split off into the Quendi monster class, Q.
EvilHack
In EvilHack, the drow is a playable race, and human, elven and drow racial monsters use the @ glyph.
EvilHack introduces several new monsters that use the @ glyph:
- @ elven wizard
- @ The Rat King
- @ Kathryn the Ice Queen
- @ Kathryn the Enchantress
- @ drow
- @ drow raider
- @ drow warrior
- @ drow mage
- @ drow cleric
- @ Charon
- @ Robert the Lifer
- @ Warden Arianna
- @ inmate
- @ prison guard
- @ miner
- @ convict
- @ Archbishop of Moloch
- @ Paladin
- @ cultist
- @ agent
- @ champion
- @ templar