Difference between revisions of "Drow (monster attribute)"

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==dNetHack==
 
==dNetHack==
In [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], drow monsters are denoted with the <code>'''MA_DROW'''</code> flag, and have far more detailed attributes than in other variants: monsters that are fully drow (including drow characters) are generated as belonging to a particular "house" - this can usually be determined by the house symbols engraved on the [[signet ring]]s and heavy droven armor. Drow of different houses will [[grudge]] each other, including the player character if they are a drow of a different house, while drow of the same house are peaceful towards each other.
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In [[dNetHack]], [[notdNetHack]] and [[notnotdNetHack]], drow monsters are denoted with the <code>'''MA_DROW'''</code> flag, and have far more detailed attributes than in other variants.
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Drow monsters have a +2 bonus to [[hit dice]] size and gain [[sleep resistance]] at [[experience level]] or [[monster level]] 4. Drow monsters that are not [[mindless]] can invoke the darkness to cover the area around them, which darkens rooms and otherwise creates unlit squares in a 5-square radius around the user - a drow character can use this ability for 10 [[power]].
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Nearly all drow monsters, including player characters but excluding any of the [[Changed (dNetHack)|Changed]], are generated as belonging to a particular "house" - this can usually be determined by the house symbols engraved on any [[signet ring]]s and heavy droven armor that they generate with. Drow from houses that are aligned against each other will be mutually hostile, and will be hostile towards a drow hero of an opposing faction - conversely, drow of the same house or different houses aligned with each other will be peaceful towards each other and towards drow heroes of allied factions.
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Drow monsters gain a +1 bonus to [[multishot]] when [[throw]]ing [[dNetHack artifacts#Sickle Moon|Sickle Moon]], and gain a +1 bonus to the precision damage multiplier for firing projectiles from [[droven crossbow]]s. Drow monsters cannot cast directed spells at a character that is either non-drow and standing on an [[Elbereth (dNetHack)|Elbereth]] [[engraving]], or else is a drow and standing on a [[Lolth (dNetHack)|Lolth]] engraving with the conditions for its use met. Drow spellcasters that cast the [[summon insects]] [[monster spell]] will instead use [[dNetHack monster spells|a variation of the spell]] that summons [[spider]]s.
  
 
===List of monsters===
 
===List of monsters===
The monsters non-exhaustively listed below are considered drow:
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The monsters listed below are considered to be drow:
  
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* {{orange|h}} [[changed]]
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* {{brightblue|h}} [[clairvoyant changed]]
 
* {{white|C}} [[Drider (dNetHack)|drider]]
 
* {{white|C}} [[Drider (dNetHack)|drider]]
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* {{brightblue|9}} [[Iksh'na Deva]]
 
* {{black|C}} [[sprow]]
 
* {{black|C}} [[sprow]]
 
* {{brightmagenta|C}} [[priestess of Ghaunadaur]]
 
* {{brightmagenta|C}} [[priestess of Ghaunadaur]]
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* {{blue|C}} [[mendicant sprow]]
 
* {{blue|C}} [[mendicant sprow]]
 
* {{blue|C}} [[mendicant drider]]
 
* {{blue|C}} [[mendicant drider]]
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* {{orange|H}} [[warrior changed]]
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* {{orange|H}} [[twitching four-armed changed]]
 
* {{black|L}} [[dokkalfar eternal matriarch]]
 
* {{black|L}} [[dokkalfar eternal matriarch]]
 
* {{black|M}} [[Drow mummy (dNetHack)|drow mummy]]
 
* {{black|M}} [[Drow mummy (dNetHack)|drow mummy]]
 
* {{black|M}} [[hedrow zombie]]
 
* {{black|M}} [[hedrow zombie]]
 
* {{black|@}} [[Drow (dNetHack)|drow]]
 
* {{black|@}} [[Drow (dNetHack)|drow]]
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* {{black|@}} [[drow captain]]
 
* {{black|@}} [[hedrow warrior]]
 
* {{black|@}} [[hedrow warrior]]
 
* {{gray|@}} [[hedrow wizard]]
 
* {{gray|@}} [[hedrow wizard]]
* {{gray|@}} [[hedrow master-wizard]]
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* {{black|@}} [[drow matron]]
 
* {{gray|@}} [[hedrow blademaster]]
 
* {{gray|@}} [[hedrow blademaster]]
* {{black|@}} [[drow matron]]
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* {{gray|@}} [[embraced drowess]]
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* {{white|@}} [[shadowsmith]]
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* {{magenta|@}} [[mindless thrall]]
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* {{magenta|@}} [[Eclavdra]]
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* {{magenta|@}} [[Mother (quest leader)|Mother]]
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* {{black|@}} [[drow novice]]
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* {{magenta|@}} [[Seyll Auzkovyn]]
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* {{magenta|@}} [[Daruth Xaxox]]
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* {{magenta|@}} [[Blibdoolpoolp, graven-into-flesh]]
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* {{magenta|@}} [[A'gone]]
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* {{magenta|@}} [[A'salom]]
 
* {{black|@}} [[drow matron-mother]]
 
* {{black|@}} [[drow matron-mother]]
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* {{gray|@}} [[hedrow master-wizard]]
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* {{gray|@}} [[drow alienist]]
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* {{magenta|@}} [[Gromph]]
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* {{magenta|@}} [[Dantrag]]
 
* {{white|@}} [[stjarna-alfr]]
 
* {{white|@}} [[stjarna-alfr]]
* {{magenta|@}} [[A'gone]]
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* {{magenta|@}} [[Sister T'eirastra]]
* {{magenta|@}} [[mindless thrall]]
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* {{blue|@}} [[Pen'a mendicant]]
* [[Y-cultist]]s
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* {{black|@}} [[Y-cultist]]
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* {{black|@}} [[Y-cultist fighter]]
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* {{gray|@}} [[Y-cultist wizard]]
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* {{black|@}} [[Y-cultist matron]]
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* {{gray|@}} [[Y-cultist patron]]
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* {{black|@}} [[anulo]]
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* {{black|@}} [[anulo dancer]]
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* {{white|@}} [[sister]]
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* {{black|@}} [[houseless drow]]
 
* {{black|&}} [[yochlol]] and their various forms
 
* {{black|&}} [[yochlol]] and their various forms
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** {{black|s}} demonic black widow
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** {{black|@}} unearthly drow
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** {{black|v}} stinking cloud
 
* {{magenta|&}} [[Avatar of Lolth]]
 
* {{magenta|&}} [[Avatar of Lolth]]
  
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==EvilHack==
 
==EvilHack==
In [[EvilHack]], drow monsters are denoted with the <code>'''MH_DROW'''</code> flag, and have their own undead forms. Drow are considered the same race as elves like in other variants, with the same [[Material hatred|allergy]] to [[iron]] objects: drow take extra damage from contact with iron, and wearing iron incurs a penalty to [[luck]] and stops normal HP regeneration. Drow are acclimated to life in complete darkness, and many drow monsters have [[ultravision]] and the ability to darken the area around them; drow characters likewise possess ultravision, and can use the [[Monster (command)|#monster]] [[extended command]] to surround themselves in darkness for 10 [[energy]].
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In [[EvilHack]], drow monsters are denoted with the <code>'''MH_DROW'''</code> flag, and have their own undead forms. Drow are considered the same race as elves like in other variants, and have the same allergy to [[iron]] objects as elves do: drow take extra damage from contact with iron, and wearing iron incurs a penalty to [[luck]] and stops normal HP regeneration. Drow are acclimated to life in complete darkness, and many drow monsters have [[ultravision]] and the ability to darken their surroundings; drow characters likewise possess ultravision, and can use the [[Monster (command)|#monster]] [[extended command]] to surround themselves in darkness for 10 power.
  
 
Drow characters that are in a darkened square gain a to-hit bonus of (XL/3 + 2) when attacking using drow weapons, [[bare-handed combat]] (including [[thievery]] & [[martial arts]]) or the [[artifact]] [[Shadowblade]]; drow characters in lit squares have a -4 to-hit penalty for the same weapons, and normal HP regeneration is slowed while in a lit area. Non-player drow gain a to-hit bonus of ([[Monster level|ML]]/3 + 2) with all weapons in dark squares, and have a -3 to-hit penalty in lit squares.
 
Drow characters that are in a darkened square gain a to-hit bonus of (XL/3 + 2) when attacking using drow weapons, [[bare-handed combat]] (including [[thievery]] & [[martial arts]]) or the [[artifact]] [[Shadowblade]]; drow characters in lit squares have a -4 to-hit penalty for the same weapons, and normal HP regeneration is slowed while in a lit area. Non-player drow gain a to-hit bonus of ([[Monster level|ML]]/3 + 2) with all weapons in dark squares, and have a -3 to-hit penalty in lit squares.

Latest revision as of 16:40, 30 June 2024

Drow is a monster attribute in some variants of NetHack that indicates when a monster should be considered dark elven. As drow are related to elves, they are also considered elven.

In the variants that it appears in, the drow attribute generally determines the appropriate racial equipment for drow monsters and drow characters, as well as what constitutes cannibalism and same-race sacrifice for drow characters.

SLASH'EM

In SLASH'EM, only the drow monster and drow heroes are considered to be drow - drow characters are always chaotic, since elves in SLASH'EM can be lawful or neutral. Unlike later variants, drow lack distinct undead forms.

All the information in this section also applies to SlashTHEM.

Racial equipment

The following objects are considered dark elven items:

dNetHack

In dNetHack, notdNetHack and notnotdNetHack, drow monsters are denoted with the MA_DROW flag, and have far more detailed attributes than in other variants.

Drow monsters have a +2 bonus to hit dice size and gain sleep resistance at experience level or monster level 4. Drow monsters that are not mindless can invoke the darkness to cover the area around them, which darkens rooms and otherwise creates unlit squares in a 5-square radius around the user - a drow character can use this ability for 10 power.

Nearly all drow monsters, including player characters but excluding any of the Changed, are generated as belonging to a particular "house" - this can usually be determined by the house symbols engraved on any signet rings and heavy droven armor that they generate with. Drow from houses that are aligned against each other will be mutually hostile, and will be hostile towards a drow hero of an opposing faction - conversely, drow of the same house or different houses aligned with each other will be peaceful towards each other and towards drow heroes of allied factions.

Drow monsters gain a +1 bonus to multishot when throwing Sickle Moon, and gain a +1 bonus to the precision damage multiplier for firing projectiles from droven crossbows. Drow monsters cannot cast directed spells at a character that is either non-drow and standing on an Elbereth engraving, or else is a drow and standing on a Lolth engraving with the conditions for its use met. Drow spellcasters that cast the summon insects monster spell will instead use a variation of the spell that summons spiders.

List of monsters

The monsters listed below are considered to be drow:

Racial equipment

The items non-exhaustively listed below are considered to be droven items:

SpliceHack

In SpliceHack, only the drow monster and drow heroes are considered to be drow, as in SLASH'EM and SlashTHEM - similarly, drow characters in SpliceHack are always chaotic and lack distinct undead forms, though elven characters in SpliceHack are also chaotic. Male drow are known as "hedrow".

Racial equipment

The dark elven items that appear in SpliceHack are all derived from SLASH'EM with the exception of the dark elven ring mail, which has notable similarities to the dark elven mithril-coat.

EvilHack

In EvilHack, drow monsters are denoted with the MH_DROW flag, and have their own undead forms. Drow are considered the same race as elves like in other variants, and have the same allergy to iron objects as elves do: drow take extra damage from contact with iron, and wearing iron incurs a penalty to luck and stops normal HP regeneration. Drow are acclimated to life in complete darkness, and many drow monsters have ultravision and the ability to darken their surroundings; drow characters likewise possess ultravision, and can use the #monster extended command to surround themselves in darkness for 10 power.

Drow characters that are in a darkened square gain a to-hit bonus of (XL/3 + 2) when attacking using drow weapons, bare-handed combat (including thievery & martial arts) or the artifact Shadowblade; drow characters in lit squares have a -4 to-hit penalty for the same weapons, and normal HP regeneration is slowed while in a lit area. Non-player drow gain a to-hit bonus of (ML/3 + 2) with all weapons in dark squares, and have a -3 to-hit penalty in lit squares.

List of monsters

The monsters non-exhaustively listed below are considered drow:

Drow can also generate as the following racial monsters:

Racial equipment

The items non-exhaustively listed below are considered to be dark elven items:

Dark elven armor grants a +1 AC bonus to drow characters and other drow monsters that wear them, and drow characters can also safely enchant dark elven armor to +7. All dark elven items that are made of adamantine (i.e. weapons and heavy armor) have a chance of becoming brittle or even dissolving in lit squares: weapons may break when used against or thrown at monsters, while armor will become more and more brittle as take absorb hits.