Monster (Hack'EM)

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Several of the monsters in Hack'EM originate from other variants - both these monsters and the monsters from vanilla NetHack may differ drastically in several manners.

Click here for a full list of all the monsters that are in Hack'EM.

New monsters

Monster Sym Notes Origin
giant tick a
  • Multiplies
  • Can appear in main dungeon; increased difficulty by 7.
SLASH'EM
giant flea a
  • Multiplies
  • Can appear in main dungeon; increased difficulty by 7.
  • Added jumping ability.
SLASH'EM
giant louse a
  • Multiplies
  • Can appear in main dungeon; increased difficulty by 7.
SLASH'EM
giant mosquito a
  • Annoyingly quick, flying small pest with a poisonous bite.
  • Can emerge when a maggot infests a corpse
  • Maggots can also grow up into these.
EvilHack
bullet ant a
  • A littler meaner than soldier ants (SlashTHEM)
  • Can occupy antholes.
  • Bullet ants have a chance of dropping bullets on death.
SpliceHack
snow ant a
  • Ants with a cold attack that resist cold.
  • Can occupy antholes.
SLASH'EM
queen ant a
  • Only generates in antholes.
EvilHack
giant cockroach a
  • Has a poisonous bite and will hide in sewage.
  • Can sometimes spew out of kicked toilets.
EvilHack
tsetse fly a SLASH'EM
giant praying mantis a
  • Ignores Elbereth.
SpliceHack
yellow jacket a SLASH'EM
black wasp a SLASH'EM
giant wasp a SLASH'EM
spitting beetle a SLASH'EM
migo drone a
  • Increased difficulty
  • Added extra claw attack
SLASH'EM
migo warrior a
  • Increased difficulty
  • Added extra claw attack
  • Added resistance to cold
SLASH'EM
migo queen a
  • Added claw attack
SLASH'EM
assassin bug a
  • Added berserk
SLASH'EM
killer beetle a SLASH'EM
gibberslug a Hack'EM
ichneumon larva a SpliceHack
giant ichneumon a SpliceHack
locust a
  • Fear these and their sickness attack.
EvilHack
jiggling blob b SLASH'EM
lava blob b SLASH'EM
static blob b SLASH'EM
burbling blob b SLASH'EM
basilisk c
  • (already in evil and stronger)
  • Previously occupied the ':' slot
  • higher level, has more attacks than SlashEM
  • Added sleep res
  • Added oviparous
SLASH'EM/Evil
chicken c SLASH'EM
cockatoo c SLASH'EM
parrot c SLASH'EM
pit bull d SLASH'EM
guard dog d
  • Can generate in barracks
SpliceHack
dingo puppy d SLASH'EM
large dingo d SLASH'EM
barghest d
  • Made amphibious; added berserk
SpliceHack
death dog d SLASH'EM
rabid dog d EvilHack
rabid wolf d
  • Added berserk
SLASH'EM
wolverine
  • Added berserk
SLASH'EM
shadow wolf d
  • Made drain & death resistant. Added infravision.
  • Can darken lit areas when moving
SLASH'EM
mist wolf d
  • Made cold resistant
  • Each mist wolf can exhale clouds of thick mist; purely defensive.
SLASH'EM
nova fox d
  • Renamed from vulpenferno in SpliceHack
  • Bumped level up to 16, difficulty to 19.
  • Added resistances to fire and shock, confers both.
SpliceHack
Cerberus d
  • Guards the gates to Gehennom.
  • Can regrow heads while fighting.
EvilHack
glowing eye e
  • Added skittish behavior
SLASH'EM
bloodshot eye e
  • Added skittish behavior
SLASH'EM
blinking eye e
  • Added skittish behavior
SLASH'EM
weeping eye e
  • Passive rust
SpliceHack
burning eye e
  • Passive burn
SlashTHEM
concussive sphere e
  • Explodes for sonic damage
SpliceHack
whirling sphere e
  • When it explodes it hurtles you.
  • Resists almost everything
SpliceHack
magical eye e
  • Cannot tame
EvilHack
kamadan f
  • This leopard-like creature from SLASH'EM is capable of shooting sleep rays. Beware.
  • raised difficulty to 13
SLASH'EM
displacer beast f

(already present in evil)

SLASH'EM
caterwaul f SLASH'EM
saber-toothed cat f
  • Saber-tooth cats can grow up into saber-toothed tigers
  • Made a little weaker than the tigers.
SLASH'EM
saber-toothed tiger f EvilHack
hellcat f
  • Added fire resistance.
SLASH'EM
serval f SpliceHack
serpopard f
  • Added resistance to poison.
SpliceHack
fat cat f SpliceHack
lion f SpliceHack
werepanther f/@ SLASH'EM
weretiger f/@ SLASH'EM
statue gargoyle g
  • Made immune to death magic
SLASH'EM
galltrit g
  • Only generate in Hell.
  • Using ratman squeaker tile from SpliceHack.
SlashTHEM
jermlaine g
  • This was a defunct monster from SLASH'EM that never got used, but does appear in SlashTHEM. They have been revamped a bit to match their grubby and devious nature.
  • Gets infravision and are skittish.
  • Start with offensive potions (acid, oil, etc)
  • Jermlaine can start with bullwhips or grappling hooks.
  • Using ratman tile from SpliceHack.
SlashTHEM
telamon g
  • AKA: (caryatid, loadbearer)
SpliceHack
hobbit pickpocket h EvilHack
mountain dwarf h EvilHack
dwarf thief h
  • Added berserk
SLASH'EM
duergar h
  • Added berserk
SLASH'EM
deep one h
  • Vulnerable to fire.
SLASH'EM
deeper one h
  • Vulnerable to fire.
SLASH'EM
deepest one h
  • Vulnerable to fire.
SLASH'EM
planar pirate h SpliceHack
alhoon h
  • Added traitor
EvilHack
dretch i SLASH'EM
rutterkin i SLASH'EM
nupperibo i
  • Added a drain life bite
SLASH'EM
blood imp i
  • Added a drain life bite
SLASH'EM
redcap i
  • Added berserk, traitor property
SpliceHack
dust devil i
  • Added resistance to shock.
SpliceHack
clear jelly j
  • added vulnerable to fire
  • Added passive acid attack
SLASH'EM
yellow jelly j
  • added vulnerable to fire
  • Added stun touch
SLASH'EM
orange jelly j
  • added vulnerable to fire
  • Added passive sleep attack
  • Added touch sleep attack
SLASH'EM
rancid jelly j
  • added vulnerable to fire
SLASH'EM
swamp kobold k
  • Added swimming
  • Only generates in swamps.
SLASH'EM
rock kobold k
  • sometimes starts with a sling and some rocks.
SLASH'EM
kobold warrior k SLASH'EM
Kroo the Kobold King k SLASH'EM
leprechaun wizard l SLASH'EM
pixie n
  • Pixies always start out invisible and are faster than nymphs.
SLASH'EM
brownie n
  • Made vegetarian. Increased difficulty to 18
  • Brownies sometimes get short swords.
  • Brownies are the spellcasting version of nymphs.
SLASH'EM
quickling n
  • Quicklings are nymph-like monster introduced in SLASH'EM.
  • True to their name they are extremely fast, having a speed of 30.
SLASH'EM
lampad n
  • Doubled difficulty to 22
  • Usually carries a torch
SpliceHack
thriae n
  • changed from 'a' to yellow 'n' (they are bee nymphs)
  • Upped level to 14, difficulty to 27.
  • A maximum of 3 thriae can be generated in any game.
SpliceHack
Aphrodite n

(Already in evil with her own level)

SLASH'EM
yuki-onna n
  • Replace AD_LOST attack with fear gaze attack.
  • Added cold resistance
  • doubled difficulty to 14
SpliceHack
dream thief n
  • (oneroi, oneroi)
  • Replaced AD_MEMR attack with spellcasting.
  • increased difficulty to 25
SpliceHack
ice nymph n EvilHack
war orc o SLASH'EM
great orc o SLASH'EM
Grund the Orc King o
  • Grund the Orc King resists sickness.
  • Grund now gets some extra armor and a beefy submachine gun.
SLASH'EM
snow orc o
  • can throw snowballs
SLASH'EM
demon orc o SLASH'EM
goblin shaman o EvilHack
goblin-captain o EvilHack
diamond piercer p
  • Added resistance to sonics.
  • Can appear randomly now.
SpliceHack
god piercer p
  • Added resistance to sonics.
  • Can appear randomly now.
SpliceHack
lamb q
  • Removed "always peaceful" flag
SLASH'EM
sheep q
  • Removed "always peaceful" flag
SLASH'EM
goat q
  • Added jumping ability.
SLASH'EM
cow q
  • Removed "always peaceful" flag
SLASH'EM
bull q
  • Bulls can be tamed with vegetarian items.
SLASH'EM
scramper Q
  • Previously occupied the 'q' slot.
SLASH'EM
squealer Q
  • Previously occupied the 'q' slot.
SLASH'EM
mangler Q
  • Previously occupied the 'q' slot.
SLASH'EM
Jumbo the Elephant q SLASH'EM
juggernaut q
  • Buffed significantly from SlashEM
  • Can appear in main dungeon now.
  • Added fire/poison/shock/sleep/acid/stone/death/drain/sickness resistances
  • Added infravision, regeneration, and mindless attributes.
  • Untameable.
  • Changed juggernaut MR to 70, AC to -4, speed to 15
SLASH'EM
catoblepas q
  • Specified they have 2 tusks/horns
SLASH'EM
manticore q SpliceHack
landshark q SpliceHack
pig q SpliceHack
feral hog q SpliceHack
llama q SpliceHack
black bear q
  • Raised level to 7. Added berserk.
SpliceHack
werebear q/@
  • Increased difficulty to 14.
SpliceHack
grizzly bear q
  • Changed color to red to avoid clashing with manticore
  • Increased difficulty to 8.
SpliceHack
polar bear q
  • A stronger version of grizzlies that are also cold resistant.
Hack'EM
chimera q
  • fire-breathing 3d6
SpliceHack
hippo q SpliceHack
hellbear q SpliceHack
woolly mammoth q EvilHack
rabbit r
  • Can be tamed with carrots (not rabid rabbits though)
SLASH'EM
black rat r SLASH'EM
rabid rabbit r
  • Added berserk
SLASH'EM
pack rat r
  • Made a little tougher, now level 2
  • Added collector, strong, and flanking attributes
SLASH'EM
hellrat r SLASH'EM
giant badger r
  • Changed to rodent class to match honey badger, was 'q' in SLASH'EM
  • added swimming attribute to all badgers.
  • Added berserk
SLASH'EM
honey badger r
  • Ignores Elbereth and magical scaring.
  • Changed the color of honey badgers to bright magenta - they were also matching black rats and pack rats.
EvilHack
skunk r
  • Skunks leave trails of poison gas.
  • They also leave a small poison cloud on death.
  • Immune to poison and poison gas.
SpliceHack
hedgehog r
  • Previously occupied the 'q' slot
  • Removed the "always peaceful" flag.
  • can be tamed by zapping them with speed monster.
SpliceHack
enormous rat r EvilHack
rodent of unusual size r EvilHack
jumping spider s EvilHack
recluse spider s SLASH'EM
barking spider s SLASH'EM
carrion crawler s SLASH'EM
nickelpede s SLASH'EM
giant centipede s EvilHack
giant scorpion s SLASH'EM
phase spider s
  • Made skittish; teleports more like tengus.
  • Eating phase spiders grants temporary phasing.
SLASH'EM
Girtab s
  • Can lay eggs that hatch cave spiders.
SLASH'EM
Shelob s
  • Can lay eggs that hatch cave spiders.
SLASH'EM
monstrous spider s
  • Added scream attack that causes fear
  • Has a higher level and difficulty than in SpliceHack.
SpliceHack
werespider s/@
  • Can generate randomly now
SLASH'EM
selkie u SpliceHack
lesser nightmare u EvilHack
greater nightmare u EvilHack
cauchemar u EvilHack
pegasus u SLASH'EM/Evil
giant leech w EvilHack
larva w
  • Larva can infest corpses and create maggots
SLASH'EM
maggot w
  • Can infest corpses and create further maggots or giant mosquitos.
SLASH'EM
dung worm w
  • Made poisonous to eat
SLASH'EM
acid worm w SLASH'EM
bloodworm w SLASH'EM
tunnel worm w SLASH'EM
rot worm w
  • Eating a rot worm causes food poisoning
SLASH'EM
neothelid w
  • Traitorous
  • Ignores magical scaring
EvilHack
hellminth w
  • Type of maggot that does not generate randomly; only dropped by a dying Worm that Walks.
  • Can infest corpses to create a gibberslug (75% change) or a new Worm that Walks (25% chance.)
  • Cannot be genocided.
  • Has fire resistance.
Hack'EM
spark bug x SLASH'EM
arc bug x SLASH'EM
lightning bug x SLASH'EM
will-o'-the-wisp y
  • Spawns in swamp rooms and Juiblex's level.
  • Frequency 4(uncommon) -> 2(quite rare)
  • Changed difficulty from 4 to 7.
SpliceHack
echidna z
  • Added infravisible
SLASH'EM
platypus z SLASH'EM
koala z SLASH'EM
wombat z SLASH'EM
Tasmanian devil z
  • Added berserk
SLASH'EM
wallaby z
  • Can jump
SLASH'EM
wallaroo z
  • Can jump
SLASH'EM
kangaroo z
  • Can jump
SLASH'EM
drop bear z SpliceHack
movanic deva A
  • Added fire/shock/death magic resistance. Has big_wings
SLASH'EM
monadic deva A
  • Added fire/shock/death magic resistance. Has big_wings
  • Made breathless.
SLASH'EM
astral deva A
  • Added fire/shock/death magic resistance. Has big_wings
SLASH'EM
planetar A SLASH'EM
solar A SLASH'EM
archangel A
  • Untameable
EvilHack
Eldritch ki-rin A EvilHack
lamassu A
  • has 2 horns
  • Replaced one of the claw attacks with a butt attack.
SpliceHack
rhumbat B SLASH'EM
athol B
  • Added "ahool!" sounds that aggravate monsters.
  • Alert to presence of athols, you hear a distant howl
  • Increased their difficulty
SLASH'EM
hellbat B SLASH'EM
mongbat B SLASH'EM
mobat B
  • Mobats collect treasure
  • Added piercing screams that cause pain
SLASH'EM
harpy B
  • can start with misc jewelry.
  • uses primitive weapons, big bones/clubs, sometimes bows
  • Added song attack that can paralyze from a distance.
  • Changed #chat voice to seduction chat.
SLASH'EM
byakhee B SLASH'EM
nightgaunt B
  • Sometimes get tridents, spears or javelins
SLASH'EM
zoo bat B SpliceHack
gaol bat B SpliceHack
phoenix B
  • Phoenix eggs hatch instantly when exposed to lava or fire.
SpliceHack
baby deep dragon D SLASH'EM
deep dragon D
  • Added drain life to passive attacks
  • Baby/adult deep dragons resist poison and drain magic
SLASH'EM
baby shimmering dragon D SLASH'EM
shimmering dragon D SLASH'EM
gold dragon D EvilHack
baby gold dragon D EvilHack
sea dragon D EvilHack
baby sea dragon D EvilHack
wyvern D SLASH'EM
hydra D
  • Added fire breath
  • Imported multiple heads mechanic from SpliceHack.
SLASH'EM
pseudodragon D EvilHack
elder pseudodragon D EvilHack
ancient pseudodragon D EvilHack
Father Dagon D
  • Not used yet
SLASH'EM
Mother Hydra D
  • Not used yet
SLASH'EM
mud elemental E
  • Added a suffocating engulf attack
SpliceHack
acid elemental E
  • Added acid engulf (like shoggoth)
SpliceHack
ice elemental E
  • Spits snowballs
SpliceHack
magma elemental E
  • Added engulf attack
SpliceHack
gray fungus F
  • Has a speed of 1 so they can move.
  • Added a 1d4 touch attack (From SlashTHEM)
EvilHack
black mold F SLASH'EM
orange mold F Hack'EM
brown moldier F SpliceHack
yellow moldier F SpliceHack
green moldier F SpliceHack
red moldier F SpliceHack
gray moldier F Hack'EM
black moldier F Hack'EM
orange moldier F Hack'EM
screamer F
  • Has a sonic touch attack.
SpliceHack
dungeon fern F
  • added acid res
  • Changed color to white
  • Every time a fern sprout releases a spore, it gains a level.
  • (Enables sprouts to grow up into adult ferns)
UnNetHack
dungeon fern sprout F UnNetHack
arctic fern F
  • Changed color to blue
UnNetHack
arctic fern sprout F UnNetHack
blazing fern F UnNetHack
blazing fern sprout F UnNetHack
swamp fern F
  • Changed from cyan to black
  • Added swamp ferns to mine/cave river generation (if there is sewage)
UnNetHack
swamp fern sprout F UnNetHack
dungeon fern spore e UnNetHack
arctic fern spore e
  • Changed color to bright blue not to confuse with floating eyes)
UnNetHack
blazing fern spore e UnNetHack
swamp fern spore e UnNetHack
fern spore e UnNetHack
volatile mushroom F SpliceHack
gnome thief G SLASH'EM
rock gnome G EvilHack
deep gnome G SLASH'EM
gnome warrior G SLASH'EM
Ruggo the Gnome King G SLASH'EM
gnoll G SLASH'EM
gnoll warrior G SLASH'EM
gnoll chieftain G SLASH'EM
gnoll shaman G SLASH'EM
marrashi G SpliceHack
hill giant shaman H SporkHack
The Largest Giant H
  • Appears in the Giant Caverns
SLASH'EM
hecatoncheire H
  • AKA (Hundred Handed One)
SpliceHack
elder minotaur H
  • Traitorous
EvilHack
vorpal jabberwock J
  • Has a dangerous beheading attack.
  • Can be ridden as a steed.
EvilHack
snark J EvilHack
boojum J EvilHack
kop kommissioner K SlashTHEM
eye of fear and flame L SpliceHack
worm that walks L
  • When destroyed, generates up to 10 hellminth maggots.
  • These maggots can infest other corpses to create more worms that walk.
  • If wielding Sunsword or Mortality Dial, Worm that Walks will evaporate instead of leaving worms.
SpliceHack
troll mummy M
  • Added regeneration and stalking
SLASH'EM
adherer M
  • When hitting an aherer with a weapon, your weapon will stick to the adherer and you'll lose it.
  • Projectiles thrown at adherers (by hero) will also stick to them.
  • Players can also polymorph into adherers and gain the stickness ability.
  • Greased weapons won't usually stick to adherers.
SpliceHack
hobbit mummy M EvilHack
centaur mummy M A Hack'EM
ha-naga N SpliceHack
ogre mage O SLASH'EM
shadow ogre O
  • Gave a frequency of 2; can now appear in the main dungeon
  • Made poison, drain, death resistant, and vulnerable to fire.
  • darkens lit areas as they move.
SLASH'EM
moldy pudding P
  • added vulnerability to fire
SLASH'EM
shoggoth P
  • Limited to one corrosion attack
SLASH'EM
giant shoggoth P
  • Limited to one corrosion attack
SLASH'EM
blood pudding P
  • specified not vegetarian
SpliceHack
gel P SpliceHack
genetic engineer Q

(already in evil)

SLASH'EM
alchemist Q
  • Added skittish behavior
SpliceHack
king cobra S SLASH'EM
asphynx S SLASH'EM
cerastes S
  • A desert dweller - so they get fire resistance.
SpliceHack
amphisbaena S
  • Amphisbaena resists stoning.
SpliceHack
giant anaconda S EvilHack
weresnake S/@
  • Can generate randomly now.
SLASH'EM
two-headed troll T SLASH'EM
black troll T SLASH'EM
cave troll T
  • Buffed some of the attacks.
  • Added a clobber attack
SpliceHack
grave troll T SpliceHack
water hulk U
  • Added vulnerability to shock
SLASH'EM
umbral hulk U
  • When these move they can darken rooms.
SpliceHack
hunger hulk U SpliceHack
slumber hulk U SpliceHack
shambling horror U
  • These abominations are creatures with randomly generated attacks and attributes. They are setup at the start of each game and all shambling horrors will carry those attributes.
  • To retain the element of surprise and danger for the player, these normally cannot be accessed in the database lookup. However, there are a few ways to unlock the Pokedex info on the current game's horrors:
    • Kill one.
    • Probe it with a wand of probing.
    • Probe it with a stethoscope.
  • Traitorous
EvilHack
fire vampire V SLASH'EM
star vampire V
  • Star vampires get psychic resistance.
SLASH'EM
vampire mage V
  • (already in evil with minor changes)
SLASH'EM
nosferatu V
  • Instead of were_summoning rats, summons wolves instead.
  • Limited to 7 max per game.
Splice/THEM
wight W SLASH'EM
bodak W
  • Hates light
SpliceHack
banshee W SpliceHack
slaughter wight W
  • Has infravision, accurate, strong, and berserk. -8 AC
  • Has 2 powerful melee slams: (2d18 drain energy/clobber) and drain life attacks.
  • Releases a nasty death wail when slain. 2d18 sonic damage that stuns
Hack'EM
zruty Y
  • Changed zruty from z to Y (to accommodate zouthern animals)
lemur Y SpliceHack
baby owlbear Y EvilHack
hobbit zombie Z EvilHack
ghoul mage Z SLASH'EM
ghast Z
  • Ghasts gain a level for every corpse they eat.
  • Ghast's bite attack now scales with their level.
SLASH'EM
ghoul queen Z SLASH'EM
revenant Z EvilHack
gug Z SLASH'EM
draugr Z
  • Cold touch attack.
  • Doesn't leave a corpse.
SpliceHack
vomitous ghoul Z SpliceHack
skeletal pirate Z SpliceHack
dragon zombie Z
  • Has had major buffs from SpliceHack.
  • Always possess a frightful roar.
SpliceHack
centaur zombie Z A Hack'EM
wax golem `
  • can be created from wax poly.
  • Wax golems have a small chance of death dropping a magic candle
  • Added vulnerability to cold
SLASH'EM
plastic golem `
  • Can drop random plastic items.
SLASH'EM
snow golem ` EvilHack
ruby golem ` SLASH'EM
diamond golem ` SLASH'EM
sapphire golem ` SLASH'EM
steel golem `
  • Added vulnerability to acid
SLASH'EM
crystal golem `
  • Added reflection to the higher level golems.
  • Changes color every turn
SLASH'EM
gibberling @
  • Hates light
  • Gibberlings get a sonic attack: Stuns, confuses, etc (Similar to a cursed unicorn horn)
  • Can infect monsters/players with gibberslug larva.
SLASH'EM
grimlock @
  • Hates light and can stalk you.
  • Can start with bone clubs, bone aklys, axes or orcish spears.
  • Added a claw attack
SLASH'EM
elven wizard @ EvilHack
mugger @ SLASH'EM
black marketeer @
  • Added accurate behavior
UnNetHack
general @ SpliceHack
bandit @ SlashTHEM
peasant @
  • Can start with a scythe
SlashTHEM
bard @ SlashTHEM
musician @
  • Appears in the village branch.
SlashTHEM
street thug leader @
  • Appears in the village branch.
SlashTHEM
street thug @
  • (for village; use pirate crewmate tile)
SlashTHEM
Charon @ EvilHack
shadow ( )
  • Added infravision
SLASH'EM
spectre ( ) EvilHack
lava demon & EvilHack
weredemon &/d
  • Wereform is a hell hound.
EvilHack
spined devil &
  • Spined devils have big wings, flies
  • can get tridents, halberds.
  • Added a weapon attack
SLASH'EM
bearded devil &
  • Added berserk and resists cold
  • Bearded devils get glaives.
  • Bearded devils gets a poisonous beard attack (1d13 weapon)
SLASH'EM
bar-lgura &
  • Added shock resistance.
  • Bar-lgura are telepath, can jump, see invisible
SLASH'EM
chasme &
  • Added telepathy, see invisible, resistance to acid, cold, and shock.
  • Raised MR to 70
  • Players polymorphed into a chasme can use their gaze attack in melee.
SLASH'EM
babau &
  • Babau have 1 horn and a thick leathery hide.
  • Added a passive corrosion attack (from their acidic greasy hide)
  • Babau usually use two-handed swords or spears.
SLASH'EM
nabassu &
  • Nabassu have a thick hide and a pair of forehead horns
  • Added displacing behavior
  • Nabassu can cause victims(you) to rise as a ghast.
  • Nabassu darken their environment when moving
SLASH'EM
armanite &
  • fast
SpliceHack
damned pirate & SpliceHack
spibrawulf & SpliceHack
EvilHack & EvilHack
Graz'zt & EvilHack
Lolth & EvilHack
Mephistopheles & EvilHack
Baphomet & EvilHack
Cthulhu h
  • Cthulhu starts out in the middle of Moloch's Sanctum
  • Cthulhu is not covetous and cannot teleport.
  • He does not start with the Amulet of Yendor, but he will stand in your way to get it!
  • Added flying and will displace monsters to get to you.
  • He is vulnerable to death magic.
  • Cthulhu can pass through iron bars, bust down doors, and break boulders.
  • When Cthulhu dies, he has a short period of time as a gas cloud and will revive quickly.
Un/THEM
mind flayer larva ; EvilHack
giant crab ; SLASH'EM
mermaid ;
  • Combination of Splice and SlashTHEM versions
  • Vulnerable to shock damage
Splice/THEM
swordfish ; SpliceHack
sea horse ;
  • Vulnerable to shock damage
SpliceHack
thing from below ;
  • Vulnerable to shock damage
SpliceHack
giant turtle : SporkHack
frost salamander : EvilHack
gila monster :
  • Made vulnerable to cold
SLASH'EM
rhaumbusun : SLASH'EM
komodo dragon :
  • Made vulnerable to cold
  • Komodo dragons can swim and can hiss
  • Added MR20 (~MC1 of chain mail)
SLASH'EM
velociraptor : SpliceHack
T-Rex : SpliceHack
bad egg %
  • vulnerable to fire - "cooking"!
SLASH'EM
killer tripe ration %
  • vulnerable to fire
SLASH'EM
killer food ration %
  • vulnerable to fire
SLASH'EM
pile of killer coins $
  • leaves piles of coins (similar to gold golems)
SLASH'EM
large pile of killer coins $
  • leaves piles of coins
SLASH'EM
huge pile of killer coins $
  • leaves piles of coins
SLASH'EM
flame mage @ SLASH'EM
necromancer @ SLASH'EM
ice mage @ SLASH'EM
undead slayer @ SLASH'EM
yeoman @ SLASH'EM
convict @ EvilHack
infidel @ EvilHack
jedi @ SlashTHEM
jedi trainer @
  • Appears in the Jedi quest.
SlashTHEM
pirate @ SpliceHack
High Flame Mage @ SLASH'EM
High Ice Mage @ SLASH'EM
Dark Lord @ SLASH'EM
Van Helsing @ SLASH'EM
Chief Yeoman Warder @ SLASH'EM
Robert the Lifer @ EvilHack
Infidel quest leader @ EvilHack
Mayor Cummerbund @ SpliceHack
Jedi Master @ SlashTHEM
Water Mage @ SLASH'EM
Ragnaros E
  • Replaces the Earth Mage, which was the nemesis for the Flame Mage in SLASH'EM.
slashem-up
Maugneshaagar & SLASH'EM
Count Dracula V SLASH'EM
Colonel Blood @ SLASH'EM
Warden Arianna @ EvilHack
The Paladin @ EvilHack
Blackbeard's Ghost SpliceHack
Lord Sidious @ SlashTHEM
igniter @ SLASH'EM
froster @ SLASH'EM
embalmer @ SLASH'EM
exterminator @ SLASH'EM
Yeoman Warder @ SLASH'EM
inmate @ EvilHack
padawan @ SlashTHEM
stormtrooper @ SlashTHEM
pirate crewmate @ SpliceHack
agent @ EvilHack
champion @ EvilHack
Vecna L
  • Quest nemesis for the Chaotic Quest. When killed without disintegrating or digesting, he drops the Hand of Vecna.
SLASH'EM
Beholder e
  • Quest nemesis for the Neutral Quest. Drops The Eye of the Beholder when killed.
  • The Beholder is stronger than in SLASH'EM - the equivalent of an EvilHack beholder, but it can also summon eyes and spheres against the player now.
SLASH'EM
Nightmare u
  • Quest nemesis for the Lawful Quest. Drops Nighthorn when killed.
  • Nightmare also gets a sonic wail attack that can inflict fear.
SLASH'EM

Monster changes

Zombies

  • Probably the most significant monster change imported from EvilHack.
  • Zombies now have two different attack types, one being a poisonous claw attack (effects and frequency are the same as a bite from a rabid rat), the other being a disease-inducing bite attack to the head. The latter is a very serious threat, as the ability to cure oneself from being terminally ill are almost non-existent in the early game.
  • If the player becomes ill from a zombie bite, they only have a few turns to cure themselves, or they will die and turn into a zombie.
  • This zombie can be encountered by other players if a bones file is generated.
  • There is a very small chance that the player will be able to continue playing if they are turned into a zombie; however, they will be stuck in that form for the remainder of the game.
  • A zombie's bite attack also has a chance of causing amnesia.
  • Eating a zombie corpse will make the player ill and cause them to start turning into a zombie (tins of zombie meat 'cure' the meat and make it safe to eat).
  • Attacking zombies at range and wearing a piece of armor that protects your head are highly recommended.
  • Zombies can make other monsters terminally ill as well - the same methods used by the player to cure themselves of a terminal illness can be used/applied on monsters or pets also.

In Hack'EM there are a few additional ways to deal with zombies:

  • Play as a Convict, Undead Slayer, or Necromancer. They all start with sickness resistance.
  • Undead slayers deal extra damage versus undead. In addition, they are able to obliterate zombies so they don't leave corpses.
  • Wear a tinfoil hat or a dunce cap protect you from the brains eating attack.
  • Playing as an illithid will protect you from the brain eating attacks.

Dragons

  • Significantly enhanced, they spawn with many more hit points (especially in the end game).
  • Can engulf and digest creatures smaller than them.
  • Can now bellow a frightful roar that causes Afraid status.
  • Since they can roar, all adult dragons resist sonic damage.
  • Only half of dragons are capable of roaring, and the engulf attack has been removed from half of the dragons.
  • Increased difficulty of all dragons to 30, deep dragon to 35.
  • Orange dragons periodically slumber (adapted from SpliceHack).
  • A couple of things will now protect you from dragon roars:
    • Being a knight (they are naturally trained to fight dragons)
    • Wearing Dragonbane or Pridwen
    • Being confused
    • Having Psychic Resistance
  • The dragon zombie which will always has the frightful roar it.
  • Dragons only roar when out of melee range and when they can see you.
  • Ported violet dragons over from SpliceHack.
  • Chaotic dragons can betray you (from SLASH'EM).

Elementals

  • The new elementals (from SpliceHack) can engulf creatures smaller than them.
  • Some elementals can be zapped and transformed depending on the ray type.
  • Ex: Zapping a water elemental with a wand of cold turns it into an ice elemental.
  • Most elementals (except ice and earth elementals) resist sonic damage. They also resist being scared by musical instruments (e.g. the air elementals on the plane of air, so have a plan!)
  • All elementals resist sickness.

Ghosts

  • Ghosts and all incorporeal monsters can only be hit with blessed, silver, or bone objects.
  • They can also turn invisible and reappear - scaring (and paralyzing) the player for a few turns.
  • Ghosts now cannot be renamed (xnh).

Misc updates

  • Amphisbaena resists stoning.
  • Angels and Aleaxes can generate with harps.
  • Balrogs prefer to wield their bullwhip if the hero is wielding a weapon.
  • Bone devils summon skeletons.
  • Dragons and xorns eat hard gems.
  • Felines can eat catnip on the ground and will become confused if they do so.
  • Living dwarves have a 6/7 chance of being generated with a potion of booze when created outside of the Mines.
  • Elves are lawful instead of chaotic.
  • Elven royals won't appear until after level 10 in throne rooms.
  • Fungi and migo now hate copper and receive an extra d6 damage from copper.
    • Copper also does extra damage vs monsters with disease, decay, and pestilence attacks.
  • All a are vulnerable to acid.
  • Gnolls:
    • The EvilHack gnolls have been merged with the SLASH'EM gnolls.
    • Gnolls still use the G symbol and the base attributes of the SLASH'EM version.
    • Gnolls use the EvilHack weight and size, and get poison resistance, infravisible, and berserk.
  • Baby gray dragons have a monster MR of 20, twice that of other baby dragons.
  • Gremlins always gremlin, as in FIQHack - midnight is irrelevant. This applies to a polymorphed player as well as dungeon monsters.
  • Giant beetles and giant spiders have their weight increased.
  • Gnome royals have been raised to level 9, and gnome warriors are raised to level 7.
  • Gnome outside the Mines have a chance of generating with a few gems.
  • Golems now drop more items related to their material (e.g. rope golems drop leashes, etc.), and SLASH'EM golems have been updated so they so they deal claw damage instead of weapon damage, making them much more powerful polyforms.
  • Green slimes now have engulfing attacks.
  • Hobbits may carry some healthy snacks.
  • Ice devils get an additional slow attack.
  • Imps now hate iron. (Splice)
  • Imps and others cussing the hero wake up nearby monsters.
  • Keystone Kops can no longer be genocided and may generate with firearms and daggers or knives.
  • Lichens got a weak slowing touch attack. (Evil)
  • Leprechauns will steal anything made of gold.
  • Lynxes, panthers, and jaguars can now jump.
  • Mind flayer and master mind flayer colors are changed to bright magenta.
  • Mumakil, mastodons and woolly mammoths have increased difficultly level and can attack with their trunks, grabbing onto and crushing their target. (Evil)
  • Nurses have a chance of dropping pills on death.
  • Nymphs and mermaids will introduce themselves when seducing you. (SpliceHack)
  • Nymphs now hate iron. (SpliceHack)
  • Olog-hai are now poison resistant.
  • Orcs are immune to poison.
  • Orc-captains now are lords and have speed 9. (xnh)
  • Paper golems can be insta-killed by decay attacks.
  • Rabid monsters can no longer be tamed.
  • Rats can tamed with cheese.
  • Rock trolls are now stoning resistant. (xnh)
  • Troll meat provides temporary intrinsic regeneration (From xNetHack)
  • Salamanders can grab onto the player and pull them into lava.
  • Shopkeepers are double their vanilla base level and usually spawn get a shotgun and shells. (SLASH'EM)
  • Skeletons rarely drop skeleton keys. (xnh)
  • Stone golems, gargoyles, winged gargoyles are now vulnerable to digging rays, which will half their HP on each shot. (SLASH'EM)
  • Tigers are now orange and may rarely drop a tiger eye ring when killed. (xnh)
  • Trappers and lurkers above are now mindless (now they cannot be detected with telepathy).
  • Werecreatures summon a wider (and more dangerous) diversity of brethren.
  • Zouthern animals now have a small chance of death-dropping boomerangs.


These monsters get sonic resistance:

  • Monsters with sonic attacks
  • All lights (y monsters)
  • All piercers
  • Shriekers and screamers
  • All adult dragons
  • Most elementals get sonic resistance (with the exception of ice elementals and earth elementals)

Player monsters:

    • can be encountered throughout the game.
    • They covet the Amulet of Yendor, and attempt to steal it.
    • Any monster, should it get a hold of the Amulet of Yendor, can and will sacrifice it on an endgame altar.
  • Priests, soldiers, the watch, and player monsters can also be a variety of different races.
  • Pets that explode will attack anything. This includes flame spheres and freezing spheres for flame and ice mages.

Arcane monster spells

Touch of death

  • if you have MR you'll take damage (8d6) and your maximum hit point level can be reduced slightly.
  • Having MR and half spell damage together can reduce those effects even more.

Cancellation (new)

  • Acts just like having a wand of cancellation zapped at the player.
  • The spellcasting monster must be lined up with the player before it can cast this spell.

Acid blast (new)

  • A powerful area of effect spell, does acid damage to its target.
  • The damage output is dependent on the level of the monster casting it.
  • The acid from this spell also has a chance of eroding any unprotected weapons or armor in open inventory.

Destroy armor

  • Vanilla behavior – if the player didn't have magic resistance, one piece of armor would be completely destroyed.
  • In HackEM, any piece of worn armor can have its fixed status removed, and then deteriorated.
  • Even armor that is normally erodeproof is affected.
  • Having MR keeps the erosion level at one per cast, otherwise 1-3 levels per cast.
  • Armor-based quest artifacts are immune to this spell, as is crystal plate mail.

Fire bolt (new)

  • A small area of effect spell, this spell explodes a small fireball upon its target.
  • Any flammable objects in open inventory are subject to being burned.
  • low-level spell, any spellcaster has access to it.

Ice bolt (new)

  • A small area of effect spell, this spell explodes a small ice storm upon its target.
  • Any non-protected objects in open inventory are subject to being frozen.
  • low-level spell, any spellcaster has access to it.

Reflection (new)

  • Creates a shimmering globe around the caster, granting them reflection for several turns.

Create Pool (from SlashEM)

  • Affected by displacement and invisibility now.
  • Monsters can't create pools on traps.
  • Spellcasters can only cast create pool on squares that zombies can dig on: normal room and corridor squares, grass, and grave tiles.

Call Undead (from SlashEM)

Summon Monsters/Nasties

  • Enemies have to see you in order to cast this spell now.
  • Implemented fix #K669 - 'nasty' monster summoning.
  • chain summoning nerf. tldr: "If a replacement creature is a spellcaster it now has to have lower difficulty than the summoner."

Clerical monster spells

Summon minion (new)

  • Summon a type of minion based on its alignment.
  • Demons that can cast clerical spells are not given access to this spell (they can already demon-gate).

Geyser

  • A powerful spell that causes a large geyser of water to slam into its target, causing physical damage (8d6).
  • What's new: can now rust any unprotected worn armor.

Vulnerability (new)

  • Its target temporarily becomes vulnerable to either fire, cold, shock, sonic or acid-based attacks, dropping its resistance (if any exists) by 50%.

Monster mechanic changes

Berserking behavior

  • From EvilHack
  • Monsters with this property have the M3_BERSERK tag.
  • When berserkers are below 50% of their health, they go into berserk mode.
  • When berserking, monsters totally ignore Elbereth or scare monster. If they are usually skittish or trying to keep away, they will instead actively approach.
  • A berserking monster also has a 1 in 3 chance of dealing their max possible damage when hitting you.
  • They will also lash out at random monsters to get at you.
  • This property has been added to many monsters: rabid animals, dwarves, orcs, bears, badgers, gnolls, giants, and other monsters where it seems appropriate.

Traitorous/betrayal behavior

  • From SLASH'EM, monsters with this property have the M3_TRAITOR tag. If tame, monsters with the traitor property have a small chance of betraying you on each turn.
  • In SLASH'EM this used to depend on the monster's HP being lower than yours, but that condition has been removed and the chance of betraying has been significantly increased.
  • Also in SLASH'EM, the chance of a pet betraying was quite low. There was a 1 in 850 chance per turn of the betray check even occurring. The chance of this check has been increased to 1 in 250 each turn.
  • All monsters that were traitorous in SLASH'EM/THEM have kept it, and it has been added to various new monsters as appropriate. For example: Migos, gargoyles, any thieves, any illithids, any pirates, deep ones, most imps, all kobolds, all orcs, all gnolls, and other various conniving creatures.
  • Also closely related is the "untameable" property, which as also been imported from SLASH'EM.
  • Necromancers will never be betrayed by their undead pets.

How does the betrayed check work?

All these conditions must be true:

  • The pet is not a minion
  • The pet is less than 4 squares away from you.
  • The pet is capable of treachery.
  • The pet is not mindless.
  • Hitting a 1 on a d3 roll.
  • Hitting a d22 roll that is greater than the pets tameness (means that the lower the tameness, the higher chance of succeeding)
  • Hitting a d(pet's abuse + 2) that isn't 1 (means that even if your pet has not suffered any abuse, there is a 50% chance of the roll succeeding.)

If all these conditions and rolls are met, your pet will become hostile and turn on you. The implications of this mechanic are to be more careful around polytraps - carefully monitor what your pet is polymorphing into, or abandon it if it could threaten you with betrayal.

Flanking behavior

  • From SpliceHack, monsters with this property have the M2_FLANK tag.
  • Any two monsters can flank a player (or another monster) if they sandwich the target. However, monsters with this property ("outflankers") are more tactical and will actively seek opportunities to flank the player.
  • Monsters gain a large bonus to hit when flanking (located on opposite sides of the player's position).
  • Flanking now scales with monster level (it used to be a flat +4 AC penalty in SpliceHack):
    • AC penalty = 4 + (mdiffulty - 4) / 2
  • Flanking has been applied to many appropriate monsters in Hack'EM.
  • Using a pet, you can also take advantage of flanking. Simply place yourself and your pet in such a way as to "sandwich" the monster. You (and your pet) will each get a flanking bonus on the victim.

Flanking restrictions:

  • You cannot flank if hallucinating, afraid, confused, punished, fumbling, wounded, or stunned. You must also be able to see the monster you want to flank.
  • Monsters cannot flank if sleeping, fleeing, confused, trapped, being stoned, sick, diseased, or stunned.

Monster hit point generation

  • Now determined by their size as well as what level they are.
  • They also have the same armor class damage reduction that players enjoy.

Intelligent monsters

  • Mostly from evil, but a fair amount of monster usage code has come from Splice, Un, and xnh
  • Intelligent monsters/pets can use many more items against the player or for their own benefit, including:
    • stashing objects into bags and taking them back out
    • unlocking and looting locked containers
    • activating any figurines it may have
    • wearing most rings
    • reading scrolls of remove curse to uncurse items in its inventory
    • scrolls of charging to recharge wands in its possession
    • utilizing powerful wands against the player
  • If an intelligent monster is lucky enough to get a wish from a smoky potion - it WILL wish for something to use against the player.

Player monsters

  • From EvilHack, player monsters are now their own class of monster and separate from how the actual player is defined. They were purposely left out of the new monsters table as it would unnecessarily inflate that list. Player monsters differ here from vanilla NetHack in that they can spawn outside of the Astral Plane, are yellow in color, and are kitted out in player-like gear starting at level 10, and then can be kitted out with ascension-level gear starting at level 20.
  • Their hit dice and difficulty level roughly matches that of the actual player (this is based off of what experience level the actual player is when the player monster spawns). Their abilities closely match their role as well (wizards and priests can cast spells, rogues can steal items from inventory, etc).
  • Player monsters covet the Amulet of Yendor and will attempt to steal it! If they steal it while on the Astral Plane, they WILL attempt to sacrifice it themselves. As you can imagine, if that happens, it is a game-ending event.

Shape-changing monsters

  • (except for vampires and were-creatures) will revert back to their original form when their polymorphed form dies.
  • They cannot change form again once this happens.

Breaking boulders

  • Some monsters can now go the extra mile and will even break down your boulder forts to get at you! This feature was ported from EvilHack.
  • Monsters that can break boulders include: The riders, shopkeepers (including One-Eyed Sam), priests, quest leaders, and the Oracle.
  • Any monster that is wielding a pick-axe can also break rocks.
  • Note: This doesn't apply in Sokoban, monsters are forbidden from breaking those boulders.

Unique monster changes

  • The Oracle sometimes gets a potion of hallucination. (xnh)
  • Medusa has been enhanced; she is no longer an easy kill.
    • Her hit points and level have been boosted.
    • She spawns wielding an enchanted orcish bow with a quiver full of enchanted and poisoned orcish arrows.
    • The snakes on her head can attack (poisonous bite) and her own bite causes slow-stoning.
    • Her gaze is still of the instant petrification type.
    • Having reflection is no longer a guaranteed kill, she resists most of the time.
    • When defeated, a pegasus will arise from her body as in SLASH'EM.

Demon lords/princes

  • These demons and the lair they may appear in, has been completely randomized.
  • Your experience in Gehennom can be a very different experience per game.

Juiblex

  • Has been enhanced, and has many more acid-based attacks at its disposal.

Vlad the Impaler

  • Can cast wizard-based monster spells, and wields the artifact weapon Lifestealer.

The Wizard of Yendor

  • Color changed to bright magenta.
  • The frequency of Rodney's harassment of the player now slightly depends on luck.
  • Lowered Rodney's AC from -8 to -6 (from EvilHack)
  • Artifact theft:
    • Rodney cannot steal your quest artifact now, but he can steal any other artifact in your open inventory.
    • Grease doesn't protect invocation items from Rodney
    • Can use any artifact weapons or armor that he steals against the player.

Amulet chances:

The Riders

  • Identity of the Riders is hidden via farlook or 'More info about' prompt. (UnNetHack/EvilHack)
  • All of the riders have more HP than they did in Vanilla NetHack (EvilHack).