Monster (Hack'EM)
Several of the monsters in Hack'EM originate from other variants - both these monsters and the monsters from vanilla NetHack may differ drastically in several manners.
Click here for a full list of all the monsters that are in Hack'EM.
Contents
New monsters
Monster | Sym | Notes | Origin |
---|---|---|---|
giant tick | a |
|
SLASH'EM |
giant flea | a |
|
SLASH'EM |
giant louse | a |
|
SLASH'EM |
giant mosquito | a |
|
EvilHack |
bullet ant | a |
|
SpliceHack |
snow ant | a |
|
SLASH'EM |
queen ant | a |
|
EvilHack |
giant cockroach | a |
|
EvilHack |
tsetse fly | a | SLASH'EM | |
giant praying mantis | a |
|
SpliceHack |
yellow jacket | a | SLASH'EM | |
black wasp | a | SLASH'EM | |
giant wasp | a | SLASH'EM | |
spitting beetle | a | SLASH'EM | |
migo drone | a |
|
SLASH'EM |
migo warrior | a |
|
SLASH'EM |
migo queen | a |
|
SLASH'EM |
assassin bug | a |
|
SLASH'EM |
killer beetle | a | SLASH'EM | |
gibberslug | a | Hack'EM | |
ichneumon larva | a | SpliceHack | |
giant ichneumon | a | SpliceHack | |
locust | a |
|
EvilHack |
jiggling blob | b | SLASH'EM | |
lava blob | b | SLASH'EM | |
static blob | b | SLASH'EM | |
burbling blob | b | SLASH'EM | |
basilisk | c |
|
SLASH'EM/Evil |
chicken | c | SLASH'EM | |
cockatoo | c | SLASH'EM | |
parrot | c | SLASH'EM | |
pit bull | d | SLASH'EM | |
guard dog | d |
|
SpliceHack |
dingo puppy | d | SLASH'EM | |
large dingo | d | SLASH'EM | |
barghest | d |
|
SpliceHack |
death dog | d | SLASH'EM | |
rabid dog | d | EvilHack | |
rabid wolf | d |
|
SLASH'EM |
wolverine |
|
SLASH'EM | |
shadow wolf | d |
|
SLASH'EM |
mist wolf | d |
|
SLASH'EM |
nova fox | d |
|
SpliceHack |
Cerberus | d |
|
EvilHack |
glowing eye | e |
|
SLASH'EM |
bloodshot eye | e |
|
SLASH'EM |
blinking eye | e |
|
SLASH'EM |
weeping eye | e |
|
SpliceHack |
burning eye | e |
|
SlashTHEM |
concussive sphere | e |
|
SpliceHack |
whirling sphere | e |
|
SpliceHack |
magical eye | e |
|
EvilHack |
kamadan | f |
|
SLASH'EM |
displacer beast | f |
(already present in evil) |
SLASH'EM |
caterwaul | f | SLASH'EM | |
saber-toothed cat | f |
|
SLASH'EM |
saber-toothed tiger | f | EvilHack | |
hellcat | f |
|
SLASH'EM |
serval | f | SpliceHack | |
serpopard | f |
|
SpliceHack |
fat cat | f | SpliceHack | |
lion | f | SpliceHack | |
werepanther | f/@ | SLASH'EM | |
weretiger | f/@ | SLASH'EM | |
statue gargoyle | g |
|
SLASH'EM |
galltrit | g |
|
SlashTHEM |
jermlaine | g |
|
SlashTHEM |
telamon | g |
|
SpliceHack |
hobbit pickpocket | h | EvilHack | |
mountain dwarf | h | EvilHack | |
dwarf thief | h |
|
SLASH'EM |
duergar | h |
|
SLASH'EM |
deep one | h |
|
SLASH'EM |
deeper one | h |
|
SLASH'EM |
deepest one | h |
|
SLASH'EM |
planar pirate | h | SpliceHack | |
alhoon | h |
|
EvilHack |
dretch | i | SLASH'EM | |
rutterkin | i | SLASH'EM | |
nupperibo | i |
|
SLASH'EM |
blood imp | i |
|
SLASH'EM |
redcap | i |
|
SpliceHack |
dust devil | i |
|
SpliceHack |
clear jelly | j |
|
SLASH'EM |
yellow jelly | j |
|
SLASH'EM |
orange jelly | j |
|
SLASH'EM |
rancid jelly | j |
|
SLASH'EM |
swamp kobold | k |
|
SLASH'EM |
rock kobold | k |
|
SLASH'EM |
kobold warrior | k | SLASH'EM | |
Kroo the Kobold King | k | SLASH'EM | |
leprechaun wizard | l | SLASH'EM | |
pixie | n |
|
SLASH'EM |
brownie | n |
|
SLASH'EM |
quickling | n |
|
SLASH'EM |
lampad | n |
|
SpliceHack |
thriae | n |
|
SpliceHack |
Aphrodite | n |
(Already in evil with her own level) |
SLASH'EM |
yuki-onna | n |
|
SpliceHack |
dream thief | n |
|
SpliceHack |
ice nymph | n | EvilHack | |
war orc | o | SLASH'EM | |
great orc | o | SLASH'EM | |
Grund the Orc King | o |
|
SLASH'EM |
snow orc | o |
|
SLASH'EM |
demon orc | o | SLASH'EM | |
goblin shaman | o | EvilHack | |
goblin-captain | o | EvilHack | |
diamond piercer | p |
|
SpliceHack |
god piercer | p |
|
SpliceHack |
lamb | q |
|
SLASH'EM |
sheep | q |
|
SLASH'EM |
goat | q |
|
SLASH'EM |
cow | q |
|
SLASH'EM |
bull | q |
|
SLASH'EM |
scramper | Q |
|
SLASH'EM |
squealer | Q |
|
SLASH'EM |
mangler | Q |
|
SLASH'EM |
Jumbo the Elephant | q | SLASH'EM | |
juggernaut | q |
|
SLASH'EM |
catoblepas | q |
|
SLASH'EM |
manticore | q | SpliceHack | |
landshark | q | SpliceHack | |
pig | q | SpliceHack | |
feral hog | q | SpliceHack | |
llama | q | SpliceHack | |
black bear | q |
|
SpliceHack |
werebear | q/@ |
|
SpliceHack |
grizzly bear | q |
|
SpliceHack |
polar bear | q |
|
Hack'EM |
chimera | q |
|
SpliceHack |
hippo | q | SpliceHack | |
hellbear | q | SpliceHack | |
woolly mammoth | q | EvilHack | |
rabbit | r |
|
SLASH'EM |
black rat | r | SLASH'EM | |
rabid rabbit | r |
|
SLASH'EM |
pack rat | r |
|
SLASH'EM |
hellrat | r | SLASH'EM | |
giant badger | r |
|
SLASH'EM |
honey badger | r |
|
EvilHack |
skunk | r |
|
SpliceHack |
hedgehog | r |
|
SpliceHack |
enormous rat | r | EvilHack | |
rodent of unusual size | r | EvilHack | |
jumping spider | s | EvilHack | |
recluse spider | s | SLASH'EM | |
barking spider | s | SLASH'EM | |
carrion crawler | s | SLASH'EM | |
nickelpede | s | SLASH'EM | |
giant centipede | s | EvilHack | |
giant scorpion | s | SLASH'EM | |
phase spider | s |
|
SLASH'EM |
Girtab | s |
|
SLASH'EM |
Shelob | s |
|
SLASH'EM |
monstrous spider | s |
|
SpliceHack |
werespider | s/@ |
|
SLASH'EM |
selkie | u | SpliceHack | |
lesser nightmare | u | EvilHack | |
greater nightmare | u | EvilHack | |
cauchemar | u | EvilHack | |
pegasus | u | SLASH'EM/Evil | |
giant leech | w | EvilHack | |
larva | w |
|
SLASH'EM |
maggot | w |
|
SLASH'EM |
dung worm | w |
|
SLASH'EM |
acid worm | w | SLASH'EM | |
bloodworm | w | SLASH'EM | |
tunnel worm | w | SLASH'EM | |
rot worm | w |
|
SLASH'EM |
neothelid | w |
|
EvilHack |
hellminth | w |
|
Hack'EM |
spark bug | x | SLASH'EM | |
arc bug | x | SLASH'EM | |
lightning bug | x | SLASH'EM | |
will-o'-the-wisp | y |
|
SpliceHack |
echidna | z |
|
SLASH'EM |
platypus | z | SLASH'EM | |
koala | z | SLASH'EM | |
wombat | z | SLASH'EM | |
Tasmanian devil | z |
|
SLASH'EM |
wallaby | z |
|
SLASH'EM |
wallaroo | z |
|
SLASH'EM |
kangaroo | z |
|
SLASH'EM |
drop bear | z | SpliceHack | |
movanic deva | A |
|
SLASH'EM |
monadic deva | A |
|
SLASH'EM |
astral deva | A |
|
SLASH'EM |
planetar | A | SLASH'EM | |
solar | A | SLASH'EM | |
archangel | A |
|
EvilHack |
Eldritch Ki-rin | A | EvilHack | |
lamassu | A |
|
SpliceHack |
rhumbat | B | SLASH'EM | |
athol | B |
|
SLASH'EM |
hellbat | B | SLASH'EM | |
mongbat | B | SLASH'EM | |
mobat | B |
|
SLASH'EM |
harpy | B |
|
SLASH'EM |
byakhee | B | SLASH'EM | |
nightgaunt | B |
|
SLASH'EM |
zoo bat | B | SpliceHack | |
gaol bat | B | SpliceHack | |
phoenix | B |
|
SpliceHack |
baby deep dragon | D | SLASH'EM | |
deep dragon | D |
|
SLASH'EM |
baby shimmering dragon | D | SLASH'EM | |
shimmering dragon | D | SLASH'EM | |
gold dragon | D | EvilHack | |
baby gold dragon | D | EvilHack | |
sea dragon | D | EvilHack | |
baby sea dragon | D | EvilHack | |
wyvern | D | SLASH'EM | |
hydra | D |
|
SLASH'EM |
pseudodragon | D | EvilHack | |
elder pseudodragon | D | EvilHack | |
ancient pseudodragon | D | EvilHack | |
Father Dagon | D |
|
SLASH'EM |
Mother Hydra | D |
|
SLASH'EM |
mud elemental | E |
|
SpliceHack |
acid elemental | E |
|
SpliceHack |
ice elemental | E |
|
SpliceHack |
magma elemental | E |
|
SpliceHack |
gray fungus | F |
|
EvilHack |
black mold | F | SLASH'EM | |
orange mold | F | Hack'EM | |
brown moldier | F | SpliceHack | |
yellow moldier | F | SpliceHack | |
green moldier | F | SpliceHack | |
red moldier | F | SpliceHack | |
gray moldier | F | Hack'EM | |
black moldier | F | Hack'EM | |
orange moldier | F | Hack'EM | |
screamer | F |
|
SpliceHack |
dungeon fern | F |
|
UnNetHack |
dungeon fern sprout | F | UnNetHack | |
arctic fern | F |
|
UnNetHack |
arctic fern sprout | F | UnNetHack | |
blazing fern | F | UnNetHack | |
blazing fern sprout | F | UnNetHack | |
swamp fern | F |
|
UnNetHack |
swamp fern sprout | F | UnNetHack | |
dungeon fern spore | e | UnNetHack | |
arctic fern spore | e |
|
UnNetHack |
blazing fern spore | e | UnNetHack | |
swamp fern spore | e | UnNetHack | |
fern spore | e | UnNetHack | |
volatile mushroom | F | SpliceHack | |
gnome thief | G | SLASH'EM | |
rock gnome | G | EvilHack | |
deep gnome | G | SLASH'EM | |
gnome warrior | G | SLASH'EM | |
Ruggo the Gnome King | G | SLASH'EM | |
gnoll | G | SLASH'EM | |
gnoll warrior | G | SLASH'EM | |
gnoll chieftain | G | SLASH'EM | |
gnoll shaman | G | SLASH'EM | |
marrashi | G | SpliceHack | |
hill giant shaman | H | SporkHack | |
The Largest Giant | H |
|
SLASH'EM |
hecatoncheire | H |
|
SpliceHack |
elder minotaur | H |
|
EvilHack |
vorpal jabberwock | J |
|
EvilHack |
snark | J | EvilHack | |
boojum | J | EvilHack | |
kop kommissioner | K | SlashTHEM | |
eye of fear and flame | L | SpliceHack | |
worm that walks | L |
|
SpliceHack |
troll mummy | M |
|
SLASH'EM |
adherer | M |
|
SpliceHack |
hobbit mummy | M | EvilHack | |
centaur mummy | M | A Hack'EM | |
ha-naga | N | SpliceHack | |
ogre mage | O | SLASH'EM | |
shadow ogre | O |
|
SLASH'EM |
moldy pudding | P |
|
SLASH'EM |
shoggoth | P |
|
SLASH'EM |
giant shoggoth | P |
|
SLASH'EM |
blood pudding | P |
|
SpliceHack |
gel | P | SpliceHack | |
genetic engineer | Q |
(already in evil) |
SLASH'EM |
alchemist | Q |
|
SpliceHack |
king cobra | S | SLASH'EM | |
asphynx | S | SLASH'EM | |
cerastes | S |
|
SpliceHack |
amphisbaena | S |
|
SpliceHack |
giant anaconda | S | EvilHack | |
weresnake | S/@ |
|
SLASH'EM |
two-headed troll | T | SLASH'EM | |
black troll | T | SLASH'EM | |
cave troll | T |
|
SpliceHack |
grave troll | T | SpliceHack | |
water hulk | U |
|
SLASH'EM |
umbral hulk | U |
|
SpliceHack |
hunger hulk | U | SpliceHack | |
slumber hulk | U | SpliceHack | |
shambling horror | U |
|
EvilHack |
fire vampire | V | SLASH'EM | |
star vampire | V |
|
SLASH'EM |
vampire mage | V |
|
SLASH'EM |
nosferatu | V |
|
Splice/THEM |
wight | W | SLASH'EM | |
bodak | W |
|
SpliceHack |
banshee | W | SpliceHack | |
slaughter wight | W |
|
Hack'EM |
zruty | Y |
| |
lemur | Y | SpliceHack | |
baby owlbear | Y | EvilHack | |
hobbit zombie | Z | EvilHack | |
ghoul mage | Z | SLASH'EM | |
ghast | Z |
|
SLASH'EM |
ghoul queen | Z | SLASH'EM | |
revenant | Z | EvilHack | |
gug | Z | SLASH'EM | |
draugr | Z |
|
SpliceHack |
vomitous ghoul | Z | SpliceHack | |
skeletal pirate | Z | SpliceHack | |
dragon zombie | Z |
|
SpliceHack |
centaur zombie | Z | A Hack'EM | |
wax golem | ` |
|
SLASH'EM |
plastic golem | ` |
|
SLASH'EM |
snow golem | ` | EvilHack | |
ruby golem | ` | SLASH'EM | |
diamond golem | ` | SLASH'EM | |
sapphire golem | ` | SLASH'EM | |
steel golem | ` |
|
SLASH'EM |
crystal golem | ` |
|
SLASH'EM |
gibberling | @ |
|
SLASH'EM |
grimlock | @ |
|
SLASH'EM |
elven wizard | @ | EvilHack | |
mugger | @ | SLASH'EM | |
black marketeer | @ |
|
UnNetHack |
general | @ | SpliceHack | |
bandit | @ | SlashTHEM | |
peasant | @ |
|
SlashTHEM |
bard | @ | SlashTHEM | |
musician | @ |
|
SlashTHEM |
street thug leader | @ |
|
SlashTHEM |
street thug | @ |
|
SlashTHEM |
Charon | @ | EvilHack | |
shadow | ( ) |
|
SLASH'EM |
spectre | ( ) | EvilHack | |
lava demon | & | EvilHack | |
weredemon | &/d |
|
EvilHack |
spined devil | & |
|
SLASH'EM |
bearded devil | & |
|
SLASH'EM |
bar-lgura | & |
|
SLASH'EM |
chasme | & |
|
SLASH'EM |
babau | & |
|
SLASH'EM |
nabassu | & |
|
SLASH'EM |
armanite | & |
|
SpliceHack |
damned pirate | & | SpliceHack | |
spibrawulf | & | SpliceHack | |
Tiamat | & | EvilHack | |
Graz'zt | & | EvilHack | |
Lolth | & | EvilHack | |
Mephistopheles | & | EvilHack | |
Baphomet | & | EvilHack | |
Cthulhu | h |
|
Un/THEM |
mind flayer larva | ; | EvilHack | |
giant crab | ; | SLASH'EM | |
mermaid | ; |
|
Splice/THEM |
swordfish | ; | SpliceHack | |
sea horse | ; |
|
SpliceHack |
thing from below | ; |
|
SpliceHack |
giant turtle | : | SporkHack | |
frost salamander | : | EvilHack | |
gila monster | : |
|
SLASH'EM |
rhaumbusun | : | SLASH'EM | |
komodo dragon | : |
|
SLASH'EM |
velociraptor | : | SpliceHack | |
T-Rex | : | SpliceHack | |
bad egg | % |
|
SLASH'EM |
killer tripe ration | % |
|
SLASH'EM |
killer food ration | % |
|
SLASH'EM |
pile of killer coins | $ |
|
SLASH'EM |
large pile of killer coins | $ |
|
SLASH'EM |
huge pile of killer coins | $ |
|
SLASH'EM |
flame mage | @ | SLASH'EM | |
necromancer | @ | SLASH'EM | |
ice mage | @ | SLASH'EM | |
undead slayer | @ | SLASH'EM | |
yeoman | @ | SLASH'EM | |
convict | @ | EvilHack | |
infidel | @ | EvilHack | |
jedi | @ | SlashTHEM | |
jedi trainer | @ |
|
SlashTHEM |
pirate | @ | SpliceHack | |
High Flame Mage | @ | SLASH'EM | |
High Ice Mage | @ | SLASH'EM | |
Dark Lord | @ | SLASH'EM | |
Van Helsing | @ | SLASH'EM | |
Chief Yeoman Warder | @ | SLASH'EM | |
Robert the Lifer | @ | EvilHack | |
Infidel quest leader | @ | EvilHack | |
Mayor Cummerbund | @ | SpliceHack | |
Jedi Master | @ | SlashTHEM | |
Water Mage | @ | SLASH'EM | |
Ragnaros | E |
|
slashem-up |
Maugneshaagar | & | SLASH'EM | |
Count Dracula | V | SLASH'EM | |
Colonel Blood | @ | SLASH'EM | |
Warden Arianna | @ | EvilHack | |
The Paladin | @ | EvilHack | |
Blackbeard's Ghost | SpliceHack | ||
Lord Sidious | @ | SlashTHEM | |
igniter | @ | SLASH'EM | |
froster | @ | SLASH'EM | |
embalmer | @ | SLASH'EM | |
exterminator | @ | SLASH'EM | |
Yeoman Warder | @ | SLASH'EM | |
inmate | @ | EvilHack | |
padawan | @ | SlashTHEM | |
stormtrooper | @ | SlashTHEM | |
pirate crewmate | @ | SpliceHack | |
agent | @ | EvilHack | |
champion | @ | EvilHack | |
Vecna | L |
|
SLASH'EM |
Beholder | e |
|
SLASH'EM |
Nightmare | u |
|
SLASH'EM |
Monster changes
Zombies
- Probably the most significant monster change imported from EvilHack.
- Zombies now have two different attack types, one being a poisonous claw attack (effects and frequency are the same as a bite from a rabid rat), the other being a disease-inducing bite attack to the head. The latter is a very serious threat, as the ability to cure oneself from being terminally ill are almost non-existent in the early game.
- If the player becomes ill from a zombie bite, they only have a few turns to cure themselves, or they will die and turn into a zombie.
- This zombie can be encountered by other players if a bones file is generated.
- There is a very small chance that the player will be able to continue playing if they are turned into a zombie; however, they will be stuck in that form for the remainder of the game.
- A zombie's bite attack also has a chance of causing amnesia.
- Eating a zombie corpse will make the player ill and cause them to start turning into a zombie (tins of zombie meat 'cure' the meat and make it safe to eat).
- Attacking zombies at range and wearing a piece of armor that protects your head are highly recommended.
- Zombies can make other monsters terminally ill as well - the same methods used by the player to cure themselves of a terminal illness can be used/applied on monsters or pets also.
In Hack'EM there are a few additional ways to deal with zombies:
- Play as a Convict, Undead Slayer, or Necromancer. They all start with sickness resistance.
- Undead slayers deal extra damage versus undead. In addition, they are able to obliterate zombies so they don't leave corpses.
- Wear a tinfoil hat or a dunce cap protect you from the brains eating attack.
- Playing as an illithid will protect you from the brain eating attacks.
Dragons
- Significantly enhanced, they spawn with many more hit points (especially in the end game).
- Can engulf and digest creatures smaller than them.
- Can now bellow a frightful roar that causes Afraid status.
- Since they can roar, all adult dragons resist sonic damage.
- Only half of dragons are capable of roaring, and the engulf attack has been removed from half of the dragons.
- Increased difficulty of all dragons to 30, deep dragon to 35.
- Orange dragons periodically slumber (adapted from SpliceHack).
- A couple of things will now protect you from dragon roars:
- Being a knight (they are naturally trained to fight dragons)
- Wearing Dragonbane or Pridwen
- Being confused
- Having Psychic Resistance
- The dragon zombie which will always has the frightful roar it.
- Dragons only roar when out of melee range and when they can see you.
- Ported violet dragons over from SpliceHack.
- Chaotic dragons can betray you (from SLASH'EM).
Elementals
- The new elementals (from SpliceHack) can engulf creatures smaller than them.
- Some elementals can be zapped and transformed depending on the ray type.
- Ex: Zapping a water elemental with a wand of cold turns it into an ice elemental.
- Most elementals (except ice and earth elementals) resist sonic damage. They also resist being scared by musical instruments (e.g. the air elementals on the plane of air, so have a plan!)
- All elementals resist sickness.
Ghosts
- Ghosts and all incorporeal monsters can only be hit with blessed, silver, or bone objects.
- They can also turn invisible and reappear - scaring (and paralyzing) the player for a few turns.
- Ghosts now cannot be renamed (xnh).
Misc updates
- Amphisbaena resists stoning.
- Angels and Aleaxes can generate with harps.
- Balrogs prefer to wield their bullwhip if the hero is wielding a weapon.
- Bone devils summon skeletons.
- Dragons and xorns eat hard gems.
- Felines can eat catnip on the ground and will become confused if they do so.
- Living dwarves have a 6/7 chance of being generated with a potion of booze when created outside of the Mines.
- Elves are lawful instead of chaotic.
- Elven royals won't appear until after level 10 in throne rooms.
- Fungi and migos now hate copper and receive an extra d6 damage from copper.
- Copper also does extra damage vs monsters with disease, decay, and pestilence attacks.
- All a are vulnerable to acid.
- Gnolls:
- The EvilHack gnolls have been merged with the SLASH'EM gnolls.
- Gnolls still use the G symbol and the base attributes of the SLASH'EM version.
- Gnolls use the EvilHack weight and size, and get poison resistance, infravisible, and berserk.
- Baby gray dragons have a monster MR of 20, twice that of other baby dragons.
- Gremlins always gremlin, as in FIQHack - midnight is irrelevant. This applies to a polymorphed player as well as dungeon monsters.
- Giant beetles and giant spiders have their weight increased.
- Gnome royals have been raised to level 9, and gnome warriors are raised to level 7.
- Gnome outside the Mines have a chance of generating with a few gems.
- Golems now drop more items related to their material (e.g. rope golems drop leashes, etc.), and SLASH'EM golems have been updated so they so they deal claw damage instead of weapon damage, making them much more powerful polyforms.
- Green slimes now have engulfing attacks.
- Hobbits may carry some healthy snacks.
- Ice devils get an additional slow attack.
- Imps now hate iron. (Splice)
- Imps and others cussing the hero wake up nearby monsters.
- Keystone Kops can no longer be genocided and may generate with firearms and daggers or knives.
- Lichens got a weak slowing touch attack. (Evil)
- Leprechauns will steal anything made of gold.
- Lynxes, panthers, and jaguars can now jump.
- Mind flayer and master mind flayer colors are changed to bright magenta.
- Mumakil, mastodons and woolly mammoths have increased difficultly level and can attack with their trunks, grabbing onto and crushing their target. (Evil)
- Nurses have a chance of dropping pills on death.
- Nymphs and mermaids will introduce themselves when seducing you. (SpliceHack)
- Nymphs now hate iron. (SpliceHack)
- Olog-hai are now poison resistant.
- Orcs are immune to poison.
- Orc-captains now are lords and have speed 9. (xnh)
- Paper golems can be insta-killed by decay attacks.
- Rabid monsters can no longer be tamed.
- Rats can tamed with cheese.
- Rock trolls are now stoning resistant. (xnh)
- Troll meat provides temporary intrinsic regeneration (From xNetHack)
- Salamanders can grab onto the player and pull them into lava.
- Shopkeepers are double their vanilla base level and usually spawn get a shotgun and shells. (Slash'EM)
- Skeletons rarely drop skeleton keys. (xnh)
- Stone golems, gargoyles, winged gargoyles are now vulnerable to digging rays, which will half their HP on each shot.
- Tigers are now orange and may rarely drop a tiger eye ring when killed. (xnh)
- Trappers and lurkers above are now mindless (now they cannot be detected with telepathy).
- Werecreatures summon a wider (and more dangerous) diversity of brethren.
- Zouthern animals now have a small chance of death-dropping boomerangs.
These monsters get sonic resistance:
- Monsters with sonic attacks
- All lights (y monsters)
- All piercers
- Shriekers and screamers
- All adult dragons
- Most elementals get sonic resistance (with the exception of ice elementals and earth elementals)
Player monsters:
- can be encountered throughout the game.
- They covet the Amulet of Yendor, and attempt to steal it.
- Any monster, should it get a hold of the Amulet of Yendor, can and will sacrifice it on an endgame altar.
- Priests, soldiers, the watch, and player monsters can also be a variety of different races.
- Pets that explode will attack anything. This includes flame spheres and freezing spheres for flame and ice mages.
Arcane monster spells
Touch of death
- if you have MR you'll take damage (8d6) and your maximum hit point level can be reduced slightly.
- Having MR and half spell damage together can reduce those effects even more.
Cancellation (new)
- Acts just like having a wand of cancellation zapped at the player.
- The spellcasting monster must be lined up with the player before it can cast this spell.
Acid blast (new)
- A powerful area of effect spell, does acid damage to its target.
- The damage output is dependent on the level of the monster casting it.
- The acid from this spell also has a chance of eroding any unprotected weapons or armor in open inventory.
Destroy armor
- Vanilla behavior – if the player didn't have magic resistance, one piece of armor would be completely destroyed.
- In HackEM, any piece of worn armor can have its fixed status removed, and then deteriorated.
- Even armor that is normally erodeproof is affected.
- Having MR keeps the erosion level at one per cast, otherwise 1-3 levels per cast.
- Armor-based quest artifacts are immune to this spell, as is crystal plate mail.
Fire bolt (new)
- A small area of effect spell, this spell explodes a small fireball upon its target.
- Any flammable objects in open inventory are subject to being burned.
- low-level spell, any spellcaster has access to it.
Ice bolt (new)
- A small area of effect spell, this spell explodes a small ice storm upon its target.
- Any non-protected objects in open inventory are subject to being frozen.
- low-level spell, any spellcaster has access to it.
Reflection (new)
- Creates a shimmering globe around the caster, granting them reflection for several turns.
Create Pool (from SlashEM)
- Affected by displacement and invisibility now.
- Monsters can't create pools on traps.
- Spellcasters can only cast create pool on squares that zombies can dig on: normal room and corridor squares, grass, and grave tiles.
Call Undead (from SlashEM)
Summon Monsters/Nasties
- Enemies have to see you in order to cast this spell now.
- Implemented fix #K669 - 'nasty' monster summoning.
- chain summoning nerf. tldr: "If a replacement creature is a spellcaster it now has to have lower difficulty than the summoner."
Clerical monster spells
Summon minion (new)
- Summon a type of minion based on its alignment.
- Demons that can cast clerical spells are not given access to this spell (they can already demon-gate).
Geyser
- A powerful spell that causes a large geyser of water to slam into its target, causing physical damage (8d6).
- What's new: can now rust any unprotected worn armor.
Vulnerability (new)
- Its target temporarily becomes vulnerable to either fire, cold, shock, sonic or acid-based attacks, dropping its resistance (if any exists) by 50%.
Monster mechanic changes
Berserking behavior
- From EvilHack
- Monsters with this property have the M3_BERSERK tag.
- When berserkers are below 50% of their health, they go into berserk mode.
- When berserking, monsters totally ignore Elbereth or Scare Monster. If they are usually skittish or trying to keep away, they will instead actively approach.
- A berserking monster also has a 1 in 3 chance of dealing their max possible damage when hitting you.
- They will also lash out at random monsters to get at you.
- This property has been added to many monsters: rabid animals, dwarves, orcs, bears, badgers, gnolls, giants, and other monsters where it seems appropriate.
Traitorous/betrayal behavior
- From SLASH'EM, monsters with this property have the M3_TRAITOR tag. If tame, monsters with the traitor property have a small chance of betraying you on each turn.
- In SLASH'EM this used to depend on the monster's HP being lower than yours, but that condition has been removed and the chance of betraying has been significantly increased.
- Also in SLASH'EM, the chance of a pet betraying was quite low. There was a 1 in 850 chance per turn of the betray check even occurring. The chance of this check has been increased to 1 in 250 each turn.
- All monsters that were traitorous in SLASH'EM/THEM have kept it, and it has been added to various new monsters as appropriate. For example: Migos, gargoyles, any thieves, any illithids, any pirates, deep ones, most imps, all kobolds, all orcs, all gnolls, and other various conniving creatures.
- Also closely related is the "untameable" property, which as also been imported from SLASH'EM.
- Necromancers will never be betrayed by their undead pets.
How does the betrayed check work?
All these conditions must be true:
- The pet is not a minion
- The pet is less than 4 squares away from you.
- The pet is capable of treachery.
- The pet is not mindless.
- Hitting a 1 on a d3 roll.
- Hitting a d22 roll that is greater than the pets tameness (means that the lower the tameness, the higher chance of succeeding)
- Hitting a d(pet's abuse + 2) that isn't 1 (means that even if your pet has not suffered any abuse, there is a 50% chance of the roll succeeding.)
If all these conditions and rolls are met, your pet will become hostile and turn on you. The implications of this mechanic are to be more careful around polytraps - carefully monitor what your pet is polymorphing into, or abandon it if it could threaten you with betrayal.
Flanking behavior
- From SpliceHack, monsters with this property have the M2_FLANK tag.
- Any two monsters can flank a player (or another monster) if they sandwich the target. However, monsters with this property ("outflankers") are more tactical and will actively seek opportunities to flank the player.
- Monsters gain a large bonus to hit when flanking (located on opposite sides of the player's position).
- Flanking now scales with monster level (it used to be a flat +4 AC penalty in SpliceHack):
- AC penalty = 4 + (mdiffulty - 4) / 2
- Flanking has been applied to many appropriate monsters in Hack'EM.
- Using a pet, you can also take advantage of flanking. Simply place yourself and your pet in such a way as to "sandwich" the monster. You (and your pet) will each get a flanking bonus on the victim.
Flanking restrictions:
- You cannot flank if hallucinating, afraid, confused, punished, fumbling, wounded, or stunned. You must also be able to see the monster you want to flank.
- Monsters cannot flank if sleeping, fleeing, confused, trapped, being stoned, sick, diseased, or stunned.
Monster hit point generation
- Now determined by their size as well as what level they are.
- They also have the same armor class damage reduction that players enjoy.
Intelligent monsters
- Mostly from evil, but a fair amount of monster usage code has come from Splice, Un, and xnh
- Intelligent monsters/pets can use many more items against the player or for their own benefit, including:
- stashing objects into bags and taking them back out
- unlocking and looting locked containers
- activating any figurines it may have
- wearing most rings
- reading scrolls of remove curse to uncurse items in its inventory
- scrolls of charging to recharge wands in its possession
- utilizing powerful wands against the player
- If an intelligent monster is lucky enough to get a wish from a smoky potion - it WILL wish for something to use against the player.
Player monsters
- From EvilHack, player monsters are now their own class of monster and separate from how the actual player is defined. They were purposely left out of the new monsters table as it would unnecessarily inflate that list. Player monsters differ here from vanilla NetHack in that they can spawn outside of the Astral Plane, are yellow in color, and are kitted out in player-like gear starting at level 10, and then can be kitted out with ascension-level gear starting at level 20.
- Their hit dice and difficulty level roughly matches that of the actual player (this is based off of what experience level the actual player is when the player monster spawns). Their abilities closely match their role as well (wizards and priests can cast spells, rogues can steal items from inventory, etc).
- Player monsters covet the Amulet of Yendor and will attempt to steal it! If they steal it while on the Astral Plane, they WILL attempt to sacrifice it themselves. As you can imagine, if that happens, it is a game-ending event.
Shape-changing monsters
- (except for vampires and were-creatures) will revert back to their original form when their polymorphed form dies.
- They cannot change form again once this happens.
Breaking boulders
- Some monsters can now go the extra mile and will even break down your boulder forts to get at you! This feature was ported from EvilHack.
- Monsters that can break boulders include: The riders, shopkeepers (including One-Eyed Sam), priests, quest leaders, and the Oracle.
- Any monster that is wielding a pick-axe can also break rocks.
- Note: This doesn't apply in Sokoban, monsters are forbidden from breaking those boulders.
Unique monster changes
- The Oracle sometimes gets a potion of hallucination. (xnh)
- Medusa has been enhanced; she is no longer an easy kill.
- Her hit points and level have been boosted.
- She spawns wielding an enchanted orcish bow with a quiver full of enchanted and poisoned orcish arrows.
- The snakes on her head can attack (poisonous bite) and her own bite causes slow-stoning.
- Her gaze is still of the instant petrification type.
- Having reflection is no longer a guaranteed kill, she resists most of the time.
- When defeated, a pegasus will arise from her body (SLASH'EM)
Demon lords/princes
- These demons and the lair they may appear in, has been completely randomized.
- Your experience in Gehennom can be a very different experience per game.
- Has been enhanced, and has many more acid-based attacks at its disposal.
- Can cast wizard-based monster spells, and wields the artifact weapon Lifestealer.
The Wizard of Yendor
- Color changed to bright magenta.
- The frequency of Rodney's harassment of the player now slightly depends on luck.
- Lowered Rodney's AC from -8 to -6 (from EvilHack)
- Artifact theft:
- Rodney cannot steal your quest artifact now, but he can steal any other artifact in your open inventory.
- Grease doesn't protect invocation items from Rodney
- Can use any artifact weapons or armor that he steals against the player.
Amulet chances:
- 25% rodney gets an amulet of magic resistance
- 37.5% he gets an amulet of guarding
- 37.5% he gets an amulet of life saving
The Riders
- Identity of the Riders is hidden via farlook or 'More info about' prompt. (UnNetHack/EvilHack)
- All of the riders have more HP than they did in Vanilla NetHack (EvilHack).