Name |
Status |
Description |
Additional info
|
C341-1
|
Fixed |
Monsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud. |
This is possible loading bones levels created with earlier versions.
|
C341-4
|
Fixed |
opthelp does not list use_inverse
|
C341-5
|
Fixed |
When you see your pet move, the pet may be referred to as "it".
|
C341-7
|
Fixed |
Skilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP.
|
C341-10
|
Fixed |
Fruit names ending in "us" are incorrectly considered plural.
|
C341-18
|
Fixed |
ki-rins and couatls can wear (and may have) armor. |
Shields, boots, gloves, and (non-metallic for ki-rin) helmets.
|
C342-12
|
Fixed |
There are a number of places that misuse "your".
|
C342-13
|
Fixed |
Hangup can cause loss of objects being moved internally.
|
C342-16
|
Fixed |
If you self-genocide while polymorphed, the death message makes no sense.
|
C342-19
|
Fixed |
Things that can kill you in the future (like stoning) can cause messages to show up out of order.
|
C342-22
|
Fixed |
Monsters can hide under cockatrice corpses without getting stoned. |
Also: "You sit on the cockatrice corpse. It is not very comfortable."
|
C342-31
|
Open |
You can get a message telling you a monster wields a weapon it already was wielding.
|
C342-36
|
Fixed |
If unable to see yourself while invisible and you are bestowed a spellbook, it doesn't show up on the display.
|
C342-46
|
fixed |
Cleric cast lightning doesn't blind as other lightning does.
|
C342-50
|
Fixed |
If you're hiding on the ceiling and try to #sit, you automatically unhide.
|
C342-51
|
Fixed |
The game thinks trappers hide on the ceiling.
|
C342-54
|
Fixed |
Statues of unique monsters in bones files are not handled correctly.
|
C343-1
|
fixed |
At a pit the game can give messages with poor grammar.
|
C343-2
|
fixed |
Wielded silver arrows don't cause silver damage on some silver-haters.
|
C343-3
|
fixed |
In the ranger quest, monsters can end up off the map to the left.
|
C343-4
|
fixed |
On the Rogue level, tunnelling through rock doesn't leave a passage.
|
C343-5
|
fixed |
In wizard mode, level teleport in the endgame can cause a crash if confused.
|
C343-6
|
fixed |
You can #sit on an object at the bottom of a pit that you are not in. |
But you can't pick it up or enter the pit with >, which is arguably the real bug.
|
C343-7
|
fixed |
When a steed pushes a boulder into a pool, the message misuses "you".
|
C343-8
|
fixed |
Plural of Nazgul is Nazgul - not Nazguls.
|
C343-9
|
fixed |
Trap messages referring to a named steed when hallucinating are poorly worded.
|
C343-10
|
fixed |
If there is a corpse in a pit, you have to enter the pit to pick it up but not to eat it.
|
C343-11
|
fixed |
If you ask for help ('?') at a "what direction" prompt, you don't get to enter a direction afterward if the cmdassist option is set.
|
C343-12
|
fixed |
You can't use '>' to enter a pit.
|
C343-13
|
fixed |
On polymorph, you can get the message "It turns into it".
|
C343-14
|
fixed |
The initial and any tombstone message resulting from eating an identified artifact is gramatically incorrect.
|
C343-15
|
fixed |
You can get a message that an invisible monster looks much better.
|
C343-16
|
fixed |
Player polymorphed as a xorn can't pick up items in pits. |
You have to fall into a pit, which xorns can't. Workaround: levitate and apply a bullwhip down.
|
C343-17
|
fixed |
After polymorphing into a xorn and returning to human form, player can be stuck in a pit that isn't there. |
After polymorphing into any non-phasing monster, you are reliably stuck in a nonexistant pit.
|
C343-18
|
fixed |
Scaring a mimicing mimic gives an incorrect "turns to flee" message. |
Immobile monsters can have the "flee" status, but will not move away from you.
|
C343-19
|
fixed |
Dipping acid in a fountain may not destroy the acid.
|
C343-20
|
Open |
When dying immediately on entering a level, the map may show you dying on the previous level. |
This doesn't matter - mostly.
|
C343-21
|
Open |
Pets can be pulled through closed doors with a leash.
|
C343-22
|
Fixed |
You can untrap a monster in a pit while levitating.
|
C343-23
|
Help |
Dungeon collapses after vault guard fails to lead you out.
|
C343-24
|
Fixed |
Documented default for option "null" is "off"; default is actually "on".
|
C343-25
|
Fixed |
You can trip over a cockatrice corpse safely.
|
C343-26
|
Fixed |
A frozen swamp may be called a moat.
|
C343-27
|
Fixed |
Kicked objects do not slide properly on air or water levels.
|
C343-28
|
fixed |
There are several places that can't tell the diffence between a "hat" and a "helmet."
|
C343-29
|
fixed |
When taking things out of a bag of holding, messages may say "lifting" instead of "removing."
|
C343-30
|
fixed |
Cursed scroll of destroy armor on cursed armor doesn't always interact correctly. |
You can make the stats gain from putting on an enchantend helm of brilliance or gloves of dexterity permanent by cursing the armor and reading cursed destroy armor.
|
C343-31
|
fixed |
If you hit a cockatrice with a weapon that breaks, you can be stoned.
|
C343-32
|
Fixed |
When blind and levitating, the hero can still discover stairs.
|
C343-33
|
Fixed |
Sometimes a monster may remain hidden under a corpse that has rotted away.
|
C343-34
|
Fixed |
Mimics on the rogue level may try to mimic a closed door.
|
C343-35
|
fixed |
Polymorphed or shapechanged monsters may get the wrong number of hit points. |
On polymorph, the ratio HP / max HP is preserved, perhaps this bug refers to rounding errors.
|
C343-36
|
fixed |
Weight of corpses on special levels may not be calculated correctly. |
This also goes for statues, e.g. the Oracle centaur statues.
|
C343-37
|
Fixed |
Mimics may mimic a boulder over a pit or hole.
|
C343-38
|
Open |
Dismounting and kicking a monster that jumps may result in landing on the wrong side of a wall. |
Kicking a monster makes them mnexto() you, then tries to flavour the resulting movement. In very confined spaces, mnexto() may not be able to find a space next to you after all. This applies to many monsters with speed >= 12 with a chance of 1/3 or 1/4 depending on how well you kicked, and the bug occurs whether it’s flavoured as “jumps” or “slides” or “floats” or whatever. (A subsidiary bug here: it can also be flavoured as “teleports”, yet trigger on a no-tele level.)
|
C343-39
|
fixed |
Restoring a game where the character is wielding Sting may result in temporary display errors during the restore process.
|
C343-40
|
fixed |
Monster thrusting one of multiple wielded daggers gives misleading message. |
The interface isn’t clear that wielding 6 daggers, or whatever, nevertheless means that you only attack with one.
|
C343-41
|
fixed |
A rolling boulder falling into a pit you can't see only makes a sound if the hero is blind.
|
C343-42
|
fixed |
If a fire trap melts ice, it may trigger twice in the same turn.
|
C343-43
|
Fixed |
An invisible troll that revives may be shown until it moves.
|
C343-44
|
fixed |
Shopkeepers, doors, and traps interact oddly. |
For example, if you break a wand of digging on the entrance square, the shopkeeper will usually remove only some of the pits.
|
C343-45
|
fixed |
Dropping the corpse of a unique monster without a personal name down the stairs gives a badly formed response.
|
C343-46
|
fixed |
Breaking up a boulder or statue can result in pieces that are described incorrectly.
|
C343-47
|
fixed |
Monster and hero have different odds to err when throwing a greased weapon.
|
C343-48
|
fixed |
Killing your pet doesn't get you any experience when it should.
|
C343-49
|
fixed |
The boulder does not show up in a bones file caused by death by rolling boulder.
|
C343-50
|
fixed |
A sleeping steed may answer a #chat.
|
C343-51
|
fixed |
Luck's effect on random events isn't always as intended. |
Several beneficial events are most likely with Luck=7, not maximum Luck. See rnl for details.
|
C343-52
|
fixed |
Worn or wielded objects destroyed by dipping into lit potions of oil are not handled properly; this can result in odd game behavior.
|
C343-53
|
fixed |
If a shopkeeper is trapped adjacent to the door, the game may get confused and issue impossible or panic messages.
|
C343-54
|
fixed |
"Ulch" cannibalism message grammar is poor. |
Eating a zombie of your race: "Ulch - that meat was tainted cannibal! You feel deathly sick."
|
C343-55
|
fixed |
"Ulch" messages have inconsistent capitalization.
|
C343-56
|
fixed |
Gas spores can't attack while hero is praying.
|
C343-57
|
fixed |
#enhance command descriptions in Guidebook and game do not match.
|
C343-58
|
fixed |
#conduct command description grammar is poor
|
C343-59
|
fixed |
Engulfer stoned swallowing hero polymorphed to cockatrice causes incorrect screen display. If hero has ball & chain, game can panic.
|
C343-60
|
fixed |
Several messages delivered when hero's fingers are slippery have poor grammar.
|
C343-61
|
fixed |
Using a WIZKIT including the quest artifact will crash the game at startup.
|
C343-62
|
fixed |
Riding into a magic portal gives an extra, useless message.
|
C343-63
|
fixed |
You can drink from a sink, fountain, or while underwater while swallowed. |
In a similar vein, #praying on a cross-aligned altar also works.
|
C343-64
|
fixed |
A black light leaves an hallucinated corpse while exploding.
|
C343-65
|
fixed |
A monster that "shrieks in pain" may not awaken others nearby. |
This is missing a wake_nearby call in the two relevant locations in potion.c.
|
C343-66
|
fixed |
Co-aligned unicorns in a bones file may be hostile.
|
C343-67
|
fixed |
Finding a statue when searching while blind doesn't update map.
|
C343-68
|
fixed |
Incorrect message may be given when a spellcasting monster summons other monsters.
|
C343-69
|
fixed |
Attempting to add more candles than needed to a candelabrum with at least one candle gives an incorrect message.
|
C343-70
|
fixed |
Experience may not be correctly gained for monsters causing nonphysical damage. |
"Difficult" attacks it possesses make a monster worth more experience, but the way these bonus points are calculated underrates physical damage.
|
C343-71
|
Fixed |
When swapping places with a pet pushes it into a trap, the messages are out of order.
|
C343-72
|
Fixed |
You get confusing messages when you stop levitating while on a flying steed.
|
C343-73
|
fixed |
Trying to kick a monster on a level forbidding teleport may give a bogus "teleports" message.
|
C343-74
|
fixed |
Entering a long running, uninterruptible command (e. g. engraving) after stoning starts will kill you.
|
C343-75
|
fixed |
Eating Medusa's corpse may not work properly.
|
C343-76
|
fixed |
A tin of Medusa meat isn't warned about properly.
|
C343-77
|
fixed |
Some messages referring to monsters that look like horses refer to claws. |
polyself.c lists claws as a horse’s manipulatory appendages.
|
C343-78
|
fixed |
Digging in an existing hole charges you for the time it takes to dig the whole hole.
|
C343-79
|
fixed |
"Mr." or "Ms." may show up in front of names when it should not.
|
C343-80
|
fixed |
Tame monsters with multiple attacks may allow themselves to be killed through passive attacks.
|
C343-81
|
fixed |
Ghosts can be slimed.
|
C343-82
|
fixed |
Land mine explosion on a drawbridge doesn't work right.
|
C343-83
|
fixed |
An eating pet will miss out on ascension.
|
C343-84
|
fixed |
"finally finished" may be displayed when not eating.
|
C343-85
|
fixed |
Sometimes the hero can't move when conscious.
|
C343-86
|
fixed |
Hero can appear to be in the wall after destroying a drawbridge.
|
C343-87
|
fixed |
Sometimes shop items the hero is forced to buy can be sold twice.
|
C343-88
|
fixed |
Polymorphing a statue into a boulder can leave an incorrect display.
|
C343-89
|
Fixed |
Unpaid objects damaged or improved in shops are not accounted for properly.
|
C343-90
|
fixed |
"I u" with only one item unpaid lists the price twice.
|
C343-91
|
fixed |
Auto-cursing armor does not do so when worn by monster.
|
C343-92
|
fixed |
A blind player may find a trap which then fails to show up on the map.
|
C343-93
|
fixed |
Astral vision can confuse the ; command.
|
C343-94
|
fixed |
Probing a re-animated statue may cause a panic.
|
C343-95
|
fixed |
If killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state.
|
C343-96
|
fixed |
If player aborts "In what direction?" question, prompt may remain displayed.
|
C343-97
|
fixed |
ctrl + r and ctrl + l don't work in numberpad mode
|
C343-98
|
fixed |
Chatting with quest leader brought back from the dead doesn't work.
|
C343-99
|
fixed |
Hero can still see for brief period after being blinded by potion vapors.
|
C343-100
|
fixed |
Game may crash if thrown potion hits bars before a monster.
|
C343-101
|
fixed |
The hero can see some things while asleep.
|
C343-102
|
Open |
Messages delivered when the ceiling collapses on a swallowed hero need revision.
|
C343-103
|
fixed |
The hero is not protected from a mind flayer during successful prayer.
|
C343-104
|
fixed |
Message from angry shopkeeper giving a price when hero picks up an object has poor spacing and construction.
|
C343-105
|
Not a bug |
Message given when restoring a game refers to original gender and form, not current.
|
C343-106
|
fixed |
Sunsword continues to glow after its wielder dies.
|
C343-107
|
fixed |
Killing your own steed never leaves a corpse.
|
C343-108
|
Open |
Entering "e-" does not remove the prompt.
|
C343-109
|
fixed |
There is a grammar error in the Tourist leader's greeting.
|
C343-110
|
fixed |
Game can crash if shopkeeper dies while character is praying.
|
C343-111
|
fixed |
Grammar of some graveyard sounds messages is wrong in some cases.
|
C343-112
|
fixed |
Hero and monster afflicted with lycanthropy are treated differently.
|
C343-113
|
fixed |
When flying down a hole or a ladder, the messages are inaccurate. |
Doing this with a ladder actually produces no message at all. (But that may itself be the bug.)
|
C343-114
|
fixed |
Removing some but not all the boulders from a location confuses the vision system.
|
C343-115
|
fixed |
Sleeping or paralyzed unicorns can catch gems.
|
C343-116
|
fixed |
Grammar error in messages related to choking on gold.
|
C343-117
|
Fixed |
Gaining and losing levels in normal and monster form do not balance.
|
C343-118
|
fixed |
Some messages use "mirror" where they should use "looking glass."
|
C343-119
|
fixed |
Options IBMgraphics, DECgraphics, and MACgraphics interact oddly in the config file, resulting in odd listings from the O command. |
Workaround: only specify one option in the config file.
|
C343-120
|
Not a bug |
There is no warning when hitting floating eyes.
|
C343-121
|
Fixed |
Eating various brains which should have special handling, don't.
|
C343-122
|
fixed |
Alignment of Angels is not handled consistently.
|
C343-123
|
Fixed |
Plural of "mother-in-law" is incorrect.
|
C343-124
|
fixed |
You can't rub a touchstone on gold.
|
C343-125
|
fixed |
Killing a vault guard outside a vault gives incorrect feedback.
|
C343-126
|
fixed |
When wielding Grayswandir, feedback from a trapped chest may be wrong.
|
C343-127
|
fixed |
If a vault guard leads the hero to gold in the rock, inappropriate feedback is given.
|
C343-128
|
Fixed |
Feedback for gas spore explosion when hallucinating could be improved.
|
C343-129
|
Fixed |
Cancelling objects in or near a shop doorway may make the shopkeeper think you are a thief. |
The error’s in zap.c, around line 794; it checks to see if you’re in the shop, rather than whether the object is.
|
C343-130
|
fixed |
Sometimes you can't rub an arbitrary object on a touchstone. Perhaps this refers to the fact you cannot check for kicking boots and gauntlets of power once the touchstone has been formally identified.
|
C343-131
|
fixed |
Message has poor grammar if hero killed when stealing cockatrice corpse from a monster.
|
C343-132
|
fixed |
Message when death caused by kicking an object can be too verbose.
|
C343-133
|
Fixed |
Effects of varying consuming Medusa are inconsistent.
|
C343-134
|
Fixed |
Being petrified by swallowing a cockatrice violates foodless conduct.
|
C343-135
|
fixed |
Several quest messages are inappropriate if the hero is blind.
|
C343-136
|
fixed |
A samurai quest guardian message uses "ninja" where "ronin" is intended.
|
C343-137
|
fixed |
Demons may demand money from (and get paid by) a fainted hero.
|
C343-138
|
fixed |
Some spheres pick up objects and some don't.
|
C343-139
|
fixed |
There's no feedback when an unseen drawbridge opens or closes.
|
C343-140
|
Fixed |
Pets may continue eating after being paralyzed or falling asleep.
|
C343-141
|
fixed |
Running, searching, and resting should stop wnen levitation ends.
|
C343-142
|
Fixed |
Shopkeepers can be identified while hallucinating.
|
C343-143
|
Fixed |
Leprechauns stealing gold from a mounted hero cause oddly worded messages.
|
C343-144
|
fixed |
Creatures that can fit under doors can't fit through diagonal gaps.
|
C343-145
|
fixed |
Mattock is mishandled when forcing locks.
|
C343-146
|
fixed |
Unseen wand of striking becomes known if zapped by unseen monster and it hits a door.
|
C343-147
|
Fixed |
The game panics if a magic trap tames a monster that just expelled the hero.
|
C343-148
|
Fixed |
Changing locations while asleep lets you see objects or read engravings.
|
C343-149
|
Fixed |
Polymorphed spellbooks don't behave as intended. |
If the spell wasn't present in the spellcasting Z menu when you read the book, it is never blanked, regardless how many times it was already polymorphed. This bug also affects spells forgotten due to a blessed scroll of amnesia.
|
C343-150
|
fixed |
Gender and/or size of some quest quest leaders and nemeses are wrong.
|
C343-151
|
fixed |
Monsters can teleport to or be created outside of legal area in special levels. |
Examples are xorns off the map in Sokoban or ghosts on the edge of the map of the Astral Plane.
|
C343-152
|
Fixed |
Using a cursed lamp while blind may give inappropriate messages.
|
C343-153
|
Fixed |
Player polymorphed into guardian naga spits the wrong kind of venom.
|
C343-154
|
fixed |
Candles are fireproof.
|
C343-155
|
Fixed |
Proper names may be incorrectly preceeded by "the" when hallucinating.
|
C343-156
|
Fixed |
Reading scrolls may give redundant feedback messages.
|
C343-157
|
fixed |
Worms don't have scales.
|
C343-158
|
fixed |
Krakens have tentacles.
|
C343-159
|
fixed |
Stalkers have a head.
|
C343-160
|
fixed |
Name "leather spellbook" is misleading.
|
C343-161
|
Fixed |
A scroll of charging that has disappeared may still show in the list of things to charge.
|
C343-162
|
fixed |
Using Magicbane may cause an ungrammatical message.
|
C343-163
|
fixed |
Antholes are mispopulated under some conditions.
|
C343-164
|
fixed |
Cancelled nurses may give inappropriate messages.
|
C343-165
|
Fixed |
Scroll of mail can be abused slightly. Perhaps this refers to the fact shopkeepers will eventually start charging for mail if you pick up enough of them.
|
C343-166
|
fixed |
Pits dug in vault guard's corridor don't get removed.
|
C343-167
|
Fixed |
Length of time swallowed is sometimes calculated incorrectly.
|
C343-168
|
fixed |
Shattering a monster's weapon doesn't work right if the weapon is part of a stack of more than one.
|
C343-169
|
Fixed |
Autopickup fails during a failed untrap attempt.
|
C343-170
|
Fixed |
Damage by silver weapons is sometimes higher than intended when hero is polymorphed. Perhaps this refers to the fact players hit multiple times with the same weapon if polymorphed into a form with several weapon attacks, e. g. Aleax or marilith.
|
C343-171
|
Fixed |
Silver weapon damage message is sometimes missing when hero is polymorphed.
|
C343-172
|
fixed |
Crash could occur when monster uses potion or food to cure stoning or confusion.
|
C343-173
|
fixed |
Monster eating lizard corpse is not handled correctly.
|
C343-174
|
fixed |
Drum of earthquake gives inappropriate message if hero or monster is in a pit.
|
C343-175
|
fixed |
Chatting to hostile prisoners may give an inappropriate message.
|
C343-176
|
fixed |
Disintegration breath hitting equipment carried by monsters is not handled properly; if the monster life-saves the situation is worse; saddles are especially troublesome.
|
C343-177
|
fixed |
First false rumor is displayed as gibberish on some platforms.
|
C343-178
|
fixed |
Wisdom is mishandled when rumors are used for random graffiti.
|
C343-179
|
fixed |
If a monster is killed by a drawbridge while carrying a potion of acid, the game may panic.
|
C343-180
|
fixed |
In an obscure case on special levels, troll corpses may fail to revive and lizard corpses may revive.
|
C343-181
|
Fixed |
The hero is welcomed to Delphi even if the Oracle was previously angered.
|
C343-182
|
fixed |
Putting on the Eyes of the Overworld while blind gives an ungrammatical message.
|
C343-183
|
fixed |
Jumping over an already seen trap may give an ungrammatical message.
|
C343-184
|
Open |
Levitation via worn equipment is not implemented for monsters.
|
C343-185
|
fixed |
No message is generated when attempting to name a monster that cannot be named by the player.
|
C343-186
|
fixed |
Some messages referring to "priestess" say "priest."
|
C343-187
|
Fixed |
Meditating monsters continue meditating when affected by something which wakes sleeping monsters.
|
C343-188
|
fixed |
Specifying role and/or race and an invalid alignment in NETHACKOPTIONS or config file causes a misleading message.
|
C343-189
|
fixed |
Temple donations and protection lost to gremlin attack interact incorrectly. Specifically, a gremlin steals only the effectiveness of divine protection, not the amount.
|
C343-190
|
Fixed |
Monsters can hide while trapped or holding the hero.
|
C343-191
|
fixed |
When an unseen monster forces a polymorphed hero out of hiding, feedback is insufficient.
|
C343-192
|
fixed |
If invocation is performed while hero is trapped, hero remains trapped.
|
C343-193
|
Fixed |
Polymorphed hero can fall into water once and crawl out twice.
|
C343-194
|
Fixed |
Saving and restoring a game while punished and swallowed sometimes loses the ball and chain.
|
C343-195
|
Fixed |
Glass wand thrown and broken in a shop is not charged for.
|
C343-196
|
Fixed |
Wielded light source may get missed by rust trap.
|
C343-197
|
fixed |
Attacking a hidden monster sensed via ongoing monster detection is interrupted inapropropriately.
|
C343-198
|
fixed |
Playing in a 20 or 21 line window can cause the game to crash.
|
C343-199
|
fixed |
The database entry for "monk" has a typo.
|
C343-200
|
fixed |
In the quest, it's possible to accidently skip the locate level |
e. g. by falling down a hole several levels.
|
C343-201
|
fixed |
Phrasing of message when one monster attacks another with stacked weapons is odd.
|
C343-202
|
Fixed |
Pushing a boulder onto a level teleporter trap could cause repeated messages.
|
C343-203
|
fixed |
Hero arriving on a very crowded level may land on a monster causing game state corruption and possibly a crash.
|
C343-204
|
Fixed |
Hero grabbed or engulfed due to conflict should be released when conflict ends.
|
C343-205
|
Fixed |
Changes in hallucination state are not reflected properly when also mimicing.
|
C343-206
|
fixed |
Divine gifts resulting from #offer are identified when blind.
|
C343-207
|
fixed |
Certain items that should never be created in Gehennom can be created there.
|
C343-208
|
fixed |
Hero can be blinded while fainted.
|
C343-210
|
fixed |
Hero can "feel a bit steadier" while unconscious.
|
C343-211
|
fixed |
Engraving under water gives a poorly worded message.
|
C343-212
|
fixed |
If the hero is killed by a thrown potion of burning oil, the game will panic.
|
C343-213
|
fixed |
Display of stinking cloud may be incorrect when wearing Eyes of the Overworld.
|
C343-214
|
fixed |
Monster escaping by changing levels in the wizard tower may end up outside the tower too easily.
|
C343-215
|
fixed |
Elbereth is sometimes ignored by monsters.
|
C343-216
|
fixed |
Fireproof containers catch fire in lava.
|
C343-217
|
Fixed |
Missile which kills engulfer is temporarily lost when hero is expelled.
|
C343-218
|
fixed |
Applying a wielded cream pie can crash the game. This generalizes to wielded objects being destroyed.
|
C343-219
|
fixed |
Hero can die due to "burned by burning" or "drowned by drowning." |
A lot of similar combinations are possible by messing around with delayed_killer by stacking many delayed instadeaths on top of each other.
|
C343-220
|
Fixed |
Eating a Rider corpse doesn't work quite right. |
If you start eating it, die as a result, and lifesave, you can finish it safely. (The same thing happens to some other sort of corpses, like rotten ones, but not nearly as obviously.)
|
C343-221
|
Fixed |
Jabberwocks do not always wake up when they should.
|
C343-222
|
Fixed |
It's possible to end up wielding a cockatrice corpse when no longer polymorphed.
|
C343-223
|
fixed |
Hidden pet can follow hero down stairs, remain hiding and show up as hidden monster. Also can happen with a magic whistle.
|
C343-224
|
fixed |
Carrying too many items creates uselessly long prompts.
|
C343-225
|
fixed |
Hero can sometimes carry too many boulders.
|
C343-226
|
Fixed |
Inventory display doesn't mention unpaid items in a container the hero owns.
|
C343-227
|
fixed |
Container dropped in a shop then moved to an untended shop behaves oddly.
|
C343-228
|
fixed |
Cloak of magic resistance is active when it shouldn't be.
|
C343-229
|
Fixed |
Hero can dip or apply grease to a worn item that is covered by another worn item.
|
C343-230
|
fixed |
Drawbridges act differently depending on which direction they are pointing.
|
C343-231
|
fixed |
Time is distorted while sinking into lava. |
Because lava sinking is checked once per player input (inexplicably), as opposed to once per player turn or once per time-consuming action.
|
C343-232
|
fixed |
Hero can be slimed while in lava.
|
C343-233
|
fixed |
Hero polymorphed into Quantum Mechanic may get erroneous messages about disappearing monsters.
|
C343-234
|
Fixed |
Sacrifice on an altar can have unintended consequences. Perhaps this refers to the fact the corpse of a former pet does not vanish.
|
C343-235
|
fixed |
Casting spell of protection gives incorrect message if hero is swallowed or in rock.
|
C343-236
|
fixed |
Engraving works in places it shouldn't.
|
C343-237
|
Fixed |
The relationship between crossbow use and strength is wrong.
|
C343-238
|
fixed |
(Unix and VMS only) The "Who are you?" prompt does not accept digits in the response.
|
C343-239
|
fixed |
Engravings can transfer between a moat and a drawbridge.
|
C343-240
|
fixed |
Hero can create a pit in air.
|
C343-241
|
Fixed |
Hero is not charged for breaking the lock on a container owned by a shop.
|
C343-242
|
fixed |
Shopkeepers and priests avoid graves when they should not.
|
C343-243
|
fixed |
Hero can throw without hands.
|
C343-244
|
fixed |
Sometimes you can eat artifacts you can't touch with your hands.
|
C343-245
|
fixed |
Hero trying to kick beyond map edge is handled improperly.
|
C343-246
|
fixed |
Engraving with an empty wand handles time wrong. |
If you cancel the engraving or are levitating, no time is spent.
|
C343-247
|
fixed |
A magic portal may be deactivated if the game is saved due to hangup while changing levels. |
The official buglist mentions "Leave the level some other way then return to it." as a workaround.
|
C343-248
|
fixed |
You can't put candles in a candelabrum while underwater.
|
C343-249
|
fixed |
There are a number of errors handling vomit; and real rats can't vomit.
|
C343-250
|
Open |
Rust-causing targets can reveal other information about a weapon.
|
C343-251
|
fixed |
Monsters sleeping due to being hit may wake up at the wrong time.
|
C343-252
|
fixed |
There is a typo in the quote from "The Count of Monte Cristo."
|
C343-253
|
fixed |
Choking on certain food items doesn't work properly.
|
C343-254
|
fixed |
Shapechanger's don't take advantage of being mimics or hiders.
|
C343-255
|
fixed |
Tinning on a full level fails improperly.
|
C343-256
|
fixed |
Very very very long messages can cause a crash.
|
C343-257
|
fixed |
Cursed corpses wielded by monsters are not handled properly. Perhaps this refers to the fact wielded items are always dropped when a monster polymorphs.
|
C343-258
|
fixed |
Grammar error in samurai quest: "wakarimasu?" instead of "wakarimasu ka?"
|
C343-259
|
fixed |
"Dr. Dolittle" is spelled incorrectly.
|
C343-260
|
fixed |
Ridden steeds are sometimes immune to gas traps.
|
C343-261
|
Fixed |
Sleeping steeds can jump.
|
C343-262
|
fixed |
Polyporph mis-handles a used and wielded leash.
|
C343-263
|
Fixed |
Probing may miss Schroedinger's cat. The cat is created only when the container is opened, but should be when it is observed.
|
C343-264
|
fixed |
"You must drop your weapon" may appear when it should not.
|
C343-265
|
fixed |
Force may work when hero can't reach lock being forced.
|
C343-266
|
fixed |
Hero on drawbridge when it's destroyed is not handled properly.
|
C343-267
|
fixed |
Game says monster speed changes even if monster can't move at all.
|
C343-268
|
fixed |
Used up potion of acid may end up in bones file.
|
C343-269
|
fixed |
Bones file created after hero dies outside shop may mis-handle items.
|
C343-270
|
fixed |
Dying in a shop while wielding two weapons may cause a warning message.
|
C343-271
|
fixed |
Pet messages at the very end of the game may appear in the wrong place.
|
C343-272
|
fixed |
Corrupted score file can crash the game.
|
C343-273
|
Fixed |
Changing alignment and held artifacts interact incorrectly. E. g. you still enjoy the when-carried benefits of artifacts you could not pick up due to your current alignment.
|
C343-274
|
fixed |
Odd message when attempting to apply a wielded towel.
|
C343-275
|
fixed |
If a lit, wielded, candle or potion of oil burns out, the game may crash.
|
C343-276
|
fixed |
If a figuring auto-transforms while wielded or worn, the game may crash.
|
C343-277
|
Fixed |
Wooden weapons don't always burn when they should.
|
C343-278
|
fixed |
Quest leaders are too likely to be affected by traps.
|
C343-279
|
Fixed |
Kicked arrows may get wrong bonuses.
|
C343-280
|
Fixed |
Ranged polearm attack doesn't always work properly.
|
C343-281
|
Fixed |
Kicking shop-owned food is not always accounted for correctly.
|
C343-282
|
Fixed |
Damage calculation may be wrong when hero is polymorphed into a pudding.
|
C343-283
|
fixed |
Long walks take a non-optimial path.
|
C343-284
|
Fixed |
Activating a shop-owned figurine sometimes don't entail shop charges.
|
C343-285
|
Fixed |
Water elementals can be trapped in a bear trap.
|
C343-286
|
Fixed |
Polymorph and lycanthropy do not interact properly.
|
C343-287
|
fixed |
Hero polymorphed into monster with kick attack doesn't get bonus from ring of increase damage when kicking.
|
C343-288
|
Fixed |
The message "a monster appears" can show up when multiple monsters appear.
|
C343-289
|
fixed |
If magical removal of a steed's saddle is fatal to the hero, the saddle may still be on the steed in a bones file.
|
C343-290
|
fixed |
Rings do not show up in the "what do you want to charge?" prompt when they should. |
Applies to oil lamps, too.
|
C343-291
|
Fixed |
Backstab bonus interacts incorrectly with thrown weapons and two-weapon mode. |
Two-weapon does not get backstab at all while each fired weapon does individually.
|
C343-292
|
Fixed |
Touching a pile of objects while blind does not always work correctly.
|
C343-293
|
Fixed |
There are a number of errors changing words between singular and plural forms.
|
C343-294
|
fixed |
Orcs and gnomes do not respond to #chat when they should.
|
C343-295
|
fixed |
Casting stone-to-flesh on self while wielding a figurine can cause the game to panic.
|
C343-296
|
Fixed |
Sunsword doesn't work as expected against shades.
|
C343-297
|
fixed |
Lit potion may survive hero dying from splattered oil burning on the floor.
|
C343-298
|
fixed |
Kicking at "empty space" uses no time.
|
C343-299
|
fixed |
Killing tame engulfer from inside gives a warning message.
|
C343-300
|
Fixed |
Amulet of strangulation may kill forms that can't be strangled.
|
C343-301
|
fixed |
Nymphs can steal things they can't pick up. |
They can steal Rider corpses from gelatinous cubes. The bug might instead refer to nymphs stealing things that they don't naturally pick up, like potions.
|
C343-302
|
fixed |
Amnesia of object discoveries may forget to forget one thing.
|
C343-303
|
Fixed |
Gem probabilities are not reset properly on level revisit.
|
C343-304
|
Fixed |
Message given when damaging a closed drawbridge may refer to a wall.
|
C343-305
|
Fixed |
Attacking with an applied polearm ignores the "confirm" option.
|
C343-306
|
Fixed |
Engulfer under influence of conflict or confusion can swallow a monster and not be affected by water/lava/trap under monster until next turn.
|
C343-307
|
Fixed |
Unicorn horn interacts incorrectly with ring of sustain ability. |
Non-cursed restores, but cursed does not decrement attributes.
|
C343-308
|
Fixed |
A hidden, dead monster can revive hidden under its own corpse.
|
C343-309
|
Fixed |
Dropping Heart of Ahriman may give odd message sequence.
|
C343-310
|
Fixed |
Applying an unpaid stack of potions of oil forces hero to buy all of them.
|
C343-311
|
Fixed |
Price of unpack shop items may change when hero is forced to buy. |
For example, hunger status has an effect on food prices.
|
C343-312
|
Fixed |
Monster can attack with a polearm it was unable to wield.
|
C343-313
|
Fixed |
"You trip over it" may appear even after you know what "it" is.
|
C343-314
|
Fixed |
Drowning on the Plane of Water lists cause of death as "drowned in a moat."
|
C343-315
|
fixed |
Small monsters dropping items due to weight use the wrong weights.
|
C343-316
|
fixed |
Monsters who shouldn't will attack the Wizard to get the Amulet. |
See also SC343-19.
|
C343-317
|
Fixed |
Bones data can contain odd characters from player's dogname, catname, or fruit options; this can cause odd terminal-dependent behavior. |
NetHack fails to sanitise characters taken from options.
|
C343-318
|
fixed |
Opening or closing the castle drawbridge using music takes no time.
|
C343-319
|
Fixed |
Grid bugs can be forced to move diagonally, e. g. by displacing a tame one.
|
C343-320
|
Fixed |
Reading scroll of mail break illiterate conduct.
|
C343-321
|
Fixed |
Hero and monsters can walk through a long worm's tail diagonally.
|
C343-322
|
Fixed |
Forced attack on a boulder says "you attack thin air."
|
C343-323
|
Fixed |
Objects dropped as a monster dies don't interact properly with the environment. See also #362.
|
C343-324
|
fixed |
Cutting a long worm in two will crash the game if the cut takes the worm to 1 HP or if long worms had become extinct.
|
C343-325
|
Fixed |
Hole in ice may be described as a "moat."
|
C343-326
|
Fixed |
Open and close commands may give inappropriate feedback near a drawbridge.
|
C343-327
|
fixed |
Message "suddenly you cannot see the" monster can be displayed when the monster remains visible for some reason.
|
C343-328
|
Fixed |
Messages when opening a tin may imply implausible timing.
|
C343-329
|
fixed |
A just-dead monster may still claim to be fleeing.
|
C343-330
|
Fixed |
Wrong message may be delivered when seeing a pet eating.
|
C343-331
|
Open |
Sleeping monster reacts to a mirror.
|
C343-332
|
Fixed |
The message given when multiple potions of acid explode refers to a single potion. |
Refers to stacks of acid exploding when you go for a swim.
|
C343-333
|
fixed |
Vault guard asks hero's name while hero is engulfed.
|
C343-334
|
Fixed |
Defining GOLDOBJ drops a slot from the inventory.
|
C343-335
|
fixed |
Cloak of invisibility and blindness do not interact reasonably.
|
C343-336
|
Fixed |
A shapechanger starting out in changed form gets incorrect inventory items. |
They get items appropriate for their polymorphed form.
|
C343-337
|
Fixed |
It's possible to create an object of 0 gold pieces. |
You have to drop 4294967296 (MAXUINT+1) gold. Doing that twice crashes the game. Fixed on NAO.
|
C343-338
|
Fixed |
Wizard-mode command sanity_check misses nested containers and migrating monsters.
|
C343-339
|
Fixed |
Screen and time are not always updated properly when opening or closing doors while blind.
|
C343-340
|
Fixed |
Secret door detection does not interact properly with features of the Planes of Water and Air. |
The next version promises to make wands of secret door detection find portals even behind clouds (but not update the screen).
|
C343-341
|
Open |
In minetown, it's possible to teleport into a room that requires digging to escape from.
|
C343-342
|
Fixed |
Potion thrown by monster which hits long worm's tail says it hit its tail.
|
C343-343
|
Fixed |
Helm of Opposite alignment gives incorrect piety level. |
Currently, you retain your alignment record, e. g. it is possible to gain alignment for robbing a shop while chaotic and calming the shopkeeper while lawful.
|
C343-344
|
fixed |
NetHack thinks jellyfish have heads.
|
C343-345
|
fixed |
Attempting to remove cursed lenses gives a message with poor grammar.
|
C343-346
|
Fixed |
Attempting to put on some items when the item is already wielded or quivered and failing for a variety of reasons gives a message with poor grammar.
|
C343-347
|
Fixed |
Picking up and wearing an unknown ring while blind sometimes gives out too much information.
|
C343-348
|
Fixed |
Exercise before polymorph may affect polymorphed character.
|
C343-349
|
Fixed |
An identify scroll is wasted if space is typed and steps off the end of the inventory list.
|
C343-350
|
Fixed |
Eels don't hide when they are supposed to.
|
C343-351
|
fixed |
Alchemy-caused explosions don't wake nearby monsters.
|
C343-352
|
fixed |
Secret doors in lit walls don't always display properly.
|
C343-353
|
Fixed |
Aborting key or lock pick with escape uses a turn.
|
C343-354
|
Fixed |
Probing while engulfed ignores the fact that the hero is in the monster.
|
C343-355
|
fixed |
Archeologists start out at basic skill level in sling. |
This is a side effect of their touchstone, which is considered sling ammunition.
|
C343-356
|
Fixed |
Wearing an amulet of restful sleep confuses internal sleep state bookkeeping. |
Perhaps related is the fact you can cure instrinsic restful sleep (from eating the amulet) by putting on and removing an amulet of restful sleep.
|
C343-357
|
Open |
Rust monsters may chew non-ferrous items.
|
C343-358
|
Fixed |
If no co-aligned artifacts are available for gifting when required, gifting fails repeatedly. |
For example, this can mean trouble for elven priests who have named Sting and Orcrist in hopes of getting Stormbringer as their first sacrifice gift.
|
C343-359
|
fixed |
Setting the fruit name fails if the new name is already known but happens to be not at the end of an internal list.
|
C343-360
|
fixed |
A monster wearing a suit can still put on a shirt. |
But they (correctly) have to take off cloaks first.
|
C343-361
|
Fixed |
The message "you feel shuddering vibrations" does not always get displayed when it should.
|
C343-362
|
Fixed |
Objects dropped during polymorph may be incorrectly polymorphed.
|
C343-363
|
Fixed |
The case of monsters eating green slime corpses is not handled correctly.
|
C343-364
|
Fixed |
If player's hand slips while naming an object, 'z' is never picked as the new letter. |
Naming_artifacts?
|
C343-365
|
Fixed |
Hero may remove armor for nymph or succubus while asleep.
|
C343-366
|
Fixed |
Concealed mimic not always revealed when it should be.
|
C343-367
|
Fixed |
Fainting with a wielded cockatrice corpse doesn't behave as expected.
|
C343-368
|
Fixed |
Blinded hero knows too much about a monster summoning insects.
|
C343-369
|
fixed |
Mounted hero on life-saved steed gets repeated warning messages until hero dismounts.
|
C343-370
|
Open |
Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain.
|
C343-371
|
Fixed |
Stethoscopes can sometimes be used more often than intended. |
If you save and resume, you can use it again for free. On an aside, saving and restoring loses the movement points you gain from speed.
|
C343-372
|
Fixed |
A fatal explosion can give the player messages in the wrong order if carried items are destroyed.
|
C343-373
|
Fixed |
Shopkeepers can polymorph into forms that don't let them do their jobs. |
A blue jelly shopkeeper will buy and sell, but it won't move to block or unblock the door.
|
C343-374
|
Fixed |
When polymorphed into a grid bug, attempting to move in an illegal direction is handled ungracefully.
|
C343-375
|
Fixed |
A mimic posing as a statue is not handled properly.
|
C343-376
|
fixed |
When trying to move down, Hero can be levitating and stuck in the floor at the same time.
|
C343-377
|
Fixed |
Hero hidden from monster is still treated as a normal target for range attack.
|
C343-378
|
Fixed |
Hero hiding as a small mimic can end up stuck to a monster after returning to human form.
|
C343-379
|
Fixed |
Spelling errors "sprit" and "truely" in quest text.
|
C343-380
|
fixed |
Mimics pretending to be doors show up on the Rogue level.
|
C343-381
|
Fixed |
Attacking by applying a polearm doesn't scuff engraving under hero.
|
C343-382
|
Fixed |
Auto-wielding a polearm may take no time. |
Does this also apply to pick-axes when you start digging?
|
C343-383
|
Fixed |
Applying a bullwhip while hero is at edge of map may cause a panic or crash.
|
C343-384
|
fixed |
Cutting a level 0 long worm in half may lead to a worm with 0 HP, which may cause a crash. |
Fixed on NAO.
|
C343-385
|
Fixed |
D command doesn't handle u choice correctly if only unpaid items are inside containers.
|
C343-386
|
Fixed |
Pearl rings can rust.
|
C343-387
|
Fixed |
T-shirts can be read when covered.
|
C343-388
|
Fixed |
Spell damage and low intelligence interact incorrectly.
|
C343-389
|
Fixed |
Dragon breath and certain other effects hitting a hidden secret door does not damage it.
|
C343-390
|
Fixed |
Breaking a wand which may zap but not damage a door gives an odd message.
|
C343-391
|
fixed |
Hero polymorphed into a mimic with #monster and hiding as an object does not unhide when polymorphing into a non-mimic. |
The same applies to pet mimics whistled over a polytrap.
|
C343-392
|
Fixed |
A stunned monster may both walk away from the hero and keep holding him.
|
C343-393
|
Fixed |
The messages produced when throwing a poisoned weapon which loses its poison are in a confusing order.
|
C343-394
|
fixed |
Throwing a potion of acid into water may panic the game. |
"may" == "will"
|
C343-395
|
Not a bug |
Spelling errors at the genocide prompt may have unintended consequences. |
Specifically, genociding "master mindflayer" as a monk is fatal.
|
C343-396
|
Fixed |
Shopkeeper does not charge hero for an unsold boulder that is destroyed with a pick-axe.
|
C343-397
|
fixed |
A badly formed message may be produced if a pick-axe is applied to a boulder and the boulder is removed by a monster.
|
C343-398
|
fixed |
The game may crash if a wielded potion of polymorph is drunk.
|
C343-399
|
fixed |
Messages referring to a named vault gaurd have grammatical errors.
|
C343-400
|
Fixed |
Wearing a cloak of displacement identifies it even if hero can't see.
|
C343-401
|
Fixed |
Wearing an elven cloak identifies it even if hero is already stealthy.
|
C343-402
|
Fixed |
Putting on a ring of stealth never identifies it. |
A workaround is to check if putting on elven boots gives a message.
|
C343-403
|
Fixed |
Hero can write a scroll not sufficiently identified. |
You can write any scroll you have named, even if you don't know the "scroll called FOOBIE NO IDEA" is the scroll you are trying to write.
|
C343-404
|
Fixed |
Writing a scroll can give a badly phrased message if the scroll is known by its appearance.
|
C343-405
|
Fixed |
Some quest artifacts are too easily affected by stone-to-flesh. |
The Heart of Ahriman
|
C343-406
|
Fixed |
One of the coyote names is spelled wrong.
|
C343-407
|
Fixed |
If reading an unknown scroll of teleport puts the hero on another scroll of teleport, the second one is still treated as unknown.
|
C343-408
|
Fixed |
Being killed by a monster with a long name can send the game into an infinite loop.
|
C343-409
|
Fixed |
Unlocking a mimic pretending to be a door is not handled properly.
|
C343-410
|
Fixed |
Using an unlocking tool on a boulder that's really a mimic and located in a doorway is not handled properly.
|
C343-411
|
Fixed |
A purple worm can end up in wall or rock when swallowing a ghost or xorn.
|
C343-412
|
Fixed |
Unpaid shop items stolen from hero remain on hero's bill.
|
C343-413
|
Fixed |
While blind, some actions resulting in "Wait! That's a monster!" for a mimic posing as a door do not update the display correctly.
|
C343-414
|
Fixed |
#untrap of a known trap location with a concealed mimic gives correct message but does not update the display.
|
C343-415
|
Fixed |
Mail daemons can be created when populating special levels with demons. |
Vlad's Tower is such a place.
|
C343-416
|
Fixed |
Being disintegrated by divine wrath gives an inappropriate message.
|
C343-417
|
Fixed |
Polymorphing into a human form may give a message with the wrong gender.
|
C343-418
|
fixed |
Weight of non-cursed bag of holding is sometimes off by one. |
Likely, this refers to multiple stacks of gold in any bag: two stacks of $49 weigh 0, but one stack of $98 weighs 1.
|
C343-419
|
fixed |
With option number_pad set to 2, M + 5 (or Alt + 5 or Shift + Keypad5) does not work as the G movement prefix.
|
C343-420
|
Fixed |
Kops may not be dismissed if the shopkeeper changes levels. |
You might want to pacify the shopkeeper on his home level. If necessary, steal a gold piece and pay him off again.
|
C343-421
|
fixed |
Object teleport in and around the Wizard's Tower doesn't work as intended.
|
C343-422
|
Fixed |
There are inconsistencies in damage applied to objects when encountering lava in different ways.
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C343-423
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Fixed |
Under some circumstances player can tell if bones file is created. |
"Your body rises from the dead as <monster>..." if killed by a slime/W/V/M.
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C343-424
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fixed |
Unlit candelabrum becomes unlightable if candles have exactly one turn of fuel left and it was applied in the wrong location.
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