User:SGrunt/GruntHack vanilla bug tracking
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Contents
Core bugs
Name | Fixed in GruntHack | Description | Additional info |
---|---|---|---|
C341-1 | fixed | Monsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud. | |
C341-4 | fixed | opthelp does not list use_inverse | |
C341-5 | Open | When you see your pet move, the pet may be referred to as "it". | |
C341-7 | fixed | Skilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP. | |
C341-10 | Open | Fruit names ending in "us" are incorrectly considered plural. | There's a possibility that this will be left alone, given that addressing it may cause more problems than it's worth. |
C341-18 | fixed | ki-rins and couatls can wear (and may have) armor. | Shields, boots, gloves, and (non-metallic for ki-rin) helmets. |
C342-12 | Help | There are a number of places that misuse "your". | What are these places? |
C342-13 | Help | Hangup can cause loss of objects being moved internally. | What are the circumstances in which this will occur? |
C342-16 | fixed | If you self-genocide while polymorphed, the death message makes no sense. | The message just before death is now "As you return to <racial> form, you die." |
C342-19 | Open | Things that can kill you in the future (like stoning) can cause messages to show up out of order. | |
C342-22 | fixed | Monsters can hide under cockatrice corpses without getting stoned. | |
C342-31 | Open | You can get a message telling you a monster wields a weapon it already was wielding. | |
C342-36 | fixed | If unable to see yourself while invisible and you are bestowed a spellbook, it doesn't show up on the display. | |
C342-46 | fixed | Cleric cast lightning doesn't blind as other lightning does. | |
C342-50 | Help | If you're hiding on the ceiling and try to #sit, you automatically unhide. | Not reproducible by the author; possibly already fixed? |
C342-51 | fixed | The game thinks trappers hide on the ceiling. | This happened in two known cases: dislodging one with a drum of earthquake, and ambushing a creature while player is hiding as a trapper. |
C342-54 | Open | Statues of unique monsters in bones files are not handled correctly. | |
C343-1 | Open | At a pit the game can give messages with poor grammar. | |
C343-2 | fixed | Wielded silver arrows don't cause silver damage on some silver-haters. | |
C343-3 | Open | In the ranger quest, monsters can end up off the map to the left. | |
C343-4 | Help | On the Rogue level, tunnelling through rock doesn't leave a passage. | It's not clear what this refers to; digging seems to work as expected on the Rogue level. |
C343-5 | fixed | In wizard mode, level teleport in the endgame can cause a crash if confused. | |
C343-6 | fixed | You can #sit on an object at the bottom of a pit that you are not in. | |
C343-7 | fixed | When a steed pushes a boulder into a pool, the message misuses "you". | |
C343-8 | fixed | Plural of Nazgul is Nazgul - not Nazguls. | |
C343-9 | fixed | Trap messages referring to a named steed when hallucinating are poorly worded. | |
C343-10 | fixed | If there is a corpse in a pit, you have to enter the pit to pick it up but not to eat it. | |
C343-11 | fixed | If you ask for help ('?') at a "what direction" prompt, you don't get to enter a direction afterward if the cmdassist option is set. | |
C343-12 | fixed | You can't use '>' to enter a pit. | |
C343-13 | fixed | On polymorph, you can get the message "It turns into it". | |
C343-14 | fixed | The initial and any tombstone message resulting from eating an identified artifact is gramatically incorrect. | |
C343-15 | fixed | You can get a message that an invisible monster looks much better. | |
C343-16 | fixed | Player polymorphed as a xorn can't pick up items in pits. | |
C343-17 | fixed | After polymorphing into a xorn and returning to human form, player can be stuck in a pit that isn't there. | |
C343-18 | fixed | Scaring a mimicing mimic gives an incorrect "turns to flee" message. | |
C343-19 | fixed | Dipping acid in a fountain may not destroy the acid. | |
C343-20 | Open | When dying immediately on entering a level, the map may show you dying on the previous level. | This doesn't matter - mostly. |
C343-21 | Open | Pets can be pulled through closed doors with a leash. | |
C343-22 | Open | You can untrap a monster in a pit while levitating. | |
C343-23 | Help | Dungeon collapses after vault guard fails to lead you out. | |
C343-24 | Open | Documented default for option "null" is "off"; default is actually "on". | |
C343-25 | fixed | You can trip over a cockatrice corpse safely. | |
C343-26 | fixed | A frozen swamp may be called a moat. | |
C343-27 | Open | Kicked objects do not slide properly on air or water levels. | |
C343-28 | Open | There are several places that can't tell the diffence between a "hat" and a "helmet." | |
C343-29 | fixed | When taking things out of a bag of holding, messages may say "lifting" instead of "removing." | |
C343-30 | Open | Cursed scroll of destroy armor on cursed armor doesn't always interact correctly. | You can make the stats gain from putting on an enchantend helm of brilliance or gloves of dexterity permanent by cursing the armor and reading cursed destroy armor. |
C343-31 | fixed | If you hit a cockatrice with a weapon that breaks, you can be stoned. | |
C343-32 | fixed | When blind and levitating, the hero can still discover stairs. | |
C343-33 | fixed | Sometimes a monster may remain hidden under a corpse that has rotted away. | |
C343-34 | Open | Mimics on the rogue level may try to mimic a closed door. | |
C343-35 | Open | Polymorphed or shapechanged monsters may get the wrong number of hit points. | On polymorph, the ratio HP / max HP is preserved, perhaps this bug refers to rounding errors. |
C343-36 | Open | Weight of corpses on special levels may not be calculated correctly. | This also goes for statues, e.g. the Oracle centaur statues. |
C343-37 | Open | Mimics may mimic a boulder over a pit or hole. | |
C343-38 | Open | Dismounting and kicking a monster that jumps may result in landing on the wrong side of a wall. | Kicking a monster makes them mnexto() you, then tries to flavour the resulting movement. In very confined spaces, mnexto() may not be able to find a space next to you after all. This applies to many monsters with speed >= 12 with a chance of 1/3 or 1/4 depending on how well you kicked, and the bug occurs whether it’s flavoured as “jumps” or “slides” or “floats” or whatever. (A subsidiary bug here: it can also be flavoured as “teleports”, yet trigger on a no-tele level.) |
C343-39 | Open | Restoring a game where the character is wielding Sting may result in temporary display errors during the restore process. | |
C343-40 | Open | Monster thrusting one of multiple wielded daggers gives misleading message. | The interface isn’t clear that wielding 6 daggers, or whatever, nevertheless means that you only attack with one. |
C343-41 | Open | A rolling boulder falling into a pit you can't see only makes a sound if the hero is blind. | |
C343-42 | Open | If a fire trap melts ice, it may trigger twice in the same turn. | |
C343-43 | Open | An invisible troll that revives may be shown until it moves. | |
C343-44 | Open | Shopkeepers, doors, and traps interact oddly. | For example, if you break a wand of digging on the entrance square, the shopkeeper will usually remove only some of the pits. |
C343-45 | fixed | Dropping the corpse of a unique monster without a personal name down the stairs gives a badly formed response. | |
C343-46 | Open | Breaking up a boulder or statue can result in pieces that are described incorrectly. | |
C343-47 | Open | Monster and hero have different odds to err when throwing a greased weapon. | |
C343-48 | Open | Killing your pet doesn't get you any experience when it should. | |
C343-49 | Open | The boulder does not show up in a bones file caused by death by rolling boulder. | |
C343-50 | fixed | A sleeping steed may answer a #chat. | |
C343-51 | fixed | Luck's effect on random events isn't always as intended. | GruntHack contains an alternate algorithm for rnl(). |
C343-52 | fixed | Worn or wielded objects destroyed by dipping into lit potions of oil are not handled properly; this can result in odd game behavior. | |
C343-53 | Open | If a shopkeeper is trapped adjacent to the door, the game may get confused and issue impossible or panic messages. | |
C343-54 | fixed | "Ulch" cannibalism message grammar is poor. | It now produces two messages: "You cannibal! You will regret this! Ulch - that meat was tainted!" |
C343-55 | fixed | "Ulch" messages have inconsistent capitalization. | "Ulch - That <object> was rustproofed!" to "Ulch - that <object> was rustproofed!" |
C343-56 | Open | Gas spores can't attack while hero is praying. | |
C343-57 | Open | #enhance command descriptions in Guidebook and game do not match. | |
C343-58 | Open | #conduct command description grammar is poor | |
C343-59 | Open | Engulfer stoned swallowing hero polymorphed to cockatrice causes incorrect screen display. If hero has ball & chain, game can panic. | |
C343-60 | Open | Several messages delivered when hero's fingers are slippery have poor grammar. | |
C343-61 | Open | Using a WIZKIT including the quest artifact will crash the game at startup. | |
C343-62 | Open | Riding into a magic portal gives an extra, useless message. | |
C343-63 | Open | You can drink from a sink, fountain, or while underwater while swallowed. | In a similar vein, #praying on a cross-aligned altar also works. |
C343-64 | Open | A black light leaves an hallucinated corpse while exploding. | |
C343-65 | fixed | A monster that "shrieks in pain" may not awaken others nearby. | |
C343-66 | Open | Co-aligned unicorns in a bones file may be hostile. | |
C343-67 | Open | Finding a statue when searching while blind doesn't update map. | |
C343-68 | Open | Incorrect message may be given when a spellcasting monster summons other monsters. | |
C343-69 | Open | Attempting to add more candles than needed to a candelabrum with at least one candle gives an incorrect message. | |
C343-70 | Open | Experience may not be correctly gained for monsters causing nonphysical damage. | "Difficult" attacks it possesses make a monster worth more experience, but the way these bonus points are calculated underrates physical damage. |
C343-71 | Open | When swapping places with a pet pushes it into a trap, the messages are out of order. | |
C343-72 | Open | You get confusing messages when you stop levitating while on a flying steed. | "You float gently to the lava." is probably the silliest variant. The messages don't consider the fact that you're flying. |
C343-73 | Open | Trying to kick a monster on a level forbidding teleport may give a bogus "teleports" message. | |
C343-74 | fixed | Entering a long running, uninterruptible command (e. g. engraving) after stoning starts will kill you. | |
C343-75 | fixed | Eating Medusa's corpse may not work properly. | |
C343-76 | fixed | A tin of Medusa meat isn't warned about properly. | |
C343-77 | Open | Some messages referring to monsters that look like horses refer to claws. | polyself.c lists claws as a horse’s manipulatory appendages. |
C343-78 | Open | Digging in an existing hole charges you for the time it takes to dig the whole hole. | |
C343-79 | Open | "Mr." or "Ms." may show up in front of names when it should not. | |
C343-80 | Open | Tame monsters with multiple attacks may allow themselves to be killed through passive attacks. | |
C343-81 | Open | Ghosts can be slimed. | |
C343-82 | Open | Land mine explosion on a drawbridge doesn't work right. | |
C343-83 | Open | An eating pet will miss out on ascension. | |
C343-84 | Open | "finally finished" may be displayed when not eating. | |
C343-85 | Open | Sometimes the hero can't move when conscious. | |
C343-86 | Open | Hero can appear to be in the wall after destroying a drawbridge. | |
C343-87 | Open | Sometimes shop items the hero is forced to buy can be sold twice. | |
C343-88 | Open | Polymorphing a statue into a boulder can leave an incorrect display. | |
C343-89 | Open | Unpaid objects damaged or improved in shops are not accounted for properly. | |
C343-90 | Open | "I u" with only one item unpaid lists the price twice. | |
C343-91 | Open | Auto-cursing armor does not do so when worn by monster. | |
C343-92 | Open | A blind player may find a trap which then fails to show up on the map. | |
C343-93 | Open | Astral vision can confuse the ; command. | |
C343-94 | Open | Probing a re-animated statue may cause a panic. | |
C343-95 | Open | If killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state. | |
C343-96 | Open | If player aborts "In what direction?" question, prompt may remain displayed. | |
C343-97 | Open | ctrl + r and ctrl + l don't work in numberpad mode | |
C343-98 | Open | Chatting with quest leader brought back from the dead doesn't work. | |
C343-99 | Open | Hero can still see for brief period after being blinded by potion vapors. | |
C343-100 | fixed | Game may crash if thrown potion hits bars before a monster. | |
C343-101 | Open | The hero can see some things while asleep. | |
C343-102 | Open | Messages delivered when the ceiling collapses on a swallowed hero need revision. | |
C343-103 | fixed | The hero is not protected from a mind flayer during successful prayer. | |
C343-104 | fixed | Message from angry shopkeeper giving a price when hero picks up an object has poor spacing and construction. | |
C343-105 | Not a bug | Message given when restoring a game refers to original gender and form, not current. | |
C343-106 | Open | Sunsword continues to glow after its wielder dies. | |
C343-107 | Open | Killing your own steed never leaves a corpse. | |
C343-108 | Open | Entering "e-" does not remove the prompt. | |
C343-109 | Open | There is a grammar error in the Tourist leader's greeting. | |
C343-110 | Open | Game can crash if shopkeeper dies while character is praying. | |
C343-111 | Open | Grammar of some graveyard sounds messages is wrong in some cases. | |
C343-112 | fixed | Hero and monster afflicted with lycanthropy are treated differently. | |
C343-113 | Open | When flying down a hole or a ladder, the messages are inaccurate. | Doing this with a ladder actually produces no message at all. (But that may itself be the bug.) |
C343-114 | Open | Removing some but not all the boulders from a location confuses the vision system. | |
C343-115 | Open | Sleeping or paralyzed unicorns can catch gems. | |
C343-116 | Open | Grammar error in messages related to choking on gold. | |
C343-117 | Open | Gaining and losing levels in normal and monster form do not balance. | |
C343-118 | Open | Some messages use "mirror" where they should use "looking glass." | |
C343-119 | Open | Options IBMgraphics, DECgraphics, and MACgraphics interact oddly in the config file, resulting in odd listings from the O command. | Workaround: only specify one option in the config file. |
C343-120 | Not a bug | There is no warning when hitting floating eyes. | |
C343-121 | Open | Eating various brains which should have special handling, don't. | |
C343-122 | Open | Alignment of Angels is not handled consistently. | |
C343-123 | fixed | Plural of "mother-in-law" is incorrect. | |
C343-124 | Open | You can't rub a touchstone on gold. | |
C343-125 | Open | Killing a vault guard outside a vault gives incorrect feedback. | |
C343-126 | Open | When wielding Grayswandir, feedback from a trapped chest may be wrong. | |
C343-127 | Open | If a vault guard leads the hero to gold in the rock, inappropriate feedback is given. | |
C343-128 | Open | Feedback for gas spore explosion when hallucinating could be improved. | |
C343-129 | fixed | Cancelling objects in or near a shop doorway may make the shopkeeper think you are a thief. | |
C343-130 | Open | Sometimes you can't rub an arbitrary object on a touchstone. | Perhaps this refers to the fact you cannot check for kicking boots and gauntlets of power once the touchstone has been formally identified. |
C343-131 | fixed | Message has poor grammar if hero killed when stealing cockatrice corpse from a monster. | Previously "petrified by stolen <object>", e.g. "petrified by stolen cockatrice corpse"; now "petrified by stealing <an object>", e.g. "petrified by stealing a cockatrice corpse". |
C343-132 | fixed | Message when death caused by kicking an object can be too verbose. | Presumably refers to "killed by kicking a runed broadsword named Stormbringer" and other artifact messages; death by kicking an object now treats the object as fully identified, e.g. "killed by kicking Stormbringer". |
C343-133 | Help | Effects of varying consuming Medusa are inconsistent. | |
C343-134 | Open | Being petrified by swallowing a cockatrice violates foodless conduct. | |
C343-135 | Open | Several quest messages are inappropriate if the hero is blind. | |
C343-136 | Open | A samurai quest guardian message uses "ninja" where "ronin" is intended. | |
C343-137 | Open | Demons may demand money from (and get paid by) a fainted hero. | |
C343-138 | Open | Some spheres pick up objects and some don't. | |
C343-139 | Open | There's no feedback when an unseen drawbridge opens or closes. | |
C343-140 | Open | Pets may continue eating after being paralyzed or falling asleep. | |
C343-141 | Open | Running, searching, and resting should stop wnen levitation ends. | |
C343-142 | Open | Shopkeepers can be identified while hallucinating. | |
C343-143 | Open | Leprechauns stealing gold from a mounted hero cause oddly worded messages. | |
C343-144 | Open | Creatures that can fit under doors can't fit through diagonal gaps. | |
C343-145 | Open | Mattock is mishandled when forcing locks. | |
C343-146 | Open | Unseen wand of striking becomes known if zapped by unseen monster and it hits a door. | |
C343-147 | Open | The game panics if a magic trap tames a monster that just expelled the hero. | |
C343-148 | Open | Changing locations while asleep lets you see objects or read engravings. | |
C343-149 | Open | Polymorphed spellbooks don't behave as intended. | If the spell wasn't present in the spellcasting Z menu when you read the book, it is never blanked, regardless how many times it was already polymorphed. This bug also affects spells forgotten due to a non-blessed scroll of amnesia. |
C343-150 | Open | Gender and/or size of some quest quest leaders and nemeses are wrong. | |
C343-151 | Open | Monsters can teleport to or be created outside of legal area in special levels. | Examples are xorns off the map in Sokoban or ghosts on the edge of the map of the Astral Plane. |
C343-152 | Open | Using a cursed lamp while blind may give inappropriate messages. | |
C343-153 | Open | Player polymorphed into guardian naga spits the wrong kind of venom. | |
C343-154 | Open | Candles are fireproof. | |
C343-155 | Open | Proper names may be incorrectly preceeded by "the" when hallucinating. | |
C343-156 | Open | Reading scrolls may give redundant feedback messages. | |
C343-157 | Open | Worms don't have scales. | |
C343-158 | Open | Krakens have tentacles. | |
C343-159 | Open | Stalkers have a head. | |
C343-160 | fixed | Name "leather spellbook" is misleading. | Now "leather-bound spellbook". |
C343-161 | Open | A scroll of charging that has disappeared may still show in the list of things to charge. | |
C343-162 | Open | Using Magicbane may cause an ungrammatical message. | |
C343-163 | Open | Antholes are mispopulated under some conditions. | |
C343-164 | Open | Cancelled nurses may give inappropriate messages. | |
C343-165 | Open | Scroll of mail can be abused slightly. | Perhaps this refers to the fact shopkeepers will eventually start charging for mail if you pick up enough of them. |
C343-166 | Open | Pits dug in vault guard's corridor don't get removed. | |
C343-167 | Open | Length of time swallowed is sometimes calculated incorrectly. | |
C343-168 | Open | Shattering a monster's weapon doesn't work right if the weapon is part of a stack of more than one. | |
C343-169 | Open | Autopickup fails during a failed untrap attempt. | |
C343-170 | Open | Damage by silver weapons is sometimes higher than intended when hero is polymorphed. | Perhaps this refers to the fact players hit multiple times with the same weapon if polymorphed into a form with several weapon attacks, e. g. Aleax or marilith. |
C343-171 | Open | Silver weapon damage message is sometimes missing when hero is polymorphed. | |
C343-172 | Open | Crash could occur when monster uses potion or food to cure stoning or confusion. | |
C343-173 | Open | Monster eating lizard corpse is not handled correctly. | |
C343-174 | Open | Drum of earthquake gives inappropriate message if hero or monster is in a pit. | |
C343-175 | Open | Chatting to hostile prisoners may give an inappropriate message. | |
C343-176 | fixed | Disintegration breath hitting equipment carried by monsters is not handled properly; if the monster life-saves the situation is worse; saddles are especially troublesome. | |
C343-177 | Open | First false rumor is displayed as gibberish on some platforms. | |
C343-178 | Open | Wisdom is mishandled when rumors are used for random graffiti. | |
C343-179 | fixed | If a monster is killed by a drawbridge while carrying a potion of acid, the game may panic. | |
C343-180 | Open | In an obscure case on special levels, troll corpses may fail to revive and lizard corpses may revive. | |
C343-181 | Open | The hero is welcomed to Delphi even if the Oracle was previously angered. | |
C343-182 | Open | Putting on the Eyes of the Overworld while blind gives an ungrammatical message. | |
C343-183 | Open | Jumping over an already seen trap may give an ungrammatical message. | |
C343-184 | fixed | Levitation via worn equipment is not implemented for monsters. | |
C343-185 | Open | No message is generated when attempting to name a monster that cannot be named by the player. | |
C343-186 | Open | Some messages referring to "priestess" say "priest." | |
C343-187 | Open | Meditating monsters continue meditating when affected by something which wakes sleeping monsters. | |
C343-188 | Open | Specifying role and/or race and an invalid alignment in NETHACKOPTIONS or config file causes a misleading message. | |
C343-189 | fixed | Temple donations and protection lost to gremlin attack interact incorrectly. | |
C343-190 | Open | Monsters can hide while trapped or holding the hero. | |
C343-191 | Open | When an unseen monster forces a polymorphed hero out of hiding, feedback is insufficient. | |
C343-192 | Open | If invocation is performed while hero is trapped, hero remains trapped. | |
C343-193 | Open | Polymorphed hero can fall into water once and crawl out twice. | |
C343-194 | Open | Saving and restoring a game while punished and swallowed sometimes loses the ball and chain. | |
C343-195 | Open | Glass wand thrown and broken in a shop is not charged for. | |
C343-196 | Open | Wielded light source may get missed by rust trap. | |
C343-197 | Open | Attacking a hidden monster sensed via ongoing monster detection is interrupted inapropropriately. | |
C343-198 | fixed | Playing in a 20 or 21 line window can cause the game to crash. | |
C343-199 | Open | The database entry for "monk" has a typo. | |
C343-200 | Open | In the quest, it's possible to accidently skip the locate level | e. g. by falling down a hole several levels. |
C343-201 | Open | Phrasing of message when one monster attacks another with stacked weapons is odd. | |
C343-202 | Open | Pushing a boulder onto a level teleporter trap could cause repeated messages. | |
C343-203 | Open | Hero arriving on a very crowded level may land on a monster causing game state corruption and possibly a crash. | |
C343-204 | Open | Hero grabbed or engulfed due to conflict should be released when conflict ends. | |
C343-205 | Open | Changes in hallucination state are not reflected properly when also mimicing. | |
C343-206 | Open | Divine gifts resulting from #offer are identified when blind. | |
C343-207 | Open | Certain items that should never be created in Gehennom can be created there. | |
C343-208 | Open | Hero can be blinded while fainted. | |
C343-210 | Open | Hero can "feel a bit steadier" while unconscious. | |
C343-211 | Open | Engraving under water gives a poorly worded message. | |
C343-212 | Open | If the hero is killed by a thrown potion of burning oil, the game will panic. | |
C343-213 | fixed | Display of stinking cloud may be incorrect when wearing Eyes of the Overworld. | |
C343-214 | Open | Monster escaping by changing levels in the wizard tower may end up outside the tower too easily. | |
C343-215 | Help | Elbereth is sometimes ignored by monsters. | |
C343-216 | Open | Fireproof containers catch fire in lava. | |
C343-217 | Open | Missile which kills engulfer is temporarily lost when hero is expelled. | |
C343-218 | fixed | Applying a wielded cream pie can crash the game. This generalizes to wielded objects being destroyed. | |
C343-219 | fixed | Hero can die due to "burned by burning" or "drowned by drowning." | |
C343-220 | fixed | Eating a Rider corpse doesn't work quite right. | |
C343-221 | Help | Jabberwocks do not always wake up when they should. | |
C343-222 | Open | It's possible to end up wielding a cockatrice corpse when no longer polymorphed. | |
C343-223 | Open | Hidden pet can follow hero down stairs, remain hiding and show up as hidden monster. Also can happen with a magic whistle. | |
C343-224 | Open | Carrying too many items creates uselessly long prompts. | |
C343-225 | Open | Hero can sometimes carry too many boulders. | |
C343-226 | Open | Inventory display doesn't mention unpaid items in a container the hero owns. | |
C343-227 | Open | Container dropped in a shop then moved to an untended shop behaves oddly. | |
C343-228 | Open | Cloak of magic resistance is active when it shouldn't be. | |
C343-229 | fixed | Hero can dip or apply grease to a worn item that is covered by another worn item. | |
C343-230 | Open | Drawbridges act differently depending on which direction they are pointing. | |
C343-231 | fixed | Time is distorted while sinking into lava. | |
C343-232 | Open | Hero can be slimed while in lava. | |
C343-233 | Open | Hero polymorphed into Quantum Mechanic may get erroneous messages about disappearing monsters. | |
C343-234 | Open | Sacrifice on an altar can have unintended consequences. | Perhaps this refers to the fact the corpse of a former pet does not vanish. |
C343-235 | Open | Casting spell of protection gives incorrect message if hero is swallowed or in rock. | |
C343-236 | Open | Engraving works in places it shouldn't. | |
C343-237 | Open | The relationship between crossbow use and strength is wrong. | |
C343-238 | Open | (Unix and VMS only) The "Who are you?" prompt does not accept digits in the response. | |
C343-239 | Open | Engravings can transfer between a moat and a drawbridge. | |
C343-240 | Open | Hero can create a pit in air. | |
C343-241 | Open | Hero is not charged for breaking the lock on a container owned by a shop. | |
C343-242 | Open | Shopkeepers and priests avoid graves when they should not. | |
C343-243 | Open | Hero can throw without hands. | |
C343-244 | Open | Sometimes you can eat artifacts you can't touch with your hands. | |
C343-245 | Open | Hero trying to kick beyond map edge is handled improperly. | |
C343-246 | fixed | Engraving with an empty wand handles time wrong. | |
C343-247 | Open | A magic portal may be deactivated if the game is saved due to hangup while changing levels. | The official buglist mentions "Leave the level some other way then return to it." as a workaround. |
C343-248 | Open | You can't put candles in a candelabrum while underwater. | |
C343-249 | Open | There are a number of errors handling vomit; and real rats can't vomit. | |
C343-250 | Open | Rust-causing targets can reveal other information about a weapon. | |
C343-251 | Open | Monsters sleeping due to being hit may wake up at the wrong time. | |
C343-252 | Help | There is a typo in the quote from "The Count of Monte Cristo." | |
C343-253 | Open | Choking on certain food items doesn't work properly. | |
C343-254 | Open | Shapechangers don't take advantage of being mimics or hiders. | |
C343-255 | Open | Tinning on a full level fails improperly. | |
C343-256 | Open | Very very very long messages can cause a crash. | |
C343-257 | Open | Cursed corpses wielded by monsters are not handled properly. | |
C343-258 | Open | Grammar error in samurai quest: "wakarimasu?" instead of "wakarimasu ka?" | |
C343-259 | Open | "Dr. Dolittle" is spelled incorrectly. | |
C343-260 | Open | Ridden steeds are sometimes immune to gas traps. | |
C343-261 | Open | Sleeping steeds can jump. | |
C343-262 | Open | Polyporph mis-handles a used and wielded leash. | |
C343-263 | Open | Probing may miss Schroedinger's cat. | The cat is created only when the container is opened, but should be when it is observed. |
C343-264 | Open | "You must drop your weapon" may appear when it should not. | |
C343-265 | Open | Force may work when hero can't reach lock being forced. | |
C343-266 | Open | Hero on drawbridge when it's destroyed is not handled properly. | |
C343-267 | fixed | Game says monster speed changes even if monster can't move at all. | |
C343-268 | Open | Used up potion of acid may end up in bones file. | |
C343-269 | Open | Bones file created after hero dies outside shop may mis-handle items. | |
C343-270 | Open | Dying in a shop while wielding two weapons may cause a warning message. | |
C343-271 | Open | Pet messages at the very end of the game may appear in the wrong place. | |
C343-272 | Open | Corrupted score file can crash the game. | |
C343-273 | Open | Changing alignment and held artifacts interact incorrectly. | E. g. you still enjoy the when-carried benefits of artifacts you could not pick up due to your current alignment. |
C343-274 | Open | Odd message when attempting to apply a wielded towel. | |
C343-275 | fixed | If a lit, wielded, candle or potion of oil burns out, the game may crash. | |
C343-276 | fixed | If a figuring auto-transforms while wielded or worn, the game may crash. | |
C343-277 | Open | Wooden weapons don't always burn when they should. | |
C343-278 | Open | Quest leaders are too likely to be affected by traps. | |
C343-279 | Open | Kicked arrows may get wrong bonuses. | |
C343-280 | Open | Ranged polearm attack doesn't always work properly. | |
C343-281 | Open | Kicking shop-owned food is not always accounted for correctly. | |
C343-282 | Open | Damage calculation may be wrong when hero is polymorphed into a pudding. | |
C343-283 | Open | Long walks take a non-optimial path. | |
C343-284 | Open | Activating a shop-owned figurine sometimes don't entail shop charges. | If you pick up and drop a cursed figurine, the timer will stay live. Will this eventually incur charges? |
C343-285 | Open | Water elementals can be trapped in a bear trap. | |
C343-286 | Open | Polymorph and lycanthropy do not interact properly. | |
C343-287 | Open | Hero polymorphed into monster with kick attack doesn't get bonus from ring of increase damage when kicking. | |
C343-288 | Open | The message "a monster appears" can show up when multiple monsters appear. | |
C343-289 | Open | If magical removal of a steed's saddle is fatal to the hero, the saddle may still be on the steed in a bones file. | |
C343-290 | Open | Rings do not show up in the "what do you want to charge?" prompt when they should. | Applies to oil lamps, too. |
C343-291 | Open | Backstab bonus interacts incorrectly with thrown weapons and two-weapon mode. | Two-weapon does not get backstab at all while each fired weapon does individually. |
C343-292 | Open | Touching a pile of objects while blind does not always work correctly. | |
C343-293 | Open | There are a number of errors changing words between singular and plural forms. | |
C343-294 | Open | Orcs and gnomes do not respond to #chat when they should. | |
C343-295 | Open | Casting stone-to-flesh on self while wielding a figurine can cause the game to panic. | |
C343-296 | Open | Sunsword doesn't work as expected against shades. | |
C343-297 | Open | Lit potion may survive hero dying from splattered oil burning on the floor. | |
C343-298 | Open | Kicking at "empty space" uses no time. | |
C343-299 | Open | Killing tame engulfer from inside gives a warning message. | |
C343-300 | Open | Amulet of strangulation may kill forms that can't be strangled. | |
C343-301 | Open | Nymphs can steal things they can't pick up. | They can steal Rider corpses from gelatinous cubes. The bug might instead refer to nymphs stealing things that they don't naturally pick up, like potions. |
C343-302 | Open | Amnesia of object discoveries may forget to forget one thing. | |
C343-303 | Open | Gem probabilities are not reset properly on level revisit. | |
C343-304 | Open | Message given when damaging a closed drawbridge may refer to a wall. | |
C343-305 | Open | Attacking with an applied polearm ignores the "confirm" option. | |
C343-306 | Open | Engulfer under influence of conflict or confusion can swallow a monster and not be affected by water/lava/trap under monster until next turn. | |
C343-307 | Open | Unicorn horn interacts incorrectly with ring of sustain ability. | Non-cursed restores, but cursed does not decrement attributes. |
C343-308 | Open | A hidden, dead monster can revive hidden under its own corpse. | |
C343-309 | Open | Dropping Heart of Ahriman may give odd message sequence. | |
C343-310 | Open | Applying an unpaid stack of potions of oil forces hero to buy all of them. | |
C343-311 | Open | Price of unpack shop items may change when hero is forced to buy. | For example, hunger status has an effect on food prices. |
C343-312 | Open | Monster can attack with a polearm it was unable to wield. | |
C343-313 | Open | "You trip over it" may appear even after you know what "it" is. | |
C343-314 | fixed | Drowning on the Plane of Water lists cause of death as "drowned in a moat." | Now "drowned in the Plane of Water [by a <monster>]". |
C343-315 | Open | Small monsters dropping items due to weight use the wrong weights. | |
C343-316 | Open | Monsters who shouldn't will attack the Wizard to get the Amulet. | See also SC343-19. |
C343-317 | Open | Bones data can contain odd characters from player's dogname, catname, or fruit options; this can cause odd terminal-dependent behavior. | NetHack fails to sanitise characters taken from options. |
C343-318 | fixed | Opening or closing the castle drawbridge using music takes no time. | |
C343-319 | Open | Grid bugs can be forced to move diagonally, e. g. by displacing a tame one. | |
C343-320 | Open | Reading scroll of mail break illiterate conduct. | |
C343-321 | Open | Hero and monsters can walk through a long worm's tail diagonally. | |
C343-322 | Open | Forced attack on a boulder says "you attack thin air." | |
C343-323 | Open | Objects dropped as a monster dies don't interact properly with the environment. | See also #362. |
C343-324 | fixed | Cutting a long worm in two will crash the game if the cut takes the worm to 1 HP or if long worms had become extinct. | |
C343-325 | fixed | Hole in ice may be described as a "moat." | |
C343-326 | Open | Open and close commands may give inappropriate feedback near a drawbridge. | |
C343-327 | Open | Message "suddenly you cannot see the" monster can be displayed when the monster remains visible for some reason. | |
C343-328 | Open | Messages when opening a tin may imply implausible timing. | |
C343-329 | Open | A just-dead monster may still claim to be fleeing. | |
C343-330 | Open | Wrong message may be delivered when seeing a pet eating. | |
C343-331 | fixed | Sleeping monster reacts to a mirror. | |
C343-332 | Open | The message given when multiple potions of acid explode refers to a single potion. | Refers to stacks of acid exploding when you go for a swim. |
C343-333 | Open | Vault guard asks hero's name while hero is engulfed. | |
C343-334 | Open | Defining GOLDOBJ drops a slot from the inventory. | |
C343-335 | Open | Cloak of invisibility and blindness do not interact reasonably. | |
C343-336 | Open | A shapechanger starting out in changed form gets incorrect inventory items. | They get items appropriate for their polymorphed form. |
C343-337 | fixed | It's possible to create an object of 0 gold pieces. | |
C343-338 | Open | Wizard-mode command sanity_check misses nested containers and migrating monsters. | |
C343-339 | Open | Screen and time are not always updated properly when opening or closing doors while blind. | |
C343-340 | Open | Secret door detection does not interact properly with features of the Planes of Water and Air. | The next version promises to make wands of secret door detection find portals even behind clouds (but not update the screen). |
C343-341 | Open | In minetown, it's possible to teleport into a room that requires digging to escape from. | |
C343-342 | Open | Potion thrown by monster which hits long worm's tail says it hit its tail. | |
C343-343 | Open | Helm of Opposite alignment gives incorrect piety level. | Currently, you retain your alignment record, e. g. it is possible to gain alignment for robbing a shop while chaotic and calming the shopkeeper while lawful. |
C343-344 | Open | NetHack thinks jellyfish have heads. | |
C343-345 | Open | Attempting to remove cursed lenses gives a message with poor grammar. | |
C343-346 | Open | Attempting to put on some items when the item is already wielded or quivered and failing for a variety of reasons gives a message with poor grammar. | |
C343-347 | Open | Picking up and wearing an unknown ring while blind sometimes gives out too much information. | RGRN discussion |
C343-348 | Open | Exercise before polymorph may affect polymorphed character. | |
C343-349 | Open | An identify scroll is wasted if space is typed and steps off the end of the inventory list. | |
C343-350 | Open | Eels don't hide when they are supposed to. | |
C343-351 | Open | Alchemy-caused explosions don't wake nearby monsters. | |
C343-352 | Open | Secret doors in lit walls don't always display properly. | |
C343-353 | Open | Aborting key or lock pick with escape uses a turn. | |
C343-354 | Open | Probing while engulfed ignores the fact that the hero is in the monster. | |
C343-355 | Open | Archeologists start out at basic skill level in sling. | This is a side effect of their touchstone, which is considered sling ammunition. |
C343-356 | Open | Wearing an amulet of restful sleep confuses internal sleep state bookkeeping. | Perhaps related is the fact you can cure instrinsic restful sleep (from eating the amulet) by putting on and removing an amulet of restful sleep. |
C343-357 | Open | Rust monsters may chew non-ferrous items. | |
C343-358 | fixed | If no co-aligned artifacts are available for gifting when required, gifting fails repeatedly. | Not fixed in the conventional sense - if gifting fails to generate an artifact, it will generate a magical weapon instead. |
C343-359 | Open | Setting the fruit name fails if the new name is already known but happens to be not at the end of an internal list. | |
C343-360 | fixed | A monster wearing a suit can still put on a shirt. | The delay is there, but no extra message is displayed (akin to there being no message for cloaks in this case in vanilla). |
C343-361 | Open | The message "you feel shuddering vibrations" does not always get displayed when it should. | |
C343-362 | Open | Objects dropped during polymorph may be incorrectly polymorphed. | |
C343-363 | fixed | The case of monsters eating green slime corpses is not handled correctly. | |
C343-364 | Superseded | If player's hand slips while naming an object, 'z' is never picked as the new letter. | This code is disabled in GruntHack. |
C343-365 | Open | Hero may remove armor for nymph or succubus while asleep. | |
C343-366 | Open | Concealed mimic not always revealed when it should be. | |
C343-367 | Help | Fainting with a wielded cockatrice corpse doesn't behave as expected. | What's the "expected" behaviour? |
C343-368 | Open | Blinded hero knows too much about a monster summoning insects. | |
C343-369 | Open | Mounted hero on life-saved steed gets repeated warning messages until hero dismounts. | |
C343-370 | Open | Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain. | |
C343-371 | Open | Stethoscopes can sometimes be used more often than intended. | If you save and resume, you can use it again for free. On an aside, saving and restoring loses the movement points you gain from speed. |
C343-372 | Open | A fatal explosion can give the player messages in the wrong order if carried items are destroyed. | |
C343-373 | Open | Shopkeepers can polymorph into forms that don't let them do their jobs. | A blue jelly shopkeeper will buy and sell, but it won't move to block or unblock the door. |
C343-374 | Open | When polymorphed into a grid bug, attempting to move in an illegal direction is handled ungracefully. | |
C343-375 | Open | A mimic posing as a statue is not handled properly. | |
C343-376 | Open | When trying to move down, Hero can be levitating and stuck in the floor at the same time. | |
C343-377 | Open | Hero hidden from monster is still treated as a normal target for range attack. | |
C343-378 | Open | Hero hiding as a small mimic can end up stuck to a monster after returning to human form. | |
C343-379 | Open | Spelling errors "sprit" and "truely" in quest text. | |
C343-380 | Open | Mimics pretending to be doors show up on the Rogue level. | |
C343-381 | Open | Attacking by applying a polearm doesn't scuff engraving under hero. | |
C343-382 | Open | Auto-wielding a polearm may take no time. | Does this also apply to pick-axes when you start digging? |
C343-383 | Open | Applying a bullwhip while hero is at edge of map may cause a panic or crash. | |
C343-384 | Open | Cutting a level 0 long worm in half may lead to a worm with 0 HP, which may cause a crash. | |
C343-385 | Open | D command doesn't handle u choice correctly if only unpaid items are inside containers. | |
C343-386 | fixed | Pearl rings can rust. | Pearl rings are now made of bone. |
C343-387 | fixed | T-shirts can be read when covered. | |
C343-388 | Open | Spell damage and low intelligence interact incorrectly. | |
C343-389 | Open | Dragon breath and certain other effects hitting a hidden secret door does not damage it. | |
C343-390 | Open | Breaking a wand which may zap but not damage a door gives an odd message. | |
C343-391 | Open | Hero polymorphed into a mimic with #monster and hiding as an object does not unhide when polymorphing into a non-mimic. | The same applies to pet mimics whistled over a polytrap. |
C343-392 | Open | A stunned monster may both walk away from the hero and keep holding him. | |
C343-393 | Open | The messages produced when throwing a poisoned weapon which loses its poison are in a confusing order. | |
C343-394 | fixed | Throwing a potion of acid into water may panic the game. | |
C343-395 | Not a bug | Spelling errors at the genocide prompt may have unintended consequences. | |
C343-396 | Open | Shopkeeper does not charge hero for an unsold boulder that is destroyed with a pick-axe. | |
C343-397 | Open | A badly formed message may be produced if a pick-axe is applied to a boulder and the boulder is removed by a monster. | |
C343-398 | Open | The game may crash if a wielded potion of polymorph is drunk. | |
C343-399 | Open | Messages referring to a named vault gaurd have grammatical errors. | |
C343-400 | Open | Wearing a cloak of displacement identifies it even if hero can't see. | |
C343-401 | Open | Wearing an elven cloak identifies it even if hero is already stealthy. | |
C343-402 | Open | Putting on a ring of stealth never identifies it. | |
C343-403 | fixed | Hero can write a scroll not sufficiently identified. | You now must have identified the scroll to be able to write it. |
C343-404 | Help | Writing a scroll can give a badly phrased message if the scroll is known by its appearance. | What is the badly phrased message in question? |
C343-405 | Open | Some quest artifacts are too easily affected by stone-to-flesh. | The Heart of Ahriman |
C343-406 | Open | One of the coyote names is spelled wrong. | |
C343-407 | Open | If reading an unknown scroll of teleport puts the hero on another scroll of teleport, the second one is still treated as unknown. | |
C343-408 | Open | Being killed by a monster with a long name can send the game into an infinite loop. | |
C343-409 | fixed | Unlocking a mimic pretending to be a door is not handled properly. | |
C343-410 | Open | Using an unlocking tool on a boulder that's really a mimic and located in a doorway is not handled properly. | |
C343-411 | Open | A purple worm can end up in wall or rock when swallowing a ghost or xorn. | |
C343-412 | Open | Unpaid shop items stolen from hero remain on hero's bill. | |
C343-413 | Open | While blind, some actions resulting in "Wait! That's a monster!" for a mimic posing as a door do not update the display correctly. | |
C343-414 | Open | #untrap of a known trap location with a concealed mimic gives correct message but does not update the display. | |
C343-415 | Open | Mail daemons can be created when populating special levels with demons. | Vlad's Tower is such a place. |
C343-416 | fixed | Being disintegrated by divine wrath gives an inappropriate message. | Instead of "You fry to a crisp" for the wide-angle disintegration beam, it is now "You crumble to dust". |
C343-417 | Open | Polymorphing into a human form may give a message with the wrong gender. | |
C343-418 | Open | Weight of non-cursed bag of holding is sometimes off by one. | Likely, this refers to multiple stacks of gold in any bag: two stacks of $49 weigh 0, but one stack of $98 weighs 1. |
C343-419 | Open | With option number_pad set to 2, M + 5 (or Alt + 5 or Shift + Keypad5) does not work as the G movement prefix. | |
C343-420 | Open | Kops may not be dismissed if the shopkeeper changes levels. | You might want to pacify the shopkeeper on his home level. If necessary, steal a gold piece and pay him off again. |
C343-421 | Open | Object teleport in and around the Wizard's Tower doesn't work as intended. | (original report) |
C343-422 | fixed | There are inconsistencies in damage applied to objects when encountering lava in different ways. | |
C343-423 | fixed | Under some circumstances player can tell if bones file is created. | "Your body rises from the dead as <monster>..." is now displayed regardless of creation of bones or not. |
C343-424 | fixed | Unlit candelabrum becomes unlightable if candles have exactly one turn of fuel left and it was applied in the wrong location. | Fix courtesy of the original reporter; also related is that the candelabrum penalty applies if on the invocation square and the invocation's already been performed, as with the Book and Bell. |
C343-425 | Open | If a steed's legs are wounded while being ridden and the hero dismounts before the legs heal, the hero's dexterity will stay reduced. | (original report) |
C343-426 | Open | A polymorphed hero hiding on the ceiling may be forced to drop to an inappropriate position. | (original report) |
C343-427 | fixed | Inappropriate message claiming a paralyzed monster "turns to flee" may appear. | |
C343-428 | Open | Statues in a cockatrice nest are wrong type if the score file is empty. | (original report) |
C343-429 | Open | When using a display that scrolls the map, teleporting hero may display off the map momentarily. | |
C343-430 | Open | It's too easy to open tins. | |
C343-431 | Help | Killing a vault guard results in a message about "dropping minvent." | How can this message be generated? |
C343-432 | Open | In a vault corridor: some traps could be left lying around. | |
C343-433 | Open | In a vault corridor: you can end up with lighted rock. | |
C343-434 | Open | In a vault corridor: when blind, you can be stuck and not be told why. | |
C343-435 | Open | In a vault corridor: various kinds of problems may result from having an iron ball. | |
C343-436 | fixed | Hero can levitate and fly where it makes no sense. | Listed as fixed on the assumption that this refers to the Plane of Water. |
C343-437 | Open | Gremlins sometimes don't respond properly to light. | |
C343-438 | Open | Typo "gold piecess" may occur when selling items in a container. | |
C343-439 | Open | Running NetHack in a terminal window with more than 255 rows or columns produces display errors. | |
C343-440 | Open | If the game panics with the hero underwater, the hero may be restored on top of the water. | |
C343-441 | fixed | Autosearching while blind doesn't update the map when it should. | |
C343-442 | Open | Drain life shouldn't override drain resistance of objects. |
Spoiler core bugs
Name | Fixed in GruntHack | Description | |
---|---|---|---|
SC342-3 | fixed | Hangup can be used to cheat. | |
SC343-1 | Open | Monsters that can't blow can still use a whistle. | |
SC343-2 | Open | If you are poison resistant, potions of sickness can only kill you if they are blessed. | |
SC343-3 | Open | Water walking boots are not handled properly on lava. | |
SC343-4 | Open | Reviving corpses or reanimating statues in a shop does not get charged correctly. | |
SC343-5 | Open | Breaking container contents in a shop doesn't always charge for them. | |
SC343-6 | Open | Stealing a stack of items from a shop sometimes results in only being charged for one. | |
SC343-7 | Open | Zapping an unknown wand while blind sometimes gives out too much information. | |
SC343-8 | Open | Re-animating a statue containing gold produces too much gold. | Works on former pets, shopkeepers, and other "special" statues. See the TAS writeup. |
SC343-9 | Open | Medusa corpse from a level file behaves incorrectly. | |
SC343-10 | fixed | Player can raise HP and Pw by dancing with vampires. | The polyself bug; addressed by using the same formulas to adjust HP/Pw from polyself as when changing levels normally, with up to a +/- 10 adjustment (carried over from original behaviour). It's still possible to gain HP; it's just much, much more tedious (and in the long run your HP will come out even anyway). |
SC343-11 | fixed | It's possible to easily find the identity of a high priest on the Astral plane. | |
SC343-12 | fixed | Hero using telepathy can abuse Call on the Astral Plane. | |
SC343-13 | fixed | While blind and levitating, too much information may be presented. | Fixes are primarily in relation to dungeon features and objects on floor. |
SC343-14 | Help | Shopkeepers and priests may be teleported out of their shop or temple too easily. | What's the intended behaviour here? |
SC343-15 | Open | Nurses are not stoned by hero polymorphed into cockatrice. | |
SC343-16 | Open | Gelatinous cubes can engulf Rider corpses. | |
SC343-17 | fixed | Stethoscope may unhide hidden mimic. | |
SC343-18 | Help | Escaping from lava can leave hero outside of time. | Possibly fixed by the fix for C343-231, but without knowing how to abuse the bug, it can't be tested. |
SC343-19 | Not a bug | Monsters seeking the Amulet attack temple priests to get it. | The behaviour of covetous monsters has changed such that it's intended that they will attack anything between it and the Amulet where applicable. |
SC343-20 | fixed | Hangup save while picking up gold in a shop may duplicate the gold. | |
SC343-21 | Open | Accounting is incorrect for containers dropped in a shop that does not sell them. | |
SC343-22 | Open | The travel command allows grid bugs to move one step diagonally. |
Windows-only bugs
Name | Fixed in GruntHack | Description | |
---|---|---|---|
W341-13 | Open | "Lock Windows" menu item has wrong checkmark at startup | |
W341-14 | Open | Message window does not update properly if resized. | |
W342-6 | Not a bug | Checkboxes are drawn wrong. | |
W343-1 | Open | Redirecting score output through a pipe doesn't work. | |
W343-2 | Not a bug | Windows 98 is unable to load tiles that are too large. This is an OS issue. | |
W343-3 | Open | Under the Polish version of Windows 2000 SP4, screen output with a raster font shows wrong characters for many dungeon features. | |
W343-4 | Open | Keyboard may stop responding after locking or unlocking a door when using altkeyhandler=nhraykey.dll | |
W343-5 | Open | Error messages early in the game startup sequence may flash by unreadably. | |
W343-6 | Open | Attempting to start NetHack from within a zip utility doesn't work (this is not a bug) and gives a misleading error message panic Cannot open dungeon description - "dungeon" (this is the bug). | Go back to the installation instructions and finish the install. |
W343-7 | Open | Using both nethack.exe and nethackW.exe can cause nethackW.exe to display the top scores list in a series of windows. |
X11-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
X343-1 | Open | The scrollbar for a text window may be missing when needed. |
X343-2 | Open | use_inverse is broken in tty mode. |
X343-3 | Open | Sanity check for mouse position after window resize is wrong. |
Linux-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
L343-1 | Open | Window resize is not supported by default. |
Macintosh-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
M343-1 | Open | Release code does not build under Carbon. |
M343-2 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on clean installs of 10.3.x (not upgraded systems). (See M343-3 for 10.4.) |
M343-3 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on 10.4 (See M343-2 for 10.3.) |
M343-4 | Open | In the Qt port, Command + Z crashes the game and prevents it from restarting. |
Qt-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
Q341-1 | Open | Randomly generating characters doesn't always follow user requests. |
Q341-3 | Open | [Mac only] q and / keys send additional characters when pressed. |
Q343-1 | Open | Explore or debug mode only: ctrl + x doesn't show the intrinsics screen. |
Q343-2 | Open | Saved games are not found if the game is built with the prefix option. |
Windows-CE-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
CE343-1 | Not a bug | Attempting to load an alternative tile set fails. |
CE343-2 | Open | Help text windows close immediately. |
CE343-3 | Open | Action button points to wrong screen location. |
CE343-4 | Open | pocketpc: menu window closes if scrolled off top or bottom |
CE343-5 | Open | Input is translated when command helper is hidden. |
CE343-6 | Open | Text window does not scroll left on left arrow. |
Build-from-source bugs
Name | Fixed in GruntHack | Description | |
---|---|---|---|
S343-1 | Open | gnome port refers to file t32-1024.xpm for large tiles that doesn't exist | |
S343-2 | Open | 1x1 room in special level can trigger panic due to off by one error (does not affect official room set) | |
S343-3 | Open | makedefs may fail to compile if sizeof(time_t) != sizeof(long) | |
S343-4 | Superseded | NetHack does not compile under Microsoft VC2005. | VC2005 is considered obsolete, and build fixes for VS2008 are in place (cf. S343-8). |
S343-5 | Open | The prototype and definition for finish_map don't match properly. | |
S343-6 | Help | Game does not compile under FreeBSD 6.1. | Feedback on what causes compilation not to work would help. |
S343-7 | Open | DLB doesn't work under VMS if a file used by NetHack and without a dot in its name matches a VMS logical name. | |
S343-8 | fixed | NetHack does not compile under Microsoft VS2008 Express Edition. | Courtesy of a patch released by the dev team. |
S343-9 | Open | If time_t changes from 32- to 64-bits due to (e.g.) compiler upgrades, save files will not be compatible between old and new builds. | |
S343-10 | Open | Windows 64-bit mode compile produces warnings in random.c. | |
S343-11 | Help | Smartphone keyboard does not work. | More detail on what this is supposed to mean would help. |
S343-12 | Open | Game may fail to compile or give warnings if sizeof(char *) != sizeof(int). |