Bugs in NetHack 3.4.3
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A bug is a problem in NetHack's source code. There are two lists of bugs provided by the DevTeam: one for nonspoiler bugs and one for spoiler bugs.
Contents
Status table
Status | Description |
---|---|
Open | The bug is unresolved, but the DevTeam knows what they need to do about it. |
Not a bug | Sometimes people think this is a bug, but they're wrong. |
fixed | The bug will be fixed in the next bug-fix release. |
Fixed | The bug will be fixed in a future release. |
Help | The DevTeam does not know what is causing this and would appreciate related bug reports. |
Superseded | See another entry for information on this bug. |
Core bugs
Last updated: 2011-08-23
Name | Status | Description | Additional info |
---|---|---|---|
C341-1 | Fixed | Monsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud. | This is possible loading bones levels created with earlier versions. |
C341-4 | Fixed | opthelp does not list use_inverse | |
C341-5 | Fixed | When you see your pet move, the pet may be referred to as "it". | |
C341-7 | Fixed | Skilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP. | |
C341-10 | Fixed | Fruit names ending in "us" are incorrectly considered plural. | |
C341-18 | Fixed | ki-rins and couatls can wear (and may have) armor. | Shields, boots, gloves, and (non-metallic for ki-rin) helmets. |
C342-12 | Fixed | There are a number of places that misuse "your". | |
C342-13 | Fixed | Hangup can cause loss of objects being moved internally. | |
C342-16 | Fixed | If you self-genocide while polymorphed, the death message makes no sense. | |
C342-19 | Fixed | Things that can kill you in the future (like stoning) can cause messages to show up out of order. | |
C342-22 | Fixed | Monsters can hide under cockatrice corpses without getting stoned. | Also: "You sit on the cockatrice corpse. It is not very comfortable." |
C342-31 | Open | You can get a message telling you a monster wields a weapon it already was wielding. | |
C342-36 | Fixed | If unable to see yourself while invisible and you are bestowed a spellbook, it doesn't show up on the display. | |
C342-46 | fixed | Cleric cast lightning doesn't blind as other lightning does. | |
C342-50 | Fixed | If you're hiding on the ceiling and try to #sit, you automatically unhide. | |
C342-51 | Fixed | The game thinks trappers hide on the ceiling. | |
C342-54 | Fixed | Statues of unique monsters in bones files are not handled correctly. | |
C343-1 | fixed | At a pit the game can give messages with poor grammar. | |
C343-2 | fixed | Wielded silver arrows don't cause silver damage on some silver-haters. | |
C343-3 | fixed | In the ranger quest, monsters can end up off the map to the left. | |
C343-4 | fixed | On the Rogue level, tunnelling through rock doesn't leave a passage. | |
C343-5 | fixed | In wizard mode, level teleport in the endgame can cause a crash if confused. | |
C343-6 | fixed | You can #sit on an object at the bottom of a pit that you are not in. | But you can't pick it up or enter the pit with >, which is arguably the real bug. |
C343-7 | fixed | When a steed pushes a boulder into a pool, the message misuses "you". | |
C343-8 | fixed | Plural of Nazgul is Nazgul - not Nazguls. | |
C343-9 | fixed | Trap messages referring to a named steed when hallucinating are poorly worded. | |
C343-10 | fixed | If there is a corpse in a pit, you have to enter the pit to pick it up but not to eat it. | |
C343-11 | fixed | If you ask for help ('?') at a "what direction" prompt, you don't get to enter a direction afterward if the cmdassist option is set. | |
C343-12 | fixed | You can't use '>' to enter a pit. | |
C343-13 | fixed | On polymorph, you can get the message "It turns into it". | |
C343-14 | fixed | The initial and any tombstone message resulting from eating an identified artifact is gramatically incorrect. | |
C343-15 | fixed | You can get a message that an invisible monster looks much better. | |
C343-16 | fixed | Player polymorphed as a xorn can't pick up items in pits. | You have to fall into a pit, which xorns can't. Workaround: levitate and apply a bullwhip down. |
C343-17 | fixed | After polymorphing into a xorn and returning to human form, player can be stuck in a pit that isn't there. | After polymorphing into any non-phasing monster, you are reliably stuck in a nonexistant pit. |
C343-18 | fixed | Scaring a mimicing mimic gives an incorrect "turns to flee" message. | Immobile monsters can have the "flee" status, but will not move away from you. |
C343-19 | fixed | Dipping acid in a fountain may not destroy the acid. | |
C343-20 | Open | When dying immediately on entering a level, the map may show you dying on the previous level. | This doesn't matter - mostly. |
C343-21 | Open | Pets can be pulled through closed doors with a leash. | |
C343-22 | Fixed | You can untrap a monster in a pit while levitating. | |
C343-23 | Help | Dungeon collapses after vault guard fails to lead you out. | |
C343-24 | Fixed | Documented default for option "null" is "off"; default is actually "on". | |
C343-25 | Fixed | You can trip over a cockatrice corpse safely. | |
C343-26 | Fixed | A frozen swamp may be called a moat. | |
C343-27 | Fixed | Kicked objects do not slide properly on air or water levels. | |
C343-28 | fixed | There are several places that can't tell the diffence between a "hat" and a "helmet." | |
C343-29 | fixed | When taking things out of a bag of holding, messages may say "lifting" instead of "removing." | |
C343-30 | fixed | Cursed scroll of destroy armor on cursed armor doesn't always interact correctly. | |
C343-31 | fixed | If you hit a cockatrice with a weapon that breaks, you can be stoned. | |
C343-32 | Fixed | When blind and levitating, the hero can still discover stairs. | |
C343-33 | Fixed | Sometimes a monster may remain hidden under a corpse that has rotted away. | |
C343-34 | Fixed | Mimics on the rogue level may try to mimic a closed door. | |
C343-35 | fixed | Polymorphed or shapechanged monsters may get the wrong number of hit points. | On polymorph, the ratio HP / max HP is preserved, perhaps this bug refers to rounding errors. |
C343-36 | fixed | Weight of corpses on special levels may not be calculated correctly. | This also goes for statues, e.g. the Oracle centaur statues. |
C343-37 | Fixed | Mimics may mimic a boulder over a pit or hole. | |
C343-38 | Open | Dismounting and kicking a monster that jumps may result in landing on the wrong side of a wall. | Kicking a monster makes them mnexto() you, then tries to flavour the resulting movement. In very confined spaces, mnexto() may not be able to find a space next to you after all. This applies to many monsters with speed >= 12 with a chance of 1/3 or 1/4 depending on how well you kicked, and the bug occurs whether it’s flavoured as “jumps” or “slides” or “floats” or whatever. (A subsidiary bug here: it can also be flavoured as “teleports”, yet trigger on a no-tele level.) |
C343-39 | fixed | Restoring a game where the character is wielding Sting may result in temporary display errors during the restore process. | |
C343-40 | fixed | Monster thrusting one of multiple wielded daggers gives misleading message. | The interface isn’t clear that wielding 6 daggers, or whatever, nevertheless means that you only attack with one. |
C343-41 | fixed | A rolling boulder falling into a pit you can't see only makes a sound if the hero is blind. | |
C343-42 | fixed | If a fire trap melts ice, it may trigger twice in the same turn. | |
C343-43 | Fixed | An invisible troll that revives may be shown until it moves. | |
C343-44 | fixed | Shopkeepers, doors, and traps interact oddly. | For example, if you break a wand of digging on the entrance square, the shopkeeper will usually remove only some of the pits. |
C343-45 | fixed | Dropping the corpse of a unique monster without a personal name down the stairs gives a badly formed response. | |
C343-46 | fixed | Breaking up a boulder or statue can result in pieces that are described incorrectly. | |
C343-47 | fixed | Monster and hero have different odds to err when throwing a greased weapon. | |
C343-48 | fixed | Killing your pet doesn't get you any experience when it should. | |
C343-49 | fixed | The boulder does not show up in a bones file caused by death by rolling boulder. | |
C343-50 | fixed | A sleeping steed may answer a #chat. | |
C343-51 | fixed | Luck's effect on random events isn't always as intended. | Several beneficial events are most likely with Luck=7, not maximum Luck. See rnl for details. |
C343-52 | fixed | Worn or wielded objects destroyed by dipping into lit potions of oil are not handled properly; this can result in odd game behavior. | |
C343-53 | fixed | If a shopkeeper is trapped adjacent to the door, the game may get confused and issue impossible or panic messages. | |
C343-54 | fixed | "Ulch" cannibalism message grammar is poor. | Eating a zombie of your race: "Ulch - that meat was tainted cannibal! You feel deathly sick." |
C343-55 | fixed | "Ulch" messages have inconsistent capitalization. | |
C343-56 | fixed | Gas spores can't attack while hero is praying. | |
C343-57 | fixed | #enhance command descriptions in Guidebook and game do not match. | |
C343-58 | fixed | #conduct command description grammar is poor | |
C343-59 | fixed | Engulfer stoned swallowing hero polymorphed to cockatrice causes incorrect screen display. If hero has ball & chain, game can panic. | |
C343-60 | fixed | Several messages delivered when hero's fingers are slippery have poor grammar. | |
C343-61 | fixed | Using a WIZKIT including the quest artifact will crash the game at startup. | |
C343-62 | fixed | Riding into a magic portal gives an extra, useless message. | |
C343-63 | fixed | You can drink from a sink, fountain, or while underwater while swallowed. | In a similar vein, #praying on a cross-aligned altar also works. |
C343-64 | fixed | A black light leaves an hallucinated corpse while exploding. | |
C343-65 | fixed | A monster that "shrieks in pain" may not awaken others nearby. | This is missing a wake_nearby call in the two relevant locations in potion.c. |
C343-66 | fixed | Co-aligned unicorns in a bones file may be hostile. | |
C343-67 | fixed | Finding a statue when searching while blind doesn't update map. | |
C343-68 | fixed | Incorrect message may be given when a spellcasting monster summons other monsters. | |
C343-69 | fixed | Attempting to add more candles than needed to a candelabrum with at least one candle gives an incorrect message. | |
C343-70 | fixed | Experience may not be correctly gained for monsters causing nonphysical damage. | "Difficult" attacks it possesses make a monster worth more experience, but the way these bonus points are calculated underrates physical damage. |
C343-71 | Fixed | When swapping places with a pet pushes it into a trap, the messages are out of order. | |
C343-72 | Fixed | You get confusing messages when you stop levitating while on a flying steed. | |
C343-73 | fixed | Trying to kick a monster on a level forbidding teleport may give a bogus "teleports" message. | |
C343-74 | fixed | Entering a long running, uninterruptible command (e. g. engraving) after stoning starts will kill you. | |
C343-75 | fixed | Eating Medusa's corpse may not work properly. | |
C343-76 | fixed | A tin of Medusa meat isn't warned about properly. | |
C343-77 | fixed | Some messages referring to monsters that look like horses refer to claws. | polyself.c lists claws as a horse’s manipulatory appendages. |
C343-78 | fixed | Digging in an existing hole charges you for the time it takes to dig the whole hole. | |
C343-79 | fixed | "Mr." or "Ms." may show up in front of names when it should not. | |
C343-80 | fixed | Tame monsters with multiple attacks may allow themselves to be killed through passive attacks. | |
C343-81 | fixed | Ghosts can be slimed. | |
C343-82 | fixed | Land mine explosion on a drawbridge doesn't work right. | |
C343-83 | fixed | An eating pet will miss out on ascension. | |
C343-84 | fixed | "finally finished" may be displayed when not eating. | |
C343-85 | fixed | Sometimes the hero can't move when conscious. | |
C343-86 | fixed | Hero can appear to be in the wall after destroying a drawbridge. | |
C343-87 | fixed | Sometimes shop items the hero is forced to buy can be sold twice. | |
C343-88 | fixed | Polymorphing a statue into a boulder can leave an incorrect display. | |
C343-89 | Fixed | Unpaid objects damaged or improved in shops are not accounted for properly. | |
C343-90 | fixed | "I u" with only one item unpaid lists the price twice. | |
C343-91 | fixed | Auto-cursing armor does not do so when worn by monster. | |
C343-92 | fixed | A blind player may find a trap which then fails to show up on the map. | |
C343-93 | fixed | Astral vision can confuse the ; command. | |
C343-94 | fixed | Probing a re-animated statue may cause a panic. | |
C343-95 | fixed | If killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state. | |
C343-96 | fixed | If player aborts "In what direction?" question, prompt may remain displayed. | |
C343-97 | fixed | ctrl + r and ctrl + l don't work in numberpad mode | |
C343-98 | fixed | Chatting with quest leader brought back from the dead doesn't work. | |
C343-99 | fixed | Hero can still see for brief period after being blinded by potion vapors. | |
C343-100 | fixed | Game may crash if thrown potion hits bars before a monster. | |
C343-101 | fixed | The hero can see some things while asleep. | |
C343-102 | Open | Messages delivered when the ceiling collapses on a swallowed hero need revision. | |
C343-103 | fixed | The hero is not protected from a mind flayer during successful prayer. | |
C343-104 | fixed | Message from angry shopkeeper giving a price when hero picks up an object has poor spacing and construction. | |
C343-105 | Not a bug | Message given when restoring a game refers to original gender and form, not current. | |
C343-106 | fixed | Sunsword continues to glow after its wielder dies. | |
C343-107 | fixed | Killing your own steed never leaves a corpse. | |
C343-108 | Open | Entering "e-" does not remove the prompt. | |
C343-109 | fixed | There is a grammar error in the Tourist leader's greeting. | |
C343-110 | fixed | Game can crash if shopkeeper dies while character is praying. | |
C343-111 | fixed | Grammar of some graveyard sounds messages is wrong in some cases. | |
C343-112 | fixed | Hero and monster afflicted with lycanthropy are treated differently. | |
C343-113 | fixed | When flying down a hole or a ladder, the messages are inaccurate. | Doing this with a ladder actually produces no message at all. (But that may itself be the bug.) |
C343-114 | fixed | Removing some but not all the boulders from a location confuses the vision system. | |
C343-115 | fixed | Sleeping or paralyzed unicorns can catch gems. | |
C343-116 | fixed | Grammar error in messages related to choking on gold. | |
C343-117 | Fixed | Gaining and losing levels in normal and monster form do not balance. | |
C343-118 | fixed | Some messages use "mirror" where they should use "looking glass." | |
C343-119 | fixed | Options IBMgraphics, DECgraphics, and MACgraphics interact oddly in the config file, resulting in odd listings from the O command. | Workaround: only specify one option in the config file. |
C343-120 | Not a bug | There is no warning when hitting floating eyes. | |
C343-121 | Fixed | Eating various brains which should have special handling, don't. | |
C343-122 | fixed | Alignment of Angels is not handled consistently. | |
C343-123 | Fixed | Plural of "mother-in-law" is incorrect. | |
C343-124 | fixed | You can't rub a touchstone on gold. | |
C343-125 | fixed | Killing a vault guard outside a vault gives incorrect feedback. | |
C343-126 | fixed | When wielding Grayswandir, feedback from a trapped chest may be wrong. | |
C343-127 | fixed | If a vault guard leads the hero to gold in the rock, inappropriate feedback is given. | |
C343-128 | Fixed | Feedback for gas spore explosion when hallucinating could be improved. | |
C343-129 | Fixed | Cancelling objects in or near a shop doorway may make the shopkeeper think you are a thief. | The error’s in zap.c, around line 794; it checks to see if you’re in the shop, rather than whether the object is. |
C343-130 | fixed | Sometimes you can't rub an arbitrary object on a touchstone. Perhaps this refers to the fact you cannot check for kicking boots and gauntlets of power once the touchstone has been formally identified. | |
C343-131 | fixed | Message has poor grammar if hero killed when stealing cockatrice corpse from a monster. | |
C343-132 | fixed | Message when death caused by kicking an object can be too verbose. | |
C343-133 | Fixed | Effects of varying consuming Medusa are inconsistent. | |
C343-134 | Fixed | Being petrified by swallowing a cockatrice violates foodless conduct. | |
C343-135 | fixed | Several quest messages are inappropriate if the hero is blind. | |
C343-136 | fixed | A samurai quest guardian message uses "ninja" where "ronin" is intended. | |
C343-137 | fixed | Demons may demand money from (and get paid by) a fainted hero. | |
C343-138 | fixed | Some spheres pick up objects and some don't. | |
C343-139 | fixed | There's no feedback when an unseen drawbridge opens or closes. | |
C343-140 | Fixed | Pets may continue eating after being paralyzed or falling asleep. | |
C343-141 | fixed | Running, searching, and resting should stop wnen levitation ends. | |
C343-142 | Fixed | Shopkeepers can be identified while hallucinating. | |
C343-143 | Fixed | Leprechauns stealing gold from a mounted hero cause oddly worded messages. | |
C343-144 | fixed | Creatures that can fit under doors can't fit through diagonal gaps. | |
C343-145 | fixed | Mattock is mishandled when forcing locks. | |
C343-146 | fixed | Unseen wand of striking becomes known if zapped by unseen monster and it hits a door. | |
C343-147 | Fixed | The game panics if a magic trap tames a monster that just expelled the hero. | |
C343-148 | Fixed | Changing locations while asleep lets you see objects or read engravings. | |
C343-149 | Fixed | Polymorphed spellbooks don't behave as intended. | If the spell wasn't present in the spellcasting Z menu when you read the book, it is never blanked, regardless how many times it was already polymorphed. This bug also affects spells forgotten due to a blessed scroll of amnesia. |
C343-150 | fixed | Gender and/or size of some quest quest leaders and nemeses are wrong. | |
C343-151 | fixed | Monsters can teleport to or be created outside of legal area in special levels. | Examples are xorns off the map in Sokoban or ghosts on the edge of the map of the Astral Plane. |
C343-152 | Fixed | Using a cursed lamp while blind may give inappropriate messages. | |
C343-153 | Fixed | Player polymorphed into guardian naga spits the wrong kind of venom. | |
C343-154 | fixed | Candles are fireproof. | |
C343-155 | Fixed | Proper names may be incorrectly preceeded by "the" when hallucinating. | |
C343-156 | Fixed | Reading scrolls may give redundant feedback messages. | |
C343-157 | fixed | Worms don't have scales. | |
C343-158 | fixed | Krakens have tentacles. | |
C343-159 | fixed | Stalkers have a head. | |
C343-160 | fixed | Name "leather spellbook" is misleading. | |
C343-161 | Fixed | A scroll of charging that has disappeared may still show in the list of things to charge. | |
C343-162 | fixed | Using Magicbane may cause an ungrammatical message. | |
C343-163 | fixed | Antholes are mispopulated under some conditions. | |
C343-164 | fixed | Cancelled nurses may give inappropriate messages. | |
C343-165 | Fixed | Scroll of mail can be abused slightly. Perhaps this refers to the fact shopkeepers will eventually start charging for mail if you pick up enough of them. | |
C343-166 | fixed | Pits dug in vault guard's corridor don't get removed. | |
C343-167 | Fixed | Length of time swallowed is sometimes calculated incorrectly. | |
C343-168 | fixed | Shattering a monster's weapon doesn't work right if the weapon is part of a stack of more than one. | |
C343-169 | Fixed | Autopickup fails during a failed untrap attempt. | |
C343-170 | Fixed | Damage by silver weapons is sometimes higher than intended when hero is polymorphed. Perhaps this refers to the fact players hit multiple times with the same weapon if polymorphed into a form with several weapon attacks, e. g. Aleax or marilith. | |
C343-171 | Fixed | Silver weapon damage message is sometimes missing when hero is polymorphed. | |
C343-172 | fixed | Crash could occur when monster uses potion or food to cure stoning or confusion. | |
C343-173 | fixed | Monster eating lizard corpse is not handled correctly. | |
C343-174 | fixed | Drum of earthquake gives inappropriate message if hero or monster is in a pit. | |
C343-175 | fixed | Chatting to hostile prisoners may give an inappropriate message. | |
C343-176 | fixed | Disintegration breath hitting equipment carried by monsters is not handled properly; if the monster life-saves the situation is worse; saddles are especially troublesome. | |
C343-177 | fixed | First false rumor is displayed as gibberish on some platforms. | |
C343-178 | fixed | Wisdom is mishandled when rumors are used for random graffiti. | |
C343-179 | fixed | If a monster is killed by a drawbridge while carrying a potion of acid, the game may panic. | |
C343-180 | fixed | In an obscure case on special levels, troll corpses may fail to revive and lizard corpses may revive. | |
C343-181 | Fixed | The hero is welcomed to Delphi even if the Oracle was previously angered. | |
C343-182 | fixed | Putting on the Eyes of the Overworld while blind gives an ungrammatical message. | |
C343-183 | fixed | Jumping over an already seen trap may give an ungrammatical message. | |
C343-184 | Open | Levitation via worn equipment is not implemented for monsters. | |
C343-185 | fixed | No message is generated when attempting to name a monster that cannot be named by the player. | |
C343-186 | fixed | Some messages referring to "priestess" say "priest." | |
C343-187 | Fixed | Meditating monsters continue meditating when affected by something which wakes sleeping monsters. | |
C343-188 | fixed | Specifying role and/or race and an invalid alignment in NETHACKOPTIONS or config file causes a misleading message. | |
C343-189 | fixed | Temple donations and protection lost to gremlin attack interact incorrectly. Specifically, a gremlin steals only the effectiveness of divine protection, not the amount. | |
C343-190 | Fixed | Monsters can hide while trapped or holding the hero. | |
C343-191 | fixed | When an unseen monster forces a polymorphed hero out of hiding, feedback is insufficient. | |
C343-192 | fixed | If invocation is performed while hero is trapped, hero remains trapped. | |
C343-193 | Fixed | Polymorphed hero can fall into water once and crawl out twice. | |
C343-194 | Fixed | Saving and restoring a game while punished and swallowed sometimes loses the ball and chain. | |
C343-195 | Fixed | Glass wand thrown and broken in a shop is not charged for. | |
C343-196 | Fixed | Wielded light source may get missed by rust trap. | |
C343-197 | fixed | Attacking a hidden monster sensed via ongoing monster detection is interrupted inapropropriately. | |
C343-198 | fixed | Playing in a 20 or 21 line window can cause the game to crash. | |
C343-199 | fixed | The database entry for "monk" has a typo. | |
C343-200 | fixed | In the quest, it's possible to accidently skip the locate level | e. g. by falling down a hole several levels. |
C343-201 | fixed | Phrasing of message when one monster attacks another with stacked weapons is odd. | |
C343-202 | Fixed | Pushing a boulder onto a level teleporter trap could cause repeated messages. | |
C343-203 | fixed | Hero arriving on a very crowded level may land on a monster causing game state corruption and possibly a crash. | |
C343-204 | Fixed | Hero grabbed or engulfed due to conflict should be released when conflict ends. | |
C343-205 | Fixed | Changes in hallucination state are not reflected properly when also mimicing. | |
C343-206 | fixed | Divine gifts resulting from #offer are identified when blind. | |
C343-207 | fixed | Certain items that should never be created in Gehennom can be created there. | |
C343-208 | fixed | Hero can be blinded while fainted. | |
C343-210 | fixed | Hero can "feel a bit steadier" while unconscious. | |
C343-211 | fixed | Engraving under water gives a poorly worded message. | |
C343-212 | fixed | If the hero is killed by a thrown potion of burning oil, the game will panic. | |
C343-213 | fixed | Display of stinking cloud may be incorrect when wearing Eyes of the Overworld. | |
C343-214 | fixed | Monster escaping by changing levels in the wizard tower may end up outside the tower too easily. | |
C343-215 | fixed | Elbereth is sometimes ignored by monsters. | |
C343-216 | fixed | Fireproof containers catch fire in lava. | |
C343-217 | Fixed | Missile which kills engulfer is temporarily lost when hero is expelled. | |
C343-218 | fixed | Applying a wielded cream pie can crash the game. This generalizes to wielded objects being destroyed. | |
C343-219 | fixed | Hero can die due to "burned by burning" or "drowned by drowning." | A lot of similar combinations are possible by messing around with delayed_killer by stacking many delayed instadeaths on top of each other. |
C343-220 | Fixed | Eating a Rider corpse doesn't work quite right. | If you start eating it, die as a result, and lifesave, you can finish it safely. (The same thing happens to some other sort of corpses, like rotten ones, but not nearly as obviously.) |
C343-221 | Fixed | Jabberwocks do not always wake up when they should. | |
C343-222 | Fixed | It's possible to end up wielding a cockatrice corpse when no longer polymorphed. | |
C343-223 | fixed | Hidden pet can follow hero down stairs, remain hiding and show up as hidden monster. Also can happen with a magic whistle. | |
C343-224 | fixed | Carrying too many items creates uselessly long prompts. | |
C343-225 | fixed | Hero can sometimes carry too many boulders. | |
C343-226 | Fixed | Inventory display doesn't mention unpaid items in a container the hero owns. | |
C343-227 | fixed | Container dropped in a shop then moved to an untended shop behaves oddly. | |
C343-228 | fixed | Cloak of magic resistance is active when it shouldn't be. | |
C343-229 | Fixed | Hero can dip or apply grease to a worn item that is covered by another worn item. | |
C343-230 | fixed | Drawbridges act differently depending on which direction they are pointing. | |
C343-231 | fixed | Time is distorted while sinking into lava. | Because lava sinking is checked once per player input (inexplicably), as opposed to once per player turn or once per time-consuming action. |
C343-232 | fixed | Hero can be slimed while in lava. | |
C343-233 | fixed | Hero polymorphed into Quantum Mechanic may get erroneous messages about disappearing monsters. | |
C343-234 | Fixed | Sacrifice on an altar can have unintended consequences. Perhaps this refers to the fact the corpse of a former pet does not vanish. | |
C343-235 | fixed | Casting spell of protection gives incorrect message if hero is swallowed or in rock. | |
C343-236 | fixed | Engraving works in places it shouldn't. | |
C343-237 | Fixed | The relationship between crossbow use and strength is wrong. | |
C343-238 | fixed | (Unix and VMS only) The "Who are you?" prompt does not accept digits in the response. | |
C343-239 | fixed | Engravings can transfer between a moat and a drawbridge. | |
C343-240 | fixed | Hero can create a pit in air. | |
C343-241 | Fixed | Hero is not charged for breaking the lock on a container owned by a shop. | |
C343-242 | fixed | Shopkeepers and priests avoid graves when they should not. | |
C343-243 | fixed | Hero can throw without hands. | |
C343-244 | fixed | Sometimes you can eat artifacts you can't touch with your hands. | |
C343-245 | fixed | Hero trying to kick beyond map edge is handled improperly. | |
C343-246 | fixed | Engraving with an empty wand handles time wrong. | If you cancel the engraving or are levitating, no time is spent. |
C343-247 | fixed | A magic portal may be deactivated if the game is saved due to hangup while changing levels. | The official buglist mentions "Leave the level some other way then return to it." as a workaround. |
C343-248 | fixed | You can't put candles in a candelabrum while underwater. | |
C343-249 | fixed | There are a number of errors handling vomit; and real rats can't vomit. | |
C343-250 | Open | Rust-causing targets can reveal other information about a weapon. | |
C343-251 | fixed | Monsters sleeping due to being hit may wake up at the wrong time. | |
C343-252 | fixed | There is a typo in the quote from "The Count of Monte Cristo." | |
C343-253 | fixed | Choking on certain food items doesn't work properly. | |
C343-254 | fixed | Shapechanger's don't take advantage of being mimics or hiders. | |
C343-255 | fixed | Tinning on a full level fails improperly. | |
C343-256 | fixed | Very very very long messages can cause a crash. | |
C343-257 | fixed | Cursed corpses wielded by monsters are not handled properly. Perhaps this refers to the fact wielded items are always dropped when a monster polymorphs. | |
C343-258 | fixed | Grammar error in samurai quest: "wakarimasu?" instead of "wakarimasu ka?" | |
C343-259 | fixed | "Dr. Dolittle" is spelled incorrectly. | |
C343-260 | fixed | Ridden steeds are sometimes immune to gas traps. | |
C343-261 | Fixed | Sleeping steeds can jump. | |
C343-262 | fixed | Polyporph mis-handles a used and wielded leash. | |
C343-263 | Fixed | Probing may miss Schroedinger's cat. The cat is created only when the container is opened, but should be when it is observed. | |
C343-264 | fixed | "You must drop your weapon" may appear when it should not. | |
C343-265 | fixed | Force may work when hero can't reach lock being forced. | |
C343-266 | fixed | Hero on drawbridge when it's destroyed is not handled properly. | |
C343-267 | fixed | Game says monster speed changes even if monster can't move at all. | |
C343-268 | fixed | Used up potion of acid may end up in bones file. | |
C343-269 | fixed | Bones file created after hero dies outside shop may mis-handle items. | |
C343-270 | fixed | Dying in a shop while wielding two weapons may cause a warning message. | |
C343-271 | fixed | Pet messages at the very end of the game may appear in the wrong place. | |
C343-272 | fixed | Corrupted score file can crash the game. | |
C343-273 | Fixed | Changing alignment and held artifacts interact incorrectly. E. g. you still enjoy the when-carried benefits of artifacts you could not pick up due to your current alignment. | |
C343-274 | fixed | Odd message when attempting to apply a wielded towel. | |
C343-275 | fixed | If a lit, wielded, candle or potion of oil burns out, the game may crash. | |
C343-276 | fixed | If a figuring auto-transforms while wielded or worn, the game may crash. | |
C343-277 | Fixed | Wooden weapons don't always burn when they should. | |
C343-278 | fixed | Quest leaders are too likely to be affected by traps. | |
C343-279 | Fixed | Kicked arrows may get wrong bonuses. | |
C343-280 | Fixed | Ranged polearm attack doesn't always work properly. | |
C343-281 | Fixed | Kicking shop-owned food is not always accounted for correctly. | |
C343-282 | Fixed | Damage calculation may be wrong when hero is polymorphed into a pudding. | |
C343-283 | fixed | Long walks take a non-optimial path. | |
C343-284 | Fixed | Activating a shop-owned figurine sometimes don't entail shop charges. | |
C343-285 | Fixed | Water elementals can be trapped in a bear trap. | |
C343-286 | Fixed | Polymorph and lycanthropy do not interact properly. | |
C343-287 | fixed | Hero polymorphed into monster with kick attack doesn't get bonus from ring of increase damage when kicking. | |
C343-288 | Fixed | The message "a monster appears" can show up when multiple monsters appear. | |
C343-289 | fixed | If magical removal of a steed's saddle is fatal to the hero, the saddle may still be on the steed in a bones file. | |
C343-290 | fixed | Rings do not show up in the "what do you want to charge?" prompt when they should. | Applies to oil lamps, too. |
C343-291 | Fixed | Backstab bonus interacts incorrectly with thrown weapons and two-weapon mode. | Two-weapon does not get backstab at all while each fired weapon does individually. |
C343-292 | Fixed | Touching a pile of objects while blind does not always work correctly. | |
C343-293 | Fixed | There are a number of errors changing words between singular and plural forms. | |
C343-294 | fixed | Orcs and gnomes do not respond to #chat when they should. | |
C343-295 | fixed | Casting stone-to-flesh on self while wielding a figurine can cause the game to panic. | |
C343-296 | Fixed | Sunsword doesn't work as expected against shades. | |
C343-297 | fixed | Lit potion may survive hero dying from splattered oil burning on the floor. | |
C343-298 | fixed | Kicking at "empty space" uses no time. | |
C343-299 | fixed | Killing tame engulfer from inside gives a warning message. | |
C343-300 | Fixed | Amulet of strangulation may kill forms that can't be strangled. | |
C343-301 | fixed | Nymphs can steal things they can't pick up. | They can steal Rider corpses from gelatinous cubes. The bug might instead refer to nymphs stealing things that they don't naturally pick up, like potions. |
C343-302 | fixed | Amnesia of object discoveries may forget to forget one thing. | |
C343-303 | Fixed | Gem probabilities are not reset properly on level revisit. | |
C343-304 | Fixed | Message given when damaging a closed drawbridge may refer to a wall. | |
C343-305 | Fixed | Attacking with an applied polearm ignores the "confirm" option. | |
C343-306 | Fixed | Engulfer under influence of conflict or confusion can swallow a monster and not be affected by water/lava/trap under monster until next turn. | |
C343-307 | Fixed | Unicorn horn interacts incorrectly with ring of sustain ability. | Non-cursed restores, but cursed does not decrement attributes. |
C343-308 | Fixed | A hidden, dead monster can revive hidden under its own corpse. | |
C343-309 | Fixed | Dropping Heart of Ahriman may give odd message sequence. | |
C343-310 | Fixed | Applying an unpaid stack of potions of oil forces hero to buy all of them. | |
C343-311 | Fixed | Price of unpack shop items may change when hero is forced to buy. | For example, hunger status has an effect on food prices. |
C343-312 | Fixed | Monster can attack with a polearm it was unable to wield. | |
C343-313 | Fixed | "You trip over it" may appear even after you know what "it" is. | |
C343-314 | Fixed | Drowning on the Plane of Water lists cause of death as "drowned in a moat." | |
C343-315 | fixed | Small monsters dropping items due to weight use the wrong weights. | |
C343-316 | fixed | Monsters who shouldn't will attack the Wizard to get the Amulet. | See also SC343-19. |
C343-317 | Fixed | Bones data can contain odd characters from player's dogname, catname, or fruit options; this can cause odd terminal-dependent behavior. | NetHack fails to sanitise characters taken from options. |
C343-318 | fixed | Opening or closing the castle drawbridge using music takes no time. | |
C343-319 | Fixed | Grid bugs can be forced to move diagonally, e. g. by displacing a tame one. | |
C343-320 | Fixed | Reading scroll of mail break illiterate conduct. | |
C343-321 | Fixed | Hero and monsters can walk through a long worm's tail diagonally. | |
C343-322 | Fixed | Forced attack on a boulder says "you attack thin air." | |
C343-323 | Fixed | Objects dropped as a monster dies don't interact properly with the environment. See also #362. | |
C343-324 | fixed | Cutting a long worm in two will crash the game if the cut takes the worm to 1 HP or if long worms had become extinct. | |
C343-325 | Fixed | Hole in ice may be described as a "moat." | |
C343-326 | Fixed | Open and close commands may give inappropriate feedback near a drawbridge. | |
C343-327 | fixed | Message "suddenly you cannot see the" monster can be displayed when the monster remains visible for some reason. | |
C343-328 | Fixed | Messages when opening a tin may imply implausible timing. | |
C343-329 | fixed | A just-dead monster may still claim to be fleeing. | |
C343-330 | Fixed | Wrong message may be delivered when seeing a pet eating. | |
C343-331 | Open | Sleeping monster reacts to a mirror. | |
C343-332 | Fixed | The message given when multiple potions of acid explode refers to a single potion. | Refers to stacks of acid exploding when you go for a swim. |
C343-333 | fixed | Vault guard asks hero's name while hero is engulfed. | |
C343-334 | Fixed | Defining GOLDOBJ drops a slot from the inventory. | |
C343-335 | fixed | Cloak of invisibility and blindness do not interact reasonably. | |
C343-336 | Fixed | A shapechanger starting out in changed form gets incorrect inventory items. | They get items appropriate for their polymorphed form. |
C343-337 | Fixed | It's possible to create an object of 0 gold pieces. | You have to drop 4294967296 (MAXUINT+1) gold. Doing that twice crashes the game. Fixed on NAO. |
C343-338 | Fixed | Wizard-mode command sanity_check misses nested containers and migrating monsters. | |
C343-339 | Fixed | Screen and time are not always updated properly when opening or closing doors while blind. | |
C343-340 | Fixed | Secret door detection does not interact properly with features of the Planes of Water and Air. | The next version promises to make wands of secret door detection find portals even behind clouds (but not update the screen). |
C343-341 | Open | In minetown, it's possible to teleport into a room that requires digging to escape from. | |
C343-342 | Fixed | Potion thrown by monster which hits long worm's tail says it hit its tail. | |
C343-343 | Fixed | Helm of Opposite alignment gives incorrect piety level. | Currently, you retain your alignment record, e. g. it is possible to gain alignment for robbing a shop while chaotic and calming the shopkeeper while lawful. |
C343-344 | fixed | NetHack thinks jellyfish have heads. | |
C343-345 | fixed | Attempting to remove cursed lenses gives a message with poor grammar. | |
C343-346 | Fixed | Attempting to put on some items when the item is already wielded or quivered and failing for a variety of reasons gives a message with poor grammar. | |
C343-347 | Fixed | Picking up and wearing an unknown ring while blind sometimes gives out too much information. | |
C343-348 | Fixed | Exercise before polymorph may affect polymorphed character. | |
C343-349 | Fixed | An identify scroll is wasted if space is typed and steps off the end of the inventory list. | |
C343-350 | Fixed | Eels don't hide when they are supposed to. | |
C343-351 | fixed | Alchemy-caused explosions don't wake nearby monsters. | |
C343-352 | fixed | Secret doors in lit walls don't always display properly. | |
C343-353 | Fixed | Aborting key or lock pick with escape uses a turn. | |
C343-354 | Fixed | Probing while engulfed ignores the fact that the hero is in the monster. | |
C343-355 | fixed | Archeologists start out at basic skill level in sling. | This is a side effect of their touchstone, which is considered sling ammunition. |
C343-356 | Fixed | Wearing an amulet of restful sleep confuses internal sleep state bookkeeping. | Perhaps related is the fact you can cure instrinsic restful sleep (from eating the amulet) by putting on and removing an amulet of restful sleep. |
C343-357 | Open | Rust monsters may chew non-ferrous items. | |
C343-358 | Fixed | If no co-aligned artifacts are available for gifting when required, gifting fails repeatedly. | For example, this can mean trouble for elven priests who have named Sting and Orcrist in hopes of getting Stormbringer as their first sacrifice gift. |
C343-359 | fixed | Setting the fruit name fails if the new name is already known but happens to be not at the end of an internal list. | |
C343-360 | fixed | A monster wearing a suit can still put on a shirt. | But they (correctly) have to take off cloaks first. |
C343-361 | Fixed | The message "you feel shuddering vibrations" does not always get displayed when it should. | |
C343-362 | Fixed | Objects dropped during polymorph may be incorrectly polymorphed. | |
C343-363 | Fixed | The case of monsters eating green slime corpses is not handled correctly. | |
C343-364 | Fixed | If player's hand slips while naming an object, 'z' is never picked as the new letter. | Naming_artifacts? |
C343-365 | Fixed | Hero may remove armor for nymph or succubus while asleep. | |
C343-366 | Fixed | Concealed mimic not always revealed when it should be. | |
C343-367 | Fixed | Fainting with a wielded cockatrice corpse doesn't behave as expected. | |
C343-368 | Fixed | Blinded hero knows too much about a monster summoning insects. | |
C343-369 | fixed | Mounted hero on life-saved steed gets repeated warning messages until hero dismounts. | |
C343-370 | Open | Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain. | |
C343-371 | Fixed | Stethoscopes can sometimes be used more often than intended. | If you save and resume, you can use it again for free. On an aside, saving and restoring loses the movement points you gain from speed. |
C343-372 | Fixed | A fatal explosion can give the player messages in the wrong order if carried items are destroyed. | |
C343-373 | Fixed | Shopkeepers can polymorph into forms that don't let them do their jobs. | A blue jelly shopkeeper will buy and sell, but it won't move to block or unblock the door. |
C343-374 | Fixed | When polymorphed into a grid bug, attempting to move in an illegal direction is handled ungracefully. | |
C343-375 | Fixed | A mimic posing as a statue is not handled properly. | |
C343-376 | fixed | When trying to move down, Hero can be levitating and stuck in the floor at the same time. | |
C343-377 | Fixed | Hero hidden from monster is still treated as a normal target for range attack. | |
C343-378 | Fixed | Hero hiding as a small mimic can end up stuck to a monster after returning to human form. | |
C343-379 | Fixed | Spelling errors "sprit" and "truely" in quest text. | |
C343-380 | fixed | Mimics pretending to be doors show up on the Rogue level. | |
C343-381 | Fixed | Attacking by applying a polearm doesn't scuff engraving under hero. | |
C343-382 | Fixed | Auto-wielding a polearm may take no time. | Does this also apply to pick-axes when you start digging? |
C343-383 | Fixed | Applying a bullwhip while hero is at edge of map may cause a panic or crash. | |
C343-384 | fixed | Cutting a level 0 long worm in half may lead to a worm with 0 HP, which may cause a crash. | Fixed on NAO. |
C343-385 | Fixed | D command doesn't handle u choice correctly if only unpaid items are inside containers. | |
C343-386 | Fixed | Pearl rings can rust. | |
C343-387 | Fixed | T-shirts can be read when covered. | |
C343-388 | Fixed | Spell damage and low intelligence interact incorrectly. | |
C343-389 | Fixed | Dragon breath and certain other effects hitting a hidden secret door does not damage it. | |
C343-390 | Fixed | Breaking a wand which may zap but not damage a door gives an odd message. | |
C343-391 | fixed | Hero polymorphed into a mimic with #monster and hiding as an object does not unhide when polymorphing into a non-mimic. | The same applies to pet mimics whistled over a polytrap. |
C343-392 | Fixed | A stunned monster may both walk away from the hero and keep holding him. | |
C343-393 | Fixed | The messages produced when throwing a poisoned weapon which loses its poison are in a confusing order. | |
C343-394 | fixed | Throwing a potion of acid into water may panic the game. | "may" == "will" |
C343-395 | Not a bug | Spelling errors at the genocide prompt may have unintended consequences. | Specifically, genociding "master mindflayer" as a monk is fatal. |
C343-396 | Fixed | Shopkeeper does not charge hero for an unsold boulder that is destroyed with a pick-axe. | |
C343-397 | fixed | A badly formed message may be produced if a pick-axe is applied to a boulder and the boulder is removed by a monster. | |
C343-398 | fixed | The game may crash if a wielded potion of polymorph is drunk. | |
C343-399 | fixed | Messages referring to a named vault gaurd have grammatical errors. | |
C343-400 | Fixed | Wearing a cloak of displacement identifies it even if hero can't see. | |
C343-401 | Fixed | Wearing an elven cloak identifies it even if hero is already stealthy. | |
C343-402 | Fixed | Putting on a ring of stealth never identifies it. | A workaround is to check if putting on elven boots gives a message. |
C343-403 | Fixed | Hero can write a scroll not sufficiently identified. | You can write any scroll you have named, even if you don't know the "scroll called FOOBIE NO IDEA" is the scroll you are trying to write. |
C343-404 | Fixed | Writing a scroll can give a badly phrased message if the scroll is known by its appearance. | |
C343-405 | Fixed | Some quest artifacts are too easily affected by stone-to-flesh. | The Heart of Ahriman |
C343-406 | Fixed | One of the coyote names is spelled wrong. | |
C343-407 | Fixed | If reading an unknown scroll of teleport puts the hero on another scroll of teleport, the second one is still treated as unknown. | |
C343-408 | Fixed | Being killed by a monster with a long name can send the game into an infinite loop. | |
C343-409 | Fixed | Unlocking a mimic pretending to be a door is not handled properly. | |
C343-410 | Fixed | Using an unlocking tool on a boulder that's really a mimic and located in a doorway is not handled properly. | |
C343-411 | Fixed | A purple worm can end up in wall or rock when swallowing a ghost or xorn. | |
C343-412 | Fixed | Unpaid shop items stolen from hero remain on hero's bill. | |
C343-413 | Fixed | While blind, some actions resulting in "Wait! That's a monster!" for a mimic posing as a door do not update the display correctly. | |
C343-414 | Fixed | #untrap of a known trap location with a concealed mimic gives correct message but does not update the display. | |
C343-415 | Fixed | Mail daemons can be created when populating special levels with demons. | Vlad's Tower is such a place. |
C343-416 | Fixed | Being disintegrated by divine wrath gives an inappropriate message. | |
C343-417 | Fixed | Polymorphing into a human form may give a message with the wrong gender. | |
C343-418 | fixed | Weight of non-cursed bag of holding is sometimes off by one. | Likely, this refers to multiple stacks of gold in any bag: two stacks of $49 weigh 0, but one stack of $98 weighs 1. |
C343-419 | fixed | With option number_pad set to 2, M + 5 (or Alt + 5 or Shift + Keypad5) does not work as the G movement prefix. | |
C343-420 | Fixed | Kops may not be dismissed if the shopkeeper changes levels. | You might want to pacify the shopkeeper on his home level. If necessary, steal a gold piece and pay him off again. |
C343-421 | fixed | Object teleport in and around the Wizard's Tower doesn't work as intended. | |
C343-422 | Fixed | There are inconsistencies in damage applied to objects when encountering lava in different ways. | |
C343-423 | Fixed | Under some circumstances player can tell if bones file is created. | "Your body rises from the dead as <monster>..." if killed by a slime/W/V/M. |
C343-424 | fixed | Unlit candelabrum becomes unlightable if candles have exactly one turn of fuel left and it was applied in the wrong location. |
Spoiler core bugs
Name | Status | Description | |
---|---|---|---|
SC342-3 | Fixed | Hangup can be used to cheat. | |
SC343-1 | Fixed | Monsters that can't blow can still use a whistle. | |
SC343-2 | fixed | If you are poison resistant, potions of sickness can only kill you if they are blessed. | |
SC343-3 | fixed | Water walking boots are not handled properly on lava. | |
SC343-4 | Fixed | Reviving corpses or reanimating statues in a shop does not get charged correctly. | |
SC343-5 | fixed | Breaking container contents in a shop doesn't always charge for them. | |
SC343-6 | fixed | Stealing a stack of items from a shop sometimes results in only being charged for one. | |
SC343-7 | fixed | Zapping an unknown wand while blind sometimes gives out too much information. | |
SC343-8 | fixed | Re-animating a statue containing gold produces too much gold. | |
SC343-9 | Fixed | Medusa corpse from a level file behaves incorrectly. | |
SC343-10 | Fixed | Player can raise HP and Pw by dancing with vampires. | This is the infamous polyself bug. |
SC343-11 | fixed | It's possible to easily find the identity of a high priest on the Astral plane. | This is the infamous Astral call bug. |
SC343-12 | fixed | Hero using telepathy can abuse Call on the Astral Plane. | |
SC343-13 | Open | While blind and levitating, too much information may be presented. Does this refer to messages about monsters scared by an Elbereth engraving? | |
SC343-14 | Fixed | Shopkeepers and priests may be teleported out of their shop or temple too easily. | |
SC343-15 | Fixed | Nurses are not stoned by hero polymorphed into cockatrice. | |
SC343-16 | fixed | Gelatinous cubes can engulf Rider corpses. | |
SC343-17 | Fixed | Stethoscope may unhide hidden mimic. | |
SC343-18 | fixed | Escaping from lava can leave hero outside of time. | Nobody knows how to exploit this, please don't ask. |
SC343-19 | fixed | Monsters seeking the Amulet attack temple priests to get it. | |
SC343-20 | fixed | Hangup save while picking up gold in a shop may duplicate the gold. | |
SC343-21 | fixed | Accounting is incorrect for containers dropped in a shop that does not sell them. | |
SC343-22 | Fixed | The travel command allows grid bugs to move one step diagonally. |
Windows-only bugs
Name | Status | Description |
---|---|---|
W341-13 | Fixed | "Lock Windows" menu item has wrong checkmark at startup |
W341-14 | Fixed | Message window does not update properly if resized. |
W342-6 | Not a bug | Checkboxes are drawn wrong. |
W343-1 | fixed | Redirecting score output through a pipe doesn't work. |
W343-2 | Not a bug | Windows 98 is unable to load tiles that are too large. This is an OS issue. |
W343-3 | fixed | Under the Polish version of Windows 2000 SP4, screen output with a raster font shows wrong characters for many dungeon features. |
W343-4 | fixed | Keyboard may stop responding after locking or unlocking a door when using altkeyhandler=nhraykey.dll |
W343-5 | Fixed | Error messages early in the game startup sequence may flash by unreadably. |
W343-6 | Fixed | Attempting to start NetHack from within a zip utility doesn't work (this is not a bug) and gives a misleading error message (this is the bug). |
W343-7 | Open | Using both nethack.exe and nethackW.exe can cause nethackW.exe to display the top scores list in a series of windows. |
X11-only bugs
Name | Status | Description |
---|---|---|
X343-1 | fixed | The scrollbar for a text window may be missing when needed. |
X343-2 | fixed | use_inverse is broken in tty mode. |
X343-3 | fixed | Sanity check for mouse position after window resize is wrong. |
Macintosh-only bugs
Name | Status | Description |
---|---|---|
M343-1 | fixed | Release code does not build under Carbon. |
M343-2 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on clean installs of 10.3.x (not upgraded systems). (See M343-3 for 10.4.) |
M343-3 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on 10.4 (See M343-2 for 10.3.) |
M343-4 | Open | In the Qt port, Command + Z crashes the game and prevents it from restarting. |
Qt-only bugs
Name | Status | Description |
---|---|---|
Q341-1 | Fixed | Randomly generating characters doesn't always follow user requests. |
Q341-3 | Open | [Mac only] q and / keys send additional characters when pressed. |
Q343-1 | Open | Explore or debug mode only: ctrl + x doesn't show the intrinsics screen. |
Q343-2 | fixed | Saved games are not found if the game is built with the prefix option. |
Windows-CE-only bugs
Name | Status | Description |
---|---|---|
CE343-1 | Not a bug | Attempting to load an alternative tile set fails. |
CE343-2 | fixed | Help text windows close immediately. |
CE343-3 | fixed | Action button points to wrong screen location. |
CE343-4 | fixed | pocketpc: menu window closes if scrolled off top or bottom |
CE343-5 | fixed | Input is translated when command helper is hidden. |
CE343-6 | fixed | Text window does not scroll left on left arrow. |
Build-from-source bugs
Name | Status | Description |
---|---|---|
S343-1 | Open | gnome port refers to file t32-1024.xpm for large tiles that doesn't exist |
S343-2 | fixed | 1x1 room in special level can trigger panic due to off by one error (does not affect official room set) |
S343-3 | fixed | makedefs may fail to compile if sizeof(time_t) != sizeof(long) |
S343-4 | fixed | NetHack does not compile under Microsoft VC2005. |
S343-5 | fixed | The prototype and definition for finish_map don't match properly. |
S343-6 | fixed | Game does not compile under FreeBSD 6.1. |
S343-7 | fixed | DLB doesn't work under VMS if a file used by NetHack and without a dot in its name matches a VMS logical name. |
S343-8 | fixed | NetHack does not compile under Microsoft VS2008 Express Edition. |
S343-9 | fixed | If time_t changes from 32- to 64-bits due to (e.g.) compiler upgrades, save files will not be compatible between old and new builds. |
S343-10 | fixed | Windows 64-bit mode compile produces warnings in random.c. |
S343-11 | fixed | Smartphone keyboard does not work. |
S343-12 | Fixed | Game may fail to compile or give warnings if sizeof(char *) != sizeof(int). |
Bugs not mentioned on the DevTeam's website
Name | Status | Description |
---|---|---|
The hero can teleport on a non-teleport level: Get engulfed by a tame engulfer using conflict, end conflict, apply a magic whistle. | ||
It is impossible to paste (e. g. "ElberethElbereth") into the windows tiles build. This works on OS X, however. | ||
The game sometimes behaves as if a series of spurious non-attacking movement commands were typed after #looting a container. | ||
Confused #looting a throne does not destroy it. | ||
The "highlight_pet" option does not work on monsters only seen due to the monster detection spell. | ||
Polymorphing a cloaked pet mimic (by whistling it onto a polytrap) does not unhide it, even if it turns into a non-mimic. |