Hack 1.0

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Revision as of 02:36, 14 July 2006 by Ray Chason (talk | contribs) (Minor factual correction)
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Hack 1.0 is the first public release of Hack. Andries Brouwer published it to the (now-obsolete) Usenet newsgroup net.sources in December 1984.

Availability

Google Groups has archived most of the original postings:

Part 15, however, is missing. By examining the code and the makefile, it is seen that the files are named rnd.c, savelev.h and rumors. At least two other archives of Hack code are also missing the part with the rumors file, namely a port to the Amiga and Hack 1.0.2; it seems that something in the rumors file did not agree with the news site from which Google Groups obtained its older Usenet archives.

It is nonetheless possible to construct a working Hack 1.0 distribution, by using similar files from later ports and versions. Ali Harlow[1] has a Hack 1.0 distribution at [2].

The adventurer

The player may choose a Tourist, a Speleologist, a Fighter, a Knight, a Cave-man, or a Wizard. No option to play as female is available.

The adventurer has experience, hit points, armor class, and strength. He may advance to experience level 14.

The initial pet is a little dog.

Dungeon features

The dungeon in Hack 1.0 has no branches; there is one way up and one way down. The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters mazes.

Special rooms are shops, treasure zoos, and vaults. If the player's login name is "david", David's Treasure Zoo appears much more frequently.

The Amulet of Yendor is found under a boulder in a maze level. The Wizard of Yendor does not appear in Hack 1.0.

Bestiary

The following monsters may be encountered:

Name Symbol Notes
acid blob a  
bat B  
centaur C  
chameleon :  
cockatrice c Stoning by hissing is an instadeath
demon &  
dog d  
dragon D  
ettin e  
floating eye E  
fog cloud f  
freezing sphere F  
gelatinous cube g  
ghost (space)  
giant ant A  
giant beetle b  
giant rat r  
gnome G  
guard @  
hobgoblin H  
homunculus h  
imp i  
jackal J  
jaguar j  
killer bee k  
kobold K  
large dog d  
leocrotta l  
leprechaun L  
little dog d  
long worm w if NOWORM not defined at compile time
lurker above ~  
mimic M  
minotaur m  
nurse n  
nymph N  
orc O  
owlbear o  
piercer p  
purple worm P  
quasit Q  
quivering blob q  
rust monster R  
scorpion s  
shopkeeper @  
snake S  
stalker I  
tengu t  
trapper ,  
troll T  
umber hulk U  
unicorn u  
vampire V  
violet fungi v  
wraith W  
wumpus w if NOWORM defined at compile time
xan x  
xorn X  
yellow light y  
yeti Y  
zombie Z  
zruty z  

Objects

Amulets

Only the Amulet of Yendor and the cheap plastic imitation exist in Hack 1.0.

Food

Food items in Hack 1.0 are:

The tin did not contain the remains of monsters, but rather a randomly-chosen food such as peaches or, if the adventurer is lucky, spinach.

The dead lizard was a found object rather than a corpse; live lizards did not exist in Hack 1.0. It could reduce confusion, but had no effect on cockatrices.

Weapons

Weapons in Hack 1.0 are:

Tools

Tools in Hack 1.0 are:

The ice box is the only container. Then as now, it preserved corpses, and was generally too heavy (and too rare) to be useful for inventory management.

Armor

Armor items in Hack 1.0 are:

Potions

Potions in Hack 1.0 are:

Scrolls

Scrolls in Hack 1.0 are:

The scroll of damage weapon acts as the modern scroll of enchant weapon does when cursed. The scroll of genocide acts, in all cases, as the modern blessed scroll; but most symbols refer to only one monster anyway.

Wands

Wands in Hack 1.0 are:

Rings

Rings in Hack 1.0 are:

Because charisma does not exist in Hack 1.0, the ring of adornment is a useless item.

Gems

Gems in Hack 1.0 are:

and worthless pieces of blue, red, yellow, and green glass.

Other items

Other items not appearing in the above categories are:

It is not possible to pick up an iron chain, nor can they be generated from iron golems, because these do not exist in Hack 1.0.