Difference between revisions of "User:Red kangaroo/YANIs/Items"

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(weapons and armor)
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* [[User:Chris/dNethack/dNethack_Items#Axes|moon axe]], [[User:Chris/dNethack/dNethack_Items#Quarterstaves|siler khakkhara]] and silver stone in dNetHack.
 
* [[User:Chris/dNethack/dNethack_Items#Axes|moon axe]], [[User:Chris/dNethack/dNethack_Items#Quarterstaves|siler khakkhara]] and silver stone in dNetHack.
  
Other silver weapons that would be nice to have:
+
However, I think most if not all weapon classes should have a silver weapon to increase the viabilty of differing weapon choices. Suggestions can be found below.
 
 
'''silver claymore''': [[two-handed sword]]
 
 
 
'''silver sickle''': [[scimitar]]
 
 
 
'''silver mallet''': [[hammer]]
 
 
 
'''silver flindbar''': [[flail]]
 
 
 
'''silver chain-sickle''': [[whip]]
 
 
 
'''trishula'''
 
* holy [[trident]]
 
 
 
'''silver bolt'''
 
* [[crossbow]] ammo
 
 
 
'''silver dart'''
 
 
 
'''silver star'''
 
* [[shuriken]]
 
* ''throwing star'' when unidentified, same as shurikens
 
 
 
'''silver chakram''': [[boomerang]]
 
 
 
'''silver spike'''
 
* Stakes skill weapon, same as [[unicorn horn]] (see below)
 
 
 
  
 
===Knives===
 
===Knives===
Line 58: Line 30:
 
'''knife of accuracy'''
 
'''knife of accuracy'''
 
* thrown always hits
 
* thrown always hits
 +
 +
'''dwarvish knife'''
 +
 +
'''gnomish knife'''
 +
 +
'''dragon tooth'''
 +
* deals 1d6 damage vs small, 1d8 vs large monsters
 +
* made of bone, similarly as a [[worm tooth]]
 +
* rarely dropped by slayed [[dragon]]s
 +
* [[racial equipment]] of [[Half-Dragon (starting race)|half-dragons]]
  
 
===Broadswords===
 
===Broadswords===
Line 67: Line 49:
  
 
===Two-handed swords===
 
===Two-handed swords===
 +
 +
'''silver claymore'''
 +
* [[silver]]ed [[two-handed sword]]
  
 
'''gun sword'''
 
'''gun sword'''
Line 80: Line 65:
 
* deals 3d8 damage vs small, 3d12 vs large monsters
 
* deals 3d8 damage vs small, 3d12 vs large monsters
 
* made of [[iron]] and [[weight]]s 250 units
 
* made of [[iron]] and [[weight]]s 250 units
 +
 +
===Scimitars===
 +
 +
'''silver sickle'''
 +
* [[silver]]ed [[scimitar]]
  
 
===Polearms===
 
===Polearms===
 +
 +
'''silver spetum'''
 +
* [[silver]]ed [[spetum]]
  
 
[[User:Chris/dNetHack/Items#Scythe|scythe]]
 
[[User:Chris/dNetHack/Items#Scythe|scythe]]
Line 91: Line 84:
 
* deals 2d4 damage vs both small and large
 
* deals 2d4 damage vs both small and large
 
* made of [[wood]]
 
* made of [[wood]]
 +
 +
'''trishula'''
 +
* [[silver]]ed [[trident]]
  
 
===Staves===
 
===Staves===
 +
 +
'''iron-shod staff'''
 +
 +
'''silver-tipped staff'''
 +
 +
'''lead-filled staff'''
 +
 +
'''dragonbone staff'''
 +
* deals 1d10 damage vs small, 2d10 vs large monsters
 +
* [[two-handed]]
 +
* made of bone, similarly as a [[worm tooth]]
 +
* dropped by destroyed [[User:Red kangaroo/YANIs/Monsters|bone dragons]]
 +
* [[racial equipment]] of [[Half-Dragon (starting race)|half-dragons]]
 +
 +
'''electrostaff'''
  
 
===Axes===
 
===Axes===
Line 137: Line 148:
  
 
===Clubs===
 
===Clubs===
 +
* [[aklys]]es may be made of [[silver]] to help distinguish them against other weapons
 +
  
 
'''giant spiked club'''
 
'''giant spiked club'''
Line 143: Line 156:
 
* made of [[wood]], [[weight]]s 180 units
 
* made of [[wood]], [[weight]]s 180 units
 
* [[ogre lord]]s and [[ogre king]]s may be generated with one
 
* [[ogre lord]]s and [[ogre king]]s may be generated with one
 +
 +
===Maces===
 +
* merge [[morning star]] into the Maces skill, removing a redundant one-weapon skill
 +
 +
'''ogrish greatmace'''
  
 
===Hammers===
 
===Hammers===
 +
 +
'''silver mallet'''
 +
* [[silver]]ed [[hammer]]
  
 
'''large hammer'''
 
'''large hammer'''
 +
* two-handed
 +
* deals 3d4 damage vs small, 1d4+8 vs large monsters
  
 
'''trollish maul'''
 
'''trollish maul'''
Line 162: Line 185:
  
 
[[wet]] [[towel]]
 
[[wet]] [[towel]]
 +
 +
'''demon whip'''
 +
 +
'''sacred scrouge'''
 +
 +
===Flails===
 +
 +
'''silver flindbar'''
 +
* [[silver]]ed [[flail]]
  
 
===Stakes===
 
===Stakes===
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** damage type depends on the wand type
 
** damage type depends on the wand type
 
** not the same as zapping the wand for free, it only affects the monster hit
 
** not the same as zapping the wand for free, it only affects the monster hit
 +
 +
===Boomerangs===
 +
 +
'''silver chakram'''
 +
* [[silver]]ed [[boomerang]]
 +
 +
===Firearms===
 +
 +
'''flamethrower'''
 +
* a [[firearm]] capable of [[multishot]]ting [[beam]]s of [[fire]]
 +
** this works similarly to zapping a [[wand of fire]] several times in a single turn
 +
* [[Anachrononaut|future tech]] [[two-hander]]
 +
* made of [[metal]], [[weight]]s 200 units
 +
* uses charges instead of an ammo, can be [[recharge]]d with a [[scroll of charging]] of a [[potion of oil]]
 +
 +
===Ammunition===
 +
 +
'''silver bolt'''
 +
* [[crossbow]] ammo
 +
 +
'''silver dart'''
 +
 +
'''silver star'''
 +
* ''throwing star'' when unidentified, same as [[shuriken]]s
 +
 +
'''arrow of seeking'''
 +
* same stats as a normal [[arrow]], but offers +20 to hit
  
 
==Armor==
 
==Armor==
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'''dwarven chain shirt'''
 
'''dwarven chain shirt'''
 
* offers base 2 AC
 
* offers base 2 AC
* made of [[iron]], [[weight]]s 200 units
+
* made of [[iron]], [[weight]]s 100 units
 
* sometimes generated on [[Dwarf (monster)|dwarves]] and considered their [[Racial equipment|racial armor]]
 
* sometimes generated on [[Dwarf (monster)|dwarves]] and considered their [[Racial equipment|racial armor]]
  
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** they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves)
 
** they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves)
  
 +
 +
'''bracers of protection'''
 +
* offer base 2 AC and [[Protection#Extrinsic_protection|protection]], increasing the player's [[MC]] by 1
 +
* made of [[iron]]
 +
* do not protect against touching [[cockatrice|things]]
 +
 +
'''dwarvish gauntlets'''
  
 
'''gloves of free action'''
 
'''gloves of free action'''
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'''gloves of thievery'''
 
'''gloves of thievery'''
 
* protection from theft
 
* protection from theft
 +
 +
'''knitted mittens'''
 +
* offer base 0 AC
 +
* made of [[cloth]]
 +
* decrease [[Dex]] by 1, because it's difficult to grasp firmly in mittens
 +
 +
'''chain mittens'''
 +
* offer base 2 AC
 +
* made of [[iron]]
 +
* decrease [[Dex]] by 1, because it's difficult to grasp firmly in mittens
  
 
===Belts===
 
===Belts===
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| girdle of protection||2|| || Increases [[MC]] by 1. ||iron||girdle
 
| girdle of protection||2|| || Increases [[MC]] by 1. ||iron||girdle
 
|-
 
|-
| girdle of giant strength||1|| || Sets strength to 25. ||iron||girdle
+
| girdle of giant strength||1|| || Increases [[strength]] by enchantment. ||iron||girdle
 
|-
 
|-
 
| girdle of great weight||3||||
 
| girdle of great weight||3||||
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|-
 
|-
 
| codpiece||2|||| Protects males from bonus damage from critical kick attacks. ||iron||
 
| codpiece||2|||| Protects males from bonus damage from critical kick attacks. ||iron||
 +
|-
 +
| rope||0|| || Dropped by [[rope golem]]s. ||cloth||
 
|}
 
|}
 +
 +
[[Towel]]s and [[iron chain]]s can also be worn in the waist slot.
  
 
===Boots===
 
===Boots===
 +
 +
'''boots of freedom'''
 +
* grant [[free action]]
 +
 +
'''gnomish shoes'''
  
 
===Shields===
 
===Shields===
  
 
* [[dwarvish roundshield]] should offer 3 AC, in accordance with other dwarven equipment having better than average stats
 
* [[dwarvish roundshield]] should offer 3 AC, in accordance with other dwarven equipment having better than average stats
 +
 +
===Other===
 +
 +
'''barding'''
 +
* special armor only various [[riding]] animals and hybrids with animal lower body (eg. [[centaur]]s, [[naga]]s or [[salamander]]s) can wear
 +
* offers base 8 AC and MC 2
 +
* made of [[iron]], [[weight]]s 250 units
  
 
==Amulets==
 
==Amulets==
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'''ring of material stability'''
 
'''ring of material stability'''
* grants disintegration resistance
+
* grants [[disintegration resistance]]
  
 
'''ring of mental stability'''
 
'''ring of mental stability'''
* grants confusion resistance
+
* grants [[confusion]] resistance
  
 
'''ring of mind shielding'''
 
'''ring of mind shielding'''
Line 431: Line 523:
 
==Scrolls==
 
==Scrolls==
  
 +
 +
[[scroll of confuse monster]]
 +
 +
Very weak scroll and nearly useless after early game, I suggest a new power to make it somewhat more interesting to keep through later stages:
 +
* dropped would work similary to the [[scroll of scare monster]], [[confusion|confusing]] any monster attacking the player, though some may resist
  
 
[[scroll of earth]]
 
[[scroll of earth]]
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'''scroll of destroy jewelry''' and '''scroll of destroy weapon'''
 
'''scroll of destroy jewelry''' and '''scroll of destroy weapon'''
* both offer the same benefits and dangers as [[scroll of destroy armor]]
+
* both offer the same benefits and dangers as a [[scroll of destroy armor]]
* great against cursed two-hander or amulet of strangulation
+
* great against a cursed [[two-hander]] or an [[amulet of strangulation]]
  
 
[[The Computer Level|scroll of root password detection]]
 
[[The Computer Level|scroll of root password detection]]
Line 456: Line 553:
  
 
===Weapon-tools===
 
===Weapon-tools===
 +
 +
'''chainsaw'''
 +
 +
'''jackhammer'''
  
 
===Facewear===
 
===Facewear===
Line 626: Line 727:
 
** on special floors only paralyses the player through free action
 
** on special floors only paralyses the player through free action
  
 +
'''wand of writing'''
  
 
Other wands I really like: [[wand of acid]], [[wand of draining]], [[SporkHack|wand of wind]], [[wand of wonder]].
 
Other wands I really like: [[wand of acid]], [[wand of draining]], [[SporkHack|wand of wind]], [[wand of wonder]].
Line 664: Line 766:
 
| multihued||rutile||mystic quartz||rainbow pearl||chaos shard
 
| multihued||rutile||mystic quartz||rainbow pearl||chaos shard
 
|-
 
|-
| strange||bezoar||||elemental ember||dragon shard
+
| strange||bezoar||bloodstone||elemental ember||dragon shard
 
|}
 
|}
  
 
[[Category:YANI]]
 
[[Category:YANI]]

Revision as of 08:45, 28 March 2016

This is a list of ideas I had for new items, or a way to rework and hopefully improve items existing either in vanilla or one of the variants. I'd also like for a new effects to be added to cursed items, to make preventing your equipment from getting cursed more than an annoyance and swap prevention.


Weapons

As a property of weapons, silver is very powerful. However, onyl a very limited number of weapons is silver, making many choices obsolete by the virtue of losing the +1d20 damage that does make a difference. I'd suggest adding more silver weapons for the skills that have none, as SLASH'EM and dNetHack already done is some way.


The following weapons exist in variants:

However, I think most if not all weapon classes should have a silver weapon to increase the viabilty of differing weapon choices. Suggestions can be found below.

Knives


scalpel

  • apply to perform a surgery
    • takes between 5 and 50 turns, decreased by dexterity, halved if wearing a surgical mask (see below), halved again if a healer, with a minimum of 1 turn
    • removes one of the following afflictions (in order of removal): stoning, sliming, wounded legs
    • deals 2d8 damage (as you cut into yourself)

hunting knife

  • uncursed doubles, blessed triples the chance to get a corpse drop

knife of accuracy

  • thrown always hits

dwarvish knife

gnomish knife

dragon tooth

Broadswords

macuahuitl

Two-handed swords

silver claymore

gun sword

ogrish greatsword

triple sword

  • deals 3d8 damage vs small, 3d12 vs large monsters
  • made of iron and weights 250 units

Scimitars

silver sickle

Polearms

silver spetum

scythe

  • instead of the reaching attack of normal polearms, scythes can be applied to reap; reaping attacks all squares adjacent to the player simultaneously

Tridents

pitchfork

  • deals 2d4 damage vs both small and large
  • made of wood

trishula

Staves

iron-shod staff

silver-tipped staff

lead-filled staff

dragonbone staff

electrostaff

Axes

hatchet

  • deals 1d4 damage vs both small and large
  • cuts down trees much faster
  • only weights 20 units

tomahawk

  • deals 1d5 damage vs small, 1d4 vs large monsters
  • made of mineral
  • stacks like daggers and can be multishot

orcish battle-axe

  • deals 1d6+1d4 damage vs small, 1d6+2d4 vs large monsters
  • one-handed weapon
  • orcs get +1 to hit and damage

dwarven war-axe

  • deals 3d4 damage vs small, 3d6 vs large monsters
  • two-handed weapon
  • dwarves get +1 to hit and damage

Picks


gnomish shovel

  • deals 1d3 damage vs both small and large
  • made of wood, weights 40 units
  • gnomes use it as a +2 weapon and may be generated with one

army spade

  • deals 1d6 damage vs both small and large
  • made of iron
  • army members may carry one

mattock of earthquakes

Clubs

  • aklyses may be made of silver to help distinguish them against other weapons


giant spiked club

Maces

  • merge morning star into the Maces skill, removing a redundant one-weapon skill

ogrish greatmace

Hammers

silver mallet

large hammer

  • two-handed
  • deals 3d4 damage vs small, 1d4+8 vs large monsters

trollish maul

Whips

whip of slaughtering

  • deals 1d30 damage vs small, 1 vs large monsters
  • works even against thick-skinned monsters
  • can be applied to reach, as with a polearm

silver chain-sickle

iron chain

wet towel

demon whip

sacred scrouge

Flails

silver flindbar

Stakes

The unicorn horn needs more weapons in its weapon class, just as other weapon skills with a single weapon. They are overly specific and mostly not interesting enough options to justify spending skill slots. Thus, I suggest moving unihorn into the Stakes skill, plus adding several weapons to increase the viability of the class.


wooden stake

  • from SLASH'EM, but now under stake skill
  • deals 1d6 damage vs both small and large
  • has 10% chance to instakill any vampire

iron spike

  • never randomly generated
  • from destroyed spiked pits; pushing a boulder into a spiked pit creates several buried iron spikes, with a chance of being poisoned
  • deals 1d4 damage vs both small and large
  • stacks like daggers and can be multishot

silver spike

  • silver weapon (see above)
  • deals 1d4 damage vs both small and large, plus silver damage
  • stacks like daggers and can be multishot

any wand

  • uses this skill if wielded in melee
  • deals 1d2 damage vs both small and large
  • if an attack wand, it has a skill-in-10 chance to deal additional damage equal to 1d(current charges), without using up a charge
    • damage type depends on the wand type
    • not the same as zapping the wand for free, it only affects the monster hit

Boomerangs

silver chakram

Firearms

flamethrower

Ammunition

silver bolt

silver dart

silver star

  • throwing star when unidentified, same as shurikens

arrow of seeking

  • same stats as a normal arrow, but offers +20 to hit

Armor

See dragon armor.

Headgear

helm of teleportation

Shirts

dwarven chain shirt

elven chain shirt

swimsuit

Suits

black leather armor

troll leather armor

Cloaks

cloak of protection

  • grants double its enchantment to AC

troll hide

  • rarely drops from slayed trolls
  • offers base 1 AC and regeneration
  • may be enchanted into troll leather armor

Gloves

  • any pair of gloves can be generated with a 'fingerless' prefix
    • fingerless gloves don't protect from wielded items (demons should be seared by silver, elves should not heal wielding iron), or from touching certain corpses
    • they don't prevent removal of rings while cursed, however, and secondary effects of certain rings are also possible (eg. silver damage to unarmed with silver ring and fingerless gloves)


bracers of protection

  • offer base 2 AC and protection, increasing the player's MC by 1
  • made of iron
  • do not protect against touching things

dwarvish gauntlets

gloves of free action

gloves of good fortune

gloves of thievery

  • protection from theft

knitted mittens

  • offer base 0 AC
  • made of cloth
  • decrease Dex by 1, because it's difficult to grasp firmly in mittens

chain mittens

  • offer base 2 AC
  • made of iron
  • decrease Dex by 1, because it's difficult to grasp firmly in mittens

Belts

I always liked the idea of adding belts as a new type of armor to NetHack. Slight balancing might be necessary, however, as this would allow the player to achieve lower AC.

Name AC Wt Effect Material Appearance
leather belt 0 leather belt
belt of striking 0 Enchantment increases all damage done. leather belt
belt of flying 0 flight leather belt
belt of carrying 0 Increases carrying capacity based on enchantment. leather belt
belt of teleportation 0 teleportitis leather belt
belt of gender bender 1
  • equipping curses the belt and permanently switches the player's gender
  • can be used repeatedly
leather belt
chastity belt 2
  • prevents foocubi encounters
  • cannot be blessed or cursed, cursing instead locks it
  • can be unlocked with any key
iron belt
mithril girdle 2 Can be safely enchanted up to +7. mithril girdle
girdle of greed 1
  • negates the weight of any gold carried in open inventory
  • non-cursed protects from gold stealing
  • blessed protects from all theft
  • cursed prevents getting rid of any items (the player cannot drop, throw or shoot items, pay or donate gold etc.), but does not protect from theft
gold girdle
girdle of speed 1 Grants intrinsic speed. silver girdle
girdle of protection 2 Increases MC by 1. iron girdle
girdle of giant strength 1 Increases strength by enchantment. iron girdle
girdle of great weight 3
  • grants MC 1
  • blessed has no further effects
  • uncursed halves the player's carrying capacity, cursed decreases it to 1/4
iron girdle
girdle of weakness 1 Sets strength to 3. iron girdle
panties 0 cloth piece of cloth
loincloth 0 cloth piece of cloth
codpiece 2 Protects males from bonus damage from critical kick attacks. iron
rope 0 Dropped by rope golems. cloth

Towels and iron chains can also be worn in the waist slot.

Boots

boots of freedom

gnomish shoes

Shields

  • dwarvish roundshield should offer 3 AC, in accordance with other dwarven equipment having better than average stats

Other

barding

Amulets

amulet of data storage

  • found on the Computer Level
  • non-cursed grants amnesia resistance
  • blessed greatly slows the loss of spell knowledge
  • cursed increases the loss of spell knowledge ten times


amulet of weaponmastery

  • cursed makes all your attacks unskilled
  • uncursed adds one to the skill of your attacks
  • blessed sets all your attacks to expert skill

gorget

  • type of a neck armor
  • worn in amulet slot, but has no magical powers
  • offers base 1 AC
  • made of iron, so hinders spellcasting
  • can be enchanted with scrolls as any armor


Useless items are no fun, thus I suggest replacing amulets of change and restful sleep.

amulet of change

  • we already have ring of polymorph, so this amulet needs something unique
  • merge with amulet of unchanging
    • now acts as before if non-cursed, but grants unchanging while cursed (because curses twist and reverse the normal effects of any item)

amulet of insomnia

  • replaces amulet of restful sleep
  • grants sleep resistance
  • acts as before if cursed (because curses twist and reverse the normal effects of any item), also suppresing any sleep resistance (including intrinsic one)

Books

Potions

  • all eligible items could be enchanted by dipping into potions of gain level, with BUC of the potion having the same effect as BUC of enchanting scrolls

Rings

I propose several new rings, some of which have special effects when #rubbed. This is both because I feel the #rub command is greatly underused and because it creates an interesting opportunity for new ring effects.

  • dropping rings into a sink may only bury them under the sink rather than destroy them, based on luck


ring of doom

  • always generated uncursed, but curses itself upon donning
  • sets luck to -13 until removed

ring of djinni summoning

  • can be #rubbed for a variety of effects, destroying the ring
    • blessed results in a prompt to select either non-magical wish or a pet djinni
    • uncursed creates a peaceful djinni
    • cursed always results in a hostile djinni

ring of elements

  • replaces rings or cold, fire and shock resistance
  • grants cold, fire and shock resistance
  • cursed could suppress any form of cold, fire and shock resistance

I think these three rings are vastly underused, and it's mostly because how easy are these resistances acquired intrinsically. Combining them into a single ring should make it a more viable and desirable item, plus I really like the idea or corpse-gained intrinsics timing out as in dNetHack to make your rings even more important.

rings of gain attribute

  • all sustain their given attribute if blessed, but only from going down, not up

ring of hallucination

ring of light

  • worn grants light radius of 2 uncursed or 3 blessed
  • cursed has no effect

ring of magic resistance

ring of material stability

ring of mental stability

ring of mind shielding

rings of protection from foo

ring of teleportation

  • blessed prompts for confirmation before each teleport, as a blessed scroll of teleport
  • cursed always teleports uncontrollably

ring of timely backup

  • found on the Computer Level
  • chargeable
  • can be #rubbed to summon a monster to back the player up, decreasing its enchantment by 1
  • blessed summons mostly tame or peaceful monsters, uncursed generally peaceful and cursed always hostile
  • higher enchantment (either positive or negative) results in more powerful monsters, plus positive enchantment increases the chances of tame monster while negative increases the chances of hostile one
    • enchantment around +0 mostly results in weak monsters
    • blessed but negatively enchanted ring may create both tame and hostile creatures

Scrolls

scroll of confuse monster

Very weak scroll and nearly useless after early game, I suggest a new power to make it somewhat more interesting to keep through later stages:

scroll of earth

  • confused non-cursed invokes earthquake
  • confused cursed summons several hostile earth elementals

scroll of destroy jewelry and scroll of destroy weapon

scroll of root password detection

  • found on the Computer Level
  • creates 1d5/1d3/1 scroll labeled XYZZY according to BUC
  • confused non-cursed only prints YAFM "The root password is ’xyzzy‘." with no further effect
  • confused cursed prints "Data corruption warning, activating safety protocols." and levelports

scroll of wishing

  • blessed grants single magical wish
  • uncursed grants single non-magical wish
  • cursed creates a cursed wand of wishing (1:-1)
  • confused non-cursed summons several peaceful djinn
  • confused cursed summons several hostile djinn

Tools

Weapon-tools

chainsaw

jackhammer

Facewear

Several items to be worn on the face, just as a pair of lenses, a blindfold or a r'lyehian faceplate.

Name Effect Material Appearance
goggles of seeing see invisible glass
goggles of searching automatic searching glass
goggles of infravision Grant infravision. glass
goggles of clairvoyance clairvoyance glass
goggles of blurring
  • reading spellbooks always fails, as if they were cursed
  • reading scrolls either fails (75%) without consuming the scroll, or acts as if confused (25%)
  • often generated cursed
glass
goggles of ugliness aggravate monsters glass
goggles of dazzling
  • restrict vision range to 1 square
  • often generated cursed
glass
pair of shades Prevent blindness from yellow lights and lightning. glass glasses
eyepatch Grants +1 to Cha. leather leather strip
surgical mask sickness resistance cloth mask
gas mask Grants immunity to clouds. plastic mask
carnival mask Angered shopkeepers and priests will not recognize the player. paper mask
illithid mask
  • grants water breathing (lesser form of unbreathing)
  • grants psi resistance (resist psi bolt and mind blast)
  • if blessed grants additional tentacle suck 2d1 attack
bone mask
ballgag
  • grants mutness (cannot cast spells, read scrolls and #chat)
  • prevents eating and drinking
  • often generated cursed
leather leather strip
earrings of hearing Any sound heard by the player will reveal the source for one round (eg. "chugging sound" will show the monster drinking). gold pair of earrings
earrings of beauty Set Cha to 25. gold pair of earrings
earrings of deafness Grant deafness. gold pair of earrings

Light sources

candelabra

  • can hold candles just as the Candelabrum
  • made of gold with appearence candelabrum
  • lit has light radius equal to the number of candles it holds

wooden torch

  • can be applied to light up, with same light radius as a candle
    • cannot be lit if fireproof, then works as an ordinary club
  • used in melee works as a club, plus lit adds 1d3 fire damage
  • when it burns out, it transforms into a very burnt club
  • can be created with a club and a bandage

everburning torch

  • as a torch, but never burns out and can be lit while fireproof

torch of brightness

  • as a torch, but has light radius as a lamp

torch of twilight

  • as a torch, but creates a darkness radius instead of light
  • drow can start with one

water candle

  • can only be lit underwater
  • increases underwater vision range to 2 squares

lantern of revealing

Utilities

abacus

  • chargeable
  • apply to display the exact number of turns remaining for individual intrinsics to time out
  • cursed only results in YAFM

mascara

  • consumed upon use
  • apply to increase charisma by 4 if blessed, 2 if uncursed, or decrease by 2 if cursed
  • any water damage (or being creamed) causes the makeup to smudge, resulting in a -2 penalty to charisma instead of the above bonus
  • smudged or not, can be removed with #wipe

mirror

  • could train Cha if applied with over 10 Cha (more training if blessed) and abuse it if under 10 Cha and/or cursed
  • could display „You seem to notice something <strange/suspicious> in the reflection.“ if anything invisible (strange) or hidden (suspicious) is present nearby
    • cursed only displays „You seem to notice something weird in the reflection.“

magic mirror

holy symbol

  • apply to turn undead
    • rather than alignment of the player, the turning works in regards to BUC of the item
  • can be used in Gehennom

Wands

Wands could use a bit of special treatment in regards to their BUC - cursed wands do not work correctly as the curse is interfering with their magic, causing unpredictable results of a zap. Every zap of any cursed wand is 20% of time replaced by one of the following effects:

  • common effects (60%), equal chance of:
    • bolt of random damage (acid, fire, cold or shock), non-directional wands shoot in random direction
    • if in light, creates darkness, if in dark, creates light
    • teleports itself out of the player's inventory
    • stinking cloud at the player's location
  • uncommon effects (30%), equal chance of:
    • equips into main hand (it is cursed, remember)
    • drains life
    • summons monsters
    • deals shock damage to the player, if not resisted, regains 1d3 charges
  • rare effects (9%), equal chance of:
    • transforms into snake (and back once killed)
    • earthquake
    • uncontrollably levelports the player
    • summons nasties
  • very rare effect (1%), equal chance of:
    • curses items
    • destroys random piece of equipment
    • explodes (as if broken)
    • polymorphs itself into different wand

This makes curses on wands much more interesting (and probably dangerous).


Several wands could use a new engrave message:

wand of probing

  • "You probe the bugs on the <floor>. You feel more confident in your entomology skill."

wand of undead turning

  • "The bugs on the <floor> try to flee!"

wand of secret door detection

  • "You find many hidden bugs on the <floor>."

wand of create monster

  • "Several bugs appear on the <floor>."
  • no longer summons if engraved with

wand of wishing

  • "You wish an engraving into existence!"
  • no longer provides a wish if engraved with, but non-cursed wand creates a permanent engraving and does not use a turn


wand of debugging

  • found on the Computer Level
  • non-directional, cannot be recharged or wished for
  • engraving prints "Several bugs appear on the floor." but has no other effect, the same message could be added to the wand of create monster
  • when zapped prints "The world around you suddenly seem to freeze and shudder." and the whole current floor is generated anew
    • the player and all uniques are placed randomly on the new floor, all other monsters or loose items are deleted
    • on special floors only paralyses the player through free action

wand of writing

Other wands I really like: wand of acid, wand of draining, wand of wind, wand of wonder.

Comestibles

Gems

Color Tier 1 Tier 2 Tier 3 Tier 4
clear rock crystal zircon diamond dilithium crystal
white rock salt milky quartz white opal moonstone
black charcoal obsidian onyx black pearl
red garnet jasper cherry opal ruby
green jade nephrite chrysoprase emerald
yellow pyrite citrine chrysoberyl tiger eye
blue aquamarine turquoise lapis lazuli sapphire
orange jacinth amber carnelian sunstone
brown petrified wood smoky quartz agate topaz
pink rose quartz pink opal alexandrite pink pearl
violet fluorite tourmaline nether quartz amethyst
multihued rutile mystic quartz rainbow pearl chaos shard
strange bezoar bloodstone elemental ember dragon shard