User:SGrunt/GruntHack vanilla bug tracking
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Contents
Core bugs
Name | Fixed in GruntHack | Description | Additional info |
---|---|---|---|
C341-1 | fixed | Monsters affected by stinking cloud always get angry at the hero even if the hero did not create the cloud. | |
C341-4 | fixed | opthelp does not list use_inverse | |
C341-5 | Help | When you see your pet move, the pet may be referred to as "it". | What are the circumstances in which this occurs? |
C341-7 | fixed | Skilled or expert caster of fireball/cone of cold can't target a monster known only by infravision or ESP. | |
C341-10 | Open | Fruit names ending in "us" are incorrectly considered plural. | There's a possibility that this will be left alone, given that addressing it may cause more problems than it's worth. |
C341-18 | fixed | ki-rins and couatls can wear (and may have) armor. | Shields, boots, gloves, and (non-metallic for ki-rin) helmets. |
C342-12 | Help | There are a number of places that misuse "your". | What are these places? |
C342-13 | Help | Hangup can cause loss of objects being moved internally. | What are the circumstances in which this will occur? |
C342-16 | fixed | If you self-genocide while polymorphed, the death message makes no sense. | The message just before death is now "As you return to <racial> form, you die." |
C342-19 | fixed | Things that can kill you in the future (like stoning) can cause messages to show up out of order. | The dialogue display is now immediately before the timer is decremented and checked, so if you die to stoning, the last message you see is now guaranteed to be "You are a statue." |
C342-22 | fixed | Monsters can hide under cockatrice corpses without getting stoned. | |
C342-31 | Help | You can get a message telling you a monster wields a weapon it already was wielding. | It's not clear how to reproduce this. |
C342-36 | fixed | If unable to see yourself while invisible and you are bestowed a spellbook, it doesn't show up on the display. | |
C342-46 | fixed | Cleric cast lightning doesn't blind as other lightning does. | |
C342-50 | Help | If you're hiding on the ceiling and try to #sit, you automatically unhide. | Not reproducible by the author; possibly already fixed? |
C342-51 | fixed | The game thinks trappers hide on the ceiling. | This happened in two known cases: dislodging one with a drum of earthquake, and ambushing a creature while player is hiding as a trapper. |
C342-54 | fixed | Statues of unique monsters in bones files are not handled correctly. | Where a corpse of the monster would disappear, the statue is converted to a doppelganger instead of remaining tied to the unique monster's data. |
C343-1 | Help | At a pit the game can give messages with poor grammar. | What messages? |
C343-2 | fixed | Wielded silver arrows don't cause silver damage on some silver-haters. | |
C343-3 | fixed | In the ranger quest, monsters can end up off the map to the left. | The special level loader introduced a two column gap to the left of the maze; it's been adjusted to not add that two column gap. |
C343-4 | fixed | On the Rogue level, tunnelling through rock doesn't leave a passage. | This happened only with tame digging monsters, such as umber hulks. Since non-tame monsters can't dig on the Rogue level, pets can no longer dig on the Rogue level and this issue is addressed. |
C343-5 | fixed | In wizard mode, level teleport in the endgame can cause a crash if confused. | |
C343-6 | fixed | You can #sit on an object at the bottom of a pit that you are not in. | |
C343-7 | fixed | When a steed pushes a boulder into a pool, the message misuses "you". | |
C343-8 | fixed | Plural of Nazgul is Nazgul - not Nazguls. | |
C343-9 | fixed | Trap messages referring to a named steed when hallucinating are poorly worded. | |
C343-10 | fixed | If there is a corpse in a pit, you have to enter the pit to pick it up but not to eat it. | |
C343-11 | fixed | If you ask for help ('?') at a "what direction" prompt, you don't get to enter a direction afterward if the cmdassist option is set. | |
C343-12 | fixed | You can't use '>' to enter a pit. | |
C343-13 | fixed | On polymorph, you can get the message "It turns into it". | |
C343-14 | fixed | The initial and any tombstone message resulting from eating an identified artifact is gramatically incorrect. | |
C343-15 | fixed | You can get a message that an invisible monster looks much better. | |
C343-16 | fixed | Player polymorphed as a xorn can't pick up items in pits. | |
C343-17 | fixed | After polymorphing into a xorn and returning to human form, player can be stuck in a pit that isn't there. | |
C343-18 | fixed | Scaring a mimicing mimic gives an incorrect "turns to flee" message. | |
C343-19 | fixed | Dipping acid in a fountain may not destroy the acid. | |
C343-20 | Open | When dying immediately on entering a level, the map may show you dying on the previous level. | This doesn't matter - mostly. |
C343-21 | Open | Pets can be pulled through closed doors with a leash. | |
C343-22 | fixed | You can untrap a monster in a pit while levitating. | |
C343-23 | fixed | Dungeon collapses after vault guard fails to lead you out. | A detailed write-up as to the cause of the bug is at C343-23. Fixed by checking if the guard is at his destination position and unable to move, and generating a new destination position if so. |
C343-24 | fixed | Documented default for option "null" is "off"; default is actually "on". | |
C343-25 | fixed | You can trip over a cockatrice corpse safely. | |
C343-26 | fixed | A frozen swamp may be called a moat. | |
C343-27 | fixed | Kicked objects do not slide properly on air or water levels. | There's a d3 bonus to distance applied for objects sliding on ice; this bonus is now also applied to objects sliding through the air. |
C343-28 | fixed | There are several places that can't tell the diffence between a "hat" and a "helmet." | All over the place. Currently soft helms as well as elvish helms ("hat" when unknown) dwarvish helms ("hard hat" when unknown) are referred to as hats. |
C343-29 | fixed | When taking things out of a bag of holding, messages may say "lifting" instead of "removing." | |
C343-30 | fixed | Cursed scroll of destroy armor on cursed armor doesn't always interact correctly. | Employing a cursed scroll of destroy armor on an stat-adjusting item now lowers the stat bonus from the item properly. |
C343-31 | fixed | If you hit a cockatrice with a weapon that breaks, you can be stoned. | |
C343-32 | fixed | When blind and levitating, the hero can still discover stairs. | |
C343-33 | fixed | Sometimes a monster may remain hidden under a corpse that has rotted away. | |
C343-34 | fixed | Mimics on the rogue level may try to mimic a closed door. | |
C343-35 | Help | Polymorphed or shapechanged monsters may get the wrong number of hit points. | Outside of the possibility that this refers to some type of rounding error, is this otherwise working incorrectly? |
C343-36 | fixed | Weight of corpses on special levels may not be calculated correctly. | This also goes for statues, e.g. the Oracle centaur statues. |
C343-37 | fixed | Mimics may mimic a boulder over a pit or hole. | |
C343-38 | fixed | Dismounting and kicking a monster that jumps may result in landing on the wrong side of a wall. | The relevant code now ensures that the monster can move to a tile adjacent to the player before actually moving it (otherwise it simply "blocks your clumsy kick" without moving). |
C343-39 | fixed | Restoring a game where the character is wielding Sting may result in temporary display errors during the restore process. | Worse than described: restoring a game where the player is wielding Sting while mounted would usually result in a crash as opposed to a display error. The equipping of inventory objects is now deferred until after monster chains as well as steed and stuck monster data has finished, ensuring the correct data is available for the specific warning code. |
C343-40 | fixed | Monster thrusting one of multiple wielded daggers gives misleading message. | More a problem with the wielding than the attacking; the monster's only actually using one of the stack. As such, the wield message now refers to the stack in the singular. |
C343-41 | fixed | A rolling boulder falling into a pit you can't see only makes a sound if the hero is blind. | You hear rumbling in the distance. You hear a distant CRASH! (Also, "the boulder fills a pit" when blind is now changed to "You hear a nearby CRASH!" if you could see where the boulder and pit are, or "You hear a distant CRASH!" otherwise; if you can't see the boulder or pit, how do you know that's what happened?) |
C343-42 | fixed | If a fire trap melts ice, it may trigger twice in the same turn. | |
C343-43 | fixed | An invisible troll that revives may be shown until it moves. | Seemingly fixed by invisible object handling: the corpse is invisible, and the invisible status is inherited from the corpse during the reviving process before this becomes a problem. |
C343-44 | fixed | Shopkeepers, doors, and traps interact oddly. | Traps in shops are now more consistently repaired (e.g. pits and holes from a wand of digging). |
C343-45 | fixed | Dropping the corpse of a unique monster without a personal name down the stairs gives a badly formed response. | |
C343-46 | Help | Breaking up a boulder or statue can result in pieces that are described incorrectly. | Described where? The rocks that result don't seem to be the problem. |
C343-47 | fixed | Monster and hero have different odds to err when throwing a greased weapon. | Previously, monsters throwing projectiles didn't check if the projectile was greased. |
C343-48 | Help | Killing your pet doesn't get you any experience when it should. | Some special circumstance must apply here, as killing a pet normally in vanilla and in GruntHack does earns you experience. |
C343-49 | fixed | The boulder does not show up in a bones file caused by death by rolling boulder. | The boulder now finishes rolling before damage is dealt to the player, leaving the trap ready to be used again for the next unsuspecting victim should the player die and leave bones. |
C343-50 | fixed | A sleeping steed may answer a #chat. | |
C343-51 | fixed | Luck's effect on random events isn't always as intended. | GruntHack contains an alternate algorithm for rnl(). |
C343-52 | fixed | Worn or wielded objects destroyed by dipping into lit potions of oil are not handled properly; this can result in odd game behavior. | |
C343-53 | Help | If a shopkeeper is trapped adjacent to the door, the game may get confused and issue impossible or panic messages. | Unable to reproduce for several definitions of 'trapped', including being stuck in various types of trap, surrounded by boulders, surrounded by blue jellies, etc. |
C343-54 | fixed | "Ulch" cannibalism message grammar is poor. | It now produces two messages: "You cannibal! You will regret this! Ulch - that meat was tainted!" |
C343-55 | fixed | "Ulch" messages have inconsistent capitalization. | "Ulch - That <object> was rustproofed!" to "Ulch - that <object> was rustproofed!" |
C343-56 | fixed | Gas spores can't attack while hero is praying. | Listed as fixed on the assumption that this referred to a spurious "The gas spore starts to attack you, but pulls back" message which has been addressed. |
C343-57 | fixed | #enhance command descriptions in Guidebook and game do not match. | |
C343-58 | fixed | #conduct command description grammar is poor | It's arguable whether the original message, "list which challenges you have adhered to", is grammatically incorrect (the author doesn't believe it is), but it's not necessarily very clear. GruntHack changes it to "list status of voluntary challenges", which is clearer, and does not suffer from grammar issues. |
C343-59 | fixed | Engulfer stoned swallowing hero polymorphed to cockatrice causes incorrect screen display. If hero has ball & chain, game can panic. | Expulsion from monster is now handled correctly, and ball and chain are replaced on map properly. |
C343-60 | Help | Several messages delivered when hero's fingers are slippery have poor grammar. | Which messages? (Not thoroughly investigated by the author.) |
C343-61 | fixed | Using a WIZKIT including the quest artifact will crash the game at startup. | Wizkit loading was before the quest text was loaded, causing a crash when the "picked up the quest artifact" message tried to be displayed. Wizkit loading now takes places after quest text is loaded. |
C343-62 | Help | Riding into a magic portal gives an extra, useless message. | Has not yet been reproduced by any known means. |
C343-63 | fixed | You can drink from a sink, fountain, or while underwater while swallowed. | In a similar vein, #praying on a cross-aligned altar also works. |
C343-64 | fixed | A black light leaves an hallucinated corpse while exploding. | It (and other exploding monsters) are now removed from the map while the effects of the explosion are calculated. |
C343-65 | fixed | A monster that "shrieks in pain" may not awaken others nearby. | |
C343-66 | fixed | Co-aligned unicorns in a bones file may be hostile. | Monsters' peaceful status is now reset when loading a bones file. |
C343-67 | Open | Finding a statue when searching while blind doesn't update map. | |
C343-68 | Superseded | Incorrect message may be given when a spellcasting monster summons other monsters. | This code is no longer active in GruntHack. |
C343-69 | fixed | Attempting to add more candles than needed to a candelabrum with at least one candle gives an incorrect message. | Formerly "You attach 1 more candles to the candelabrum" in that specific case. Now properly prints "1 more candle". |
C343-70 | fixed | Experience may not be correctly gained for monsters causing nonphysical damage. | Actually, the opposite is more likely to be true - monsters dealing only physical damage were probably gaining too much experience; cf. vanilla exper.c#line76 and the commentary on the site. |
C343-71 | fixed | When swapping places with a pet pushes it into a trap, the messages are out of order. | Now "You displace <foo>.", printed before the results of the action are computed and always printed. |
C343-72 | fixed | You get confusing messages when you stop levitating while on a flying steed. | Previously "You float gently to the <floor>." even if flying; now if flying, it is "You lose some altitude." |
C343-73 | fixed | Trying to kick a monster on a level forbidding teleport may give a bogus "teleports" message. | |
C343-74 | fixed | Entering a long running, uninterruptible command (e. g. engraving) after stoning starts will kill you. | |
C343-75 | fixed | Eating Medusa's corpse may not work properly. | |
C343-76 | fixed | A tin of Medusa meat isn't warned about properly. | |
C343-77 | Open | Some messages referring to monsters that look like horses refer to claws. | polyself.c lists claws as a horse’s manipulatory appendages. |
C343-78 | fixed | Digging in an existing hole charges you for the time it takes to dig the whole hole. | You can no longer dig downwards when standing on top of a hole or a visible trap door. (If you try to dig through a previously unspotted trap door - is that possible outside of wizard mode? - it triggers the trap.) |
C343-79 | Open | "Mr." or "Ms." may show up in front of names when it should not. | |
C343-80 | fixed | Tame monsters with multiple attacks may allow themselves to be killed through passive attacks. | max_passive_damage assumed the monster would only make one attack; now it checks how many attacks the monster can make. |
C343-81 | Open | Ghosts can be slimed. | |
C343-82 | fixed | Land mine explosion on a drawbridge doesn't work right. | The drawbridge is now destroyed, as expected. |
C343-83 | fixed | An eating pet will miss out on ascension. | |
C343-84 | fixed | "finally finished" may be displayed when not eating. | One way to generate this bug in other variants: get interrupted while eating, polymorph into a floating eye, and apply a mirror to yourself - when you unfreeze, you get "You're finally finished." Fixed by ensuring that nomovemsg gets set in all cases (perhaps it should be incorporated into nomul). |
C343-85 | Help | Sometimes the hero can't move when conscious. | Very unclear description. |
C343-86 | Open | Hero can appear to be in the wall after destroying a drawbridge. | |
C343-87 | Open | Sometimes shop items the hero is forced to buy can be sold twice. | |
C343-88 | Open | Polymorphing a statue into a boulder can leave an incorrect display. | |
C343-89 | Open | Unpaid objects damaged or improved in shops are not accounted for properly. | |
C343-90 | fixed | "I u" with only one item unpaid lists the price twice. | |
C343-91 | fixed | Auto-cursing armor does not do so when worn by monster. | Loadstones now also auto-curse when dropped by a monster. |
C343-92 | Open | A blind player may find a trap which then fails to show up on the map. | |
C343-93 | fixed | Astral vision can confuse the ; command. | Previously, monsters seen only with astral vision would also be listed as being seen with normal vision. |
C343-94 | Open | Probing a re-animated statue may cause a panic. | |
C343-95 | fixed | If killed by the wish from a magic lamp (or similar situation) and a bones file is produced, the bones file has the lamp in the wrong state. | |
C343-96 | fixed | If player aborts "In what direction?" question, prompt may remain displayed. | "Never mind" is now always displayed if this prompt is cancelled. |
C343-97 | Open | ctrl + r and ctrl + l don't work in numberpad mode | |
C343-98 | fixed | Chatting with quest leader brought back from the dead doesn't work. | |
C343-99 | Open | Hero can still see for brief period after being blinded by potion vapors. | |
C343-100 | fixed | Game may crash if thrown potion hits bars before a monster. | |
C343-101 | fixed | The hero can see some things while asleep. | The player is now treated as blind and non-telepathic when asleep or unconscious. |
C343-102 | Open | Messages delivered when the ceiling collapses on a swallowed hero need revision. | |
C343-103 | fixed | The hero is not protected from a mind flayer during successful prayer. | |
C343-104 | fixed | Message from angry shopkeeper giving a price when hero picks up an object has poor spacing and construction. | |
C343-105 | Not a bug | Message given when restoring a game refers to original gender and form, not current. | |
C343-106 | Open | Sunsword continues to glow after its wielder dies. | |
C343-107 | Open | Killing your own steed never leaves a corpse. | |
C343-108 | fixed | Entering "e-" does not remove the prompt. | Actually happened with any object prompt where - wasn't a valid choice, e.g. "a-"; "Never mind." is now printed in those cases. |
C343-109 | Open | There is a grammar error in the Tourist leader's greeting. | |
C343-110 | Open | Game can crash if shopkeeper dies while character is praying. | |
C343-111 | Open | Grammar of some graveyard sounds messages is wrong in some cases. | |
C343-112 | fixed | Hero and monster afflicted with lycanthropy are treated differently. | |
C343-113 | Open | When flying down a hole or a ladder, the messages are inaccurate. | Doing this with a ladder actually produces no message at all. (But that may itself be the bug.) |
C343-114 | fixed | Removing some but not all the boulders from a location confuses the vision system. | In particular, there was no check to see if there were other boulders at the location for the purpose of unblocking it, so the square was unblocked when the first boulder was removed. |
C343-115 | fixed | Sleeping or paralyzed unicorns can catch gems. | |
C343-116 | fixed | Grammar error in messages related to choking on gold. | |
C343-117 | Open | Gaining and losing levels in normal and monster form do not balance. | |
C343-118 | fixed | Some messages use "mirror" where they should use "looking glass." | |
C343-119 | Open | Options IBMgraphics, DECgraphics, and MACgraphics interact oddly in the config file, resulting in odd listings from the O command. | Workaround: only specify one option in the config file. |
C343-120 | Not a bug | There is no warning when hitting floating eyes. | |
C343-121 | Open | Eating various brains which should have special handling, don't. | |
C343-122 | fixed | Alignment of Angels is not handled consistently. | Checking the alignment of a non-minion Angel reported it as "neutral", not the "lawful" that it is internally. |
C343-123 | fixed | Plural of "mother-in-law" is incorrect. | |
C343-124 | Open | You can't rub a touchstone on gold. | |
C343-125 | fixed | Killing a vault guard outside a vault gives incorrect feedback. | Previously, you would consistently see "The corridor disappears", even if the corridor was already removed and/or not visible from where you are. |
C343-126 | Open | When wielding Grayswandir, feedback from a trapped chest may be wrong. | |
C343-127 | fixed | If a vault guard leads the hero to gold in the rock, inappropriate feedback is given. | Previously, "The guard (calms down and) picks up the gold." regardless of whether you just dropped the gold. That message is now only displayed if the gold is at your position (i.e. you just dropped it), with the message being "The guard picks up some gold" otherwise. |
C343-128 | Open | Feedback for gas spore explosion when hallucinating could be improved. | |
C343-129 | fixed | Cancelling objects in or near a shop doorway may make the shopkeeper think you are a thief. | |
C343-130 | Open | Sometimes you can't rub an arbitrary object on a touchstone. | Perhaps this refers to the fact you cannot check for kicking boots and gauntlets of power once the touchstone has been formally identified. |
C343-131 | fixed | Message has poor grammar if hero killed when stealing cockatrice corpse from a monster. | Previously "petrified by stolen <object>", e.g. "petrified by stolen cockatrice corpse"; now "petrified by stealing <an object>", e.g. "petrified by stealing a cockatrice corpse". |
C343-132 | fixed | Message when death caused by kicking an object can be too verbose. | Presumably refers to "killed by kicking a runed broadsword named Stormbringer" and other artifact messages; death by kicking an object now treats the object as fully identified, e.g. "killed by kicking Stormbringer". |
C343-133 | Help | Effects of varying consuming Medusa are inconsistent. | |
C343-134 | fixed | Being petrified by swallowing a cockatrice violates foodless conduct. | Listed as fixed on the assumption that the bug refers to the absence of the described behaviour - swallowing a cockatrice whole in vanilla does not violate foodless conduct, but does in GruntHack. |
C343-135 | Open | Several quest messages are inappropriate if the hero is blind. | |
C343-136 | fixed | A samurai quest guardian message uses "ninja" where "ronin" is intended. | Listed as fixed on the assumption that this refers to the original message 09, "If The Tsurugi of Muramasa is not returned, we will all be ninja.", in comparison with message 14, "Lord Sato still lives! You have saved us from becoming ronin." |
C343-137 | fixed | Demons may demand money from (and get paid by) a fainted hero. | They'll now wait until you wake up for you to make their demand. |
C343-138 | Open | Some spheres pick up objects and some don't. | |
C343-139 | Open | There's no feedback when an unseen drawbridge opens or closes. | |
C343-140 | Open | Pets may continue eating after being paralyzed or falling asleep. | |
C343-141 | fixed | Running, searching, and resting should stop wnen levitation ends. | |
C343-142 | Open | Shopkeepers can be identified while hallucinating. | |
C343-143 | Open | Leprechauns stealing gold from a mounted hero cause oddly worded messages. | |
C343-144 | Open | Creatures that can fit under doors can't fit through diagonal gaps. | |
C343-145 | Open | Mattock is mishandled when forcing locks. | |
C343-146 | Open | Unseen wand of striking becomes known if zapped by unseen monster and it hits a door. | |
C343-147 | Open | The game panics if a magic trap tames a monster that just expelled the hero. | |
C343-148 | Open | Changing locations while asleep lets you see objects or read engravings. | |
C343-149 | Open | Polymorphed spellbooks don't behave as intended. | If the spell wasn't present in the spellcasting Z menu when you read the book, it is never blanked, regardless how many times it was already polymorphed. This bug also affects spells forgotten due to a non-blessed scroll of amnesia. |
C343-150 | Open | Gender and/or size of some quest quest leaders and nemeses are wrong. | |
C343-151 | Open | Monsters can teleport to or be created outside of legal area in special levels. | Examples are xorns off the map in Sokoban or ghosts on the edge of the map of the Astral Plane. |
C343-152 | fixed | Using a cursed lamp while blind may give inappropriate messages. | Previously, "Your lamp flickers, then dies." Now when blind, the message is "Your lamp doesn't seem to have lit." |
C343-153 | Open | Player polymorphed into guardian naga spits the wrong kind of venom. | |
C343-154 | Open | Candles are fireproof. | |
C343-155 | Open | Proper names may be incorrectly preceeded by "the" when hallucinating. | |
C343-156 | Open | Reading scrolls may give redundant feedback messages. | |
C343-157 | Open | Worms don't have scales. | |
C343-158 | Open | Krakens have tentacles. | |
C343-159 | Open | Stalkers have a head. | |
C343-160 | fixed | Name "leather spellbook" is misleading. | Now "leather-bound spellbook". |
C343-161 | Open | A scroll of charging that has disappeared may still show in the list of things to charge. | |
C343-162 | Open | Using Magicbane may cause an ungrammatical message. | |
C343-163 | Open | Antholes are mispopulated under some conditions. | |
C343-164 | Open | Cancelled nurses may give inappropriate messages. | |
C343-165 | Open | Scroll of mail can be abused slightly. | Perhaps this refers to the fact shopkeepers will eventually start charging for mail if you pick up enough of them. |
C343-166 | Superseded | Pits dug in vault guard's corridor don't get removed. | See fix for C343-432. |
C343-167 | Open | Length of time swallowed is sometimes calculated incorrectly. | |
C343-168 | Open | Shattering a monster's weapon doesn't work right if the weapon is part of a stack of more than one. | |
C343-169 | Open | Autopickup fails during a failed untrap attempt. | |
C343-170 | Open | Damage by silver weapons is sometimes higher than intended when hero is polymorphed. | Perhaps this refers to the fact players hit multiple times with the same weapon if polymorphed into a form with several weapon attacks, e. g. Aleax or marilith. |
C343-171 | Open | Silver weapon damage message is sometimes missing when hero is polymorphed. | |
C343-172 | Open | Crash could occur when monster uses potion or food to cure stoning or confusion. | |
C343-173 | Open | Monster eating lizard corpse is not handled correctly. | |
C343-174 | Open | Drum of earthquake gives inappropriate message if hero or monster is in a pit. | |
C343-175 | Open | Chatting to hostile prisoners may give an inappropriate message. | |
C343-176 | fixed | Disintegration breath hitting equipment carried by monsters is not handled properly; if the monster life-saves the situation is worse; saddles are especially troublesome. | |
C343-177 | Open | First false rumor is displayed as gibberish on some platforms. | |
C343-178 | Open | Wisdom is mishandled when rumors are used for random graffiti. | |
C343-179 | fixed | If a monster is killed by a drawbridge while carrying a potion of acid, the game may panic. | |
C343-180 | Open | In an obscure case on special levels, troll corpses may fail to revive and lizard corpses may revive. | |
C343-181 | Open | The hero is welcomed to Delphi even if the Oracle was previously angered. | |
C343-182 | Open | Putting on the Eyes of the Overworld while blind gives an ungrammatical message. | |
C343-183 | Open | Jumping over an already seen trap may give an ungrammatical message. | |
C343-184 | fixed | Levitation via worn equipment is not implemented for monsters. | |
C343-185 | Open | No message is generated when attempting to name a monster that cannot be named by the player. | |
C343-186 | Open | Some messages referring to "priestess" say "priest." | |
C343-187 | Open | Meditating monsters continue meditating when affected by something which wakes sleeping monsters. | |
C343-188 | Open | Specifying role and/or race and an invalid alignment in NETHACKOPTIONS or config file causes a misleading message. | |
C343-189 | fixed | Temple donations and protection lost to gremlin attack interact incorrectly. | |
C343-190 | Open | Monsters can hide while trapped or holding the hero. | |
C343-191 | Open | When an unseen monster forces a polymorphed hero out of hiding, feedback is insufficient. | |
C343-192 | Open | If invocation is performed while hero is trapped, hero remains trapped. | |
C343-193 | Open | Polymorphed hero can fall into water once and crawl out twice. | |
C343-194 | Open | Saving and restoring a game while punished and swallowed sometimes loses the ball and chain. | |
C343-195 | Open | Glass wand thrown and broken in a shop is not charged for. | |
C343-196 | Open | Wielded light source may get missed by rust trap. | |
C343-197 | Open | Attacking a hidden monster sensed via ongoing monster detection is interrupted inapropropriately. | |
C343-198 | fixed | Playing in a 20 or 21 line window can cause the game to crash. | |
C343-199 | fixed | The database entry for "monk" has a typo. | After comparing this with the source material and finding no significant differences, the only item which I saw which could possibly be considered a typo is the lack of a comma after the last "No", which has been added. |
C343-200 | Open | In the quest, it's possible to accidently skip the locate level | e. g. by falling down a hole several levels. |
C343-201 | Open | Phrasing of message when one monster attacks another with stacked weapons is odd. | |
C343-202 | Open | Pushing a boulder onto a level teleporter trap could cause repeated messages. | |
C343-203 | Open | Hero arriving on a very crowded level may land on a monster causing game state corruption and possibly a crash. | |
C343-204 | Open | Hero grabbed or engulfed due to conflict should be released when conflict ends. | |
C343-205 | Open | Changes in hallucination state are not reflected properly when also mimicing. | |
C343-206 | Open | Divine gifts resulting from #offer are identified when blind. | |
C343-207 | Open | Certain items that should never be created in Gehennom can be created there. | |
C343-208 | Open | Hero can be blinded while fainted. | |
C343-210 | Open | Hero can "feel a bit steadier" while unconscious. | |
C343-211 | Open | Engraving under water gives a poorly worded message. | |
C343-212 | Open | If the hero is killed by a thrown potion of burning oil, the game will panic. | |
C343-213 | fixed | Display of stinking cloud may be incorrect when wearing Eyes of the Overworld. | |
C343-214 | Open | Monster escaping by changing levels in the wizard tower may end up outside the tower too easily. | |
C343-215 | Help | Elbereth is sometimes ignored by monsters. | |
C343-216 | Open | Fireproof containers catch fire in lava. | |
C343-217 | Open | Missile which kills engulfer is temporarily lost when hero is expelled. | |
C343-218 | fixed | Applying a wielded cream pie can crash the game. This generalizes to wielded objects being destroyed. | |
C343-219 | fixed | Hero can die due to "burned by burning" or "drowned by drowning." | |
C343-220 | fixed | Eating a Rider corpse doesn't work quite right. | |
C343-221 | Help | Jabberwocks do not always wake up when they should. | |
C343-222 | fixed | It's possible to end up wielding a cockatrice corpse when no longer polymorphed. | |
C343-223 | Open | Hidden pet can follow hero down stairs, remain hiding and show up as hidden monster. Also can happen with a magic whistle. | |
C343-224 | Open | Carrying too many items creates uselessly long prompts. | |
C343-225 | Open | Hero can sometimes carry too many boulders. | |
C343-226 | Open | Inventory display doesn't mention unpaid items in a container the hero owns. | |
C343-227 | Open | Container dropped in a shop then moved to an untended shop behaves oddly. | |
C343-228 | Open | Cloak of magic resistance is active when it shouldn't be. | |
C343-229 | fixed | Hero can dip or apply grease to a worn item that is covered by another worn item. | |
C343-230 | Open | Drawbridges act differently depending on which direction they are pointing. | |
C343-231 | fixed | Time is distorted while sinking into lava. | |
C343-232 | fixed | Hero can be slimed while in lava. | |
C343-233 | Open | Hero polymorphed into Quantum Mechanic may get erroneous messages about disappearing monsters. | |
C343-234 | Open | Sacrifice on an altar can have unintended consequences. | Perhaps this refers to the fact the corpse of a former pet does not vanish. |
C343-235 | Open | Casting spell of protection gives incorrect message if hero is swallowed or in rock. | |
C343-236 | Open | Engraving works in places it shouldn't. | |
C343-237 | fixed | The relationship between crossbow use and strength is wrong. | The range of firing a crossbow bolt is now independent of strength, and the number of shots you can fire is dependent on strength (with gnomes getting a bonus in this respect); cf. this post by Pat Rankin. |
C343-238 | fixed | (Unix and VMS only) The "Who are you?" prompt does not accept digits in the response. | |
C343-239 | Open | Engravings can transfer between a moat and a drawbridge. | |
C343-240 | Open | Hero can create a pit in air. | |
C343-241 | Open | Hero is not charged for breaking the lock on a container owned by a shop. | |
C343-242 | Open | Shopkeepers and priests avoid graves when they should not. | |
C343-243 | Open | Hero can throw without hands. | |
C343-244 | Open | Sometimes you can eat artifacts you can't touch with your hands. | |
C343-245 | Open | Hero trying to kick beyond map edge is handled improperly. | |
C343-246 | fixed | Engraving with an empty wand handles time wrong. | |
C343-247 | Open | A magic portal may be deactivated if the game is saved due to hangup while changing levels. | The official buglist mentions "Leave the level some other way then return to it." as a workaround. |
C343-248 | fixed | You can't put candles in a candelabrum while underwater. | |
C343-249 | Open | There are a number of errors handling vomit; and real rats can't vomit. | |
C343-250 | Open | Rust-causing targets can reveal other information about a weapon. | |
C343-251 | Open | Monsters sleeping due to being hit may wake up at the wrong time. | |
C343-252 | Help | There is a typo in the quote from "The Count of Monte Cristo." | |
C343-253 | Open | Choking on certain food items doesn't work properly. | |
C343-254 | Open | Shapechangers don't take advantage of being mimics or hiders. | |
C343-255 | Open | Tinning on a full level fails improperly. | |
C343-256 | Open | Very very very long messages can cause a crash. | |
C343-257 | Open | Cursed corpses wielded by monsters are not handled properly. | |
C343-258 | fixed | Grammar error in samurai quest: "wakarimasu?" instead of "wakarimasu ka?" | |
C343-259 | fixed | "Dr. Dolittle" is spelled incorrectly. | Occurred in the hallucination message for zoos. |
C343-260 | Open | Ridden steeds are sometimes immune to gas traps. | |
C343-261 | Open | Sleeping steeds can jump. | |
C343-262 | Open | Polyporph mis-handles a used and wielded leash. | |
C343-263 | Open | Probing may miss Schroedinger's cat. | The cat is created only when the container is opened, but should be when it is observed. |
C343-264 | Open | "You must drop your weapon" may appear when it should not. | |
C343-265 | Open | Force may work when hero can't reach lock being forced. | |
C343-266 | fixed | Hero on drawbridge when it's destroyed is not handled properly. | Under some circumstances, the player would be left standing on the moat; this is no longer possible. |
C343-267 | fixed | Game says monster speed changes even if monster can't move at all. | |
C343-268 | Open | Used up potion of acid may end up in bones file. | |
C343-269 | Open | Bones file created after hero dies outside shop may mis-handle items. | |
C343-270 | Open | Dying in a shop while wielding two weapons may cause a warning message. | |
C343-271 | Open | Pet messages at the very end of the game may appear in the wrong place. | |
C343-272 | Open | Corrupted score file can crash the game. | |
C343-273 | Open | Changing alignment and held artifacts interact incorrectly. | E. g. you still enjoy the when-carried benefits of artifacts you could not pick up due to your current alignment. |
C343-274 | Open | Odd message when attempting to apply a wielded towel. | |
C343-275 | fixed | If a lit, wielded, candle or potion of oil burns out, the game may crash. | |
C343-276 | fixed | If a figuring auto-transforms while wielded or worn, the game may crash. | |
C343-277 | fixed | Wooden weapons don't always burn when they should. | With the new ways flammable items can be damaged (walking over lava (not just stepping on lava for the first time!) and hitting fire elementals), the author considers this fixed. |
C343-278 | Open | Quest leaders are too likely to be affected by traps. | |
C343-279 | Open | Kicked arrows may get wrong bonuses. | |
C343-280 | Open | Ranged polearm attack doesn't always work properly. | |
C343-281 | Open | Kicking shop-owned food is not always accounted for correctly. | |
C343-282 | Open | Damage calculation may be wrong when hero is polymorphed into a pudding. | |
C343-283 | Open | Long walks take a non-optimial path. | |
C343-284 | Open | Activating a shop-owned figurine sometimes don't entail shop charges. | If you pick up and drop a cursed figurine, the timer will stay live. Will this eventually incur charges? |
C343-285 | Open | Water elementals can be trapped in a bear trap. | |
C343-286 | Open | Polymorph and lycanthropy do not interact properly. | |
C343-287 | Open | Hero polymorphed into monster with kick attack doesn't get bonus from ring of increase damage when kicking. | |
C343-288 | Open | The message "a monster appears" can show up when multiple monsters appear. | |
C343-289 | Open | If magical removal of a steed's saddle is fatal to the hero, the saddle may still be on the steed in a bones file. | |
C343-290 | Open | Rings do not show up in the "what do you want to charge?" prompt when they should. | Applies to oil lamps, too. |
C343-291 | Open | Backstab bonus interacts incorrectly with thrown weapons and two-weapon mode. | Two-weapon does not get backstab at all while each fired weapon does individually. |
C343-292 | Open | Touching a pile of objects while blind does not always work correctly. | |
C343-293 | Open | There are a number of errors changing words between singular and plural forms. | |
C343-294 | Open | Orcs and gnomes do not respond to #chat when they should. | |
C343-295 | Open | Casting stone-to-flesh on self while wielding a figurine can cause the game to panic. | |
C343-296 | Open | Sunsword doesn't work as expected against shades. | |
C343-297 | Open | Lit potion may survive hero dying from splattered oil burning on the floor. | |
C343-298 | fixed | Kicking at "empty space" uses no time. | |
C343-299 | Open | Killing tame engulfer from inside gives a warning message. | |
C343-300 | Open | Amulet of strangulation may kill forms that can't be strangled. | |
C343-301 | Open | Nymphs can steal things they can't pick up. | They can steal Rider corpses from gelatinous cubes. The bug might instead refer to nymphs stealing things that they don't naturally pick up, like potions. |
C343-302 | Open | Amnesia of object discoveries may forget to forget one thing. | |
C343-303 | Open | Gem probabilities are not reset properly on level revisit. | |
C343-304 | Open | Message given when damaging a closed drawbridge may refer to a wall. | |
C343-305 | fixed | Attacking with an applied polearm ignores the "confirm" option. | |
C343-306 | Open | Engulfer under influence of conflict or confusion can swallow a monster and not be affected by water/lava/trap under monster until next turn. | |
C343-307 | Open | Unicorn horn interacts incorrectly with ring of sustain ability. | Non-cursed restores, but cursed does not decrement attributes. |
C343-308 | Open | A hidden, dead monster can revive hidden under its own corpse. | |
C343-309 | Open | Dropping Heart of Ahriman may give odd message sequence. | |
C343-310 | Open | Applying an unpaid stack of potions of oil forces hero to buy all of them. | |
C343-311 | Open | Price of unpack shop items may change when hero is forced to buy. | For example, hunger status has an effect on food prices. |
C343-312 | Open | Monster can attack with a polearm it was unable to wield. | |
C343-313 | Open | "You trip over it" may appear even after you know what "it" is. | |
C343-314 | fixed | Drowning on the Plane of Water lists cause of death as "drowned in a moat." | Now "drowned in the Plane of Water [by a <monster>]". |
C343-315 | Open | Small monsters dropping items due to weight use the wrong weights. | |
C343-316 | Open | Monsters who shouldn't will attack the Wizard to get the Amulet. | See also SC343-19. |
C343-317 | Open | Bones data can contain odd characters from player's dogname, catname, or fruit options; this can cause odd terminal-dependent behavior. | NetHack fails to sanitise characters taken from options. |
C343-318 | fixed | Opening or closing the castle drawbridge using music takes no time. | |
C343-319 | Open | Grid bugs can be forced to move diagonally, e. g. by displacing a tame one. | |
C343-320 | Open | Reading scroll of mail break illiterate conduct. | |
C343-321 | Open | Hero and monsters can walk through a long worm's tail diagonally. | |
C343-322 | Open | Forced attack on a boulder says "you attack thin air." | |
C343-323 | Open | Objects dropped as a monster dies don't interact properly with the environment. | See also #362. |
C343-324 | fixed | Cutting a long worm in two will crash the game if the cut takes the worm to 1 HP or if long worms had become extinct. | |
C343-325 | fixed | Hole in ice may be described as a "moat." | |
C343-326 | Open | Open and close commands may give inappropriate feedback near a drawbridge. | |
C343-327 | Open | Message "suddenly you cannot see the" monster can be displayed when the monster remains visible for some reason. | |
C343-328 | Open | Messages when opening a tin may imply implausible timing. | |
C343-329 | Open | A just-dead monster may still claim to be fleeing. | |
C343-330 | Open | Wrong message may be delivered when seeing a pet eating. | |
C343-331 | fixed | Sleeping monster reacts to a mirror. | |
C343-332 | Open | The message given when multiple potions of acid explode refers to a single potion. | Refers to stacks of acid exploding when you go for a swim. |
C343-333 | fixed | Vault guard asks hero's name while hero is engulfed. | Now, "'How did that <engulfer> get in here?' Puzzled, <the guard> turns around and leaves." |
C343-334 | Open | Defining GOLDOBJ drops a slot from the inventory. | |
C343-335 | Open | Cloak of invisibility and blindness do not interact reasonably. | |
C343-336 | Open | A shapechanger starting out in changed form gets incorrect inventory items. | They get items appropriate for their polymorphed form. |
C343-337 | fixed | It's possible to create an object of 0 gold pieces. | |
C343-338 | Open | Wizard-mode command sanity_check misses nested containers and migrating monsters. | |
C343-339 | Open | Screen and time are not always updated properly when opening or closing doors while blind. | |
C343-340 | Open | Secret door detection does not interact properly with features of the Planes of Water and Air. | The next version promises to make wands of secret door detection find portals even behind clouds (but not update the screen). |
C343-341 | Open | In minetown, it's possible to teleport into a room that requires digging to escape from. | |
C343-342 | Open | Potion thrown by monster which hits long worm's tail says it hit its tail. | |
C343-343 | fixed | Helm of Opposite alignment gives incorrect piety level. | Alignment record is now set to -1 when putting on or removing a helm (this is what happens at the first step of #offering a co-aligned unicorn at a cross-aligned alter, changing the player's alignment permanently). |
C343-344 | Open | NetHack thinks jellyfish have heads. | |
C343-345 | Open | Attempting to remove cursed lenses gives a message with poor grammar. | |
C343-346 | Open | Attempting to put on some items when the item is already wielded or quivered and failing for a variety of reasons gives a message with poor grammar. | |
C343-347 | Open | Picking up and wearing an unknown ring while blind sometimes gives out too much information. | RGRN discussion |
C343-348 | Open | Exercise before polymorph may affect polymorphed character. | |
C343-349 | fixed | An identify scroll is wasted if space is typed and steps off the end of the inventory list. | |
C343-350 | Open | Eels don't hide when they are supposed to. | |
C343-351 | fixed | Alchemy-caused explosions don't wake nearby monsters. | |
C343-352 | Open | Secret doors in lit walls don't always display properly. | |
C343-353 | Open | Aborting key or lock pick with escape uses a turn. | |
C343-354 | Open | Probing while engulfed ignores the fact that the hero is in the monster. | |
C343-355 | fixed | Archeologists start out at basic skill level in sling. | This is a side effect of their touchstone, which is considered sling ammunition. |
C343-356 | Open | Wearing an amulet of restful sleep confuses internal sleep state bookkeeping. | Perhaps related is the fact you can cure instrinsic restful sleep (from eating the amulet) by putting on and removing an amulet of restful sleep. |
C343-357 | Open | Rust monsters may chew non-ferrous items. | |
C343-358 | fixed | If no co-aligned artifacts are available for gifting when required, gifting fails repeatedly. | Not fixed in the conventional sense - if gifting fails to generate an artifact, it will generate a magical weapon instead. |
C343-359 | Open | Setting the fruit name fails if the new name is already known but happens to be not at the end of an internal list. | |
C343-360 | fixed | A monster wearing a suit can still put on a shirt. | The delay is there, but no extra message is displayed (akin to there being no message for cloaks in this case in vanilla). |
C343-361 | Open | The message "you feel shuddering vibrations" does not always get displayed when it should. | |
C343-362 | fixed | Objects dropped during polymorph may be incorrectly polymorphed. | Beam-type wands now hit objects before monsters. |
C343-363 | fixed | The case of monsters eating green slime corpses is not handled correctly. | |
C343-364 | Superseded | If player's hand slips while naming an object, 'z' is never picked as the new letter. | This code is disabled in GruntHack. |
C343-365 | Open | Hero may remove armor for nymph or succubus while asleep. | |
C343-366 | Open | Concealed mimic not always revealed when it should be. | |
C343-367 | Help | Fainting with a wielded cockatrice corpse doesn't behave as expected. | What's the "expected" behaviour? |
C343-368 | Open | Blinded hero knows too much about a monster summoning insects. | |
C343-369 | Open | Mounted hero on life-saved steed gets repeated warning messages until hero dismounts. | |
C343-370 | Open | Travel (_) command can get stuck trying to plot a path past an interesting dungeon feature, for example, a trap or fountain. | |
C343-371 | Open | Stethoscopes can sometimes be used more often than intended. | If you save and resume, you can use it again for free. On an aside, saving and restoring loses the movement points you gain from speed. |
C343-372 | Open | A fatal explosion can give the player messages in the wrong order if carried items are destroyed. | |
C343-373 | Open | Shopkeepers can polymorph into forms that don't let them do their jobs. | A blue jelly shopkeeper will buy and sell, but it won't move to block or unblock the door. |
C343-374 | Open | When polymorphed into a grid bug, attempting to move in an illegal direction is handled ungracefully. | |
C343-375 | Open | A mimic posing as a statue is not handled properly. | |
C343-376 | Open | When trying to move down, Hero can be levitating and stuck in the floor at the same time. | |
C343-377 | Open | Hero hidden from monster is still treated as a normal target for range attack. | |
C343-378 | Open | Hero hiding as a small mimic can end up stuck to a monster after returning to human form. | |
C343-379 | fixed | Spelling errors "sprit" and "truely" in quest text. | |
C343-380 | fixed | Mimics pretending to be doors show up on the Rogue level. | |
C343-381 | Open | Attacking by applying a polearm doesn't scuff engraving under hero. | |
C343-382 | fixed | Auto-wielding a polearm may take no time. | Occurred when auto-wielding and subsequently cancelling out of the prompt. |
C343-383 | fixed | Applying a bullwhip while hero is at edge of map may cause a panic or crash. | Previously, there were no checks that the tile you were applying the bullwhip at was a valid tile. |
C343-384 | Open | Cutting a level 0 long worm in half may lead to a worm with 0 HP, which may cause a crash. | |
C343-385 | Open | D command doesn't handle u choice correctly if only unpaid items are inside containers. | |
C343-386 | fixed | Pearl rings can rust. | Pearl rings are now made of bone. |
C343-387 | fixed | T-shirts can be read when covered. | |
C343-388 | Open | Spell damage and low intelligence interact incorrectly. | |
C343-389 | Open | Dragon breath and certain other effects hitting a hidden secret door does not damage it. | |
C343-390 | Open | Breaking a wand which may zap but not damage a door gives an odd message. | |
C343-391 | Open | Hero polymorphed into a mimic with #monster and hiding as an object does not unhide when polymorphing into a non-mimic. | The same applies to pet mimics whistled over a polytrap. |
C343-392 | Open | A stunned monster may both walk away from the hero and keep holding him. | |
C343-393 | Open | The messages produced when throwing a poisoned weapon which loses its poison are in a confusing order. | |
C343-394 | fixed | Throwing a potion of acid into water may panic the game. | |
C343-395 | Not a bug | Spelling errors at the genocide prompt may have unintended consequences. | |
C343-396 | Open | Shopkeeper does not charge hero for an unsold boulder that is destroyed with a pick-axe. | |
C343-397 | Open | A badly formed message may be produced if a pick-axe is applied to a boulder and the boulder is removed by a monster. | |
C343-398 | Open | The game may crash if a wielded potion of polymorph is drunk. | |
C343-399 | fixed | Messages referring to a named vault gaurd have grammatical errors. | A macro defined in Source:vault.c, g_monnam, was consistently used with a "the" printed in front of it. This "the" is now incorporated into g_monnam, with a couple of edge cases now referring to just "guard". |
C343-400 | Open | Wearing a cloak of displacement identifies it even if hero can't see. | |
C343-401 | Open | Wearing an elven cloak identifies it even if hero is already stealthy. | |
C343-402 | Open | Putting on a ring of stealth never identifies it. | |
C343-403 | fixed | Hero can write a scroll not sufficiently identified. | You now must have identified the scroll to be able to write it. |
C343-404 | Help | Writing a scroll can give a badly phrased message if the scroll is known by its appearance. | What is the badly phrased message in question? |
C343-405 | Open | Some quest artifacts are too easily affected by stone-to-flesh. | The Heart of Ahriman |
C343-406 | Open | One of the coyote names is spelled wrong. | |
C343-407 | Open | If reading an unknown scroll of teleport puts the hero on another scroll of teleport, the second one is still treated as unknown. | |
C343-408 | Open | Being killed by a monster with a long name can send the game into an infinite loop. | |
C343-409 | fixed | Unlocking a mimic pretending to be a door is not handled properly. | |
C343-410 | Open | Using an unlocking tool on a boulder that's really a mimic and located in a doorway is not handled properly. | |
C343-411 | Open | A purple worm can end up in wall or rock when swallowing a ghost or xorn. | |
C343-412 | Open | Unpaid shop items stolen from hero remain on hero's bill. | |
C343-413 | Open | While blind, some actions resulting in "Wait! That's a monster!" for a mimic posing as a door do not update the display correctly. | |
C343-414 | Open | #untrap of a known trap location with a concealed mimic gives correct message but does not update the display. | |
C343-415 | fixed | Mail daemons can be created when populating special levels with demons. | Other types of monster that could not otherwise be randomly generated, such as orcs, giants, and woodchucks, were also subject to this; fixed by disabling the ability of the special level generated to ignore the G_NOGEN flag except for classes entirely made up of non-randomly-generated monsters (Kops and eels). |
C343-416 | fixed | Being disintegrated by divine wrath gives an inappropriate message. | Instead of "You fry to a crisp" for the wide-angle disintegration beam, it is now "You crumble to dust". |
C343-417 | Open | Polymorphing into a human form may give a message with the wrong gender. | |
C343-418 | Open | Weight of non-cursed bag of holding is sometimes off by one. | Likely, this refers to multiple stacks of gold in any bag: two stacks of $49 weigh 0, but one stack of $98 weighs 1. |
C343-419 | Open | With option number_pad set to 2, M + 5 (or Alt + 5 or Shift + Keypad5) does not work as the G movement prefix. | |
C343-420 | Open | Kops may not be dismissed if the shopkeeper changes levels. | You might want to pacify the shopkeeper on his home level. If necessary, steal a gold piece and pay him off again. |
C343-421 | Open | Object teleport in and around the Wizard's Tower doesn't work as intended. | (original report) |
C343-422 | fixed | There are inconsistencies in damage applied to objects when encountering lava in different ways. | |
C343-423 | fixed | Under some circumstances player can tell if bones file is created. | "Your body rises from the dead as <monster>..." is now displayed regardless of creation of bones or not. |
C343-424 | fixed | Unlit candelabrum becomes unlightable if candles have exactly one turn of fuel left and it was applied in the wrong location. | Fix courtesy of the original reporter; also related is that the candelabrum penalty applies if on the invocation square and the invocation's already been performed, as with the Book and Bell. |
C343-425 | Open | If a steed's legs are wounded while being ridden and the hero dismounts before the legs heal, the hero's dexterity will stay reduced. | (original report) |
C343-426 | Open | A polymorphed hero hiding on the ceiling may be forced to drop to an inappropriate position. | (original report) |
C343-427 | fixed | Inappropriate message claiming a paralyzed monster "turns to flee" may appear. | |
C343-428 | Open | Statues in a cockatrice nest are wrong type if the score file is empty. | (original report) |
C343-429 | Open | When using a display that scrolls the map, teleporting hero may display off the map momentarily. | |
C343-430 | Open | It's too easy to open tins. | |
C343-431 | Help | Killing a vault guard results in a message about "dropping minvent." | How can this message be generated? |
C343-432 | fixed | In a vault corridor: some traps could be left lying around. | All traps in a corridor are now removed when the corridor disappears. |
C343-433 | fixed | In a vault corridor: you can end up with lighted rock. | The lit state of a tile is now reset when it resolidifies. |
C343-434 | Open | In a vault corridor: when blind, you can be stuck and not be told why. | |
C343-435 | fixed | In a vault corridor: various kinds of problems may result from having an iron ball. | It's unknown exactly what symptoms the bug refers to, but the ball and chain handling code for resealing corridors has been changed such that the ball and chain are replaced at your position when the corridor disappears, as opposed to stopping at the point where the iron ball is placed. |
C343-436 | fixed | Hero can levitate and fly where it makes no sense. | Listed as fixed on the assumption that this refers to the Plane of Water. |
C343-437 | Open | Gremlins sometimes don't respond properly to light. | |
C343-438 | fixed | Typo "gold piecess" may occur when selling items in a container. | To trigger this bug in unpatched variants, one needs to find a container the shopkeeper owns, fill it with enough items that the shopkeeper can't afford to pay for the items inside, then drop the bag to sell the contents. |
C343-439 | Open | Running NetHack in a terminal window with more than 255 rows or columns produces display errors. | |
C343-440 | Open | If the game panics with the hero underwater, the hero may be restored on top of the water. | |
C343-441 | fixed | Autosearching while blind doesn't update the map when it should. | |
C343-442 | fixed | Drain life shouldn't override drain resistance of objects. | Artifacts granting drain resistance (Excalibur, Stormbringer) could be drained by drain life; this is no longer the case (also applies to GruntHack's thirsty / drain resistance objects). |
Spoiler core bugs
Name | Fixed in GruntHack | Description | |
---|---|---|---|
SC342-3 | fixed | Hangup can be used to cheat. | |
SC343-1 | fixed | Monsters that can't blow can still use a whistle. | |
SC343-2 | fixed | If you are poison resistant, potions of sickness can only kill you if they are blessed. | Previously, they dealt 1HP damage if not a healer without checking for poison resistance. The damage is now not dealt if you have poison resistance. |
SC343-3 | fixed | Water walking boots are not handled properly on lava. | If the player steps onto lava with non-fireproof water walking boots and can survive the lava burning damage, they were left standing on the lava without boots. Now the boots are destroyed immediately if they are not fireproof, leaving the player to fall into the lava. |
SC343-4 | Open | Reviving corpses or reanimating statues in a shop does not get charged correctly. | |
SC343-5 | Open | Breaking container contents in a shop doesn't always charge for them. | |
SC343-6 | Open | Stealing a stack of items from a shop sometimes results in only being charged for one. | |
SC343-7 | Open | Zapping an unknown wand while blind sometimes gives out too much information. | |
SC343-8 | fixed | Re-animating a statue containing gold produces too much gold. | Monster's gold is now cleared before creating the statue (the value is saved to create the object inside the statue), so that the gold object doesn't stack with the monster's carried gold. |
SC343-9 | Open | Medusa corpse from a level file behaves incorrectly. | |
SC343-10 | fixed | Player can raise HP and Pw by dancing with vampires. | The polyself bug; addressed by using the same formulas to adjust HP/Pw from polyself as when changing levels normally, with up to a +/- 10 adjustment (carried over from original behaviour). It's still possible to gain HP; it's just much, much more tedious (and in the long run your HP will come out even anyway). |
SC343-11 | fixed | It's possible to easily find the identity of a high priest on the Astral plane. | |
SC343-12 | fixed | Hero using telepathy can abuse Call on the Astral Plane. | |
SC343-13 | fixed | While blind and levitating, too much information may be presented. | Fixes are primarily in relation to dungeon features and objects on floor. |
SC343-14 | Help | Shopkeepers and priests may be teleported out of their shop or temple too easily. | What's the intended behaviour here? |
SC343-15 | Open | Nurses are not stoned by hero polymorphed into cockatrice. | |
SC343-16 | Open | Gelatinous cubes can engulf Rider corpses. | |
SC343-17 | fixed | Stethoscope may unhide hidden mimic. | |
SC343-18 | Help | Escaping from lava can leave hero outside of time. | Possibly fixed by the fix for C343-231, but without knowing how to abuse the bug, it can't be tested. |
SC343-19 | Not a bug | Monsters seeking the Amulet attack temple priests to get it. | The behaviour of covetous monsters has changed such that it's intended that they will attack anything between it and the Amulet where applicable. |
SC343-20 | fixed | Hangup save while picking up gold in a shop may duplicate the gold. | |
SC343-21 | Open | Accounting is incorrect for containers dropped in a shop that does not sell them. | |
SC343-22 | fixed | The travel command allows grid bugs to move one step diagonally. |
Windows-only bugs
Name | Fixed in GruntHack | Description | |
---|---|---|---|
W341-13 | Open | "Lock Windows" menu item has wrong checkmark at startup | |
W341-14 | Open | Message window does not update properly if resized. | |
W342-6 | Not a bug | Checkboxes are drawn wrong. | |
W343-1 | Open | Redirecting score output through a pipe doesn't work. | |
W343-2 | Not a bug | Windows 98 is unable to load tiles that are too large. This is an OS issue. | |
W343-3 | Open | Under the Polish version of Windows 2000 SP4, screen output with a raster font shows wrong characters for many dungeon features. | |
W343-4 | Open | Keyboard may stop responding after locking or unlocking a door when using altkeyhandler=nhraykey.dll | |
W343-5 | Open | Error messages early in the game startup sequence may flash by unreadably. | |
W343-6 | Open | Attempting to start NetHack from within a zip utility doesn't work (this is not a bug) and gives a misleading error message panic Cannot open dungeon description - "dungeon" (this is the bug). | Go back to the installation instructions and finish the install. |
W343-7 | Open | Using both nethack.exe and nethackW.exe can cause nethackW.exe to display the top scores list in a series of windows. |
X11-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
X343-1 | Open | The scrollbar for a text window may be missing when needed. |
X343-2 | Open | use_inverse is broken in tty mode. |
X343-3 | Open | Sanity check for mouse position after window resize is wrong. |
Linux-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
L343-1 | Open | Window resize is not supported by default. |
Macintosh-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
M343-1 | Open | Release code does not build under Carbon. |
M343-2 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on clean installs of 10.3.x (not upgraded systems). (See M343-3 for 10.4.) |
M343-3 | Open | nethack-343-mac-term.pkg.sit only: "No write permission to lock perm!" error. Only happens on 10.4 (See M343-2 for 10.3.) |
M343-4 | Open | In the Qt port, Command + Z crashes the game and prevents it from restarting. |
Qt-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
Q341-1 | Open | Randomly generating characters doesn't always follow user requests. |
Q341-3 | Open | [Mac only] q and / keys send additional characters when pressed. |
Q343-1 | Open | Explore or debug mode only: ctrl + x doesn't show the intrinsics screen. |
Q343-2 | Open | Saved games are not found if the game is built with the prefix option. |
Windows-CE-only bugs
Name | Fixed in GruntHack | Description |
---|---|---|
CE343-1 | Not a bug | Attempting to load an alternative tile set fails. |
CE343-2 | Open | Help text windows close immediately. |
CE343-3 | Open | Action button points to wrong screen location. |
CE343-4 | Open | pocketpc: menu window closes if scrolled off top or bottom |
CE343-5 | Open | Input is translated when command helper is hidden. |
CE343-6 | Open | Text window does not scroll left on left arrow. |
Build-from-source bugs
Name | Fixed in GruntHack | Description | |
---|---|---|---|
S343-1 | Open | gnome port refers to file t32-1024.xpm for large tiles that doesn't exist | |
S343-2 | Open | 1x1 room in special level can trigger panic due to off by one error (does not affect official room set) | |
S343-3 | Open | makedefs may fail to compile if sizeof(time_t) != sizeof(long) | |
S343-4 | Superseded | NetHack does not compile under Microsoft VC2005. | VC2005 is considered obsolete, and build fixes for VS2008 are in place (cf. S343-8). |
S343-5 | Open | The prototype and definition for finish_map don't match properly. | |
S343-6 | Help | Game does not compile under FreeBSD 6.1. | Feedback on what causes compilation not to work would help. |
S343-7 | Open | DLB doesn't work under VMS if a file used by NetHack and without a dot in its name matches a VMS logical name. | |
S343-8 | fixed | NetHack does not compile under Microsoft VS2008 Express Edition. | Courtesy of a patch released by the dev team. |
S343-9 | Open | If time_t changes from 32- to 64-bits due to (e.g.) compiler upgrades, save files will not be compatible between old and new builds. | |
S343-10 | Open | Windows 64-bit mode compile produces warnings in random.c. | |
S343-11 | Help | Smartphone keyboard does not work. | More detail on what this is supposed to mean would help. |
S343-12 | Open | Game may fail to compile or give warnings if sizeof(char *) != sizeof(int). |