Hack 1.0
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Hack 1.0 is the first public release of Hack. Andries Brouwer published it to the (now-obsolete) Usenet newsgroup net.sources in December 1984.
Contents
Availability
Google Groups has archived most of the original postings:
- Part 1
- Part 2
- Part 3
- Part 4
- Part 5
- Part 6
- Part 7
- Part 8
- Part 9
- Part 10
- Part 11
- Part 12
- Part 13
- Part 14
- Part 15
Part 15, however, is missing. By examining the code and the makefile, it is seen that the files are named rnd.c, savelev.h and rumors. At least two other archives of Hack code are also missing the part with the rumors file, namely a port to the Amiga and Hack 1.0.2; it seems that something in the rumors file did not agree with the news site from which Google Groups obtained its older Usenet archives.
It is nonetheless possible to construct a working Hack 1.0 distribution, by using similar files from later ports and versions. Ali Harlow[1] has a Hack 1.0 distribution at [2]; this is also available on NetHackWiki for browsing and annotation: Hack 1.0 source code.
The adventurer
The player may choose a Tourist, a Speleologist, a Fighter, a Knight, a Cave-man, or a Wizard. No option to play as female is available.
The adventurer has experience, hit points, armor class, and strength. He may advance to experience level 14.
The initial pet is a little dog.
Dungeon features
The dungeon in Hack 1.0 has no branches; there is one way up and one way down. The first 25 levels or so consist of rooms, and beyond that, the adventurer encounters mazes.
Special rooms are shops, treasure zoos, and vaults. If the player's login name is "david", David's Treasure Zoo appears much more frequently.
The "david" in question is David S. H. Rosenthal, who worked with Andries Brouwer in 1982. One of David's students at the Universiteit van Amsterdam demonstrated the need for the shopkeeper to have a limited wallet and be very strong when made angry by theft. A wand of digging was used to tunnel into the shop, and items were repeatedly removed and sold back to the shopkeeper; at that time, the shopkeeper had a bottomless wallet and never got angry, so the student became extraordinarily rich overnight.
Traps are:
The Amulet of Yendor is found under a boulder in a maze level. The Wizard of Yendor does not appear in Hack 1.0.
Bestiary
The following monsters may be encountered:
Name | Symbol | Notes |
---|---|---|
acid blob | a | |
bat | B | |
centaur | C | |
chameleon | : | |
cockatrice | c | Stoning by hissing is an instadeath |
demon | & | |
dog | d | |
dragon | D | As the modern red dragon |
ettin | e | |
floating eye | E | |
fog cloud | f | |
freezing sphere | F | |
gelatinous cube | g | |
ghost | (space) | |
giant ant | A | |
giant beetle | b | |
giant rat | r | |
gnome | G | |
guard | @ | |
hobgoblin | H | |
homunculus | h | |
imp | i | |
jackal | J | |
jaguar | j | |
killer bee | k | |
kobold | K | |
large dog | d | |
leocrotta | l | |
leprechaun | L | |
little dog | d | |
long worm | w | if NOWORM not defined at compile time |
lurker above | ~ | |
mimic | M | |
minotaur | m | |
nurse | n | |
nymph | N | |
orc | O | |
owlbear | o | |
piercer | p | |
purple worm | P | |
quasit | Q | |
quivering blob | q | |
rust monster | R | Reduces enchantment rather than truly rusting |
scorpion | s | |
shopkeeper | @ | |
snake | S | |
stalker | I | |
tengu | t | |
trapper | , | |
troll | T | |
umber hulk | U | |
unicorn | u | |
vampire | V | |
violet fungi | v | |
wraith | W | |
wumpus | w | if NOWORM defined at compile time |
xan | x | |
xorn | X | |
yellow light | y | |
yeti | Y | |
zombie | Z | |
zruty | z |
Objects
Artifacts
Hack 1.0 has only one artifact, Orcrist. Any weapon may be named Orcrist and will do d10 extra points damage to orcs. There can even be more than one Orcrist.
In Hack 1.0.2, Orcrist would be limited to two handed swords.
Amulets
Only the Amulet of Yendor and the cheap plastic imitation exist in Hack 1.0.
Food
Food items in Hack 1.0 are:
- food ration
- tripe ration
- pancake
- dead lizard
- fortune cookie
- carrot
- tin
- orange
- apple
- pear
- melon
- banana
- candy bar
- egg
- clove of garlic
- corpse (called dead foo rather than foo corpse)
The tin did not contain the remains of monsters, but rather a randomly-chosen food such as peaches or, if the adventurer is lucky, spinach.
The dead lizard was a found object rather than a corpse; live lizards did not exist in Hack 1.0. It could reduce confusion, but had no effect on cockatrices.
Weapons
Weapons in Hack 1.0 are:
- arrow
- sling bullet
- crossbow bolt
- dart
- rock
- boomerang
- mace
- axe
- flail
- long sword
- two handed sword
- dagger
- worm tooth
- crysknife
- spear
- bow
- sling
- crossbow
Tools
Tools in Hack 1.0 are:
The ice box is the only container. Then as now, it preserved corpses, and was generally too heavy (and too rare) to be useful for inventory management.
Armor
Armor items in Hack 1.0 are:
- helmet
- plate mail
- splint mail
- banded mail
- chain mail
- scale mail
- ring mail
- studded leather armor
- leather armor
- elven cloak
- shield
- pair of gloves
Potions
Potions in Hack 1.0 are:
- potion of restore strength
- potion of booze
- potion of invisibility
- potion of fruit juice
- potion of healing
- potion of paralysis
- potion of monster detection
- potion of object detection
- potion of sickness
- potion of confusion
- potion of gain strength
- potion of speed
- potion of blindness
- potion of gain level
- potion of extra healing
- potion of levitation
Scrolls
Scrolls in Hack 1.0 are:
- scroll of enchant armor
- scroll of destroy armor
- scroll of confuse monster
- scroll of scare monster
- scroll of blank paper
- scroll of remove curse
- scroll of enchant weapon
- scroll of damage weapon
- scroll of create monster
- scroll of taming
- scroll of genocide
- scroll of light
- scroll of teleportation
- scroll of gold detection
- scroll of food detection
- scroll of identify
- scroll of magic mapping
- scroll of amnesia
- scroll of fire
- scroll of punishment
The scroll of damage weapon acts as the modern scroll of enchant weapon does when cursed. The scroll of genocide acts, in all cases, as the modern blessed scroll; but most symbols refer to only one monster anyway.
Wands
Wands in Hack 1.0 are:
- wand of light
- wand of secret door detection
- wand of create monster
- wand of wishing
- wand of striking
- wand of slow monster
- wand of speed monster
- wand of undead turning
- wand of polymorph
- wand of cancellation
- wand of teleport monster
- wand of make invisible
- wand of digging
- wand of magic missile
- wand of fire
- wand of sleep
- wand of cold
- wand of death
Rings
Rings in Hack 1.0 are:
- ring of adornment
- ring of teleportation
- ring of regeneration
- ring of searching
- ring of see invisible
- ring of stealth
- ring of levitation
- ring of poison resistance
- ring of aggravate monster
- ring of hunger
- ring of fire resistance
- ring of cold resistance
- ring of protection from shape changers
- ring of conflict
- ring of gain strength
- ring of increase damage
- ring of protection
- ring of warning
- ring of teleport control
Because charisma does not exist in Hack 1.0, the ring of adornment is a useless item.
Gems
Gems in Hack 1.0 are:
- diamond
- ruby
- sapphire
- emerald
- turquoise stone
- aquamarine stone
- tourmaline stone
- topaz stone
- opal stone
- garnet stone
- amethyst stone
- agate stone
- onyx stone
- jasper stone
- jade stone
and worthless pieces of blue, red, yellow, and green glass.
Other items
Other items not appearing in the above categories are:
It is not possible to pick up an iron chain, nor can they be generated from iron golems, because these do not exist in Hack 1.0.