Difference between revisions of "User:Chris/dNethack/dNethack Items"

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m (Dragon Scales)
(Rework the page slightly and add some information)
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*[[stick of dynamite]]
 
*[[stick of dynamite]]
  
== Headwear ==
+
== Armor ==
 +
=== Headgear ===
 
*'''sedge hat''': Wide conical straw hat, protects vs the "acid rain" monster spell.
 
*'''sedge hat''': Wide conical straw hat, protects vs the "acid rain" monster spell.
 
*'''leather helm''': Poor quality helmet worn by some soldiers.
 
*'''leather helm''': Poor quality helmet worn by some soldiers.
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*'''plasteel helm''': Plastic helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
 
*'''plasteel helm''': Plastic helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
 
*'''crystal helm''': Heavy, high AC helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
 
*'''crystal helm''': Heavy, high AC helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
=== Helms with randomized appearances ===
+
 
 +
==== Helms with randomized appearances ====
 
*[[helmet]]: May be called a 'circlet' in some games, in which case it is made out of gold and raises [[charisma]] by its enchantment when worn.
 
*[[helmet]]: May be called a 'circlet' in some games, in which case it is made out of gold and raises [[charisma]] by its enchantment when worn.
 
*[[helm of brilliance]]: May be called a 'crown of cognizance' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn.
 
*[[helm of brilliance]]: May be called a 'crown of cognizance' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn.
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*[[helm of drain resistance]]: May be called a 'diadem of drain resistance' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn.
 
*[[helm of drain resistance]]: May be called a 'diadem of drain resistance' in some games, in which case it is made out of gold and also raises [[charisma]] by its enchantment when worn.
  
== Clothing/Body Armor ==
+
=== Body armor ===
=== Dragon Scales ===
 
 
*[[gray dragon scale mail]]
 
*[[gray dragon scale mail]]
 
*[[silver dragon scale mail]]: Can reflect dragon breath, which most reflecting items can't.
 
*[[silver dragon scale mail]]: Can reflect dragon breath, which most reflecting items can't.
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*[[red dragon scale mail]]: Grants fire resistance and adds 1d20 fire damage to all attacks
 
*[[red dragon scale mail]]: Grants fire resistance and adds 1d20 fire damage to all attacks
 
*[[white dragon scale mail]]: Grants cold resistance and adds 1d20 cold damage to all attacks
 
*[[white dragon scale mail]]: Grants cold resistance and adds 1d20 cold damage to all attacks
*'''orange dragon scale mail''': Grants free action
+
*'''orange dragon scale mail''': Grants sleep resistance and free action
 
*[[black dragon scale mail]]: Grants disintegration resistance and adds a 5% chance to disintegrate targets to all attacks
 
*[[black dragon scale mail]]: Grants disintegration resistance and adds a 5% chance to disintegrate targets to all attacks
 
*[[blue dragon scale mail]]: Grants shock resistance and adds 1d20 electrical damage to all attacks
 
*[[blue dragon scale mail]]: Grants shock resistance and adds 1d20 electrical damage to all attacks
 
*[[green dragon scale mail]]: Grants poison and sickness resistance and adds poison to all attacks
 
*[[green dragon scale mail]]: Grants poison and sickness resistance and adds poison to all attacks
*[[yellow dragon scale mail]]: Grants acid and stone resistance and adds acid to all attacks
+
*[[yellow dragon scale mail]]: Grants acid and petrification resistance and adds acid to all attacks
 +
Dragon scale mail in general was made heavier, up to 150 weight. Artifact dragon scale mail has 225 weight instead.
  
=== Armor ===
+
*[[plate mail]]: Gives 10 AC and [[Magic cancellation|MC]]3
*[[plate mail]]: Gives 10 AC
+
*[[bronze plate mail]]: Gives 7 AC, MC3 and allows 1/2 of the dex bonus to AC
 +
*'''crystal plate mail''': Gives 16 AC, MC2 and doubled enchantment values (max 14). Very heavy.
 
*'''droven plate mail''': Prone to evaporating in light.  If [[fixed]] it will recover from partial evaporation in the dark.
 
*'''droven plate mail''': Prone to evaporating in light.  If [[fixed]] it will recover from partial evaporation in the dark.
 
*'''noble's dress''': Prone to evaporating in light.  If [[fixed]] it will recover from partial evaporation in the dark.  If the dress's armored components evaporate, a black dress will be left
 
*'''noble's dress''': Prone to evaporating in light.  If [[fixed]] it will recover from partial evaporation in the dark.  If the dress's armored components evaporate, a black dress will be left
*'''crystal plate mail''': Very heavy, very high AC armor.  Can be enchanted to +14
 
*[[bronze plate mail]]: Gives 7 AC and allows 1/2 of the dex bonus to AC
 
 
*'''plasteel armor''': Future tech.  Gives 7 AC.  Made out of [[plastic]]
 
*'''plasteel armor''': Future tech.  Gives 7 AC.  Made out of [[plastic]]
 
*[[splint mail]]
 
*[[splint mail]]
 
*[[banded mail]]
 
*[[banded mail]]
*[[dwarvish mithril-coat]]: Very light in dnethack, allows full dex bonus to AC
+
*[[dwarvish mithril-coat]]: Very light in dnethack (40 weight), allows full dex bonus to AC
*[[elven mithril-coat]]: Very light in dnethack, allows full dex bonus to AC
+
*[[elven mithril-coat]]: Very light in dnethack (20 weight), allows full dex bonus to AC
 
*[[chain mail]]
 
*[[chain mail]]
 
*'''droven chain mail''': to evaporating in light.  If [[fixed]] it will recover from partial evaporation in the dark.  Gives a bonus to spell failure chance
 
*'''droven chain mail''': to evaporating in light.  If [[fixed]] it will recover from partial evaporation in the dark.  Gives a bonus to spell failure chance
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*[[leather armor]]
 
*[[leather armor]]
  
=== Clothing ===
 
 
*'''elven toga''': Boosts charisma but is otherwise unremarkable
 
*'''elven toga''': Boosts charisma but is otherwise unremarkable
*'''consort's suit''': Boosts charisma but is terrible armor, replace asap.
+
*'''consort's suit''': Boosts charisma but is poor armor otherwise.
 
*'''gentleman's suit''': Boosts charisma but is unremarkable armor.
 
*'''gentleman's suit''': Boosts charisma but is unremarkable armor.
 
*'''gentlewoman's dress''': Boosts charisma but is unremarkable armor.
 
*'''gentlewoman's dress''': Boosts charisma but is unremarkable armor.
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*'''jumpsuit''': Future tech.  Gives reflection.
 
*'''jumpsuit''': Future tech.  Gives reflection.
  
== Underclothes ==
+
=== Shirts/etc ==
 
*'''black dress''': Boosts charisma.  Deliberately exposing your noble's dress to light is a good way to recycle it once you've found more permanent armor.
 
*'''black dress''': Boosts charisma.  Deliberately exposing your noble's dress to light is a good way to recycle it once you've found more permanent armor.
 
*[[Hawaiian shirt]]
 
*[[Hawaiian shirt]]
 
*[[T-shirt]]
 
*[[T-shirt]]
*[[striped shirt]]
+
*[[striped shirt]]: Wearing this exposed in view of shopkeeper prompts him/her to permanently ban you from the shop.
 
*'''ruffled shirt''': Gives a small bonus to Charisma
 
*'''ruffled shirt''': Gives a small bonus to Charisma
*'''victorian underwear''': Gives a bonus to Charisma, but imposes an AC penalty and prevents the use of the dex bonus to AC. Gives MC3
+
*'''victorian underwear''': Gives a bonus to Charisma, but imposes an AC penalty counted against your dexterity AC bonus. If still positive, reduce dexterity bonus to 0.
 
*'''bodyglove''':  Future Tech.  Gives immunity to [[sickness]].   
 
*'''bodyglove''':  Future Tech.  Gives immunity to [[sickness]].   
  
== Cloaks ==
+
=== Cloaks ===
 
*[[mummy wrapping]]
 
*[[mummy wrapping]]
 
*[[elven cloak]]
 
*[[elven cloak]]
*'''droven cloak''': Gives MC 3.  Can be (a)pplied to lay down or pick up webs.  Laying down webs reduces MC and will consume cloak at MC 0.  Picking up webs restores MC.
+
*'''droven cloak''': Gives MC3.  Can be (a)pplied to lay down or pick up webs.  Laying down webs reduces MC and will consume cloak at MC0.  Picking up webs restores MC up to MC3.
 
*[[orcish cloak]]
 
*[[orcish cloak]]
 
*[[dwarvish cloak]]
 
*[[dwarvish cloak]]
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*[[robe]]
 
*[[robe]]
 
*[[alchemy smock]]
 
*[[alchemy smock]]
*'''Leo Nemaeus hide''':  The skin of a [[son of Typhon]].  Halves physical damage.  Is MC 0.
+
*'''Leo Nemaeus hide''':  The skin of a [[son of Typhon]].  Halves physical damage, but provides no MC and is notably heavy.
=== Cloaks with randomized appearances ===
+
 
 +
==== Cloaks with randomized appearances ====
 
*[[leather cloak]]
 
*[[leather cloak]]
 
*[[cloak of protection]]
 
*[[cloak of protection]]
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== Shields ==
 
== Shields ==
 +
*'''gray dragon scale shield''': Grants magic resistance
 +
*'''silver dragon scale shield''':  Grants improved reflection (Reflects dragon breath)
 +
*'''mercurial dragon scale shield''':  Grants very fast speed
 +
*'''shimmering dragon scale shield''':  Grants displacement
 +
*'''deep dragon scale shield''':  Grants drain resistance
 +
*'''red dragon scale shield''':  Grants fire resistance
 +
*'''white dragon scale shield''':  Grants cold resistance
 +
*'''orange dragon scale shield''':  Grants sleep resistance and free action
 +
*'''black dragon scale shield''':  Grants disintegration resistance
 +
*'''blue dragon scale shield''':  Grants shock resistance
 +
*'''green dragon scale shield''':  Grants poison and sickness resistance
 +
*'''yellow dragon scale shield''':  Grants acid and petrification resistance
 +
 
*[[small shield]]
 
*[[small shield]]
 
*[[elven shield]]
 
*[[elven shield]]
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*[[large shield]]
 
*[[large shield]]
 
*[[dwarvish roundshield]]
 
*[[dwarvish roundshield]]
*'''crystal shield''': Grants 6 points of AC but is heavy
+
*'''crystal shield''': Gives 6 AC but is heavy
 
*[[shield of reflection]]
 
*[[shield of reflection]]
  
=== Dragon Scale Shields ===
+
=== Gloves ===
*'''gray dragon scale shield''': Grants Magic Resistance
+
*'''plasteel gauntlets''': Future tech. Gives 2 points of AC. Made of plastic
*'''silver dragon scale shield''':  Grants Improved Reflection (Reflects Dragon Breath)
 
*'''mercurial dragon scale shield''':  Grants Very Fast Speed
 
*'''shimmering dragon scale shield''':  Grants Displacement
 
*'''deep dragon scale shield''':  Grants Drain Resistance
 
*'''red dragon scale shield''':  Grants Fire Resistance
 
*'''white dragon scale shield''':  Grants Cold Resistance
 
*'''orange dragon scale shield''':  Grants Free Action
 
*'''black dragon scale shield''':  Grants Disintegration Resistance
 
*'''blue dragon scale shield''':  Grants Shock Resistance
 
*'''green dragon scale shield''':  Grants Poison Resistance
 
*'''yellow dragon scale shield''':  Grants Acid and Stoning Resistance
 
  
== Gloves and Gauntlets ==
+
==== Gloves with randomized appearances ====
 
 
*'''plasteel gauntlets''': Future tech. Gives 2 points of AC. Made of plastic
 
=== Gloves with randomized appearances ===
 
 
*[[leather gloves]]
 
*[[leather gloves]]
 
*[[gauntlets of fumbling]]
 
*[[gauntlets of fumbling]]
 
*[[gauntlets of power]]
 
*[[gauntlets of power]]
*'''orihalcyon gauntlets''': Grants Magic Resistance
+
*'''orihalcyon gauntlets''': Grants magic resistance, are made of metal (so impacts spellcasting success rate)
 
*[[gauntlets of dexterity]]
 
*[[gauntlets of dexterity]]
  
== Footwear ==
+
=== Boots ===
 
*[[low boots]]
 
*[[low boots]]
 
*[[iron shoes]]
 
*[[iron shoes]]
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*[[high boots]]
 
*[[high boots]]
 
*'''crystal boots''': Gives 4 AC but is very heavy
 
*'''crystal boots''': Gives 4 AC but is very heavy
=== Boots with randomized appearances ===
+
 
 +
==== Boots with randomized appearances ====
 
*[[speed boots]]
 
*[[speed boots]]
 
*[[water walking boots]]
 
*[[water walking boots]]
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*[[kicking boots]]
 
*[[kicking boots]]
 
*[[fumble boots]]
 
*[[fumble boots]]
*[[User:Chris/dNetHack/Items#Flying boots|flying boots]]
+
*[[User:Chris/dNetHack/Items#Flying boots|flying boots]]: replaces levitation boots and grants flying instead of levitation
=== Random appearances with special properties ===
+
 
 +
==== Random appearances with special properties ====
 
*'''combat boots''': Give +1 to hit.
 
*'''combat boots''': Give +1 to hit.
*'''jungle boots''': reduce the duration of leg wounds
+
*'''jungle boots''': reduce the duration of wounded legs
*'''hiking boots''': Increase max carrying capacity by 100 units (10% of max possible)
+
*'''hiking boots''': Increase max carrying capacity by 100 units (10% of usual maximum)
 
*'''mud boots''': Protects you from drowning attacks
 
*'''mud boots''': Protects you from drowning attacks
 
*'''buckled boots''': Can't be sucked off by shoggoths
 
*'''buckled boots''': Can't be sucked off by shoggoths
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*'''snow boots''': Prevent slipping on ice
 
*'''snow boots''': Prevent slipping on ice
  
== Magic Rings ==
+
== Rings ==
 
*[[adornment]]
 
*[[adornment]]
 
*[[gain strength]]
 
*[[gain strength]]
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*[[warning]]
 
*[[warning]]
 
*[[poison resistance]]
 
*[[poison resistance]]
*[[fire resistance]]: More useful due to lack of permanent resistance from eating corpses.
+
*[[fire resistance]]: Now informally auto-IDs ("Your finger feels cool!")
*[[cold resistance]]: More useful due to lack of permanent resistance from eating corpses.
+
*[[cold resistance]]: Now informally auto-IDs ("Your finger feels warm!")
*[[shock resistance]]: More useful due to lack of permanent resistance from eating corpses.
+
*[[shock resistance]]: Now informally auto-IDs ("Your finger feels numb!")
 
*[[free action]]
 
*[[free action]]
 
*[[slow digestion]]
 
*[[slow digestion]]
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*[[invisibility]]
 
*[[invisibility]]
 
*[[see invisible]]
 
*[[see invisible]]
*'''alacrity''': Grants [[Speed#Extrinsic speed (very fast)|very fast]] speed
+
*'''alacrity''': Grants [[Speed#Extrinsic speed (very fast)|very fast]] speed (Eating it gives intrinsic speed instead)
 
*[[protection from shape changers]]
 
*[[protection from shape changers]]
 +
*[[meat ring]]
 +
 
=== Random appearances with special properties ===
 
=== Random appearances with special properties ===
 +
*'''engagement''': Protects vs seduction attacks, including nymph item theft
 
*'''black signet'''
 
*'''black signet'''
 
**Rings with this appearance are guaranteed to be of a type eligible to be given to starting players.
 
**Rings with this appearance are guaranteed to be of a type eligible to be given to starting players.
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***When you make unarmed melee attacks while wearing the ring, you may inject your target with a dose of poison.
 
***When you make unarmed melee attacks while wearing the ring, you may inject your target with a dose of poison.
 
***Most signet rings bear the insignia of one of the ruling houses of the drow (past or present). A few, however, bear instead the silver holy symbol of Lolth. These rings add silver damage to unarmed melee attacks.
 
***Most signet rings bear the insignia of one of the ruling houses of the drow (past or present). A few, however, bear instead the silver holy symbol of Lolth. These rings add silver damage to unarmed melee attacks.
*'''engagement''': Protects vs seduction attacks, including nymph item theft
 

Revision as of 16:00, 12 May 2016

Melee Weapons

Spears

Trident

Daggers

Knives

Farm Implements

  • sickle: One handed farm implement, does 1d4 damage to small targets, 1 damage to large targets, and is -2 to-hit. Becomes +6 to-hit vs plants, and does double damage.
  • elven sickle: Improved sickle that does 1d6 vs small targets, 1d3 to large ones, and is +0 to hit.
  • scythe: Two handed farm implement, does 2d4 damage to large and small targets, and is -2 to-hit. Becomes +6 to-hit vs plants, and deals double damage.

Axes

weight and damage based on the phase of the moon when found. Can be wished for in any phase.

    • Eclipse: 2d12 small, 2d4 large, 40 weight
    • Crescent: 2d6 both, 40 weight
    • Half: 2d8 both, 80 weight
    • Gibbous: 2d10 both, 120 weight
    • Full: 2d12 both, 160 weight

Short Swords

  • short sword
  • vibroblade: Powered weapon from the future. When charged deals 2d6+3 damage to small targets and 2d8+4 damage to large targets. When uncharged does 1d6 damage vs small and 1d8 vs large.
  • elven short sword
  • droven short sword: These obsidian swords are high damage (1d9) but almost always shatter if thrown.
  • orcish short sword
  • dwarvish short sword

Scimitars

  • scimitar
  • high-elven warsword: Mithril scimtar, does 1d10 damage vs large and small and has +2 to-hit. Weighs 4 units.

Broadswords

Long Swords

  • long sword
  • crystal sword: Deals 2d8 damage vs small targets and 2d12 vs large targets. Can be safely enchanted at +8 (ie, can be enchanted to +9). Breaks if thrown. Heavy (120 units). Does not dull if used to engrave, but engraves slow like other weapons, not fast like an athame.
  • katana

Two-Handed Swords

  • two-handed sword
  • droven greatsword: These obsidian swords are high damage (1d18 vs small, 1d30 vs large) but almost always shatter if thrown.
  • tsurugi

Maces

  • mace
  • elven mace: Does 1d7 vs large and small and is +2 to-hit.

Morning Star

Hammers

Clubs

Flail

Whip

Quarterstaves

  • quarterstaff
  • silver khakkhara: Silver quarterstaff which deals 1d6 damage vs small targets and 1d4 damage vs large targets. Against silver-haters, it deals an additional 1-3 d20s damage, rather than the flat 1d20 extra damage provided by most silver objects. While wielded, it boosts spellcasting as a robe, but prevents stealth.
  • iron bar: Unwieldy metal quarterstaves, iron bars deal 1d8 damage vs small targets and 1d6 vs large targets, but are -10 to-hit.

Polearms

Lances

  • lance
  • force pike: Powered weapon from the future. When charged deals 2d6+6 damage vs small targets and 2d8+8 damage vs large targets. When uncharged deals 1d6 vs small and 1d8 vs large. Has +2 to-hit. Can be used in melee, unlike other polearms. Can be used to joust, but has the same chance of breaking as a base lance.
  • elven lance: Lance which deals 1d8 damage to large and small targets and has +2 to-hit.
  • droven lance: Lance which deals 1d10 damage to large and small targets and has +2 to-hit. Quite likely to break if used to joust.

Digging Implements

Ranged Weapons

Bows

Sling

Crossbows

  • crossbow
  • droven crossbow: These spider-themed crossbows bear the silver holy symbol of Lolth, and will deal silver damage if used in melee.

Firearms

Blasters

Lasers

Ammunition

Arrows

Bolts

  • crossbow bolt
  • droven bolt: High damage (1d9 vs small, 1d6 vs large) glass crossbow bolt. Guaranteed to break when used. Often generated coated in drugged (coated in sleep poison).

Throwing Weapons

Darts

  • dart
  • spike: Bone dart associated with manticores, typically found coated in paralysis venom.

Shuriken

Boomerangs

  • boomerang
  • silver chakram: silver circular boomerang, deals 1d9 damage to large and small targets.

Javelin

Bullets

Explosives

Armor

Headgear

  • sedge hat: Wide conical straw hat, protects vs the "acid rain" monster spell.
  • leather helm: Poor quality helmet worn by some soldiers.
  • orcish helm
  • dwarvish iron helm: Has an attached lantern, turn on and off via (a)pply.
  • gnomish pointy hat: Has an attached candle, snuff and light via (a)pply.
  • fedora
  • cornuthaum
  • dunce cap
  • war hat: Wide conical metal helm, protects vs the "acid rain" monster spell.
  • flack helmet: Plastic helm
  • elven helm: Wood helm, can be enchanted to +7
  • high-elven helm: Mithril helm, can be enchanted to +7
  • droven helm: Prone to evaporating in light. Fixed helms recover from partial evaporation in the dark.
  • plasteel helm: Plastic helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.
  • crystal helm: Heavy, high AC helm that protects vs mind flayer brain-drain but prevents eating or drinking while worn.

Helms with randomized appearances

  • helmet: May be called a 'circlet' in some games, in which case it is made out of gold and raises charisma by its enchantment when worn.
  • helm of brilliance: May be called a 'crown of cognizance' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
  • helm of opposite alignment: May be called a 'tiara of treachery' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
  • helm of telepathy: May be called a 'tiara of telepathy' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.
  • helm of drain resistance: May be called a 'diadem of drain resistance' in some games, in which case it is made out of gold and also raises charisma by its enchantment when worn.

Body armor

Dragon scale mail in general was made heavier, up to 150 weight. Artifact dragon scale mail has 225 weight instead.

  • elven toga: Boosts charisma but is otherwise unremarkable
  • consort's suit: Boosts charisma but is poor armor otherwise.
  • gentleman's suit: Boosts charisma but is unremarkable armor.
  • gentlewoman's dress: Boosts charisma but is unremarkable armor.
  • leather jacket
  • straitjacket: Currently has no special properties
  • healer uniform: Provides sickness resistance.
  • jumpsuit: Future tech. Gives reflection.

= Shirts/etc

  • black dress: Boosts charisma. Deliberately exposing your noble's dress to light is a good way to recycle it once you've found more permanent armor.
  • Hawaiian shirt
  • T-shirt
  • striped shirt: Wearing this exposed in view of shopkeeper prompts him/her to permanently ban you from the shop.
  • ruffled shirt: Gives a small bonus to Charisma
  • victorian underwear: Gives a bonus to Charisma, but imposes an AC penalty counted against your dexterity AC bonus. If still positive, reduce dexterity bonus to 0.
  • bodyglove: Future Tech. Gives immunity to sickness.

Cloaks

Cloaks with randomized appearances

Shields

  • gray dragon scale shield: Grants magic resistance
  • silver dragon scale shield: Grants improved reflection (Reflects dragon breath)
  • mercurial dragon scale shield: Grants very fast speed
  • shimmering dragon scale shield: Grants displacement
  • deep dragon scale shield: Grants drain resistance
  • red dragon scale shield: Grants fire resistance
  • white dragon scale shield: Grants cold resistance
  • orange dragon scale shield: Grants sleep resistance and free action
  • black dragon scale shield: Grants disintegration resistance
  • blue dragon scale shield: Grants shock resistance
  • green dragon scale shield: Grants poison and sickness resistance
  • yellow dragon scale shield: Grants acid and petrification resistance

Gloves

  • plasteel gauntlets: Future tech. Gives 2 points of AC. Made of plastic

Gloves with randomized appearances

Boots

Boots with randomized appearances

Random appearances with special properties

  • combat boots: Give +1 to hit.
  • jungle boots: reduce the duration of wounded legs
  • hiking boots: Increase max carrying capacity by 100 units (10% of usual maximum)
  • mud boots: Protects you from drowning attacks
  • buckled boots: Can't be sucked off by shoggoths
  • riding boots: +10% chance to successfully mount a steed
  • snow boots: Prevent slipping on ice

Rings

Random appearances with special properties

  • engagement: Protects vs seduction attacks, including nymph item theft
  • black signet
    • Rings with this appearance are guaranteed to be of a type eligible to be given to starting players.
    • These rings are poison injection rings.
      • Dip the ring in an appropriate potion to have it absorb 30 doses of the poison.
      • When you make unarmed melee attacks while wearing the ring, you may inject your target with a dose of poison.
      • Most signet rings bear the insignia of one of the ruling houses of the drow (past or present). A few, however, bear instead the silver holy symbol of Lolth. These rings add silver damage to unarmed melee attacks.