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- 25th November 2023 - Wiki has moved to new host in a new containerized environment.
- 1st November 2023 - The November NetHack Tournament 2023 has started.
- 14th September 2023 - EvilHack version 0.8.3 has been released. See this reddit post for more information.
- 29th May 2023 - xNetHack version 8.0 has been released. Details on Reddit here.
- 1st May 2023 - EvilHack version 0.8.2 has been released. See this reddit post for details.
- 16th February 2023 - NetHack 3.6.7 is released
- Older news...
Active discussions
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- Sokobon diagonal movement "You cannot pass that way"
- Bilious down?
- Does the 'Beginner' mechanic add anything to the game?
- NetHack Book
- Instant quit
- Why do nagas in NetHack have no hands?
- Timeout for The Eye of the Aethiopica?
This wiki was founded on 11 October 2005. We have 4,048 articles.
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Featured article
xNetHack is a variant of NetHack 3.7.0's development version.
Its main goals are:
- Fix game balance issues.
- Eliminate tedious and frustrating parts of the game.
- Make uninteresting things more diverse, unique, and varied.
- Experiment with new ideas from the community.
It is not intended to be a "kitchen-sink variant"—the main focus is on enhancing and deepening the existing systems in the game, rather than adding lots of new objects, monsters, and roles willy-nilly.
It is intended to keep up with the development version of vanilla NetHack, and will regularly merge in its latest commits. It has also drawn inspiration from SpliceHack, EvilHack, NetHack Fourk, GruntHack, SliceHack, and various patches from the 3.4.3 era.
Version 7.0 of xNetHack is currently released and is available to play on the hardfought public servers.
xNetHack's source can be found on Github, should you want to compile it yourself.