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Conducts are various limitations players may set to themselves to make the game more challenging. The game keeps track of your conducts and shows them at the end of the game. You may also see them any time by using the extended command #conduct.
Conducts only apply to actions in game; a priest "should" believe in a god but does not automatically lose atheist conduct, and classes that begin the game with learned spells can play illiterate.
Pundits say popular conducts are as much about avoiding chores as about challenge.
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