Item (SLASH'EM)
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Contents
Artifacts
Item | Symbol | Base type | Alignment | Notes |
---|---|---|---|---|
Bat from Hell | ) | Baseball bat (club) | Chaotic | First sacrifice gift for Rogues. +3 to hit and +20 to damage. |
Deathsword | ) | Two-handed sword | Chaotic | Second sacrifice gift for Barbarians. +5 to hit and +14 to damage against humans. |
Deep Freeze | ) | Athame | Chaotic | First sacrifice gift for Ice Mages. +5 to hit and +5 to damage unless enemy is cold resistant. Confers cold resistance. |
Deluder | ] | Cloak of displacement | Neutral | Second sacrifice gift for Wizards. Acts as a luckstone when carried. Confers stealth when worn. If worn instead of the starting cloak of magic resistance, magic resistance can be provided by wielding Magicbane, but magic cancellation is still inferior. |
Disrupter | ) | Mace | Neutral | First sacrifice gift for Priests. +5 to hit and +30 to damage against undead. |
Doomblade | ) | Orcish short sword | Chaotic | Deals 10 additional damage, with a 25% chance of adding 5*d4. |
Elfrist | ) | Orcish spear | Chaotic | +5 to hit and +15 to damage against elves and drow, with a 15% chance of cancelling said creatures. Can be made by naming a Orcish spear. |
Firewall | ] | Athame | Lawful | First sacrifice gift for Flame Mages. +4 to hit and +4 damage to monsters that are NOT fire-resistant. Confers fire resistance. |
Gauntlets of Defense | ] | Gauntlets of dexterity | Neutral | First sacrifice gift for Monks. When worn, halves physical damage and increases dexterity. When invoked, toggles invisibility. |
Hellfire | ) | Crossbow | Chaotic | +5 to hit and +7 to damage per bolt. Confers fire resistance. When crossbow bolts fired from Hellfire hit a monster, they explode for 2d6 fire damage. |
Holy Spear of Light | ) | Silver spear | Lawful | +5 to hit and +10 to damage against undead. Illuminates area when carried. Can be invoked to create light and damage undead and demons. |
Houchou | ) | Spoon | Chaotic | Instantly kills any monster it hits, but is destroyed in the process. |
Luckblade | ) | Short sword | Neutral | +5 to hit and +5 to damage. Acts as a luckstone. |
Mirrorbright | ] | Shield of reflection | Neutral | Guaranteed first sacrifice gift for Healers. Confers hallucination resistance. |
Plague | ) | Dark elven bow | Chaotic | +5 to hit and +7 to damage per arrow. Confers poison resistance. Arrows fired from Plague are automatically poisoned. |
Quick Blade | ) | Elven short sword | Lawful | +9 to hit and +2 to damage. |
Reaper | ) | Halberd | Lawful | Second sacrifice gift for Yeomen. +5 to hit and +20 to damage while mounted. |
Serpent's Tongue | ) | Dagger | Chaotic | First sacrifice gift for Necromancers. +2 to hit and 2x damage. Does extra damage to monsters without poison resistance, including a 10% chance of instakill. |
Skullcrusher | ) | Club | Lawful | First sacrifice gift for Cavemen. +3 to hit and +10 to damage. |
Sword of Balance | ) | Silver short sword | Neutral | +2 to hit and +5 to damage against lawful and chaotic monsters. Can be made by naming a Silver Short Sword. |
Sword of Justice | ) | Long sword | Lawful | +5 to hit and +2 to damage against neutral and chaotic monsters. |
Thiefbane | ) | Long sword | Chaotic | Always generated with One-Eyed Sam, the owner of the Black Market. +5 to hit and +1 to damage against @s, with a 10% chance of beheading the monster and a 15% chance of cancelling it. |
Wallet of Perseus | ( | Bag of holding | Unaligned | Has a greater capacity than a normal bag of holding. |
Werebane | ) | Silver saber | Unaligned | +5 to hit and +2 to damage against werecreatures, with a 15% chance of cancelling them. An item of this name exists in vanilla NetHack. |
Whisperfeet | ] | Speed boots | Neutral | First sacrifice gift for Tourists. Acts as a luckstone. Confers stealth when worn. |
Candle of Eternal Flame | ( | Magic candle | Lawful | Flame Mage quest artifact. Confers warning, teleport control, and cold resistance when carried. Summons a tame fire elemental when invoked. |
Storm Whistle | ( | Magic whistle | Lawful | Ice Mage quest artifact. Confers warning, teleport control, and cold resistance when carried. Summons a tame water elemental when invoked. |
Great Dagger of Glaurgnaa | ) | Great dagger | Chaotic | Necromancer quest artifact. +8 to hit and +4 to damage against lawful and neutral monsters. Drains levels. When invoked, boosts magical energy. |
Stake of Van Helsing | ) | Wooden stake | Lawful | Undead Slayer quest artifact. Confers magic resistance when carried. +5 to hit and +12 damage. 10% chance of instantly killing vampires and vampire bats. |
Crown of Saint Edward | ] | Helm of telepathy | Lawful | Yeoman quest artifact. Lawful. Confers magic resistance and half spell damage when carried. |
Nighthorn | ( | Unicorn horn | Lawful | Confers reflection when wielded. Acquired by killing Nightmare on the Lawful Quest. Generated cursed and +0. |
Eye of the Beholder | % | Eyeball | Neutral | Does 150-199 damage when eaten. When invoked, instant death if the player's Luck is less than -9, and otherwise reduces all non-undead monsters in the Eye's line of sight to 1/3 of their remaining HP. Invoking the Eye reduces the player's alignment record and luck by 3 each. Acquired by killing the Beholder on the Neutral Quest. |
Hand of Vecna | % | Severed hand | Chaotic | Does 150-199 damage when eaten. When invoked, does 5-24 damage if the player's Luck is less than -9, and otherwise summons 4-7 tame graveyard creatures. Invoking the Hand reduces the player's alignment record and Luck by 3 each. Acquired by killing Vecna on the Chaotic Quest. |
Key of Law | ( | Skeleton key | Lawful | Can open the indestructible doors in Vlad's tower. |
Key of Neutrality | ( | Skeleton key | Neutral | Can open the indestructible doors in Vlad's tower. |
Key of Chaos | ( | Skeleton key | Chaotic | Can open the indestructible doors in Vlad's tower. |
Weapons
Item | Symbol | Unidentified appearance | Notes |
---|---|---|---|
Dark elven dagger | ) | Black runed dagger | |
Wooden stake | ) | N/A | Does extra damage to vampires, with a chance of instakilling them. Uses dagger skill. |
Silver short sword | ) | N/A | |
Dark elven short sword | ) | Black runed short sword | |
Silver long sword | ) | N/A | |
Rapier | ) | N/A | Uses saber skill. |
Fly swatter | ) | N/A | Only weapon in the "paddle" category. |
Silver mace | ) | N/A | |
Heavy hammer | ) | N/A | New base item for Mjollnir. |
Dark elven bow | ) | Black runed bow | |
Dark elven arrow | ) | Black runed arrow | |
Pistol | ) | N/A | |
Submachine gun | ) | N/A | |
Heavy machine gun | ) | N/A | |
Rifle | ) | N/A | |
Assault rifle | ) | N/A | |
Sniper rifle | ) | N/A | |
Shotgun | ) | N/A | |
Auto shotgun | ) | N/A | |
Rocket launcher | ) | N/A | |
Grenade launcher | ) | N/A | |
Bullet | ) | N/A | For use with pistols, submachine guns, heavy machine guns, rifles, assault rifles, and sniper rifles. |
Silver bullet | ) | N/A | For use with pistols, submachine guns, heavy machine guns, rifles, assault rifles, and sniper rifles. |
Shotgun shell | ) | N/A | For use with shotguns and auto shotguns. |
Rocket | ) | N/A | For use with rocket launchers. |
Frag grenade | ) | N/A | Can be armed and thrown normally, or fired from a grenade launcher. Does fire damage. |
Gas grenade | ) | N/A | Can be armed and thrown normally, or fired from a grenade launcher. Does poison gas damage. |
Stick of dynamite | ) | Red stick |
Armor
Item | Symbol | Unidentified appearance | Notes |
---|---|---|---|
Dark elven mithril-coat | [ | N/A | |
Robe of protection | [[[[ | Randomized | |
Robe of power | [[[[ | Randomized | Increases spellcasting ability. |
Robe of weakness | [[[[ | Randomized | Sets strength to 3. |
Shimmering dragon scales | [ | Grants displacement. | |
Deep dragon scales | [ | Grants level drain resistance. | |
Shimmering dragon scale mail | [ | Grants displacement. | |
Deep dragon scale mail | [ | Grants level drain resistance. | |
Lab coat | [ | White coat | Grants poison and acid resistance. |
Poisonous cloak | [[[[ | Randomized | Poisons wearer, unless poison resistant. |
Gauntlets of swimming | [ | Randomized | Grants wearer swimming ability. |
Rings
Item | Symbol | Base type | Notes | Effect when dropped in sink |
---|---|---|---|---|
Mood ring | = | Randomized | No effect when worn or eaten, gives clue about alignment when read. | The sink looks groovy. |
Ring of sleeping | = | Randomized | Grants restful sleep intrinsic. | You hear loud snores coming from the drain. |
Ring of gain dexterity | = | Randomized | Increases dexterity based on enchantment. | The water flow seems faster/slower now. (depending on ring's enchantment level) |
Ring of gain intelligence | = | Randomized | Increases intelligence based on enchantment. | The water flow seems quicker/duller now. (depending on ring's enchantment level) |
Ring of gain wisdom | = | Randomized | Increases wisdom based on enchantment | The water flow seems quicker/duller now. (depending on ring's enchantment level) |
Amulets
Item | Symbol | Base type | Notes |
---|---|---|---|
Amulet of flying | " | Randomized | Grants flight. |
Amulet of drain resistance | " | Randomized | Grants level drain resistance. |
Amulet versus stone | " | Randomized | Saves your life if you're turned to stone, then disintegrates. |
Tools
Item | Symbol | Base type | Notes |
---|---|---|---|
Magic candle | ( | Candle | Illuminates a larger area than normal candles and never burns out. |
Torch | ( | N/A | Light source, must be wielded to be used. It can be used as a weapon when lit, but this causes it to burn out faster. Uses club skill. |
Medical kit | ( | Leather bag | Contains pills, bandages and phials. Can be used by Healers to bandage wounds and vampires to make potions of vampire blood. In addition, anyone can use it to swallow a pill for various effects, mostly negative unless you're a Healer, Monk, Priest, or Undead Slayer. |
Fishing pole | ( | N/A | Can be applied to attack monsters or to go fishing in water squares. Uses Polearm skill. |
Green lightsaber | ( | Lightsaber | Must be applied to work as an effective weapon. |
Blue lightsaber | ( | Lightsaber | Must be applied to work as an effective weapon. |
Red lightsaber | ( | Lightsaber | Must be applied to work as an effective weapon. |
Red double lightsaber | ( | Double lightsaber | Deferred feature. Must be applied to work as a weapon. Can be applied when already active to increase the damage it deals. |
Comestibles
Item | Symbol | Base type | Notes |
---|---|---|---|
Asian pear | % | N/A | Vegan. |
Mushroom | % | N/A | Vegan. Can cause poisoning, stunning, hallucination, or increase strength by 1. |
Sandwich | % | N/A | |
Tortilla | % | N/A | Vegetarian. |
Cheese | % | N/A | |
Pill | % | N/A | Vegetarian. Can grant a wish, make you very fast, increase your nutrition, put you to sleep, poison you, stun you, or cause hallucination. |
Holy wafer | % | N/A | Vegetarian. Cures sickness or lycanthropy (unless your starting race is lycanthrope, in which case it damages you and reduces your strength and constitution). Restores HP if you're lawful, and does non-fatal damage if you're chaotic |
Potions
Item | Symbol | Base type | Notes |
---|---|---|---|
Potion of amnesia | ! | Sparkling potion | Causes amnesia. Cancels anything dipped into it, including magical tools and gray stones. |
Potion of blood | ! | Blood-red potion | Increases nutrition if you're a vampire. If you aren't, makes you vomit. |
Potion of vampire blood | ! | Blood-red potion | If you're not a vampire, polymorphs you into one and angers your god if you're lawful or a Monk. If you are, increases nutrition. |
Potion of clairvoyance | ! | Randomized | Maps the area around you if uncursed, grants clairvoyance if blessed, no effect if cursed. |
Potion of ESP | ! | Randomized | Grants telepathy temporarily if uncursed and permanently if blessed. If cursed, removes intrinsic telepathy. |
Potion of invulnerability | ! | Randomized | Grants temporary invulnerability. Does not work against sickness, stoning, sliming, lost stats, brainlessness, lycanthropy, level drain, divine wrath, or eating a Rider's corpse. |
Spellbooks
Item | Symbol | Base type | School | Level | Notes |
---|---|---|---|---|---|
Spellbook of flame sphere | + | Randomized | Matter | 1 | Also a deferred feature in vanilla NetHack. |
Spellbook of freeze sphere | + | Randomized | Matter | 1 | Also a deferred feature in vanilla NetHack. |
Spellbook of resist poison | + | Randomized | Protection | 1 | |
Spellbook of resist sleep | + | Randomized | Protection | 1 | |
Spellbook of endure cold | + | Randomized | Protection | 2 | |
Spellbook of endure heat | + | Randomized | Protection | 2 | |
Spellbook of insulate | + | Randomized | Protection | 2 | |
Spellbook of poison blast | + | Randomized | Attack | 4 | |
Spellbook of lightning | + | Randomized | Matter | 4 | |
Spellbook of acid stream | + | Randomized | Matter | 4 | |
Spellbook of enlighten | + | Randomized | Body | 4 | |
Spellbook of command undead | + | Randomized | Attack | 5 | |
Spellbook of summon undead | + | Randomized | Attack | 5 | |
Spellbook of passwall | + | Randomized | Body | 6 | |
Spellbook of enchant weapon | + | Randomized | Enchantment | 7 | |
Spellbook of enchant armor | + | Randomized | Enchantment | 7 |
Wands
Item | Symbol | Base type | Notes |
---|---|---|---|
Wand of healing | / | Randomized | |
Wand of extra healing | / | Randomized | |
Wand of draining | / | Randomized | |
Wand of fear | / | Randomized | Causes monsters to flee. |
Wand of create horde | / | Randomized | |
Wand of fireball | / | Randomized | Creates a fireball that explodes when it hits its target. |
Gems
Item | Symbol | Base type | Notes |
---|---|---|---|
Healthstone | * | Gray stone | Alters healing rate based on beatitude- +2 if blessed, +1 if uncursed, -2 if cursed. These effects are cumulative. Always generated cursed. |
Whetstone | * | Gray stone | Can be used to remove rust from metallic edged weapons or to enchant them up to +0. Requires a source of water. Only works 33% of the time. |
New randomized appearances
Due to the many new items in SLASH'EM, new randomized appearances were added. These are:
- Robe:
- [ Red robe
- [ Blue robe
- [ Green robe
- [ Orange robe
- Cloak:
- [ Dirty rag
- Gauntlets:
- [ Black gloves
- Rings:
- = Ridged (can be eaten by metallivores)
- = Obsidian
- = Plain
- = Glass
- Amulets:
- " Warped
- " Convex
- " Lunate
- Potions:
- ! Luminescent
- ! Muddy
- ! Icy
- Spellbooks:
- + Dark
- + Black
- + Wide
- + Big
- + Fuzzy
- + Deep
- + Spotted
- + Long
- + Torn
- + Ochre
- + Canvas
- + Hardcover
- + Rainbow
- + Tattered
- + Colorful
- + Tartan
- + Stylish
- + Psychedelic
- + Spiral-bound
- + Left-handed
- + Stapled
- + Plain
See also
- Monster (SLASH'EM)
- Consolidated item tables, including price, weight, and special properties